Bonus
characters: Successfully complete the game and load your cleared saved file.
The navigator used most to complete the levels will be unlocked (Alia,
Layer, or Palette). Alia is similar to X with an X-buster, but cannot use
armor pieces. Layer is similar to Zero with a Z-saber. Palette is similar to
Axl, but has no DNA-copy abilities.
Alternate
ending sequence: The character that kills Lumine (Axl, X, or Zero) will determine
which ending sequence appears.
Axl's
White Armor: Successfully complete the game with all of Axl's metals and use
Axl to defeat the final Boss with a double attack.
X's
Ultimate Armor: Successfully complete the game with all of X's metals and all
eight armor pieces.
Zero's
Black Armor: Successfully complete the game with all of Zero's metals.
Zero's
Sigma-Blade: Successfully complete the game and load your cleared saved file.
You can buy Zero's Sigma-Blade at the R&D Lab.
Hint:
Defeating Bosses: Just have both character's life at full and perhaps a Life Tank.
You can kill every Boss with only the Buster and Saber.
Hint:
Recommended Boss order: The following is the recommended order of Boss to take on based
on weapon weaknesses. Note: Vile is weak against Yeti's ice weapon.
Bamboo Pandemonium
Earthrock Trilobite
Gigavolt Man O War
Avalanche Yeti
Burn Rooster
Optic Sunflower
Dark Mantis
Gravity Antonion
Use the following Boss order,
with the corresponding weapon weakness.
Use the following Boss order.
Each Boss' weakness is the weapon acquired from the Boss listed above it.
Though Earthrock Trilobite's helmet is destroyed by the gravity weapon and
it does more damage, attacking with guard breaking moves (full charge, third
swing, eighth shot) will only knock the helmet off and he will be vulnerable
while he tries to return to it.
Earthrock Trilobite (weak
against Guard Breaks or Gravity Weapon; harder as he is not distracted)
Gigavolt Man-O-War (weak against Avalanche Yeti)
Burn Roster
Bamboo Pandamoniam
Optic Sunflower
Dark Mantis
Gravity Antionim
Hint:
Avalanche Yeti stage: Rare Metal and armor piece: After you defeat the mini-Boss the second time (use Axl and Zero
with Palette as navigator), Palette tells you that there is an ice path on
the top pf the ledge. Go up there with Zero, then use Axl to hover over to
the left to get the Rare Metal. Go back to that stage with X and Zero. After
defeating the mini-Boss the second time go back up the ledge (before going
to Avalanche Yeti) with Zero. Melt the ice with either weapon obtained from
Optic Sunflower, then switch to X to get the Helmet H armor piece.
Hint:
Bamboo Pandemonium stage: Leg Part I for X: To get this, Ride Armor and Zero are suggested. After you get
past the trap room (where you fight all the Ride Armors), kill everything
here. As Zero, take the Ride Armor up on the elevator, hover over, air dash,
then finally jump out and do a double jump. If done correctly, you can
switch to X and get the part.
Hint:
Bamboo Pandemonium stage: Buster Part capsule: Note: Do not lose Ride Armor. Have X and Zero, and Palette as
navigator. With the Ride Armor, get to the area after destroying all the
enemy Ride Armor. Palette will say there is something old nearby that can be
useful. First, take the Ride Armor up the elevator to the enemy Ride Armor.
Then, jump to the left and press Circle with Zero in Ride Armor. When
you get to the spikes, quickly double jump to the ledge avoiding them.
Switch to X to get the part.
Hint:
Bamboo Pandemonium stage: Rare Metals: First, copy the roller guy with Axl. After you get past the
elevator with the armor opponent, there are two elevators. Keep on the left
elevator for two seconds then jump off. Get out of your Ride Armor and at
the bottom there is a small hole. Use the ability from the roller guy and go
through the hole to get a Rare Metal. Then, keep the Ride Armor and have a
Prickle Barrier . Go through the spike floor and the elevator will move. You
can now get another Rare Metal.
Hint:
Burn Rooster stage: Rare Metal: Have Axl and anyone else and Layer as navigator. Get to the area
where you see a flying guard. Layer will say that he is copyable. Get the
Copy chip from him and go back to the place where the two bats were hanging.
Activate the guards copy DNA. You will see a small hole in the area with
spikes around it. Fly into the hole to get a Rare Metal.
Have Zero and someone else with
Palette as navigator. When you get the T breaker and the weapon from Gravity
Antonion, return to this stage. Get to the part where Palette says you can
break the floor in this area. Get out the T Breaker and use Gravity
Antonion's move on the floor. It will break, and you will fall down to the
Rare Metal.
Hint:
Earthrock Trilobite stage: Armor capsule: To get past the canisters and get to the Armor Pod, you need the
weapon acquired from Burn Rooster. Just shoot and get the armor.
Hint:
Gravity Antonion stage: Head capsule to X's Neutral armor: Go to the Gravity Antonion stage. Use Palette as Navigator (Axl
and X recommended). When you reach the room with two teleporters, switch the
room twice and hover over the spiked area to the right. Land in the middle
break and enter the teleporter.
Hint:
Gravity Antonion stage: Zero's Rare Metal: Zero's Rare Metal is found in the Gravity Antonion stage. Use Axl
and Zero, with Layer as Navi. Copy the DNA of the characterswho walk and
dash on spikes. It is in the room after the Skipe Block mini Boss, not right
after. It is about the third room after, in the far lower left corner.
Hint:
Noah's Park stage: Buster capsule to X's Neutral Armor: After you complete the Noah's Park stage, return there. The door
is now open at the place where you jumped up to continue.
Hint:
Noah's Park stage: Rare Metal: When you have the Icarus Armor, go to Noah's Park stage again
with Pallete as navigator. When you get to the room where she says
"Find a way to break those rocks above you", jump up and hit the
rocks with the Icarus Armor. Up there is a Rare Metal.
Have Zero and somebody else,
and Alia as navigator. At the first waterfall she will say there is a ledge
that you can jump up to. That is where the Rare Metal is located.
Hint:
Optic Sunflower Stage: Finish Practice Rooms Easily: The following is a list of how to complete each room easily. You
must have X (with either the Ultimate or the Neutral Armor; and the Giga
Attack or the Nova Strike) and Zero for this level. The following items are
also necessary to do this easily: The D-Glaive (For Zero), The Rasensetsu
(the weapon obtained from Dark Mantis, it looks like you are performing a
ultra fast spin in mid-air) for Zero, Shadow Runner from Dark Mantis for X,
and the Giga Attack or Nova Strike. Note: It is easier to finish this stage
if you have the Ultimate Armor.
First room: Ocean: Must
defeat more than ninety enemies. Use Zero with D-Glaive equipped. When the
enemies start appearing, use the Resensetsu. If done quick enough, you
should have defeated ninety enemies.
Second room: Falling in
Mid-Air: Must defeat enemy within ten seconds. Use X with Nova Strike/Giga
Attack equipped. When you see the enemy he will pause for a moment in
mid-air, just short of where you need him to be. Just at that moment,
perform the Nova Strike or the Giga Attack.
Third room: Multiple
Platforms: Defeat an enemy within ten seconds. Use X with Nova Strike or
Giga Attack equipped. Most of the time the enemy will be behind and above
you. You must turn around quickly and jump. then perform the Nova Strike
or Giga Attack.
Fourth room: Rotating Gears:
Must be completed within ten seconds. Have either X or Zero. You will
notice two enemies jumping near you from either side. Wait for one of the
enemies to get close to you. Then, perform the Buddy Attack. If done
correctly you will defeat both at them at the same time.
Fifth room: Big Head Man:
Must be completed within ten seconds. Use X with Shadow Runner equipped.
Start jumping and shooting repeatedly at the enemy with Shadow Runner. He
will get smaller, but become faster as he shrinks. You just need to keep
up on him.
Sixth room: Conveyor Belt:
Must be completed within ten seconds. Use X with Nova Strike or Giga
Attack equipped. Face him and just use the Nova Strike or the Giga Attack.
Seventh Room: Two Guards:
Must be completed within ten seconds. Use X with Nova Strike pr Giga
Attack equipped. One of these guards will jump just before you attack him.
Back up against the wall and turn around quickly, then jump and perform
the Nova Strike or the Giga attack. Timing is crucial.
Eighth room: Spinning Dragon:
There is no time limit. Either use X equipped with Nova Strike or Giga
Attack; or Zero equipped with D-Glaive. When you encounter Spinning
Dragon, use the D-Glaive with the Buzz Saw Attack.
Note: Vile may appear at one
of the end levels. If he does, you may have to restart and try again. He
also may show up in the eighth room. If so, you will not have to worry
about a time limit; just be careful you do not fall off the train.
Hint:
Optic Sunflower stage: Fight Cutman: Start the game with a Mega Man X: Command Mission saved game file
on your memory card. Immediately before you fight Sunflower, you navigator
will say something about a signal marked "CM". A portal will open,
and you can fight Cutman. He can be killed with a charged Buster Shot.
Hint:
Pitch Black stage: Light Generator and Rare Metal: Have Axl and X, and Pallete as your navigator. When you get into
the room where Palette says there is a generator, have Axl go into a
spotlight and copy a guard. When you get to the ledge where you jump down,
do not do so yet. Instead, jump on the other ledge and copy the guard on the
ledge. Jump up to the room and you will find a sleeping guard. Do the salute
and he will open the door for you. Use the Plasma Gun or Thunder Dancer on
the generator to activate it. Also in that same room, use a Charged Crystal
Wall to bring up a Rare Metal.
Hint:
Pitch Black stage: Rare Metal: After you start the generator, continue with the stage. Wait
until you get to the end of this room. Do not go through the door yet.
Because the lights are now on, you will see two platforms above you. Note:
The second one may be difficult to see.Use somebody that can jump high to
reach the Rare Metal on the second platform.
After turning on the generator
with Thunder Dancer or the Plasma Gun, walk out of the room you are in.
Instead of falling to the lower level, double back where you came from.
Notice that there are ledges to jump on top of. Use Zero to keep jumping the
ledges to get to the Rare Metal.
Hint:
Easy Metals: This trick requires a Life Tank, but it does not have to be full.
Spend all your Metals until you have less than 50. After that, buy the Life
Charge Chip. Normally you cannot buy it if you do not have more than 50
Metals. If it works, you will see the Metal counter get crazy. You can now
buy anything at the R&D Lab. If you take any Metal on a stage, the metal
counter will drop to the top (9999999).
Hint:
Easy combo multiplier: You must have the D-Glaive Weapon for Zero, the Rasensetsu (the
weapon obtained from Dark Mantis). Enter a level with Zero and look for a
the enemy that shoots three rockets at you at the same time. Equip the
D-Glaive and stand far enough from the enemy to where you will not kill him,
but will still be able to get him to shoot rockets at you. Then, perform the
spin attack obtained from Dark Mantis in mid air. After awhile you will rack
up a large number of combo attacks.
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