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Arcanum cheats PC

Hint: Alter alignment:
To increase your alignment towards good, repeatedly give money to the beggars in the streets.

Hint: Keep multiple summoned creature:
Wait until you are over level 15. Summon any desired creature, then cast the level 15 magic reflection shield on the summoned creature. Delete the creature, then the shield. You will get to keep the creature until it dies. Repeat to build a group of permanent summoned creature. Note: The game may slow and crash if too many summoned creatures are kept.

Hint: Easy money:
In Tarant while on the second quest that Madam Lil gives you, when talking to Mr. Langley say that Madam Lil sent you. Then, choose either response (other than bye), then the one that begins with "[Menacing]", then say that you do not trust him, and finally choose "Okay [you take the coin] but I'll be back for the rest". After you are done, repeat this as many times as needed for free money.

Wait outside the wise woman's location in either Ashbury or Shrouded Hills until they have a large sum of money. Kill them and take the money. Make sure to leave one alive so you have someone that can identify your items.

Become a good pickpocket, then steal the key from Rizzette after dark. Note: Sneak into his room with him. Sell Rizzette either the camera or a clock part, then go into his room and steal the item back. Repeat this as many times as desired. Then, go to the Inn and ask the Innkeeper for a week's stay. Continue to sell Rizzette the item, steal it back, and sleep in the INN for the night. Rizzette will have a new supply of money every day.

Hint: Easy items:
After you receive the dynamite at the beginning of the game in the cave to the north of the crash site and reach Shrouded Hills, go to the blacksmith's shop. Wait until he goes to sleep. Follow him into his room, and make sure Nijel stays outside near the anvil. Save the game. Pick pocket the room key from the blacksmith. If you fail, reload the game. You can do this with 0 Pickpocketing skill because he is asleep. Then, place the dynamite near his bed and run out the door near the anvil. When it explodes killing him and breaking open the barrel of his wares, take anything needed such as armor, weapons, or bullets, and the blacksmith's hammer. Note: Make sure to rest in the blacksmith's room for 24 hours or the guards will kill you.

Hint: Duplicate items:
Note: To do this you must go to anything that can hold items (a rubbish bin, etc.). This example will use gold. Use the "Take All" button to empty the bin out, then get the gold and send more than half of it to the bin. For example, if you have 50 gold, send at least 26 gold pieces or it will not duplicate. Once it is in the bin there should be 26 pieces in the bin, and 24 in your inventory. Once done, drag the gold from your inventory to the bin, but do not send it over completely. Make sure that the window where you can choose how much gold you want to put in the bin is up and that the number reads "0". While that window is up, click the "Take All" button and take all the gold from the bin. Your gold count should go back up to "50" in the number box to the side of the inventory. Then, select the "Choose All" button on the gold window. If done correctly, the number should read "24". Send the gold over to the bin and the number should now read "74" instead of "50". The item will not appear in your inventory until you close the bin and re-open the bin or go to your inventory. You can do this as many times as desired. The items that this trick works with are Gold, Bullets, Fuel, Batteries, and Arrows.

Hint: Easy identification:
Put one or two points into Pickpocketing and save the game at Rizzettes in Shrouded Hills. Pickpocket the key from Rizzette and sell him any item that is not identified. Go to his room to the chest by the bed. Open it and take out the item. It should now be identified.

Hint Alternate battle after defeating Gang before bridge in Shrowded Hills:
After defeating the Gang before the bridge of Shrowded Hills, you normally would go down across the bridge and fight a Gnome who asks your character for the ring on Preston (the man at the start of the game that dies in front of you). The Gnome is across from Rizetes Store and on the way to Doc Robets. When you talk to him, if you kill him he will not show up on the end of the bridge. Instead, you fight a villager that has a sword and the hexagon-shaped necklace that enemies have.

Hint: Bangellian Sword:
The coordinates of the Bangellian Deeps and the Bangellian Sword are W1180, S289. The Bangellian Sword is very strong. The monsters in the dungeon are Pyro Rats, some undead, Hell Beasts, a cursed Paladin, and Paladin Slaves.

Hint: Stillwater Giant:
Contrary to popular belief, the Stillwater Giant is real. He can be found as a random encounter in the area around Stillwater. He first appears as as a blue bunny, but turns into the Stillwater Giant if you attack him. Be forewarned -- he is good aligned and you will shift towards evil if you kill him.

Hint: Powerful mage:
Use the following trick to become a very powerful mage early in the game. First, pickpocket Rizzei and acquire a least 10,000 gold. Then, wait by the wise woman until you get a Dark Helm, Arcane Robes, and an Arcane Staff. Note: Only the Dark Helm is required for this trick, and it will give you a 100% evil alignment. Then, place the Dark Helm on and off until your Magical Alignment is 100, then leave it on. All magical items, armor, and spells will now be at maximum, and will give you the highest attack defense and damage possible for the item. Thus, the Arcane Robes (which provide more protection than any other arcane armor) and the Arcane Staff (which has 80 free mana) are used. After this, you may kill her and take her money (which should total over 50,000 gold). Then, wait by another wise woman until you get two Arcane Rings, Enchanted War Boots, an Arcane Helmet, Arcane Gauntlets and if desired, an Arcane Great Sword and Arcane Shield. You can do all of this before finding out about the telegram and should total about 100 defense and a 35 attack if you put a point into melee.

Hint: Stonewall Range: Coordinates:

Torin Quarry W1420, S1100
Torgs Altar W1214, S1139
Crash Site W1452, S1292
Arbalahs House W1453, S1304
Shrouded Hills W1409, S1306
Simon Fahrkus-Shack W1452, S1326
Black Root W1097, S1442
Wolfs Cave W1230, S1532
Liams Workshop W1181, S1466
Ancient Maze W1368, S1585
Tarant W937, S1027
Derholm W1238, S1652
Razor Points W1503, S1771
Hardins Pass W1289, S712
Stone Cutter Clan W1342, S887
Wheel Clan W954, S667
Still Water W1191, S754
The Black Mountain Mines W1308, S755

Hint: Morbihan Plains: Coordinates:

Ancient Temple W775, S917
Vooriden W871, S1191
Elven Ruins W712, S1022
Forbidden Pit W833, S1032
Kree W635, S1203
Ashbury W506, S987
Ancient Shipwreck W500, S891
The Lair of Bellerogrim W769, S839

Hint: Isle Of Despair:

Shades Beach W374, S826
The Women's Camp W268, S823
The home of Maximilian W321, S837

Hint: Glimmering Forest: Coordinates:

Falcon's Ache W1327, S562
Quintarr W1546, S657
Small Pond W1596, S881
Small Camp W1262, S477
T'sen Ang W1507, S297
Secret Village W1320, S181
The Poachers Camp W1207, S275
The Bedokaan Village W1179, S315

Hint: Grey Mountains: Coordinates:

Kerlin's Altair W883, S423
The Bog W1077, S514
Strange Pond W620, S526

Hint: Left Continent: Coordinates:

Broken Cathedral W1630, S1206
The Old Lagoon W1694, S1320
The Cold Place W1612, S1414
Rosen Borough W1749, S1514
Bold's Altar W1626, S1635
Caladon W1606, S1828

 

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