Hint:
Alter alignment: To increase your alignment towards good, repeatedly give money to
the beggars in the streets.
Hint:
Keep multiple summoned creature: Wait until you are over level 15. Summon any desired creature,
then cast the level 15 magic reflection shield on the summoned creature.
Delete the creature, then the shield. You will get to keep the creature
until it dies. Repeat to build a group of permanent summoned creature. Note:
The game may slow and crash if too many summoned creatures are kept.
Hint:
Easy money: In Tarant while on the second quest that Madam Lil gives you,
when talking to Mr. Langley say that Madam Lil sent you. Then, choose either
response (other than bye), then the one that begins with
"[Menacing]", then say that you do not trust him, and finally
choose "Okay [you take the coin] but I'll be back for the rest".
After you are done, repeat this as many times as needed for free money.
Wait outside the wise woman's
location in either Ashbury or Shrouded Hills until they have a large sum of
money. Kill them and take the money. Make sure to leave one alive so you
have someone that can identify your items.
Become a good pickpocket, then
steal the key from Rizzette after dark. Note: Sneak into his room with him.
Sell Rizzette either the camera or a clock part, then go into his room and
steal the item back. Repeat this as many times as desired. Then, go to the
Inn and ask the Innkeeper for a week's stay. Continue to sell Rizzette the
item, steal it back, and sleep in the INN for the night. Rizzette will have
a new supply of money every day.
Hint:
Easy items: After you receive the dynamite at the beginning of the game in
the cave to the north of the crash site and reach Shrouded Hills, go to the
blacksmith's shop. Wait until he goes to sleep. Follow him into his room,
and make sure Nijel stays outside near the anvil. Save the game. Pick pocket
the room key from the blacksmith. If you fail, reload the game. You can do
this with 0 Pickpocketing skill because he is asleep. Then, place the
dynamite near his bed and run out the door near the anvil. When it explodes
killing him and breaking open the barrel of his wares, take anything needed
such as armor, weapons, or bullets, and the blacksmith's hammer. Note: Make
sure to rest in the blacksmith's room for 24 hours or the guards will kill
you.
Hint:
Duplicate items: Note: To do this you must go to anything that can hold items (a
rubbish bin, etc.). This example will use gold. Use the "Take All"
button to empty the bin out, then get the gold and send more than half of it
to the bin. For example, if you have 50 gold, send at least 26 gold pieces
or it will not duplicate. Once it is in the bin there should be 26 pieces in
the bin, and 24 in your inventory. Once done, drag the gold from your
inventory to the bin, but do not send it over completely. Make sure that the
window where you can choose how much gold you want to put in the bin is up
and that the number reads "0". While that window is up, click the
"Take All" button and take all the gold from the bin. Your gold
count should go back up to "50" in the number box to the side of
the inventory. Then, select the "Choose All" button on the gold
window. If done correctly, the number should read "24". Send the
gold over to the bin and the number should now read "74" instead
of "50". The item will not appear in your inventory until you
close the bin and re-open the bin or go to your inventory. You can do this
as many times as desired. The items that this trick works with are Gold,
Bullets, Fuel, Batteries, and Arrows.
Hint:
Easy identification: Put one or two points into Pickpocketing and save the game at
Rizzettes in Shrouded Hills. Pickpocket the key from Rizzette and sell him
any item that is not identified. Go to his room to the chest by the bed.
Open it and take out the item. It should now be identified.
Hint
Alternate battle after defeating Gang before bridge in Shrowded Hills: After defeating the Gang before the bridge of Shrowded Hills, you
normally would go down across the bridge and fight a Gnome who asks your
character for the ring on Preston (the man at the start of the game that
dies in front of you). The Gnome is across from Rizetes Store and on the way
to Doc Robets. When you talk to him, if you kill him he will not show up on
the end of the bridge. Instead, you fight a villager that has a sword and
the hexagon-shaped necklace that enemies have.
Hint:
Bangellian Sword: The coordinates of the Bangellian Deeps and the Bangellian Sword
are W1180, S289. The Bangellian Sword is very strong. The monsters in the
dungeon are Pyro Rats, some undead, Hell Beasts, a cursed Paladin, and
Paladin Slaves.
Hint:
Stillwater Giant: Contrary to popular belief, the Stillwater Giant is real. He can
be found as a random encounter in the area around Stillwater. He first
appears as as a blue bunny, but turns into the Stillwater Giant if you
attack him. Be forewarned -- he is good aligned and you will shift towards
evil if you kill him.
Hint:
Powerful mage: Use the following trick to become a very powerful mage early in
the game. First, pickpocket Rizzei and acquire a least 10,000 gold. Then,
wait by the wise woman until you get a Dark Helm, Arcane Robes, and an
Arcane Staff. Note: Only the Dark Helm is required for this trick, and it
will give you a 100% evil alignment. Then, place the Dark Helm on and off
until your Magical Alignment is 100, then leave it on. All magical items,
armor, and spells will now be at maximum, and will give you the highest
attack defense and damage possible for the item. Thus, the Arcane Robes
(which provide more protection than any other arcane armor) and the Arcane
Staff (which has 80 free mana) are used. After this, you may kill her and
take her money (which should total over 50,000 gold). Then, wait by another
wise woman until you get two Arcane Rings, Enchanted War Boots, an Arcane
Helmet, Arcane Gauntlets and if desired, an Arcane Great Sword and Arcane
Shield. You can do all of this before finding out about the telegram and
should total about 100 defense and a 35 attack if you put a point into
melee.
Hint:
Stonewall Range: Coordinates:
Torin Quarry W1420, S1100
Torgs Altar W1214, S1139
Crash Site W1452, S1292
Arbalahs House W1453, S1304
Shrouded Hills W1409, S1306
Simon Fahrkus-Shack W1452, S1326
Black Root W1097, S1442
Wolfs Cave W1230, S1532
Liams Workshop W1181, S1466
Ancient Maze W1368, S1585
Tarant W937, S1027
Derholm W1238, S1652
Razor Points W1503, S1771
Hardins Pass W1289, S712
Stone Cutter Clan W1342, S887
Wheel Clan W954, S667
Still Water W1191, S754
The Black Mountain Mines W1308, S755
Hint:
Morbihan Plains: Coordinates:
Ancient Temple W775, S917
Vooriden W871, S1191
Elven Ruins W712, S1022
Forbidden Pit W833, S1032
Kree W635, S1203
Ashbury W506, S987
Ancient Shipwreck W500, S891
The Lair of Bellerogrim W769, S839
Hint:
Isle Of Despair:
Shades Beach W374, S826
The Women's Camp W268, S823
The home of Maximilian W321, S837
Hint:
Glimmering Forest: Coordinates:
Falcon's Ache W1327, S562
Quintarr W1546, S657
Small Pond W1596, S881
Small Camp W1262, S477
T'sen Ang W1507, S297
Secret Village W1320, S181
The Poachers Camp W1207, S275
The Bedokaan Village W1179, S315
Hint:
Grey Mountains: Coordinates:
Kerlin's Altair W883, S423
The Bog W1077, S514
Strange Pond W620, S526
Hint:
Left Continent: Coordinates:
Broken Cathedral W1630, S1206
The Old Lagoon W1694, S1320
The Cold Place W1612, S1414
Rosen Borough W1749, S1514
Bold's Altar W1626, S1635
Caladon W1606, S1828
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: