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Natalie Brooks: Secrets of Treasure House cheats
WALKTHROUGH
MAIN GATE
Postcard pieces (1) on the left
side of the gate, at the bottom. (2) On the bottom left side, on the grass.
Use the key on the gate to
open it.
MANSION
Postcard pieces (1) side of
the mirror (2) right side, on the side table (3) right side of the wall,
on the sconce.
Click on the statue of the
man holding the rifle, on the left side of the scene, and it will
expand.
Pick up the money, that is
at the base of the statue, and it will go into inventory.
Click on the table that is
to the right of the mirror and it will expand.
Click on the blue letter
and it will expand. (To make the letter small again, click on the
outside of it)
Click on the telephone to
enlarge it and dial the number that is on the pad, under the word
"lawyer" (354-75-62)
Click on the map that is
located on the chair that is on the left side of the scene.
Click on the map once it
moves to the bottom right side of the screen.
HENRY EDISON'S OFFICE
Pick up the postcard pieces
(1) top left side, on top of the cabinet (2) right side, on the last
shelf of the cabinet.
Click on the box that is on
the desk and it will expand.
Grab the lion amulet and
the magnifying glass from inside.
Click on the amulet, it
will go next to the brown book for now and will not be used until much
later in the game (lower right side).The game will then ask you to click
on the magnifying glass which will take you to the hidden object game.
You can play the game or
hit cancel to exit the game.
The hidden object game does
not need to be played in order to move on in the game. It is mostly a
means to obtain extra hints when needed.
There is a plug on the left
side of the cabinet, click on it to pick it up.
Pick up the CD that is in
front of the CD player.
Place the plug in the
outlet, next to the CD player.Place the CD in the player and Mr. Edison
will go to sleep.
Click on the bird cage and
the shawl will automatically go into inventory.
Click on the trash can that
is under the desk and it will expand.
Grab the rock music CD that
is inside and then get the keys that are on the floor next to the trash
bin ( the keys will count for 2 pieces)
Put the key on the lock of
the top cabinet (right cabinet) once it expands, grab the pen that is
inside.
Place the second key on the
lower right side cabinet.
Click on the drawer again
and once it expands pick up the bird seed from inside.
Grab the bird seed and
click it directly onto the parrot. (some dirt will fall on the floor)
Take the shawl from
inventory and place it on the small mound of dirt on the floor and a key
will appear. (The mouse pointer has to be on the dirt itself, not the
shawl)
Place that key on the
drawer that is on the top left side of the scene and a key puzzle will
appear.
The solution is RANDOM, our
was 3-4-2-1 and on another occasion it was, 1-4-2-3 and also 4-1-3-2.
However, in order to solve it, all you have to do is make sure that all
keys stay in the middle.
The best way to figure out
which key goes first, is to press all four keys.
The one that stays in the
middle for the longest amount of time will be the first one you will
need to press.
The key that goes back to
its original position the fastest is usually the last one in the
combination.
Click on the cabinet that
is on the top left side. Once it expands, click on the petition with the
red seal.
Place the "Rock"
CD into the CD player and Mr. Edison will wake up.
Give him the petition first
and then the pen.
BANK
Pick up the handle and the
screwdriver from the bottom right side of the floor (the screwdriver
will count for 2 pcs.)
Pick up 3 postcard pieces
that are scattered around the room.
Postcards (1) bottom left
side, on the floor, next to desk (2) on top of desk, by the chair (3) on
the right side of the floor, close to desk.
Click on the yellow pig,
that is on the right side of the table and it will expand.
Click on the clock that is
on the pig's snout.
Turn the clock on the pig's
face to 7 o'clock. (You have to move the short hand out of the way first
and point that at 7, the long hand goes on 12)
Once the correct time has
been set, the piggy bank will break open and money will appear.
Click on the key that is in
between the money.
Pick up the scotch tape
from the left side of the desk.
Click on the safe to open
it and place the screwdrivers on both screws until they're loose. Click
on the number pad to open it.
Place the scotch tape over
the blue wire that is above the number 3.
Click on the safe to close
the cover. Then click on the outside of the expanded box to temporarily
exit out of there.
Take the handle from
inventory and place it on the window, click the handle in order to open
the window.
Grab the sponge that is in
between the 2 buckets on the scaffold and the sponge will go into
inventory.
Click the sponge onto the
bucket that has the blue rim and the sponge will absorb some water.
Grab the wet sponge from
inventory and click it onto the black mark that is on the wall, next to
the safe, and the numbers 5-7-9-1- will appear.
Click on the safe to open
it and enter 5-7-9-1 on the keypad and then press enter. If you make a
mistake you can press "c'' to clear the numbers and start again.
Take the key from inventory
and place it in the keyhole.
Click on the safe and the
inside contents will be revealed.
Grab the blue tie that is
hanging out of the safe and place it on Mr. Miller, banker.
JEWELRY STORE
Click on the light switch
that is on the right side of the door.
Grab the postcard pieces
(1) on the floor, by the welcome mat (2) Above the glass cabinet (3) On
the bottom left side of the window.
Grab the keypad that is on
the left side of the floor.
Grab the plug that is on
the floor, next to the plant and place it on the socket next to the
window.
Grab the horseshoe that is
above the door, and place it against the jewelry case and it will smash
the glass.
Click on the welcome mat
and pick up the key that shows up under the lifted corner. Take the key
from inventory and place it on the lock for the tall glass cabinet.
Grab the "cash
register insides" piece that is at the bottom of the tall glass
cabinet and it will go into inventory.
Take the "coil"
for the register. It's on the top shelf, right corner of the jewelry
case.
Take the piece of paper
that is on the top shelf of the showcase, towards the middle.
Grab the roller that is on
the top shelf of the jewelry case, left corner.
Click on the cash register
and enlarge it. Grab the "cash register insides" piece from
inventory and place it inside the empty hole in the register.
Grab the "coil"
from inventory and place it in the hole of the cash register.
Take the piece of paper
from inventory and click it onto the scratched window piece ( left of
the register) and the numbers 7659 will appear.
Place the keypad from
inventory on the cash register, next to the other keypad pieces.
Click on the register's
keypad and enter 7-6-5-9. Pick up the handle that is in the coin tray
Go back to the tall glass
cabinet and click the roller onto the expanded music box. Then place the
handle on the right side of the music box.
The box will open and you
will see some shapes and colors.
This is like a "Simon
Says" game in which you have to reproduce the symbols in the
sequence in which they appear.
Every time you get the
sequences correctly, a gem will appear in the corner of the box.
You have to wait until all
4 symbols light up before you can enter your sequences.
Then you can start entering
sequences once the top circle lights up.
Enter 5 correct sequences
and you will move on to the next level.
POLICE STATION
Pick the postcard pieces
(1) on top of the vending machine (2) Behind the "Wanted"
poster (3) right side, by the cabinet's drawer (4) on the back wall,
attached to the security camera.
Pick up 4 coins around the
office (1) under the desk (2) far left side, on the counter (3) right
side, in front of robot (4) bottom right side, in between the 2 desks.
Click on the box that is on
the right side of the room, on top of the wooden cabinet. Once the box
is enlarged, click on the large grey device and pick up the battery that
is inside of it.
Click on the top shelf of
the bookcase that is on the left and pick up a battery. (The battery is
under the gold statue.)
Click on the vending
machine to enlarge it, click on the slot at the bottom and an activation
card will show up, take it.
Click on the robot and once
it's enlarged click on the body of the robot and the cover will come
off.
Click on the coat's pocket
and a battery will appear, pick it up.
Place all 3 batteries and
the activation card in the slot and the robot will release the key it
was holding.
Pick up the key that fell
on the floor by the robot.
Place the key on the top
left drawer of the desk, where the lady is sitting and it will open.
Grab the coin and the pen
that is in the drawer.
Click on the vending
machine to expand it and then put a coin in the coin slot.
A diagram will appear with
coins flying through the air. Move your mouse so that the red piece will
catch the coins.
The coins have to bounce on
the red thing until you can make it fly into the silver receptacle that
is on the right side of the screen.
We found that when you let
the coins bounce on the right edge of the red thing, the coins go in
every time.
Once you see 5 donuts in
the slots above, you've successfully inserted the 5 coins. A bag of
donuts will go into inventory.
Give the bag of donuts to
Mr. Johnson, Police Chief and then give the pen to the lady.
MUSEUM
On the screenshots the
yellow circles represent the postcard pieces. The blue squares show what
you need to pick up or click on, "detail" pieces are
highlighted in purple.
Pick up the 4 postcard
pieces (1) left side of the sarcophagus that is on the ground, by the
head (2) by the feet of the sarcophagus that is on the ground. (3) on
the top of the left pillar (4) in the middle of the right pillar.
A "half scheme"
paper will automatically go into your inventory.
Click on the grey box with
the yellow lightning symbol (next to the right pillar) A mini game will
open up.
You have to click on the
colored dots that are flying around. You can only zap a color if it's
within the same color. For example, red dots can only be zapped when
they are in the red zone. The same applies for white and blue dots.
You cannot let the flying
dots touch the center of the diagram.
You will pass the game once
the timer runs down to zero and no dots have touched the center.
Click on the glass of the 2
cases in the back and also the one with the standing sarcophagus. This
will open the glass once the alarm has been deactivated.
Pick up the disk that is in
the glass case on the right, under the Gong. Also pick up the key that
is on the top left side of the same case.
The left glass case against
the back wall has 3 detail pieces inside of it, take all 3 of them.
The right glass case,
against the back wall has 2 detail pieces inside of it, take both of
them.
Take the key from inventory
and click it on the lock that is on the standing sarcophagus, click on
the glass again to open it.
Pick up the detail piece
that is on the standing sarcophagus.
Click on the 'hotspot' of
the standing sarcophagus and a "roller" will appear inside of
it.
Click on the purse that is
on the right side of the floor and enlarge it. You will find another
detail piece inside of it and a set of keys, pick both of them up.
Take the keys from
inventory and place it on the lock of the gate that is on the left side.
Once you unlock it you will enter the Museum's Storage Room.
MUSEUM'S STORAGE ROOM
Take the 4 postcard pieces
(1) bottom left side (2) top left side, by the mask (3) on top of the
door, by the framed picture (4) top right side, by the globe.
Take the key that is on the
lower right side, last shelf (close to the door)
Take the disk from
inventory and place it on the round part of the cabinet. The cabinet has
shelves at the bottom and is on the right side of the door.
A round puzzle will appear,
you have to move the inner parts so that they all match.
The piece in the center
does not move, move the piece directly above it.
Keep moving pieces until
you see a picture of a man on a camel looking at the pyramids. (Look at
the screenshot)
Once the puzzle is
completed, its door will open. Pick up the detail piece that is inside
and also the second part of the "scheme" paper.
Take the key from inventory
and place it on the chest (left side of the door).
The chest will open up grab
the detail piece.
Click on the left side of
the wall and you will see a hotspot that says "panel"
Place the roller on the
panel and a puzzle will show up.
Click on the bottom part of
the puzzle and the stones will lift, but only for a few seconds.
You have to click on the
matching symbols around the stone.
If you make an incorrect
guess, the rollers will reset and give you a new set of symbols to find.
The answers are always
random so you will need to pay close attention.
You will be given 3 symbols
at a time and you have to keep guessing until eventually all of the
symbols have been chosen.
Once all the symbols have
been entered correctly, some symbols on the far left rock will light up.
A detail piece will appear
on the rock by where the hotspot was located, pick it up.
Pick up the following
detail pieces (1) middle of the ground, next to the hourglass (2) right
side of the ground, on alligator skull (3) above the left side of the
door
To go back to the museum
you can click on the screen twice or you can click on the door.
MUSEUM
Close to the head of the
sarcophagus that is on the floor there will be a round hotspot, click on
it to expand it.
Click the completed
"scheme" paper onto the expanded lock ( looks like a round
puzzle)
Click all the 13 detail
pieces onto the lock on the sarcophagus and it you will move on to the
next chapter.
GATE WITH POLICE TAPE
Grab the postcard pieces
(1) top left side of the gate (2) top of the gate, by the left window
(3) top right side, in the bushes close to the stone wall (4) bottom
right side by the bushes (5) underneath the left side of the stop sign
(see yellow circles on the screenshots)
Take the clippers that are
on the lower right side, on the grass.
Take the scoop that is on
the left side, on the grass.
Click on the bag that it is
on the right side of the grass and it will expand, grab the rod that
inside.
There are 4 rocks in close
proximity on the ground, close to the grass. Grab the scoop 4 times and
place it on each rock to pick it up. (Look at the screenshots for their
location)
Take the stone and place it
on the top right window and a puzzle will appear.
You have to choose the
right direction and power to hit the window with a stone
Click the arrow so that
it's pointing to the top of the pillar. Click and release your mouse
once the bar is 3/4 full or so.
Every time you hit the
glass successfully, the glass will shatter a little bit. It reminds a
little bit of the game "Bloons" if you've ever played it.
Take the clippers and place
it on the yellow police tape and the tape will go into inventory.
Click the rod onto the bird
that is on the left side of the gate (above the left stop sign)
The bird and the police
tape will merge and go into inventory as one piece.
Take the bird with tape and
click it onto the hotspot that is on the branches, top left side.
The yellow tape will then
roll out, click on the tape to go to the next scene.
MANSION
Grab 4 postcard pieces (1)
lower left side, behind chair (2) on the stairwell (close to the large
picture) (3) top right side, above sconce (4) left side of the wall,
under lowest picture in the wall.
Click on the mirror and it
will enlarge, click on the dialogue box until the lion amulet affixes
itself onto the top of the mirror. (the amulet was next to the book on
the lower right side all along)
A dialogue will appear and
it will say "Cheetah, lion, rhinoceros, bear, eagle, elephant,
giraffe and mouse." You need to find these items in the room and
affix them to the expanded mirror.
Click on the hole that is
on the right side of the wall (above the right edge of the large
picture). There will be a mouse inside the hole, take it.
Take the key that is on the
wall, above the large picture.
Place the key in the tiny
keyhole that is on the third step and the rhino will appear.
Click on the cheetah that
is on the edge of the stairwell (third rail from the top)
Get the eagle that is on
the top right side, by the window.
The bear is on top of the
stairwell, by the broken statue.
Giraffe is on the lower
left side ( foot of the chair) it goes on the left side of the mirror.
Click on the mirror and
once opened, place the animals in the following order:
The cheetah, at the bottom
of the mirror, the lion, went to the top automatically
On the left side of the
mirror, place the giraffe, the mouse and the bird.
On the right side, place
the bear and the rhino.
Grab the police baton that
is on the chair (left side)
Take the flashlight on the
table (right side of the mirror)
You have to press the
statuettes (animals) in the right order.
Press the
"scheme" tab in the brown book that is on the lower right
corner and it has the order in which the animals have to be pressed in
the mirror.
Cheetah, lion, rhinoceros,
bear, eagle, elephant, giraffe and mouse. Once they are entered
correctly, the mirror will reveal a secret compartment that leads to the
basement.
Use the police baton to pry
the rest of the mirror open and then click the flashlight on there as
well.
BASEMENT
The scene is dark but
you'll be able to see a light bulb, a socket and a light switch.
Grab the light bulb on the
left side and place it on the socket that is on the top left side.
Then click on the switch
that is on the top left side.
Grab the postcard pieces
(1) left side, bottom shelf (2) on the floor, by the left side of the
bookcase that is in the back (3) on the back bookshelf, right side of
the first shelf (4) on top of the back bookcase, close to the arch.
Click on the left cabinet
of the bookcase in the back, you have to solve the puzzle that appears.
The piece in the middle
does not move but you'll notice that the surrounding pieces are green.
Start grabbing green pieces and putting the puzzle together.
After all the green pieces
have been placed, put the red pieces, followed by the wooden pieces.
The correct pieces will
automatically lock into place and they will also light up. Once you're
done, 4 symbols will automatically go into inventory.
Click on the hook that is
on the first shelf of the back bookcase.
Click on the cloth that is
on the top left side of the room, a symbol will appear underneath it.
Click on the small box that
is on the second shelf of the left bookcase. A barrel key will appear
and also a symbol will be inside.
When you match tiles with
their matching symbols, a colorful beam will appear (Those beams lead to
the location of the keys) .
Click the 4 matching
symbols with the ones that are (1) on the wall, above the barrels (2) on
the pillar, left side of the back bookcase (3) left side, behind the
cloth (4) on the open box that is on the left bookcase.
Click on the pace on the
floor that is in between the hatch and the barrels. (The red beam is
shining on it) Once you click on it a jagged key will appear inside.
Click on the drawer, left
side, and a silver jagged key will appear. (the blue beam is pointing at
it)
Click on the barrel that
the green beam is pointing at and place the barrel key in the keyhole.
Another jagged silver key will appear, grab it.
Take the hook from
inventory and place it on the chain that is on the left of the 3
barrels. Click on the hook again and it will go back into inventory.
Grab the hook once more and
place it on the grate that the purple beam is pointing at.
Then pull the wooden lever
that is on the left and a fourth silver key will appear, underneath the
opened grate.
Click on the floor mat and
there will be a hatch underneath. Click on the hatch and place the keys
on them. A puzzle will appear inside.
You need to match the
symbols on the chips and the ones on the field.
Press the small orange
circles and the symbols will switch places. The colored chips need to be
next to the matching etchings that are on the field.
The star symbol needs to be
in the center by the end of the game.
When the symbols have been
placed correctly, the outside symbol will light up.
POLICE STATION
At the beginning of the
level, a half medallion will automatically go next to the brown book.
(lower right corner)
Grab the 5 postcard pieces
(1) on the right drawer of the desk (2) by the keyboard, pullout drawer
of the desk (3) left back wall, in between the framed documents (4) back
wall, above the safe, underneath the plant. (5) top right side of the
wall map, there's a blue area amongst the yellow parts ( look at yellow
circles in the screenshots)
Collect the detail pieces
around the office, there are 2 on the desk (one on the left and the
other on the right)
Click on the detail piece
that is inside the fish bowl (left side of the room)
Detail piece, above the
left side of the bookcase
A detail piece is on the
lower left side of the window sill (you have to click on the blinds
first to open them)
Click on the detail piece
that is on the left side of the room, by the safe (on the edge of the
tall wooden cabinet)
Click on the mini golf
course on the right side of the floor. Click on it until a coded piece
of paper goes into inventory.
Click on the black tray
that is on the left side of the desk and the petition will go into the
brown book that is on the right side.
Click on the Criminology
book that is on the top right corner of the bookcase and a spot will
open up on the left side of the same shelf.
Grab the chair and it will
go into inventory. Place the chair on the door to block it.
Place the 6 detail pieces
you've collected and place them on the spot that opened up in the
bookcase.
Click on it until a puzzle
appears, your goal is to pull the blue part from the mechanism.
If you've ever played a
slider puzzle, this is the same thing. (look at the screenshot to see
the solution)
Click on the top left shelf
of the bookcase and a journal is there. It speaks of some symbols that
went missing, a sword, a shield, a medallion and a crown disappearing.
Also click above the
journal and the other half of the medallion will be there.
Click on the window and it
will open. Click on the safe repeatedly and 3 new detail pieces will
appear.
Click on the safe detail,
black mark, on the right corner of the floor (above the brown book)
Click on the "safe
detail" key that is on the ground, under the desk
A safe detail piece will be
on right side of the floor, by the bookshelf.
Click on the safe to
enlarge it. In this order, click the following pieces onto the dial on
the safe.
Click the round detail
piece, then the other detail piece, followed by the key and then the
coded paper.
Once the safe is open,
click on the documents and the keys that are inside.
Click the key onto the left
desk drawer and pick up the activation card that's inside
Click on the open window to
exit.
ROOM WITH RED BEAMS
Take the activation card
from inventory and place it on the keypad in the middle of the room and
a puzzle will appear.
Follow these instructions
to solve this puzzle. Click on an empty spot according to the following
rules.
1 arrow in a cell means
that you need to move to the next one.
2 arrows mean that you need
to jump over one cell.
3 arrows mean that you need
to jump over 2 cells.
If you're stuck, follow the
numbers on the screenshot. Click the cells in numerical order, the first
step is circled.
FILE ROOM
Once you solve the puzzle,
click the light switch that is in the middle of the room.
Pick up the 4 postcard
pieces (1) left side, first shelf on the top cabinet (2) top shelf of
the second bookcase on the left side (3) top shelf, bookcase on the
tight (4) right side, under the desk, next to the top desk drawer.
Pick the wheel that is on
the lower left corner of the room.
Pick up the
"rung" (rod) that is on the lower left side.
Pick up the second rung
that is on the first bookcase, bottom shelf.
The third rung is on the
floor, in between the second and third bookcase.
Place the rungs on the
broken ladder that is on the second bookcase.
Pick up the magnet that is
on the side of the third bookcase.
Click on the upper left
desk drawer and get the paper clip that is inside.
Click on the
"pinion" that is on the green box that is on the desk (close
to the lamp)
Click on the wire that is
next to the desk lamp.
Take the wheel from
inventory and place it on the broken ladder. Click on the ladder until
it moves.
Click on the box that is on
the top shelf of the second bookcase and grab the key that is taped to
the blue folder.
Click on the folder and
read the letter. It describes how this criminal would pick locks and
there's a list at the bottom. (bubble gum/gear/spring/staple/magnet and
electric wire) He's stolen some valuables from the museum, jerry rigged
a master key.
Click on the stack of
folders that is on the middle shelf of the first bookcase. Pick up the
yellow knife that is inside.
Pick up the piece of gum
that is under the desk (next to the drawer) by placing the yellow knife
on it.
Take the knife again and
place it on the wire that is next to the lamp. All the pieces from
inventory will merge together into a lock pick.
Click on the third
bookcase, second drawer from the top and place the lock pick on it.
Click on the lock until it
opens and read the file.
SMUGGLER'S COVE
Pick up the 4 postcard
pieces (1) left side, on top of the bookcase (2) left bookcase, first
shelf, second row (3) a blue piece in between all the small blue and
purple squares on the left bookcase (4) on the post, lower left side
Pick up the nails that are
on the ground, by the steps.
Pick up the board that is
on the table by Eddie Brown and the one that is on the left corner
(under the dartboard)
Pick up the helmet that is
on the second shelf of the right bookcase.
Pick up the box with the
bugs in it (left bookcase, second row, second shelf).
Pick up the
"detail" on the left bookcase (second row, last shelf), it is
by the white bottle.
Pick up the detail that is
above the right bookcase (right corner).
Pick up the helmet and
place it on the water that is on the right side and it will fill with
water.
Place the filled helmet and
place it on the torch that is next to the right bookcase. Pick up the
key that appears.
Take the hook that is on
the right side of the ground, by the steps
Pick up the detail that is
on the lower right corner (close to the fifth step) with the hook that
you just found. It will go on the floor, by the water, pick it up there.
Take the boards and the
nails from inventory and place them on the boat's hole. The boat is on
the left side. Exit out of there for now.
Place the keys on the
drawer that is on the top shelf of the bookcase (left side) a slingshot
will be inside.
Take the slingshot and
place it on the round device with the red lights that is behind the
gates. A puzzle will appear.
When you shoot a slingshot,
you need to hit all the sectors of the rotating mechanism.
Take your mouse, place it
on the slingshot and them pull it back as to pull back the slingshot.
Keep hitting it until all
the lights turn green. Be careful not to hit the menu button as you're
pulling or you'll have to start all over again.
Once the gate is open,
click on the chest until it opens up and the last detail piece will be
inside.
Click on the spy device
that is on the lower right shelf (right bookcase) and place the details
on it.
Take the bugs and place it
on the spy device.
Pick up the hammer that
appears in front of the chest and place it on Eddie's broken boat (left
side)
POLICE STATION
You will start the level
with 5 bugs in inventory.
Click on the security
camera that is on the top right corner and a puzzle will appear.
As the green lights appear,
you have to click on them before the green light goes off. Click all of
them correctly and you can move on.
Postcard pieces (1) right
side of the desk's pull out drawer (2) under the left side of the safe
(3) under the fish bowl.
Grab the tape that is on
the desk.
Click on the blue box that
is on the right hand corner and pick up the screwdriver (it will count
as 2 pieces).
Click on the switch that is
by the door and it will expand. Place the screwdriver on the top screw
of the switch. The switch cover will be open, place a bug in it.
The room will go dark and a
set of small pictures in the back will light up. Natalie says the
numbers 3-5-6-9-1
Click on the switch again
and place tape on the cut wire and the lights will come back on.
Grab a bug and click it
onto the potted plant that is above the safe.
Click on the safe, it says
enter the code but all we did was click on the safe and it opened. There
will be a card inside, pick it up.
Click on the petition that
is on the black tray and it will go into the book.
Click on the phone that is
on the desk then click on the receiver and it will unscrew the receiver.
Place another bug on the wires that are in the receiver.
Click on the front panel of
the robot and it will open, insert the card once it's open. Click on the
robot again and it will move closer to the bookcase, a socket will
appear on the wall.
Click on the socket to
expand it and place the screwdriver on the screw. Place a bug in any
socket.
Grab the last bug and click
it onto the robot.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: