Before starting a new adventure, you can configure options or change players
in the study. Select the toolbox to configure options, the painting to add
or change to a different player, the chair to play a game with the currently
selected player or the door to exit the game.
Controls
Move the mouse to control the
cursor. Green sparks will appear when the cursor hovers over an object that
can be interacted with. Left click when the sparks appear to examine or take
an object. Objects that can be taken will be added to the inventory at the
bottom of the screen. There is a button at each side of the inventory
window: Menu and Info. Select the menu button for options or the info button
for a description of the current location.
Inventory
Any item that can be taken in
the game will be added to the inventory. Select an item from the inventory
and it will be attached onto the cursor: The item can now be used on an
object in the playing area. Occasionally you will need to combine two
different inventory items to make a new inventory item.
Puzzles
There are six types of puzzles
in the game:
Sequence A series of
pictures are shown and some have already been put in the correct position.
The aim is to put the moveable pictures in to the correct order.
Jigsaw Left click a puzzle
piece to select it and right click to rotate the piece. A good tip is to get
as many edges fixed in place as possible first before starting on the other
pieces.
Memory It is not possible
to give an exact walkthrough for each memory game as it is random each time.
Flip over the first panel and then flip over the other panels until you have
found the same picture. When you have found the same picture, flip over both
panels to match the pictures. Panels will stay when both pictures have been
found. Match all of the different panels to complete the memory game.
Number These puzzles
require you to observe the surroundings in the current area to find a code.
The code is then used to complete the number puzzle.
Quiz These puzzles require
you to answer a simple question. If you get it wrong, just restart the quiz
to try again.
Sliding block The aim here
is to move all of the other bricks out of the way so that the red brick can
slide from the left side of the panel to the gap at the right side of the
panel.
WALKTHROUGH
Store
Room Tutorial
Store room
The game starts with a tutorial in the store room. Move the cursor to the
pile of wood and left click three times to reveal a chest. Try to open the
chest: It is locked. Take the key on top of the barrel and it will be added
to the inventory at the bottom of the screen. Left click the key to select
it and then use the key on the chest to open it. Take the strange
contraption from the chest.
Click the contraption in the
inventory to see that it has six empty slots where runes should fit. Click
the X button at the right side of the window to close it. The aim now is to
find six of the runes in the store room. The runes are in the following
locations:
1: On the shelf at the left
side of the room.
2: At the bottom of the barrel.
3: On top of the box at the right side of the barrel.
4: At the right side of the box.
5: On the bottle on top of a crate at the right side of the room.
6: On the floor at the right side of the room.
When the six runes have been
found, open the contraption. Put the six runes in the correct slots on the
contraption. A message will tell you if you have tried to put a rune in an
incorrect slot. When all of the runes have been used, click anywhere to take
the contraption to the study.
Study
Select the Play button to
travel to the wizard tower.
The First Challenge
Outside the tower of the wizard
Examine the bush at the right side of the chest to reveal a close-up. In the
close-up view, select the leaves and then select the water bottle to take
it. Use the water bottle on the fire to extinguish it. Examine the smoking
wood and take the key. Use the key on the chest and take the blank scroll
from inside. Examine the loose brick near the bottom of the tower. Pull the
brick and take the quill. Combine the quill with the blank scroll in the
inventory. Select the scroll and a stairway will appear on the tower.
Examine the pile of stones, select them in the close-up and take the key.
Use the key on the door at the top of the staircase to open it. Enter the
tower.
Wizards study
Examine the box on the table at the left side of the room to see a sequence
puzzle.
Solve the sequence puzzle to
open the chest:
Take the blank scroll. Take the
quill on the table at the right side of the golem. Combine the quill with
the blank scroll. Use the scroll to make the golem move its foot from the
trapdoor. Move the tilted painting on the wall to open the trapdoor. Go down
the trapdoor to enter the wizards lab.
Wizards lab
Take the piece of paper on the table near the candle. Read the paper for
information on how to dispel illusions. Take the red and blue bottles on the
desk at the right side of the room. Use the red and blue bottles on the
cauldron. Examine the bin at the right side of the table with the candle and
take the scroll. Read the scroll to cast the spell. Take an empty bottle
near the bottom of the book rack. Use the empty bottle on the cauldron to
fill it with the potion. Examine the cupboard on the wall to see a sliding
block puzzle.
Solve the sliding block puzzle:
A Up 2
B Left 3
A Down 3
C Down 3
D Down 2
E Right 6
The cupboard will open when the
sliding block puzzle has been solved. Take the lantern from the cupboard.
Combine the bottle of magic oil with the lantern. Take the candle. Combine
the candle with the lantern to light it. Use the lantern on the pedestal to
dispel all of the illusions. Take the magic lantern. Go up the ladder.
Wizards study
Use the magic lantern on the
pedestal at the left side of the room to reveal a secret cupboard. Take the
magic dust from the cupboard. Go back downstairs to the lab.
Wizards lab
Use the magic dust on the runes
on the floor to activate the portal. Use the portal to travel to the roof of
the wizards tower.
Roof of wizards tower
Take the note at the left side of the pedestal and read it to learn how to
extinguish the hellfire using the sands of Zeruniya. Take the four bags on
the small platform. In the following order, use the red bag, green bag, blue
bag and yellow bag on the teleporter to extinguish the hellfire. Take the
blue, red and green crystals. Examine the loose brick on the second pillar
from the left, move the brick and take the yellow crystal. There are four
slots around the sides of the teleporter. Use the yellow crystal in the left
slot, the blue crystal in the top slot, the green crystal in the right slot
and the red crystal in the bottom slot. Examine the slot in the strange
statue at the right side of the teleporter to start a jigsaw puzzle.
Solve the jigsaw puzzle:
Once the puzzle has been
solved, the slot in the statue will open. Take the scroll and then read it
to activate the teleporter. Use the teleporter to return to the study.
Study
Select the Play button to
travel to the puzzle house.
The Second Challenge
The Puzzle House
Take the three stones on the floor and use the on the steel plate. Examine
the panel at the left side of the gate and take the bottle. Use the bottle
on the lever and on the gate lock. Pull the tongue on the lion statue and
take the letter from the slot below the statue. Read the letter for the clue
to the gate lock. Examine the lock on the gate and set the combination to
542. Use the lever to open the door. Walk through the doorway.
The Great Hall
Talk to the statue heads and answer their questions correctly. The answers
are shown below:
Once all questions have been
answered, move north to the underground cavern.
Underground Cavern
Move the left forward to make a green triangle appear. Move the left lever
back and the other two levers forward to make a red triangle appear. Move
the left and right levers forward and the middle lever back to make a blue
triangle appear. Take the four triangles. In the following order, use the
white triangle, green triangle, red triangle and the blue triangle on the
rune on the floor. Examine the target at the left side of the room to see a
slider puzzle.
Solve the sliding block puzzle:
A Left 2
B Left 4
C Down 3
D Down 2
E Left 1
F Down 1
G Left 1
H Up 2
I Right 5
Take the scroll from the hole
and then read the scroll to create a bridge. Take the heart, ruby,
hourglass, quill and necklace. Examine the slots on the statue at the other
side of the bridge to see clues. Put the quill in the top-left slot, the
ruby in the bottom-left slot, the necklace in the middle slot, the hourglass
in the bottom-right slot and the heart in the top-right slot to open the
door. Go through the doorway.
Compass Room
Take the three stones on the floor and put them on the steel plate at the
left side of the room to reveal another compass. Examine the mirror to see
the combination 501. Examine the shutter covering the west compass and enter
the combination 501 to reveal the west compass. Examine the drawer below the
mirror, open it and take the note. Read the note for a clue for the compass
puzzle. Change the west compass to face south, the south compass to face
north, the north compass to face east and the east compass to face west to
open the door. Go through the doorway.
Underground Teleporter
Cavern
Take the knife on the pedestal and use it to cut the ropes below the arch.
Examine the chest at the left side of the teleporter to see a jigsaw puzzle.
Solve the jigsaw puzzle:
Take the bag from the chest and
use it on all six of the braziers. Examine the guardian at the top of the
left pillar. Talk to the fire guardian three times and answer fire, sunlight
and tiger. Talk to the water guardian three times and answer water, water
and whale. Talk to the wind guardian three times and answer wind, air and
eagle. Examine the loose brick on the far left pillar, remove the brick and
take the scroll. Read the scroll to activate the teleporter. Use the
teleporter to return to the study.
Study
Select the Play button to
travel to the puzzle house.
The Third Challenge
Outside the Fairy
Garden
Examine the trapdoor to see a
sequence puzzle.
Solve the sequence puzzle.
The trapdoor will open after
the sequence puzzle has been solved. Go down the trapdoor to the underground
store room.
Underground Store Room
Set all of the buttons to a pressed state to open a secret compartment at
the top of the machine. Take the magnet from the compartment. Take the long
stick from the barrel, short stick from the bookshelf and fishing line from
the wall. Examine the painting and complete the memory game. Examine the
panel, take the note and read it for a clue, which when read backwards
reads: The word is fire. Examine the chest on the table and select F on the
top row, I on the second row, R on the third row and E on the bottom row to
open the chest. Take the key. Go upstairs.
Outside the Fairy Garden
Take the note on the ground and read it: The note mentions ingredients for a
strength potion. Take the pot in the grass and use it on the rune in the
middle of the area. Take the Tulsi leaves on the rock above the trapdoor.
Combine the fishing line with the long stick in the inventory. Combine the
fishing line and stick with the magnet.
Use the magnetised fishing rod
on the left side of the stream to find a knife. Use the magnetised fishing
rod on the right side of the stream to find an iron box. Use the knife on
the tree at the right side of the screen to take an oak branch. Examine the
hole on the right tree and take the bottle. Use the knife on the thorns at
the left side of the trapdoor to take the Kandali leaves. Use the Tulsi
leaves, Kandali leaves and oak plant on the pot. Use the bottle on the pot.
Combine the knife with the
short stick and take the scroll from it. Read the scroll. Take the empty
bottle at the right side of the trapdoor and use it on the pot to fill it.
Use the bottle to drink the potion. Move the stone slab in front of the
door. Use the key on the box that was fished out of the river and take the
blue crystal. Take the other three crystals as well.
Examine the panel at the right
side of the gate. In the following order, put the orange crystal in the top
slot, the red crystal in the right slot, the blue crystal in the bottom slot
and the yellow crystal in the left slot to open the door. Go through the
doorway to the fairy garden.
Fairy Garden
Take the empty bottle on the grass. Select the icon at the top-right corner
of the playing area to return to the previous area.
Outside the Fairy
Garden
Use the empty bottle on the pot
to fill it with strength potion. Go through the doorway to return to the
fairy garden.
Fairy Garden
Drink the strength potion and
move the boulder on the path. Take the scroll on the path. Take the bucket
in the grass and use it on the well. Take the rope from the front of the
hut. Use the rope on the well. Use the well to lower the bucket. Use the
well again to pull out a skeleton. Read the scroll and the skeleton will
fall over. Take the sword from the skeleton. Use the sword on the shrub and
take the empty bottle.
Take the note on the pedestal
and read it for instructions on how to remove the ward. Wait until the pool
of water glows red and then use the empty bottle on the pool. Use the red
water on the left empty pool. Use the empty bottle on the pool again when it
glows blue, and empty the blue water into the second empty pool. Using the
same method, empty yellow water into the third empty pool from the left and
green water into the right empty pool to open the door. Go through the
doorway.
Brazier Room
Take the hammer head on the table, key on the floor and hammer handle on the
stool. Combine the hammer head with the handle in the inventory. Use the
hammer on the crate and take the silver star from inside. Use the key on the
wardrobe and take the wand. Examine the secret panel on the wall to see
another jigsaw puzzle.
Solve the jigsaw puzzle:
Take the gold star from the
compartment. Combine the gold and silver stars with the wand. Examine the
base of the five braziers to see that each one has a different colour. The
aim now is to use the wand on the each brazier to change the flame to the
same colour as the one on its base. Start by selecting the left brazier
once, then select the top-left brazier, top-right brazier, bottom-right
brazier and bottom-left brazier to open the door. Go through the door to
enter the study.
Fairy Study
Take the four books on the floor. Put the yellow book in the second book
shelf from the right, the brown book in the far left book shelf, the first
blue book in the far right book shelf and the second blue book in the third
book shelf from the left. Take the pen and use it on the holder on the right
desk. Take the crystal ball and put it on the holder on top of the left
cupboard. Open the left cupboard and take the door knob and the blue vase.
Use the door knob on the middle-left cupboard. Put the blue vase on the
right table.
Open the middle cupboard and
take the candle. Put the candle on the candle stand on the right table. Get
the green bottle on the shelf at the top of the room. Put the bottle in the
cupboard in the middle of the room. Close the left cupboard and the middle
cupboard. Take the light on the right chair and use it on the blank light
near the ceiling to hear something being unlocked. The room should look like
this when it has been tidied:
Open the second cupboard from
left and take the bag. Open the right cupboard and take the scroll. Use the
bag on the teleporter and then read the scroll. Use the teleporter.
Study
Select the Play button to
travel to the wood cabin.
The
Fourth Challenge
Wood Cabin
Take the lighter on the floor. Close the window and take the green bottle on
the shelf. Use the green bottle on the stove and then use the lighter on the
stove to start a fire. Examine the metal device on the wall to see a slider
puzzle.
Solve the slider puzzle to open
the door:
A: Up 3
B: Left 1
C: Down 1
D: Right 1
E: Down 2
F: Left 1
G: Down 1
H: Left 1
I: Up 1
J: Right 1
Notice that the words on the
wall behind the door spell EGG. There are other words on the wall above the
bed. On the numbers, the letter E is given the value 7 and G is the value 1.
Examine the safe on the table and enter the number 711. Take the key. Use
the key on the top cupboard at the left side of the table. Take the three
books from inside. In the following order, use the yellow, brown and blue
book on the stone plate in front of the door at the right side of the room
to open the left door. Go through the left doorway.
Room of Ice
Take the pot. Take four ice blocks and stack them up under the hammer. Take
the icicle and the hammer. Return to the wood cabin.
Wood Cabin
Combine the hammer with the
icicle to break it into pieces. Combine the broken pieces of ice with the
pot. Use the pot of ice on the fire and the ice will melt. Return to the
room of ice.
Room of Ice
Take the triangle mould.
Combine the pot of water with the triangle mould. Use the triangle mould on
the air vent and the water will freeze. Use the mould to get a triangle
piece. Use the hammer on the thin part of the wall to see triangular slots.
Use the triangle piece on the triangle slot. Combine the pot of water with
the mould again, use the mould on the air vent, use the mould to get another
triangle piece and then use the triangle piece on the triangle slot. Do this
one more time, add a third triangle piece to the slot and an ice pillar will
rise from the ground.
Note the symbols on the wall at
the right side of the room of ice. Examine the ice pillar and select it to
make the shape at the front change. Rotate the pillar until the shape on the
front of the pillar is the same as the first symbol on the wall, then press
the O button. Now make the pillar show the second symbol on the wall and
again press the O button. Do the same thing for the other four symbols on
the wall to hear an unlocking sound. Move west to enter the massive hall.
Massive Hall
Examine the post at the left side of the room.
Solve the jigsaw.
Take two shards of ice on the
floor. Take the wood mould and use it on the metal rod at the right side of
the room to support the pillar. Backtrack twice to return to the wood cabin.
Wood Cabin
Combine the ice with the pot in
the inventory. Use the pot of ice on the fire to melt the ice. Return to the
massive hall.
Massive Hall
Use the pot of water on the
wooden mould against the pillar. Return to the wood cabin again.
Wood Cabin
Combine the ice with the pot in
the inventory. Use the pot of ice on the fire to melt the ice. Return to the
massive hall.
Massive Hall
Use the pot of water on the
wooden mould against the pillar. This time, the water will solidify in the
mould. Take the metal rod and use it in the mechanism at the right side of
the room. Notice that above the keypad the letter O is repeated a number of
times. Use the keypad and select the letter O on all five rows to lower the
slab. Use the pole to open the door. Go through the doorway to enter the
underground ice room.
Underground Ice Room
Select the hole on the floor four times to take four snowballs. Use all four
of the snowballs on the scales to level the scales. Take the knife that
drops down. Backtrack three times to return to the wood cabin.
Wood Cabin
Use the knife on the fire to
get the red hot knife. Return to the underground ice room.
Underground Ice Room
Use the red hot knife on the
ice pillar at the left side of the room. Take the block of ice with the
hammer inside. Backtrack three times to return once again to the wood cabin.
Wood Cabin
Use the block of ice with the
hammer inside on the fire to get the hammer. Return to the underground ice
room.
Underground Ice Room
Use the hammer on the ice
pillar twice and then use the hammer on the block of ice that contains the
chest. Examine the chest to see a sequence puzzle.
Solve the sequence puzzle:
Take the tuning fork and use it
on the pillar. Use the hammer on the tuning fork and four ice shards will
fall down. Use the hammer on the ice shards to break them. Open the door and
go through the doorway.
Snowman
Examine the stones at the right side of the screen and then move the stones
to reveal a hammer. Take the hammer and use it on the large stone at the
right side of the snowman. Take a fragment of the stone from the rock. Use
the fragment of stone on the air vent to block it. Take the two sticks, the
two snowballs and the snowman nose that are scattered around the area and
use them on the snowman to uncover the chest.
Examine the chest to see a
number lock. Notice the groups of pillars in the area. There is a group of
two pillars, a group of three pillars and a group of five pillars. Enter the
number 235 to open the chest. Take the scroll. Read the scroll to activate
the teleporter. Use the teleporter to return to the study.
Study
Select the Play button to
travel to the machine island.
The
Fifth Challenge
Machine Island Beach
Take the bow, peg, hammer, pole, plank bellows and curved wood. Combine the
curved wood with the peg to join them. Combine the joined pieces of wood
with the bow to create the fire starter. Combine the fire starter with the
plank. Use the plank on the coal in the furnace to light the coal. Use the
bellows on the fire. Use the iron rod in the furnace to get the red hot rod.
Combine the hammer with the red hot rod to make a sharp point at one end.
Use the red hot rod with sharp point on the wooden board on the tree. Take
the cog from the hole in the tree and use it on the machine. Set the levers
to the following positions:
1: Back
2: Back
3: Forward
4: Forward
5: Back
The lift will start working.
Walk onto the lift.
Gallery of Many Deaths
Examine the panel to see a sliding block puzzle.
Solve the sliding block puzzle
to cover the spikes:
A Right 2
B Up 2
C Left 2
D Left 4
E Down 3
F Down 1
G Down 1
H Right 4
Examine the barrel at the right
side of the screen and take the shard from inside. Use the shard on the rope
at the left side of the screen to trigger the flame trap. On the panel with
the buttons, press the left-middle button and then the three right buttons
to stop the flames. Walk through the doorway to the ancient machinery room.
Ancient Machinery Room
Take the plank. Backtrack twice to the beach.
Machine Island Beach
Use the plank on the fire.
Return to the ancient machinery room.
Ancient Machinery Room
Take the coal from the shelf
and use it in the slot on the boiler. Use the burning plank on the coal. Use
the valve on the pipe to restore the water supply. Take the chain at the
left side of the screen. Use the chain on the trapdoor to tie it to the
machine. Use the valve on top of the boiler to open the trapdoor. Press the
button below the trapdoor. Go through the doorway to the workshop.
Workshop
Take the two pipes on the floor and use them on the machine at the left side
of the room. Operate the small switch at the base of the machine. Take the
three tools that are scattered about the room. Take the spring. Take the
key. Use the key on the cabinet at the right side of the robot. Press the
button in the cabinet. Use the three tools in the stand at the right side of
the room to open a secret compartment.
Press the button in the
compartment. Examine the panel and use the spring on the slot. The correct
order for the buttons can be found above the right door in the ancient
machinery room. The order is: Left, left, right, left, up and down. Enter
the buttons in this order to wind the spring. Take the spring. Go through
the doorway to the ancient machinery room.
Ancient Machinery Room
Use the wound spring on the
robot and then press the left red button above the right doorway to move the
robot. Press the right red button and the door will open. Go through the
middle doorway.
Huge Machine Room
Take the key on the ground at the right side of the pool and use the key to
unlock the left drawer. Examine the left drawer and take a bowl. Open the
middle drawer and take the coal. Examine the right drawer to see a jigsaw
puzzle.
Solve the jigsaw puzzle:
Take the lighter. Use the coal
on the slot in the furnace and then use the lighter on the boiler to start
the fire. Use the bowl on the pool of water. Use the bowl on the water tank
at the left side of the boiler. Fill the bowl with water again and use it on
the water tank. Examine the panel on the far left machine to start the
sequence puzzle.
Solve the sequence puzzle:
Turn the dial on the machine to
I and then move the lever to power the controller. Start machine II and III
in the same way. Examine the controller and press the left or right buttons
to keep the needle near to the green zone. Keep waiting until the steam
pressure has been equalised. Use the transporter.
Study
Select the Play button to
travel to the machine island.
The Sixth Challenge
Ropeway
Take the three planks and use them on the gap in the bridge. Take the seven
bells. Use the bells on the hooks on the right rope. Ring the bells in the
following order: seventh, fourth, first, sixth, second, third and fifth to
recall the trolley. Examine the door to see a sliding block puzzle.
Solve the sliding block puzzle:
A Right 2
B Up 3
C Right 1
D Up 1
E Left 3
F Down 2
G Down 1
C Right 4
Examine the metal container at
the left side of the ropeway and take the handle. Use the handle on the
contraption and then rewind the spring three times. Enter the trolley.
Floating Rock
Push the button on the right pedestal to rotate the rock. Examine the button
on the rock to see a jigsaw.
Solve the jigsaw puzzle:
Take the first gem in the slot
below the pedestal. Push the button on the right pedestal to rotate the
rock. Examine the button on the rock to see a sliding block puzzle.
Solve the sliding block puzzle:
A Left 1
B Right 1
C Down 2
D Left 1
E Down 2
F Left 3
E Up 2
G Up 4
H Up 2
D Right 3
C Up 2
B Left 1
I Left 2
H Down 2
D Right 3
Take the second gem, push the
button on the right pedestal again and examine the button on the rock. Solve
the memory puzzle. Take the third gem, push the button on the right pedestal
again and examine the button on the rock. Solve the quiz with the answer 2.
Take the fourth gem, push the button on the right pedestal again and examine
the button on the rock to see a sequence puzzle.
Solve the sequence puzzle:
Put all of the gems in the left
pedestal to create stairs leading to the rock. Take Pahelika to complete the
game.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: