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Zelda no Densetsu: Majora no Kamen - page 2 Nintendo 64

Locations and Actions

Carnival performer's room: Mushroom:
Use the Mask of Scents in the Carnival Performers' room. Look at the boxes on one of the beds to find a mushroom growing in them.

Honey And Darling's Game Shop: Hitting Honey and Darling:
If you hit Honey and Darling while playing the game on the first day, they say "Ow, that hurt."

Honey And Darling's Game Shop: Mini-games:
In the Honey And Darling's game shop there are three games for each day. The first day's game is Bombchu Gallery. The second day's game is Bomb Basket. The final day's game is Target Shooting.

Honey And Darling's Game Shop: Triforce disco ball:
On any day, go to Honey And Darling's shop. Look up, and their disco ball will have a lot of Triforces on it.

Ikana Canyon: Entering:
Win the Garo mask and Epona back. Go to the canyon gate by jumping them on your horse. Talk to the freak on the hill with the Garo mask. She will give you a spot to use the Hookshot. Immediately take off the mask in the canyon or you will pay, or where it when tattle says "You may not see it, but there is a thirst for blood all around you". A Garo will appear and fight. Use the Ice Arrows on the Octrock. Use the ice to get to the platform. Use the Hookshot to get the rest of the way up.

Ikana Canyon: Enter without Ice Arrows:
It is difficult, but if you go very close to the edge with the Octorocks and Hookshot the first tree, you can get to the first ledge without Ice Arrows.

Stand on the very edge of the river in Ikana Canyon. Move toward the closest tree, which is across the river. Stand as close to the tree as you can and use your Hookshot. If you were close enough, the Hookshot should attach to the tree and pull yourself up. When you get to the top, slash the Stone Owl to warp there any time desired.

Milk Bar: Enter without Romani's Mask:
On the third day, the Milk Bar is unlocked, allowing you to get the Postman's Hat easier.

Moon: Invisible wall:
On the moon, turn into Goron Link and roll past the tree. You will hit an invisible wall, and the items in the background will resemble Clock Town.

Observatory: Code:
The code for the observatory to get the Moon Tears varies from game to game. It is determined by the order you find the five bomber kids. Each of them have a number on their back. The code is their numbers in the order that you found them.

To find out what the code is, you must first pop the balloon with a bubble, arrow, or Zora Link's boomerang (preferably the bubble). Then, talk to the small kid who was trying to pop it. Tell him you want to try his test, and if you can locate and catch all five kids before the next morning you will receive the code. To catch a kid, run up to him. When he starts to run away, stand still. After running a short distance, he will stop running. When he stops, shoot him with a Deku Bubble Attack. The kid should be caught. Note: The kid carrying the Cucco must be shot once before he starts running, then again after he stops.

Observatory: Hidden holes:
When you look through the telescope at the observatory, look around and to see at least two men in green waving their arms. Go to their locations to find hidden holes.

When you look in the telescope aim near the Stone Tower. On one of the pillars is a dancing man like one of the men in Legend Of Zelda: Ocarina Of Time, when you release them from the Skulltala spell. There is another one near Southern Swamp in the grass next to the tree stump.

Observatory: Dolphin reference:
Go through the underground tunnel to the observatory. Once you get to the room at the foot of the stairs, destroy all the clay pots. Look on the ground near the pots and you will see pieces of paper. One of the pieces has a dolphin on it, which refers to Nintendo's code name for the Nintendo 64.

Observatory: Dancing Skull Kid:
While looking through the telescope on the first day, zoom in on top of the Clock Tower. You will see the Skull Kid. He will do a little taunt, then jump into the sky. On the final day, go back to the Observatory and look at the top of the Clock Tower again. He will be there again, and will do a different dance this time.

Oceanside Spider House: Skulltulas:
If you can still hear the Skulltulas, then there still are some in that room. Roll into pots with holes on the top to knock out the Skulltula in it. You may have to roll more than once. In the room where you have to shoot the colored skulls on the wall, there will be three Skulltulas on the chandelier. Use a "Goron pound" on the table to knock them down.

Pinnacle Rock: Entrance:
If you have retrieved the four eggs at Gerudo Fortress, you may now go to Pinnacle Rock. Go to the spear shaped rocks -- they mark the entrance to Pinnacle Rock. As Zora Link, dive down to the bottom of the lake. Go to the first directional sign, then use Z targeting to line yourself up with it. Bypass the second sign to find a another sign behind it. Follow that sign, then when you reach the sign beyond do not follow it. Instead, turn to the right to find a sign in the distance. Follow that sign to anther sign. Follow that sign to the entrance.

Pinnacle Rock: Get through easier:
Take a picture of a Gerudo and take it to the fisherman. He will give you a seahorse in return. Release the seahorse in Pinnacle Rock. Getting through is easier than dodging Gerudos wearing the Stone Mask. He shows you the way, and as long as you are following him, you can go off course and still get there.

Pirate's Boat: Boarding:
You can get onto a pirate's boat in the Pirate's Fortress by wearing the Stone Mask and swimming to a boat. This helps to get your pictograph, to get the sea horse, to get the Zora Eggs you need.

At the Pirates Fortress where there are four boats with guards in them going around in a constant circle,. Wear the Zora Mask, dive into the water, and start to ''Zora Swim''. As you are swimming, press Analog-stick Down and leap out of the water when you are close to a boat . If done correctly, you will be on the boat. Note: Do not aim your jump to the front of the boat, or the guard will see you.

If you have got good timing, you can actually jump on the back of their boats from the ledge. As soon as you get up there, turn left and hug the wall. Then, jump just before a Gerudo boat gets there. This is difficult, but possible.

Post Office: Slow time:
Go into the post office after the mail man is done delivering the mail. Enter and he will be sitting down. If you talk to him, he will have you try to count to ten without a clock. If you are wearing the Bunny Hood. the clock stays there the entire time and it moves slower, giving you time to hit the mark of ten seconds.

Romani Ranch: Real constellations:
Go outside of Romani Ranch and look up at the stars. You will see a red star. Near the red star/planet is the constellation, Orion's Belt.

Look up in the sky at night and locate the dark blue star. if you look near that star, you will find the Dipper. You can see the constellations better if your in an open area like Romani Ranch, but you can see them in just about any other place in the game if it is at night and you can see the sky.

Romani Ranch: Snipe the aliens:
Behind MaMa's House at Romani Ranch is a ladder. Climb up the ladder and snipe the Aliens that appear at 2:30 a.m. on the first night.

Romani Ranch: Fastest dog:
Use this trick to get the fastest dog at the race track without the Mask Of Truth. Wear the Deku Mask and run around the field where the dogs are located. Take it off and look to see which dog is the closest. Take that one.

Romani Ranch: Free milk:
At night on any day, go to the barn. Play Epona's Song to get free milk. Note: it will not be Chateou Romani.

Shooting Gallery: Zelda pictures:
Go inside the Shooting Gallery in East Clock Town. Once inside, look to your left to see two scenes from The Legend Of Zelda on the Game Boy. The first is a picture of the Kohilant Island and the second picture is that of the Wind Fish.

Stock Pot Inn: Ring bell:
Go to the bell that hangs over the Stock Pot Inn. To get there, either enter the inn and go through the door on your immediate left, or turn into Deku Link and climb into the flower needed to catch the Great Fairy fragment at night, then fly over. Once at the bell, put on the Goron mask and begin attacking the bell with the Triple Punch Combo (repeatedly press B). A single strike will cause the bell to chime. However, when attacking with the combo the bell with hit Goron Link in the face, knocking him back in a rather comical fashion. No life energy is lost.

Stock Pot Inn: Enter after 8:30:
Go to East Clock Town as Deku Scrub Link. Near the entrance to Stock Pot Inn is a flower. Get on the flower as Deku Link and fly to the left, onto the room with the bell. Enter that door near the bell to get in Stock Pot Inn after hours.

Stock Pot Inn: Helping the hand:
Make a stop at the Stock Pot Inn at midnight any day. When the hand reaches out of the toilet, give him a letter or a Title Deed.

Stock Pot Inn: Grandmother's chair:
Go to the grandmother's room and look at her chair. It has battle chariot wheels and a picture of a tiger on the back of the seat.

Stock Pot Inn: Moving cow's head:
Roll at the bookshelf at the sign in desk and you can see the cow's head move.

Stone Tower Temple: Flip upside down:
Get all the blocks moved and make sure you have Light Arrows and magic. Hit the red gem with Light Arrows.

Training Center: Hidden pots:
In Clock Town, go into the Sword Training Center. Use the Zora Mask to become Zora Link. Then, go up to the instructor. Shoot the fins through the instructor towards the scroll-like paper on the wall. You should hear pots breaking. Shoot again. This time, five rupees should come back to you. There are two or three pots -- keep shooting until you cannot hear anymore of them smashing.

Training Center: Hidden room:
On the night of the final day, once the timer starts for when the moon falls, go to the Training Center in Clock Town. The door is not locked anymore. Once inside, go to the very back of the building and cut the sign with the Japanese writing. Inside is a room with pots in it, and the training man hiding in the corner.

Woods: Path:
The path through the woods differs each day. For example, on the first day it is left , right, right, straight, left, left. On the second day, it is right, left, straight, left, left, right.

Zora Hall: Screaming dive:
Go to the big pool in front of the rehearsal stage in Zora Hall. Dive in, swim to the top left-hand corner, and hold Analog-stick Down. Mikau (Zora Link) should jump straight up. If done correctly, you should hear Link yell as if he had just jumped off a very high ledge, and he should go straight down and land straight on his head. This will cost one heart maximum.

Moon's face on blocks:
The blocks in the room after all the Hide And Seek dungeons on the moon have the moon's face on them.

Skip Moon Tear step:
Go to the Bomber's hide-out and enter the code to get in. Once inside, go to the Observatory and look through the telescope at the Skull Kid sitting aloft the Clock Tower. He looks at the moon and the Moon Tear falls from the sky. You get the Moon Tear to trade to the Deku in Clock Town for a Property Deed saying you can use his launcher. If you want to skip this, on the final day go to the left of where you start off when just beginning a new game. Run up the incline, and you will see another small inclined ledge you can run up. Then, jump onto the platform and run up the stairs.

Nintendo 64 controller in Clock Town:
This is best done as Mikau (Zora Mask). Go into the Clock Tower in Clock Town (where the Mask-Man is located), and go down the ramps. You will see a creek with a water-wheel. Put on the Zora Mask and jump in. Press B to dive so you can walk. Walk under water upstream. After you make your way past the waterwheel, you will start to see something white in the water. Walk to where you have a good view to see that it is shaped like a blurred Nintendo 64 controller. If you look closely, you will see the C-Buttons and the D-pad. Note: This will not take any time off your three days, because time does not pass in the Clock Tower. Also, the "ghost controller" is non-interactive.

Winning lottery numbers in West Clock Town:
The winning lottery numbers are as follows. The tickets cost 10 rupees, and the winning ticket gives you 50 rupees.

First Day: 207
Second Day: 299
Final Day:751

In The Legend Of Zelda: Collector's Edition, the winning lottery numbers in the Lottery Shop in West Clock Town are:

First Day: 136
Second Day: 237
Final Day: 737

Enter Bomber's clubhouse without code:
Use the following trick to get in the Bomber's clubhouse without the code or being an adult. Move a fair distance from the member guarding the passage and turn 180 degrees. Hold Z and do a back flip over the guard.

Stunning Bombers:
If you play hide and seek with the Bombers, you can stun them with arrows and catch them easily.

Empty bottle locations:
There are a total of six bottles in the game.

In the Southern Swamp, go to the Tourist information hut and check he ticket booth -- Koume is missing. Go to the Magic Hag's Potion shop and speak to Kotake, find Koume in the Woods of Mystery, then return to Kotake to get a red bottle of potion. Take the potion to Koume in the Woods. You now have bottle number 1.

Clear Snow Head, then go to the Goron Racetrack near the rope bridges. Win first place to get a bottle of gold dust. Also, if you upgrade your sword at the blacksmith in Mountain Village from Kokiri to Razor, you can take it to him and have him upgrade your sword into the Gilded Sword. You will now have bottle number 2.

Race against the Beaver Brothers in the Great Bay Coast. Use the hookshot on the palm trees to get to the entrance at the top of the waterfall. You will now have bottle number 3.

Win the alien abduction game at 2:30 a.m. on the first night. Enter Milk Road using a powder keg. You will have bottle number 4.

On the third night, wear the Captain's Hat in Ikana Graveyard and open a tomb. The gravedigger is inside. Lead him to all the sand pits to dig a hole. Walk extremely slow or he will wander off. Defeat the Poe for a bottle. You will now have bottle number 5.

During the Kafei event, if you give the express mail to Lady Aroma in the Milk Bar, she will give you a bottle of Chateau Romani.

Growing plants without Spring Water:
When you plant a Magic Bean play the Song of Storms and the plant will grow.

Faster Dampe:
Dampe the gravekeeper exits his house at about 7:00 a.m. He always seems like he is going in slow motion. To speed him up a little bit, wear the Captains Hat and talk to him. You will not be able to keep up with him even if you are wearing the Bunny Hood.

Scare Dampe:
When you fight Big Poe under one of the graves in the graveyard, you will scare Dampe away. Exit at the other end of the room of where you came in to enter Dampe's house. He is hiding under his bed, and you can talk to him. He is noticeably scared.

Revive dead Gibdo:
Kill a Gibdo while wearing the Gibdo mask so they cannot paralyze you. When it is dead, play the Song Of Healing two or three times on the Gibdo and then it will stand up again. Note: This is helpful if you accidentally kill one Gibdo that is in the well for the mirror shield.

Burning Gibdos' wraps:
When you encounter any Gibdo, Tatl will classify it as a Gibdo. Throw a Fire Arrow at any Gibdo and after awhile, its wraps will fall out and it will become a reDead. When you Z-target it, Tatl will classify it as a ReDead. In the well, even after it becomes a ReDead, it will talk to you as a Gibdo.

Rainbow Redead:
Shoot a redead with a Light Arrow and it will explode in rainbow colors.

Dancing Redead:
Make sure you have the Gidbo's Mask. Go to Ikana Castle, Temple, or Ikana Canyon. When around a redead, it will be slouched down and make a groaning noise. However, when wearing the Gidbo Mask around one, it will be dancing. You can touch one, and it will not hurt you because it is too busy dancing.

Unlimited magic:
If you already have the Romani's Mask, go to the Milk Bar on any day between 10:00 p.m. and 5:00 a.m. Buy the Chateau Milk (200 rupees) and use up your magic until it is empty. Drink the Chateau Milk. Your magic bar will turn blue and you will have unlimited magic until you go back to the first day with the Song Of Time.

The only time you can get the Chateau Milk is at 6 p.m. on day 1 or 2 at the Milk Bar in East Clock Town. This Milk will make your Magic Power unlimited for a three day period. If you have a large number of rupees saved in the bank and the Giant's Wallet, you should buy this on the day 1.

Swimming dog:
Get the dog in South Clock Town to follow you into the small pool of water by the Deku Flower when you are a Deku Scrub. He will swim like a dog.

Jumping dog:
In South Clock Town, put on the Bremen Mask, and get the dog to follow you up the ramp that is near the door that leads to East Clock Town. Go up the ramp that leads to the clock doors. Walk off the edge. You will hang on, but the dog will jump off. He will not get hurt.

Dog reactions:
While dogs usually act indifferently to Link, they react strongly to each of his other forms. For example, go to the Puppy Racing Ranch (from the Romani Ranch). Become Goron Link and watch as a whole pack will growl, back away, then flee whimpering. As Zora Link, you can call the entire group of dogs by simply walking within their general vicinity. And in the classic chicken fashion from the previous game, approach them as Deku Link and watch as the pack attacks. This costs no life energy.

Scarecrows:
The scarecrow and his song is one of the most difficult puzzles to solve. You will have to use his services, as in the first game, although this time it is not for Skulltulas. If you cannot remember the song, you can talk to him and reset in on a different day.

Jump farther:
Use the following trick when on a lillypad or a place where you need to hop to another place as Deku Link. Before you start hopping on the water, do the spinning attack so you can go at a faster speed. The extra speed will allow you to reach a bit farther then before.

Use the following trick when playing as Link or Zora Link. To jump farther, roll on the ground just before you jump.

Faster jumps along water:
While you are Deku Link, spin immediately before you want to go in the water.

Walk and travel faster:
Link can use the Bunny Hood to walk faster and jump further, however as a Goron you can roll about twice as fast as that. As a Goron you can also power-up in your spin and become invincible. Note: Magic power is used when invincible.

Easy mapping:
Find Tingle the mapmaker whenever you are in a new section of the other world. Watch for his red ballon, then shoot him down with an arrow, Deku Nut, etc. Pay his some rupees and he will fill in a section of the world map for your.

Finding puzzles through the Fairy:
Watch your Fairy. She will turn green whenever you are near a puzzle. If you get stuck, walk around a room and see where she goes.

Fairies in Zora Bay:
Note: You must have five or six bottles to do this trick. Go to the Zora Bay. Go to the Owl statue and break the jars open beside it. Go into the Zora hall, then go back out to the Owl statue. Break the jars again. Use your bottles to catch the pink fairies. Repeat this as many times as desired.

Fly longer as Deku Link:
When you burrow into a Deku Flower, face the opposite way of your target, then keep flying backwards towards it.

Goron splat:
Get the Goron's Mask, then do a Goron roll. During the roll quickly release A then hold R. If done correctly you will be flat on the ground.

Goron races:
Complete the second temple, then go to the new area that is open in Goron Village. You will find a large Goron there. Talk to him as a Goron until you have to take a test to use powder kegs. Take the test and run as fast as your fat Goron legs can take you. When you get to the hill, throw the powder keg up and roll up. Repeat until you reach a large rock. Drop the powder keg there and run. Go in and enter the race by talking to the baby Goron. You have the best chance of winning the race by staying as far right as possible until the last part. When the countdown is almost over, press Roll. Only hit green jars when you need the power, and the double magic bar would be a good idea. Never go up ramps as they will slow you down. The first time you win, you get Gold Dust in a new bottle. Every time after that it is just Gold Dust. You can use the Gold Dust to make the Gilded Sword.

Use the same owl save more than once:
First, get to a point where you can save at an owl statue. Once you have saved the game, make sure another empty file is available on the menu. Copy the saved file to the empty file. Both of the files should be the same. Start one of the files and play. Now, if you quit the file you are playing without saving, then you will not have to start over at the last time you went back to the first day because you have a backup file which you can duplicate on the other file as many times as needed.

Use the magic Zora Shield out of water:
While in any open area, press Z to look straight ahead. While holding Z, defend with R and press B at the same time to use the Magic Zora Shield out of water. Note: This trick still consumes magic.

Take a picture of yourself:
When the camera is looking at Link's face, use the pictograph box and snap quickly. Note: This trick will work in locations such as the boat cruise. It may be possible to use it elsewhere.

Boat ride for a picture:
If you have no money for the boat ride, take a picture of the mountain. Bive it to the man behind the desk and ask for a free ride.

Protecting the milk:
Wear the Circus Leader's Mask while protecting Cremia's Milk Shipment -- the Garo Brother's will not attack.

Slow down mechanical belt:
When doing the "Kafei's Event," you will have to go through a series of puzzles at the end to get the Couple's Mask. Since slowing down time slows time by one third, the moving belt still does not slow down enough. If you reach a room where you see a yellow switch, step on it. It will slow down the belt. If you stepped on the red switches, the belt will speed up, causing you to lose the Sun's Mask to go to the next step in the Kafei's Event.

Easier Treasure Chest game:
Once you pay the girl to play, quickly switch to the Deku Scrub, since he moves the fastest. When you get the treasure, you still get the treasure you paid for in whatever form you were originally in.

Cheaper Treasure Chest game:
If you go to the Treasure Chest Shop with the Deku Mask on, it will cost only 10 rupees instead of 20 to play.

If you play the Treasure Chest game as Mikau (Zora Link), the girl will be attracted to you and offer you a low rate of only 5 rupees.

Continued music:
Put on either the Bremen mask or the Kamaro Mask, press B to start the march/dance, then pause game play. The music that plays while using the mask continues after you pause.

Ballad of the Wind Fish song from The Legend of Zelda: Link's Awakening:
The song that your four personas play in the Milk Bar is the "Ballad of the Wind Fish" song from The Legend of Zelda: Link's Awakening.

Dungeon music from Zelda 1:
Go to the Zora City as a Zora. Enter Japa's room and listen to the song he is playing.

End game music from Zelda 1:
Go to the Zora Hall and go into Enan's room. The song he is practicing on the piano is the ending music from the original Legend Of Zelda from the NES.

Cave music from Zelda: A Link To The Past:
Go to Zora Cape and enter the drum player's room as a Zora, where you read Mikau's diary. He will be playing the cave theme from Zelda: A Link To The Past.

People from Zelda: Ocarina Of Time:
The following people in the game also appear in Zelda: Ocarina Of Time with different names.

Anju: Cucco Lady
Romani: Malon
Cremia: Adult Malon
Gorman Bros.: Ingo
Milk Bar Owner: Talon
Old lady in Stock Pot Inn: Potion Lady
Komea: Boss of Spirit Temple
Kotake: Boss of Spirit Temple
Pirates: Gerudos
Trading Post man: Fishing man (young Link)
Curiosity shop man: Fishing man (adult Link)
Guru-Guru: Windmill man:
Happy Mask man: Owner of the Happy Mask shop
Postman: Running man with Bunny Hood
Zora-like freak from The Bomb Shop: Sitting out in front of the tree in Kakariko Villiage at night (young Link)
Clairvoyant Ghost In Ikana Canyon fighting room: Sell Big Poes for bottles in Hyrule Town Market (adult Link)
Big Goron: Powder Keg Instructor
LuLu: Adult Zora Princess
Clock Town Builders: Kakariko Builders (young Link)
Cursed Skultula in Great Bay Skultula House: Mother Skultula in Kakariko Villiage

Fastest runner:
Goron is the fastest runner when doing the rolling move. Epona and the Bunny Hood mask are about the same. The slowest runners are Zora Link, Link, or the Bremen Mask's March. Use Goron Link when doing something like the Kafei's Event for going to places quickly.

Kill Sakon the thief:
At midnight on the first day, the old lady will get robbed by the thief. When he is running with the bomb bags, shoot him with an arrow. The bombs in the bomb bags should go off, killing Sakon.

Enter Sakon's hide out:
There is a crack on the right on the rock near Sakon's hide out. Keep rolling in front of it with the Bunny Hood or Goron Mask to eventually get in.

Fall in river outside laundry pool:
Become Fierce Deity Link (enter hide out change by Kafi), then go to Clock Town. Do not talk to anyone or go in any doors or the game will freeze. Enter the laundry pool. On the downward slope, turn left and you can jump up on the wall. Try to walk on it without falling, then jump into the river outside the walls. Note: If you land in the darker blue areas, you will not be able to move.

Hint: Alternate Clock Town destruction sequence:
This trick requires that you to complete the Woodfall Temple so that you learn the Oath To Order. You must not have completed all of the temples, or this will not work. After completing Woodfall and learning Oath To Order, go to the Clock Tower where Skull Kid is located. Play the Oath To Order and the intermission sequence for the Four Giants will begin like normal. Since you did not rescue them all, whatever number of them you rescued will appear during it. For example, complete Woodfall and Snowhead and only two giants will appear. They will go up to the moon and hold it, but they are not strong enough. After it is done, Tatl will say "The Moon's not stopping! It's hopeless!" Wait one minute then the destruction will begin. The Moon will come down and the giants will fall because of the great force. Then Clock Town will be destroyed like normal.

Hint: Great Bay song:
Press C-Down, C-Left, C-Right, C-Up, Analog-stick Right (wavy sound), C-Left, C-Down, C-Right, Analog-stick Right, C-Left, C-Down, C-Right, C-Up, C-Left, C-Down, C-Right, Analog-stick Right(3). The last two notes should go deeper as the note goes.

Battles

Defeating the Ikana Knights:
In order to do this, you first have to get the Berman Mask. Then, go to Ikana Kingdom. Wear it where you find and fight the two knights. Play music and they will dance and march. Quickly change the mask to the sword and slash them. Note: This does not work against the Ikana King.

Defeating Garos at the Stone Tower:
Turn into Giant Link and slash his head or tail . If you run out of magic, shoot arrows at him . To get magic back, stand by a post. They will come up and hit the posts, giving you magic or arrows.

To defeat the rock hard Boss in the Stone Tower Temple, simply put on the Bunny Hood and set the Hookshot to a C-button. Z-target it and put up your shield. After it does its charging attack, hit it with the Hookshot to stun it. Rush up to it and hit it with the Gilded or Great Fairy's Sword for the best results.

Defeating Goht the Mechanical Bull:
If you launch off a ramp and land on his back, he will fall down. Then, just turn to his side to do extreme damage as he cannot move. Repeat this until he is defeated.

When you walk into the Boss chamber, stand next to the door. You will see Goht frozen in ice. Do not move. Shoot a fire arrow at him. He will un-freeze and start a rampage. He will go around in a big circle. Just stand next to the door, and when he passes, shoot a fire arrow at him. Repeat this until he is defeated. He may change direction, so be careful. If you run out of arrows, turn to your right and break the clay jar to get more. Clay jars will turn up again. If you run out of magic, run out to where Goht is running and break the two green jars. They will also turn up again. Run back to the door and resume your attack.

When you enter the Boss room at Snowhead Temple, use your Fire Arrows to melt the ice around Goht. When the short intermission sequence is over, run to the door you came from. Stay there until Goht passes and shoot a Fire Arrow at him. Repeat until he is dead. Note: If you are out of arrows, there should be a jar with arrows in them next to you. If you run out of magic, wait until Goht passes and get magic out of the green jar.

Defeating Gyorg:
The final Boss of the Water Temple is the hardest of the four. There two ways that you can win this battle, on land or under the platform. To fight on land, arm yourself with the Zora Mask and the regular arrows. Hit Gyorg with an arrow/boomerang, slip on the mask, and use Zora Link's barrier attack (hold B + Z). The first arrow/boomerang should stun him and the barrier attack should cause damage. To fight him from the water, you have to be a master of swimming as a dolphin. First, hit him with Zora Link's boomerang attack, then use the barrier attack. When you land a hit, stop and start to swim out of the water so you can land on the platform. This is to avoid getting eaten. His eating attack takes away 2 to 3 hearts. It would be a good idea to collect 15 fairies and get the defense upgrade. If you can land 5 to 6 hits he will be defeated. Once you hear him growl, go under immediately without fear. If you do not attack him, he will give you enough time to get up. Be sure to capture 2 to 3 fairies before you enter his chambers.

The Great Bay Temple Boss is Gyorg. It will swim around the center platform that you are on. It will bump or leap over the platform. Avoid it at all costs. The only time you have a free shot is when it is a couple yards away from your platform. Use Zora's (Mikau) boomerang fins to hit him. After you hit, he falls to the bottom of the pool. Quickly dive in the water as Mikau and use your Zora Shield (R + Z) and hit Gyorg. After hitting him three or four times, he will start spiting fish out of his mouth. These fish are small, but dangerous. If you fail to hit Gyorg, he will return from unconsciousness and eat you, taking two hearts away. After defeating Gyorg, collect his mask and the heart container.

Defeating Ikana King:
Occasionally, he will take his head off and it will fly around the room with his body, still attacking you. His head will bite you, causing three hearts worth of damage. To avoid this, when he takes his head off, roll around the room. He will not be able to bite or hit you with his sword.

Stand in the light from the windows, shoot arrows at him, and use your shield to hit him with the light. Note: You may want to bring a few fairies.

Defeating Iron Knuckle:
In order to not get hit by the Iron Knuckle and hit it at the same time, stay very close to him. Every time he swings his axe, it will not hurt you.

Defeating Majora's Mask kid:
Collect all 23 masks in the game, with the exception of the Fierce Deity's Mask, of course. Complete all 4 temples, then go to the clock in Clock Town. Go up into the clock to the Skull Kid after playing the Oath To Order. Go to each of the three kids running around with the four Temple Bosses masks. Talk to them and take their hide-and-seek challenge/ Each one asks you for a different number of masks. Give each one all the masks he desires. After you have completed the four hide-and-seek matches, go to the kid sitting down wearing Majora's Mask. At this point, you should only have the three transformation masks, Talk to him and tell him you will play with him. When he sees you do not have to many masks, he plays you in a "good-guy", "bad-guy" match and gives you the Fierce Deity's mask. Put the mask on, Z-target Majora's Mask, and just swing your sword. Blue disks are shot from your sword. Do this for all three of his forms to complete the game.

Defeating Odolwa:
To defeat the first Boss, Odolwa, run around the room and pick up and throw the bombs. You will get very little damage. The bugs will go after the flame on the bomb and will blow themselves up. You also have a good chance of hitting Odolwa who will die faster. The bombs are the same bomb plants that where in the Zelda: Ocarina Of Time.

Put on the Bomb Mask. Walk up to Odolwa and put your shield up. Activate the Bomb Mask to attack him. Do this three times to destroy him. You will not lose health by putting up your shield.

Defeating Snapper Turtles:
As Deku Link "dive" into a flower. When the Snapper comes over you, fly out.

Defeating Takkuri, the bottle-stealing bird:
You can kill Takkuri, the bird flying around near Milk Road, with six Light Arrows. However, it takes the same amount of hits with Fire or Ice Arrows, and those take less magic.

To be safe when killing Takkuri, get on Epona and shoot arrows. This takes about nine arrows. You can just sit there and he cannot attack you. If you are collecting money, kill Takkuri, then go into Milk Road. On the left are some bushes. Cutting these will give you arrows, magic, and a fairy. Go back out and repeat.

Defeating Twin Mold Boss of Stone Tower Temple:
Wear the Giants Mask. It uses magic power -- only wear it when you are close enough to attack it with your sword. Enter battle prepared with Chateau Romani, a drink you can buy at the milk bar in East Clock Town. This will give you unlimited magic until you travel back in time. Twin Mold's weak spots are his head and tail.

Defeating The Wart:
To defeat The Wart in Great Bay Temple, use the Hook Shot to get the bubbles out. It works better than using your sword or arrows. Get them all down then hit his eye two or three times. He will start to roll. Stand in a corner and shoot him with a Fire Arrow. He will disappear and a chest behind with the ice arrows. You can now go to Ikana Canyon or defeat Gyorg.

Defeating Wizrobe:
When he rolls, turn in to Goron Link and power up your spike roll. Keep hitting him -- if he falls down, keep ramming his back. He will eventually die.

Defeating Wolfos:
When the Wolfos appear from the ground, get behind them and hit in the back with the Gilded Sword to kill them.

Quick boomerang:
When firing Zora Link's boomerang, press B as soon as it returns for another shot.

Avoid Bomb Mask damage:
Hold up your shield before you detonate the Bomb Mask. You will not get hurt, thus giving you unlimited bomb power without health loss.

Rupees

Unlimited rupees:

The following are required for this trick: a Bomb Bag, Bomb, Code for Observatory (you can use the front door but the back door is better), the Ocarina Of Time, and the Song Of Time. As normal Link buy the Bomb Bag at the Bomb shop (50 coins?), then buy a Bomb or get them free by cutting weeds. Go to the kid that is blocking the observatory and give him the code (you should need to have the code to become normal Link). When you get to the water, go left instead of right to find a wall that can be bombed. Bomb it and go inside to find a chest with 100 silver rupees. Go to the bank (the man on the wall opposite the shops in the west part of Clock Town). Deposit the coins and play the Ocarina Of Time. The bank teller has marked you to remember what he owes you, so your cash stays intact in the bank. However, the contents of the chest will reset. This is true of all coin chests in the game, so you can use this trick at any time.

On any day, go to the northeast corner of Clock Town. Turn and walk south to the edge of the ledge, being careful not to fall off. Turn around and give yourself some speed,. Run toward the edge and press A before the edge and Link will roll. You will land on the next ledge. From there, jump across on the decorations of the building going south until you are above the shooting gallery. Turn right and follow the roof until you get to the treasure chest. The chest contains 100 silver rupees. Remember to go to the banker and deposit your money to save it. Play your Ocarina to start at day one and repeat.

Enter Termina Field from South Clock Town and head towards the Milk Road. There will be a bird that attacks you and steals your items. Use the Deku Mask, target the bird, and shoot bubbles at him in the air. When he attacks, spin attack it. The bird will die after a few hits, and you will get a large orange rupee worth 200. This can be repeated as needed.

In the west side of Clock Town is a man who saves your rupees. Get as many rupees as needed and deposit them. Play the Song Of Time and go to him again. He will still have your rupees. Note: Save the rupees any time that you need them.

Get the Bunny Hood at the Romani Ranch, then go to the post office when it is open on the first day.The Postman will be counting to ten. He will ask you if you want to try - answer "Yes". The game will usually show a clock that will count to two seconds and then disappear. When you wear the Bunny Hood, the clock will go to ten. When it reaches ten, press A. If you get it on ten, he will give you a heart piece. Every other time after that, he will give you a rupee worth 50 rupees. You can do this as many times as needed on the first day.

When you get the Captain's Hat, Gibdos Mask or Garos Mask and the Giant's Wallet, go to the Ikanas Castle in Ikanas Canyon. Enter through the front of the cave-like entrance while wearing either of those masks . The Re-Deads will start to dance and will not hurt you. Run up and slash all four of them to pieces and collect the rupees (always either fifteen or twenty). Then, exit and re-enter to repeat the process until you fill up your wallet. Go to West Clock Town, deposit all the rupees, and repeat it all again.

Note: This trick requires a bottle. During any of the nights, enter West Clock Town. Go into the Trading Post and fall into the small stream in the middle of the room. In the small stream there is a fish. Capture the fish with a bottle and exit the shop. Go to the Curiosity shop. You can sell the fish to the man at the shop for 20 rupees. This can be repeated as many times as needed and can also be done with bugs.

When you go to Termina Field, go up to the tree where you first see the sequence of Skull Kid making friends with Tale and her brother. Hit the picture and one rupee will fall out. Leave, return, and hit it again. Three rupees will fall out. This may be repeated as many times as needed.

On the way to the observatory, after you tell the Bomber kid the "secret code", and go down the ramp, there is water that goes in two directions. Go to the left. You will see a cracked wall. Bomb it (or use that mask with the skulls that explodes). Note: While using it, use your shield to prevent damage. Open the chest, to get 100 rupees. Return to West Clock Town and go to the bank (the man in green sitting on the counter and slapping his hands on it.) Deposit the money. Play the Song of Time (C-Right, A, C-Down, C-Right, A, C-Down, C-Right) to return to the first day. Go back and bomb the wall again and get the money, Repeat this as many times as needed. Note: You must deposit your money in the bank to avoid losing your money after playing the Song of Time.

When you have 1000 rupees in the bank, withdraw 1 rupee then deposit it back. The banker will give 5 rupees each time.

Once you have the Pictograph, go to the back of the shop and take a picture of the big Octo. Take it to the man in the shop and he will give you 20 rupees. Repeat this as many times as desired.

Silver rupees:

On the way back from obtaining the Moon Tear, while crossing the 3 stones, go right. You will find a spider followed by a ledge. Go up and you will see a crack in the wall. Put a bomb near the crack to find a treasure chest that contains a silver rupee worth 100.

Go to the Inn on the second day and talk to the lady at the desk. When she asks you if you have a reservation, answer "yes". Take the key to the second floor, then open the second door on the right.

When coming out the area by the Mayor's Office, go to the right of the house with the owl in front of it. Use the Bunny Hood, then run and jump to the next platform. Get close to the wall and jump to the next small platform. Then, back up to the edge of the platform. Run and jump to the next one. Go up onto the next platform, and to the right. You should see a chest. Open it to get a silver rupee.

After you have a camera, go outside the swamp to where Tingle is floating. If you get a good picture of him, you will get a heart piece the first time and a silver rupee every time after that.

On the third day after midnight, go to the inn. You will be able to go to the employees only room. After getting in there, go to the chest and open it to receive a silver rupee.

In North Clock Town, take a picture of Tingle. Go to the Swamp Tourist information, and sell the man the picture. First he will give you a Piece of Heart. For every time after that, he will give you a silver rupee. Repeat this as many times as needed.

Go to the Stock Pot Inn at about 1:00 in the afternoon on the first day. If a person is not at the front desk, wait for a little while. Talk to the lady at the front desk. Tell her you have a reservation. She will give you a key. Inside the room, you will find a treasure chest. Open it to get a silver rupee worth 100 rupees.

Enter the Bomber's Hideout. Swim left, kill the Skulltulla, and climb on the platform. Set a bomb in front of the cracked wall or use the Bomb Mask. Open the chest to get a silver rupee.

Go to East Clock town. Go where the Bomber guard is located. Walk up the steps. Run to the ledge and jump across. This is difficult if you do not have the Bunny Hood, but still possible. Jump to the circle part on the Honey and Darling's Place. Jump to the next circle. Then, jump onto the ledge. Climb up the step and go right. Jump down a step and open the chest. It should contain a silver rupee.

Gold rupees:

Complete the "alien" and milk robbery mini-game after you get the Romani mask to get a gold rupee worth 200.

Get a perfect after you get the heart piece in Clock Towns Shooting Gallery to get a gold rupee.

If you defeat the bird that steals your items outside Milk Road in Termina Field (takes over 10 hits to destroy), you will get a gold rupee worth 200.

Easy rupees:

Note: This trick requires the Goron Mask. Near the outside of the observatory is a man swiping at something in a tree. Do the Goron spin with spikes coming out and hit that tree. 40 rupees will fall down with the man. Take the rupees and the man will say "I was swiping at a bird give those back!".

While in Clock Town, wait until 10:00 P.M. and slow down time with the Inverted Song of Time (C-Down, A, C-Right twice). Then go to East Clock Town and enter the Trading Center. Catch a fish in a bottle from the small stream running through it. Take it next door to the Curiosity Shop and sell the fish. The man will pay 20 rupees every time this is done. It can be repeated until morning, when the shop closes.

When going towards Ikana Canyon, instead of freezing the Octorocks, jump in the water and swim to the left, behind the waterfall. Go through the cave entrance and you will be at the entrance to a secret room. You must use the Light Arrow in order to open the door. Inside you will find a spirit man who tells you the same lingering regrets story, and four doors. Each door will let you fight a mini-Boss, but you need a lot of hearts or you will not be allowed to enter. You can fight three Dinolfos, Eyegore, and more. You will get 100 rupees for each successful battle.

Go to Termina Field, by the entrance to the Mountain Village. The "valley" that needs crossed has "music notes" that can be played. When the sequence has been played, rupees will fall out of the portrait of Skull Kid above. Doing will result in 3 to 30 rupees in one try. Return to Clock Town, then go back and try again. Once you cannot get any more money, make a deposit with the banker in East Clock Town and continue again. This also works at the entrance to the swamp at the portrait that starts a sequence about Skull Kid, but you will be lucky if you get three rupees in one try at that location.

Kill the Tukkari in front of the path to Milk Road to get 200 rupees. Repeat if needed.

For easy rupees, have Epona, then go outside of Clock Town. Go over to the area where there are two big lizards. Keep ramming them until they die -- you will get 50 rupees each time you kill them. After they are dead, jump in the hole, then jump out and repeat.

Go to Termina Field when you have the Goron mask. This can be also be done as a child, but it is easier to have the Goron mask. Go to the snowy part during the day and fight the giant lizards. They give 50 rupees each time one is defeated. If you attack it as a child, it will take twelve hits to defeat. When wearing the Goron mask, it requires only three hits. There are two big lizards and a little one. Defeat them, go back to town, and return to the lizards. Note: This can only be done during the day.

Leave Clock Town from the north gate leading to Northern Mountain. Kill the baby Dodongo and two Dodongos to collect two 50 rupees and the one 20 rupees. Return to North Clock Town, then go back out and repeat if needed.

Use the Mask Of Truth to look in the minds of the dogs at the Romani Ranch Dog Race. If you hear "I feel unstoppable," or "I'm here for my wife and kids", you are holding a winner in your hands.

The Dodongos north of Clock Town in Termina Field yield 50 rupees when you slay them.

Go to the Swordsman School and hit the gong until 5 rupees appear.

Shoot the Hookshot into of the center of the face of the clock in Clocktown, and rupees will appear.

Drop a bug into a bean-planting location and a few red rupees will appear.

Go to the swamp and take a picture of Tingle. Take it to the man that asks to see your picture to get 100 rupees.

Go to the cave before the observatory. Move left, dodge the Skultula, and enter the tiny room. Place a bomb there to get a chest with 100 rupees.

When battling the Blue Bubbles (flaming skulls) in Termina Field at night, use Arrows Of Light and they will turn into 50 rupees.

Get out of Clock Town from the north part. Go down to the stairs to the snow then look left. There should be notes for a song. Play it and you get rupees. To see the song for rupees again, go somewhere such as Clock Town then return. You can get another song.

Go to the photo contest place and sell him the picture. Then, step outside and just take a picture and repeat.

Note: This trick requires the Postman's Hat. Every mailbox you check (not including the first one), will contain one green rupee. You can check a mail box as many times as needed.

At Honey And Darling's Shooting Gallery, shoot the two bull's-eyes and basket on the sign for about seven rupees.

Kill any enemy with a light arrow. A rupee worth 50 will appear. Try this at Termina field at night.

According to a mysterious stone, most people buy Gold Dust for about 40 rupees, but the Curiosity Shop will buy it for 200 rupees. Win as many Goron races as you can to get Gold Dust. At night, show it to the Curiosity Shop man to get as much as you can in your wallet. Note: Make sure to go back to the banker with every one or two sales.

Go to the Swordsman's School any time that it is open. When ever the sun on your clock passes over either the top or bottom of the diamond, slash the gong. You will get 5 rupees.

When you are in the Swordsman's School on the final, you will get kicked out at 11 p.m. If you try to re-enter, the swordsman says that he is meditating and will not let you in. Once the countdown begins, you can get back in and he will not be there. A sign that saying that he is on vacation will appear. Ignore the sign, and go directly behind it to the wall with the big board with Japanese characters. Cut it in half. This will reveal a secret passage. Enter to reach a room with four pots. Each will have a blue rupee. There will also be something that resembles like a wicker basket. Talk to it to learn that it is the swordsman who says that he is afraid to die.

In the graveyard at night, shoot the lanterns that are hanging from the trees with the bow for some rupees.

In Clocktown, toss a bomb into the basket above Honey And Darling's Game Shop.

Get the Postman's Hat. The first box you check should contain a Heart Piece. The rest contain green rupees. Keep checking the same box repeatedly as needed.

Go to Ikana Canyon at night. Shoot one of the blue bubbles with a Light Arrow. It will give you 50 rupees each time. Repeat this as many times as desired.

This trick requires a bottle and a wallet that can hold alot of money. First, go to the Trading Post. Catch the fish in a bottle. Then, go to the Curiosity Shop and sell the fish. You should get a red rupee that is worth 20 rupees. You can also sell milk at the Curoisity Shop. Even if half of the milk gone, the man will still buy it.

Glitches

See in dark through map:
The following trick can be done if you have a map in a dark area. Simply look through the onscreen map in the bottom left of the screen to see objects in the area that you are in that are not visible in the main part of the screen.

No bomb damage:
Place a bomb directly behind you and put out your shield. The bomb will not hurt you.

Sticky bomb:
Go to Ikana Graveyard, after defeating Skull Keeta. Go to the place where there are rocks on the wall. Toss a bomb at the two lower ones and it will stick to the wall and it will blow up the rocks.

Ride Epona in Clock Town:
Call and ride Epona to the west entrance of Clock Town. Wait for the countdown to another day -- for example, if you are in the First Day, go there at 5:00 a.m. Run towards the entrance even though you cannot go in. When the second day starts, you will appear in Clock Town with Epona.

Bring Epona to Milk Road or the Swamp to one of the owls. Go back as far as you can then target the owl and save your game. You should be on Epona. Use one of the C buttons to equip your Ocarina, play the Song Of Soaring, then click go to Clock Town. You should be on Epona in Clock Town. Note: Do not go inside any buildings or you will lose Epona.

First make sure both files have Epona's Song saved on them. Then, start a file, go out the gate, and call Epona. Next, go to any owl statue that you can get Epona to. Save on the owl statue while still on Epona. Quickly go to the other file and start. If done correctly, when the "Dawn Of The First Day" message appears, you will be riding Epona in Clock Town. Note: Once you leave the town with the horse, you cannot go back in unless you do this trick again.

Goron, Deku, or Zora riding Epona in Clock Town:
Save a file at the Clock Town statue in the form you want to ride as. Open the other game file and get on Epona. Ride to the Milk Road statue and save the game from your horse. Open the file saved in Clock Town and you should be riding Epona at the statue. If you dismount, you will only be able to get back on as Link. If you ride out of Clock Town, Epona will get stuck in one location and not be able to move.

Invisible Epona:
Go to any of the entrances to Clock Town and line up Epona parallel to the ledge. Mount her from the ledge. Link will place his hands on nothing above Epona, sit on the air above her, then fall down.

Use C-buttons while on Epona:
Go a location where you can ride Epona and there is a owl statue (such as at Milk Road or Southern Swamp). While on Epona, ride up to the owl. Line yourself up with the owl statue and press B. Be just far enough away from it to see the green glow, and save the game. Restart the game from the save. If you are not on Epona try again. If you are on Epona when the game restarts, you can use the C-Buttons. Note: When you play Epona's song, you should get on Epona. Go over to the statue, get off, get back on, and then save. You have a better chance of this glitch happening.

Control Epona without being on her:
After able to use weapons on Epona, become Goron Link and move. You will control Epona without being on her.

Still on Epona:
At night, ten minutes before it turns to dawn, jump on Epona. Just before it turns to dawn, jump off Epona. The intermission of the changing days will appear. However, when you return to the game you will still be sitting on top of Epona.

Teleporting Epona:
Go to Milk Road and call Epona on your Ocarina. When Epona arrives, use the Song Of Soaring and warp to Southern Swamp. Call Epona again. As soon as you see Epona running towards you, warp back to Milk Road. Epona will automatically be there, as if she never left.

Sniffing Link:
Once you get the Mask Of Scents, go to Clock Town and speak to a guard while wearing it. Immediately after you speak with him, take off the mask. Link will be sniffing.

Flying Link:
When you are just about to enter the Great Bay Temple by climbing on the large turtle's shell, you can hookshot onto any part of the tree closer to you, as long as the red dot is on it. Aim for the top of the tree right before where the deku nuts are growing on it and hookshot to this part. The intermission sequence will start. If done correctly, Link will appear to be floating in the air and will not touch the ground until the turtle is far into the background. It is also possible to make him land on the shell, then float up into the air.

Spastic Link:
Romani's Mask is required for this trick. Go to the Milk Bar on the first or second night. The fat ZORA will ask you to do a sound check. Talk to him in this order: Zora, Deku Scrub, Goron, Link. You will get the Circus Leader's Mask. After you get it, you will run around spastically.

Screaming Link:
Go to the top of the Stock Pot Inn, near the bell. Either take three bombs and place them near the bell or use a powder keg directly next to the bell. Before it explodes, get far away. No matter where you are, Link will scream and fall down.

Big nose on Deku Link:
To see Deku Link's nose from the C-Up view, take out the Deku Pipes, then quickly put them away and pull out the pictograph box, or switch to the C-Up view. You will now see Link's big nose.

Escape Clock Town as a Deku:
Go to the East Gate. Approach the guard while keeping as close to the Milk Bar as possible. Hold Z to face away from the guard. Hold Analog-stick Back to walk backwards. If you get the correct angle, he will go back at full speed. You will then squeeze in between the guard and the Milk Bar. You are now free, but there will be no background music and no enemies to fight.

Shiny face Link:
Get the Couple's Mask (from the Kafei/Anju quest) and go back in time. Look at Link's face. He looks like he has a blank face.

Big Link:
Do the Kafei and Anju side mission up until Sakon's Hideout. Set a mask (except for the Keaton Mask) on a C button and wear it. When the controls switch to Kafei, press Start and switch the mask your wearing with the Giant's Mask. If done correctly, when the controls switch back to Link, he should put on the Giant's Mask and become very big. Note: The game will freeze when this is done.

Less painful transformation:
Put on a transformation mask (Deku Mask, Goron Mask, Zora Mask, Giant's Mask, Fierce Deity's Mask), then put on another one. Link's expression will show no signs of pain.

Invisible sword:
In Clock Town, there are mailboxes you can deposit mail into. Try to deposit the Great Fairy's Sword and the game will not let you. However, after you start walking around after that and try to use that sword, it will be invisible but still work like your regular sword. The only way to see it, is when Link swings the sword -- it will look like he is swinging a white line. It will stay this way until you leave the area or put the sword away. This trick will also work with other weapons, such as the bow (the string will be invisible), and the hookshot (will not have a hook or chain).

Glitched sword:
Do the "Use C-buttons while on Epona" glitch. Change to a different form (such as Zora) and move her around without Link until the day changes. When it does, the form of Link will be hovering above Epona. When you get off and turn back to Link, your sword will be glitched. The graphics and menus will say that it is still a Gilded sword, but the sword animation and the mountain smithy identify it is the Kokiri sword. To get the sword to do the damage of the Gilded sword again, you must have it completely re-forged.

Sword does not glow:
First, get the magic spin attack. Go anywhere you can draw your sword. At about 5:30 in the afternoon, charge up a spin attack but do not release B. When day becomes night, your sword will still be charging but it will not glow. When you release B, it will look like a normal spin attack.

Sword through crates:
Go to South Clock Town and stand next to the crates as normal Link. Charge up your sword and put it next to the crates. Then, release B and your sword will go through the crates.

Arrow flies further:
During Cremia's Milk Wagon event, wear the Circus Leader's Mask. While the Gorman Bros. are chasing you, shoot into the sky. A few seconds later, shoot agian. Your previous arrow should fly further. Note: This will only happen for about fifteen seconds.

Invisible hookshot chain:
After receiving the hookshot, go to the mailbox in North Clocktown. Talk to the mailbox and when it says to select a letter, put your hookshot into it. As soon as it is done saying it can only collect letters, use the hookshot. Walk a few steps away, and pull out your hookshot. The red dot is gone, and when you use it, the sound is made but the chain does not appear. The invisible chain does nothing, but can be fired at walls, the ground, etc.

Play the ocarina as a guitar:
Go to the Zora Hall and get to the Zora with the musical instrument that is on the big oyster in the middle. Become Zora Link and talk to him. Play a note, then after he turns the note louder or quieter, turn into regular Link. Play the ocarina and it will sound like the louder version of Mikau's guitar.

Make a Zora walk on your head:
When you bring the injured Zora to the beach, he stands up -- you have a chance of him walking on your head. Note: This can cause Link to stop moving and the game may have to be turned off.

Flying Zora:
Go to the Ikana Canyon River beginning (where Sharp is located) and play the Song Of Storms. When the river is flowing, put on the Zora Mask and walk to the middle of the room. Swim quickly towards the exit and jump out of the water. Link will fly in the room as if he were swimming.

Teleporting Anju:
When a Goron (and possibly other things), stand in the hallway when Anju comes out of her grandmother's room. She cannot get past you. She will continue to walk into you. If you move out of the way, she will stop walking for a moment, then disappear. She will then continue on her normal routine.

Roll in place:
Get near a wall and keep rolling into it so Link keeps bumping his head. After you keep doing this, he will roll in place.

Four Cutters:
Wear the Zora Mask and use the double high in the air up you have enough time to create the glitch. Use the Double Cutters then take off the Mask (the cutters will be flying). Put it back on and you will have the Cutters on you, wile the other ones are still in the air. Do the Double Cutters again and four of them will be in the air. When you get the first one the air back, you can do the Double Cutters again.

Unlimited Rupees:
This requires practice. Go to the chest in East Clock Town that contains 100 Rupees. Stand next to it, facing the other way. Put on the Bomb Mask, with the sword and shield already in your hands. Press Z + Analog-stick Back + A + B to do a backflip and explode in the air. You will fall backwards, screaming. If you are lucky, you will land with you head in the chest. Very quickly, press A repeatedly. Link will open the chest while still lying and get silver Rupees. To escape this, when you lying and exploding repeatedly, take off the mask and press B + A to do a jump attack. Repeat this as many times as needed.

Fall through Pirate's Hideout:
Cross the bridge leading to the view above the pirates main chamber (the view through the bars) in the Pirate's Hideout. Do not go through the bars. Hookshot on top of the post. Have the Goron Mask ready. Jump to the roof of the building. As soon as you hit it, transform into a Goron and roll around on top of the building. You will fall through the top and land in the Pirate's main chamber, where the hookshot is located. Note: Get rid of the pirates first.

Fall into darkness:
In the second Skulltula house, on the coast of the Great Bay, is a room with many crates and a few canoes. There is a Skulltula behind one of them. If you jump off the crate and try to go behind the canoes at the correct angle, you will go through the back of the room and land in darkness. Eventually, if you keep running around, you will find the way out.

Fall through the ground:
In South Clock Town, fire your hookshot into the treasure chest on the ledge near the entrance to Termina Field. Run across the ledge as Link, past the fenced off part behind the treasure chest. If you fall close enough to the East Clock Town section near the stairs, you will fall through the ground and reappear in East Clock Town.

Play the Song of Time and appear in front of the Clock Tower. Walk over to the bridge that connects to the Clock Tower. Take out the Hookshot and aim at the treasure chest located on the top of the corner that is next to both the stairs that lead to East Clock town and the small hut. Open the chest if desired, then go to the back corner of the platform that the chest is on. Run all the way to the edge of the platform. Note: You must jump off the edge that leads to East Clock Town. Immediately before you fall off the edge, press A. You should fall through the ground just before you hit it.

Go to the location in Ikana Canyon where you saved the Sun's Mask. On each side of the boulder blocking the entrance, there are cracks. Keep rolling by the correct crack until you go through it. You will hear Link jump, then he will fall through the sky. You will hear a splashing noise, then you will lose one whole heart.

Stuck under a seesaw in Great Bay Temple:
As a Zora, dive down under one of the seesaws near the end of the Great Bay Temple, where a fairy is in a barrel. Stay under the seesaw until night of the second day. The seesaw will tip, trapping you under it. You cannot play the Ocarina of Time and return to the second day, and Chuchus will be able to somehow slip into the area and will begin to attack you. From here, there will be no possible way to get out of the chamber, and you will have to turn your game off.

Stuck in a wall in Snowhead Temple:
In Snowhead Temple, when you raise the pillar in the giant tower room (with all the ramps and doors), Goron will roll off the ramp and into the wall. You will become stuck in the wall but can still see the outside. You will have to use the Song Of Soaring to return the entrance to escape.

Explore Woodfall Temple:
If you have the Bremen Mask and the Sonata of Awakening, go to Woodfall Temple. Open it with the Sonata of Awakening.(C-Up, C-Right, C-Up, C-Right, A, C-Right, A). Go there, but do not enter. Put on the Bremen Mask, and march (hold B). You will be able to march all around the Woodfall Temple.

Stuck inside box:
In Clock Town, go to the laundry pool and press Z to target the frog near the tree. Then, press Analog-stick Down to jump to the corner. Then jump, near the box in the corner and you will become stuck inside.

In East Clock Town, pick up a box, carry it over to the other box, stand next to it, then put it down. Link will be inside the box. Note: If you get very close to the other box, there will be a "two for one" special.

Stupid guard:
Go to the Mountain Smithy to get your sword tempered. Then, warp back to Clock Town and (as Link) talk to one of the guards at the gate. He will say "What? You have a sword?" even though you do not have one.

Headless walking and talking Stalchildren:
Visit the Ikana Graveyard at night on any date and prepare your bow. Pick one of the Stalchildren that is walking around a grave to shoot. Without using Z-targeting, aim for the Stalchild's neck area and fire. The head should fall off and the Stalchild will still be walking. With the Captain's Hat, talk to the headless Stalchild. He should respond by telling the other two to stand attention and salute without a head.

Gorman cheaters:
Go to the Stock Pot Inn after hours (either get the key or use the Deku Shooter trick). Enter where Guru-Guru is in the morning and the Gorman brothers are at night. Look at the brothers playing cards and notice that the cards are showing their value on both sides.

Teleporting fish:
Enter the Stock Pot Inn and go to the bunkbeds. Empty a fish on the bottom bunk and it somehow appear on the top bunk.

Shrinking fish:
Put a fish in a bottle and let it go anywhere in water. Follow it and it will start shrinking. Note: If you do it in the ocean, become Zora Link and swim with the fish to watch it shrink.

Walk behind a guard:
Put on a transformational mask such as the Goron, Zora, or Feirce Deity. Walk behind a guard just enough, but not outside. Then, put on the Deku Mask or stay as Link (if you have not already talked to the guard). The guard will now be guarding you to enter. There is a small location where you can go though -- the game will throw you there if you step on it.

Interrupted battle:
After shooting a fire arrow at the curtains against the two skeletons of Igos du Ikhana, wear the Captain's Hat and walk up to the king in his chair. The fight will be interrupted (but not stopped) as he thinks you are Captain Keeta.

Pop up as Zora:
In room D, there is a ledge with a fairy that you cannot grab as a Zora. However, if you swim over with Link, lean on the edge, and switch to the Zora Mask. You will immediately pop up and will be able to grab onto this ledge. This can also be used in Spring time to get to Darmani's grave.

Swim in air:
In the Ikana Cave (where you play the Song Of Storms), go to the middle of the water after you lift the curse. Face the entrance while Z-targeting and press A to swim. You can swim in air to the exit and not stop: Note: You must be Mikau (Zora Link).

Disappearing into crates:
Go to Clock Town where the jugglers are located. Go to the crates. If done correctly, you will almost be in the crates. Put up your shield to be completely inside the crate.

Moon walk:
When in Clock Town, Z-target the dog with your sword out. Hold R and while moving, try to pick up the dog. You will put away your sword and be moon walking. When you release R after awhile, no matter how far the dog is away, you will pluck him from thin air. Note: You may also need the Mirror Shield and the Guilded Sword for this trick.

Floating dog:
The Mask of Truth is required for this trick. Go to the Spider House in Southern Swamp. At the entrance is a man and a dog. Put on the Mask of Truth, Z-target the man, then pick up the dog. Throw the dog and walk towards the man. The dog will remain in mid-air as if you were still holding him. If you talk to the man then turn around at look at the dog he will talk to you and jump down.

Go to South Clock Town in front of the Clock Tower. Pick up the dog and carry it up the ramp that leads to the Clock Tower. Throw it up to the location in front of the entrance to the top of the tower. Quickly climb up and change into Zora Link. Run toward the edge and roll just before you jump off, then turn around and look at the dog. If done correctly, the dog will be running towards you in mid-air while it falls slowly. If it runs directly above you, it will fall at normal speed in front of you and run away until you move.

Teleporting dog:
Go to South Clock town and pick up the dog. Throw him somewhere where he usually does not run to. Then, take out your sword and shield and use Z-targeting on the dog. Hold R and wait for him to run back to his usual spot. Keep holding R, and after the dog is out of range of Z-targeting, release the button. The dog will automatically be in your hands.

Floating Link:
Go to the Stone Tower Temple (the last temple). Go through it until you get the Light Arrows. Then, flip over the temple by shooting the red gem in the middle of the spider thing with a Light Arrow. It is in the Stone Tower just outside of the Stone Tower Temple on the front of the platform. You have to get on one of the blocks to be able to shoot it. Once the temple is flipped (you will see a funny intermission sequence of the tower flipping and Link falling to his doom), go back in. One of the first few rooms you will reach will have weird red things flying out of the ground. If you jump into it, you will float. If you try to slash with your sword, the sword will stay out and will be flying up and down with you. Jump into it as Deku Link and his flowers will come out and help you fly. Even Goron Link floats slightly. Zora Link just floats. You can also use the Blast Mask to blow up in mid-air.

Nodding cow:
Enter Anju's grandmother's room in the Stockpot Inn. On the left-hand corner of the room as you enter is a small cow ornament on the shelf. Roll against the wall and the cow will nod its head up and down.

Fake piano playing:
When you go to the beach, go to Zora Hall. It is out in the water -- you can see it if you go to the other side of the beach. Turn into a Zora. You will see a row of doors. Go into every room until you find a a Zora playing a piano. Go beside him and look at his hands. He will not be playing -- his hands are just sitting there.

Get mask again:
Get the Gorman's Mask (the one that cries). Then, go back in time and repeat the entire thing by playing characters' instruments in this order: Link, Deku, Goron, and Zora (ocarina, horns, bongos, and guitar). You will get the mask again.

See Kafei's face while he is wearing the Keaton Mask:
At dawn of the first day, play the song that slows time down and wait until you see Kafei walking towards the mailbox. Run direclty up to him and press C-Up. You will see through his mask and can see his face.

Unlimited magic:
When you are looking for the Goron hot water spring, set the Lens Of Truth to one of your C-Buttons. Keep tapping that button repeatedly and you will have unlimited magic for that moment.

Equip the Fierce Deity's Mask outside of Boss battles:
Go to the Ikana hideout where the thief hides all of his stolen items on the third day. Have the camera face the boulder that blocks the entrance. Position yourself on the right side of the boulder and roll into the small crack. If Link rolls through and jumps, hold Analog-stick Left and you should enter the hideout. Put a mask on any C button, use it, then go through the door. The event to save the Sun's Mask will occur. When you are controlling Kefkei, wear the Fierce Deity's mask on the same C button that the other mask is assigned to, then complete whichever part you are currently at with Kefkei. When the game returns to Link's turn, he will put on the Fierce Deity's mask. Press A or the C button to skip the intermission sequence or the game may freeze. Next, you just need to complete the rest of the Sun's Mask event or fail it. If you want to go anywhere other than Ikana Graveyard, jump into the water and fall down the waterfall that leads to Southern Swamp.

To change back to normal Link without restarting the game, go to Clock Town. Enter the clock tower. Run past the Happy Mask Man down the ramp to the bottom floor. Jump in the water and swim under the water wheel. There will be a sound effect and you will reappear at the double-door as normal Link.

If you use the glitch in Ikana Canyon to get the Fierce Deity's Mask out of a Boss fight, you can jump and grab through the floors in the Stock Pot Inn. In the kitchen, stand on the table with the box and place mat on it, to the left of the entrance. Stand on the box and push forward into the wall that the entrance is on. You should jump and grab the edge of the upper floor's hallway, and you can pull yourself up.

Quicker feet with Bunny Hood:
This trick requires the Bunny Hood, Cow Mask, all transformation masks, and the Ocarina. Go into East Clock Town to the Milk Bar at 10:00. Go inside using the Cow Mask and use a mask that turns Link into something else (Zora mask, Goron mask, etc.). Talk to the fat zora. He will ask you to play a song in a certain light. Do that with all the transforming mask first and Link last. When you do, equip the Bunny Hood and play for the Zora. You will then receive the mask that cries. Link will then lose the bunny hood and will run around as usual, but his feet will move faster. Equip the Bunny Hood and Link's feet will move very fast. Note: This effect wears off when you leave the Milk Bar.

 

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