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Mortimer Beckett and the Time Paradox cheats
WALKTHROUGH:
The locations of the
fragmented pieces will vary with every game, so no two games will be the
same. The number of pieces that will be revealed at the end of each
round can also vary. Keep this in mind when using the walkthrough.
We've divided the guide
into two parts, a walkthrough for the sequence of events that we
received while playing (which might be different than what other players
are seeing). Followed by a list of where the inventory items belong in
each chapter.
If you see that when you
perform an action the scene is moving, wait until that action is
complete or you will miss the last piece of an item or an important
clue. For example, if you see that water is draining from a barrel, let
it drain all the way because there might be something at the end of that
barrel.
When you see a scene flash
briefly after you've placed certain items, that means that you need to
go that location because something there needs your attention.
You can right click to get
rid of an item on your cursor or you can just click it back onto the
inventory bar at the bottom.
When you click on the hint,
and the game is showing you where the item is, you will not be able to
click on the piece until the item stops shimmering.
We found it easier to look
for all the pieces in a chapter first before we started placing them. It
made it easier for us to figure out where everything went. In order to
make sure that you have all the pieces, click on the hint button and it
will let you know for sure. This was our method but you can use whatever
method works best for you.
HINTS
You can click on the hint
button that is on the lower right side of the page and it will show you
where one of the fragmented pieces is located.
The hints are unlimited in
this game but you have to wait for it to recharge itself before you can
use it again. It usually takes about a minute before you can use the
hint again.
The hints will NOT help you
find where the items go once they are pieced back together. To find
clues as to where the pieces go, you have to try different options for
yourself. You can also look in the book for clues that will help you
solve mini games.
The hints will let you know
when you've found all visible pieces since some pieces will not be
visible until you've performed certain actions.
INVENTORY
Once you've completed an
item by finding all of its fragmented pieces, the completed piece will
go into inventory. The inventory box is located at the bottom of your
scene.
You must use these
inventory items in what we call hotspots. These are items that have
gears over them when you hover your mouse over them.
Keep in mind that the
location in which you found a piece in, is not always the location in
which it will be used.
PLEASE READ BEFORE
FOLLOWING WALKTHROUGH
Find all the fragmented
pieces in each location first if you want to follow this walkthrough
from beginning to end.
You will know that you
found all available pieces for this chapter when you click on the hint
and Mortimer tells you that:"Not all pieces of the items may be
visible at first. "
Please keep in mind that
the walkthrough for each chapter can vary per person because the pieces
are distributed differently for each game. Even if your game does not
start out the same way, know that all the inventory pieces will always
go in the same spot.
CHAPTER 1 THE VIKING
AGE
VILLAGE
You will be able to find
all the pieces in this location, the first time around.
Take the eggs from
inventory and place them on the nest that is located on the lower right
side, it blends in with the soil quite well.
Click in the back of the
scene to access the ship.
VILLAGE-THE SHIP-WHEEL
The Ship is located on the
far right side of the scene, where you see the red and white sails. Once
you place your cursor over it you will see a golden arrow which will
point to that location.
There is a wheel on the
right hand side, it is a mini puzzle that needs to be solved. Click on
the inner circles so you can complete the puzzle to form the right
picture.
You can right click or left
click the puzzle to go back and forth until you get all the inner
circles lined up correctly.
This puzzle is random so
you may not always get the same picture.
Once the circles are all in
place the center of the puzzle will open, take the piece of stone that
is inside.
VILLAGE-THE SHIP
Take the patch from
inventory and place it on the hole that is in the torn sail, upper right
corner.
Take the chain and place it
on the anchor that is on the left hand side.
You're done in this
location. Please go to the Tavern location.
VILLAGE-TAVERN
All pieces will be
available except the last piece of the firewood.
Take the old shoe and place
it on the cat that is on the lower left side, once the cat moves the
last piece of the firewood will be visible.
Place the tray from
inventory and place it in the hands of the Tavern Keeper (right side, by
the telephone).
Go to the Frost giant
location for now.
FROST GIANT
Take the hammer and place
it on the anvil that is on the lower right side.
Take the stone crown and
place it on the stone statue that is on the lower left side, he is half
buried in the snow.
Then take the 2 pieces of
firewood and place them on the fireplace.
Take the flint stones and
place them in the fireplace that sits directly in front of the cave. You
have to place the 2 pieces of firewood in the fireplace first before the
fire will light up.
Once you get the fire going
you can enter the cave and explore its surroundings.
FROST GIANT-CAVE
Find the rest of the pieces
that you could not find outside the cave.
Place the ruby in the ruby
shield that is on the left side.
Place the bead in the
necklace that is in the lower right corner.
You're done with this
location for now, you'll have to come back here to enter the Time
Portal.
Go back to the Village.
VILLAGE
Take the piglets and place
them with the pig that is in the lower left side, by the two wheels.
Take the ladder and place
it in the middle of the scene, leaning against the wall.
Once the ladder has been
put in place, click on the large flag that is above the building and MB
will tell you that there are some numbers written on the flag that can
be found in the notebook.
Once you close out his
message the notebook that is on the right side will open up, revealing a
set of numbers. Those numbers will be used in the Tavern location, they
are for dialing numbers on the payphone.
You are completely done in
this location.
VILLAGE-TAVERN
Place the wing on the
viking helmet of the man in the green shirt.
Click on the payphone to
open a mini game.
VILLAGE-TAVERN-PAYPHONE
Click on the payphone and
you will get a close-up view. Click on the Notebook that is in the lower
right side and you'll see some numbers that need to be added or
subtracted to get the end number. Your goal is to add or subtract or
multiply the numbers so you can dial the numbers on the payphone. The
solution is random so we will give you an example of what to do with the
numbers that we received.
4+5=9
2X2=4
3+1=4
2X4=8
6-5=1
5+3=8
8-3=5
According to this example
you would dial the numbers 944 8185, dial the number that is in your
notebook.
Once you've dialed the
number correctly, the phone will ring and you'll see the scene in the
Temple flash quickly on the screen.
Look on top of the payphone
the black crow will fly away, once he does the last piece of the
"cat statue head" will be revealed. Go to the Temple and click
on that last piece.
You can open and close the
book as you enter the numbers and it will not interfere with the
process.
You're done with this
location.
ALTERNATE PAYPHONE
SOLUTIONS #1
Since there is more than
one solution for this game. We've added other solutions for the puzzles
that we encountered.
3+4=7
3+2=5
9-6=3
0X4=0
8/4=2
3+3=6
2X4=8
According to this example
you would dial the numbers 753 0268, dial the number that is in your
notebook.
ALTERNATE PAYPHONE SOLUTION #2
9-4=5
6x0=0
5-3=2
8/2=4
9+0=9
5/5=1
1+6=7
According to this example
you would dial the numbers 502 4917, dial the number that is in your
notebook.
TEMPLE
Take the jug and place it
on the jugs that are located on the top right side.
Grab the rope knot and
place it on the ropes that are on the left side.
After you've entered the
phone number on the payphone in the Tavern, you'll notice that the crow
will fly away. You will find the last piece of the "stone statue
head" in the place where the crow was standing on top of the red
telephone booth, click on it.
Take the cat statue head
and place it on the cat statue that is in the lower right side and
you'll Freya, the Goddess of war appear on the screen.
Give Freya the Goddess the
golden shield and the golden sword from inventory.
You will be automatically
taken to the Time Portal in the cave, click on the portal to go to your
next time zone.
BAREBONES
WALKTHROUGH FOR CHAPTER 1-THE VIKING AGE
This part of the walkthrough contains ONLY the placement of the inventory
items. If you want more detailed instructions, please read the section above
this one. We did this because the game varies depending on which version
you're playing. Thanks and Enjoy!
TAVERN
Take the old shoe and place
it on the cat that is on the lower left side, once the cat moves the
last piece of the firewood will be visible.
Place the tray from
inventory and place it in the hands of the Tavern Keeper (right side, by
the telephone).
Place the wing on the
viking helmet of the man in the green shirt.
VILLAGE
Take the eggs from
inventory and place them on the nest that is located on the lower right
side, it blends in with the soil quite well.
Take the piglets and place
them with the pig that is in the lower left side, by the two wheels.
Take the ladder and place
it in the middle of the scene, leaning against the wall.
VILLAGE-SHIP
Take the patch from
inventory and place it on the hole that is in the torn sail, upper right
corner.
Take the chain and place it
on the anchor that is on the left hand side.
FROST GIANT
Take the hammer and place
it on the anvil that is on the lower right side.
Take the stone crown and
place it on the stone statue that is on the lower left side, he is half
buried in the snow.
Then take the 2 pieces of
firewood and place them on the fireplace.
Take the flint stones and
place them in the fireplace that sits directly in front of the cave. You
have to place the 2 pieces of firewood in the fireplace first before the
fire will light up.
FROST GIANT-CAVE
Place the ruby in the ruby
shield that is on the left side.
Place the bead in the
necklace that is in the lower right corner.
TEMPLE
Take the jug and place it
on the jugs that are located on the top right side.
Grab the rope knot and
place it on the ropes that are on the left side.
After you've entered the
phone number on the payphone in the Tavern, you'll notice that the crow
will fly away. You will find the last piece of the "stone statue
head" in the place where the crow was standing on top of the red
telephone booth, click on it.
Take the cat statue head
and place it on the cat statue that is in the lower right side and
you'll Freya, the Goddess of war appear on the screen.
Give Freya the Goddess the
golden shield and the golden sword from inventory.
You will be automatically
taken to the Time Portal in the cave, click on the portal to go to your
next time zone.
CHAPTER 2-THE FRENCH
REVOLUTION
BASTILLE
The first time you enter
this location, the 3 pieces of the book, the last pieces of the photo
and the last piece of the apple will not be available right away.
Take the plane propeller
and place it on the plane motor of the red airplane that is on the right
side.
Grab the yellow umbrella
and give it to the lady in green that is in front of the castle.
Place the compact disk on
the paper that is on the pole that is on the right side, it says "
examine inscription" It tells you the tale of the white king, which
you will need once you enter the Chateau location.
Go to the Chateau and you
will come back to this location later.
CHATEAU
When you first enter the
scene , the 2 pieces of the crown and the gold coin will not be visible
right away.
Place the globe on the
globe holder that is on the lower right side.
Click on the cabinet and a
mini game will appear. There are 3 solutions to this mini game so please
read below for all the solutions.
** The following
section contains all 3 solutions for the puzzles you may encounter in
the cabinet puzzle. Please scroll down for the solution that you need.
THE TALE OF A TOY
SOLDIER
You will take the
instructions in the book and you must place the figurines in the order
according to the book.
To switch the pieces
around, place your cursor at the bottom and you will see some arrows
going round and round. The direction of the arrows show you which two
pieces will be swapped.
There is more than one
puzzle in this section.
This is the solution for
the The Tale of a Soldier
From left to right the
correct position of the figurines is: Horse, Lion, Soldier, Lady,
General and Flowers.
Once the figurines are in
the right position a small cabinet will open above,revealing a small
lock, place the key in it and the Secret Chamber will be unlocked.
THE TALE OF THE WHITE KING
You will take the
instructions in the book and you must place the chess pieces in the
order according to the book.
From left to right the
correct position of the chess pieces is: White King, White Knight, White
Queen, White Pawn, Black Knight and Black Castle.
Once the figurines are in
the right position a small cabinet will open above,revealing a small
lock, place the key in it and the Secret Chamber will be unlocked.
THE TALE OF A POOR
LITTLE GIRL
You will take the
instructions in the book and you must place the figurines in the order
according to the book.
There is more than one
puzzle in this section.
This is the solution for
the The Tale of a Poor Little Girl.
From left to right the
correct position of the figurines is: Little Girl, Lighthouse, Cat,
Statue, Chef and Bird.
Once the figurines are in
the right position a small cabinet will open above. revealing a small
lock, place the key in it and the Secret Chamber will be unlocked.
SECRET CHAMBER
Place the candle on the
candlestick that is on top of the cabinet, right side.
The 2 crown pieces will be
in that location, click on them to pick them up.
Leave this location for now
and come back to it later.
SHOP
The last piece of the mask
will not be available right away.
Give the shop owner the
crown and he will give you the last piece of the mask, which will appear
on the desk in front of the shop owner.
Take the tank gun and place
it on the tank model that is on the top right side.
Grab the loudspeaker and
place it on the hi-fi that is on the left side.
You are done with this
location go back to the Chateau.
CHATEAU
Give the mask to King Louis
XVI who's sitting on the right side of the room and he'll give you the
last piece of the gold coins. The coin will appear on the round table in
front of him.
Go back to the Bastille
location.
BASTILLE
Give the gold coins to the
prison guard that is standing by the gates and he will open the gates so
that you can go into the Bastille.
BASTILLE GATE
Find the missing pieces
that you need.
Place the blender jug on
the kitchen blender that is on the lower right side.
Give the wooden eye to the
wooden totem that is on the left side.
Take the sharp tool and
place it on the loose stone block that is on top of the wall and the
last piece of the portrait will be behind the stone.
Go back to the Chateau.
CHATEAU
Place the wig on the bald
Marquise that is hanging on the top right side of the wall.
Go down to the secret
chamber.
CHATEAU-SECRET CHAMBER
Place the book on the top
left side of the bookshelf.
You will now have to
arrange the pictures on the wall in the correct order, please read the
next section for the solution.
FAMILY TREE-CHATEAU-SECRET CHAMBER
You must place the
portraits on the wall in their correct position.
Place the portrait from
inventory in the spot on the wall that says "missing portrait"
and solve the puzzle by arranging the portraits in the correct order.
The pieces will not be
solved until all the pieces are in the right places. Each piece will not
lock automatically.
Once you put the family
tree together you will have a piece of the bomb added.
TOP ROW, From left to
right: Jeanne, Marie, Yves, Sophie.
MIDDLE ROW, From left to
right: Serge, Rene, Gerard, Julie.
BOTTOM ROW, From left to
right: Pascal and Claude.
STREET
All the pieces will be
available right away.
Take the door knocker and
place it on the door that is on the right side.
Take the pharaoh mask and
place it on the sarcophagus that is on the right side.
Give the little boy the
apple that is in inventory.
BAREBONES WALKTHROUGH FOR CHAPTER 2-THE FRENCH
REVOLUTION.
This part of the walkthrough contains ONLY the placement of the inventory
items. If you want more detailed instructions, please read the section above
this one. We did this because the game varies depending on which version
you're playing. Thanks and Enjoy!
BASTILLE
Take the plane propeller
and place it on the plane motor of the red airplane that is on the right
side.
Grab the yellow umbrella
and give it to the lady in green that is in front of the castle.
Place the compact disk on
the paper that is on the pole that is on the right side, it says "
examine inscription"
Give the gold coins to the
prison guard that is standing by the gates and he will open the gates so
that you can go into the Bastille.
BASTILLE GATE
Find the missing pieces
that you need.
Place the blender jug on
the kitchen blender that is on the lower right side.
Give the wooden eye to the
wooden totem that is on the left side.
Take the sharp tool and
place it on the loose stone block that is on top of the wall and the
last piece of the portrait will be behind the stone.
CHATEAU
Place the globe on the
globe holder that is on the lower right side.
Give the mask to King Louis
XVI who's sitting on the right side of the room and he'll give you the
last piece of the gold coins. The coin will appear on the round table in
front of him.
Place the wig on the bald
Marquise that is hanging on the top right side of the wall.
CHATEAU-SECRET CHAMBER
Place the candle on the
candlestick that is on top of the cabinet, right side.
Place the book on the top
left side of the bookshelf.
SHOP
Give the shop owner the
crown and he will give you the last piece of the mask, which will appear
on the desk in front of the shop owner.
Take the tank gun and place
it on the tank model that is on the top right side.
Grab the loudspeaker and
place it on the hi-fi that is on the left side.
STREET
All the pieces will be
available right away.
Take the door knocker and
place it on the door that is on the right side.
Take the pharaoh mask and
place it on the sarcophagus that is on the right side.
Give the little boy the
apple that is in inventory.
CHAPTER 3 THE WILD
WEST
WESTVILLE
Give the Chinese food box
to the character named Wong Fei that is in front of the door.
Place the letter
"N" on the signboard that is on the top left side, and it will
complete the word Bank.
The air conditioner goes on
the flexible hose that is above the red sign that says "OK
CORRAL"
Go to the Plains.
PLAINS
Place the newspapers in the
newspaper stand that is on the left side.
The drumsticks go on the
drum that is on the lower right side, next to the tepee.
Give the Hota Iye (The man
sitting in front of the tepee) the gold blanket and he will send smoke
signals out. The book will open and tell you the following words:The
first one is one. The second one is three. The third one is four. The
fourth one is two. The fifth one is five. You will use this message to
help you decipher a puzzle in the dam.
Go to Eastville
EASTVILLE-MAIN SCENE
Place the spurs on the
cowboy boots that are on the lower left side.
EASTVILLE-GENERAL
MERCHANDISE
Place the wine opener on
the water barrel and it will drain all the water out, exposing the last
piece of the key inside of the barrel.
The bag goes on the bagpipe
that is on the top right side.
EASTVILLE-COACH
After you find the last
piece of the key in the water barrel, use it on the locked briefcase
that is on the seat and it will open up. The last piece of the raccoon
hat will be inside.
Place the buckle on the
belt that is on the top left side.
This location is completed.
FOREST
Give the raccoon hat to the
Trapper and he will give you the last piece of the badge. It will appear
on the lower part of his shirt, click on it.
Place the gold metal cap on
the radiator of the red car that in on the left side.
WESTVILLE
After you get the sheriff
star from the trapper in the forest, give it to the guard that is by the
safe.
WESTVILLE- SALOON-CARDS
When you first approach the
saloon you will see board with some scrambled playing cards. unscramble
them to get a clue.
Click on 2 cards anywhere
on the board and they will switch places.
Once you get the cards in
the right place, the cabinet on the right will open up.
WESTVILLE-SAFE
Once the guard gives you
authorization to pass, click on the safe to get a closer view and you
will see that you need to enter a combination.
You will see that above the
safe, it says "cards hold the key" You need to enter the
numbers on the card in order to access the safe.
The cards we had were
"7", "9" and the letter "A" so that means
that you have to enter the numbers "7 9 1" since the letter
"A" stands for the number one.
Click on each number so
that they say 791 from left to right and the safe will open.
Alternate Answer: 5 7 3
Make sure that you pick up
the pieces that are scattered in that scene as well.
Once the safe is open,
place the dirty socks in the basket of laundry that is on the right
side.
This time zone is
completed.
PLAINS-DAM
Place the dynamite stick in
the fourth slot that says dynamite slot and you will receive a message
from Mortimer.
He tells you that you need
to place the sticks in order for the explosion to have the right effect.
SMOKE SIGNAL
MESSAGE-DAM
Take the numbers that you
received when you had the smoke signals, open the book to look at them
again.
Click on two numbers and
they will swap places.
The clues says this:
The first one is one
The second one is three.
The third one is four.
The fourth one is two.
The fifth one is five.
From the example that we
have, you need to place the sticks in the following order. From left to
right: 1, 3, 4, 2, 5
ALTERNATE SMOKE SIGNAL
MESSAGE DAM #2
Take the numbers that you
received when you had the smoke signals, open the book to look at them
again.
Click on two numbers and
they will swap places.
The clues says this:
The first one is three
The second one is five.
The third one is two.
The fourth one is one.
The fifth one is four.
From the example that we
have, you need to place the sticks in the following order. From left to
right: 3, 5, 2, 1, 4
ALTERNATE SMOKE SIGNAL
MESSAGE DAM #3
Make the numbers that you
received when you had the smoke signals, open the book to look at them
again.
Click on two numbers and
they will swap places.
The clues says this:
The first one is five
The second one is four.
The third one is three.
The fourth one is two.
The fifth one is one.
From the example that we
have, you need to place the sticks in the following order. From left to
right: 5, 4, 3, 2, 1
PLAINS-DEBRIS
The dam will explode and
the Chief will give you an artifact, a stick of dynamite.
Once the dam explodes place
the helmet on the armor that is on the left side of the wall.
Then place the lid on the
trash can that is on the lower center of the scene.
Place the tap on the water
pipe that is on the lower right side.
Go through the portal.
BAREBONES
WALKTHROUGH FOR CHAPTER 3-THE WILD WEST
This part of the walkthrough contains ONLY the placement of the inventory
items. If you want more detailed instructions, please read the section above
this one. We did this because the game varies depending on which version
you're playing. Thanks and Enjoy!
WESTVILLE
Give the Chinese food box
to the character named Wong Fei that is in front of the door.
Place the letter
"N" on the signboard that is on the top left side, and it will
complete the word Bank.
The air conditioner goes on
the flexible hose that is above the red sign that says "OK
CORRAL"
After you get the sheriff
star from the trapper in the forest, give it to the guard that is by the
safe.
PLAINS
Place the newspapers in the
newspaper stand that is on the left side.
The drumsticks go on the
drum that is on the lower right side, next to the tepee.
Give the Hota Iye (The man
sitting in front of the tepee) the gold blanket and he will send smoke
signals out.
EASTVILLE-COACH
After you find the last
piece of the key in the water barrel, use it on the locked briefcase
that is on the seat and it will open up. The last piece of the raccoon
hat will be inside.
Place the buckle on the
belt that is on the top left side.
FOREST
Give the raccoon hat to the
Trapper and he will give you the last piece of the badge. It will appear
on the lower part of his shirt, click on it.
Place the gold metal cap on
the radiator of the red car that in on the left side.
WESTVILLE-SAFE
Once the safe is open,
place the dirty socks in the basket of laundry that is on the right
side.
PLAINS-DAM
Place the dynamite stick in
the fourth slot that says dynamite slot and you will receive a message
from Mortimer.
PLAINS-DEBRIS
The dam will explode and
the Chief will give you an artifact, a stick of dynamite.
Once the dam explodes place
the helmet on the armor that is on the left side of the wall.
Then place the lid on the
trash can that is on the lower center of the scene.
Place the tap on the water
pipe that is on the lower right side.
CHAPTER 4 A. D.
CARIBBEAN PIRATES
FORT MONARCH-BUGLER
Once you're inside Ft.
Monarch go in the upper right corner, where you see the Bugler standing.
Give the bugle to the
bugler and he play his bugle. Once the bugle sounds the guard will leave
the front of the Governor's Office, go back to Fort Monarch to enter the
office.
FORT MONARCH-MAIN SCENE
Place the cannonballs in
the cannon that is on the left side.
FORT MONARCH-GOVERNOR'S OFFICE
Look for the missing
cracker pieces inside.
Give the gunpowder to the
soldier that is on the left side.
BLACK SHARK
The harpoon head goes on
the harpoon that is on the right side.
Give the eye patch to the
an called "Blind Dog" Maurice.
Go into the cabin that is
located in the side of the scene.
PORT ROYAL
Put the cannon in the
cannon hole that is on the ship, left side.
Give the parrot the
cracker.
PORT ROYAL-UNDERWATER
Place the black pearl in
the shell that is on the lower right side.
Place the hammer on the
chain that is on the top left side and you will see a monster named
Leviathan come out of the hole that is on the right side of the ship. He
asks you to bring him the spyglass.
BLUE ISLAND
Place the sun bed (beach
chair) on the parasol that is in the sand, right side.
Give the bones to the lady,
Abeona valkur and she will give you some words, AR DA MSNA RD DCE (These
words will vary depending on your game) and the book will open giving
you some voodoo witchcraft spells.
Place the coconut with the
other coconuts on the tree.
BLACK SHARK-CABIN
Place the shower handle on
the shower that is on the left side of the page.
WORD PUZZLE
SOLUTION 3
Pick up the pieces that are
scattered around the scene.
When you enter the cabin,
you will see some letters on the board. Look in the book and swap the
letters around until they are in the order shown in the book. Open the
book and look at the answer. The words will not look the same in the
book as they do on the board. Just look at where each letter ends in
order to piece the puzzle together.
Click on two pieces that
are anywhere on the board and they will swap places.
Once the puzzle is
completed you will receive a piece of the map and the last piece of the
spyglass inside the secret compartment.
PORT ROYAL-UNDERWATER
Give the Leviathan the
spyglass and he will take the curse off the captain.
You are done with this time
zone, go back to the Black Shark.
BLACK SHARK
When you click on the
captain he will tell you that the curse has been lifted and he hands you
the last piece of the map. The last map piece will be close to his
waist, click on it.
You are done with this time
zone, go back to the Governor's Office in the Fort Monarch location.
FORT MONARCH-GOVERNOR'S
OFFICE
Place the map fragment on
the part of the map that says: "Missing Map Fragment"
The man will give you the
last piece of the stone lever.
FORT MONARCH-MAIN SCENE
The windglass goes on the
crane that is on the left side, above the cannon.
FORT MONARCH-BUGLER
Place the square stone on
the square hole that is on the the top left side of the scene.
Make sure that you click on
the pieces of the lever and the eye patch that is in that location.
This location is complete,
please go to the Blue Island.
TEMPLE-BLUE ISLAND
Give the statue that is
holding the red cassette player, the cassette that is inventory.
Place the lever on the
empty slot that is on the right side of the wall and then pull on the
lever and a puzzle will appear.
Once you're done with the
circle puzzle make sure that you pick up the last piece of the shovel
that appears inside.
CIRCLE PUZZLE
In this puzzle your goal is
to move the ball that appear on the top left side all the way down to
the lower right side.
Click on the circles and it
will spin them around.
left click to make the
circle go clockwise.
Right Click to make the
circle go counterclockwise.
Make sure that as soon as
you move the circle that there are not any grooves open where the ball
is heading to or the ball may go in the opposite direction of where you
want it to go to.
You cannot move the ball
onto the solid blocks, you have to maneuver your way around the puzzle.
BLUE ISLAND-MAIN SCENE
Once you complete the
puzzle, you will find the last piece of the shovel.
Click on the green
"back" button that is on the lower left side and to go back to
island.
Place the shovel on the
treasure spot (where the big black "X" is on the lower right
side.
Enter the portal.
BAREBONES
WALKTHROUGH FOR CHAPTER 4-CARIBBEAN PIRATES
FORT MONARCH-MAIN SCENE
Place the cannonballs in
the cannon that is on the left side.
The windglass goes on the
crane that is on the left side, above the cannon.
FORT MONARCH-BUGLER
Give the bugle to the
bugler and he play his bugle. Once the bugle sounds the guard will leave
the front of the Governor's Office, go back to Fort Monarch to enter the
office.
Place the square stone on
the square hole that is on the the top left side of the scene.
FORT MONARCH-GOVERNOR'S
OFFICE
Look for the missing
cracker pieces inside.
Give the gunpowder to the
soldier that is on the left side.
Place the map fragment on
the part of the map that says: "Missing Map Fragment"
The man will give you the
last piece of the stone lever.
BLACK SHARK
The harpoon head goes on
the harpoon that is on the right side.
Give the eye patch to the
an called "Blind Dog" Maurice.
BLACK SHARK-CABIN
Place the shower handle on
the shower that is on the left side of the page.
PORT ROYAL
Put the cannon in the
cannon hole that is on the ship, left side.
Give the parrot the
cracker.
PORT ROYAL-UNDERWATER
Place the black pearl in
the shell that is on the lower right side.
Place the hammer on the
chain that is on the top left side and you will see a monster names
Leviathan come out of the hole that is on the right side of the ship. He
asks you to bring him the spyglass.
Give the Leviathan the
spyglass and he will take the curse off the captain.
TEMPLE-BLUE ISLAND
Give the statue that is
holding the red cassette player, the cassette that is inventory.
Place the lever on the
empty slot that is on the right side of the wall and then pull on the
lever and a puzzle will appear.
BLUE ISLAND-MAIN SCENE
Place the sun bed (beach
chair) on the parasol that is in the sand, right side.
Give the bones to the lady,
Abeona valkur and she will give you some words, AR DA MSNA RD DCE (These
words will vary depending on your game) and the book will open giving
you some voodoo witchcraft spells.
Place the coconut with the
other coconuts on the tree.
Once you complete the
circle puzzle, you will find the last piece of the shovel.
Click on the green
"back" button that is on the lower left side and to go back to
island.
Place the shovel on the
treasure spot (where the big black "X" is on the lower right
side.
Enter the portal.
CHAPTER 5 AGE OF ROBOTS
ROBOFACTORY
Give the sword to the
swordsman that is on the poster that is on the lower right side.
Place the round window on
the spot that is on the top left side, where it says "windy
room"
Enter factory hall, which
is located in the back of the scene.
FACTORY HALL-SLIDER
ROBOT PUZZLE
When you enter the hall,
you will see some fragmented pieces of a puzzle. This is like a slider
puzzle but with a twist.
You have to piece the three
robots back to their original state.
From left to right the
robots need to be blue, red and green.
You only have one spot open
to complete this puzzle.
If you find that the puzzle
is too hard, you can click on the "Skip Puzzle: button that is on
the lower left side and it will out the puzzle back together for you.
Once the puzzle is complete
you will need to add the brains to each robot. Make sure that each brain
the same color as the body of the robot.
Robot 1-Place the blue
colored brain labeled Robo Brain 1 on the blue robot.
Robot 3-Place the green
colored brain labeled Robo Brain 3 on the green robot.
The last piece of the Robo
Brain will not be visible until later on in the chapter.
DOWNTOWN-STORE
Give the robo maker the dog
leash and he will give you the last piece of the chip.
DOWNTOWN-ROCKET DOME
The water bottle goes on
the water dispenser that is on the right side.
Place the metal detector on
the garbage that is in front of the arcade and the last piece of the
ticket will appear.
Go to the main scene.
DOWNTOWN-MAIN SCENE
The grid goes on the hole
on the floor.
Give the dealer the ticket
and the book will open up, showing you the Pilot Program that you need
to use in the lab that is located in the crystal tower.
Place the wiper on the
windscreen of the car that is on the left side.
CRYSTAL TOWER-LAB
Place the chip in the
memory slot that is on the right side of the page.
Open the book and you will
see the Pilot Program page in which you will see a lot of numbers.
You need to get the numbers
that are on the line that says: 90> DATA
This number will be
different each time. Examples include 90>DATA 1,0,1,1,0,1,0,1 or
90>DATA 0,1,0,0,1,0,1,0 or 90>DATA 1,1,0,0,1,0,0,1
Enter those numbers in the
order shown on those large keys that are on the screen. After you click
on the numbers click on "enter". You will see the words
"correct" flash on the screen when it has been entered
correctly. You will also see the last piece of the Robo Brain 2 appear,
in the place that you inserted the chip into, right side.
ROBOFACTORY-FACTORY
HALL
Go to the Robo factory and
place the Robo Brain 2 on the head of the red robot and the scientist
will tell you to accept a small gift as a token. He says he is also
placing a corporate shuttle at the space gate at your disposal. The last
piece of the Particle Emmiter will show up in his hand. In order to get
the piece you must go back to the Crystal Tower location to get it.
CRYSTAL TOWER
Grab the last piece of the
Particle Emmitter from the scientist's hand.
Place the fan on the
ventilation that is on the top right side.
Go to the Space Station.
SPACE STATION
The black arrow goes on the
red and white traffic sign.
The flag goes on the flag
pole that is on the top right side.
SPACE STATION-SHUTTLE
Once you get the
transmitter from the scientist, click on the shuttle and you find a new
location. Pick up the pieces that you need in order to get the rest of
the pieces together.
The record goes in the
jukebox that is on the left side.
The particle emitter goes
in the particle lock that is in the lower center of the scene.
The portal will open up but
you do not want to go in there until you've placed the rest of the
pieces you found.
. DOWNTOWN-STORE
The neon light goes in the
neon lamp that is above the robot's head.
DOWNTOWN-ROCKET DOME
The joystick goes on the
arcade machine that is on the left side.
CRYSTAL TOWER LAB
The switch goes in the
microphone that is on the left side of the screen.
Once you place the last
piece, you will be automatically taken to the portal, click on the
portal to go to your next location.
BAREBONES
WALKTHROUGH FOR CHAPTER 5-THE ROBOT AGE
This part of the
walkthrough contains ONLY the placement of the inventory items. If you
want more detailed instructions, please read the section above this one.
We did this because the game varies depending on which version you're
playing. Thanks and Enjoy!
ROBOFACTORY
Give the sword to the
swordsman that is on the poster that is on the lower right side.
Place the round window on
the spot that is on the top left side, where it says "windy
room"
FACTORY HALL-SLIDER
ROBOT PUZZLE
Robot 1-Place the blue
colored brain labeled Robo Brain 1 on the blue robot.
Robot 3-Place the green
colored brain labeled Robo Brain 3 on the green robot.
The last piece of the Robo
Brain will not be visible until later on in the chapter.
Robot 2-Place the red
colored brain labeled Robo Brain 2 on the red robot.
DOWNTOWN-STORE
Give the robo maker the dog
leash and he will give you the last piece of the chip.
The neon light goes in the
neon lamp that is above the robot's head.
DOWNTOWN-ROCKET DOME
The water bottle goes on
the water dispenser that is on the right side.
Place the metal detector on
the garbage that is in front of the arcade and the last piece of the
ticket will appear.
The joystick goes on the
arcade machine that is on the left side.
DOWNTOWN-MAIN SCENE
The grid goes on the hole
on the floor.
Give the dealer the ticket
and the book will open up, showing you the Pilot Program that you need
to use in the lab that is located in the crystal tower.
Place the wiper on the
windscreen of the car that is on the left side.
CRYSTAL TOWER-LAB
Place the chip in the
memory slot that is on the right side of the page.
Open the book and you will
see the Pilot Program page in which you will see a lot of numbers.
The switch goes in the
microphone that is on the left side of the screen.
CRYSTAL TOWER-MAIN
SCENE
Grab the last piece of the
Particle Emmitter from the scientists hand.
Place the fan on the
ventilation that is on the top right side.
SPACE STATION
The black arrow goes on the
red and white traffic sign.
The flag goes on the flag
pole that is on the top right side.
SPACE STATION-SHUTTLE
Once you get the
transmitter from the scientist, click on the shuttle and you find a new
location. Pick up the pieces that you need in order to get the rest of
the pieces together.
The record goes in the
jukebox that is on the left side.
The particle emitter goes
in the particle lock that is in the lower center of the scene.
CHAPTER 6-ANCIENT
EGYPT
ASWAN
Place the oars on the row
boat that is in the water. Then click behind the row boat until you see
the words "Row Out" appear on the scene and you will enter a
new location.
Place the ornament on the
Golden head that is on the top left side.
ROW OUT-ASWAN
The pincers go in the blue
toolbox that is on the boat.
Place the fish net in the
river (left side of the water) and the last piece of fish will be inside
the net that shows up on the boat.
Go back to the Luxor for
now.
LUXOR
Give the monk the fish and
you will see the portal open up. Look above the portal you will see some
symbols in the top left side. That is part of the clue that goes on the
columns in Aswan. Click on the hieroglyphs on the wall and the book will
open showing you part of the solution.
Place the telephone hand
set on the telephone that is on the top right side.
You are done in this
location.
CAIRO-MAIN SCENE
The banner goes in the
dirigible that is in the sky.
The watermelon goes on the
fruit stand that is in the back of the scene, on the ground, behind both
men.
PALACE-CAIRO
Click on Cleopatra and she
will ask you to bring her the plans. As soon as she says that, you will
notice that the book will open to reveal some hieroglyphic characters.
The carpet goes on the
stairs.
Exit for now and go back to
Aswan.
ASWAN-HIEROGLYPHIC MINI-GAME
Open the book and you will
see some hieroglyphic symbols in it. Your goal is to place the symbols
on the columns in the order that is shown in the book.
You can swap symbols by
clicking on any two symbols and they swap places.
Once they are all in one
place, the man will have the last piece of the matches in his hands.
You are done in this
location.
ALEXANDRIA
The plant goes in the pot
that is on the lower right side.
The gas nozzle goes on the
gas pump that is on the left side of the screen.
LIGHTHOUSE-ALEXANDRIA
The blue gem stone goes on
the eye of the stone eagle that is in front of the fireplace.
Place the photo with the
wet photos that are on the top left side of the scene.
The matches go in the
fireplace that is in the middle of the scene. Once the fire is lit, you
will see a scene from Cairo flash by in which you see an Oriental man
standing on the left side, go to Cairo for now.
CAIRO-MAIN SCENE
There is an Asian man
standing on the left side of the scene, give him the bar of gold and he
will give you a bottle of ink.
The bottle of ink will
appear on the stand where the man was standing.
Go to the Library in
Alexandria for now.
LIBRARY ALEXANDRIA
Give the Scribe the ink and
he will give you a drawing of the constellations which you will use in
the Cairo location.
Place the pendulum in the
Grandfather clock.
The painting fragment goes
in the ceiling where it says:"ceiling painting"
You're done with this
location.
CAIRO-PYRAMID-CONSTELLATIONS
Open the book and trace
reproduce the constellation pattern that you see in the book, on the
ceiling.
To make the pattern,
connect the dots by clicking on any dot, then click on the dot in which
you want the line to go to and they will connect.
Keep connecting dots until
the design looks like the one in the book.
There are 3 different
solutions for this puzzle and we have posted them all.
Once the puzzle
constellation puzzle is complete, the last piece of the plans will
appear in the ground.
The golden plate goes on
the statue that is on the right side, above its head.
Click on the
"back" button and go to the Palace.
CAIRO PALACE
Give Cleopatra the plans
and you will get another piece of the artifact.
You will be the taken to
the portal, click on it to leave.
BAREBONES
WALKTHROUGH FOR CHAPTER 6-EGYPT
This part of the
walkthrough contains ONLY the placement of the inventory items. If you
want more detailed instructions, please read the section above this one.
We did this because the game varies depending on which version you're
playing. Thanks and Enjoy!
ASWAN
Place the oars on the row
boat that is in the water. Then click behind the row boat until you see
the words "Row Out" appear on the scene and you will enter a
new location.
Place the ornament on the
Golden head that is on the top left side.
ROW OUT-ASWAN
The pincers go in the blue
toolbox that is on the boat.
Place the fish net in the
river (left side of the water) and the last piece of fish will be inside
the net that shows up on the boat.
LUXOR
Give the monk the fish and
you will see the portal open up. Look above the portal you will see some
symbols in the top left side. That is part of the clue that goes on the
columns in Aswan. Click on the hieroglyphs on the wall and the book will
open showing you part of the solution.
Place the telephone hand
set on the telephone that is on the top right side.
CAIRO-MAIN SCENE
The banner goes in the
dirigible that is in the sky.
The watermelon goes on the
fruit stand that is in the back of the scene, on the ground, behind both
men.
There is an Asian man
standing on the left side of the scene. Give him the bar of gold and he
will give you a bottle of ink.
The bottle of ink will
appear on the stand where the man was standing.
PALACE-CAIRO
Click on Cleopatra and she
will ask you to bring her the plans. As soon as she says that you will
notice that the book will open revealing some hieroglyphic characters.
The carpet goes on the
stairs.
Give Cleopatra the plans
and you will get another piece of the artifact.
ALEXANDRIA
The plant goes in the pot
that is on the lower right side.
The gas nozzle goes on the
gas pump that is on the left side of the screen.
LIGHTHOUSE-ALEXANDRIA
The blue gem stone goes on
the eye of the stone eagle that is in front of the fireplace.
Place the photo with the
wet photos that are on the top left side of the scene.
The matches go in the
fireplace that is in the middle of the scene. Once the fire is lit, you
will see a scene from Cairo flash by in which you see an Oriental man
standing on the left side, go to Cairo.
CAIRO-PYRAMID
Once the puzzle
constellation puzzle is complete, the last piece of the plans will
appear in the ground.
The golden plate goes on
the statue that is on the right side, above its head.
Click on the
"back" button and go to the Palace.
CHAPTER 7-A. D. 817 THE DARK AGES
CAMELOT-MAIN SCENE
Give the nest to the bird
that is on the top left side, on the tree.
Place the valve on the
water pipes that are in the lower right side. Once the water stops the
last piece of the black king (flower) will appear where the water was
flowing.
Go on the left side, to the
Main Hall.
CAMELOT-MAIN HALL
The chess piece goes on the
chess board.
Click on King Arthur and he
tells you that you need to rescue the Excalibur first and then he talk
about rescuing the knights.
On the top right side,
there's an inscription on a metal board, click on it to read it.
GLADE
The black king belongs in
the soil, lower left side, it will match the picture of the black king.
After the black king is placed some black flowers will grow at the base
of the statue.
The crowbar goes on the
heavy rock that is on the lower rights side, in front of the tree. The
last piece of the blue cloud will be underneath.
Click on the large rock
that is underneath the sword that is in the middle of the ground and a
puzzle will appear.
GLADE-STONE PUZZLE
In this puzzle your goal is
to arrange the rocks from largest to smallest starting from the top. If
you look on the right side of the wall, you will see the way the stones
are supposed to be placed.
You have to click on the
arrows that are on all 4 sides of the puzzle. The arrows will help you
move the stones around so you can position them in place.
The arrows will move the
stones in that row or column in the direction that the arrows are
pointing to.
The top row of stones do
not move, you have to place the largest stone of that color underneath
each matching stone in that row.
As each column is done
correctly, it will disappear one by one until you've positioned all of
them in the right place.
Once you're done with the
puzzle, Mortimer tells you that you can go back and talk to King Arthur.
CAMELOT MAIN HALL
Click on King Arthur and he
will tell you that now that he has the Excalibur, you can undo the spell
that turned his three knights into stone. Only Merlin the Wizard can
help you and you can find him in the old tower. The book opens up
revealing the order in which the knocks must be placed on the door.
OLD TOWER-SECRET KNOCK
Place the stone block in
the hole that is on the right side of the wall.
The book says that you must
knock in the following order
2 RED
1 GREEN
2 BLUE
1 RED
2 GREEN
Once you knocked on the
door in that order, it will open up.
ALTERNATE SECRET KNOCK
#2
1 RED
2 GREEN
2 RED
1 BLUE
2 RED
ALTERNATE SECRET KNOCK
#3
2 BLUE
1 GREEN
2 RED
1 GREEN
2 BLUE
OLD TOWER-ROOM
Click on Merlin The Wizard
and he tells you that if you want to lift the spell on the knights that
you must place the magic flowers in front of each of the knights. Once
the flowers are fully grown, the spell will be lifted. It also states
that you must find a way to make the flowers grow faster.
Pick up the rest of the
pieces that you need for your inventory.
On the desk next to Merlin
there is an alchemy experiment. Place the glass bottle on it.
This location is completed.
CAMELOT-MAIN SCENE
Place the golden rose on
the soil sign, the board matches the color of the picture. Once you do
that, you will see the words, golden flowers at the bottom.
FOREST
Place the blue cloud on the
soil (where the picture of the blue flower is on the left side of the
grass) Once it's there you will see the words "blue flowers"
at the base of the statue.
Place the revealing potion
on the mystical tree that is on the right side. Mortimer will let you
know that you found the entrance to Miryana's Hut.
FOREST-MIRYANA'S HUT
Click on the book that is
on the chair and Mortimer will tell you that he wished he had his
uncle's glasses with him.
Place the Magnifying Glass
on the book and it will open up revealing the secret knock
2 RED
1 GREEN
2 BLUE
1 RED
2 GREEN
Place the kitchen glove on
the hot cauldron and it will move aside showing you the last piece of
the night potion.
The witch hat goes on the
hat holder that is on the floor, next to the chair.
FOREST
Place the sea potion on the
blue flowers that are at the base of the statue that is on the left side
of the scene and you will see the flowers bloom.
The iron wheel goes on the
train axle, left side
GLADE
The night potion goes on
the black flowers that are at the base of the statue, left side. The
flowers will bloom and will become colorized.
The mushroom goes on the
lower left side, along with the other mushrooms.
CAMELOT-UPSTAIRS
Place the quiver on the
long bow that is on the right side.
The key goes on the locked
music box that is on the left side of the floor.
Inside the box you will
find the last piece of the fire potion.
CAMELOT-MAIN SCENE
Place the fire potion on
the golden flowers that are on the statue that is in the back of the
scene. The flowers will bloom and the statue will become colorized.
Go through the portal.
BAREBONES
WALKTHROUGH FOR CHAPTER 7-THE DARK AGES
This part of the
walkthrough contains ONLY the placement of the inventory items. If you
want more detailed instructions, please read the section above this one.
We did this because the game varies depending on which version you're
playing. Thanks and Enjoy!
CAMELOT-MAIN SCENE
Give the nest to the bird
that is on the top left side, on the tree.
Place the valve on the
water pipes that are in the lower right side. Once the water stops the
last piece of the black king (flower) will appear where the water was
flowing.
Place the golden rose on
the soil sign, the board matches the color of the picture. Once you do
that, you will see the words, golden flowers at the bottom.
Place the fire potion on
the golden flowers that are on the statue that is in the back of the
scene. The flowers will bloom and the statue will become colorized.
CAMELOT-MAIN HALL
The chess piece goes on the
chess board.
Click on King Arthur and he
tells you that you need to rescue the Excalibur first and then he talk
about rescuing the knights.
CAMELOT-UPSTAIRS
Place the quiver on the
long bow that is on the right side.
The key goes on the locked
music box that is on the left side of the floor.
Inside the box you will
find the last piece of the fire potion.
GLADE
The black king belongs in
the soil, lower left side, it will match the picture of the black king.
After the black king is placed, some black flowers will grow at the base
of the statue.
The crowbar goes on the
heavy rock that is on the lower rights side, in front of the tree. The
last piece of the blue cloud will be underneath.
The night potion goes on
the black flowers that are at the base of the statue, left side. The
flowers will bloom and will become colorized.
The mushroom goes on the
lower left side, along with the other mushrooms.
OLD TOWER-ROOM
On the desk next to Merlin
there is an alchemy experiment, place the glass bottle on it.
This location is completed.
FOREST
Place the blue cloud on the
soil (where the picture of the blue flower is on the left side of the
grass) Once it's there you will see the words "blue flowers"
at the base of the statue.
Place the revealing potion
on the mystical tree that is on the right side. Mortimer will let you
know that you found the entrance to Miryana's Hut.
Place the sea potion on the
blue flowers that are at the base of the statue that is on the left side
of the scene and you will see the flowers bloom.
The iron wheel goes on the
train axle, left side
FOREST-MIRYANA'S HUT
Click on the book that is
on the chair and Mortimer will tell you that he wished he had his
uncle's glasses with him.
Place the Magnifying Glass
on the book and it will open up revealing the secret knock
Place the kitchen glove on
the hot cauldron and it will move aside showing you the last piece of
the night potion.
The witch hat goes on the
hat holder that is on the floor, next to the chair.
CHAPTER 8-1,000 B.
C.-AGE OF THE GODS
UNDERWORLD
Place the golf club in the
golf bag that is on the lower right side.
Click on the "Approach
Cave" sign and a puzzle will appear.
SNAKE PUZZLE
Click on the tiles and they
will rotate the pieces. Left click and the pieces will go clockwise,
right click and they will go counterclockwise.
Once the puzzle is done the
cave will open up and you will be able to enter.
UNDERWORLD CAVE
When you click on Medusa's
mirror that is in the middle of the room, Mortimer tells you that he
doesn't want to look at it because everything that she touches turns to
stone.
Place the petals on the
mirror because you want them to turn to stone. Grab the petals off the
mirror once it has turned to stone.
Take the hammer and place
it on the red glass bottle that is on top of the scene and the last
relief piece will be inside.
UNDERWORLD GATE
The bowling pin goes next
to the other bowling pins that are on the steps.
TEMPLE OF DEMETER
The corn ear goes in the
corn plant that is on the top right side of the scene.
The stone flower goes in
the goblet that is on the left side. Once you place it in there the last
piece of the insomnia cure will appear.
The ice ring goes on
Saturn, it is on the top left side of the sky.
UNDERWATER
The stone disk does on the
statue of discobolus that is on the right side.
Give the octopus the
insomnia cure that you received in the Temple of Demeter. The passage on
the left side will now be open.
UNDERWATER-PASSAGE
The film reel goes in the
film projector that is on the lower right side of the scene.
UNDERWATER-PASSAGE
RELIEF PUZZLE
When you enter the passage
you will see a stone wall.
Place the 2 relief pieces
from inventory and place them on the empty board. A scrambled picture
will appear.
Click on any 2 tiles and
they will swap places. You have to piece together the picture of a horse
with a circle around it.
Once you complete the
puzzle, you will see that the last piece of the helmet will appear in
the scene.
UNDERWATER-TEMPLE
Enter the temple on the
right side of the scene. Make sure that you take the last piece of the
helmet that Zeus is holding.
The shell goes on the
mermaid that is on the right side.
The pincers go on the crab
that is on the lower left side.
TEMPLE OF DEMETER
The olives go on the Greek
salad that is on the lower left side.
UNDERWORLD-GATE
Give Hades the helmet and
he will give you the last piece of the anvil.
UNDERWORLD-CAVE
The mirror goes in the
empty frame that is on the top left side of the wall.
TEMPLE OF ZEUS-THE CYCLOPS
The leather cap goes on the
cyclops' head, the one on the left.
Place the anvil on the
anvil base and you will see Zeus appear and he gives you a piece of the
artifact as a reward.
TEMPLE OF ZEUS
Place the drawing on the
vase that is on the lower right side.
Go through the gate and put
all the artifacts you've collected in the right place.
The gate is in the back of
the scene, right side.
BAREBONES WALKTHROUGH FOR CHAPTER 8- THE AGE OF
GODS
This part of the walkthrough contains ONLY the placement of the inventory
items. If you want more detailed instructions, please read the section above
this one. We did this because the game varies depending on which version
you're playing. Thanks and Enjoy!
UNDERWORLD
Place the golf club in the
golf bag that is on the lower right side.
Click on the "Approach
Cave" sign and a puzzle will appear.
UNDERWORLD CAVE
When you click on Medusa's
mirror that is in the middle of the room, Mortimer tells you that he
doesn't want to look at it because everything that she touches turns to
stone.
Place the petals on the
mirror because you want them to turn to stone. Grab the petals off the
mirror once it has turned to stone.
Take the hammer and place
it on the red glass bottle that is on top of the scene and the last
relief piece will be inside.
The mirror goes in the
empty frame that is on the top left side of the wall.
UNDERWORLD GATE
The bowling pin goes next
to the other bowling pins that are on the steps.
Give Hades the helmet and
he will give you the last piece of the anvil.
TEMPLE OF DEMETER
The corn ear goes in the
corn plant that is on the top right side of the scene.
The stone flower goes in
the goblet that is on the left side. Once you place it in there the last
piece of the insomnia cure will appear.
The ice ring goes on
Saturn, it is on the top left side of the sky.
The olives go on the Greek
salad that is on the lower left side.
UNDERWATER
The stone disk does on the
statue of discobolus that is on the right side.
Give the octopus the
insomnia cure that you received in the Temple of Demeter. The passage on
the left side will now be open.
UNDERWATER-PASSAGE
The film reel goes in the
film projector that is on the lower right side of the scene.
UNDERWATER-PASSAGE RELIEF PUZZLE
When you enter the passage
you will see a stone wall.
Place the 2 relief pieces
from inventory and place them on the empty board. A scrambled picture
will appear.
UNDERWATER-TEMPLE
Enter the temple on the
right side of the scene. Make sure that you take the last piece of the
helmet that Zeus is holding.
The shell goes on the
mermaid that is on the right side.
The pincers go on the crab
that is on the lower left side.
TEMPLE OF ZEUS-THE
CYCLOPS
The leather cap goes on the
cyclops' head, the one on the left.
Place the anvil on the
anvil base and you will see Zeus appear and he gives you a piece of the
artifact as a reward.
TEMPLE OF ZEUS
Place the drawing on the
vase that is on the lower right side.
Go through the gate and put
all the artifacts you've collected in the right place.
FINAL PUZZLE
In the final puzzle, you
have to place all the artifacts on the right columns.
Just click on any 2
artifacts and they will swap places.
The correct order is;
Age of Robots-
Wild West-Cowboy Boot
Viking Age-Viking Helmet
Caribbean Pirates-Sword
Ancient Egypt-Scarab
French Revolution-Accordion
Age of Gods-Vase
Dark Ages-Helmet
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: