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Oni cheats
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| Effect | Code |
| Press [F8] to change characters | shapeshifter |
| Invincibility | liveforever |
| One hit kills | touchofdeath |
| Cannot be knocked down | canttouchthis |
| Ammunition and health | fatloot |
| Breakable objects | glassworld |
| Win level | winlevel |
| Lose level | loselevel |
| Super ammunition | superammo |
| AI controlled characters fight each other | reservoirdogs |
| Gatling guns mode | roughjustice |
| Daodan power mode, more damage | chenille |
| Godzilla mode, become giant | behemoth |
| Fists Of Legend mode | fistsoflegend |
| Ultra mode, tougher enemies | killmequick |
| Slow motion mode | carousel |
| Big head mode | bighead |
| Mini mode | minime |
| Regenerate health | elderrune |
| Phase cloak | moonshadow |
| Weapons locker | munitionfrenzy |
| Enable developer mode | thedayismine |
Developer
mode:
Use the thedayismine code, then press ~ to display
the console window. Enter one of the following codes to activate the
corresponding command.
| Effect | Code |
| Cycle through all possible weapons | [F7] |
| Change character | [F8] |
| Start recording | [F9] |
| Stop recording | [F10] |
| Playback recording | [F11] |
| Toggle slow motion | [Ctrl] + [Shift] + G |
| Toggles textures | [Ctrl] + [Shift] + S |
| Display opponent logic | [Ctrl] + [Shift] + B |
| Display frame rate | [Crtl] + [Shift] + Y |
| View console commands | dump_docs |
| All doors unlocked | door_ignore_locks = 1 |
| Kill all nearby AI | ai2_kill |
| No clipping mode | chr_nocollision 1 |
| No clipping mode disabled | chr_nocollision 0 |
Hint:
Defeating the computer:
It is easier to defeat the computer if you run counter-clockwise
around the room. Just run in a circle since Konoko can move faster than the
laser beams.
Hint:
Defeating the Boss after the brain computer:
The Boss after the brain computer has the Wave Motion Cannon.
When you start, run at him at an angle and jump kick the gun out of his
hands -- he will fall down. Once he is on the ground, run over to the gate
with the two fallen guards on each side. Go to the right and pick up the
Hypo. Use it, and when you are super charged go after the Boss. This should
make quick work of his health. If he has any health remaining, just use
combos on him. Note: Do not let him get the gun.
It is easier to defeat the computer if you run counter-clockwise around the room. Just run in a circle since Konoko can move faster than the laser beams.
Hint:
Defeating the second Deadly Brain:
On Level 13, hold onto a mercury bow that you get in the stage.
Make sure to have some ammunition. When you are fighting Shinitama, go up to
Griffan's force field. If he is not standing near the force field, hit one
of the switches and return. After he is near the force field, shoot him. If
done correctly, he will get hit and come through the force field at you.
Simply hit him a few times to win. Note: You cannot get the "Didn't
kill Griffan" last Boss battle if this trick is used.
Hint:
Defeating Barbras:
Knock his gun out of his hands, then pick it up and shoot
missiles at him. If you run out of ammunition, let him pick it up and when
he charges it up, get it from him again. Note: This will not kill him the
second time that you fight him.
Hint:
Defeating Shinatama:
In the Dream Diver level, enable the "Last Man
Standing" cheat and rush to the part where you fight the Cloaked
Ninjas. If you are quick enough, you will see Shinatama "trying"
to fight the Ninjas (or you) and you can kill her. Note: This will not make
you lose the level.
Hint:
Multiple endings:
After defeating the computer (Shinatama), you are faced with a
choice -- kill Commander Griffin or not. Your choice will drastically effect
the ending Boss fight. Should you decide to shoot him, you just made things
harder on your self. At the final battle you will face your brother after he
transforms into a monster. If you do not kill him, the final battle will be
slightly easier This time, your brother will approach you with two of his
troops and will not transform. Do not worry about the troops, your old
"friends" from the TCTF will help you, as well as Commander
Griffin, leaving you to face your brother. With either choice, the ending
sequence remains the same.
Hint:
An Innocent Life: Easy robot target:
On level 8, "An Innocent Life", one save point is
within a room with three or four robots, deadly green ooze below, and large
sparking arcs of electricity that you must avoid to get to the other side.
From the save point, run up the stairs and take care of the robot up there.
Then, hop down at the outcropping to the Terminal below. You should have
just avoided the first half of the first arc of electricity. After you drop
down, the robot guarding the terminal to temporarily shut down the arcs of
electricity will not usually "see" you, since you arrived the
wrong way. He now should be an easy kill.
Hint:
Atmospheric Conversion Center (interior): Easier start:
When you begin level 14, attack the enemy which is in front of
the pillar that you started out at. He will attack you as well. When he does
this, run behind the pillar. This will "bring" his other
patrolling friends towards you. This will be slightly easier than running
into the open, where a sniper is waiting for you. When all three of the
enemies appear, duck and continuously trip them. This strategy works if you
disarm the man carrying the gun. Once you have defeated them, look to the
left of where you started. There will be an invisibility item. Pick it up
and run towards the exit where two guards are located. If you try to kill
them, you will probably get shot down by the sniper.
Hint:
Bio Lab: Force Shield:
On the Bio Lab level, immediately after you defeat the Boss, go
to the door to the second save point. After saving the game and you have
made it up to the second floor, save the scientist in the back of the
left-side room. After doing so, he will give you a Force Shield which will
stop all bullets that are shot at you. Note: Even with the shield active,
hand to hand combat still can hurt you.
Hint:
Rooftops: Defeating the ninja:
Use the following trick to easily defeat the ninja at the end of
the level. Get and keep the Screaming Cannon. While fighting the ninja,
stand with your back to the elevator door that you came through. The ninja
will teleport and get stuck in the elevator behind you. Walk forward, turn
around, and you will be able to see him trying to run through the door.
Shoot him with the Screaming Cannon and he will die instantly. Note:
Sometimes he will teleport beside you. If this happens, hit him until he has
to teleport and try standing in front of the door again.
Hint:
Syndicate Warehouse: Unlimited time:
On the truck section, you will have approximately three minutes
to get the console. To have no time, first get to the floor of the console.
There will be a striker. Turn the console but do not kill the striker. It
will have no time afterwards. Note: If you leave the area by the console and
return, you will automatically trigger the intermission sequence and win the
level. Also, to keep the striker from killing you, get rid of his gun then
run away.
Hint:
Truth And Consequences: Walk outside:
On level 9, "Truth And Consequences" you will start in
a small room with a man you can talk to. He will tell you he has a wife and
kids. Leave this room and go into the front atrium. In here you will see the
locked front door, dual staircases, and a lot of glass. Shoot out a full
square pane of glass (not just a triangular section), then run and hop
through. You are now outside on the streets. The programmers anticipated
this and placed roadblocks outside, as well as invisible barriers, at the
end of each street. You cannot run around too much. Note: At each roadblock
are two enemies, with at least one carrying a Mercury Bow. If you are fast
enough you can see them pop into existence. If you are careful and quick
enough, you can grab a Mercury Bow from one of the opponents and it will
still have one shot remaining. When you want to reenter the building, run up
to the front door and it will open, and lock behind you. If you do not kill
any of the opponents that see you while outside, they may come stalking
after you throughout the building. Finally, going outside and then
reentering the building sometimes causes a glitch in the game where it will
stutter every second or so.
Hint:
Sliding:
When facing a tough enemy in the later levels, aim fairly high up
with a weapon in hand dash to an opponent, slide (begin dashing then press [Shift]),
but do not knock the opponent down. While you are sliding, start shooting.
This is an easy way to win because it is difficult for the enemy to aim at
you.
Hint:
Gun special attack:
Equip yourself with a two-handed gun such as the Plasma Rifle and
keep it out. While rising from a crouch (press [Shift], then release)
press [Kick] and Konoko will do a Jump 360 attack. Note: You can fire
while doing this, but aim carefully. Also, this will not work with the Wave
Motion Cannon because pressing [Kick] with this gun will launch
grenades.
Hint:
Mukade's tracking fireball:
Enable the munitionfrenzy code. On the left and right of
the Wave Motion Cannon, there will be one small dot on each side. One has a
WMC logo that does not work and the other has a Mercury Bow logo. Get the
Mercury Bow dot. Fire, and it will be the same weapon that Mukade uses.
Note: This is almost like the Screaming Cannon; it will hit you if there are
no other targets.
Hint:
Faster Mercury Bow recharge:
Instead of waiting for the Mercury Bow to recharge between shots,
drop it and pick it up again and it will be ready to fire.
Glitch:
Big head remains:
Enable big head mode and kill someone. Disable it, and the
person(s) will still have a big head.
Please select the first letter of the game's title below. If the word "The" appears at the start of a title, ignore it and search for the second word in the title:

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