Hint:
Determining sub/ship/helo without vid: All unknown helicopters and subs are hostile. Any unknown ships
with unknown airborne craft departing it are hostile as well. this does not
apply for unknown ground targets unless the aircraft is hostile or a
missile.
Hint:
Carrier: Always keep your carrier loaded with planes. Alert 5 works well
with this. The planes go on deck but do not launch until the order is given.
These fighters can destroy anything when ready.
Hint:
HARM missiles: When attacking an enemy ship, use a plane armed with HARM
missiles. They disable the capability for the ship to send return fire.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: