Save your magic orbs for
puzzles that you really want to skip, they are hard to come by and you
will probably wish that you had saved them for later
If you get stuck on a
puzzle, you can click on the book icon and go to another page and finish
the easiest ones first and come back to the more difficult ones.
Read the instructions
carefully even though it may be a game that you already played the rules
may have changed. For example on the "pawns" game you are
asked at first to end up with 4 pawns and later on it asks you to end up
with only 2.
You can go back and play
any completed mini game, by going back to the parlor.
SOLUTIONS:
CHAPTER 1
AT THE DESK
Matchbox-on top of desk( left
side)
Match- wastebasket on the
floor
Paper-underneath desk
Key- inside the box above the
desk
1. Take the match and strike it across the matchbox
2. Take the lit match and click it onto the paper, the paper will reveal a
time
3. Click on the clock that's on the wall
4. Turn the hands of the clock to the same time that is written on the
paper
5. Red secret box comes out
6. Click the key on the red box and grab the glowing scroll
THE LIVING ROOM
Click on the following items:
Locker
Yellow tape :paint can on the
2nd shelf
Hammer-red box
Flashlight-2nd shelf
1. Use the flashlight in the darkened room to locate the light switch
2. Light is right next to the door, click on it
3. Take the hammer and hit the vase that's close to the door and the key
will appear inside of it.
4. Click on the locker and then click the key onto it, when the door opens
the batteries are inside.
5. Click on the remote control that is on the chair and insert the
batteries.
6. Use hammer to click on the loose floorboard that is between the two
chairs and some wires will appear, use the yellow tape on the wires
7. Hit the remote control and the TV will come on and produce the scroll
THE BATHROOM
Bobby pin-inside of bathtub
Red handle-pipe by the door
Pipe-same location as the red
handle
1. Click on the outside of the bathtub and it will show a locked grate
2. Click the bobby pin on the grate and it will open
3. Place the red handle inside the grate on the pipes
4. Place the pipes on the correct location inside the grate
5. Turn the red handle, it will turn on the faucet in the sink and there
will be 2 symbols on the foggy mirror
6. Press the wooden chest that is on the side of the bathtub and you will
see some symbols appear.
7. Press the symbols that you see on the mirror in the order in which they
appear and the scroll will appear.
CHAPTER 2
THE KITCHEN
Radio button- is in the pot
that is on the stove
Small blowtorch on the
counter
Small propane tank-drawer
Click on the radio and put
the knob back on.
1. Open the fridge and it contains a frozen box inside
2. You have to click the propane tank and the blowtorch together and they
blowtorch will turn on
3. Press the lit blowtorch onto the box that is in the fridge and you will
see a date appear. If you see a number 18 appear, you have to go to the
calendar on the wall and keep clicking until you find the date May 18.
Look at the radio station number that corresponds with that date and then
click the radio and tune it to that station and the scroll will appear.
THE SCIENCE LAB
Chalk-on the blackboard
Click the chalk onto the
blackboard and a number will appear
Screwdriver-left side of the
cabinet
Microscope-on the desk
Tap on the computer and place
the screwdriver on it and a circuit board appears
Paper clip-bottom right desk
drawer
Place the paper clip on the
computers circuit board
Keypad will appear, type the
number that is
on the chalkboard
Grab the lens that is on the
top shelf of the cabinet
Click the lens onto the
microscope
Click the top left corner and
the scroll will appear
CHAPTER 3
THE ATTIC
Click on the box with the
rope around it
Movie projector-right side of
the screen
Clock-right side of projector
Lighter-in front of projector
Click on the side of the
projector and a candle will appear
Take the lighter and burn the
rope that is on the box
Pick up the lens and paper
that is inside
Attach the lens to the
projector
Place the paper in front of
projector and an image
will appear on the wall
Press the 3 arrows on the
wall to reveal the scroll
TOY STORE
Yellow gun-on counter
Take the yellow gun and press
it against the window to wash it and it will reveal a number
Click on the cabinet that is
next to the doll a numeric keypad will appear. Type in the number that was
on the window
Click on the red box and grab
the piece of the railroad track
Click on the train that is by
the window sill and place the the track and the train there and push the
red button.
Take the key and unlock the
cash register to receive the scroll
CHAPTER 4
VOODOO:
Pick up the jars that are on
the cabinet and place them in inventory, make sure you match the labels on
the jars accordingly. Only three jars go in inventory
Click on the boiling pot
Click on the crystal ball
Voodoo doll-left side of the
wall
Click on the window
Penny-by the stove
1. Click the penny on the crystal ball and 3 alternating symbols will
appear
2. Drop the jars in the order in which they appear in the crystal ball
into the boiling pot (a page will appear on the table)
3. Place the page on the boiling pot and a voodoo doll appears, the voodoo
doll will highlight certain parts
4. Click on the false teeth ( they are over by the edge of the cabinet)
and the pin cushions will appear
5.Take the highest needle in the bunch and click it into the voodoo doll
You must click the voodoo
doll that's on the wall in the same place that are highlighted on the
voodoo doll that is over the boiling pot
You will know that it's
correct when you see a glimmer each time you hit the right spots. You
should have to do it 3 different times Scroll will appear
THE BOAT
Telescope-left side of the
counter
Flashlight-left side of the
counter
Mug-right side of the counter
Click under the cabinet and a
numeric keypad will appear
Click on the drain that is on
the far right side
Put the mug on the drain and
a ticket with a number will appear
Enter the number that appears
on the numeric keypad
A book will appear that has a
Morse code written on it
Look for the control panel
that is on the left side of the counter and reproduce the Morse code that
appeared in the book . For example, if you see one solid square and then 2
smaller lines followed by another solid square you need to input it in the
following manner:
a) hold down the large black button-a dark square should appear
b) hold down the small green button to make the small line appear
c) hold down the green button again
d) hold down the black button again and the radar will appear
Press on the steering wheel
of the boat and you will see a handle appear on the right side of it,
press on the handle to make the engine turn on.
Start turning the wheel as to
move the bearing as specified in
the instructions and a boat will appear by the window
Grab the telescope and click
it onto the boat outside scroll will appear
CHAPTER 5
IN THE GARDEN
Water bucket- by the gnome on
the left side
Clippers-left side of the
shed
Shovel-by the gnome that is
on the right side of the shed
Press the big rock that is by
the gnome that is on the left side of the screen, it has a piece of paper
attached to it
Use the shovel to dig under
the rock
Click on the door handle and
then use the clippers to break the chains on the door to the shed. Once
the door is open pick up the paper
There's a boot-right side of
the shed click on it and it has a piece of gum on the bottom of the boots
Put the gum on the bucket and
fill it with water
Take the bucket full of water
and and place it on the rock a plant will begin to grow and move the rock.
Grab the piece of paper
EYE CHECK
Red folder on the desk
Lens - on desk close to chair
Scissors and tape
dispenser-bottom drawer
Click on the books that are
on the left side of the screen
Click on the paper that is on
the wall right next to the eye chart
Click on the drawing next to
that one. It looks like a circle full of confetti
Click the scissors onto the
red folder
Click the tape on the red
folder
Click the red folder onto the
confetti circle and a number will appear
A numeric padlock will appear
next to the confetti circle
Insert the lens into the
machine next to the confetti
circle.
Retrieve the lens from the
machine (You have to use it twice)
Place the lens onto the
blurry paper next to the eye chart and read all 4 numbers that appear on
it and type those numbers into the keypad.
CHAPTER 6
THE LAUNDROMAT
Click the middle washing
machine
Click on the first dryer and
pick up the coins
Click on the panel box that's
facing the machines
Click on the panel box that's
facing the dryers
Pick up a block that's on the
floor next to the 1st dryer
Pick up a block that is on
the shelf on top of the washers
Click the panel that is next
to the dryer and place coins in the slot and press the middle button and a
red bar will appear
Deposit the coins again and
press the last button and a blue bar will appear
Place both those bars in
inventory
Press the middle washer and
insert one of the blocks in it and then place a colored bar in as well.
Deposit coins into the washer and wait for it to stop. Once the machine
stops pick up the colored block and place it into the panel that is facing
the washers. Repeat the same steps for the second block
Once the second block is in
you can proceed to the next level
THE BASEMENT
1. Press the water pump that is next to leaking faucet
2. Click the crate that has a letter stuck under it
3. Grab the duct tape that's next to the broom on
the right side of the floor
4. Click on the newspaper clippings that are on the wall and you will see
3 colored trays. while you're in that bubble pick up the clothespin that
is in the top corner
5. Press the pipe that is next to the crate and the water faucet will
appear
6. Click the duct tape on the faucet
7. Press the valve on the water pump and the water dries up
8. Get the corkscrew that is on the steps
9. Get the bottle that's on the far left side of the floor by the other
bottles
10. Open the bottle with the corkscrew by placing the corkscrew over the
bottle
11. Pour the bottle in the middle tray that is next to the pictures
12. Hit the switch that's on the wall close to the pictures and the room
will turn red
13. Pick up the picture that is under the crate and dip it into all 3
trays starting with the first one. Then grab the clothespin and hang the
picture on the wall on the water pump
CHAPTER 7
THE PRIVATE EYE
Ball of yarn- on the floor by
the file cabinet
Pick axe-behind the desk up
against the wall
Mouse-basket next to file
cabinet
Click on the 4th drawer of
the file cabinet
Click on the telephone( then
the receiver twice in
order to pick it up)
Magnifying glass- on top of
the desk by the papers
Tape-on the glass by the
window
1. Click your mouse and the ball of yarn together
2. Click the phone receiver and the mouse together
3. Click the mouse on the tape ( mouse has to go over the tape not the
other way around or it will not work)
4. Place the mouse by the hole in the wall (left side of the screen)
5. Once the mouse goes in and comes back out you can retrieve the key from
it and click it on the file cabinet. A document will appear place,the
magnifying glass over it and look at the picture that forms. Look for that
spot in the room and use the pick axe over it to get the scroll. The space
on the floor is usually between the desk and the file cabinet.
IN THE LIBRARY
Log-bottom of the TV screen
Knob-under the table9 it
looks like a pincushion)
Lighter-under the table
Piece of paper-on top 1st
bookcase (By the horn)
Belt-above the furnace, by
the wood beam
1. Place log into the furnace and then click the lighter on the furnace to
turn it on
2. Insert paper on the slot next to TV screen it will say"error"
3. Place the belt under the TV screen and the screen will now read
"ready"
4. Insert the knob into the side of the TV screen and press on the knob,
the screen will read "processing" when it stops two letters will
appear for example:F and K
5. Go to the books in the library and click the corresponding letters that
you received and two sets of numbers will appear. The number on the left
is the number that should appear on the left of the map coordinate that
you will be looking for on the map. The number on the right will be for
the right coordinate
6. Click on the table and the map will appear, use your coordinates that
appear on the books and look for it on the map.
This one took me a while
because I wasn't paying close attention to the coordinates. You have to
make sure that the number that appears on the left is either positive or
negative. If it has a negative sign make sure that the coordinate on the
map says negative or you will be looking for a while. The coordinate on
the right make sure if it says North or South. For the longest time I
thought the "s" was a number 5.
7. Once you find the right coordinates move on to the next chapter
CHAPTER 8
THE TOMB
Skull-base of the Sphinx
Hieroglyphics -back of the
wall above the sphinx
Click on the vertical tomb
that has the 2 scales
Click on the tomb with the
mummy lying on top of it
Click on the the mummy's head
that's on the coffin
Round wooden piece-in front
of the coffin
Place the skull on one of the
scales
Click on the end of the
coffin and an hourglass will appear
Place the round wooden piece
on the wooden apparatus that is located on the side of the coffin and it
becomes a dial for the apparatus.
Move the dial so that it
points to the first symbol on the wall. Then press the hourglass as many
times as is written on the wall, move the dial to the next symbol, move
the hourglass again, repeat until the whole code is entered.
Once you finish the code and
the skull appears by the mummy's head just place the skull on the other
scale
If you're not able to do
understand the last part of the instructions there is a way to sort of go
around it. Just click the dial on every position until the light shoots to
the progress bar for every correct answer. Once you click the dial
correctly once it will not penalize your next incorrect attempt. Just keep
clicking until you get all the correct codes.
THE DEVICE
Click on the easel
Click on the machine that's
on the table a green square with symbols will appear
Follow the pattern that is on
the easel onto the machine
that's on the table
Press the fish tank and
buttons with symbols on them will appear
The goal here is to program
the machine to pick up the crystal that is on the far end of the tank and
drop it into receptacle on the left in order to pick up the crystal. I
will give you the solution to my puzzle and also how I arrived at that
solution just in case the code changes with every game.
Each button corresponds with an action. From left to right:
Button 1- moves the crank to
the right
Button 2-moves the crank down
Button 3 moves the crank left
Button 4-moves the crank back
up
Button 5-grabs the crystal
Button 6- releases
You should experiment with the commands ad see what they do. Press the
first button and the press the green key and see what it does. Repeat that
process with every key
Green button on the right
executes the commands
Red button on the right
clears the program
You have to enter a total of
14 commands to make it work. The code for the one I did was:
1-1-2-2-2-5-5-3-3-3-3-4-2-6
Once the crystal has been successfully picked up, click on the receptacle
that is on the left side of the tank to get the crystal. Place the crystal
in the silver candle holder looking thing that is next to the machine.
Grab the scroll
CHAPTER 9
ALCHEMY
Necklace-on the desk next to
the binoculars
Metal stick-next to the box
that is on the edge of the desk
Metal stick-far left side of
the screen on the floor
Click on the blue hand that
is on the wall
Where's a machine with a
pointed needle located right under the inventory sheet, click on that and
place both metal pieces under it. Once you place both pieces hit the lever
to activate the machine
Once the metal pieces have
been soldered, place it on the yellow and black fuse box that's on the
wall. Keep clicking on the stick until the red button turns green.
Take the necklace and drag it
on the wall until the noise gets louder and the amulet starts to have
orange rays coming out of it.
The second metal piece
appears, push it into the fuse box until the other light turns green.
BALANCING ACT
Click the scale that's on the
floor( right side of the screen under the torches)
Click the gold statue that's
on the black column
Pick up the stones that are
located between the 2 torches on the right side of the screen. The goal
here is to place stones that equal the weight of the golden statue. The
way you achieve this is placing stones and the scale and trying to figure
out if their combined weight equal the weight of the golden statue.
You can only place a maximum
of 3 stones on the scale at a time
I can't give you an exact
number on this one because I had to do it several times and the answer was
different each time. Once I placed 2 stones and the other time I placed 3
stones
The best way to figure it out
is to place the idol on scale and watch where the white line falls under
the scale, that's you want to strive for. The white line has to fall just
under the scale for it to be correct
Return the golden statue to
the first black column. Once you weigh the stones keep putting them on the
2nd black column, once its correct the wall will open up and a code will
appear.
Once you're finished with
that, you have to translate the writing using the dictionary found on the
wall, then move the dial according to the translated writing. The code for
this one changes as well but I will tell you the one I came up with and
maybe that will help someone.
Take the circle and watch the
markings, starting from the top being the number one. I landed on these
markings. 7- 2- 8- 3
You can do like I explained
on "The Tomb" puzzle above and keep clicking until you move the
progress bar. Then click the scroll
CHAPTER 10
BIRTHDAY PARTY
Red balloon-floor next to
helium tank
Stick- right side of the
fireplace
Tail- left side of the
fireplace
Darts- on the table
1. Pin the tail on the donkey and a number appears
2. Put red balloon on the helium tank and a number appears
3. Click the stick on the pinata, candy will fall on the floor along with
a piece of paper. Click on the paper and a number will appear
4. Click the fireplace and a code will appear
5. Click on the dart board and place darts on the numbered areas that
correspond with the letters on the 4 papers that you found. Your goal here
is to spell the word ABRACADABRA
CLOCKWORK
Key- on the radiator
Metal stick- by coil that is
close to the radiator
Bell- middle of the desk
Bell-by the black statue
1. Put the key in the music box
2. Bigger bell goes on the soldiers clock
3. Combine small bell and silver stick and place that on the music box, a
time will appear
4. Ring the clocks in the order that appear on the paper.
For example if it says:
cuckoo
wake-up
wake-up
soldier
You have to ring clocks in that order, the cuckoo clock and the soldier
clock by setting the minute hands to 12. Ring the alarm clock by setting
the hands to match that alarm time shown on
LAST PUZZLE: UNTITLED
Click the paper that is on
the right side of the screen
The clue says red twice and
green once. Collect the three retorts, a blue, red and yellow and the bowl
Click the red twice on the
paper and then combine yellow and blue in the bowl and click the bowl on
the paper.
Most of the mini puzzles in
the game are straightforward and self-explanatory. I will give you tips on
the ones that I consider the hardest or just the ones that a few simple
tips might help you finish the game faster. If anyone has a question that
has not been answered in this walkthrough, please feel free to e-mail me
with questions and I will do my best to answer them.
SQUARES: Click on the dots and the machine will do the same. Take your
time and
watch the steps the computer is doing. If you click the wrong one the
computer
can get ahead of you by forming many tiles quickly.
SLIDERS: This game looks hard at times but if you get in the habit of
moving
the pieces most of the time at the top or bottom of the screen, it should
allow you
to move your piece out
TORN-UP IMAGE: Just a simple puzzle, always do the edges first and you
should finish quickly.
CONNECT THREE: It's a match 3 game which most of us are familiar with. In
this one
you have to click the tiles not slide them lie in most match3 games. The
pieces don't have
to next to each other to click on them, as long as the edges are touching
you can
match them. If you don't find too many matches just keep hitting refill
and it will
change the pieces on the board
ROUND AND ROUND: I've never played this game before even though I had seen
versions of it. The main thing to remember if there are pieces that are
close together, do the ones that are in the corners and at the bottom
first. Move the pieces higher by locking them into the highlighted
squares.
THE PIPES: Just remember that you can use the small floating pieces to
close the ends of the pipes.
THE ROBOT: You should calculate your moves quickly but smartly. Don't
forget to program the arrows on the floor on top of the batteries. You can
lay down arrows many steps at a time but if you hear beeping and your
arrows start to flash, it means that you have to reprogram those buttons
because they are about disappear and the robot will hit the wall.
BUILDING BLOCKS: Main thing to remember is that the bottom tile is always
yellow, the 2nd tile is always grey and the 3rd tile is always dark wood.
If the picture on the right is a bit confusing then follow the numbered
sequence on the bottom left.
THE CHEMICALS: Click on any color and watch the paper on the right, it
will have a series of symbols on it. Let's suppose you click on the color
red and an x comes on the white page then the color red is not the first
color of that code. You then click the color green on the page, now a
check-mark appears next to the color green. That means that green is the
first color, now you need to find the second color. Click on yellow, if an
x appears next to the check-mark then yellow is not the second color.
The page will now start on a
different line. Click the green first because we have already established
that it is the first color. Then click on the color purple, now you have 2
check-marks so you know that green is the first color and purple is the
second color. Keep experimenting with colors until you get 4 check-marks.
Once that is completed a number will appear on the screen just turn the
dial on the lock to match the numbers on the screen.
PAWNS: The best way I found
to achieve this one when it asked you to have only two pawns left was to
eliminate the corner pieces first and work my way so that most of my
pieces end up in the middle
MATCHSTICKS: This one gets me most of the time, the best tip I can give
you is move the sticks around until one of them falls in the right place
by flashing and just work around that piece and pay attention to what the
instructions say about what shape it wants and what are the minimum amount
of pieces that you have to move.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: