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Home > PC cheats > U > Unreal 2 Unreal 2 cheats
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| Effect | Code |
| Toggle God mode | God |
| Toggle invisibility | Invisible |
| All weapons | goodies 0 100 |
| Ammunition for all weapons | AllAmmo |
| Toggle God mode for selected actor | GodEx <actor> |
| Toggle Phoenix Powersuit | Phoenix |
| Enemy fears you | FearMe |
| Ghost mode | Ghost |
| Flight mode | Fly |
| Underwater mode | Amphibious |
| Return to normal walking mode | Walk |
| Slow motion | SloMo <number> |
| Set jump height | SetJumpZ <number> |
| Toggle unlimited ammunition | ToggleInfiniteAmmo |
| Toggle reloads | ToggleReloads |
| Toggle invisibility | ToggleInvisibility |
| Teleport to location looked at | Teleport |
| Level skip | NextLevel |
| Map select | Open <map name> |
| Double speed | ToggleSpeed |
| Set player speed | SetSpeed <number> |
| Set player size | ChangeSize <number> |
| Toggle God mode on selected pawn | TogglePawnInvulnerability <pawn> |
| Summon array of goodies | Goodies <number>, <number> |
| Spawn indicated item or pawn | Sum <item or pawn name> |
| List all actors | Actors |
| Go to selected actor location | GotoActor <actor> |
| Give specified damage to target | Damage <number>, <target> |
| Give specified damage to NPCs | DamageNPCs <number> |
| Give specified health to target | SetHealth <number>, <target> |
| Set player health | SetMyHealth <number> |
| Harm player by specified amount | HurtMe <number> |
| Damage all visible pawns | ManCannon <number> |
| Toggle animation servos | ToggleServos |
| Show player teams | ShowTeams |
| Change game difficulty | Difficulty <number> |
| See view from indicated actor | CheatView <actor> |
| Target camera on player | ViewSelf |
| Enable time demo | ToggleTimeDemo |
| Toggle scoreboard | ToggleScoreBoard |
| Toggle free orders | EnableFreeOrders <0 or 1> |
| Toggle behind view | BehindView |
| Set particle density | SetParticleDensity <number> |
| Toggle impacts | ToggleImpacts |
| Toggle weapon tick code | SetWeaponTick <0 or 1> |
| Toggle weapon firing | SetWeaponFire <0 or 1> |
| Show all hidden actors | ToggleShowAll |
| Show all keypoints | ToggleShowKPs |
| Show all navigation points | ToggleShowNPs |
| Toggle Rmode | ToggleRMode |
| Set player eye height | SetEyeHeigth |
| Kill indicated actor | KillActorx |
| Kill actor under crosshair | KillHitActor |
| Kill NPC under crosshair | KillHitNPC |
| Kill all active NPCs | KillActiveNPCS |
| Kill all dormant NPCs | KillDormantnPCS |
| Gib all NPCs | GibAllNPCS |
| Gib NPC under crosshair | GibHitNPC |
| Toggle players only | PO |
| Toggle freeze view | ToggleFreezeView |
| Toggle HUD | ToggleHUD |
| Different animations in third person view1 | gesture |
| Set camera distance | SetCameraDist <number> |
| Toggle free camera movement | FreeCamera <0 or 1> |
| Set fog red color value | SetFogR <number> |
| Set fog green color value | SetFogG <number> |
| Set fog blue color value | SetFogB <number> |
| Set field of view degrees; 90 is default; 360 is fish-eye view | SetFOV <number> |
| Toggle creature summon menu | SendEvent ToggleSummonMenu |
| Toggle debug menu | SendEvent ToggleDebugMenu |
| Screen flash | SetFlash <number> |
| Red line shows where your eyes are looking | ShowViewLine |
| Field of vision zoom; 80 is default | ToggleFOV <number> |
1. The gestures can only be seen in third person view (behindview 1) and will cycle randomly. Try binding this command to a key.
Cheat
mode (alternate):
Note: This procedure involves editing a game file; create a
backup copy of the file before proceeding. Use a text editor to edit the
"user.ini" file in the game folder. Change the value for the
"CheatsEnabled" line to "true". The previously listed
console commands can now be activated.
Item
names:
Use one of the following entries with the Sum <item
name> code.
ammoAssaultRifle
ammoEnergyRifle
ammoFlameThrower
ammoGrenadeConcussion
ammoGrenadeEMP
ammoGrenadeFragment
ammoGrenadeIncendiary
ammoGrenadeToxic
ammoLaserRifle
ammoPistol
ammoRocketLauncher
ammoShotgun
ammoSmokeGrenade
AutoTurretPickup
FieldGeneratorPickup
ProximitySensorPickup
RocketTurretPickup
weaponAssaultRifle
weaponEnergyRifle
weaponFlameThrower
weaponGrenadeLauncher
weaponLaserRifle
weaponLeechGun
weaponPistol
weaponRocketLauncher
weaponShotgun
weaponSingularityCannon
weaponSniperRifle
weaponTakkra
Pawn
names:
Use one of the following entries with the Sum <pawn
name> code.
U2Pawns.U2AraknidLight
U2Pawns.U2AraknidMedium
U2Pawns.U2AraknidHeavy
U2Pawns.U2Izarian
U2Pawns.U2MarineLight
U2Pawns.U2MarineMedium
U2Pawns.U2MarineHeavy
U2Pawns.U2MercFemLight
U2Pawns.U2MercFemMedium
U2Pawns.U2MercFemHeavy
U2Pawns.U2MercJapLight
U2Pawns.U2MercJapMedium
U2Pawns.U2MercJapHeavy
U2Pawns.U2SkaarjLight
U2Pawns.U2SkaarjMedium
U2Pawns.U2SkaarjHeavy
U2Pawns.U2Tosc
U2Pawns.U2DrakkDroid
U2Pawns.U2DrakkLight
U2Pawns.U2DrakkMedium
U2Pawns.U2DrakkBoss
U2Pawns.Aida
U2Pawns.Isaak
U2Pawns.Neban
U2Pawns.U2KaiClothed
U2Pawns.U2CivilianScientist
U2Pawns.U2ColonistHumanFemaleA
U2Pawns.U2ColonistHumanMaleA
U2Pawns.U2SpecialCivilian
U2Pawns.RaffTrainingBot
U2Pawns.U2Cockroach
U2Pawns.U2Cyprid
U2Pawns.U2MegaParata
U2Pawns.U2MegaSnipe
U2Pawns.U2MiniMukhogg
U2Pawns.U2Seagoat
U2Pawns.U2Parata
U2Pawns.U2Rammer
U2Pawns.U2Snipe
U2Pawns.U2FlyingSnake
U2Pawns.U2Hummer
U2Pawns.U2Spore
U2Pawns.U2Diver
U2Pawns.U2Bellowfish
U2Pawns.U2KillerSprout
U2Pawns.U2KillerTadpole
U2Pawns.U2PinwheelFish
U2Pawns.U2Schoolfish
U2Pawns.U2Uglyfish
U2Pawns.U2WaterDipper
U2Pawns.U2Bat
U2Pawns.U2CleaningBot
U2Pawns.U2RepairBot
U2Pawns.U2IceWorm
U2Pawns.U2ShianWarrior
U2Pawns.U2ShianWorker
U2Pawns.U2Jellyfish
U2Pawns.U2TubeWorm
U2Pawns.U2NStriderSmall
U2Pawns.U2NStriderLarge
U2Pawns.U2Forager
U2Pawns.U2Chiton
U2Pawns.U2SentryBot
Hint:
Easy teleporting:
Bind the following command to a key" Teleport | OnRelease
UnTeleport. Doing so will make you teleport in the direction you looking
at, until it reaches a blocked or impassable area such as a wall or locked
door. When you release the key, it will "unteleport" and allow you
to move again.
Hint:
Crawling:
This trick is very useful when getting the last of the artifacts.
Enable the behindview 1 code ti be able to see your entire body
instead of just what is in front of you. Hold [Crouch] + [Jump]
and move in any direction while holding them down. You will crawl around and
can go underneath other places. You can even sneak up on enemies.
Hint:
Avalon (training mission): Secret Nali shooting range:
When its time to mantle onto the higher block in training, jump
over the fence to your right. You should see an open crate with a weird head
inside. Pick it up to get a "You unlocked the secret shooting
range" message. When its time to test the weapons, specifically the
grenade launcher, move to the left (as if there was another weapon to try
out). Another shooting range will be unlocked. It is Nali. The cardboard
figures even talk when you kill them.
Hint:
Aboard The Atlantis: Secret distress call:
This trick is done immediately after the training mission but
before the briefing. This secret modifies the briefing. After getting up to
the ship, look at the hatches on the main deck. This is the deck where the
bridge and all the living quarters are located. Looking where the drop ship
bay is found (on the main deck), to the left is a hatch just before you turn
the corner. Open the hatch to find a Seagoat. You can interact with it by
"using" it. Enter the following responses in this exact order:
"Spam", "Spam", "Spam", "HumBug" .
You will see a "Lincoln is pleased" message. Go to the second deck
to your briefing. Pay close attention to the distress call.
Hint:
Aboard The Atlantis: Sea Goat hologram:
This trick can be done at any time you are on the Atlantis. In
the briefing room, to the left keyboard of the holotank is a secret button.
Secret buttons are difficult to find. They are orange in color and the
information reads "Secret Button". Press it to make a Sea Goat
appear. The first time, it makes the Sea Goat expand. The second time makes
the Sea Goat shrink.
Hint:
Aboard The Atlantis: Flash Bang:
This trick can be done at any time you are on the Atlantis. In
the weapons locker (Isaak's weapons room, where you go get information on
the weapons; across from the briefing room), near the entrance on Isaak's
desk is a secret button. Pressing the button will make Isaak say "Flash
Bang" and an EMP blast will appear.
Hint:
Aboard The Atlantis: A few laughs:
This trick can be done at any time you are on the Atlantis. Get
to the main deck (same deck as the bridge and living quarters). At the back
of the deck is an open floor panel. Go in it and look for another secret
button. They are difficult to find, so keep looking. Press it to make
Lincoln and Grant appear and laugh at you.
Hint:
Aboard The Atlantis: License plate:
This trick can be done at any time you are on the Atlantis. Go
into your quarters. You will know that it is your quarters if you see some
military uniforms inside the locker. Go to where your locker is located.
Enable the ghost code and move around to position yourself so you can
see the back of the locker. There is a license plate with the word "Sea
Goat" on it. Make sure you are inside the ship before you disable the
code by using the walk code.
Hint:
Aboard The Atlantis: Photo album:
This trick can be done at any time you are on the Atlantis. Go
into your quarters (you will see your belongings). Look on the wall/large
screen. There is a new picture every time you finish a level. It is a
picture of the level.
Hint:
Aboard The Atlantis: Artifacts:
This can only be done after your first mission (Sanctuary). After
acquiring a artifact, go in the weapons locker (where you get information on
weapons, where Isaak works; across the hall from the briefing room. Look on
the desk behind and to the left of Isaak. All collected artifacts will
appear here.
Hint:
Aboard The Atlantis: Wandering Sea Goat:
This can only be done after the Swamp mission (the mission after
Sanctuary). Walk around the ship and look for a Sea Goat. Find it twice.
then Dalton (you, the player) can interact with it. It will make Dalton say
one thing. Then, after another mission, he changes his comment but you will
have to find it twice again.
Hint:
Aboard The Atlantis: Lots of pictures:
After the Dam mission, you will get your briefing for
"Kalydon" by Ne'Ban. When he tries to use the holotank, he will
fail. However ten to fifteen images will appear very quickly. Enabel the slomo
-1 code to try and see most of them. Use slomo 1 to return to
normal speed afterwards.
Hint:
Secret Interlude: Dance party:
Save the game before attempting this trick. The only way to get
back from this is to load a saved game. At any time, type the open
atlantis?missioncompleted=83 code and press [Enter]. This will
load a secret interlude that features lots of Sea Goats dancing on the
bridge of the Atlantis, with balloons and a shiny Unreal Logo.
Hint:
Secret Interlude: Balloon mania:
Save the game before attempting this trick. The only way to get
back from this is to load a saved game. At any time, type the open
atlantis?missioncompleted=110276 code and press [Enter]. This
will load another secret interlude. This time, it is in your cabin/living
quarters. They are filled with floating Sea Goat and Lincoln balloons. There
are more balloons outside your cabin.
Hint:
Egg infection:
When you get the "Spider Gun" from Isaak, shoot in
secondary fire mode. It will shoot out a small egg. If an enemy gets close
to it, the egg will split and shoot Araknids on your opponent. However if
you shoot the egg with primary fire, the egg will enlarge and a larger
Araknid will appear. You can also get a bigger Araknid by holding [Alt]
+ [Fire] for a few seconds, then shooting it.
Hint:
Hidden life support tank:
While flying about the heart of the Drakk structure in the
NC962VIII mission (the part that has an open roof, just before you face the
Caretaker, where you also face the end result of the Drakk experiments), you
can find a second life support tank with a seemingly live Skaarj suspended
in the middle. Approach it and Dalton will say "The experiments
resulted in JUICE!", with the word "JUICE" at the bottom of
the screen. In front of the tank are a few health/shield packs and EMP
grenades. The area is not inaccessible by walking. There is a large beam to
your right when facing the center of the room. Stand at the top of the ramp
that leads down into the lower level of the area. Between the upper end of
the ramp and the moat surrounding the gravity lift, to the immediate left of
this beam, over the edge of the moat and down a small distance, are five
small protrusions that lead under the beam. Looks are deceiving -- no
jumping is required to move between these protrusions as long as the player
stays close to the moat's outer wall. They function like steps with a very
small landing at the lowest point. On the other side of the beam, they lead
upwards to a space between two beams. At the end farthest from the gravity
lift is the aforementioned life support tank.
Please select the first letter of the game's title below. If the word "The" appears at the start of a title, ignore it and search for the second word in the title:

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