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Older platforms

Yuke! Yuke! Troublemakers cheats Nintendo 64

Sound test:
Press Left + A + C-Left + C-Right + Start at the title screen.

Bonus ending:
Achieve an "A" on every level and collect the fifty-two gold gems. Hit the target on Teren that appears during the ending sequence for a slightly different version.

Bonus levels:
Collect all fifty-two gold gems and view the entire ending sequence. Press R after the last screen with the stages to access twelve bonus levels.

Skip introduction sequences:
Press Z.

Faster speed:
Repeatedly tap Right during any of the running sequences to move faster and win the race.

Faster dialogue:
Hold R or L while talking.

Hint: Creating a clanbomb:
Place four Bombs into a clanpot and shake it to create a Clanbomb.

Hint: Creating a ninja start:
Place two Flowers into a clanpot and shake it to create a Ninja Star.

Hint: Creating a Boomerang:
Place three Ninja Stars into a clanpot and shake it to create a Boomerang.

Hint: Creating a Green Gem:
Place six Blue Gems into a clanpot and shake it to create a Green Gem.

Hint: Creating a Gold Gem:
Place two Green Gems into a clanpot and shake it to create a Gold Gem.

Hint: Getting Red Gems:
Shack the first Clancer in level 3-8 to get thirty gems. Exit the level and start it again for another thirty gems.

Hint: Getting Mole's Gold Gem:
Throw the mole into the air, then hit his stomach to get his gold gem.

Hint: Marina:
Get to the end of the Rescue Act 1 level. Jump up, and the word "Marina" will be there.

Hint: Quicker Lunar level:
Shake the missiles on the Lunar level to make them bigger. It will take less time to complete the stage if this is done.

Hint: Defeating Tarus:
When you pick up the robot's foot, shake him to the ground. Then shake him up and quickly shake down.

Hint: Western World:
When fighting the four Clancers, shake one of the three that do not have guns. Many green gems will appear.

Glitch: Dumb Clancers:
If you throw or place a Clancer right next to a wall with a roof and they need to be in another place, they will either run into the wall without getting hurt and keep on running, or they will go into a jumping stance. If you pick up and drop a running Clancer, they will also go into a jumping stance.

 

Please select the first letter of the game's title below. If the word "The" appears at the start of a title, ignore it and search for the second word in the title:

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