Hint:
Harkonnen: Easy win against the CPU: Build four or more Harkonnen Devastators and for to eight
Advanced Carryalls. You may need to build more then 4 when fist attempting
this trick -- for beginners start with eight to twelve. Number the
Devastators group "1" and each Carryall a number after that (such
as 2, 3, 4, 5, 6, 7, 8, 9). Collect all your Devastators and then Transport
them to best location in the enemy's base. If they do not have a weak point,
you can attack by way of the front door or make a suicide run for the
Construction Yard and Factory. If you take the front door approach, just
keep your team close, and concentrate firepower on one unit at a time.
Remember to take out Laser Tanks and missile-type enemies first. You may go
full force, but the CPU is dumb and will send all units to attack -- do not
worry, they will be slapped down with ease. If you take the suicide
approach, just go for the Construction Yard and then the Factory. Better
yet, if the Refineries are close to each other, take them both out and the
CPU will sell all structures 90% of the time. Then, all you have to deal
with is the last of their units.
Hint:
Harkonnen: All House units: Capture a Construction Yard of a different House. Make sure you
have a Advanced Carryall near and select the Construction Yard. Then, select
somewhere else on the map. The Construction Yard will undeploy and turn back
into an MCV. At this point you can grab it with the Advanced Carryall and
take it back to your base, where you can then redeploy it and build the
entire army of your enemy. In this manner you can have every unit (except
SubHouse) in one game. With this flexibility you can have the ultimate army.
Hint:
Harkonnen: Steal Harvesters: Get some Advanced Carryalls and you can steal the enemy's
Harvesters. Make sure you do not go too close to your own forces. If you do,
then your own Carryall may be damaged or destroyed as your own units try to
kill the Harvester. In this way you can keep them out of the game without
alerting the enemy that a unit has been lost (if playing human player). The
CPU may or may not make a new one, and in this way you can slow them down.
This trick also works for stealing any other unit, however it is dangerous
because it wont pick the unit up immediately. It takes a few seconds to
become airborne, and while on the ground any weak unit can take a pot shot
at you.
Hint:
Harkonnen: Attacking enemy bases: When you attack an enemy base with Harkonnen use Gunships if
possible. They are very powerful.
Hint:
Atredes: Stopping sieges with Minitowers: The Atredes Minitower unit (huge four-turreted mech) is extremely
powerful. Use the following trick to stop the AI's siege with those
Minitowers. Get several cheap AA units and an Advanced Carryall unit to pick
up the Minitowers, which the AI never escorts. Place them carefully near the
AA troops. That will keep the troops from hitting your Advanced Carryall.
The Minitower will not be able to fire. This works best for the Ordos. If
your Carryall is hit, then it will repair itself.
Hint:
Sardukar: Using the Sardukar Elite against enemy shielded units: Their laser guns will interact with the shields and blow up both
the shielded unit and the Sardukar Elite unit.
Hint-
Extra resources: If you are running low on money, send a few units to search for
wrecked vehicles such as Sandcrawlers, Harvesters, and Dune Buggies. Have
your units destroy these. Each one you destroy will drop a crate that is
worth $2000.
Hint:
Destroying powerful enemy units: The CPU always has something powerful available. The CPU usually
sends at least eight to ten powerful units at a time. It is important to
keep the way enemy units get into your base blocked. To do so, either block
it with many infantry, a decent amount of vehicles, or a decent amount of
both. Note: Do not use these units to invade enemy territory -- make a
certain area where you put those units.
Hint:
Attacking bases: When attacking any base, destroy the Construction Yard, then
destroy the Refinery. That will take out their money supply and there units.
They cannot rebuild the two buildings because they are co-joined. If you
destroy the Construction Yard. the Factory will make a MCV that can rebuild
it. If you destroy the Factory first, then the Construction Yard can make
another one -- however, if they have a hanger destroy that as well.
When you launch an attack on an
enemy base, regardless of your House or what forces you use, destroy (or
take over with Engineers) any enemy Turrets. It will now be easy to attack
the rest of the base. In your next attack, destroy (or take over) any
Construction Yards, MCVs, Factories, or Starports. This way, the buildings
that you destroy will be impossible for the enemy to rebuild. Because you
destroy the Starport and Factory, MCVs can no longer be produced. Without
MCVs or Construction Yards, no buildings can be built. An additional bonus
to this is that no more Tanks can be produced. If you can, after doing these
things, you should destroy the Barracks. You should now concentrate on
destroying the rest of the base. As the Harkonnen, you can send Defense
Platforms to the enemy base to attack any remaining troops. This seems odd,
but works well. With any House, you can take any Tank capable of running
over Infantry to destroy the rest of the base.
Hint:
Leeches: When you pick up any enemy Tank with an Advanced Carryall, drop
it next to Tleixau Leeches in your base. You will get a free Leech and you
will not have to worry about the Leeches dying because your other forces
will attack the enemy Tank.
Leech enemy harvesters, but do
not destroy the Harvesters. You will find out where the enemy base is
located, and if you are lucky, enemy units will be leeched.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: