Home
> PC cheats
> V
> Virtual Villagers 2: The Lost Children
Virtual Villagers 2: The Lost Children cheats
BASIC
STRATEGIES
Organization
The first thing to consider is the importance of organization, and naming
each villager helps. Select a villager, click the Detail button and change
their name to one you can easily remember (like someone you know). This
helps you remember who's who so you can stay on top of each villager.
Exploration
Explore early and often! The map's not very big, but there's much to be
found. Drop your villagers onto anything that looks interesting. Even if it
says they don't have the right skills or skill level, at least you know
something is there! Just about every part of your land holds some sort of
secret. Keep notes of everything you discover for easy reference later.
And, in case you didn't know,
you can use the number keys to zip around the island. Keys 1-9 correspond to
nine different sections of Isola. You can even pick someone up and quickly
whisk them to the desired location.
Villager Aptitude
Stay on top of your villagers and their skills -- Farming, Building,
Research, Healing and Parenting. Initially, make sure you have at least one
person working on each of the skills. Some puzzles require a specific level
of skill, so you always want to be ready.
Villagers need to be taught to
perform a job. So, keep an eye on them at the start of their
"career." Some have short attention spans and will wander off.
Eventually, as they learn their job and reach Trainee level, they will
become more automatic at performing it.
Also, remember to assign skills
to each of your villagers on the Detail screen. Note that some children are
actually born with an aptitude in one or more skills, inherited from their
parents. Keep that in mind when making your assignments, as they will
advance more quickly in a skill for which they already have a propensity.
You can use this to your advantage, too, by playing matchmaker. If you need
more builders, introduce a Master Builder to that special someone.
Some villagers have certain
likes and dislikes, as well. These can effect how your character works. For
example, a villager who loves to run around would not be good at
researching. In some cases, you may need to experiment with a villager to
find their niche vocation.
Developing Skills
Skills in Farming are developed by gathering food for your community. At the
beginning of the game, you start by dropping a villager into ocean on the
west side of the map where they learn to fish. This initially keeps a decent
supply of food in the camp. Ultimately, your villagers will learn to climb
nearby trees for yummy coconuts, and to plant and harvest crops.
Building is fairly
straightforward. As you progress in technology, new foundations will appear
on the map. Just drag and drop a villager onto these and they will begin
building. Builders can also repair structures. One of the huts you start
with is dilapidated, so repair it when you get a chance. In addition, many
secrets are scattered across the map that only Master Builders can uncover.
Keep an eye out!
Research is the easiest skill
to develop since it involves just the research table. But, knowing where to
invest your points can be tough. Use them on science early because tech
points will accrue faster. This way, you can progress in all the other
technologies sooner!
Healing can seem a bit tricky
at first, but a few easy ways exist to increase this skill. The first is
obvious -- heal people! When someone is sick, they wander over by the fire
and sit on the ground. You can also tell if someone is sick if you hear them
cough. Simply drop your healer onto them and they will be cured. If no one
is sick, you can still develop this skill. Around the edge of the map are
six plants to study. Drag a villager onto one of these plants and they will
begin examining it. The more they study, the greater their skill. These
herbs, by the way, comprise one of the main puzzles and are used to create
stews (see below).
Parenting is the final skill,
but an important one you need to manage correctly. If your population grows
too fast, your villagers may starve. If it grows too slowly, workers will
take a long time to develop. So, try and find a healthy medium. Also be
aware that a mother nursing a baby will do nothing else for the equivalent
of two game years!
Initial Play
You begin the game with three workers (two adults and a teenager) and
several young children. Assign one each to be a farmer, builder and
researcher. Parenting can wait a bit (but, not too long), and healing can be
done by one of your main villagers as the need arises. Once several more
workers come of age, add another builder, researcher and farmer, and train
someone as a Master Healer.
Game Speed
In regards to game speed, if you're going to actively manage your village,
keep it on Normal or 2x Speed. If you're going to be away for several hours
or all night, put it on ½ Speed. If you're leaving it unattended for a
day or more, Pause it. You don't want to came back to find most or all of
your villagers dead of starvation or disease.
Events
Occasionally a "random" event will occur that gives you a choice
to make. For example, a crate may wash up on shore and you'll have to decide
whether to open it or not. It could contain food supplies or diseased rats.
So, pay attention to the details and think carefully before you make a
decision. The obvious choice may not always be the best one. Choose
incorrectly, and you could end up in dire circumstances. Choose wisely,
though, and you may receive a reward!
Collections
Occasionally, special items appear that only children can collect. Mushrooms
add to your food supply, while other objects are part of special
collections, specifically Butterflies, Shells, Beetles and Pebbles. Most of
the time, children won't pick them up automatically. You need to physically
drop a child onto them. So, it pays to continually peruse the little island
looking for these objects. If you already have a collectable, get it anyways
as duplicates add to your tech points.
Miscellany
In-game tips can be accessed by clicking the mask on the main game screen
(lower left). These are the same tips that randomly appear when the game is
loading.
Villagers who are sick should
be healed as soon as possible. They will continue to grow weaker and die if
not treated. If any of your villagers show a condition of weakened health,
switch their job to something less demanding to aid in their recovery.
Curiosity is often a clue to
the location of the game's main puzzles. So, watch where your villagers go
and see what they're interested in.
PUZZLE
SOLUTIONS
The following is a list of
solutions to the game's puzzles, 16 in all. So, don't read further unless
you need help solving them.
Most of the game's puzzles are
dependent on a mixture of technology and villager skills. Plus, some puzzles
need to be completed before you can accomplish others. Also, don't be fooled
into thinking that they're completed in the order displayed, as that's not
necessarily the case.
Fire
The first puzzle to be solved is starting a fire. Drop a villager on the
wood pile in the southwest corner of the island and they will carry wood to
the fire pit in the center. Then, take them to the pink flowers west of the
coconut trees to collect some dried grass. Once the wood and grass are in
place, drop them onto the fire pit and they will start a fire. Make sure to
add wood occasionally to keep the fire from going out.
The Dam
Once you reach Level Two Engineering, drop a builder on the rocks just above
the pool of water in the southeast corner of the island. They will construct
a dam to irrigate the fields to the immediate left so that crops can be
planted. This will also uncover an ancient mosaic on the ground, the site of
a later puzzle.
The Scarecrow
This puzzle requires the completion of the dam above. Once you plant your
crops, you need a scarecrow to keep the parrots away. Drop an Adept-level
(or better) farmer on the twisted pieces of wood and vine just below the
rock pile in the north center of the map. You'll need to do this twice.
The Cutting Tool
You need a cutting tool to clear the vegetation that covers the entrance to
the cave in the north and the vine wall to the east. After you acquire Level
Two Exploration, drop a Master Scientist on the sharp stones just above and
to the right of the twisted pieces of wood and vine used for the scarecrow.
When he's done, take him back for a second trip for the wood and vines
necessary to finish the tool.
Herb Mastery
This puzzle is easy to complete early in the game. Six herbs are located
around the edges of the map. Each one will be identified as a "strange
plant" when a villager is held over it. Have a healer examine each one
of them until they master it to complete this puzzle. The location of each
herb is as follows:
The green plant in the
upper left hanging over the wall of stones.
The blue flower at the top
center just to the right of the cave.
The lavender daisy at the
far top-right above the sacred area.
The black chain of flowers
just above the waterfall on the east.
The bright red flowers
southeast of the dam.
The large orange flower to
the south of the village.
The Elder Totem
Once you have a villager who has mastered three skills, they become an
Esteemed Elder. When this happens, a totem is created and placed in your
village in their honor. It can be moved anywhere you like.
Sustainable Fishing
When the ocean to the west is over-fished, it develops algae. To eliminate
the problem and restore fishing, special algae-eating fish must be
transported from the pond to the ocean. This requires Level Three Farming
and a Master Farmer or Master Scientist. Take them to the pond and drop them
in. Once enough algae-eating fish are transported to the ocean, the algae
will clear.
The Vine Wall
Along the east wall are a number of vines that conceal some strange
markings. To uncover these, you must first complete the cutting tool and
purchase Level Three Culture. Drag a villager to the wall and release them.
They will use the cutting tool to remove the vegetation.
The Stew
In order to make stews, you must first recover the cauldron from the wood
pile in the southwest. It will appear after you purchase Level Two
Exploration. With the fire burning and the cauldron next to it, drop a
villager on the cauldron three times. Once each to put it on the fire, fill
it with water and add food. Then, drop a villager on any of the herbs you
have mastered adding a total of three to the mix in any combination (you can
use multiples of the same herb).
Of course, different selections
of herbs will have different results. Keep track of the ingredients in all
the stews you make. You want to avoid duplication and don't want to recreate
a bad stew (it can make your villagers sick). If you treat your villagers to
the best, they will stay healthy and remain happy.
Here are some recipes to get
you started. The numbers for each herb correspond to the herbs as listed and
identified under Herb Mastery.
1+2+6 = Your villager feels
healthier after eating.
1+5+6 = This stew gave your villager a burst of energy.
2+3+4 = This spicy stew clears your villager's nose and throat.
3+5+6 = This stew gives off a very sweet smell.
4+5+6 = Your villager feels healthier.
4+6+6 = Strange stew...your villager feels no need to breathe.
The Ancient Ruins
Once you've completed the dam and reached Level Three Engineering and
Exploration, you can drag a villager to the ancient ruins in the southeast
corner of the map and they will start uncovering the site.
The Hospital
Obtain Level Three Engineering and Medicine, and a foundation will appear in
the south central portion of the map. This lets your villagers build a
hospital.
The Sewing Hut
Once you reach Level Two Culture, a foundation become visible for a sewing
hut just east of the wood pile in the southwest corner of Isola. This allows
your villagers to change clothing, but at a cost of 5,000 tech points each.
Ouch! Where's Thurston Howell III when you need him?
The Sunken Gong Piece
One piece of the gong is located in the pool on the eastern edge of the
village. This sunken gong piece is obtained by making a special magic stew
consisting of one of the black flowers near the waterfall and two of the
large orange flowers to the south of the village (herbs 4+6+6 as indicated
above). Have a villager eat the stew, and then drop them in the pool.
The Inlaid Gong Piece
Once one of your villagers has become an Esteemed Elder and been honored
with a totem and after you've completed the ancient ruins puzzle, drop a
totem on the mosaic in the center of the ruins to retrieve another piece of
the gong.
The Boxed Gong Piece
This piece of the gong is inside the crate on the beach to the west. Three
Master Builders working together are needed to open it.
The Overgrown Gong
Piece
After you purchase Exploration Level Two and complete the cutting tool, your
villagers can clear away the vegetation blocking the cave to the north (the
Gong Encasement). Doing so reveals a piece of the gong.
Complete
Walkthrough
and Solutions:
Puzzle #1 - Building of the fire. When the game begins, one of your villagers is already a trainee builder. Drop them near the fire pit. The action will read: "This looks like a good place to start a fire." Drag them to the woodpile near the bottom left of the village near the hut that needs repaired. They will gather firewood and place it in the fire pit. Next you must drag them to the upper left corner of the village, just behind the coconut trees. There is an area of dry grass that is used to start the fires. They will collect the dry grass and carry it to the fire. And last, but not least, pick up the trainee builder once more, and drop them right back by the fire. They will light it.
Puzzle #2 - This puzzle is the completion of the dam in the pond on the shallow end.. You must purchase level 2 of Engineering. Drop your builder/builders in the pond, and they will begin building the dam.
Puzzle #3 - Building of the scarecrow. "The Birds" will attack and destroy your crops after the first crop. So, you want to get this scarecrow built as soon as possible. Level 2 of Engineering is required. You may use either an adept farmer or a master farmer. Just behind the research hut/table, you will see twisted vines. Drag your farmer to the vines. The building of the scarecrow requires two trips to this area. The farmer will pick up some of the vines. The action will read, "Building a scarecrow." The farmer will carry his vines to the crop, and erect it at the north end of the crops. Pick him up once again, and drag him back to the vines. He will again pick up vines. He will returns to the crops and complete the scarecrow. You are now SAFE from "The Birds."
Puzzle #4 - The Cutting Tools. After purchasing level 2 of Exploration, several objects will appear that you could not see before. Only adults can see these objects. There is no action if you use a child. Back behind the research table just to the left of the blue rose/flower you will now see a whitish colored stone with 3 dark gray/black vertical lines on it. Select a master scientist and drag them to the area of the stone.
They will bend down and pick something up, no idea what as the stone remains there. Action will read, "Building cutting tools." The scientist will return to the research area. Grab the same scientist and drag them back to the vines found in the same area behind the research table. They will pick vines to use for handles for the construction of the cutting tools. You will see the tools appear in the upper left hand corner of the hut, leaning against the hut.
Puzzle #5 - Herb Mastery. This puzzle requires locating and understanding of each of the herbs on the island. I am starting at the far left behind the coconut trees. The first is a plant that reminds me of a Venus flytrap. Moving to the location behind the research hut...you will see a blue rose, a single purple flower just to the right of the blue rose, and there is a long strand of dark purple/black colored flowers just behind the diving rock. Moving down towards the end of the narrow end of the pond...there is an orange colored lily type flower, and lastly, there are 2 red flowers just below the dam. Keep your villager highlighted with the white circle around them. Stay with that villager until you see the message: Now your whole village understands this herb.
Puzzle #6 - The Esteemed Elder Totem Pole. This is a totem pole that will appear in honor of ANY villager becomes a Master in ANY 3 combination of skills. You can pick it up and place it anywhere you want in the village.
Puzzle #7 - Discovery of the Algae Eating Fish - To solve this puzzle, you must have level 3 of Farming. Drag and drop a Master Farmer, or Master Scientist in the pond and he/she will immediately locate the algae eating fish. They will walk to the ocean and put the fish in the ocean. DO NOT pick up the farmer as he is walking!!! He/she will drop the fish if you do! I suggest using several Master Farmers/Scientists if you have them. I did not count the amount of fish they put in the ocean, but it is probably close to 20. I had 2 farmers working on this. You will know when you have completed the puzzle as you will receive a pop-up that tells you, and of course, there will be a celebration. Your food worries are now over!
Puzzle #8 - This puzzle is the unveiling of the writing on the wall behind the dam, under the covered vines. You will need all levels of technology except: level 3 of Science and level 3 of Exploration. You must have purchased Level 3 of Culture Tech and have completed Puzzle 4. Then just drag a villager/villagers to the vine-covered wall and they will begin cutting away the vines.
Puzzle #9 - The Stew. To complete this puzzle, you will need to locate the cauldron which is hidden under the woodpile. You must purchase level 2 of Exploration. After the purchase, the cauldron will be visible to you under the woodpile. After the retrieval of the cauldron, you must have a villager make a stew. The villager who finds the cauldron will carry it to the fire pit. Pick the villager up and drop them again. Action will read: Making a stew. Then the villager just walks away. Now, if you click on the cauldron, it will say: 3 herbs needed for the stew. Drag a villager to 3 herbs, one at a time. Remember, DO NOT pick up a villager when they are carrying anything of importance as they will drop it!
You may pick any 3 combination of herbs, but the villager can only add 1 at a time, so they will need to make 3 trips to the different herbs, (any 3 of your choice, there are many recipes.) After the villager has added the 3 herbs, drop them by the cauldron again. Action will read: Adding water to the stew. The villager will walk to the pond and return with a bowl of water. After they have added the water, pick them up and drop them again near the cauldron. Action will read: Adding food to the stew. After the veggies are added, the stew is complete. You will receive a pop-up regarding finding the stew. Celebration time!
Puzzle #10 - Uncovering of the Ancient Ruins/Mosaic Floor. You must have level 3 of Engineering and Exploration. Drag your villagers to the floor located in the southeast corner of the village just below the dam. They will begin to uncover the floor. You may use as many villagers as you wish.
Puzzle # 11 - The Hospital. After purchasing level 3 of both Engineering and Exploration, the foundation for the hospital floor will appear. To complete the puzzle, your builders must complete the construction of the hospital. NOTE HERE: Your sick villagers will no longer sit in the center of the village! When they are not feeling well, they will now go to the hospital! So make sure you keep checking the hospital for sick villagers! It is located in the southeast corner of the village. This is the only building I have seen with no roof. Sick villagers will sit in front of the hospital.
Puzzle #12 - The Sewing Hut. You must have both level 2 of both Science and Culture. After you have purchased both, the foundation for the sewing hut will appear. Get your builders busy! When the sewing hut is completely constructed, your villagers can purchase a new outfit to the hefty tune of 5,000 tech points!
Puzzles #13 - 16 - Completion of the Gong of Wonder - If you have cleared the briar patch, you have already found the first piece. Assuming you have not, piece number 1 will appear in the gong encasement as soon as you have cleared the briar patch located behind the research table and hut. There is a crate laying on the shore of the ocean. You will need 3 Master Builders to open the crate. The crate will reveal another piece of the gong. One of your builders will carry it back to the gong encasement and hang it. If they don't, drop them back by the piece, and they will pick it up and do the above. To retrieve the piece deep in the pond, you will need to make a stew. The stew MUST contain the following 3 herbs: 1 sprig of the blackish/dark purple strand of flowers behind the diving rock, and 2 sprigs of the orange/red lily located at the southeast corner of the village.
You must make sure you have them follow the steps to make the stew, and they must EAT it! Once they have eaten it, they will not feel the need to breathe, (thus allowing them to go in deep water.) Carry the villager to the top of the diving rock, and they will jump into the pond, disappear, and resurface with the gong piece. They will then go hang it in the gong encasement. The final piece is located by dropping an Esteemed Elder Totem directly onto the middle of the ancient mosaic floor. You will need an Esteemed Elder totem to complete this step, and that is Puzzle #6. You must also have the ancient mosaic floor uncovered, which is Puzzle # 10.
Once all 4 pieces of the Gong of Wonder are in the encasement, you may have a villager ring it, once every 24 hours. The ringing of the gong will produce different effects on your village/villagers.
- Submitted by Blessyngs
MORE
HINTS AND SOLUTIONS:
Generations have passed since a
small band of survivors first washed up on the southern shore of Isola.
Through these many years they have struggled and conquered the challenges of
rebuilding what they had lost. Together they have faced storms, plagues, and
temptations. Together they have labored, celebrated, and mourned. Life has
been good, and the tribe has grown and prospered. The many descendents of
those brave castaways have continued in the ways of their ancestors and have
unraveled all of the island's mysteries. Or have they?
Follow two curious, determined
villagers as they make their way into the darkest recesses of the cave that
had long taunted them. Plunge with them into dazzling sunlight and mist, as
a magnificent waterfall at once cuts them off from their friends and family
and brings them face to face with ... children! Virtual Villagers: The Lost
Children challenges you in new ways to care for this fledgling tribe as you
discover even more secrets of Isola. The unexpected awaits!
As with Virtual Villagers: A
New Home, your primary objective is to manage the survival needs of your
tribe so that they can grow and unlock the secrets that await them on the
western shore of Isola. If you manage them well, they will discover ways to
conquer the sometimes hostile forces that threaten to overcome them. If
you're not an experienced Virtual Villagers veteran, turning on tutorial
mode (Help) the first time through the game will help familiarize you with
the mechanics of playing Virtual Villagers.
Food, as always, is your
villagers' primary need, and you'll also need to provide adequate housing so
that the tribe can grow in number and gain the skills they need to solve the
puzzles of Isola. Be careful, though! Grow your tribe too quickly, and
you'll find that they have nothing to eat and will have to rely on the
children to gather precious mushrooms to keep starvation at bay. You must
find the right balance to be sure of success.
There are some important points
to keep in mind as you develop your own strategy for playing Virtual
Villagers: The Lost Children.
Some food supplies may be
limited, so be alert for the opportunity to discover new sources of
food.
Clicking on the mask on the
main game screen will reveal many different tips that will help you play
the game more effectively.
Nursing mothers devote all
of their time to caring for their baby and don't do any productive work
in the village for 2 years of game time.
Babies eat as much as
adults and making too many babies too soon can quickly create a food
crisis.
Any villager (even a sick
one or a child) can heal another villager, but healing is only possible
when a villager's status is "Sick" (check the Details screen).
Sometimes a villager will
"resist" healing attempts by a specific doctor. If that
happens, try to heal your sick villager again with a different villager.
Sick villagers need to be
healed or they will weaken and die
Villagers can become
weakened by such things as prolonged disease, starvation, on-the-job
injuries, Island Events, or old age.
Villagers who show a status
of "Weakened" will generally improve in health over time
unless they are sick, elderly or continue to suffer injuries. Switching
them to a less demanding job will help speed their recovery.
The villagers need to be
taught to perform a job; they will not start working in a new job on
their own. It can be a good idea to monitor their learning progress
until they reach Trainee status, so that they will work more reliably on
their own.
You can view information
about various technology advancements on the Village Tech screen by
clicking on the "?" button for that technology. This
information will help you choose the order in which to purchase new
technology.
The villagers' curiosity is
often a clue to puzzles.
The children can find and
harvest mushrooms to augment the village food supply, but only if you
make them do it.
Using the keyboard to zoom
around the map is an easy way to search for those collectible items.
There are 9 sectors of the map, which correlate to the numbers 1-9 on
the numeric keypad. You can also use the row of numbers at the top of
the keyboard, if your computer doesn't have a numeric keypad.
Picking up a villager while
they're working will interrupt them, and they will drop (and lose) the
object that they were carrying.
General
puzzle strategy guide:
Most of the puzzles are
dependent upon some combination of Village Tech, villager skills, and other
puzzles. Although some puzzles depend upon the completion of specific
puzzles, the 16 puzzles are rarely completed in the order that you see them
on the puzzle screen. Pay attention to the things that your villagers are
curious about and the messages that you see when you take one of your
villagers "exploring" around the island. These often provide clues
that will help you solve the puzzles. Another good strategy is to drag one
of your adult villagers around the island after every tech purchase and look
for new things that they can work on, since many of the technologies open up
new possibilities for your villagers. Most of the frustration related to
solving the puzzles is brought on by impatience. It takes time for your
villagers to gain the necessary skills and technology to work through all of
the puzzles.
Hints
for the 16 puzzles:
You can safely browse these if
you just need a gentle push in the right direction. Each puzzle is referred
to by number. The puzzles are counted sequentially, with 1 being the
leftmost puzzle in the top row, and 16 being the rightmost puzzle in the
bottom row.
Puzzle 1 is something that will
provide warmth, protection, and technological advantage to your tribe. It
can be solved at the beginning of the game.
Puzzle 2 requires a certain
level of technology and will allow your villagers to enjoy a regular, if
limited, source of food.
Puzzle 3 requires the
completion of Puzzle 2 and a skilled villager to fashion something that will
protect one of the sources of food.
Puzzle 4 requires a certain
level of technology and a highly skilled villager who will fashion something
that your villagers will need in order to completely explore some areas of
the village.
Puzzle 5 involves the flowers
and herbs located in various parts of the village. This puzzle can be
completed at the beginning of the game.
Puzzle 6 requires a villager
with well-rounded skills.
Puzzle 7 will open up an
unlimited food supply by restoring the ocean to its former condition. You
will need to have highly skilled villagers and a certain level of
technology.
Puzzle 8 reveals ancient
writings. Your villagers will need a certain level of technology, as well as
the completion of Puzzle 4.
Puzzle 9 requires the
completion of Puzzle 1, a certain level of technology, a hidden item, and
the flowers and herbs that your villagers can find in various parts of the
village.
Puzzle 10 requires a certain
level of two different technologies. Drag a villager to the southeast part
of the village.
Puzzle 11 is a special building
that requires a certain level of technology. You will see a foundation
appear, which your villagers can work on.
Puzzle 12 is another special
building that requires a certain level of technology. You will see a
foundation appear, which your villagers can work on.
Puzzles 13-16 involve the
recovery of pieces of the Gong of Wonder, which can be retrieved only after
meeting the necessary requirements. Retrieving the pieces will variously
involve teamwork among skilled villagers, purchasing of required levels of
Village Tech, and completion of Puzzles 6, 9, and 10. Your villagers will
reveal some clues as you try various things in the game, and there will be
more specific clues that you can study when you complete Puzzle 8.
Detailed
spoilers for the 16 puzzles:
Don't read these unless you
want to know EXACTLY how to solve each of the puzzles.
Puzzle 1 involves building a
fire in the fire pit. Drag one of your villagers to the pile of dry wood in
the southwest part of the village to gather firewood. After the wood is
placed in the fire pit, take a villager to the very dry grass that can be
found to the west of the coconut trees. Once the firewood and dry grass have
been placed in the fire pit, drag a villager there to light the fire. You
will need to replenish the firewood periodically to keep the fire from going
out.
Puzzle 2 is the construction of
a dam that will divert water from the stream to an area that can be used for
farming. After you purchase Level 2 of Engineering Tech, drag a villager to
the rocks that are in the middle of the lower portion of the stream. You
will see a message, "He/she could probably build a dam here."
Puzzle 3 is a scarecrow that an
adept farmer can construct in order to protect the crops from the birds.
Drag an adept or master farmer to the twisted pieces of wood and vines that
are located in the northern portion of the village. The scarecrow requires
two trips to complete, so make sure that you finish the construction, or
your crops will not be protected.
Puzzle 4 is the fashioning of
special cutting tools that will be needed to cut away vegetation in some
parts of the village. After purchasing Level 2 of Exploration Tech, drag a
master scientist to the northern part of the village where he will see
something among the rocks near the twisted pieces of wood and vines. Your
scientist will need to make a second trip to finish the tools, so take him
to the twisted wood and vines to get the necessary materials.
Puzzle 5 is completed when your
villagers learn mastery of six special plants located in various parts of
the village. Drag a villager to each of them and watch for the message that
each has been mastered. The plants are (beginning in the northwest part of
the village and moving clockwise): the odd-looking plant immediately to the
left of the very dry grass, the blue flower between the thorns and the
rocks, the small lavender flower at the northern edge of the graveyard, the
black flowers near the waterfall, the bright reddish flowers south of the
dam site, and the large orange-red flower at the south edge of the village.
Puzzle 6 is completed when you
have sufficiently trained a villager to become master in three skills. That
villager will become an Esteemed Elder, and a totem will be created to
commemorate their new status in the village.
Puzzle 7 is the elimination of
the algae in the ocean that was caused by over fishing. After purchasing
Level 3 of Farming Tech, take a master farmer or master scientist to the
pond, where they will collect algae-eating fish that they can use to
repopulate the ocean. Once sufficient fish have been placed in the ocean,
the algae will once again be under control and the villagers will have
unrestricted fishing.
Puzzle 8 is the removal of the
vines that cover the wall on the east side of the village. After you
purchase Level 3 of Culture Tech and have completed Puzzle 4, drag a
villager to the vine-covered wall and they will begin cutting away the
vines.
Puzzle 9 is the ability to make
various stews for your villagers. To make stew, you will need to have
purchased Level 2 of Exploration Tech, retrieved the cauldron from the wood
pile, mastered at least one of the special plants, and started a fire in the
fire pit. The steps to make a stew are: 1) Drop a villager on the cauldron
to put the cauldron on the fire 2) Drop a villager on the cauldron again,
and he or she will go get water for the stew 3) Drop a villager on any of
the mastered plants, and the villager will gather herbs for the stew. Each
stew requires a total of 3 herbs, in any combination. 4) Drop a villager on
the cauldron again, and he or she will go get food to add to the stew. When
the stew is complete, the villager will move the cauldron off the fire. Some
stews are good, some are bad, and some make your villagers do interesting
things. Experiment and have fun with them. You can also find different
"recipe books" that have been created for the game that contain
all of the stew combinations.
Puzzle 10 requires Level 3 of
both Engineering Tech and Exploration Tech. Drag a villager to the ancient
covered floor in the southeast part of the village and they will begin
uncovering the site.
Puzzle 11 is the construction
of a hospital. After you purchase both Level 3 of Engineering Tech and
Medicine Tech, a foundation will appear that your villagers can work on.
Puzzle 12 is the construction
of a sewing hut, which will allow you to change the clothing that your
villagers are wearing. After you purchase Level 2 of Culture Tech, a
foundation will appear that your villagers can work on.
Puzzles 13-16 are the pieces of
the Gong of Wonder. The four pieces can be retrieved in the following ways:
A team of 3 Master Builders
can open the crate on the beach, where one of the pieces has been
hidden.
After purchasing Level 2 of
Exploration, your villagers can clear the thorns blocking access to the
gong encasement, which will also reveal a piece of the gong.
Prepare a magic stew that
will allow one of your villagers to dive for the sunken gong piece in
the pond. The herbs needed for that magic stew are: one of the black
flower near the waterfall and two of the red-orange flower on the south
side of the village. The pictures of the required herbs can be seen in
the drawings on the wall once the vines have been removed.
After finishing Puzzles 6
and 10, drop a totem in the center of the uncovered mosaic to reveal a
piece of the gong. Once the gong is assembled you can experiment with
the effects that it has on your village. You can bang the gong once
every 24 hours.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: