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Tomb Raider: The Angel Of Darkness cheats
Hint:
Aquatic Research Area: Finding the Dagger Of Xian: The Dagger Of Xian is the item on which Tomb Raider 2
revolved around. It also appeared as an Easter Egg in Tomb Raider 3
and can also be found in Tomb Raider: The Angel Of Darkness. Start
the Aquatic Research Area level. Go through the level until Lara changes her
clothes. Then, return to the main hall. Go toward the underwater area where
you pulled the first lever, but do not dive into the water. Enter the door
here and keep walking until you reach the end of the room. Dive into the
water. Swim under the water and through the big opened door, but do not swim
through the open door in front of you. Turn left and swim toward the pipes.
After you reached to the pipes "roll" Lara. You will see a stair,
and on its left side you will see a wall with lights on it. Swim toward that
wall and use it. Lara will perform the moonsault-like move on it, and the
wall will be pushed inside. Go through the opened wall and swim toward the
surface. Climb the ladder. Then, push the block (wall) in front of you. Keep
pushing it until it cannot be pushed further. Look to the left and you will
see a glass box with the "Dagger Of Xian" inside, with two
spotlights shining on it. Note: You must change Lara's clothes first, or she
will not push the wall.
Hint:
Aquatic Research Area: Big fish creature: To avoid getting killed by this creature, remain still. After you
have the wet suit, swim out to the main pool where the shark is located.
Keep swimming in order to outpace it. Swim in zigzags, up and down, just do
not stop swimming. Go for the entrance to the Vault Of Trophies. Note: It
can not be killed.
Hint:
Hall Of Seasons: Getting past the red ghost: Once you have gotten to the top of the dome, enter through the
only door there. Follow the stairs to the top, where another door is
located. When you enter the door, there will be a short intermission
sequence. After it ends, the red ghost will appear. When you first start the
fight, grab all the items scattered on the floor. If the ghost approaches
you and tries to attack, duck. After you have obtained all the items, look
for a statue with a blue light. That blue light is actually an obscure
painting. To obtain it, get the ghost in front of the statue and shoot him
until he is stunned. Back up while still having your back towards the front
of the statue. Just keep your guns out. When you get close enough, the hand
will appear in the corner. Quickly put away your guns, grab that painting,
and get out of there. An easy way to escape is to duck the moment you get
the painting. When you are leaving, the ghost will follow you. Do not waste
any time by doing anything else. There will be water to slow you down. Once
you are in the water, an intermission sequence will start, and the room will
begin to flood. Quickly swim up the hole and you will be back in a very
familiar room. It is the tomb of the ancients. Leave by swimming through the
hole you first came in (which should be near the top). You will end up back
in the gallery. Note: The ghost cannot be killed, but he can kill you. He
attacks by running through you. An easy way to avoid this is by crawling.
Hint:
Le Serpent Rouge night club: Turn on the disco lights that move up and down. Then, go up to
the second level. there should be a box on the opposite side from the one
that you came up from. Move that box and climb on top of it. From there you
can climb up again. A huge catwalk will fall. Make a running jump and get to
the other side. Next, jump onto the disco lights and enable the walk
feature. Walk to your right, then turn again once you reach the the end of
the frame. Jump and grab the edge. You must now climb the ladder. There
should be a slide with a gap at the bottom. Slide down and jump to the other
side. Then, turn left and make that jump. Straight ahead is a metal frame
that you can jump to and grab. Shimmy across and pull yourself up. Walk to
the edge of the wooden platform and jump to the next catwalk with a bridge.
Kick the bridge down and break the door open. Go into the room and pull the
left lever until the broken light is on the bottom left side of the square.
Then, pull the right lever and you can collect the object. Go back across
the bridge, then exit through the door that is in the room with the levers.
Forget about the ladder in there, as all you get is a candy bar.
Hint:
Le Serpent Rouge: Shortcut to reach the green platform: When Lara jumps and grabs the moving lighting rig, simply turn
her to face the green platform. Wait for the lighting rig to reach its
highest point. Lara can then grab and jump the green platform from there.
The other methods suggest a total of three jumps and climbing; this is
unnecessary, and riskier.
Hint:
Le Serpent Rouge: Hidden ammunition: There is a "hidden" ammo clip that you can only see
from the green platform. To get it, after Lara has reached the green
platform from the moving lighting rig, she needs to climb the ladder (or
jump up and grab) to get to an even higher platform. Lara will now be facing
the part of the platform where the broken end forms a downward ramp. After
Lara slides down the ramp and jumps to the platform on the other side, turn
her around so that she is facing the ramp that she just slid down. Walk Lara
towards the ramp. Make Lara jump toward the ramp, and immediately press [Action]
while she is in the air. She will land on the ramp, slide down, and grab the
end. Now, make her "shimmy" to the right. If you keep pushing
towards the right, Lara will "shimmy" around the corner, and
continue to shimmy across a wooden board that is attached to the ramp. Lara
will be able to pull up onto a small, metal grate to get the ammunition.
Hint:
Louvre Galleries: Get past first laser grid: After you make it up the stairs and take out the first guard,
enter the room with all the lasers. Climb up on the first case in the middle
of the room. Jump onto the stone piece on the wall to your left. Jump over
the first three sets of lasers. Hang off the high showcase in the middle of
the room and shimmy across. Climb up on the last showcase in the room to
your right. Hang from the ledge above it and shimmy across until you are
sure you are away from the laser grid. Then, open the door to move on.
Hint:
Parisian Ghetto: Unlimited money: Go into the pawn shop after you talk to the women. After you talk
to the man in the pawn shop, leave. Then, go straight until you get to a
sewer drain cover and an object or item toward your left. Pick it up. It
will be money. Go back to the pawn shop. Then, walk back out of the pawn
shop. Return to the sewer top where you found the money. There will be money
there once again. Continue doing this for unlimited money.
Hint:
After the Louvre Storm Drain: After you complete the Louvre Storm Drain you will use a hallway
that leads all the way up. On your way there, you will notice a door that
Lara not strong enough to open. Continue going up until you reach the final
door. Upon entering that door, you will see security lasers. If you step
into them, a policeman will try to kill you and both doors will be barred.
If you make a mistake, return to the entrance and press [Action] on
the wall to the left. Climb up onto the first little glass case, turn right,
and grab the ledge of that hanging "box". Next, go to the end of
that hanging "box" and do a running jump to the tall glass
display. You must land directly on it; if you try to jump and grab the edge,
the doors will bar again. Then, jump to the glass case that is to the right
of the one that you landed on. From there, time your jump to the next case.
You must now walk to the edge of the case you landed on. Grab the edge and
shimmy across it, then turn the corner and land. There will now be two tall
glass cases with a checkerboard laser net. Go to the glass case on your
right. Jump up to grab the ledge, shimmy across it, land, and open the door.
You will now see a room armed with a laser, and a policeman with a white
shirt. Deliberately step into the laser and start shooting the cops. The one
with the white shirt drops a card that you need. Next, go all the way to the
back hall and pick up the medipack and press [Action] near the sign.
Lara will say something. The door by the medi-pack is where you will come
out of later. Go back to where you shot the white-shirted cop and enter the
door. There will be another cop in the room. While armed, run into the room
and kill the cop. You will see a portrait of Mona Lisa barred with laser in
this room. Go to the end of the room and pull the small glass case away from
the place it resides. Now that Lara is stronger, go to the glass case in the
middle. Push it towards the painting of Mona Lisa until it stops on the
stools. Next, go to where the small glass case used to be. You will see a
card swipe. Press [Action], then run to the glass case in front of
Mona Lisa. Climb the back and do a running jump. Press [Action] and
grab the ledge over the painting and enter the vent. After you take these
vents, you will get to the rooftops (where you get left off)
Hint:
Madame Carvier's room: When you are off the rooftops and into a small storage room, you
will notice a hallway beyond the door of the storage room. You will see a
door with a card swipe, Madame Carvier's office all the way at the end of
the hall, and two doors on the side. Open both doors, kill all the cops, and
take whatever you can. Now, go to the second door where you can look into
the cameras. Find the one with Madame Carvier's room and zoom onto her
computer. You will see the numbers to open her door. When you open her door,
grab everything you can; one Ancient Sign is in her office. Then, go to the
card swipe door and enter it. These halls will lead you to the
Archaeological Dig.
Hint:
Archaeological Dig: When you enter, you will have a few enemies. Run all the way to
the end, and open the door to the room. Shoot the people inside and press [Action]
on the gadget on the wall. Run out of the room and to your right until you
see a small path to a large room with a computer. Look into the computer and
search the ground (the second Ancient Sign is at the end of the plot), and
print it. You now have two of the four Ancient Signs necessary to enter the
Tomb Of Ancients. Now, climb down the ladders to the bottom of the
archaeological dig and climb up the climbable wall. Drop down at the landing
at the top. Look up, and you can monkey-bar across the bottom of the bridge
above you. Be careful, as it is a long bridge and Lara's strength is
limited. Climb up onto the bridge and go to the place that you saw during
the intermission sequence when you pressed [Action] on the gadget in
the room. Press [Action] on the door. This will lower the improvised
elevator. Now, drop down to the ledge beneath the bridge. Jump to the
improvised elevator landing and you will now see a giant wheel. Look all the
way in the back of your notebook. It will show you the first and last
Ancient Sign. The middle two are the ones that you collected from the
printers in Carvier's office and the plot. Turn the wheel until you find the
sign, and go up the stairs and turn the wheel to lock the sign in place.
Once you have arranged the signs in order, the wheel will lock. Get back to
the top of the bridge, and you will the see the circle on the ground has
opened. You will fall into the next level, The Tomb of Ancients.
Hint:
Defeat Boaz: In this battle, you are playing as Kurtis with a lot of
ammunition. First, start shooting at the person (Boaz in human form) on the
underside. Watch out for its charge attack. It will cost you 10% of your
health. After about six shots, it will be paralyzed. It will now start
shooting green balls from the four pods on its back. If you get hit, you
will lose 10% of your health. Aim at one and destroy it. After that, Boaz
will start to attack again. Before she starts to charge, it will shoot green
slime from left to right from its mouth. Avoid it by jumping or by getting
behind Boaz. You will receive 20% damage if you are hit. Repeat the process
until Boaz falls. A short intermission sequence will show the second form of
Boaz appearing. Shoot twenty-five to thirty times to bring it down. It is
easy to avoid, but if you are hit by its spike you will lose 10% of your
health.
Hint:
Defeating Eckhardt: This battle is very easy. When the battle between Eckhardt and
Lara begins, a magical barrier will appear around the center of the room.
You cannot touch it or you will lose 10% health. Eckhardt will keep running
around the barrier, launching attacks. First, he will shoot two lighting
attacks. Each attack does about 10% damage. To avoid these, duck down (get
on your stomach to make sure they do not hit you). Next, he will jump up and
teleport to another part of the room. When he reappears, he will launch two
more lighting attacks. He will repeat this process one more time, then he
will start to duplicate himself. He will do this three times. His copies
will then run to the center of the room and launch their most powerful
attack. It will cause you to lose 20% of your health. You will see little
sparkles on the floor. Either get close to the barrier or stand in between
two avoid the hits. After this attack, Eckhardt will fall in the middle to
regain his strength. You have about five to seven seconds before he gets up.
When he is down, run over to him and punch/kick him. A short intermission
sequence featuring Lara stabbing him with one of the shards will appear.
Repeat this process two more times to bring him down. Note: Eckhardt will
switch between lighting and fire attacks. There is no difference between
them.
In the battle with Eckhardt, do
not use any weapons; only kick him.
Hint:
Defeating Karel: This battle is easy. After the intermission sequence, Karel will
start flying around the room. He will be firing energy balls, but they only
do 10% damage. Karel cannot be harmed. Your goal is to destroy the sleeper.
Grab Eckhardt's glove. It is lying in front of his body. Turn around and go
over to the pillar behind you. There will be and switch. Press [Action]
to use the glove on it. This will cause two ladders to drop. Climb up either
one to make it up to the first platform. Look for another ladder to go up to
the first platform. You now have two options. Either go to the stone marking
and try to jump, or climb up to the third platform and jump from the
platform facing the sleeper. An intermission sequence will start that marks
the end of the game.
Hint:
Gain access to Bouchard's hideout early: After you talk to Janice (the prostitute), run towards the canopy
with the stack of money under it. From there, turn around and walk to the
manhole cover until the hand appears. Press [Action] and Lara will
climb down into the sewer.
Hint:
Fire more rapidly with shotgun or handguns: Instead of holding [Action] to fire, quickly tap it
repeatedly. Lara will shoot the weapon much faster, making it easier to
eliminate targets.
Hint:
Get gas masks early: Stand directly in front of the cabinet and press [Crouch].
When the hand appears, press [Action]. If done correctly, Lara should
reach through the door while crouched and grab a gas mask. This may also
work in other places.
Hint:
Defeating mummy-type knights: Engage the knights in close combat. Kick or punch them off a
nearby ledge to get rid them for good.
Hint:
Destroy enemy satellites: The Orbital Defense Pod not only defends against enemy planet
busters, they also destroy enemy satellites. Build an Orbital Defense Pod
then go into the "Orbital And Space Status" menu on the left. It
will say which faction do you wish to attack and a list factions who have
built orbital improvements will appear. Click on one. A list of satellites
will appear on the right. Click on one. Under the revolving planet, the
"Attack" button will appear. Click it to attack the satellite.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: