Extra
speed: Note: This procedure involves editing a game file; create a
backup copy of the file before proceeding. Use a text editor to edit the
"enginerestricted.cfg" file in the "\gamedata\vehicles\"
folder. You will see a list of numbers similar to:
These numbers define how
powerful the engines are. For example, at 500 RPM, the engine will generate
35 units of torque. The middle numbers (with the negative sign) control the
level of torque when the throttle is off (hence a negative number). If those
last numbers are made larger throughout the list, then the engine will be
able to accelerate through much higher gear ratios. This means at Talladega,
where top speeds are usually at 190 mph, your car can now travel over 250
mph. The AI's engines will be also improved too, but they will always use
the old gear ratios, making their top speeds only slightly better. They will
make about 220 mph at Talladega with full difficulty on. You should try to
mimic the normal patterns for these numbers (i.e., do not go straight from
50 to 1500 units of torque in only three lines. Warning: These cars do have
limits. Their brakes are not any better, so you should not try going any
faster at the slower tracks. Increasing the engine power will require trial
and error to get the correct balance of speed and realism. If the torque
settings exceed 1800, the tires will lose grip and spin (with traction
control enabled). The gear ratios can also be changed by simply making the
numbers smaller. Finally, for simplicity's sake, you can also simply rename
the two *.cfg files to trick the game into allowing a normal, unrestricted
engine at a Superspeedway.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: