Locations
to go on races to unlock arenas: Dizzy Race: Have a small open space above the tar pit. There's
located a small bridge that leads to the unlock spot. Tower Race: Take the obstacle way, and turn LEFT NOT RIGHT (or right
at the Mirrored mode) at the 2nd turn after the obstacles. But it have a
sharp corner going down before leading to the spot. Up Race: The spot for this race is very rookie. It's behind the 1st
vacuum toob! Expert Race: Take upside way on second double way, pass below the
bridge, and on the 2nd U turn, NOT continue. On the final square before
going down, go out the track, you'll be reaching the spot to unlock the
arena - Submitted by Giovani
More
hints: Odd Race: Its madness is getting you? Then there's the way to
complete: Go upside and down the ramp. Turn, pass the short bridge, go up
again, down the ramp, go up again and (Yikes!) you'll be on vertical! Drive
it through the vertical track and then down to the hole. Fall on it, and
when jumping off on the next, press up and destroy the tiny 8-ball. Go LEFT
to the spot and right to continue the track. Otherwise, go up the small ramp
and on any square going out the track leads to the spot via bridge. Backing
to the track, turn after the hole, ake the vertical way, go again normally
and down the hole. You'll be now tiny! Go to the end of the bridge, and take
the elevator down to the 8-ball.Then, go down and fall in the cane. You'll
be normal-size again. But there's 2 canes, and down the small bridge down.
Avoid the 'Pinball' balls popping out the toobs, and take the vertical way
to the exit.
Toob Race: It's located almost the end. After passing through the 5th
toob, go to the end DO NOT going down the ramp. On last turn, go out the
track downways. You'll be reaching the bridge to the spot.
Wobbly Race: Rookie. (Not much!) It's located after the Goal! But be
aware, any sections of the track TILTS.
Sky Race: On the frying turn, when you turn right to hide (or left on
Mirrored), go down instead of turn. You'll be falling on the spot.
Master Race: It's even trickier than Wobbly, When downing the
2-square down, have a 2-square bridge. Try taking it after sliding down and
you'll be reaching the spot.
Evenly on normal Hamsterball than on Gold version of Hamsterball (15 courses
version), I can't find it on Neon (It's dark), G lass( It's confusable) or
Impossible Race (It have a down with 1 square) easily.
Odd Race: After the tiny 8-ball, go up the small ramp and on 2nd-3rd square from Right to Left (or Left to right on Mirrored) you find the bridge that leads to the spot.
Toob Race: After going down through last toob, go TO THE END OF THE TRACK WITHOUT GOING DOWN. And on 2nd-3rd square after last turn, go out the track. Then, bridge-spot.
Wobbly Race: It's behind the Goal.
Sky Race: That stupid fryer... after turn going down, keep going down but turn a bit before downing. You will land on the target (spot) .
Master Race: It's trickier than Wobbly. After going down the 2-square downhill, there's the hard... try to get the bridge that leads to'nowhere'. That nowhere is TOTALLY WRONG. On the end lies the spot.
Intermediate: Use mousetraps (hamstertraps) to shoot ball to either side without the bridge. Anytimes you'll fall exactly on the Goal.
Dizzy Race: Dominate the dizzy downhill will save you much time.
Tower Race: I have a trick on the'purple thing'section. This way I may end the track easier.
Up Race: I have three tricks for this course, but one is easy and others hard. But if you are wanting to do and save your time, here are they:
1) On second vacuum, hold left (or right on Mirrored) arrow to cross the bridge that leads to 1st
cylinder. Save 2, 8 seconds.
2) Jump off the track when shoot by 1st cylinder. Press Up+Left arrows when being
shoot, and you will fly off the track, but you will dizzy not break when touching the ground. Save 3 seconds.
3) This also work with cylinderr: on second one, on the right end of the cylinder, when getting ready to shoot, hold Up+Left AND IGNORE THE 5 SECONDS TASTY. On the top, you'll fall on the little hills part dizzying. This take several tries but really work, save 4, 5-5 seconds.
Expert Race: You must dominate the starting downhill part and you'll check there on 5 seconds. Dominating the zigzag on Bonk (the Hammer) will make you check on the 1st fence on 8 seconds. And not falling when taking down way make you check on superwind on 12 seconds.
Odd Race: Have a trick to do on 1st vertical part that save your time much. You'll be reaching the hole in 12-13 seconds.
Toob Race: You should use light brakes on this course, and if you're lucker, take off way when downing the hole and down way when downing the 4th toob. Reaching it on 18. 0 or less help you much on Tournament than on Time Trials.
Wobbly Race: You must really use your brakes for this. When downing the cane founding the Go. arrow, press Down+Left arrows, but on 2nd platform, on the middle, press back quick or you'll fall and wreck (but not much strong) . You may reach 4th tilting part on 21 seconds. But the final is Extreme. . . Take left ramp to down, hang the fence LIGHT (doing heavy make it stuck a while when trying to release) and get ready to down and press against the ramp down. Keeping released or pressing to go fast will make you fall and wreck. Last obstacle to the Goal is a tilting zigzag. Be very careful to this..
Sky Race: You must match-up Equilibrate and Speed to run away the'fryer'. On 10 seconds, hide below a course section to stop frying. Will save you 3 seconds. And on the blue ball route, follow the path
cautionally and the blue ball hit you and you'll race as a rocket. MAYBE when on the turn, you'll do it and you not fall when turning. What lucky. It'll save you 3, 7 seconds.
Master Race: The 'almost tilted' downhills are very hard to dominate. But here's the secret to down right. Down and press Left (or Right on Mirrored) , second one down and press the arrows going out the track like you're going to fly out.
Example: On an up to left turn on that slope, press down.
At its end, try to do a perfect slalom. Cross the bridge, and take fastest way to down the hole to escape from Bonk. After downing the 2-square downhill, on its 2nd downhill, press back to avoid take tar or fall off. On last part, press Right+Up (lightly), hit the small wall to avoid falling or hitting the hamstertrap. Follow the path slowly to the Goal. But if you want to go fast avoid hitting final wall or you hit hamstertrap.
You should complete the tracks on Tournament mode on the times: Pipsqueak/Normal/Frenzied
Neon's
place to unlock arena:
I suspect that I found the Neon Race\'s unlock spot. You must have the Gold
Version of Hamsterball (that one with 15 courses), and before the 1st spiral
2-square downhill, you'll be seeing 2 fences. I THINK that between them
leads the bridge to the spot. I suspected this because I have a photo of
Neon Race on my computer and I seen that fences. Like Dizzy's spot, it's
going out between fences. Try it! - Submitted by
Giovani
More
tips: Intermediate Race: Almost on the Goal, you'll be seeing three hamstertraps. Hit on the middle the one on down far the bridge. Hit its bottom and you'll fly away. You MAY fly down, pass the gap and dizzy. Sometimes when you pass through the gap and fly through the track section that leads to the Goal, when you wreck, you'll reappear on that section. If done correctly (I mean the You may fly part), you can save time, advantaging your time on Tournament. Hint to the arena: Find a way to fool CPU's and push them into hamstertraps.
Dizzy Race: Try to perform a slalom on the tarbabies to avoid slow down, down one ramp, and try to slow a bit on the hill. Head the hole, down and you'll be defronting the slower part of the race... the Water
Wheel! Try to hit a 'wall' upside on the Wheel. If done correctly, you'll fall off passing through the Wheel by upside, going faster. And after the last cane, to prevent falling, hold Down+Right (Down+Left on Mirrored). Hint to the arena: Roll against the spinning platform to fool the CPU players till it slows.
Tower Race: Take dangerous way and go on the starting section hanging the little fence (when the 1st and 3rd
'wreckers' down, the 2nd go up. )and go fast enough to avoid the 2nd one going on you. Turn closely enough on 2nd turn after the
'wreckers' section. Try to not hit the small castle walls on 2nd turn, hit one only on 3rd turn to down the ramp. But down holding Down+Right (or Down+Left on
Mirrored) and jump. On Tournament mode, you'll score points jumping the gap. Hint to the arena: Roll next to a 'wrecker' and roll away when a CPU player is going to throw you to be wrecked.
Odd Race: When tiny, down the elevator, and take upside way. It can be almost impossible to see, but you don't need to sharp-turn. Taking upside way may fool the 8-ball, making it wreck. On Tournament mode, this make you score points. Hint to the arena: Hang on fences to avoid rolling off the arena hardly.
Neon Race: On starting section, you'll be passing through two ramps down. Turn a bit to the desired direction, and keep it to down the 2nd. On the flashing bridge, try to go the quickest as you can through the bridge. But perform slalom's through the little hills, they slow you down. By using your experience, down the 2-square downhill. (I couldn't explain much things because I couldn't see it full. The way I unlocked it is doing
nothing! I found it unlocked on Time Trials mode!)
Sky Race: On the Popping Toobs section, you must match-up Evasion and Intelligence. Here's any ways to pass through:
-If they do a square on the middle, turn any direction to avoid, including on the match-up Speed.
-If they all pop out, before this happens, try to set yourself in the squares. Then, use your speed to set out and continue.
-If they pop out on at least 3, try performing a slalom on them.
-If they make a square, try to be inside. When downing, roll out.
-If they make a barrier, carefully try passing through remaining space. Hint to the arena: Use barriers and squares to prevent falling.
Master Race: Be very careful on the rolling downhills, or you'll not pass it easily. Roll the page up for more hints for these downhills. Hint to the arena: Sometimes when you leap in a hole, you'll get stuck. It's an easy way to get points and to save time enough to end it.
- Submitted by Giovani
Unlock
spot for Neon Race:
Before the first of the three collapsing bridges at the end, turn southeast.
- Submitted by C.D.
Unlock
spot for Glass Race:
After the long tube, stop and go up the slippery path (north-east). - Submitted by C.D.
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