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Star Wars: Knights Of The Old Republic - page 2 PC

Hint: Korriban Sith Academy: Earning prestige for the Sith Master:
One way to earn prestige for the Sith Master is to destroy a malfunctioning assault droid. Before you can this, you must first make your way through a large amount of battle droids. Once inside you can talk to the assault droid. He tells you information and how to help him. In helping him, you will get Light side points. The eight systems you have shut down are as follows: Combat, Motor, Sensory, Memory, Cognitive, Emotional, Creative, and Core.

In order to earn enough prestige to take the Sith test, you must persuade Lashowe that you will help her. Find the Jedi Holocron. When you get it, do not let her leave. After she fights you, get the Holocron and take it to Master Uthar to try to become a Sith.

You will gain prestige by reciting the Code Of The Sith for Master Uthar, It is:

Peace is a lie there is only passion
Through passion I gain strength
Through strength I gain power
Through power I gain victory
Through victory my chains are broken

Hint: Korriban Sith Academy: Uthar's footlocker:
Use T3-M4 to break into the Master Uthar's bedroom. Look in his footlocker to find a mask which gives you extra saber damage and immunity to mind affecting powers.

Hint: Korriban Sith Academy: Keep all earned items:
Instead of giving Master Uthar the items you have earned in the tombs, just kill your competition then tell Master Uthar that you killed them. He will say that since you are the only one alive, you win.

Hint: Korriban: Naga Sadow Tomb: Special cold and fire grenades:
Defeat the two Tarentateks in the temple room, then pull the lever in the right top corner to unlock two doors, the one you came in through and the one next to the lever. This second door leads to pillars with the fire and cold grenades which will get you across the acid pool. Note: Use the special cold grenade when corssing it.

Hint: Korriban: Naga Sadow Tomb: Defeating the Tarentateks:
When finding the Star Map in Naga Sadow, you will encounter two Tarentateks. To kill them, back yourself into a corner. This allows you to fight one without the other one being able to attack.

If you have Jedi Speed or any stimulant packages, and a Stealth Shield, you can do this easily. Activate your Stealth Shield and walk out in the open to where the left side Tarentatek comes in range and throw a grenade. When the two run at you, run by them and hit the switch in the right, then run to the door and let yourself in. The monsters cannot follow you in here. You can kill them with distance Force attacks (such as Force Kill) without them approaching you.

Use Force Speed to get the Tarentateks out of the way so you can use the lever. Then, go into the room that has the special grenades. Either equip a blaster or just run up to the doorway to kill the Tarentateks. They should not attack you.

Run to the corner of the room where the Tarentateks are located. Try to fend them off and find the lever. Pull the lever to unlock the door which contains the grenade you need later find the Star Map. Run to the door, go in, and the Tarentateks will not be able to follow. You can get very close to them and inflict damage without them being able to inflict a lot of damage to you. If your health goes down a lot, simply retreat into the room, heal yourself, and continue.

Make sure sure you have the Stealth ability (preferably at high level; 10 or more). Turn on stealth mode and slowly sneak past them and pull the lever. This will allow you to open the door. Go in and get the special grenades. The two Tarentateks still should not notice you. Remain in stealth mode and sneak back out. This will take less time than trying to kill them from inside the room and will also save grenades.

Hint: Korriban Naga Sadow Tomb: Power ring puzzle:
The four systems must be transferred from the left pillar to the right pillar. Move the four rings in this order.

Left to Right.
Left to Middle.
Right to Middle.
Left to Right.
Middle to Left.
Middle to Right.
Left to Middle.
Right to Left.
Middle to Left.
Right to Middle.
Left to Right.
Left to Middle.
Right to Middle.
Left ot Right.
Middle to Right.
Middle to Left.
Right to Left.
Middle to Right.
Left to Middle.
Left to Right.
Middle to Right.

Hint: Korriban Naga Sadow Tomb: Defeating Yuthura and Uthar:
Complete the Naga Sadow's tomb after poisoning Yuthura and Uthar . When you have defeated the two Terentateks in the right chamber, get the cold and fire grenade to clear the acid. When you have the grenades, go to the central chamber where the acid is located. Throw the cold grenade and freeze the acid. When you are on the ice, lay about 12 mines of any kind besides flash and save the game. Get the Sith ceremonial lightsaber and return to the ice pack. The intermission sequence with Uthar and Yuthura will start. Kill both Yuthura and Uthar by running to the tomb door behind you. The mines will explode, killing both of them while they are still poisoned. Pick up the items, run to Dreshdae, and fly to the next world.

A simple way to defeat Yuthura Ban and Uthar Wynn on Korriban is to agree with Yuthura when told to kill her. Then, use the Dark side Insanity Force power on Uthar. After he is dead, proceed to tell Yuthura that you planned on killing her anyway. Then, use the same strategy on Yuthura.

Hint: Leviathan: Recommended character:
When you reach the Leviathan and must to choose a character to stay back and rescue everyone, pick Juhani. She can use her invisibility to avoid capture. Make sure to equip her lightsaber with good focusing crystals, as she will keep it instead of being stripped of all her items and medpacks.

Choose T3-M4, to be your rescuer. This will make the escape easier, because it will start in the disassembly room where there is a decommissioned droid and some crates and containers where you will find repair parts and several other items. You will then be able to rebuild/repair the droid. Also, re-equip T3 with better items found in the bins. You can also open the secure doors via the computer terminal located in one of the rooms. Note: Make sure that your droid has a high level of both Computer Skill and Repair Skill, which will allow you to save resources.

Hint: Leviathan: Answers for T3-M4:
If you select the T3-M4 droid to leave behind to later rescue the rest of your party, you will have to answer three questions to avoid having the memory chip erased. The answers are:

Question 1: 3
Question 2: 10
Question 3: 11

Hint: Manaan Sith Base: Defeating the Dark Jedi:
Have the main character as Bastila and Big Z in your party. Once inside the base, after getting past the water pressure is a room where you will find Sasha. Next to that room is another room with a dark Jedi and two fish-like creatures. To defeat the Dark Jedi, have Bastila throw the lightsabers at her and make Big Z attack her with two swords. Keep doing this and she will die quickly. You can take out the other two fish creatures afterwards.

Hint: Manaan Sith Base: Entering training room:
The only way to get to the training room in the Sith base is to first go to the Cantina in the city. You will see a Selkath deep inside the room. Talk to him and he will tell you about his daughter that has joined the Sith. Agree to help him, and the door to the training room should be open. Return to the Sith base and go to the locked door. Once inside, it will look like a cross-shaped area. Find the door that is marked "Medical". Go in there first, then the dormitory. Talk to the daughter, then go to the training room to fight the Dark Jedi.

Hint: Manaan Republic Enclave: Sith encryption code puzzle:
For these matrices:

Additive: 1, 2, 4, 7, 11, 16 (19, 22, 24, 31)
Subtractive: 21, 18, 16, 15, 15, 16 (14, 18, 19, 21)
Multiplicative: 1, 2, 4, 8, 16, 32 (48, 52, 64, 96)
Divisive: 128, 64, 32, 16, 8, 4 (2, 1, 0, -2)
Exponential: 1, 32, 81, 64, 25 (1, 3, 6, 9)
Logarithmic: 1 0 - 8 3 - 32 5 - 128 (5, 6, 7, 8)

The answers are: 22, 18, 64, 2, 6, 7. That will get you a security card to enter the Sith Private Hanger on Manaan.

Hint: Manaan: Increase Dark alignment indefinitely:
Accept the mysterious datapad on Tatooine after killing Calo Nord. Go to Manaan and talk to Hulas in the eastern part of Athos City, but make sure you first switch everyone out of your party so that you are alone. He will ask you to assassinate Lorgal, who is in the Republic Embassy just north of his location. Hack into the terminal near Lorgal's cell in the Republic Embassy. Select the option to assassinate Lorgal, but make sure you do not have enough Computer Spikes to kill him (either sell all your spikes or deposit them into you storage onboard the Ebon Hawk, except for three). If done correctly, he should still be alive and be on the same screen after you select that option. The screen should say "FAILURE: Not enough spikes" or something similar. Keep selecting the option to kill him repeatedly until you are satsified. Log out of the terminal and you will gain Dark side points, but Lorgal will still be alive. If your not maxed out on Dark Side points, log back in and keep "killing" Lorgal.

Finish everything needed to be done underwater (get through the Republic Research Station, past the big shark, and to the Star Map). When you surface, Roland Wann will meet you just outside the door. You will converse about what you found out about the fate of the station. Once you are done talking to him, talk to him again. He will say something along the lines of needing to keep your conversation secret. Choose the option that asks him for a bribe to keep silent. He will more or less ignore you and you will gain Dark Side points. After that, he will continue to say the same thing every time you talk to him. Keep trying to bribe him and you will get a Dark Side point each time.

Hint: Manaan: Genohardan assassination missions:
At some point, you will be given a Datapad on Tatooine that tells you about someone named Hula looking for you on Manaan. He wants you to come alone or not at all. If you try to speak with him with others in your party, he will not talk to you about the Genohardan. If you come alone, he will talk to you about a secret bounty hunters guild that only the elite are allowed to join. If you are trying to remain on the Light side, do not take up his offer. Instead, politely refuse him and walk away. If you are playing on the Dark side, take him up on his offer. You will first have to kill one of two people, on Manaan and Dantooine. Kill both of them to get rewards. You then have to kill three others, on Manaan, Kashyyyk, and the Dune Sea of Tatooine. After you kill all three of them, you will learn that Hulas was actually having you kill the leaders of the Genohardan, and is now going to become the leader himself. You can either walk away or challenge him. If you challenge him, he will want to meet you in the Dune Sea of Tatooine for a final battle there. Do not go alone. He will be there with about eight others to help him. Also, be prepared before you exit the gates to the desert; the battle starts as soon as you go through. Once you defeat the Genohardan, you get some nice items and plenty of Darkside points from the assassinations.

Hint: Manaan: Win your own trial:
After you complete what's needed at the Sith base, the only way out is the elevator to the city. Once you get to the top, the guards will place you under arrest. You will go to trial. If you accept the help of the Selkath to defend you, you will lose and die. If you represent yourself, they will find you innocent.

Hint: Manaan: Defeating Calo Nord:
After you see the intermission sequence featuring Calo Nord coming to kill you, go to Maanan. Complete all the tasks at the underwater station. While you are going to your submarine, you will find Calo with two thugs with him. Equip a double vibroblade and attack Calo. Tell you teammates to attack the others and you will easily kill him. Note: He has 2,000 credits in his remains.

Hint: Manaan: Facing Darth Bandon:
If you choose Manaan as the third planet you visit, you will fight Darth Bandon in the first hallway in the underwater base. He appears there after you return from the Star Map. If you stand in the middle of the door before opening it, the Dark Jedi that are with him will just stand there, making it a lot easier to defeat him. Note: They will attack you after Bandon is dead.

Hint: Manaan: Duplicate items:

1. Go to the submersible in Manaan. Equip your two other party members with the items to be duplicated.

2. Go down to the underwater base. Go to any airlock.

3. Unequip all of the equipment from your other two characters.

4. Go through the airlock and come back in.

5. Your other two characters will have "respawned" with what they were wearing when they came down to the base, thus leaving you with one set of their equipment in inventory and another equipped to them.

6. Repeat steps 3 and 4 as many times as desired.

Note: Sometimes they do not respawn with the equipment. If this happens, re-equip all the items, then go through the airlock and come back inside. That should fix it.

Instead of doing the "do not respawn fix", you can just put the items you want duplicated on again, then save the game. Then, continue with steps 3 and 4. This way, you can duplicate other items than just the ones your other two characters were wearing when they came down to the base. You save time by not having to go out the airlock to reset the respawn.

Hint: Star Forge Command level: Darth Revan's and Star Forge robes:
When you get onto the Star Forge, you will eventually run into a hallway with about eight gun turrets. At the end of the hallway farthest from the turrets is a room with an armor creator. With a number of Computer Spikes you can create personalized Jedi armor. If you choose the Dark Side you will caquire Darth Revan's Robes. If you are on the Light Side, you will acquire the Star Forge Robes.

Hint: Star Forge: Droids:
When fighting the droids that keep respawning, slice the terminals around the hall and choose to overload the generators.

To stop the Star Forge droids from regenerating, you can either create your own droid or overload the terminal. If you run out of spikes, the containers next to every terminal will glow green as if they have an energy shield. Go to all of them that are glowing. Open them together and they will have enough spikes to overload the terminals or create droids.

If you do not have enough spike's to disable the generators to get to Malak, run to the locked door and bash it open.

Hint: Star Forge: Battling Dark Jedi, Dark Jedi Apprentices, and Sith Troopers:
If you can, avoid using Force powers to save things such as Drain Life or Death Field for fighting Malak. Switch to the easy difficulty setting if desired and change it back later.

Hint: Star Forge Factory: Defeating Malak:
To make the final battle easier, use Drain Life, Death Field, Shock, Force Lightning, or Force Storm on the captive Jedi to destroy them. Note: Drain Life and Death Field will restore you to maximum vitality.

While fighting Malak at the very end of the game, there are "dead Jedis" around the arena. If you have the power of Death Field or Drain Life, you can also use these bodies the same way that Malak does. Target the Jedi and use the Drain Life or Death Field power. You will have a fresh bar of life, and Malak can no longer recharge by using the Jedi.

When you begin battling Malak on the Star Forge, fight him until he retreats and takes energy from the dead Jedi. Then, fight him a second time until he retreats again. Once he retreats the second time, destroy all the Jedi. Start from the Jedi on the left side of the room, then make your way to the balcony and destroy all of them there. Finally, travel to the right and destroy the remaining ones there. Try tp heal yourself as you are making your way to the Jedi. Once you get to the right and destroy the Jedi at that location, wait for Malak to catch up to you. He should be considerably stronger the third time you fight him. Battle him until his health is half way depleted. If your health starts dropping too low, use either Medpacs or the Heal power. Once his health is half way down, boost your health all the way, and you should be able to finish him with your lightsaber. The Flurry attack is recommended.

To defeat Darth Malak easily, you can use the Destroy Droid Force power on the dead Jedi. This way, Malak cannot power up and there will be only one battle.

The easiest way to beat Malak is to run. All close range attacks end in your death. As soon as he shows you his captured Jedi, run away. Run to all the "dead" Jedi and finish them off with a "kill" Force attack. Then, allow Malak to get close enough for you to attack with "Force Storm." Hit him once and run. Get far enough away and use the same attack. Keeping running and hitting until he is dead. He will not attack you from afar; and you will be safe.

To defeat Malak easily, keep him at a distance unless you are about level 20. First, set your items to Advance Medpacks, so that you can use those quickly when needed. Next, run away from him and exit battle mode. Then, destroy all the captive Jedi so that Malak cannot heal himself. Keep your distance from Malak and use the "Throw Lightsaber" feat to kill him easily without having to fight him one on one. Make sure to have plenty of Advance Medpaks to keep yourself healed during the fight. Do not use "Force Heal" if possible to save your Force powers to throw your lightsaber.

You can defeat Malak faster if you have about 12 Life Support Packs. Whenever Malak pauses to drain life from one of the Jedi, save the game. It will return paused, giving you the chance to use a Life Pack and fight again. Repeat this until he is defeated.

When facing Malak, have Burst Of Speed and as many shields and stimulants as you can get. When you begin the battle, cast Force Resistance or Immunity, then fight after he tells you about the suspended Jedi. When you begin to fight again, use Burst Of Speed and run around the deck to get far enough away from him to activate your shield. Then, run more and pump yourself full of stimulants. Next, drain the life from every Jedi so Malak cannot use them. Finally, fight Malak. Repeat this if needed for the third bout.

When you obtain Yusani's Energy Shield, save it for the final confrontation with Malak. It is by far the best energy shield in the game and you only get it once. When active, it makes you invulnerable to lightsaber attacks.

If you are a Dark Side character fighting Lord Malak, use Plague to slow him down and use Force Life Drain or Death Field on the captive Jedi. Doing so will replenish your health and Force points.

If you are playing on the Light Side and have Throw Lightsaber, you can replenish your Force points by freeing the captive Jedi by throwing it at them. Keep running away from Malak, throwing your lightsaber at him. When you run out of power, throw a lightsaber at the Jedi to defeat him rather easily.

If you chose to be a Jedi Guardian, run as far away from him as you can and use the Force Jump to hit him. Run away before he can hit you back. Repeat this and any of the other strategies for using the Jedi and he will be incredibly easy to defeat.

Make sure to have two of the following: Master Power Attack, Master Flurry, or Master Critical Strike. These will benefit you when having to face him physically. The Force powers that you should have are Death Field and Force Storm. He will be immune to almost everything else (except perhaps Force Wave). Use the physical attacks until he explains the Jedi generators. Then, use your Force powers to drain the generators for yourself. Then, use your physical attacks to finally defeat him. When he goes over to a remaining generator to restore his power, use this time to regain your own health and boost your powers will Heath Packs and Stimulants.

When facing Malak as a Light side character, fight him to the point in which he reveals his Life Drain on the dead Jedi surrounding the room. Then, use Lightsaber Throw to kill the remaining dead Jedi. You will not gain Dark side points since you are "setting them free". Each kill will result in you regenerating to full health. After that, use the run and Medpack technique.

Make sure you have Heal, and Death Field, Lightning or Destroy Droid. Stock up on Thermal Detonators and Mines (preferably Average and Deadly Frag and Plasma). When you are in the factory before you fight, lay down the mines in order from Deadly to Average to Minor. Have Malak run into the mines. Once you engage the battle so he runs to the first Jedi, save the game under a new slot then destroy the Jedi one by one. Then, keep a distance from Malak and keep throwing Thermal Detonators at him. If your health gets too low, use Heal or Medipacks or Life Support Packs.

When facing Darth Malak, use Force Breach on the Captive Jedi. Note: This can only be done after Malak has drained the life of one of the Captive Jedi. Also, you cannot free a Captive Jedi when his energy is drained.

Before facing Darth Malak, make sure you have all Force points and have Life Drain or Death Field and Force Immunity. Also, make sure you have at least two Verpine Prototype Shields. You can get those at Korriban after you have received all the Star Maps. The seller of these shields is in the Korriban Cantina. Before you walk into the door which Malak is behind, use Force Immunity and activate the Verpine Prototype Shield. When Malak is done talking and the fight begins, you may need to activate Force Immunity again. Fight Malak until he runs and tells you about the captive Jedi. Once he is done, run around to all the Jedi and use Life Drain or Death Field. Next, reactivate Force Immunity and the Verpine Shield. Save the game. Once you have saved, Malak should be close behind you. Try to stand next to a captive Jedi -- while you are fighting Malak, when you get him down to low health he will try to drain life from the Jedi. However, because you already drained all the Jedis it will do nothing except give you a chance to get some hits on Malak. When you are fighting him, use a double bladed lightsaber. It seems to be the most effective weapon against Malak. Sometimes your Verpine Shield will run out. If this happens, use Force Push on him. This will give you a chance to reactivate the shield and keep fighting.

Stand outside the door before you face Malak on the Star Forge. Repeatedly use Force Wave. When you enter the door, Malak should either have little or no health remaining.

First, destroy all the captive Jedi. Note: You must have Life Drain. After doing this, run around the platform. Use Force Lighting to do this. He will pause for a moment. Throw grenades (start with Adhesive) to stop him, then use Sonic ,Plasma, and Thermal Detonators. Repeat this until he dies.

To defeat Darth Malak you will need Saber Throw and Drain Life or Death Field. After Malak sucks the life out of the first Jedi, run around and use Drain Life or Death Field on all the other Jedi. By doing this you will gain health and Darth Malak will not be able to use them again. After you destroy all the Jedi, run around and use the Saber Throw power to kill him. Note: Make sure to get all the Jedi.

When you enter the room, there is a ramp which you can go down on the left that leads to a dead end. After you defeat him once and then once more after he steals health from the Jedi, you can kill the three Jedi on the way down to the ramp. If you defeat him when he comes down, you will have plenty of time to give yourself more health from Medpacks etc. and Neural Boosters (enough to last until the next time he comes down). When you defeat him again, repeat. He will leave and you can heal yourself.

Hint: Taris: Black Vulkar Base: Easier Swoop Accelerator battle:
If you want to get the Swoop Accelerator from Brejik, but do not want to fight as much in the room and outside the base for Light path followers, or in the Hidden Beks Base for Dark side followers, use the following trick. When first in the room with the accelerator, say that you will betray Gandon and race for Brejik. You will now be taken back to the Lower City, with all the Vulkar guards removed. Then, return into the Vulkar base and go back down to where the Swoop Accelerator is located. You will now have only three Vulkars in this room, which makes that fight slightly easier. However, after that fight, when you gain the accelerator and you return to the Lower City, you will not have more enemies to fight along this passage. This allows you safe access to the Hidden Bek base, which you now also no longer have to fight through. Go up to where Gandon was loaced and tell his bodyguard you have the accelerator, cutting out a lot of the battles. Note: You do not gain Dark side points for doing this.

Hint: Taris: Black Vulkar Base: Increase Dark alignment:
There will be a waitress in the Black Vulkar Base. Talk to her, then threaten to kill her.

There will be a Vulkar who will talk to you after you fight him. Kill him.

When you go to steal Gadon's Swoop Bike Accelerator, the Vulkars will negotiate with you. They will tell you to kill Gadon and race for the Vulkars.

Hint: Taris: Lower City: Bounties:
Go to a hutt named Zax in the Lower City Cantina to get bounty jobs. After killing a bounty, return to Zax and ask for the money. He will give you more if you use Persuade successfully. The bounty victims can be found in the following locations:

Matrik: Lower City, first apartments

Largo: Upper City North apartments

Dia: Upper City South apartments

Selvan: Lower City, second Apartments

Bendak Starkiller: At the Upper City Cantina, Bendak will be in the Pazaak room. Talk to him and he will tell you to return after killing all of the duelists in the dueling ring.

Hint: Taris Lower City: Keep Sith Armor:
After obtaining the Sith Armor, transfer it to another person in your party and equip it. Swap that person out of your party for another character before getting the Sith papers from the Hidden Bek leader, Gadon. Note: Whoever you switch out to must keep it on while going between planets or you will still lose it.

Hint: Taris Lower City: Extra items:
Find Mission and get inside the Black Vulker's base. Go to the room where the prototype swoop racer engine is located. One of the Black Vulkers will offer to let you join them. Do this and he will tell you to kill Gadon. Once you are outside the base, go back inside to that same room. Kill the three bodyguards and get the prototype engine. Then, go to the Hidden Bek base, but do not kill Gadon. Tell them that you have the prototype engine and enter the race. Win the race, and kill Bergek and his people. You will have Bastila at you hideout. Once there, return to the Hidden Bek base. You will be able to enter the race again. You do not have to win it this time. Bastila will be standing there, Talk to her and you will return to your hideout with an extra double-bladed lightsaber, Bergek's belt, and his gloves. You can sell these items or equip them to your allies. You can do this multiple times and get however many desired.

Hint: Taris Lower City: Easy credits:
After taking the elevator into the lower levels of the Vulkar base, locate the disabled war droid. It resembles those used by the Sith. While scrolling through the "Repair" options, you should see one to program the droid to ram the hanger bay doors. After doing this, enter through the doors the droid destroyed. Defeat the guard droid and open the two footlookers in the room. You will find 2,000 credits inside one.

Hint: Taris Sewers: Finding Zalbaar:
Enter the sewers and take the door to your right, go straight, go through the first door on your right, skip that room and go straight, go through the first door on your left, go through the first door on your right, then take a left.

Hint: Taris Sewers: Finding the Rancor:
Go through the first door to your left, then go straight, go through first door to your right, take a right, go straight, and take a left.

Hint: Taris Sewers: Defeating the Rancor:
In the room just before the Rancor, you will notice a dismembered arm. Search the arm, and you will receive an item (synthesized scent) that is supposed to lure the Rancor. Go into the Rancor room, approach the corpse pile, and search it. Take all the items. Search it again, then enter "give" mode. Put in one frag grenade and one of the synthesized scents obtained from the dismembered arm. Exit the item screen. The Rancor will approach the corpse pile, eat it, and explode. This saves you from fighting, keeps your health, gives you more experience points, and also saves you four or five grenades.

Take Mission to the doorway. Go into solo mode and use her stealth ability. Walk to the pile of bones in middle of room. Take the things in the pile. Access the now empty pile and drop the odor (obtained in the same area) and one frag grenade in. An intermission sequence will begin. The monster will approach the pile, eat the grenade, and die.

Search the severed arm just outside the door to the Rancor's lair to get three vials of synthesized scent. If you have only one frag grenade, run carefully to the corpse pile and take all the items there. If you do not approach the Rancor, he will stay back and not attack, even though he is shown as an enemy. After looting the pile, switch to "Give Items". Place one frag grenade in the pile, then one vial of synthesized scent. You will be treated to an intermission sequence showing the Rancor's demise, and an easy 200 experience points.

If you have a few frag grenades, you can easily use them to kill the Rancor. Walk towards it, and as soon as it highlights as an enemy, throw a frag grenade. Then, immediately turn and run back into the doorway you just came from. The Rancor will be unable to follow you, and after suffering 20 damage, will walk back to its starting location. Save the game and repeat to kill the Rancor for 700 experience points. Five or six frag grenades should be sufficient, especially if you save and reload to ensure that each grenade does the full 20 damage instead of 10. For added flair, you can rush in and finish the Rancor off with a melee attack once it is almost dead. However, you will be killed if your first swing misses.

Hit it with a poison grenade. After it wears off, give him another. It will not kill it, but you can finish it off with a frag grenade.

When outside of the room before the Rancor, go into solo mode with any character. Get close enough to the Rancor to throw a harmful grenade (not a concussion grenade, etc.) When you throw your first grenade at the Rancor, run back to the room outside the Rancor area. Repeat this to eventually defeat the Rancor. Note: Do not let the Rancor catch up to you and damage you when you throw your grenade; as soon as you throw it, run away.

Use Mission's stealth and sneak past the Rancor by taking the very right side, then walk in front of it. Kill both of the guards at the door, then come back directly in front of the Rancor and blast him continuously, keeping him occupied. After that, sneak all your other characters to where Mission is standing.

Save the game when you reach the big room with the Rancor. Then, run past the Rancor to the other side and open the door. There are two guards. Take them out first. Your party will not be alive, but do not worry. Turn around and start throwing Concussion Grenades at the Rancor. You will kill it quickly. You can then gather your party and move on.

When you rescue Zaalbar, bring him with you when your getting past the Rancor. Have Zaalbar get under the Rancor. It will not be able to reach you. Repeatedly use Critical Hit until it is dead.

Hint: Taris Sewers: Bypassing the Rancor:
When you see the Rancor that is facing away from your team in the large room, take only one of team members and put the other in the "Apartment". You should only have "yourself" and Mission Vao. At the entrance of the large room facing the Rancor (with his back turned), take over Mission. Turn on the invisible camouflage and move Mission towards the door the Rancor is facing. Move Mission to the right side of the Rancor where his right foot is far enough back so she can pass. After moving past the Rancor, go to the door, open it, and notice two guards. Toss two plasma grenades at them, then finish them off with Mission's blaster. Turn around and move fairly close to the Rancor. Open fire on the Rancor to keep it distracted. Switch to your character and follow the same route that Mission took. The Rancor will be too distracted with Mission and will not notice you. Be sure not to touch the Rancor. Once your character has made it where Mission is located, toss only frag grenades. It will take between five to seven of them to kill the Rancor. You will not have enough frags to kill the Rancor, but you can both move to the door that the guards where watching and move to the next level. Finish off the Rancor later and continue on.

Switch to solo mode. Turn on the stealth camouflage. Then, use Mission to pass the Rancor first. When she reaches the door to the gang base, equip a blaster and open fire. Then, take the main character and use their stealth camouflage to also pass the Rancor.

Save the game at the door just before confronting the Rancor. Walk up until you pinpoint the monster in combat mode. Then, throw one concussion grenade. If he does not turn around, the grenade worked. Quickly run for the door to the left or right of the beast. Note: You will also need to kill two guards.

When you see the Rancor, slowly walk up to it and throw an adhesive or concussion grenade at it. Then, quickly run in the room and defeat the Vulkar guards. Make sure you have a lot of medpacs.

Hint: Taris: Sewers: Easy experience points:
When you get to the sewers, if you find a pack of Rakghouls, kill them. Transit back to the hideout, then transit back. The Rakghouls will be there again.

Hint: Taris Undercity: Cheap Medpacs:
In the Undercity in Taris is a man that has a shop. He sells Medipacs for 30 credits. Everyone else sells them for 40 credits.

Hint: Taris Undercity: Easy experience:
Go to the location where you meet a gang of looters. They will tell you to go back. You will then be attacked by Rakghouls. Slightly farther in that direction, you will find two groups of the monsters. Fight them. Return back later to that location and they will be there again. Repeat this to gain experience points.

Hint: Taris Undercity: Finding the Rakghoul Serum:
To locate the Rakhgoul Serum, go through the village gate. Go right and fight some Rakghouls and look for a dead Sith corpse. There are two dead siths, but only one of them has the serum. Search the corpse to find the serum, then either return it to clinic or Zax at Javyar's Cantina.

Hint: Taris Undercity: Finding the journals:
Talk to Rukil and he will ask you to find the journals of his student or daughter. If you agree and find it (off to the far left from the gates, surrounded by Rakghouls), he will tell you to look for the journals of his father and grandfather. Both of these are in the sewers of the Undercity. When you get to the sewers, look in every door that you can open. The journals are far apart from each other. Bring them back to Rukil and he will read them. He will give them to Gandor, then the entire village will begin a long journey for the Promised Land.

Hint: Taris Undercity: Increase Dark alignment:
In the Under City, there is a cage where people with the Rakhgoul disease ask you to get the cure. Instead, tell them that you will kill them.

Hint: Taris Upper City: Dueling rewards:
Go to the Upper City Cantina and talk to a hutt named Ajurr. After a duel, go back to him to collect the credits.

Deadeye Duncan: 100 credits
Gerlon Two-Fingers: 200 credits
Ice: 300 credits
Marl: 400 credits
Twitch: 500 credits
Devak Starkiller: 900 (if you Persuade Ajurr sucessfully)

Hint: Taris Upper City: Duelist weaknesses:

Deadeye Duncan: Anything
Gerlon Two fingers: Grenades
Ice: Grenades
Marl: Blasters
Twitch: Grenades
Bendak Starkiller: Grenades

Hint: Taris Upper City: Defeating Bendak Starkiller:
Go to the vendor that is outside of the cantina in the Upper City. Buy the Echani Ritual Brand or any other melee weapon that does considerable damage. Start the match with Bendak. When the fight begins, target him and run along the outer edge of the arena until you get within a few meters of him. Then, run towards him in a zigzag motion to avoid getting hit by his blasters until you are directly next to him. At this point you should have suffered little or no damage from Bendak. Start hitting him with everything you have and you should be able to kill him using little or no medpacs.

This trick requires the Echani Fiber Armor and a Mesh Underlay. Assemble the Underlay in your Echani Armor and it will give you damage reduction against fire. Bendak only throws plasma grenades; you will be invincible if you wear it while fighting him. Do not try to get closer to him than the starting point and you will be all right.

Be a solider and progress until you pass the military base and defeat every duelist in the cantina. Talk to Bendak and he will challenge you. Train in the Undercity until you are at level 8 and get Master Power Attack. Go back to the cantina and talk to Ajuur. Bendak will throw plasma grenades. Dodge them, then throw concussion grenades at him until he is dizzy. Use Master Power Attack on him. Repeat this as many times as possible until he is dead. Note: He has Master Power Attack, Master Rapid Shot, Master Power Blast, and Master Sniper Shot.

Hint: Taris Upper City: Two Bendak's Blasters:
When collecting the bounty on Bendak Starkiller's head, you must kill him in a deathmatch. Then, the Hutt will give you Bendak's Blaster, which is worth 500 credits. If you want two Bendak's Blasters, when defeating Twitch, the final duelist, do not collect the credits for him. Instead, run to Bendak at the front of the cantina. Get him to set up the deathmatch, then win it. Talk to the Hutt. He will give you the first blaster. Then, come back and talk to him again. He will give you the prize, and another Bendak's Blaster.

Hint: Taris Upper City: Defeating opponents in duels:
To defeat strong opponents in the duel ring, such as Twitch and Brendack Starkiller, get a lot of Medpacs and frag grenades. At the start, throw a frag grenade and begin to run from side to side. Keep throwing frag grenades. When your health gets low, use a medpac and repeat until they are defeated. Note: If you defeat Brendack Starkiller, you will get his blaster. It is a good weapon for Carth.

Use the following trick to win all the duels with only a level 2 character. If you are saving your level ups for more Jedi Powers, you can still defeat all of the duelists on Taris. For Dead-eye, just use a blaster. For Gerlon 2-Fingers, use your choice of a blaster or Prototype Vibroblade. Then, progress through the planet to the point after you break into the Sith base. As you do this, save mines, grenades, and energy shields. Use your choice of blasters or swords against Ice next. Then, start the fight with Marl. Do not engage him when it pauses. Instead, plant a mine (frag recommended) right where you start. Run forwards so that Marl does not hit the mine, and intentionally allow him to kill you. Do this repeatedly until you have five or six mines placed. Then, start the fight. Use an Adrenal Alacrity to increase your speed. Run around and lure him over the mines. If they do not kill him, run away, blast him, run away again, blast him, and repeat. For Twitch, use grenades. If you can, incapacitate him with either a Cryoban or Stun grenade. Keep throwing them. Then, take the steps necessary to fight Bendak. Make sure you have a decent amount of grenades before fighting him. As soon as the fight starts, use an energy shield and as many Stims as feasible. Throw grenades at him, and dodge his by running back and forth. When he hits you, use the shield again. If you get stunned, he usually does not kill you at that time. When throwing grenades, use this progression: Plasma, Cryoban, Frag.

Hint: Taris Upper City: Defeating the Sith Boss:
This trick requires fifteen Minor Plasma Mines. When you go into the Sith military base and go into the elevator, do not open the door to the commander's office. Go into solo mode and place your mines in front of the door. Make sure to move your characters to the back of the room, then open the door. When the intermission sequence plays, run backward so that he chases you and hits the mines. He will die.

Hint: Taris Upper City: Getting the Sith uniform:
In the Upper Cantina, there will be a girl named Sarina. Talk to her and compliment her and/or agree with everything she says. She will invite you to a party. It will be at the North Apartments, at the second door to your left. There will be a backpack in the corner of the room that contains the Sith uniform.

Hint: Taris Upper City: Open hologram locked box:
During your stay on Taris, you will find a locked box in one of the Upper City apartment rooms. To unlock it, you must activate the holograms in the correct order. The order is: Enlinda, Ujaa, Ujii, Loopa, Fodo, Ashana. Open the box to get Echani Light Armor (upgradable).

Hint: Taris Upper City: Save 20 credits:
In the Upper Cantina, there is a girl in the gambling room who want 20 credits to get a drink. Do not give it to her.

Hint: Taris Upper City: Unlimited Medpacs:
Go to the Hutt that will let you duel. Lose intentionally then go to the corner to the left of the Hutt. There will be a container that marked as first aid. You can only get one Medpac at a time. Then, talk to the Hutt to fight again and lose. Go back to the container and you can get another Medpac. Repeat this as many times as desired. Note: If you defeat Twitch, the Medpacs will stop appearing in the container. Keep losing to Twitch or anyone before him and return to the container after each loss.

Hint: Taris Upper City: Increasing Dark alignment:
When you first go outside of your apartment, by the entrance to the Upper City North there will be two Bounty Hunters that will be harassing a merchant. Save the merchant, then threaten him.

When you are on the east side of Taris, walk toward the three drunkards. This will initiate one of the drunkards to insult you. Pick the last response at the very bottom of the dialogue menu to start a fight with the drunkards. Before the fight, it will state that you have gained Dark Force points. Beat the drunkards to continue.

Hint: Taris Upper City: Increasing Light alignment:
Somewhere in Taris is an alien that kids are taunting. He will ask you to help. If you tell the children to leave him alone, they will leave after a short conversation. The alien will thank you. If you offer it a Medpac, you will earn a Light side point.

Hint: Tatooine Anchorhead: Unlimited Computer Spikes:
You can find unlimited amounts of Computer Spikes on Tatooine. Go to where you can purchase droids (near the desert gate) and you can buy an unlimited supply of Spikes for 250 credits each.

Hint: Tatooine: Anchorhead: Easy credits:
Look for a woman near the Hunting Lodge that will sell you a Wraid Plate. Sell it for 500 credits. After that, go out into the desert and kill all the Wraid and get their skull plates. Return to the Hunting Lodge and sell them for 32 credits each.

This trick will give you 600 credits each time. However, you must be skilled at Pazaak. You also must have most, if not all, of your cards be both positive and negative (making it very easy to win). On Tatooine, go into the Hunting Lodge and save your game. Play the Pazaak player there. If you lose, reload your game, and if you win, save your game. Eventually, when you win enough times he will start playing you for 600 credits per matche. He never runs out of funds. Depending on how skilled you are, you can make 600 credits about every two minutes.

Hint: Tatooine: Anchorhead: Getting battle droid for less credits:
Go to the droid shop and persuade the shopkeeper to the point that you only have to pay 2,500 credits. If you need credits, get Wraid Plates to sell at the Hunting Lodge.

Hint: Tatooine: Anchorhead: Bastila's mother:
After completing your Jedi training and finding the Star Map, go to Kashyyyk first. Have Bastila in your party. Go up the path that leads to the "Great Walkway". A woman that knows Bastila's mother will approach you. She will tell you that she was looking for her and she is ill. Bastila will ask you if you can go to Tantooine and find her. She is in the Cantina in Anchorhead in the upper right corner. Make sure Malak has not captured her or she will not be there.

Hint: Tatooine Sand People Territory: Entering enclave:
When you go to the Sand People enclave on Tatooine, you have to war the Sand People robes. Also, you must walk and not run. Even if you kill all the Sand People outside the enclave, you can still get in. Put on the robes and walk to avoid the gun turrets. You must also have HK-47 in your party to enter.

Hint: Tatooine Sand People Territory: Sell Sand People clothing:
Equip the Sand People clothing to any character then change to another type of armor. The clothing you just took off will now be in a new slot in your inventory. You will now be able to sell the piece that your character wore. If you have a lot of them, keep switching your armor between the unworn Sand People clothing and another armor. They do not sell for much, and they disappear after you meet with the Sand People. Note: Make sure that you do not sell all of them, otherwise you will not be able to enter their enclave.

Hint: Tatooine Dune Sea: Easy experience and credits:
After you give the Sand People Chieftain the water vaporizers, go back to the entrance to the Sand People territory. The Sand People guarding the entrance will not react to you, unless you talk to them. The Sand Person to the far left (not the Elite) will keep respawning after you kill him. You can rack up unlimited credits by taking his Gaffi Stick each time you kill him. You also can accumulate unlimited experience by killing him each time.

To level up quickly and early, go to Tatooine and kill the Wraids for over 2,000 experience points. Leave the area and return then kill them again. Kill the Sand People who attack you while you are doing this to get more experience and credits for the Gaffi Sticks and Wraid Plates. Repeat as many times as desired The Wraids will respawn in three areas all of the time in the same pattern.

At the entrance to the Sand People territory, there is a large group of Sand People. Before you go near them, intentionally get ambushed by a small group (go near the sides of the desert or near the Wraids). Then, have your party put on their clothing. Walk close to the Sand People. They will not recognize you until you try to talk to them. Talk to them one at a time and only that individual will fight you. More will appear from the sand, but they also will not fight until you talk to them. This makes it extremely easy to gain experience and Gaffi Sticks to be sold at the Czerka office. Note: This was done under the easy difficulty setting.

Hint: Tatooine Krayt Dragon Cave: Defeating Calo Nord:
Have a party consisting of Bastila and Carth. Have Carth equip one or two melee weapons and have your entire party attack Calo. Note: It helps to have the normal or advanced power swing to attack him. If you have it, keep doing this and Calo will probably attack Bastila and Carth instead of your character. He should die quickly, and his thugs are easy pickings.

When Calo Nord appears after coming out of the dragon's lair, instead of engaging him, you can run around the slain dragon on its right side and proceed to the exit of the Eastern Sand Dunes. Calo will not attack you. Make sure your entire party is with you when doing this.

Make sure you have a healthy supply of mines (may can be recovered in the Western Dune Sea) and Thermal Detonator (found on the body of a Twi'lek in the Western Dune Sea). Complete the Krayt Dragon quest and save the game. Enter the dragon's cave, acquire the Star Map, then leave. Pay close attention to where Calo and his henchmen appear. Load your saved game and place all your mines approximately where Calo appeared. Enter the cave and acquire the Star Map again. Leave and watch the intermission sequence. Calo and his henchmen should already be standing in death row. While the game is paused, select the Thermal Detonator and aim it at Calo Nord. Let it fly, then prepare for an all out assault.

Hint: Tatooine: Defeating Sandpeople:
While in the desert, if a group of Sandpeople ambush you, make sure that your party consists of HK-47, your character, and Bastila. HK-47 should have the Disrupter rifle. As he shoots them from afar, have yourself and Bastila attack them with lightsabers. After you kill them, check their remains for their clothing. If you wear it, they will not attack you.

Hint: Unknown Planet: Zal Armor:
The Zal armor is one of the best in the game. It is better than Cassus Fett's Armor, and it is free. On the Unknown Planet, be peaceful with the Tribe of The One. Kill the Mandalorians near the Temple. Return to the outside of The One's Base. Turn left, and talk to the Warmaster. He will lead you to a footlocker. Inside, you will find the Zal Armor, a thermal damage-preventing belt, some mines, and some Thermal Detonators. The Zal Armor has the following stats: Defense Bonus +12, Max Dexterity Bonus +1, Damage Resist: 25 Sonic, 25 Fire, 25 Cold.

Hint: Unknown Planet Temple: Crystals:
Before you leave the planet, make sure that you go to the workbench and construct your most powerful crystals into your lightsaber(s).

You will find two pillars in the temple. Inside those pillars are two lightsaber crystals. Get both of them; one is the most powerful crystal you can get. It has an incredible feat against the Dark Side.

Hint: Unknown Planet: Keep Zaalbar on Dark Side:
If you decided to turn to the Dark Side and you are returning to the Ebon Hawk with Bastila, you must tell your comrades at the ship that you have turned back to the Dark Side. To avoid losing both Mission and Zaalbar, you must have the Dominate Mind Force power. You can use this to force Zaalbar to kill Mission.

Hint: Unknown Planet: Faster completion:
You can go directly to the enclave of The One, reject the invitation, and free the prisoner instead of first going to the Elders and receiving the mission.

Hint: Unknown Planet Temple Catacombs: Puzzle in the lower levels:
Walk in an "H" on the square puzzle to unlock the door and continue with the rest of the level. Note: Do this in solo mode so your other party members do not disturb the pattern.

Hint: Unknown Planet: Temple Summit: Alignment choice:
When you are on the Unknown Planet and get to the top of the Temple, you will find Bastila. She fights you. Fight her until her stamina is halfway and she will urge you to rejoin the Dark side. However Jolee and Juhani (if she is in your party) will urge you to remain with the Light side. Every decision with the Light and Dark side you have made up until now does not really matter. Once you choose here, you will be Light or Dark permanently.

Hint: Unknown Planet Temple Summit: Alignment shift:
This trick only takes about 45 minutes to an hour. Save the game at the temple summit where you meet with Bastila in the Star Forge system. From here you can go either way to the Dark or Light side. When having an alignment all the way to the Dark side, tell Bastila to turn to the Light side among the other dialogue. Your alignment meter will go all the way back up to the middle. You can continue the game from here to see the Light ending, or stay on the Dark side to see the Dark ending.

Hint: Yavin Base: Armor:
The owner of the Starbase orbiting Yavin has very-high quality armor for sale. It is also very expensive, requiring at least 10,000 credits. The owner of Yavin Base also has a Pazaak deck for sale if you do not already have one.

Hint: Easy battles:
Before major battles, use every kind of stimulant you can find, and put on shields for party members. Do this before opening doors and triggers that start these battles.

Use Medpacs and Repair Kits during battle, and save healing by Force power for after battle regenerating.

This trick requires the Two-Weapon Fighting feat, Critical Strike feat, two lightsabers, and two Bondar Crystals. Assemble one Bondar Crystal in each of the lightsaber and another crystal of your choice. When you use Critical Strike, the enemy will be stunned almost 90% of the time. The two Bondar Crystals and Critical Strike will triple you chances of stunning the enemy.

Hint: Easy experience:
Activate droids before or after battles, you will receive more experience points just for activating them.

Do quests as they appear, and go back and visit other planets. There are sometimes new opportunities and chances to battle more for experience points.

Hint: Unlimited computer spikes, grenades, and security spikes:
Repeatedly ask the T3-M4 droid to make you programming spikes (computer spikes) until it denies your request. Go to the cargo hold on your ship and deposit all of the spikes into one of the metal boxes or other container. Go back to T3-M4 and repeat. This also works with Mission and security spikes, and Zaalbar on grenades. You can also sell these to make some quick credits.

Hint: Unlimited energy shields:
Equip the shields on the arms of your current party members, then activate them. Resume the game. While activated, unequip them, then return to the game. The energy shield should still be active. Repeat this when necessary.

Hint: Restoring health:
When you level up, think about where you are in the game. If you know a big battle is about to happen and you do not need any new powers, then consider healing yourself, and not leveling up yet. Whatever experience you get automatically goes to your next level anyway, and leveling up completely heals you. It is more useful to do this than to try to heal or use medipacs in the middle of a battle.

Hint: Saving credits:
You really do not need to buy anything in the game under the easy difficulty setting. There are ample power-ups, weapons, and armor that can be found. However, make sure to buy the HK-47 droid, as it is a party member. Save your money to advance yourself, make loans, and to buy the items that do appear anywhere else. Never ask for rewards, as they always are given. Use Persuasion to nicely ask for more.

Hint: Swoop racing boost:
If you shift gears on a launch pad, it will give your swoop a stronger boost.

Hint: Receive less damage from lightsabers:
Whenever facing a Jedi or someone with a blade of any kind, equip and activate a personal shield to your arm to reduce the damage.

Hint: Lightsaber crystals:
There are twenty two different types of crystals that be used in constructing a lightsaber. A lightsaber can include only one of any type of focusing crystal. Crystals of the identical type cannot be combined in the same lightsaber. All of the following crystals are available in the game, but some of the crystals due to their rarity some will not spawn during game play (i.e. The crystals marked "Very Ultra Rare" will not be available in every game). If you find a Very Ultra Rare crystal, immediately save the game. The crystal may not be available again, even upon reload of a previous save. The various crystal varieties, sorted by their average selling price in local stores and listed with their scale of rarity are as follows.

Mantle of the Force: 25,000CR, Very Ultra Rare
Heart of the Guardian: 20,000CR, Very Ultra Rare
Solari: 5,000CR, Ultra Rare
Upari: 4,980CR, Ultra Rare
Nextor: 3,980CR, Very Rare
Sapith: 3,980CR, Very Rare
Opila: 2,980CR, Very Rare
Eralam: 2,980CR, Very Rare
Sigil: 2,980CR, Rare
Krayt Dragon Pearl: 2,500CR, Only one in every game
Firkrann: 2,480CR, Rare
Damind: 1,980CR, Rare
Luxum: 1,480CR, Rare
Phond: 1,480CR, Rare
Bondar: 980CR, Rare to Common
Jenruax: 980CR, Rare to Common
Rubat: 980CR, Rare to Common
Violet: 480CR, Common
Green: 230CR, Common
Blue: 230CR, Very Common
Yellow: 230CR, Very Common
Red: 230CR, Ultra Common

Hint: Recommended lightsaber crystal combinations:

Jenruax with Opila or Rubat
Eralam or Opila with Sapith
Krayt Dragon Pearl with Upari

Hint: Lightsaber recommendations:
it is better to use two single bladed sabers rather then one double bladed weapon. You will get to use four modifier crystals instead of two; getting more power for every hit.

Use a double bladed lightsaber with Upari and Sapith crystals result in both hands that can hit for 25-38 damage with maximum skill in lightsaber use, melee: lightsaber, Sith Mask, Dark Side gauntlets, and dueling level 3. This gives a +33 to hit bonus. The actual damage seen on opponents (43-61 x2 damage) one hit kills basically everything except for Malak and some Dark Jedi.

In your primary hand, use a lightsaber with the Upari and Sapith crystals (14/30 +28 to hit) and in your secondary hand yse Bacca's Blade with full upgrades (13/35 +28 to hit). This has an increased damage modifier that procs when using "master" attacks.

Hint: Armor recommendation:
One of the best armors in the game is Calo Nord's Battle Armor. When it is upgraded, it has Defense Bonus 12; Max Dexterity +1; Damage Resist 10 to Cold, Fire, and Sonic; and Immunity: Critical Hits, Mind Affecting.

The strongest armor in the game is Cassus Fett's Battle Armor. It is also the most expensive. This armor is sold by a Rodian on Dantooine.

Hint: Jedi robe recommendation:
After you can leave Dantooine the first time, go to Korriban first. If you play as a Light side character, you can find and equip Qel Droma's Robe in the cave on the way to the Valley of the Dark Lords. You can find it on the opposite side of the stone bridge after you defeat the Terentak. The robe gives +5 defense, and is the best you can find on your own without making one at the temple on the Unknown Planet.

Hint: Force Persuade:
Every time your character levels up , you can choose a new power. Get the two Force Persuade abilities and people will not be able to resist. Note: Forcing people to do your bidding will increase your Dark alignment on some objectives.

Any time that you use Force Persuade, you will receive one Dark Side point.

Hint: Persuasion:
The Persuasion ability is very useful and adds options to the game, and not just in conversations. Give the main character a lot of persuasion points instead of Dominate Mind so that you can add other abilities and still have good Persuasion.

Hint: Character development:
Have different characters focus on different abilities. For example, give the droids high Computer and Repair abilities, use another character Dark Force powers, another for Stealth, etc.

It is good to make one character power up in defense and saving throws, set default attack, and use as a "last one standing" to clean up in the event other characters fall.

Stay away from starting fights if possible. They may end side quest opportunities.

Switch characters when there are better suited ones for the job. Use your computer-skilled character to save Spikes, repair with less Parts, etc.

Save the game before talking to major characters or events. You can try out the outcomes before gaining Dark or Light side points as desired.

Use the following trick to choose more Force powers. Do not level up your character until they are a Jedi. Then, level up your character as many times possible. It is still possible to defeat Bendak Starkiller and everyone else at level 5.

The Scoundrel class is the best, and you have more skill points to use. Focus on about four skills and leave about two or three skill point unuseds. This allows you to have more for when you can improve your Awareness or other skill instead of spending it on something you will not use as much, such as Repair or something similar. This way, your more important skills will always be at their maximum.

Always become a master at Two Weapon Fighting. This way, you are better with either two swords, a double bladed saber, or two sabers.

Hint: Hidden names:
When using the random name generator, press it enough times and you will get character names from the Homestar Runner cartoons, such as "Homsar" and "Kerreck." It might take a few tries to find these.

Hint: New Jedi Order book series reference:
If you keep talking to Canderous about his past, he may mention his strange encounter with a "strange, asteroid-like ship that shot magma/fire balls before vanishing into Dark Space outside the galaxy". This is a reference to the New Jedi Order book series. The creature Canderous saw was most likely a ancient Yuhzong Vong Coralskipper.

 

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