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Home > PC cheats > J > Jedi Knight - Jedi Academy Jedi Knight - Jedi Academy cheats
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| Effect | Code |
| All weapons and items | give all |
| Dead mode on | undying |
| Extra ammunition | give ammo |
| Extra armor | give armor |
| Extra health | give health |
| Maximum inventory | give inventory |
| God mode | god |
| No clipping | noclip |
| Quit game | quit |
| Show shaders | shaderlist |
| Suicide | kill |
| Set all Forces to indicated value | setforceall <1-4> |
| All Force powers maxed, all lightsaber moves | setforceall 1138 |
| Kill all NPCs | npc kill all |
| Invisiblity | notarget |
| Load map with cheats enabled | devmap <map name> |
| Spawn indicated NPC | npc spawn <model name> |
| Spawn indicated NPC vehicle | npc spawn vehicle <name> |
| Freeze all NPCs | d_npc freeze 1 |
| Unfreeze all NPCs | d_npcfreeze 0 |
| Set saber color | sabercolor <1-2> <color 1> <color 2> |
| Blue saber | saberstyle 1 |
| Yellow saber | saberstyle 2 |
| Red saber | saberstyle 3 |
| Set all lightsaber abilities | setsaberall <1-10> |
| Set lightsaber throw level | setsaberthrow <1-3> |
| Set lightsaber offense level | setsaberoffense <1-3> |
| Set lightsaber defense level | setsaberdefense <1-3> |
| Set Force Jump level | setforcejump <1-3> |
| Set Force Heal level | setforceheal <1-3> |
| Set Force Push level | setforcepush <1-3> |
| Set Force Pull level | setforcepull <1-3> |
| Set Force Speed level | setforcespeed <1-3> |
| Set Force Grip level | setforcegrip <1-3> |
| Set Force Lightning level | setforcelightning <1-3> |
| Use Force Heal | force_heal |
| Bullet time | thereisnospoon |
| Change speed; 1 is default, .5 is half speed | timescale <number> |
| Record demo with indicated name | record <filename> |
| Stop demo recording | stoprecord |
| Hear indicated music | music <music file> |
| Freeze game for indicated time | freeze <number of seconds> |
| Spawn indicated item | give <item name> |
| Play as indicated model | playermodel <model name> |
| Play as indicated model in multiplayer mode | model <model name> |
| Change player's team association | playerteam <team name> |
| Change player's in-game voice | snd <sound name> |
| Perform taunt emote2 | taunt |
| Perform meditate emote3 | meditate |
| Perform gloat emote3 | gloat |
| Perform flourish emote3 | flourish |
| Turn off sabers and bow like a ninja | bow |
| Control indicated NPC | control <NPC name> |
| Some Force powers and guns have greater effect | g_knockback <0-900000> |
| Display indicated message in console, or on main screen if bound | echo <text> |
| Toggle any variable/command that uses a 1 or 0 (1=on, 0=off) | toggle <variable> |
| Single lightsaber with desired hilt | saber single_<1-9> |
| Dual lightsabers with desired hilt | saber single_<1-9> single_<1-9> |
| Double lightsaber with desired hilt | saber dual_<1-5> |
| Sith sword | saber sith_sword |
| Martial arts moves4 | iknowkungfu |
| Turn off HUD and save screenshot | levelshot |
| Save screenshot | screenshot |
| Centers the view on the screen | centerview |
| Change difficulty level after quicksave/quickload or starting a new mission (if done out of the level) | g_spskill <number> |
| Teleport to indicated coordinates; use 0 0 0 to go to center of level | setviewpos <x y z> yaw |
| Bind a command to a key | bind <key> <command> |
| Show list of bound commands | bindlist |
| Bind a command to a alternate key allowing one command to be used with two keys | altbind <key> <command> |
| Show list of bound commands with alternate keys | altbindlist |
| Screenshot with no onscreen text | levelshot |
| Set red level of character color | char_color_red <1-256> |
| Set blue level of character color | char_color_blue <1-256> |
| Set green level of character color | char_color_green <1-256> |
| Change weather | r_we <weather condition> |
| Rainy weather | r_we rain |
| Display memory usage and information | meminfo |
| Display video and graphics information from DX | systeminfo |
| Kick indicated client from the game | kick <client> |
| Lists all skins of playermodels and models in general in use in the current map | skinlist |
| Play indicated song | playsong <song name> |
| Remote connection; used to issue admin commands from a remote machine other than that of the server | rcon |
| Reset game | reset |
| Sends a packet to the master server to keep its listing current | heartbeat |
| Starts the new map in according to the map cycle as defined in the server.cfg | vstr |
| List technical commands | cvarlist |
| Disables the cut scene | cam_disable |
| Enables the most recent cut scene | cam_enable |
| Unknown | where |
| Unknown | spawn |
| Unknown | gfxinfo |
| Unknown | widgetcom |
| Unknown | inventory |
| Unknown | tiki |
| Unknown | flushlips |
| Unknown | demo |
| Unknown | alisdump |
| Unknown | mand |
2. If using dual sabers, he/she
will make an "X" with the sabers. If using a saber staff, he/she
will make a half circle on the ground and a "come here" gesture.
If only one saber (one blade) is on, they will do the standard spinning
taunt.
3. You must have your lightsaber out to see the effects.
4. You can punch, kick, and do Kyle's melee attacks. It is in your weapon
inventory, behind your lightsaber.
Changing
saber colors:
When using the sabercolor <1-2> <color 1>
<color 2> code, the following values can be used for <color
1> and <color 2>.
green
red
blue
yellow
purple
orange
sabercolor 1 will make the right-hand saber (for dual sabers) <color 1>. sabercolor 2 will make the left hand saber (for dual sabers) <color 1>. sabercolor 1 <color 1> <color 2> will make the top part of the saber staff <color 1> and the bottom part <color 2>. For example, to have a saber staff (two handed saber) green, use the sabercolor 1 green green code.
You can also change saber colors for the NPCs. For example, use the following to change Kyle's saber color. First, enable the notarget code. Then, enter the playerteam free or playerteam enemy code. Next set Mind Trick to level 4 then Mind Trick Kyle. Then, type sabercolor 1 green and Kyle will have a green lightsaber. When you are done, enter playerteam player and notarget and you continue the game.
Difficulty
settings:
Use one of the following entries with the g_spskill <number>
code.
0: Padawan
1: Jedi
2: Jedi Knight
3: Jedi Master
Values higher than 3 will progressively increase the difficulty setting.
Model
names:
Use one of the following entries with the npc spawn, playermodel
or model codes. Note: Some models may not work as they are not
finished and/or used in this version of the game or on certain maps. Also be
aware that there are also variations of some character models using
modifiers such as cultist_saber "_strong", "_throw",
etc.
alora
alora_dual
assassin_droid
bartender
bespin_cop
bespincop
bespincop2
boba_fett
bobafett
chewie
chewie_cin
chiss
cultist
cultist/brown
cultist_destroyer (this character will suck in all surrounding force energy and self-destruct)
cultist_drain
cultist_grip
cultist_lightning
cultist_saber
cultist_saber_all_throw2
cultist_saber_all2
cultist_saber_med_throw2
cultist_saber_med2
cultist_saber_stong2
cultist_saber_strong_throw2
cultist_saber_throw2
cultist_saber2
cultistcommando
desann
DKothos
elder
elder2
galak
galak_mech
glider
gonk
gran
gran2
granboxer
granshooter
hazardtrooper
hazardtrooperconcussion
hazardtrooperofficer
howler
human_merc
human_merc/key_carrier
human_merc/racto
human_merc_bow
human_merc_cnc
human_merc_flc
human_merc_key
human_merc_rep
impcommander
imperial
imperial/commander
imperial/officer
imperial_worker
imperialsaboteur
impofficer
impworker
interrogator
jan
jan
jawa
jawa
jawa_armed (will cause an error; no jawa gun)
jedi
jedi/j2
jedi/master
jedi_hf1
jedi_hf2
jedi_hm1
jedi_hm2
jedi_kdm1
jedi_kdm2
jedi_random
jedi_random (will spawn one of the following jedi_ models)
jedi_rm1
jedi_rm2
jedi_tf1
jedi_tf2
jedi_zf1
jedi_zf2
jedi2
jedif
jedimaster
jeditrainer
kyle
kyle_boss
lando
lannik_racto
luke
mark1
mark2
merc
merchant
minemonster
monmothma
morgan
morgankatarn
mouse
mutant_rancor
noghri
nulldriver
player
prisoner
prisoner
prisoner/elder
prisoner/elder2
prisoner/merchant
prisoner2
probe
protocol (C3PO)
protocol_imp
r2d2
r2d2_imp
r5d2_imp
r5d2_npc
ragnos
rancor
rax
RaxJoris
rebel
rebel2
rebelpilot
reborn
reborn/boss
reborn_dual
reborn_dual2
reborn_new
reborn_new2
reborn_staff
reborn_staff2
reborn_twin/boss
rebornacrobat
rebornboss
rebornchiss
rebornfencer
rebornforceuser
RebornMaster
RebornMasterDual
RebornMasterStaff
rebornrodian
reborntrandoshan
rebornweequay
reelo
remote
remote_sp
rockettrooper
RocketTrooper_ver1
rockettrooper2
RocketTrooper2Officer
rocks
rodian
rodian/sp
Rodian2
rosh
rosh_dark
rosh_penin
rosh_penin_noforce
roshpenin
saber_droid
saber_droid_training
saboteur
saboteurcommando
saboteurpistol
saboteursniper
sand_creature
sand_creature_fast
seeker
sentry
shadowtrooper
ShadowTrooper2
snowtrooper
stcommander
stofficer
stofficeralt
stormpilot
stormtrooper
stormtrooper
stormtrooper/officer
StormTrooper2
swamptrooper
SwampTrooper2
tavion
tavion_new
tavion_new/possessed
Tavion_scepter
Tavion_sith_sword
test
trandoshan (different colors possible)
trandoshan/sp
tusken
tuskenraider
tuskensniper
ugnaught
Ugnaught2
VKothos
wampa
weequay
weequay/sp
Weequay2
Weequay3
Weequay4 (different colors possible)
You can use any npc spawn name with the playermodel code to turn into any specific NPC. However, using any non-humanoid models such as robots may crash the game sometimes.
Vehicle
names:
Use one of the following entries with the npc spawn vehicle
code.
swoop
atst_vehicle
lambdashuttle
rancor_vehicle
swoop
swoop_cin
swoop_mp
swoop_mp2
swoop_red
tauntaun
template
tie-fighter
tie-bomber
tie-bomber2
wampa_vehicle
wildtauntaun
x-wing
yt-1300 (requires mod that makes the Millennium Falcon (Correllian freighter) usable)
z-95
Item
names:
Use one of the following entries with the give or spawn
codes.
ammo_blaster
ammo_emplaced
ammo_force
ammo_metallic_bolts
ammo_powercell
ammo_rockets
ammo_thermal
ammo_tripmine
atst_main
atst_side
blaster
blaster_pistol
bowcaster
bryar_pistol
concussion_rifle
demp2
det_pack
disruptor
emplaced_gun
flechette
jawa
melee
misc_atst_drivable
misc_ion_cannon
noghri_stick
null
rapid_concussion
repeater
rocket_launcher
saber
scepter
stun_baton
thermal
tie_fighter
trip_mine
turret
tusken_rifle
tusken_staff
The following items bind a certain key for "invuse" and "invnext" to use.
item_bacta
item_battery
item_binoculars
item_datapad
item_enviro
item_goodie_key
item_la_goggles
item_medpack_instant
item_security_key
item_seeker
item_sentry_gun
item_shield_lrg_instant
item_shield_sm_instant
Lightsaber
variations:
Use the following combinations of these core saber commands with
the saber command for different effects.
dual_<1-5>
empty
single_<1-9>
sith_sword
tavion
kyle_boss (best working lightsaber)
desann
reborn
yoda
none
luke
kyle
rebornmaster
training
droid
jedi (color is random)
Map
names:
Use one of the following entries with the map code.
academy1.bsp
academy2.bsp
academy3.bsp
academy4.bsp
academy5.bsp
academy6.bsp
hoth2.bsp
hoth3.bsp
kor1.bsp
kor2.bsp
mp/ctf1.bsp
mp/ctf2.bsp
mp/ctf3.bsp
mp/ctf4.bsp
mp/ctf5.bsp
mp/duel1.bsp
mp/duel2.bsp
mp/duel3.bsp
mp/duel4.bsp
mp/duel5.bsp
mp/duel6.bsp
mp/duel7.bsp
mp/duel8.bsp
mp/duel9.bsp
mp/duel10.bsp
mp/ffa1.bsp
mp/ffa2.bsp
mp/ffa3.bsp
mp/ffa4.bsp
mp/ffa5.bsp
mp/siege_desert.bsp
mp/siege_hoth.bsp
mp/siege_korriban.bsp
t1_danger.bsp
t1_fatal.bsp
t1_inter.bsp
t1_rail.bsp
t1_sour.bsp
t1_surprise.bsp
t2_dpred.bsp
t2_rancor.bsp
t2_rogue.bsp
t2_trip.bsp
t2_wedge.bsp
t3_bounty.bsp
t3_byss.bsp
t3_hevil.bsp
t3_rift.bsp
t3_stamp.bsp
taspir1.bsp
taspir2.bsp
vjun1.bsp
vjun2.bsp
vjun3.bsp
yavin1.bsp
yavin1b.bsp
yavin2.bsp
Weather
effects:
Use one of the following entries with the r_we code to
change the weather.
clear
freeze
zone <mins> <maxs>
wind
constantwind <velocity>
gustingwind
windzone <mins> <maxs> <velocity>
lightrain
rain
acidrain
heavyrain
snow
spacedust
sand
fog
heavyrainfog
light_fog
outsideshake
outsidepain
Music
names:
Use one of the following entries with the music code to
change the in-game music.
hoth2
kor_dark
kor_lite
t1_fatal
t1_rail
t1_sour
t1_surprise
t2_dpred
t2_rancor
t2_rogue
t2_wedge
t3_byss
vjun2
vjun3
yavin1
yavin2
yavin2_old
Sound
names:
Use one of the following entries with the snd code to
change your player's voice. For example snd st1 will give your player
a Stormtrooper voice. Note: This does not effect the cinematic voices.
alora
atst
boba
chewbacca
cultist1
cultist3
female_jedi1
female_jedi2
galak
gonk
gran1
gran2
howler
humanmerc1
humanmerc2
interrogator
io1
io2
io3
jaden_fmle
jaden_male
jan
jedi1
jedi2
kothos
kyle
kyle_boss
lannik
luke
mine
mouse
noghri1
prisoner1
prisoner2
probe
protocol
r2d2
r5d2
ragnos
rancor
rebel_pilot1
reborn1
reborn2
reborn3
remote
rodian1
rodian2
rosh
rosh_boss
sab1
sab2
saber_droid
sand_creature
sentry
shadowtrooper1
st1
st2
stofficer1
tauntaun
tavion
trandoshan1
tusken
wampa
weequay
worker1
Player
team associations:
Use one of the following entries after the playerteam code
to associate your player with the corresponding group. (for example, playerteam
free will make everyone attack you).
free
enemy
player
neutral
Hint:
Key binding:
Open up the console by pressing [Shift] + ~ and
type bind <key> <code or effect>. For
example, type bind Home setforceall 4 or bind T taunt. Note:
Do not bind over existing keys that you are using for regular game play
movement or fighting. If you do, go back into your game options and reset
them.
The following keys can be bound on U.S. English keyboards.
Shift
Ctrl
Alt
Capslock
Scrolllock
Pause
Backspace
Tab
Enter
F1
F2
F3
F4
Space
'
,
-
.
/
0
1
2
3
4
5
6
7
8
9
Semicolon
=
>
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
[
\
]
DEL
F5
F6
F7
F8
Mwheeldown
Mouse1
Mouse2
Ins
Home
Pgup
F9
F10
F11
F12
End
Pgdn
Uparrow
Downarrow
Leftarrow
Rightarrow
Listing
loaded files:
It is possible to view the complete list of files the game is
using. Press [Shift] + ~ during game play to display the
console window. Type dir to list all of the loaded files. If you want
to list files of one specific directory, (for example, "music"),
type dir music. If you want to list the files ending with a specific
extension (for example, all files ending with .BSP in the "maps"
directory), use dir maps bsp.
Search
for commands containing a particular string of characters:
You can use wildcards for the cmdlist (command list) and cvarlist
(console variable list) codes to find a command that contains a given string
of characters, not only when it begins with the given string. Just enclose
your query in asterisks (*). For example, type cvarlist *saber* to
find all of the console variables that have to do with the lightsaber. Type cmdlist
*restart* to give you commands for restarting any of the modules of the
game engine (such as vid_restart or snd_restart).
Hint:
Name NPCs:
When using the npc spawn code to make an NPC appear, an
extra word (or words) can be added to give the character a unique name. For
example, to spawn a Stormtrooper named "Stormy", type npc spawn
stormtrooper stormy in the console window. Stormy will act like a normal
Stormtrooper, but is identified uniquely. Thus, using the command npc
kill stormy will kill Stormy, and him alone. Another code that could be
used in conjunction is control, as in control stormy, which
functions like the high-level mind control. If there is more than one NPC
with the same name, the control command will take control of the
first one that was created, whereas the npc kill command will kill
all NPCs with the same name.
Hint:
Binding multiple NPCs to one key:
You can bind multiple NPCs to one key to spawn two of whatever
you set the command to. For example, bind i "+;npc spawn
jedi_hf2;npc spawn_kdm2;" will spawn two human females and two Kel
Dorian males. Also, if you remove the + character from the code, you
will get one human female and one Keldorian male. Also, if you add more NPC
spawn commands after the ; character between the quotes, you can
spawn as many NPCs as desired with one key. For example, bind i
";npc spawn jedi_hm1;npc spawn jedi_hf1;npc spawn jedi_kdm2;"
will spawn one human male, one human female, and one Keldorian male. You can
add as many NPC names as desired.
Hint:
Binding multiple items:
You can spawn or give multiple items, ammo, and weapons if bound
to a certain key. For example, bind h ";spawn weapon_blaster;spawn
item_seeker;spawn ammo_force;npc spawn vehicle swoop;" will spawn a
Blaster Rifle, Seeker Droid, Force Crystal, and a Swoop when you press H.
Hint:
Unlimited Force in single player mode:
Bind your Force Use key with the give force code. For
example, bind f "+useforce;give force;". Start the game,
and type devmapall to enable cheat mode. Then, select the desired
Force and press the bound key. This works best with Force Lightning.
Hint:
Names with colors in multi-player mode:
When entering your name, type ^ followed by a number.
Experiment with different numbers to find the color that you are looking
for. For example, a name could be as ^3Jedi^6Knight. This will make
the name have one color on "Jedi" and another on
"Knight".
Hint:
Playing single player maps in multi-player:
You can play single player maps in multi player and vice versa.
For example, load the "t2_trip" level to have a multi player swoop
contest.
Hint:
Fighting friendly characters:
Enable the playerteam enemy code in the console, then
spawn kyle or jedi_random to fight them.
Hint:
Change appearance in cinematics:
Enable the playermodel <model> model_<color>
model_<color> model_<color> code and your
player will appear in the cinematics. For example, enter playermodel
stormtrooper model_red model_red model_red to become a red stormtrooper.
Color values can be red, blue, or default.
Hint:
Customizing your character:
Use the following code format to customize your appearance: playermodel
jedi_<model code> head_<head code> torso_<torso
code> lower_<lower code>.
Model codes
hm (human male)
hf (human female)
rm (rodian male)
kdm (kel dorian male)
zf (zabrak female)
tf (twilek female)
|
Model |
Head | Torso | Legs |
|
jedi_hf |
head_a1 | torso_a1 | lower_a1 |
|
jedi_hf |
head_b1 | torso_b1 | lower_b1 |
|
jedi_hf |
head_c1 | torso_c1 | lower_c1 |
|
jedi_hf |
torso_d1 | lower_d1 | |
|
jedi_hf |
torso_e1 | lower_e1 | |
|
jedi_hf |
torso_f1 | ||
|
jedi_hf |
torso_g1 | ||
|
|
|||
|
jedi_hm |
head_a1 | torso_a1 | lower_a1 |
|
jedi_hm |
head_a2 | torso_b1 | lower_b1 |
|
jedi_hm |
head_b1 | torso_c1 | lower_c1 |
|
jedi_hm |
head_b2 | torso_d1 | lower_d1 |
|
jedi_hm |
head_c1 | torso_d2 | lower_e1 |
|
jedi_hm |
torso_e1 | ||
|
jedi_hm |
torso_f1 | ||
|
jedi_hm |
torso_g1 | ||
|
|
|||
|
jedi_kdm |
head_a1 | torso_a1 | lower_a1 |
|
jedi_kdm |
head_b1 | torso_b1 | lower_b1 |
|
jedi_kdm |
head_c1 | torso_c1 | lower_c1 |
|
jedi_kdm |
torso_d1 | lower_d1 | |
|
jedi_kdm |
torso_e1 | lower_e1 | |
|
jedi_kdm |
torso_f1 | ||
|
jedi_kdm |
torso_g1 | ||
|
|
|||
|
jedi_rm |
head_a1 | torso_a1 | lower_a1 |
|
jedi_rm |
head_b1 | torso_b1 | lower_b1 |
|
jedi_rm |
head_c1 | torso_c1 | lower_c1 |
|
jedi_rm |
torso_d1 | lower_d1 | |
|
jedi_rm |
torso_e1 | lower_e1 | |
|
jedi_rm |
torso_f1 | ||
|
jedi_rm |
torso_g1 | ||
|
|
|||
|
jedi_tf |
head_a1 | torso_a1 | lower_a1 |
|
jedi_tf |
head_a2 | torso_b1 | lower_b1 |
|
jedi_tf |
head_a3 | torso_c1 | lower_c1 |
|
jedi_tf |
head_a4 | torso_d1 | lower_d1 |
|
jedi_tf |
head_b1 | torso_e1 | lower_e1 |
|
jedi_tf |
head_b2 | torso_f1 | |
|
jedi_tf |
head_b3 | torso_g1 | |
|
jedi_tf |
head_b4 | ||
|
|
|||
|
jedi_zf |
head_a1 | torso_a1 | lower_a1 |
|
jedi_zf |
head_b1 | torso_b1 | lower_b1 |
|
jedi_zf |
head_c1 | torso_c1 | lower_c1 |
|
jedi_zf |
torso_d1 | lower_d1 | |
|
jedi_zf |
torso_e1 | lower_e1 | |
|
jedi_zf |
torso_f1 | ||
|
jedi_zf |
torso_g1 |
Hint
Dismemberment:
Enter your game data folder and find "jasp" and create
a shortcut to the desktop "C:\Program Files\LucasArts\Star Wars Jedi
Knight Jedi Academy\GameData". Then, open "jaconfig" with a
text editor from the base folder "C:\Program Files\LucasArts\Star Wars
Jedi Knight Jedi Academy\GameData\base". Go to the bottom of file then
copy and paste the following to the bottom of the page:
helpusobi 1
set g_sabermorerealistic 2
set g_dismemberprobabilities 100
set g_dismemberment 3
set broadsword 1
Save the changes and right click on the shortcut you just created. Click "Properties" then click the "Shortcut" tab at the top. Go down to "Target" and highlight it. Press [Delete] then and copy and paste the following to that field:
"C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\jasp.exe" +set g_sabermorerealistic 2 +helpusobi 1 +load quick +set g_sabermorerealistic 2
Note: If you load a new game it will disable dismemberment until you exit ja and start again. Also, this trick only works if you chose automatic installation for the game.
Hint:
Melee moves:
Enable the iknowkungfu code in the console to use Kyle's
melee moves that he normally uses after turning to the Dark side after
killing Tavion. It also gives you super Jedi powers. The moves are as
follows:
[Fire]: Throw punches
[Secondary Fire]: All kick moves
[Fire] + [Secondary Fire]: Pick up enemy and punch them in stomach
[Fire] + [Secondary Fire] + [Forward]: Throw enemy back and forth over your head
[Fire] + [Secondary Fire] + [Back]: Choke and throw enemy
Another way to get Kyle's melee moves is to use the g_DebugMelee 1 code, then use use the give weaponnum 14 code. This probably enables Kyle's melee moves in multi-player mode as well. By doing this instead of the iknowkungfu code, you will get the melee moves without uber Jedi Force powers.
Hint: Acrobatic move not shown in the datapad:
Backflip: While upside down, fire while your saber is on. Note: You must have the single saber. You will spin your saber, land on your hands, then jump up.
Hint:
Eternal handstand:
Do the "Acrobatic move" by backflipping and while you
are in middair press [Fire] when your saber is on. Enable the timescale
0.1 code to slow down game play and allow you can press [Fire] at
the correct moment. Once you have mastered this move, enable the map
yavin2 code to be in the training grounds of the academy. Ignore Kyle
and go to your right. There will be a set of stairs. Go to the top of these
stairs and have your back to them (so if you backflip, you will land at the
bottom of the stairs). Backflip and perform the "Acrobatic move".
You should end up in an eternal handstand. If not, keep trying.
Hint:
Boba Fett's jet pack:
Enable the playermodel code and change your model to Boba
Fett. You can use his jet pack and melee attack. If you change your model to
something else, you still can use the jet pack and melee attack.
Hint:
Luke Skywalker's Force level:
If you use the playermodel code and change your model to
Luke Skywalker, you will have 200 Force power. If you change your model to
someone else, you will still have 200 Force power unless the model doesn't
use The Force (Boba Fett, Stormtrooper, etc.).
Hint:
Boba Fett's jet pack:
If you change your model to Boba Fett using the playermodel
code, you will be able to use his jet pack. If you change the character
model, the jet pack still can be used, but there is no animation for it. It
disables Force Jump and it changes the Force Lightning animation to Boba's
flamethrower.
Hint: Start single player game
with all dual and staff lightsabers:
First, customize your character. When you get to the lightsaber menu,
display the console window and enter the saber_menu 2 code. That
should give you the staff and dual saber options. However instead of saying
"Begin Game" it will say "Continue". If you click on it,
you will get the "Jedi Knight" speech and be at the main menu,
making you start all over. At the saber menu, the game will let you choose
the extra sabers. Choose what you want, then display the console window
again. Enter the saber_menu 0 code then your selected saber(s) will
still be there. It will say "Begin Game". Click on it and you play
the game normally without freezing or errors. The saber menu will be the
same after Vjun3.
Hint:
Force Throw your saber staff:
Press the mouse wheel down as if to click it. Now instead of
kicking, your secondary fire should be throwing. Note: All you are doing is
changing your saber style with your saber staff.
Hint:
Whirlablade attack:
Note: You can only do this with NPCs and not yourself. Also, the
NPCs must have level 3 Force Jump and must be controlled through the control
code (for example, control des for Desann) and not possessed by the
Mind Trick. After you control an NPC with the previous requirements, turn on
their lightsaber. Next, jump then quickly press [Attack]. They should
do what looks like a vertical spin jump. Immediately before landing, do a
diagonal slash.
Hint:
Better accuracy with any weapon:
Activate Force Sight and you will be able to shoot straight with
any weapon.
Hint:
Have three weapons:
Enable the playermodel code and change your model to Boba
Fett and the ATST (the order does not matter). Then do the playermodel
code again for the player. Notice that if you use your lightsaber and your
previous weapon, you will get both ATST guns and Boba Fett's melee. However,
you cannot use the alt. ATST gun; it looks like it fires but does not hit
anything.
In single player mode, first select alora_dual with the playermodel code, then playermodel jedimaster and you will get a red saber and a green dual saber. This also works with some other characters. The third saber does not do anything, but looks funny.
Hint:
Have green staff saber and single purple lightsaber:
Enable the playermodel jeditrainer code, then enable the playermodel
jedimaster code. Switch to someone else (like a Jawa), and you will have
a green staff saber and a single purple one. Note: If you switch to Luke he
will only have a single green and purple lightsaber.
Hint:
Other player models in multi-player mode:
Display the console in multi-player mode, then type model
and one of the model names listed above. You will now turn into the selected
character, and all other players will be able to see it. This is very useful
if you want to play as a Jawa or another character that is not available at
the profile screen. Note: This does not work on all models, such as the
Rancor.
Hint:
Easy defeat of Allora:
When you are on Hoth at the room before you get to Allora, you
will see a Wampa attacking a Tauntaun. Save the Tauntaun from dying and ride
it into the room with Allora. When the battle starts, immediately ram the
Tauntaun into Allora (by right clicking). It will be an instant kill.
Hint:
Easy defeat of Dark side users:
Note: You must have dual sabers for this trick. When in combat
with a Dark side Force user (Reborn, etc.), lock your sabers and push the
enemy back. Keep pushing until you are almost out of the lock, but do not
break the saber lock. Then, press [Alt] + [Fire]. Your second
saber will whirl around the two combatants, then hit the enemy somewhere
around the midsection. This may be difficult to perform, but the outcome is
worth the effort.
Hint:
Defeating Reborns:
Activate Force Speed (works best with grade 3 speed) and slash
once at their front to lure them down. Then, run around behind them and
slash their back as many times as possible. This works best if you push them
in a corner and complete the procedure.
Use the following trick to kill Reborns, Reborn Masters, Jedi, and other Force users. Use Force Grip to hold them in the air, then throw your lightsaber at them to kill them. It is harder to do to some, but if you timed correctly you will hit them. This usually works best with Grip level 3 and Saber Throw level 3, but is still possible to do with the other levels.
When fighting the Reborns at the start of Chandrilla (after the bridge is blown up), lure them all to the bridge then jump over to the other side. Two of the Reborns will attempt to jump over as well, but will fall to their doom.
Hint:
Defeating Sand Worms:
Notice that there are a lot of thermal detonators on the sand
worm level "t1_danger" (merchant rescue mission). You can kill the
sand creatures with them. throw them somewhere away from other objects in
the map (because the Sand Worms do not go where the rocks and other things
are found). With about two of the thermal detonators you can kill the Sand
Worms, providing they eat them. However they do not go away permanently,
even if you kill all of them. Some can still respawn. Also, if you stand
still on the sand in the level, the Sand Worms will not eat you (the NPCs
are programmed so that they only sense your player or anything else when it
moves).
Hint:
Defeating Wampas:
To kill a Wampa quickly, let it grab you. As you are hanging
upside down, swing your lightsaber to cut off its arm and kill it instantly.
Hint:
Driving vehicles:
To drive a vehicle, enable the desired npc spawn vehicle
code (for example, npc spawn vehicle lambdashuttle). When the vehicle
appears, press [Use] to get in it. If it is a ship, hold [Jump]
button until it starts moving forward. To speed up the ship, move forward
and to slow the ship down, move backwards. To steer, use the [Look Up],
[Look Down], and [Look Sideways]. Note: Using the mouse is
easiest. To land, slow down the ship all the way and fly towards the ground.
Make sure the ground is open and is flat enough to land on. The ship should
stop automatically. Then, press [Use] to get out.
Hint:
Easy kills:
If you have Force Grip level and you are near a clip when
fighting a Boss, use Force Grip to force him off the clip. If this does not
work the first time, keep trying. He will eventually stop blocking it.
This trick works for Storm Troopers, Snow Troopers, and similar characters. Pull out either a blaster rifle or the pistol. Force Pull (level 3) the trooper. This will make him fall forward. While he is down, quickly shoot him in the back of the head for a one hit kill. It also looks good if you do it while he is trying to stand back up.
Glitch:
Control other people's minds:
Enable the helpusobi 1 or devmapall codes. Then,
enable the iknowkungfu code. With Mind Trick (level 1 to 3 ) you
should be able to control other people's mind with two "casts"
fast repeats. Enemies will not shoot you when you moving with that other
person. Elevators will not work and enemies will not appear when you go
someplace which the main character will not see. Note: This may not always
work.
Glitch:
Ride double-bladed lightsaber like a broomstick:
If you have a double-bladed saber, switch it to single-bladed by
changing styles. Then enable the noclip code and start to fly. Press [Style]
and it will appear that you are flying on it like a broom.
Glitch:
Missiles always target NPC:
This trick only works in single player mode. Use the alternate
attack with the rocket launcher and make sure the targeting system completes
its circle. Enable the cg_draw2d 0 code. Every missile you launch
will go to that NPC until the model disappears, even when the NPC is dead.
If the model goes away, the missiles will go crazy and fly in the direction
that they choose.
Please select the first letter of the game's title below. If the word "The" appears at the start of a title, ignore it and search for the second word in the title:

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