Scene
select: Select the "Game" option from the main menu and press [Alt]
+ [F5]. Select the "Jump To" option to select a starting
scene.
Skip
puzzle: Hold [Alt] + [Shift] and press the first letter of
the name of the puzzle. Note: The exception is the Orbit puzzle, which is
skipped by pressing [Alt] + [Shift] + I.
Solution:
Preface:
The alien language in the game is depicted as a set of symbols. The solution
refers to the each symbol as a number, and is translated as follows:
"1" represents a
vertical line.
"2" represents an X.
"3" represents a triangle.
"4" represents a shape that resembles the letter "W".
"5" represents a group of five lines drawn downward from a central
point.
Prologue Select yes in response to Ari.
When asked by Ari to deploy a
probe, select startup, diagnostics, and deploy. As the
freighter is approached, select analysis to identify it. To open the
door, select the blue patch to the upper-right of the door. Select floodlight
when asked. Move around until asked to grab the object by Ari. Select grapple-arm
to grab it, then select analysis when asked.
Select yes when asked to
go to Mizar by Zack.
Daedalus Immediately after the crash, select analysis to see the Artemis
power system.
Puzzle (each cell is
represented by a 3x3 character square):
Select analysis when
asked to check the ship by Ari.
Deploy the probe by selecting startup,
diagnostics, and deploy.
Select floodlight when
asked by Ari.
To open the door, select any
color in the visible spectrum.
Red Hall: Crew Quarters Your character will travel across a long hallway, through a chamber, and
finally through a partially open door into the far side of the crew
quarters. Return to the side with the door. Rotate right to face the second
column of triads. Select the lower triad, then the upper-left hole.
When the Krinn attacks, kill it
with the laser. Select grapple-arm to pick up the orb. Your character
may first have to exit and re-enter the hole in order to obtain the orb.
Exit the crew quarters.
Yellow Hall: Engine Room Select analysis on the door, and translate the data as
"246135". Select the yellow light to open the door.
Puzzle: refer to the outer
rotation hexes as A (top-right) clockwise to F (top-left).
1. BB CCC DDDD EEEEE
2. BB CCCC D EEE FFFFF
3. B CC DDD EEEE FFFFF
Select the violet light at the
console to open the window.
Sundial puzzle: refer to the
circles as 1 (lower-left) clockwise to 6 (lower-right).
1 3 5 6 2 2 6 6
Fight the Krinn, being careful
not to hit Zack or Ari. When the window blows, select the violet light to
close the shutters. Your character will be injured. Select analysis.
Probe logic circuit puzzle:
refer to the switches as 1 (top-right) clockwise to 9
(top-left). The switch with red and blue lights at the bottom is switch 5.
3 4 1 2 6 1 4 1 2 9 2 4 1 2 5 1 2
Or, by switch color:
G Y R B BY R Y R B RY B Y R
B RB R R
Blue Hall: Hologram Chamber Select analysis at the door and translate the data as
"362514". Select the blue light to open. A puzzle must be solved
before entry.
To rescue Zack when he falls,
select thrust when the indicator hits bottom, repeating until the top
is reached.
When facing the statue, select
blue for the orbit puzzle. Four of the planets are directly movable. The
fifth planet must be moved over the sun.
Move to face the statue and
select send to transmit the "362514" code and get the orb.
Orange Hall: Sick Bay Select analysis at the door and translate the data as
"415263". Select the orange light to open.
Puzzle: freeze the shapes into
matching profiles.
Label the figures: Pair them as:
B H
F A,L: "C" shape
C I B,F: Large square
A L C,I: Small square
D J D,J: 3/4 circle (mirror images, not exact)
G E,G: Half-circle with slot in top
E K H,K: "O" shape
In the sick bay, turn right
from the door until your character just passes the first table. Beyond it,
on the floor, is an orb dispenser that can be approached. Select send
to transmit the "415263" code, and the an orb will be revealed
near the dispenser. Select grapple-arm to pick up the orb and give it
to Zack.
Turn left from the door, until
your character passes the other table. A control device that may be
approached is located above and just past the table. To operate it, select
red, blue, violet, orange, and violet. It will sever the hand of an alien,
that cannot be used at this point.
Green Hall: Farm Select analysis at the door and translate the data as
"531642". Select green to open. A puzzle must be solved before
entry.
At the long corridor, as your
character is facing the black opening, turn around and go forward (the
correct spot is difficult to find). Another orb dispenser will be
discovered. Select send to transmit the "531642" code.
Select grapple-arm to get the orb.
Turn around and approach the
black opening. The following sequence is a maze The maze is random at points
and not entirely physical. It contains long and winding tunnels that change
level. The solution is as follows:
Forward (your character will
enter the maze)
Select floodlight (the maze will be visible)
Forward
Forward
Rotate Left and move Forward.
Forward (the maze will pass an incline)
Rotate Left and move Forward
Rotate Left and move Forward
Rotate Left and move Forward
Rotate Right and move Forward
Forward (your character will exit the maze)
Violet Hall: Library Select analysis at the door and translate the data as
"654321". Select the violet light to open. A puzzle must be solved
before entry. This is really a game. Form a closed path of four or longer
before the computer does.
Approach the panels. Each panel
will display two pictures. Select various colors to make the pictures
appear. Select analysis on each picture to capture the data.
Ari will set off a collapsing
force field. Select send to transmit the "654321" code to shut it
off.
Finale Note: The red door (marked with a vertical line) may be skipped if the
orb from the crew quarters has already been obtained. The database will be
full and the door cannot be analyzed. Select the red light to open the door.
A puzzle must be solved before entry. Refer to the Red Hall section for
information about retrieving the orb.
Return to the central hub. Go
to the yellow door, (marked with an X) and select the yellow light to open
it. Go through the next door and turn left. Go through the door, and turn
around. Just to the left of the door is another orb dispenser. Select send
to transmit the "246135" code. Select grapple-arm to get the orb.
Return to the hub. The orbs will be inserted into the device.
Go to the orange door (marked
with a symbol that resembles a "W"), and select the orange light
to open it. Go through the next door into the medical center. Approach the
hand that was severed earlier and select grapple-arm. Return to the hub.
Zack will throw the hand away.
Look on the floor and select grapple-arm to obtain it again.
After the elevator ride, a live
alien will appear. When asked by Ari to talk to it, select send to transmit
the orange green yellow code that was obtained from one of the panels.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: