Cheat
mode: Note: This procedure involves editing a game file; create a
backup copy of the file before proceeding. Use a text editor to edit the
"dx2ui.ini" file in the game folder. Change the files so it
contains the following lines.
This places the debug menu in
the lower right of the screen, slightly faded, at all times. To use it,
press [Esc] to pause game play. You can now use the mouse to click on
the HUD. Use the mouse to click the cheats or options you wish to select
from the debug menu, then press [Esc] again to resume the game.
Confirmation of cheats such as "Infinite Energy", "Adding
Biomods", "Installing weapon mods", etc. will be made through
in-game messages. Note: Use [Backspace] to return to previous
branches on the cheat tree. There are more advanced customizations that can
be done by editing the "dx2menu.ini:. You can edit the "[Cheat
Codes...]" section, taking care to maintain the "{" and
"}" formatting. This allows you to remove the cheats you do not
use to cut down on the length of the debug menu that is displayed. To remove
this debug menu, restore your backup of that file.
Invincibility: Note: This procedure involves editing a game file; create a
backup copy of the file before proceeding. Use a text editor to edit the
"user.ini" file in the "system" folder in the game
directory. Replace the numeric values in the following lines with
"0.0". Note: You may first need to right click on the file and
uncheck "Read-Only" before editing. Right click the file again and
re-check the "Read-Only" after making the changes.
; Player Damage multiplier -
damage player takes from AIs
Difficulty_Player_Damage_Easy__d=1.0
Difficulty_Player_Damage_Normal__d=1.0
Difficulty_Player_Damage_Hard__d=1.25
Difficulty_Player_Damage_Real__d=1.75
Easy
kills: Note: This procedure involves editing a game file; create a
backup copy of the file before proceeding. Use a text editor to edit the
"default.ini" file in the "system" folder in the game
directory. Note: You may first need to right click on the file and uncheck
"Read-Only" before editing. Right click the file again and
re-check the "Read-Only" after making the changes. Replace this
line:
[Difficulty]
; AI Damage multiplier - damage AIs take from player
Difficulty_AI_Damage_Easy__d=1.25
Difficulty_AI_Damage_Normal__d=1.0
Difficulty_AI_Damage_Hard__d=0.75
Difficulty_AI_Damage_Real__d=1.5
With the following:
[Difficulty]
; AI Damage multiplier - damage AIs take from player
Difficulty_AI_Damage_Easy__d=4.25
Difficulty_AI_Damage_Normal__d=4.0
Difficulty_AI_Damage_Hard__d=4.75
Difficulty_AI_Damage_Real__d=4.5
Difficulty_AI_Damage_Real__d=4.5
Invincibility
(demo version): Note: This procedure involves editing a game file; create a
backup copy of the file before proceeding. Use a text editor to edit the
"default" file in the "/deus ex invisible war
demo/system/" folder. Replace the numeric values in the following lines
with "0.0".
; Player Damage multiplier -
damage player takes from AIs
Difficulty_Player_Damage_Easy__d=1.0
Difficulty_Player_Damage_Normal__d=1.0
Difficulty_Player_Damage_Hard__d=1.25
Difficulty_Player_Damage_Real__d=1.75
Easy
kills (demo version): Note: This procedure involves editing a game file; create a
backup copy of the file before proceeding. Use a text editor to edit the
"default" file in the "/deus ex invisible war
demo/system/" folder.
Replace this line
[Difficulty]
; AI Damage multiplier - damage AIs take from player
Difficulty_AI_Damage_Easy__d=1.25
Difficulty_AI_Damage_Normal__d=1.0
Difficulty_AI_Damage_Hard__d=0.75
Difficulty_AI_Damage_Real__d=1.5
With the following.
[Difficulty]
; AI Damage multiplier - damage AIs take from player
Difficulty_AI_Damage_Easy__d=4.25
Difficulty_AI_Damage_Normal__d=4.0
Difficulty_AI_Damage_Hard__d=4.75
Difficulty_AI_Damage_Real__d=4.5
Party
mission: Go to the underground UNATCO ruins on Liberty Island. Take the
U.N. flag from near the beginning of the ruins and find your way to to James
Manderley's office from the first Deus Ex. Hold the flag while
flushing the toilet inside the bathroom to play the programmer's party
mission.
Hint:
Antarctica: Alien After you destroy the military bot, go into the encampment. You
will find a trapped alien. Let him out by using a Multitool and tell him to
guard. Do not let the Greasel out or he will attack you.
Hint:
Cairo: Finding the two missing schoolgirls: Go to the Tarsus academy when you are in Cairo for the first
time. Work your way in and you will find a guard who wants you to kill a
Greasel. Accept his offer and kill the Greasel. In that room you can also
find a Biomod Canister. There is a vent at the other end of the room. Crawl
in and make your way through. You will reach a room with the two girls, and
they can give you informnation.
Hint:
Lower Seattle Slums: Trash multitool: When you are past the clean up the spill at the incinerator,
travel to the Lower Seattle Slums. Open the first trash dumpster to find a
multitool. It is very difficult, but not impossible, to get back out.
Hint:
Seattle: Entering apartments: In the Emerald Suites in Seattle, there are several ways to enter
the penthouse, Dr. Nassif's apartment, and apartment 2226 in which the
lawyer who the owner of Club Vox asks you to kill, lives. If you have
several Multitools, use them to disable the power in the elevator shaft.
From there you can access a vent shaft that leads to the Minister Of
Culture's penthouse. At the end of the hall (not the penthouse), you can
find a Multitool under the staircase. Use it to disable the power to the
alarms of apartment 2226 and you can break the glass sunroof to gain entry.
You can also use the Glass Destabilizer and save your Multitool. However, be
sure to have an EMP or Scrambler Grenade for a Security Bot on the roof.
Elsewhere in the suites is an easy to find vent shaft that leads into Dr.
Nassif's apartment.
Hint:
Defeating military bots: Pick up the Mag Rail at Mako Ballisics. When you encounter a
military bot, instead of using EMP Grenades, use the secondary fire option
for the Mag Rail. This can also be used on other machines that require an
EMP attack to be destroyed.
Hint:
Free Biocanister: Find the mutant and get a sample before bartering with the Omar
in Seattle to get a 50% discount and a free Black Market Biocanister. It is
in the basement of Club Vox in Upper Seattle.
Hint:
Assassin Pistol: This is a pistol with a zoom function instead of a flashlight,
and also seems to be more powerful. It is a good substitute for a sniper
rifle. It is inside the Nine Worlds Tavern in Trier Germany. Once inside,
there is a part where you will see stairs that lead up to a closed door and
down into a bar. Go up, pick the lock, and enter. You will meet the Omar
here if you can find their contact. In one of the corners under some junk
(you must throw it around as it hides the stash), you will find the weapon
along with some other assorted items.
Hint:
Dragon Tooth Sword: This is an energy sword that hurts very much. Go inside JC's
sanctuary. It is on top of a bookshelf when you enter the first remembered
area (Maggie Chow's apartment, Hong Kong, from the first game).
Hint:
Explosive crates: Use explosive crates whenever you can to blow up cameras, beams,
turrets and almost anything else that gets in your way.
Hint:
Hellfire Boltcaster: This is a boltcaster that makes enemies burst into flames instead
of being knocked out. Its inside the Nassif greenhouse and is slightly
difficult to get. Go through the warehouse and into the office, then make a
left in the hall (away from hydroponics control). Then, save the game when
you get to the balcony save (so you do not have to run all the way around).
Carefully jump to the beams sticking out on the other side of the rail.
Then, jump to the ledge to your right. It is small, but you can stand on it.
Use the outcropping window as a foothold to jump up onto the balcony above
you, then go through the vent shaft. In this room you will find the weapon
in the corner amidst some junk.
There is a hidden Boltcaster in
the Tarsus Academy in Seattle. Go to your room and Billie will tell you to
look up at the ceiling. It will disappear. Then, jump and climb up onto the
ledge above the counter. Jump to the other side and you will find a
Boltcaster.
Hint:
Medkits: After returning to Cairo for the second time, go downstairs in
the mosque and talk to a doctor. He will tell you about the Templar and a
military bot controlling the mosque. Dispose of the bot and the Templar then
return to him. He will give you a Medkit as a reward. However, if your
inventory is full, he will drop the Medkit on the floor. When talking with
him again, he will try to give you another Medkit, and again drop it on the
floor. This can be done as many times as desired to get an unlimited supply
of Medkits. Just make sure your inventory is full before talking to him
about the reward.
Hint:
Proximity mines: You can use the alternate fire of the proximity mines to set a
timer. This is also useful for blowing up beams and turrets that are not
triggered regularly.
Hint:
Red Greasel Hunter: This is a pistol with a red flashlight. In Lower Seattle, you can
find this under the sewer grate in front of the Greasel Pit Bar. It is lying
near or under an Omar corpse. Watch out; you will have to kill two Karkians
to get it. If you do not like close encounters, once they start chasing you,
climb out and drop a concussion grenade on them.
Hint:
Toxic gas: Shoot cylinders that contain toxic gas to fill a the room and
kill anyone within the blast radius. Also, if you have the strength
modification you can pick up these cylinders and throw them into a desired
room. This is a good way to kill guards without being seen.
Hint:
Toxin Blade: This is a knife that does excellent damage and stuns your
opponents with the first hit. In Upper Seattle within the Emerald Suites
building, you can find the Toxin Blade. It is in the apartment next to Dr.
Nassif's under the pillow on the bed. There is one hostile in the apartment.
Hint:
Widowmaker: This is a SMG that fires Spider bots instead of flash grenades at
the expense of an entire ammo clip. It can be found in the Cairo Archology
on your second visit. From floor 107, near the Templar recruiting booth and
Tarsus academy, go down the ramp into the maintenance area. Make a left and
look on the right wall for an opening. Crawl in, make a left, then look left
for another opening. Push the junk out of your way and enter the little
hiding place. It is near a corpse.
Hint:
Free Pilot: You will need some Multitools and the Neural Interface Biomod to
do this trick. In Lower Seattle, there is a bar called the Greasel Pit. Look
around until you find an empty room with a Holocomm inside. A girl named Ava
Johnson will start talking to you, saying that the WTO is holding her
captive. She wants you to help her escape. Go to the WTO Air Terminal and to
that elevator that two guards are standing by (you will have the keycode by
now). Wait until the bot is not looking then move straight up the stairs. Go
all the way down the walkway. To your right is a building guarded by a
camera. Sneak past the camera and unlock the door with a Multitool. Go in,
hack the security computer, turn off the turret, then sneak back up the
walkway. To the left there is a bot guarding another building. When it is
facing away from you, drop down and crouch behind the boxes or the turret.
Wait for the correct moment to make a dash for the door. Once inside,
deactivate the second turret, but do not leave just yet. There is a vent in
the room that you can use a Multitool on. Hop in, move to the right, and get
the other Multitool. Then, go back and head up the vent. You can turn on the
Pilot Beacon from inside this room. Head back down the vent. There are now
more guards outside looking for you. It is slightly difficult to get to the
helipad from here, Try waiting until the bot is not looking and make a mad
dash for it. Once you talk to Ava, she will give you free transportation for
the rest of the game. It is difficult to do this, but is well worth it as
you will have a lot more money to spend on other things. Note: If you are
working for the WTO they will get mad at you for doing this, but will let it
slide.
Hint:
Emerald Suites Penthouse: At the Greasel Pit bar in Lower Seattle, you can talk to the man
who owns the penthouse at Emerald Suites. Talk to him and agree to be his
"chamber boy". He will give you the key. He warns you to stay in
the kitchen "or the bot will take offense". However, it is just a
spider bot and can be taken out easily. From there, you can hack the
security terminal to turn off the laser grid, then go upstairs and hack
another to open his vault. From in there, you can find all sorts of items ,
including an Energy Blade and the evidence the WTO wants you to find for a
secondary mission.
Hint:
Omar contact In Germany: In Trier, Germany instead of wasting your "precious"
multitools to find the Assassin Pistol, go to the Coffee Shop near the Nine
Worlds Tavern. Inside you will find a black man in a suit, in the left
corner near the snacks and drinks. Talk to him and you will find out he is
David Kurzac, the arms dealer. He will give you access to the door of the
Nine Worlds Tavern to make trade with the Omar and/or find the Assassin
Pistol.
Hint:
Beating most security systems: This trick involves a Baton and the Black Market "EMP
Burst" biomod. Strength also does not hurt, but try not to max it out.
Thermal Masking is a definite bonus. Cameras and turrets can be disabled by
pummeling them with the EMP enhancement doubled with the Baton, thus
disabling it without the risk of destroying it (and taking damage and
alerting guards with the noise). Also, lasers can be disabled without the
use of multi-tools by striking the small diamond on the wall from which each
beam emanates. Gas (green) lasers do not hurt you, but release gas in the
surrounding area. However, by destroying the "Gas Release Panels"
that can be found nearby with grenades or other explosions, you disable the
danger altogether. Further manipulation is possible with the "Neural
Interface" biomod.
Hint:
Save health and energy: Using the Active Black Market Biomod that allows you to control
an EMP Armed Spybot next to an Engineering Bot that refills your
Bioelectricity. This allows you to have an infinite range. You can destroy
all electrical equipment and bots in the vicinity without having to use
energy cells or risk health.
Hint:
Assassinate Mag Rail Scientist and get weapon: You may want to have quite a bit of ammunition for this, as the
scientist is remarkably difficult to kill. The fastest melee way is to club
him down, then finish with knife. When traveling down corridor to lab
entrance before or after talking to the gun tech, get one of the boxes in
the hall. Do not to threaten him and he will unlock the control lock.
However, before you press the button (but after he enters the room), place
the box in the way of the door so that it cannot close. Press the
"Containment Release" button, but do not take the rifle yet.
First, take care of the security bot, either by way of neural interfacing
the panel on the wall or EMP grenade, then the guard. Carefully crouch and
mount the box. Walk up the stairs, making sure not to move the box out of
the door's path, as you will not be able to get out. Once at the control
room, attack the scientist, and be praised by the order. Next, clear the
same treacherous doorway to claim your prize from the WTO. By doing this,
you will be reprimanded by Chen, but you will still be able to claim your
rewards from both factions: A Legal Biomod can from Billie in the order
Mosque in Cairo, and an additional helpful item from Sparks upon reaching
her in the Tarsus school above in Arcology.
Hint:
Getting items: When in any area, check dumpsters and look behind small boxes or
items for multitools, food, guns, ammo, etc.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: