Hint:
Walkthrough: Open the door in the roof. Click on the "red dot"
object to turn it into the green arrow. Click on the small yellow arrow
beneath it to make the stickman walk right and fall through the hole. Then,
click on the green arrow to turn it back into red. Click on the crate the to
the right of the stick man to let out a grenade. Repeatedly click on the
little yellow arrow to make stickman throw the grenade up, which will then
be blasted forward by the red dot. The grenade will fly into the door on the
right side of the screen and blow it up. Then, click on the pink plank
sitting right on top of the crate (where the grenade came from) until it
falls off and makes a ramp. Click on the stickman to make him go through the
door you just blew up. Open the window to scare the blob down to the ground.
Next, look at the top left side
of the screen. Tilt the lamp and turn it on so that light shines on the
balls. Click on the crow, which will pick up a ball and fly across the
screen. here is where you need timing: Click on the first cloud as the crow
flies by to make it drop the ball on the antennae on the hill below. Now
click the blob to get it out of the way; it will go into the water.
Turn on the underground switch
to make the light underneath the steps turn on. Click the blue arrow
pointing right on the circular underground thing. This will make the
"wheel" on the steps rotate clockwise. Click on the stairs to make
it move to the right. Ring the doorbell to make stickman come out and climb
onto the roof.
Click the crow again to pick up
another ball, but this time click the second cloud as the crow passes by,
making it drop the ball into the catapult. Once you click a cloud three
times, it explodes on the third time. You have already clicked the first
cloud once, so click it again. You will need timing again at this point.
Click the first cloud for the third and final time to make it explode, then
click on the stickman at the catapult as soon as possible. He will launch
the ball, which will fly through the acid rain from the cloud and turn into
a fireball, which will then destroy the banner.
Click on the man on the top
floor of the castle on the left to make him fall to the lower floor. Timing
here is once again crucial: Click the door-thing underneath the
stained-glass window to make a fly and another stickman come out. Then, just
keep clicking on the fan in the wall (there is a faint arrow pointing to it)
to make the fly bug the other stickman. Once the fly passes through the fan,
click the stickman on the right to let him walk safely underneath the
suspended crate.
Next, click on the leftmost
stickman to make him fall again and so that he is next to the lever. All
levers should now have an accompanying stickman. Start with the bottom
stickman: Click on the arrow below him to switch it from left to right.
Then, click on stickman to make the water flow to the right. Then, click the
middle stickman to open the trapdoor. Finally, click the top stickman to
release the suspended crate.
Timing is needed here. A fish
will come out of the box and fall into the water. Once the fish hits below
stair level, click on the large underwater gate to let the fish flow by and
get caught by the fisherman. Turn off the water current by clicking on the
appropriate stickman. Then click the fisherman, who will eat the fish and
bounce up to the roof of the castle. Click on him when he is on top to light
the first torch.
Now for the second torch. Turn
on the water current again so that it flows to the right. Click on the red
dot to turn it into a green arrow again and click the small yellow button to
make the stickman at the catapult go inside on the right. Open the window to
make another blob come out. Click on the new blob to make it explode the
underwater mine. Turn off water current (this might not be needed, but just
in case). Click on the blue left arrow on the circular underground switch to
make the wheel on the stairs turn counter-clockwise. Click on the stairs to
move it next to the crate.
The last part requires more
timing. Ring the doorbell to let stickman out. Click the crate when he is
almost to the top of the stairs to make him fall into the crate. He will
bust out of the crate in a monster truck. Click on the underwater gate in
time to let the truck pass. Stickman will ditch the truck and climb into the
castle to light the second torch. You can now flip both underground switches
to activate the portal.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: