At the beginning of the
game you can choose to play in relaxed mode (no timer) or you can play
against the clock.
It may be hard for some to
complete the levels if they are playing against the clock. You may want
to consider turning the timer off at the beginning of the game.
If you chose the timer and
you see that it's not working out too well, you can choose to disable
the timer at any time. You will just have to start the level you're on
over, not the whole game.
Some things around the room
need to be opened in order to locate certain items. Whenever you see the
cursor of a moving hand over an object it means that item can be
interacted with in some sort of way.
For example, it may mean
that you can open a door with the hand or turn on a light. Whenever you
see the hand appear, click on your mouse to see what it will do.
There are 2 parts to the
search list. On one side, you will see a silhouette of some items that
you need to look for in the scene. On the other side, you will see a
list of items. If any of those items has a number next to them, it means
that you need to find that many of that particular item in a scene.
If you see an item with a
lock on it that means that item is locked and will not be revealed until
other actions have been performed. It may involve a puzzle of some sort.
Most of the time items will
not all be confined to one room, you will need to click on the map and
search other locations as well. Often one item that is needed in one
room to interact with something in a room will be in a different
location.
For example, you need a key
to open a cabinet, get the key from another location in the map, the key
will automatically go into inventory. Return to the original scene and
take the key from inventory and place it on the cabinet to use it.
When you click on the small
inventory box (brown box) in the lower right corner, you will see all
the hotspots light up.
Items are very hard to find
in this game, a lot of times items blend in really well with the
background.
When you're presented with
a silhouette of an item to find, keep in mind that item may not be
facing the same way as in the picture.
HINTS:
Look for gold coins that
are scattered throughout all locations. For each three coins that you
find, you will earn a hint.
Some coins are very hard to
see and you may only see half of the coin at a time. Look for coins
hidden inside the pages of books or behind pictures
If you run out of hints,
you can purchase one by clicking on the magnifying glass that is on the
lower left side.
Each hint will cost you 3
coins. Just click on the "BUY" button when the pop - up window
appears.
If you click on a hint and
the item is in a different part of the room, like in a hotspot, the
cursor will tell you to click on the "back" button on the top
left side.
When it tells you that the
item is in another location you will not lose a hint. You can click on
the hint again once you get to the other side.
CURSOR:
Your cursor will turn into
different objects depending on what kind of item you touch. Each cursor
has a different function
The Hand is used to open
and close things, turn the lights on and off etc. Whenever you see the
hand you will know that clicking on it will reveal something that's
hidden, like something behind the curtains or a window.
When you see a cursor with
a magnifying glass it means that you can get a close - up view of that
item.
The open box with a
question mark means that object needs to be interacted with something
else in order to access it.
PUZZLE SOLUTIONS:
Please keep in mind that
the items that need to be found in this game vary.
The solutions for some of
the mini games are random as well.
TUTORIAL SECTION
APARTMENT
Look for the items in the
apartment, if you pass your cursor over the blinds you will see that
when you click on it the blinds will open and shut.
When the blinds are open
you will be able to see the moon in the sky, click on the moon to take
the item off your list.
Look on the right, there's
a refrigerator, click on it and the door will open.
FRIDGE
You will find the
microphone on the top right side of the fridge.
The fire extinguisher will
be on the lower right side of the fridge.
Look for the rest of the
items on the list.
When you're done, click on
the "back" button to go back to the apartment.
APARTMENT
Once you find your last
item, it will ask you to find some keys.
The keys are located on the
round table that is in the middle of the floor, next to the tea cup.
Take the key and place it
on the door on the left to exit the scene.
CHAPTER 1 - LAST WILL AND TESTAMENT
CABINET
There are 4 numbers to find
in this scene
1 - Place the hand on the
globe that is on the left side. Spin it around until you find a number
written on the globe.
2 - There's a number on the
click that is on the top left side.
3 - There's a number on the
lower left side, on the book spine that is close the microscope.
4 - The 4TH number is in
the middle shelf, on the trophy that is close to the window.
Once you find all the
numbers a code numbers 2615 will appear on a piece of paper, which
symbolizes the combination to the safe.
Take the number from
inventory and place it on the large safe that is on the right side and
you will get a closer view.
OPEN SAFE
Once you're in the safe,
click on the brown diary that is on the lower part of the safe so you
can open the it.
Once the diary is open you
can flip through several pages to find the items that you need. On one
page you will find the passport and in another page you will find a
drawing of a steam ship.
Click on the money bag that
is on the lower cabinet and you'll get the dollar sign taken off your
list
Click on the top, there is
a gray drawer, look in it and see if any of the items you are searching
for are there.
Go back to the main scene.
CABINET
There's a watering can that
is on the lower right side of the table, on the floor, pick it up.
Place the watering can on
the potted flower that is on the table.
Once you pour the water on
it, a flower will bloom, click on the flower and it will be taken off
your list.
OFFICE
Click on the lamp that is
on the right and once the light turns on, grab the net that is behind
the curtain.
Take the net and place it
on the aquarium and retrieve the key that is inside.
Take the key and place it
on the cabinet that is on the lower right side.
Once the cabinet opens look
for the items on the list
CABINET/INSIDE OFFICE
Once you're in the cabinet,
once you place your cursor on the drawers they will open up, search for
items on your list in every drawer.
The calendar is on the
lower left side, inside the bottom drawer.
If the butterfly is on your
list, you will find it in the top right open drawer. It looks like a
black ink spot on a white piece of paper.
The magnifying glass is in
the open top drawer on the left side.
If the belt is on your list
it is at the bottom of the cabinet, under the trumpet.
CHAPTER 2 - THE MUSEUM
MUSEUM
You will be taken to a room
in the museum in which there is a man that is standing in the middle of
the room.
The screen will tell you
that you cannot search for items while the attendant is watching.
You need to activate the
fire alarm in order to get rid of him.
In order to get a lighter
you will have to go to another room, click on the map to go to the
office.
OFFICE/CABINET
Go to the map and search
for a lighter in the office.
Click on the cabinet that
is on the lower right side.
The gold lighter will be on
the top right open shelf.
Look for the other items on
your list while you're there.
Pick up the lighter and go
back to the Museum.
MUSEUM
Place the lighter on the
smoke detector that is on the top right side and set off the alarm.
Once you set off the fire
alarm you will be asked to find certain items on the list.
Go to the door on the right
side and when you click on it a notepad will appear and you will play a
mini game.
This is a matching game,
the solution is random. Click on the notepad to reveal the numbers.
Match all the numbers that are the same to open the door.
Once you find all the
matching pairs the door will be unlocked.
MUSEUM OFFICE
There are 2 spyglasses in
this scene.
One is on the top center of
the scene, by the lamp. The other spyglass is on the desk, close to the
computer.
There's a silhouette of an
item on the list that looks sort of like a ball, you will find a black
paperweight on the desk that matches that silhouette.
Pick up the film reel that
is on the top right side of the screen and go back to the office.
OFFICE
Place the film reel on the
camera that is on the table.
The lights will go off and
the picture of a camel will appear on the wall, click on the camel.
There is a silhouette of a
horse in inventory, that horse is on the chessboard, lower left side.
There are 3 eggs hidden in
that scene.
1 - Golden egg, top left
side, on a red mantle.
2 - On the pool table.
3 - On the pot of the large
plant that is in between the two windows.
CHAPTER 3 - EGYPT
MUSEUM
In the museum, there are 2
pieces of newspapers
1 - Top left side, hiding
behind the curtains and the wall.
2 - On the carpet lower
left side.
3 - Top right side, on the
structure that is next to the sarcophagus.
Pick up the bananas that
are on the top side of the sarcophagus.
Click on the helmet that is
on top of the sarcophagus, it matches the silhouette on the page.
Click on the door on the
right to go to the museum's office.
MUSEUM OFFICE
In the office pick up the
net that is on the top left side.
Pick up 3 newspaper pieces.
1 - Lower left side, by the
door.
2 - On the desk.
3 - Top right side, on the
third shelf down.
Click on the map and go to
the Cabinet location.
CABINET
Pick up 5 ships in this
location.
1 - Ship in a bottle, top
right side.
2 - Top right side, drawing
on the chalkboard.
3 - Top center, under the
chandelier.
4 - Lower left, on the
painting that is on the floor.
5 - Paper ship, on the
desk.
There are 4 gloves in this
location.
1 - Top left side, against
the white mini blinds.
2 - Top right side, red
boxing gloves.
3 - Lower center, black
gloves, against the side of the small table.
4 - Lower center, under the
small table.
5 - On the ground, next to
the painting of the ship.
Take your newspaper pieces
that are located in your inventory and place them on the paper that is
on the left side.
Put the jigsaw puzzle
together.
JIGSAW PUZZLE
You cannot rotate the
puzzle pieces so it will make it a lot easier to place them on the
board.
While putting pieces on the
board, you will see a shadowy outline of where the pieces may fit. You
can use that as a guideline but most of the pieces will fall into a spot
on their own.
Once a piece is placed
correctly, it will lock into place.
Once you're done with the
jigsaw, click on the large safe that is on the right.
OPEN SAFE
Click on the diary and
you'll find the passport and the gloves, once you flip through all the
pages.
Once you're done looking
for the items in the safe, go to the map and go to Egypt
EGYPT
Give the banana to the
monkey so it will give you the captain's cap.
You have to find 8
butterflies in the scene.
1 - Place the net on the
butterfly that is glowing on the top left side to get that butterfly.
2 - There's a butterfly on
the hump of the camel.
3 - Pink butterfly, lower
left side, on the back of a girl's shirt.
4 - On the pyramid.
5 - Lower right, above the
inventory box.
6 - Top right side.
7 - Lower right side, on a
vase.
8 - Top right side, against
the wall.
Once you've caught all the
butterflies you'll have a collection of them in inventory
CHEST EGYPT
There is a a small chest at
the bottom of the scene, click on it and a combination lock will appear.
Click on the letters to
spin them around until you can spell the word KING
All you have to do is
basically swap the letters around.
If you want the letter K in
first position then click on the letter K first and then click on the
first spot and the 2 will swap places.
Once it's open search it
for hidden items. We found a dartboard inside but since items are random
in this game you may find something else.
Go into the office in the
museum
BUTTERFLY PUZZLE
In office in the office of
the museum place the butterfly collection on the back of the wall.
A puzzle will open, place
the butterflies in the right place.
There will be extra
butterflies and some of them will be upside down.
There's no way to rotate
the butterflies but once they are placed in their correct positions they
will automatically flip to fit on the frame.
CHAPTER 4 THE GIFT
The locations do not have
to be done in the order that they are shown, you can start at any point
you want. Just remember that certain things will not work until other
actions have been performed.
OFFICE
The top hat is by the top
of the stairs (silhouette)
The camera is on the round
table, lower left (silhouette)
There are 4 clocks in this
scene.
1 - Far left side,
grandfather clock by the window.
2 - Top left side, on the
wall.
3 - There is an hourglass
on the round table, lower left side.
4 - Sundial on the pool
table.
Place the record on the
gramophone that is on the lower right corner and it will start playing
music.
The red gem is on the skull
that is behind the chessboard on the lower left side.
OFFICE/CABINET
The CD is on the lower
right cabinet. (you will use it later in the museum's office)
There are 2 clocks in this
scene.
1 - There is a clock
(stopwatch) on the small top drawer, open it and you'll find it.
2 - There is a watch in the
top left drawer (they call it a clock)
There's a gold pack of
matches in the large top drawer on the left.
MUSEUM
You will find 4 helmets in
this location.
1 - Lower right side, it's
a beige helmet that blends in with the bottom of the sarcophagus.
2 - top right side, it's on
top of the sarcophagus.
3 - A white helmet that is
on the top left side, on the ceiling.
4 - Left side, the helmet
on the armored suit.
Pick up the gramophone
record that is on the lower left corner.
There is bat that is on the
top left side, it's flying.
MUSEUM OFFICE
You will find 4 helmets in
this location.
1 - Top right side, above
the file cabinet.
2 - Top left side, in the
bookcase.
3 - Lower left side, on the
skull.
4 - Lower left corner,
diving helmet, hiding behind the plant.
The cat in silhouette is on
the lower right side.
The mouse in silhouette is
on top of the bookcase.
The gray bat is against the
gray statue on the top right side.
Snake Charmer - A black
small pipe (flute) that sits on the edge of the desk.
Place the CD in inventory
on the computer and on the screen you will see the picture of the moon,
click on it.
Now the locked location
will open up (apartment).
EGYPT
You may need to find 2
shovels
1 - Inside the chest, on
the lower left, open it and you will see a shovel.
2 - Lower center, the black
shovel is in front of a black vase. item.
SILHOUETTES
The fly is on top of the
pyramid.
The lizard is on the top
right side, blends in with the leaves.
The camera is on the lower
right side, under the round table.
There's a lantern, lower
right corner.
Click on the basket that is
on the lower right side and a snake will come out of it.
Use the pipe that you found
in the museum's office and place it on the snake. You will then get the
basket taken off your list.
APARTMENT
There is a silhouette of a
razor, it is located on the lower left side.
The parrot is on the
ceiling fan.
The butterfly is on the
table.
Just remember that the
objects are random and you may not have the same items as we did.
Go to the refrigerator.
REFRIGERATOR
The silhouette of a flower
is in the second shelf from the top. It is orange in color and it's on
top of the orange.
The cake is in the lower
left side.
The mousetrap is on the
second shelf from the bottom.
CHAPTER 5 - DIARY OF THE ARCHAEOLOGIST
CABINET
The paper plane is on the
desk.
The model train is in the
shelf that is above the desk.
If the seagull is on your
list, you'll find it on the chalkboard that is on the top right side.
There are 4 flags in this
scene.
1 - On the desk, next to
the monitor.
2 - Tiny dark flag that is
on the small table.
3 - Large flag by the
window.
4 - There is a flag that's
hard to see, it is outside the window.
Find the TV antenna that is
in the lower left corner and it will go into inventory.
Click on the computer
monitor and it will ask you to enter a password.
Arrange the letters so you
can spell the word GATES.
Click on the spider that
appears on the monitor.
OPEN SAFE
Click on the diary and
you'll find the drawing of the rocket ship.
Click on the button that is
in the eye of the teddy bear.
There is a flag lapel pin
on the teddy bear.
The silhouette of the bird
- It is a gold bird that is on the top of the scene. It blends in with
the golden head.
Go to the Room.
ROOM
Place the train on the
train tracks that are at the bottom of the screen. A ball will bounce
off the walls and a red flag will appear, click on the flag.
If the propeller is on your
list, click on the blades of the ceiling fan.
The silhouette of the
suitcase is under the bed.
The silhouette of what
appears to be a pin, is on the gold vase that is on the right side.
The film reel is under the
chair, lower left.
Place the antenna that you
found in the Cabinet and place it on the TV.
The TV will turn on and
you'll see a baseball player on the screen, click on the player.
Two new items will show up.
If you have the drum on your list, click on the drum that is in the
lower right corner.
The diary will be on the
lower right corner, once you click on it a puzzle will appear.
JIGSAW PUZZLE
You cannot rotate the
puzzle pieces so it will make it a lot easier to place them on the
board.
While putting pieces on the
board, you will see a shadowy outline of where the pieces may fit. You
can use that as a guideline but most of the pieces will fall into a spot
on their own.
Once a piece is placed
correctly, it will lock into place.
CHAPTER 6 PREPARATIONS
CABINET
There are 5 binoculars to
find in this scene.
1 - Top left side, on the
bookcase.
2 - Left side, on the desk.
3 - Far left side, on the
floor, close to the windows.
4 - Far right side, under
the globe.
5 - Brown binoculars that
are carved into the large brown safe, at the bottom.
1 - Goggles - Left side,
under the desk.
2 - Microscope, left side,
on top of the desk.
3 - Lantern - Top right
side.
TOOLS
1 - On the small table.
2 - Top right side, above
the chalkboard.
Later on when you get the
little hammer from inside the car in the garage, place it on the piggy
bank to get the token.
OPEN SAFE
Click on the car keys that
are inside the diary pages. (You will use the car keys when you get to
the Garage location)
There's a pair of
binoculars inside the diary pages.
There's also a passport
inside the diary.
There's a blue wrench in
the safe, pick it up.
ROOM
You have to find 7 razors
1 - Top right side, above
door.
2/3/Lower right side, on
table.
4 Lower right side on
table, on the red tiny bus.
5 - Top left side, on the
tall glass cabinet.
6 - Lower left side, on the
bed.
7 - Left side, on the edge
of the TV.
Trumpet - On the wall
behind the bed.
Hot Water Bottle - Red hot
water bottle that is on the bed.
Dentures, on the dog that
is sitting on the bed.
Cane - On the right side of
the door.
Pill - Lower right side, on
the table, it is on the tiny red bus.
Pills - A package of yellow
pills that are on the small table on the right.
GARAGE
The lights will be turned
off.
Take the toolkit that you
found and click it against the white cabinet that is on the top right
side.
You will be taken to some
red white and blue wires that you need to connect in order to turn the
lights on.
WIRE PUZZLE
You have to connect the
wires so that the blue wires are on the left and the red ones are on the
right.
All wires do not have to be
connected in order to solve the puzzle, you will have some pieces left
over.
You just have to make sure
that the wires are connected from top to bottom and that the red wires
and blue wires do not mix.
Once it's correct the
lights will turn on in the shop.
GARAGE
Click the car keys onto the
car and a new scene will unlock, you will have access to the inside of
the car.
SILHOUETTE
Helmet - On the side of the
car.
Oxygen Tank - Yellow tank
in the upper right side.
Motor for a small boat -
Top left side, in the ceiling.
(The rest of what you need
to do in the garage will be in a section below)
CAR INTERIOR
Click on the visors and
look for items hidden behind it.
Click on the glove
compartment to open it and take a look inside.
SILHOUETTES
Goggles - On the red part
of the car, right side, close to windshield.
Musical note - Top left
side of the windshield, it is on a license plate.
Binoculars - Outside of
left windshield.
There's a small hammer on
the right side, by the windshield (you can use it to break the piggy
bank on the Cabinet Room)
Go back to the cabinet Room
CABINET ROOM
Take the small hammer from
inventory and click it onto the piggy bank that is on the desk.
Retrieve the token and head
back to the garage.
GARAGE
Place the token in the slot
machine.
This a version of a match 3
game but instead of three you can match 2 or more.
Click on tokens that are
the same as long as they are in groups of 2 or more.
Your goal is to clear all
the white areas until you see the crown.
Once you're finished click
on the crown to take it off your inventory.
CHAPTER 7 AT THE HARBOR
GARAGE
Ladder - Left side, behind
the car.
Pliers - Top right side of
the scene.
Brush - Lower right side,
red brush, almost under white cabinet.
Brush - Lower left side,
next to the slot machine.
Glove - Above left side of
the list page.
INSIDE CAR
Spyglass - Top right side,
click on the visor to open it and it will be there.
Brush, It's inside the
glove compartment.
Brush - Lower left side,
under steering wheel.
Brush - Top left side, by
the window of the door.
Brush - Right side, it
blends against the right door.
Brush - A beige paintbrush
that blends into the top of the car.
Brush - Through the right
windshield, it blends into the wood in the cabinet.
Bicycle Horn - By the door
handle on the right.
Straight Razor - Right
side, by the lower right edge of the windshield.
Lock - Top right corner.
BOAT DECK
Place the ladder from
inventory onto the open window. You will open up a new location, the
Captain's Cabin.
Once you find the fishing
rod in the Cockpit, place it in the water over the captain's cap to pick
it up.
Anchor - Top left side, on
the red, white and blue cloth.
Anchor - Lower right side.
in the green boat.
Anchor - Lower left side,
close to the edge of the boat.
COCKPIT
There is a fishing rod that
is in the lower left edge of the scene, click on it to pick it up. (Use
the fishing rod on the boat deck)
If you open the cabinet on
the lower right side, you'll find a green bowling ball.
Star - On the brown hat.
Anchor - Lower center,
small gold anchor on the ship's wheel.
Anchor - Top Left side of
the window, it's a very thin anchor.
CHAPTER 8 - PREPARING TO DIVE
BOAT DECK
COCKPIT
Anchor, on the ship's
wheel.
Black glove - Top right
side, on top of television.
Goggles - Lower right side,
open cabinet to get to it.
Cowboy hat - Lower left
side.
Starfish - Right side, it's
on the globe and it blends in with the blue.
Coffee cup - On the table,
it's blocked by the ship's wheel.
Bowling pin, it's blue, it
blends in with the part of the ships that's blue. In between the first
and second window.
CHAPTER 9 WHAT'S IN A NAME
You have a gauge in the
lower left side of the screen.
This gauge symbolizes how
much oxygen you have in your tank.
Once you run out of oxygen
you have to back on the boat's deck to replenish your supply of air.
Let the meter fill to 100
before you go back so you can have the maximum amount of time for
searching.
Nothing will happen to the
objects you already found if you run out of air if you're in relaxed
mode. We only played in relaxed mode so we're not sure what happens in
the timed mode.
You start this chapter with
5 hints instead of your normal 3.
If you need any more hints
make sure that you collect some coins.
CAVE ENTRANCE
BOAT DECK
COCKPIT
The fish encyclopedia is in
the lower right corner, it will have to be filled in once all the fish
have been found in the "Near the Ship" and "Board"
locations.
It's important that you
pick up the" barrel lid" that is inside the cabinet in the
lower right side. You will need in another location.
NEAR THE SHIP
There are 2 mini-games in
this scene, click on the clam and on the bomb and you'll play each game.
A description of those
games are below.
NEAR THE SHIP/CLAM MINI-GAME
There are 2 mini-games to
play in this level.
In the first one, click on
the clam that is on the lower right side and you'll see a mini game with
some clams floating around the middle.
Your goal is to match 2 of
the same pieces in order to eliminate clams from the board. Since the
clams are spinning in a circle, it is best to start matching the clams
that are in the middle. That way you can see which way the circle
starts.
Once you're done with the
mini-game collect the black pearl inside.
NEAR THE SHIP/CONNECT WIRES MINI-GAME
Your goal is to twist the
wires around by clicking on them.
You want your end result to
have all the red wires connected from left to right and your blue wires
to be connected from up to down.
You will know that the
wires are correctly connected when you see 4 green lights in each
corner.
Once you're done with both
mini games, the "Board" location will open up.
BOARD/BARREL LID
When you get to this
location you will see fire coming out of the hole, you need to contain
the fire.
Take the "Barrel
Lid" from inventory and place it on the yellow barrel that is on
the left side. The fire will cease.
BOARD
Finishing collecting all
the fish.
The solutions for these is
random.
Once you've found them, you
will see a sign that tells you that you've caught all the fish.
Go back to the cockpit and
place your fish in the book,
COCKPIT
Take your fish from
inventory and place them in the book that's on the lower right corner.
A mini game will open up.
FISH MINI-GAME
Place the fish in the album
in the right spot.
Keep in mind that a fish
that goes in the album may be facing the wrong direction but will still
fit.
One of the best ways to
match the fish is by looking at their tales, especially when the fish
are facing the opposite direction.
Click on the book to take
it out of inventory.
CHAPTER 10 - TO THE TREASURE
You have a gauge in the
lower left side of the screen.
This gauge symbolizes how
much oxygen you have in your tank.
Once you run out of oxygen
you have to back on the boat's deck to replenish your supply of air.
Let the meter fill to 100
before you go back so you can have the maximum amount of time for
searching.
Nothing will happen to the
objects you already found if you run out of air if you're in relaxed
mode. We only played in relaxed mode so we're not sure what happens in
the timed mode.
JIGSAW PUZZLE
You cannot rotate the
puzzle pieces so it will make it a lot easier to place them on the
board.
While putting pieces on the
board, you will see a shadowy outline of where the pieces may fit. You
can use that as a guideline but most of the pieces will fall into a spot
on their own.
Once a piece is placed
correctly, it will lock into place.
Once you're done with the
puzzle, a red and blue scarab will be placed into inventory.
BOAT DECK
Penguin - Top left side.
Penguin - Lower center,
under the open window.
Goggles - Blue goggles that
are against the blue background, lower right.
Goggles - In the center, on
the round lifesaver that is next to the man.
Barrel - On the floor, to
the left of the man.
Pick up the red shears that
are at the bottom, by the man. The shears will appear once everything
else has been found.
COCKPIT
The shears will appear on
the boat's deck once all other objects have been found.
Penguin - Lower left,
inside cabinet.
Penguin - In the top right
side, it's on the clock, it's very tiny.
Penguin - In the center,
steering the ship's wheel.
Goggles - Lower right,
inside cabinet.
Goggles - In the center, in
front of the window in the middle.
NEAR THE SHIP
Place the red shears on the
net on the top right corner, in order to free the dolphin.
Click on the dolphin once
it's freed and it will go into your inventory.
CAVE ENTRANCE
Take the dolphin from
inventory and place it on the shark. The dolphin will make a loud sound
and the shark will move away from the cave.
Once you get to the cave
you will only have a small light to look for items.
Once you've found all the
items in the cave and the entrance, you will be asked to find a key.
The key will be on the
sarcophagus, in its hands.
The solutions are random.
CAVE
When you enter this
location it will be dark. You will have a small spotlight that will help
you see certain sections at a time.
Click on the chest that is
in the lower left corner and it will open up.
In the chest you will find
a starfish, a typewriter, a book and what looks like a wooden carved
fish.
Click on the sarcophagus
that is on the left side and inside you'll find a broom and a lantern.
The solutions are random.
Once you've found all the
items, you will be asked to find a key.
BOARD
CAPTAIN'S CABIN/CIRCLE PUZZLE
When you first get to the
location, it will be dark.
Take the key and place it
on the cabinet that is on the top right side and a puzzle will appear.
You need to rotate all the
inner circles until you get the picture of an eagle.
Once the puzzle is correct,
it will start rotating and a new location will open up.
CAPTAIN'S SAFE
Gun - Top right cabinet.
Horn - Inside the top shelf
in the center.
Spyglass - Inside the top
shelf that's in the center.
Once you've found all the
items in the safe and in the Captain's Cabin, you will be asked for a
book, that book is in the top right cabinet when it's open.
CAPTAIN'S CABIN
The room is dark so the
only way to search for the items is with the small spotlight that covers
one small space at a time.
BOX MATCHING GAME
This is another matching
game.
Click on the doors and they
will open revealing certain items inside.
Your goal is to match the 2
pieces that are the same.
Several pieces will appear
similar but in reality they are not. Just keep opening doors until you
find a match.
Once you find 2 pieces that
match, those boxes will be eliminated one by one until they are all
gone.
SCARAB WIRE PUZZLE
Place the scarab from
inventory on the circle puzzle.
The board will light up and
you will get a closer view.
Your goal is to spin the
circles around until the blue wires have a connection between the blue
scarab and the half of the inner circle that's blue.
You also have to do the
same for the blue scarab. The red wires have to have a connection
between the red scarab and the part of the inner circle that's red.
Once you've completed this
puzzle your mission is over.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: