Escape Rosecliff Island has
25 unique scenes. There are 3 modes in the game, "Escape Rosecliff
Island", "Unlimited Seek and Find." and a "Mystery
Bonus Game", which we will not spoil the surprise by telling you
what it is.
You can choose to play this
game with a timer or you can play in Relaxed Mode which means that you
do not have to worry about playing against the clock.
"Unlimited Seek and
Find" means that you can find every single item in a particular
scene. You can only unlock this mode once you've found all the locks
that are hidden in the scenes.
The levels are timed but in
my opinion they do give a generous amount of time in which to play the
levels.
The game is pretty lenient
when it comes to incorrect clicking, it is only when you click very
quickly that you will be penalized some points.
Hints are available in the
game and they take time to replenish, about a minute or so. If you're
stuck trying to find an item you can click on the hint button and you
will be able to find one of the items from your list. The item will be
highlighted on the list on the left and also in the scene.
Using hints will deduct
7,500 points from your total points, use them sparingly. Always try and
leave your hints for when you absolutely cannot find an item.
If you do not want to wait
for your hints to replenish you can go to the options menu and select
the "Unlimited Hints" option. The hints will always be
available but they will still cost you 7,500 points each time you use
it.
You will earn a Perfect
Investigation Bonus (25,000 points) when you find all the items from a
level without using a hint.
Hints can only be used for
the seek and find portion of the game. It is disabled when it comes to
playing the mini games.
LOCKS
Each unique location has 2
locks that you need to find. Once you find first 25 locks you will
unlock a bonus mystery game. Once you find all 50 locks you unlock
the Unlimited Seek & Find Mode in which you can search all the
available items in each scene of the game.
For each lock that you find
you will receive an additional 10,000 points. Once you find all 50 locks
you will find get an additional 100,000 points.
The locks will not be on
your list of things to find but you can look in the lower left corner to
see how many you have to find for that scene.
There are 2 tiny locks in
the lower left corner. If the lock icons are blacked out it means that
you still need to find locks in that scene.
If the locks are on there
then you've already found and there is no need to look anymore. Once you
find a lock it will not appear again once you revisit the same location.
MEMORY MINI-GAME
Your goal in this game is
to click on the tiles so you can see what is behind them. Click on 2
matching tiles and you will eliminate them from the puzzle. Eliminate
all the tiles to win the game.
There are 2 types of items
that you must match. For example, you can match identical items, like
irons, anchors etc. You can also match items that have something in
common, like 2 different types of balls, stamps that have different
colors etc. In order to see what kind of items you are matching, look on
the left side of the page. You will have an exam
CIRCLE PUZZLE-MINI GAME
In one of the games you
must click to rotate the tiles to make it look like the picture on the
left. Once a row is completed the pieces on that row will automatically
lock into place.
Once 1 row is completed,
any 2 adjacent pieces that are placed correctly will lock into place
without the row having to be completed.
The instructions say that
you can right click to rotate the pieces but you can also left click
them in order to rotate them.
WORD SEARCH-MINI GAME
Look at the list of items
on the left and find them on the puzzle.
As you find the words,
click on them and drag the mouse to highlight the letters in the correct
order. Words can be backwards, horizontal, vertical or diagonal.
If you're stuck looking for
a word, just start with the first letter of the word and go row by row
until you find it.
MATCH 3-MINI GAME
All you have to do is match
3 or more like items in order to eliminate a row.
The matches can be made
horizontally or vertically. The goal is to turn all the tiles that are
underneath blue. Once all the tiles are blue you will be able to
complete the level.
You cannot use hints in
this game.
CLUES DISGUISED AS
RIDDLES
Throughout the game you
will have to find items in the scene by deciphering a small riddle
instead of the game giving you the actual name of what you need to look
for in the game. For example, a "delicate dancer" refers to a
ballerina or "wall walking" which refers to a footprint on the
wall.
We've compiled a list
of those riddles below. This is not a complete list, just the ones that
we found while playing the game which we thought were relevant.
10 For a Strike-Bowling Pin
100 Legs-Centipede
A Bird's Insulation-Feather
A Returning Toy-Boomerang
Ancient Calculator-Abacus
Archer's Tools-Bow
Aquatic Horse-Seahorse
Aquatic Star-Starfish
Baker's Tool-Rolling Pin,
Bamboo Eater-Panda
Baseball's Enemy-Baseball
Bat
Be Careful of Tractors-A
Yellow Traffic Sign with a tractor on it.
Blacksmith's Tool-Anvil
Brightens Lips-Lipstick
Chased by Cats-Squirrel
COFFEE Reminder-Sticky note
with the words "Coffee Break" written on it.
Collects Nuts-Squirrel
Cone for Pouring-Funnel
Cuts Paper-Scissors
Delicate Dancer-Ballerina
Double 4-Domino with 8
dots.
Elevates Car-Jack
Expensive Gem-Diamond
Extinct Animal-Dinosaur
Fancy Tie-Bowtie
Falling ASLEEP-The word
ASLEEP going vertically
Fears Bowling Balls-Bowling
Pin
Fisherman's Tool-Hook
Future
Butterfly-Caterpillar
Guacamole
Ingredient-Avocado
Hangs Clothes-Clothespin
Has 9 lives-Cat
Holds Golf Balls-Golf Tee
Informal Hello
Horse's footwear-Horseshoe
Judge's Tool-Gavel
Keeps Rain Off-Umbrella
Knight's Defense-Shield
Make a Wish-Wishbone
Makes Tea-Teabag
Measures
Temperature-Thermometer
Measures Weight-Scale
Mercury Rising-Thermometer
Mythical Creature-Unicorn
Newton's Aid-Apple
North Pole Tenant-Santa
Claus
Nut Gatherer-Squirrel
Plumber's Aid-Plunger
Prickly Plant-Cactus
Projects Voices-Microphone
Protects Your Brain-Skull
Rhymes with JADE-SPADE
Royal Headwear-Crown
Says Ribbit-Frog
Ship's Brake-Anchor
Ship's Power-Propeller
Slower Than 50-Sign with
"Speed Limit 45"
Strike for Fire-Match
String Instrument-Guitar,
Harp
Teeth Cleaner-Toothbrush
Thumb Protector-Thimble
Thread Me-Needle
Trunk Owner-Elephant
Twisted Dough-Pretzel
Unlucky Ball-Billiard Ball
with the number "13"
Wall Walking-Footprint on
the wall.
Web Spinner-Spider
Wood Splitter-Axe
LOCATIONS OF THE LOCKS
This section will give you
the location of all the locks in the scenes. There are 2 locks per
unique scene.
ATTIC-PLACE LICENSE #
LOCK 1-Top right side, on
the ceiling.
LOCK 2-left side, on the
bookshelf.
Place License #-Take the
plate "GE 1205" and place them on the license plate frame that
is in the lower right side.
Knight's
Defense-Shield-Lower left side.
BATHROOM-CHEESE TO TRAP
LOCK 1-On the window.
LOCK 2-Lower center, on the
floor, behind the tub.
Cheese to Trap-Grab the
piece of cheese that is in the lower left side, under the sink. Place it
on the mouse trap that is in the lower right side of the scene, behind
the tub.
BOAT HOUSE
LOCK 1-Top left side, in
the widow.
LOCK 2-Lower right side, on
the ground, close to the shed.
Place the Missing
"F"-Grab the letter "F" that is on the side of the
shed and place it on top of the shed. You will then be able to form the
word :"ROSECLIFF" on the front of the shed.
Ship's Power-Propeller
Measures
Temperature-Thermometer
BOAT WRECK-CAP THE
THERMOS
LOCK 1-Top left side.
LOCK 2-Lower center, behind
the large tree trunk that is in the center of the scene.
Cap the Thermos-The silver
cap is in the lower right side of the ground. Place it on the thermos
that is in the top left side.
2 Telescope Parts-Top left
corner and the tripod is in the top center of the scene.
Great White Teeth-Shark
Teeth, top right side.
BOOKSHELF-PLACE
PROPELLER
LOCK 1-The word
"LOCK'' is written on the spine of the beige book that is located
on the lower shelf, in the center.
LOCK 2-Top left corner.
Place the Propeller-The
propeller is in the lower left side. Place it on the airplane that is on
the right side of the shelf.
c drawing on the lower
right side.
Rhymes with "HONEY''-
The word "MONEY" that is written on the spine of the gray book
that is on the middle shelf.
CAMPFIRE-PLACE HERS
WITH HIS
LOCK 1-The word
"LOCK'' is carved on the side of the tree, right side.
LOCK 2-On the right side,
on the ground, upper part.
Place Hers With His-Grab
the female symbol that is on the side of the house and place it with the
male symbol that is carved on the tree that is on the right.
Chased by Cats-Squirrel,
lower center of the scene.
CAVE-PLACE BIRD'S EGG
LOCK 1-Top right side, on
the wall, next to the pinecone.
LOCK 2-Lower right side,
the word "LOCK" is carved on the side of the boat.
Place Bird's Egg-Grab the
egg that is on the lower left side of the ground and place it on the
nest that is on the lower right side of the scene.
Falling Asleep-The word
"ASLEEP" is written vertically on the lower right edge of the
scene.
CELLAR-MISSING ACE
LOCK 1-Top left side in the
upper window.
LOCK 2-Lower left side, at
the base of the entrance of the cellar.
Missing Ace-Grab the Ace
card that is on the right side of the wall and place it with the other
Aces that are in the upper left corner.
DINING ROOM-PLACE THE
PENDELUM
LOCK 1-Top left side of the
scene.
LOCK 2-Lower center, behind
the table, next to the open drawer.
Place the Pendelum-The
pendelum is on the left side, on top of the cabinet. Place it on the
clock that is on the top right side of the scene.
Needs Ice Cream-Ice cream
cone that is on the table.
A Red HERRING-The word
"HERRING" that is written in red on the front of the piano,
right side.
Baker's Tool-Rolling Pin,
on the left side, on the cabinet.
Steers Ship-Wheel, behind
the table, on the lower part of the cabinet.
DOLLHOUSE-PLACE THE
NOZZLE-2 PARTS OF THE JEWELRY BOX
LOCK 1-Top left corner,
carved on the wooden pole.
LOCK 2-Lower left side, on
the ground, next to the foot of the large doll.
Place the Nozzle-Grab the
nozzle that is on the right side of the roof and place it on the round
white bottle that is in the lower left side of the dollhouse.
2 jewelry box parts-One is
in the lower left side of the scene. The other one is on the right side
of the dollhouse, next to the bed.
Removes Lint-Lint Remover
that is on the lower right corner of the scene.
Holds Golf Balls-Golf Tee,
on the right side of the roof, next to the nozzle.
FIREPLACE-SOLVE THE
EQUATION
LOCK 1-Third shelf on the
cabinet.
LOCK 2-Lower right side of
the fireplace.
Solve the Equation-Grab the
number "10" that is on the lower side of the chair. Place it
at the end of the equation "4+6=" that is on the lower left
edge of the fireplace.
Keeps Rain Off-Umbrella,
lower right side of the scene.
Mercury Rising-Thermometer,
on the third shelf of the bookcase.
FOYER-PUT SARDINES IN
CAN
LOCK 1-Lower left side, on
the bottom part of the banisters.
LOCK 2-Right edge of the
scene. It is a drawing of a lock.
Put Sardines in Can-Grab
the sardines that are in the top right side of the scene and place them
on the open can that is in the lower right corner.
100 Legs-Centipede, lower
right side, on the edge of the chair.
Judge's Tool-Gavel, top
center of the scene, next to the picture.
FRONT PORCH-FRAME THE
PAINTING
LOCK 1-Lower right side, on
the tiny window.
LOCK 2-Lower left side, on
the window, under the "exit" sign.
Frame the Painting-Take the
picture that is in the top left side and place it on the frame that is
by the entrance of the house.
Unlocks Doors-Key
Royal Headwear-Crown, it is
on the lower left side, on the chair.
Weather
Predictor-Barometer, lower center, on the left side of the entrance.
GARAGE-TOAST THE BREAD
LOCK 1-The word
"LOCK" is written on one of the tires that are in the lower
right corner.
LOCK 2-Under the left
headlight of the car.
Toast the Bread-Grab the
piece of toast that is on the top right side of the back wall and place
it on the toaster that is on the lower left corner.
2 Axe Parts-The stick in
the lower right side. The head on the upper right side, next to the
tire.
Untangles Hair-Comb, inside
the tire that is on the lower right side.
Cuts Paper-Scissors, on the
side of the car.
Elevates Car-Jack, on the
grill of the car.
Has 9 lives-Cat-Far right
side of the scene.
GARDEN SHED-MOVE CUP TO
SAUCER
LOCK 1-Left side, outside
the door, in front of the statue.
LOCK 2-The word
"LOCK" is on the poster that has the bear on it, on the right
side of the cabinet.
Move Cup to Saucer-The cup
is outside door, place it o the saucer that is on the floor, not too far
from the door.
2 Belt Parts- One the table
that is on the left, there is one piece and the buckle is on the right
side of the cabinet.
Make a Wish-Wishbone that
is on the lower right side, behind the lawnmower.
Collects Nuts-Squirrel-On
top of the cabinet, right side.
GATE-PLACE MISSING
ARROW
LOCK 1-Top center of the
scene, next to the attic.
LOCK 2-The word
"LOCK" is written on the left side of the gate itself.
Place Missing Arrow-Grab
the arrow that is in the top center of the house and place it on sign
that is on the lower right side.
GAZEBO-PLACE SKULL WITH
BONES
LOCK 1-Top left corner of
the scene.
LOCK 2-The word
"LOCK" that is on the lower left side, under the bench.
Place Skull with Bones-Grab
the skull that is on the left side of the scene, and place it on the
sign that is on the lower right side, on the bench.
Measures Weight-Scale, left
side, on top of the bench.
GRANDFATHER CLOCK-BRING
AFRICA HOME
LOCK 1-In the center of the
clock.
LOCK 2-Lower right side.
Bring Africa Home-Grab the
drawing of Africa that is on the clock, next to the Roman Numeral
"II". Place it on the map that is on the left side of the
clock, next to the Roman Numeral "XI".
Pointing Down-An arrow that
is pointing downwards, it is on the lower right side of the clock.
Escargot Ingredient-Snail,
top right side of the clock.
Nut Gatherer-Squirrel,
lower left side of the clock.
KITCHEN-COVER THE STOCK
POT
LOCK 1-Right edge of the
scene.
LOCK 2-Lower left side of
the stove.
Cover the Stock Pot-Grab
the lid that is in the lower center of the floor and place it on the pot
that is on top of the stove.
Guacamole
Ingredient-Avocado, lower left side, on the table.
Fancy Tie-Bowtie, on the
lower part of the stove.
MECHANICAL ROOM-FIX THE
SOCKET
LOCK 1-Top left corner of
the scene.
LOCK 2-The word "LOCK'
is in the top left side of the scene, on the pipe.
Fix the Socket-Grab the
plug that is on the right side of the ground and place it on the socket
that is on the pole that is on the brown beam, left side.
No Smoking Allowed-No
smoking sign, on the furnace.
Shot from Guns-Bullet-Top
right side of the scene.
MUSIC ROOM-FIX PIANO
KEYS
LOCK 1-Lower left corner,
on the ground.
LOCK 2-Top left corner, on
the harp.
Fix Piano Keys-Take the
piano keys that are on the far left side of the scene and place it on
empty space that is on the piano.
ON/Off-Light Switch, on the
top left side of the wall.
Dog's Treat-Bone, lower
right, on the side of the piano bench.
Unlucky Ball-Billiard Ball
with the number "13"
READING ROOM-BALANCE
THE EGG
LOCK 1-Lower right side, in
the drawer of the small table.
LOCK 2-Lower center, on the
oval picture frame.
Balance the Egg-Take the
brown egg that is on the lower right corner of the scene, on the chair.
Place it on the egg holder that is on the round table.
Wall Walking-Footprint that
is on the wall, next to the oval frame.
9:30-The time on the clock
that is in the upper left side, on the framed picture.
Opens Locks-Key, in the top
right side of the scene.
STUDY-REPLACE MISSING 3
LOCK 1-Top right side, at
the end of the key.
LOCK 2-Lower left side, on
the ground, next to the question mark.
Replace Missing 3-Grab the
number "3" that is in the top right, on the white part of the
scene. Place it on the clock, in the spot that belongs to the number
"3"
SWIMMING POOL-PLACE THE
CABOOSE
LOCK 1-Top right side.
LOCK 2-In the center of the
scene, close to the vines.
Place the Caboose-It is on
the left side of the scene. Place it in the upper right corner with the
other pieces.
TREEHOUSE-PLACE TIRE
SWING
LOCK 1-On the door of the
treehouse.
LOCK 2-Lower right side,
the word "LOCK" is carved on the tree.
Place Tire Swing-Take the
tire that is on the lower right corner and place it on the rope that is
on the lower left corner.
9 Dots-Domino, on the right
log that is holding the treehouse up.
FINAL PUZZLE-FIND PARTS TO THE BOAT
In this puzzle you have to
find the necessary pieces that go on the boat.
Grab the 8 items from the
bottom of the page that match the drawings on the right side of the
page. Once you place an item in the right place it will blend into the
drawing.
Place all 8 pieces in the
right place to move on to the next section.
FINAL PUZZLE-REPAIR THE
BOAT
In this section you must
place the items that are at the bottom of the screen in the right place
on the boat.
Once all the pieces are in
place, put the gas can on the motor of the boat that is on the front of
the boat.
Click on the motor while
the gas can is attached and the gas can will disappear. Drag the motor
to the back of the boat and it will be attached to it.
FINAL PUZZLE-START THE
BOAT
To solve this puzzle, you
have to look at the markings that are carved on the boat. Each carving
has an arrow that is pointing in a certain direction.
Each dial has a particular
symbol on it as well. When you match the symbol with the carving,
you will know in which direction the dial needs to go in.
There is only one carving
that does not have a symbol on it and that is the number 3. However, if
you look around the boat you will see a heart with the number 3 next to
it. That will be the position for that dial.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: