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Home > PC cheats > A > Age Of Empires 2 Age Of Empires 2 cheats
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| Effect | Code |
| 1000 stone | rock on |
| 1000 wood | lumberjack |
| 1000 gold | robin hood |
| 1000 food | cheese steak jimmy's |
| Full map | marco |
| No shadows | polo |
| Fast building2 | aegis |
| Control animals | natural wonders |
| Instant victory | i r winner |
| Instant loss | resign |
| Suicide | wimpywimpywimpy |
| Tall, fast moving, useless villager1 | i love the monkey head |
| Infantry unit that acts like a monkey but has 99 attack, 99 armor, 99 range, and 9 HP | furious the monkey boy |
| Shelby Cobra car with twin machine guns3 | how do you turn this on |
| Kill indicated opponent | torpedo<number> |
| Destroy all opponents | black death |
| Saboteur unit | to smithereens |
1. This code may not be enabled
in campaigns.
2. Note: This will effect all players.
3. The car will not appear unless there is a town center present.
Cheat
mode (command line):
Start the game with one of the following command line parameters
to activate the corresponding cheat function.
| Effect | Command line parameter |
| 800 x 600 screen resolution | 800 |
| 1024 x 768 screen resolution | 1024 |
| 1280 x 1024 screen resolution | 1280 |
| Auto save game | autompsave |
| Fix display problems with some video cards | Mfill |
| Fix SoundBlaster AWE freezes | Msync |
| Disable all music. | NoMusic |
| Standard mouse pointer | NormalMouse |
| Disable all sounds except during FMV sequences | NoSound |
| No pre-game FMV sequences | NoStartup |
| Disable all terrain sounds | NoTerrainSound |
Cheat
mode (alternate):
Enter one of the following codes during game play to activate the
corresponding cheat function.
| Effect | Code |
| Build immutable structure | [Ctrl] + P |
| Alternate resource menu | [Ctrl] + T |
| Fast construction | [Ctrl] + Q |
| View ending sequence | [Ctrl] + C |
Cheat
mode (demo):
Press [Enter] to display the chat window and type one of
following codes to activate the corresponding cheat function.
| Effect | Code |
| 1000 food | pepperoni pizza |
| 1000 gold | coinage |
| 1000 stone | quarry |
| 1000 wood | woodstock |
| Animal control | gaia |
| Full map | reveal map |
| Instant building | steroids |
| No fog of war | no fog |
Hint:
Phrases:
Press [Enter] during game play, then type a number from 1
to 30 and press [Enter] again to hear various phrases such as
"Don't point that thing at me".
Hint:
Fast resources:
Use the following trick to rapidly enter the cheat codes and get
resources quickly. For wood, press [Enter], type woodstock,
press [Shift] + [Home] to highlight the word, then press [Ctrl]
+ C to copy it. Press [Enter] to activate the cheat. Press [Enter]
again, then press [Ctrl] + V to or [Shift] + [Insert]
paste the word on the screen for activation. Repeat to get resources
quickly. This may be used with the quarry, coinage, pepperoni
pizza, and photon man codes.
When you do a random map, use a team islands setting and have seven players. Make three of them your allies, and four enemies. Start the game and go to the third button from the top right corner. Put check marks next to all your allies and click on "Food Please", "Wood Please", "Stone Please" or "Gold Please" in the box below. The only resource your allies will not give you is gold.
Hint:
More bases advantage:
To have a better chance of winning, you might want to build more
than one base. Enlarge the base you start out with, making it completely
fortified with at least two castles. Then, send a scout cavalry, or some
other fast moving unit, to the opposite side of the map from your base.
After you have checked the area and confirmed that it is safe, send a
villager to build a castle at that location and fortify that base. This is
very helpful if your enemy knows where one of your bases are located,
especially during online play.
Hint:
Free ally:
When you build a market, there is a chance that a rival tribe
will ask you to send them a certain amount of wood, stone, gold, and food.
When they do, click on "Diplomacy" or press [Alt] + D
and click "Ally" on the name of that tribe. They will become an
ally free of charge. However, when you do this you will no longer be able to
align yourself with any other tribes. This is helpful if there are four
tribes in the game.
Hint:
Save resources:
When you are allies with others, do not build a market to avoid
giving them resources.
Hint:
Easy opponent elimination:
At the beginning of any random map game, at least one CPU
opponent will become your ally if you give them 100 of the resource that
they request. Remember the opponent that asked for the resources, as this
will be important later. Wait at least until the castle age, then give that
opponent the resources they asked for. At this point during the game, you
should have either well over 4,000 of all resources or a large military
(depending on your population limit). Either way, that payment should be no
more than a small investment. Next, set your stance with them to ally. When
you have a large enough army, switch your stance to either enemy or neutral
and attack them. They should be almost completely eliminated before they
switch their own stance to enemy.
Hint:
Easy win:
For easy victory over the CPU under any difficulty setting, place
eight to twelve villagers into three control groups. Then, have two control
groups working on gold and one working on stone until all of the stone piles
and gold piles are gone. Next, build at least two of every building and
upgrade everything as fast as possible. If done quick enough you should be
able to either swarm your enemy or surround him with castles.
Choose the Spanish and create lots of their riflemen and the things that launch rocks. Look on the map and see which empire is the largest. Go to the vine icon in the corner. Make the largest empire your ally. Send all of your troops and rock launchers into the main part of their empire. Then, click on the vine and make them an enemy. They will be taken by surprise and you will easily defeat them.
First, make as many allies as possible. Advance through as many ages as you can to upgrade all your units. Make sure you can build Towers and Castles. Next, go directly next to your ally's main city and surround it with towers. Build a castle every so often on your way from your city to theirs, so they cannot counterattack. Next, build up an army of siege weapons (for the buildings) and cavalry (for everyone else), and position them inside your ally's city. Finally, switch them to "Enemy", sit back, and watch the city crumble.
Hint:
Easy ambush win:
First, set "Diplomacy" to "Ally" with lock
teams off and also the opponent set "Diplomacy" to
"Ally". Then, build an army strong enough to destroy the towers
and castles (if there are any), such as Onagers and Rams. Bring your army
within your ally's walls and set "Diplomacy" to "Enemy".
Then, attack at will.
Hint:
Easy gold:
Build a Monastery as soon as you reach the Castle age. Collect as
many Relics as possible. For every Relic you have, you will get one gold per
second. For example, if you have five Relics, you will get five gold per
second.
Build a Market as far away from your allies as possible. Then build 20 to 30 Trade Carts. Send them to trade with your allies. After all of your Trade Carts are built, you will get a lot of gold. If you have 30 built, in about ten minutes you will have earned at least 10,000 gold.
If you are in the Black Forest, get over 20 Villagers to chop Wood (30 would work better). After you have 20,000 Wood, sell it for a lot of gold.
Hint:
Efficient boar hunting:
Gather all of the villagers that you want to hunt the boar with
in between it and your town center (preferably closer to the town center).
Next, send your scout cavalry to attack the boar. As soon as the animal
begins to attack the scout, order him to flee behind the villagers, then
command the villagers to shoot the boar. This saves valuable time and
resources that otherwise would be wasted by building a mill beside the boar.
It also makes the trip to the town center or mill much quicker. Another way
to efficiently hunt boar is to attack it with military units until it is low
on health, then finishing it off with villagers. Note: Boars hunted with
military units will not be worth meat.
Hint:
Explore enemy territory without being attacked:
Advance to the Feudal age, build a Market, then create a Trade
Cart. Use the Trade Cart to safely explore your opponent's territory. If
your opponent is neutral, they will not harm the Trade Cart. Another trick
is to create several Trade Carts and place them evenly across your
opponent's area to see everything they are doing, without having to spend
several thousand gold to research Spies/Treason.
Hint:
Multi-player coastal map in single player mode (demo version):
To play the multi-player coastal map with out going online, find
the scenario folder and located the "Trial Multiplayer Map" and
"Trial Coastal Map". Rename "Trial Muitiplayer Map" to
"Trial Coastal Map" and rename "Trial Coastal Map" to
"Trial Multiplayer Map". Start the game, select "custom
Scenario" and choose on the map name "Trial Coastal Map".
When the game begins, it will actually be the Trial multi-player map with
four enemies instead of two. Note: Backup the files before renaming them.
Glitch:
Demo version losing old saved games on Windows XP:
When you click on the "Age of Empires II: Age of Kings
Demo" icon for the first time on Windows XP, it states that you need to
reinstall Age of Empires II Demo before you can play it. You do have
to install Age of Empires II: Age of Kings Demo again, but you can
keep your old Age of Empires II Demo, as well. Once you have
installed Age of Empires II Demo again, go to your old shortcut to Age
Of Empires Demo and click on it. The game should launch and act as it
did when you had your other system, have all its saved names, but some of
the music files may not play. Note: You need to have a shortcut to your old Age
Of Empires Demo before installing Windows XP and before reinstalling the
Age Of Empires Demo.
Glitch:
Enemy believes you are an ally:
Go to Death Match mode and put your opponents on Team 1. Set
yourself on Team 1. Activate the "Team Together" option and play.
The enemy will think you are an ally, even when you switch your stance with
them to enemy.
Glitch:
Walk on water:
Create a scenario and make all allies and enemies as desired, but
have at least two enemies. Make the map have water and build an enemy bridge
or go to a campaign with a bridge (for example, Attila the Hun). Enable the torpedo
code, followed by the number of whatever player it is with a bridge. The
bridge will disappear. Then, click a unit and walk on the
"bridge".
Please select the first letter of the game's title below. If the word "The" appears at the start of a title, ignore it and search for the second word in the title:

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