A lot of this game is getting a
feel for how the ball moves. When you first start out, just play some
practice rounds until you are comfortable with how it feels.
When you first fire the ball,
it's going pretty fast. Sometimes if you fire it into an area of the screen
which contains a lot of orange pegs, it will bounce right on out and
somewhere else. Try bouncing the ball off another area INTO the populated
section. It will be going slower and at a better angle to hit more pegs.
Many of the levels have moving
pegs. Sometimes it can be frustrating waiting for the perfect moment for
your shot. If you click the right mouse button time will speed up and you
get the pegs where you want them faster.
The game does not have a timer,
so take it slow and time each shot you make. Look at where you are firing
and try to predict how the ball will react.
Orange pegs are key so make
sure you hit at least one with every shot. Try and make it so the first peg
you hit is orange when you can. This is especially true once you have
cleared out much of the level already. If you don't hit all the orange pegs,
you have to start all over!
Aim high! Early in levels, try
and go for orange pegs higher up because gravity will help your ball take
out more pegs the higher up you fire.
The bucket is fantastic for
extra points and bonus balls. Before you fire any shot, check where you
think it will fall... time your shot so you have the best chance at making
it into the bucket.
If there are no orange pegs you
can reach because they are all blocked, try and clear the way down to them
by bouncing you ball off the blocking pegs and into the bucket. You don't
use up any lives and you clear the way down. This can take a lot of practice
to get good at.
The purple peg changes all the
time. Use this whenever you can to rack up tons of points. Wait until it is
in a densely packed area and go to town on those defenseless pegs for huge
combo points.
After you complete the
adventure mode, all the characters are unlocked and you can start on the
challenges. Each character has their own unique power. Here is a list of
each one:
Bjorn
He will show you which way your ball will bounce before you fire it.
Jimmy Lightning
Jimmy will give you a multi-ball powerup.
Kat Tut
Kat will add an ancient pyramid onto the bucket making it easier to get in.
Splork
Splork's powerup will ignite all the surrounding pegs.
Claude
Claws appear and act like a pinball machine for added control.
Renfield
Your ball turns into a Spooky Ball and will reappear at the top of your
screen after falling out the bottom.
Tula
When you activate Tula's powerup, 20% of all the remaining orange pegs will
be lit.
Warren
Warren will give you a spin on his lucky wheel for a chance at a triple
score, a magic homing hat, an extra ball, or any random powerup from someone
else.
Lord Cinderbottom
The Lord has a hot temper. His power is a massive fireball that can plow
through every peg it comes across.
Master Hu
With Master Hu's powerup, your next shot will have the power of Zen control
and it will bounce in the best way possible.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: