-
Chessboard - chess figures
-
Clock face - clock dial
-
Cozy fire - full bucket of
water (read the kitchen section below to find out how to get the full
bucket of water)
-
Torn picture - canvas piece
-
Chain - hacksaw
-
Wires - light switch
LOBBY:
-
Armchair - pillow
-
Gramophone - record
-
Hatless ghost - top hat
(when you place the top hat on the hatless ghost the last piece of the
hacksaw will appear)
KITCHEN:
-
Hungry ghost - piece of
cake (once you give the hungry ghost the piece of cake, the last piece
of the empty bucket will appear next to her)
-
Empty vase - flowers
-
Tap water - empty bucket
-
Plate shelf - plate
-
Take the empty bucket and
place it under the tap water and the bucket will fill with water. Use
the bucket full of water on the cozy fire that is located in the guest
saloon room.
GUEST HOUSE
CLOCK ROOM:
-
Watchmaker - jeweler's loop
-
Clock - clock opener (once
you place the clock opener on the clock the last piece of the razor will
appear)
-
Clock face - hour hand
-
Teddy bear - teddy bear
SPARE BEDROOM:
-
White horse - black horse
-
Night pots - chamber pot
-
Pillow - knife (last piece
if the pincers will appear when you put the knife on the pillow)
-
Empty bottle - bottle ship
-
Bearded man - razor (part
of the ghost machine will appear)
HOMESTEAD:
-
Grass - grasshopper
-
Bird house - bird
-
Nailed plank - pincers
(when you put the pincers on the nail plank, the last piece of the
window hinge will appear where the plank was)
ENTRY:
-
Closed window - window
hinge
-
Umbrella holder - umbrella
-
Book - drawing
-
Dolls - doll
GARDEN
GARAGE:
-
Bumper - license plate
-
Old fridge - fridge door
-
Headlight spot - headlight
-
Oil drum - empty oil can
-
Candy machine - coin (part
of the ghost machine starter will be revealed). Fill the empty oil can
on the oil drum (located in the garage) and then use the full can of oil
on the broken sharpening stone (located on the porch)
-
After the sharpening stone
starts rolling use the blunt shears on the stone to sharpen them. Then
take the sharp shears and place them on the thorny roses (located in the
backyard)
WINE CELLAR:
-
Piggy bank - hammer (a coin
will appear once you break the piggy bank, use that coin on the candy
machine that is located in the garage)
-
Marbles - marbles
-
4 aces - ace
-
Hanging nail - mug
BACKYARD:
-
Broken cello - cello piece
-
Mama owl - baby owl
-
Thorny roses - sharp shears
(read above to see how you get the sharp shears)
-
Mailbox - letter
PORCH:
-
Broken sharpening stone -
full oil can (read above to see how you get the full oil can)
-
Old phone - earphone
-
House number - house number
-
Barometer - barometer
-
Open pot - pot cover
EAST WING
GALLERY:
-
Marble statue - marble nose
-
Cupboard - knob (the last
piece of the hammer will appear inside of the cupboard)
-
Chandelier - glass ornament
-
Blow torch - lighter (a
part of the ghost machine starter will appear)
BALCONY:
-
Right shoe - left shoe
-
Slippers - slipper puff
-
Clothesline - clothespin
-
Locked chest - small key
(once you put the small key in the locked chest, the last piece of the
lighter will appear inside the chest)
PANTRY:
-
Toy car - driver figurine
-
Fan - power cable (when the
fan starts blowing the last piece of the knob will appear on the top
left corner where the roses were)
-
Violin - violin bow
-
Radio - frequency dial
DRAWING ROOM:
-
Bricks - sledge hammer
-
Dartboard - dart
-
Sheet music stand - sheet
music
-
Scented candle - scented
candle
WEST WING
MUSIC ROOM:
-
Broken lamp - lampshade
-
Light bulb socket - light
bulb
-
Tuba - mouthpiece (once you
place the mouthpiece on the tuba, the last piece of the old book will
fly out of the tuba)
-
Letter blocks - letter
block
NURSERY:
-
Nanny ghost - brooch
(brooch will be found once you put the "sabre" on the
"colonel ghost" that is located in the indian room (hidden
room)
-
Doll head - doll eye
-
Small drum - drum sticks
-
Swimming ring - bodkin
(once you break the swimming ring the last piece of the mouthpiece will
appear)
TROPHY ROOM:
-
Hunter ghost - shotgun
-
Mouse hole - cheese (part
of the ghost machine starter will appear)
-
Gnu antelope - gnu antler
-
Cuckoo clock - clock key
(last piece of the "drumsticks" will appear)
LIBRARY:
-
Accordion - accordion key
-
Candlestick - candle
-
Writing pen - ink bottle
-
Bookshelf - old book (this
action unlocks the secret room (Indian room)
INDIAN ROOM:
-
Curtain - curtain piece
-
Sitar guitar - guitar
strings
-
Colonel ghost - sabre (the
"brooch" will appear that goes on the nanny ghost)
-
Banana bunch - banana
-
Elephant god - elephant
stone
SECOND FLOOR
BEDROOM:
-
Loose picture - knife (safe
box appears behind it. Use the "safe lock" on the "safe
box". Inside the safe box you will find last piece for the matches)
-
Bed rest - bed ornament
-
Hat model - ladies hat
STUDY:
-
Fish bowl - clown fish
-
Mystery locker - key word
(open) *you will unlock a piece of the ghost machine starter*
-
Bell instrument - bell
-
Locked tool box - key (Use
the key that appears after you place the "tub plug" in the
"tub" and some tools will appear that you will use in the
Corridor room on the "stuck attic door"
BATHROOM:
-
Tub - tub plug (once you do
this action a key will appear that you will use in the "locked tool
box" that is located in the study)
-
Soap holder - bar of soap
-
Bicycle - bicycle wheel
-
Bathrobe - ribbon
-
Towel holder - towel
BILLIARD ROOM:
-
Billiard player ghost -
billiard chalk
-
Yin-yang - yin
-
Dusty mirror - duster (the
last piece of the tub plug will appear on the mirror)
-
Toy train - toy locomotive
CORRIDOR:
-
Oil lamp - matches (once
you do this action the last piece of "open" sign will appear)
-
Hamburger - french fries
-
Suit of armor - helmet
-
Stuck attic stair - tools
(read above, in the bathroom section, where it tells you how to unlock
the "tools")
-
Hole in the door - plank
ATTIC
WEST TOWER:
-
Screwdriver set -
screwdriver
-
Bowl of flour - strainer
(once you do this action a key will appear)
-
Skeleton - skull
-
Balance scale - weight (the
last piece of the watering can will appear on the bottom right side of
the scale)
ATTIC:
-
Steam machine - pipe
-
Jewelry hand - diamond ring
-
Tarantula spider - insect
jar (once you perform this action the last piece of the scissors will
appear)
-
Shaving kit - shaving brush
EAST TOWER:
-
Deaf granny ghost - ear
trumpet (the last piece of the "secret code" will be revealed
in this room, once all the parts have been placed)
-
Chandelier - chandelier
bowl
-
Heavy lock - key (the key
that appears after you put the strainer in the bowl of flour)
-
Young plant - watering can
(the last piece of the strainer appears)
-
Curtains - scissors (the
last piece of the pipe will appear)
-
Place the pipe in the steam
machine (located in the attic)
-
Go back to the Indian room
(located in the West Wing) and click on the curtain that is on the far
left side of the screen, a battery will appear
-
Go to the East Tower and
place the key (that appeared from sifting the flour) on the heavy lock,
this will unlock the Ghost Machine Room
GHOST MACHINE ROOM:
-
After you have performed
all the tasks above and all parts have been placed, proceed to the Ghost
Machine Room.
-
Take the machine starter
lock out of inventory and place it on the right side of the machine,
over the green and red wires.
-
The machine will start.
-
The End
Please
select the first letter of the game's title below. If the word
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