You have a checkpoint on
every 6th level of an area. So if you lose all your lives here, you will
be able to restart from the checkpoint, rather than from the first level
of that area.
When you see a ball
flicker, this means it will turn into a bonus ball. Watch out for
flickering through the corner of your eyes so you can quickly switch
focus.
The bonus shots are not
limited by time, but by number of shots (different per bonus). So while
you won't want to wait too long, it can sometimes pay off to think well
about where to use your bonus.
Try to get every fruit
within reach, but don't make foolish moves that fill up your board.
Fruit will quickly help fill the Zuma-meter to finish a level.
Chain bonusses (every
consecutive shot makes a set of 3 or more balls; hitting fruit will not
break the chain) can be quite a bit more helpful than you'd think.
Sometimes it's better to take half a second to think, but rake up the
chain bonus, which will fill the meter faster.
If you can make a triple or
higher combo, the line of balls will reverse, giving you a short but
welcome breather.
When the levels have become
so hard for you that it is just trying to survive, just focus on raking
up that chain bonus, clearing balls near the frond end of the row, and
fill the meter as soon as possible.
If you create a gap between
two balls of the same color, the whole line of balls will go in reverse.
When possible, shoot
through a gap for bonus points.
Try to avoid shooting the
last ball, until at the very end; shooting away the last ball will bumps
the line of balls forward a little. In general, try to focus as much as
possible on the front.
If you have balls that you
can't use at that moment, it is generally better to just shoot them into
nowhere, than to place them in the row.
BOSS
BATTLE STRATEGIES
Boss 1: Kahtiki Kahn -
Ancient Devil Idol
This boss is relatively
easy. All you need to do is open a gap in the row of balls, and shoot
the boss through that.
Don't worry too much about
clearing the whole row of balls, since you won't be able too; just make
sure it doesn't roll onto a second line.
Here, it is worth waiting
for a combo, as it will quickly pull the whole line back, which is very
convenient on a short track like this.
Wait for the boss to be
behind a set of balls that you can create a gap in, and shoot him
through that gap until he is defeated.
If you get hit by the
objects he throws at you, you will be shortly stunned.
Boss 2: Maga Maga -
Witch Doctor
The basic tactics remain
the same with this boss as with the first, although it will be a bit
more difficult since the first row of balls is now near you, in front of
the second row.
It is even more efficient
to aim for combo's during this battle.
On every odd hit (so the
first time you hit him, the third, fifth, seventh etc.), the boss will
summon two tiki's. Before you can attack the boss again, you will first
need to hit both tiki's to disable the boss' force field.
If you get hit by his
magic, you will be temporarily poisoned, and you will move the other way
(if you move your mouse left, the frog will go right).
Patience, and trying to
create gaps, is the key to beating this boss.
Boss 3: Baron Digo -
Cannibal Idol
This boss is not too hard
if you know how to play.
While you could try and aim
for the boss with balls, this will only take half a heart piece per hit.
If you hit a skeleton
warriors holding a electric ball, you will get an electric beam you can
shoot straight at the boss, taking one heart per hit.
If you get hit by one of
the boss' missiles, you will be dazzled for a short time, and the balls
will constantly change color.
If you just focus on
getting the electric beams, this boss will be done before you know it.
Boss 4: Kolo Kamari -
Mosquito God of Pestilence
This boss can only be hurt
by the blasts of bomb balls.
Try and set up a set of
balls with one bomb, and time it so it explodes within reach of the
boss.
It does not have to be
right in front of the boss; as you blow bombs up, try and get a feel of
the reach fo the explosion.
The boss will initially
stay in the middle, but as you get better, he will start switching
places. Make sure you time your blasts correctly, or you'll just blow up
air. He will shortly flicker before he moves.
If you get stung by his
mosquitos, the balls you fire will go very slowly, making it incredibly
hard to aim and time. So try whatever you can to avoid them.
Boss 5: Cephalo Ka -
Monster of the Depths
This boss has a protective
circle around him.
In order to attack him,
blow up bombs near the shield to break it. This will slowly take little
bits of his health. Use the same strategy as before in timing the bombs.
When enough of the shield
has gone for you to aim for the boss itself, shoot him, and you will do
big damage.
The shield will slowly
return, so shoot the boss before he's guarded again.
The oil this boss throws at
you is the least bottersome of any bosses' attacks, so don't worry too
much about it.
Boss 6: Zaka Mu -
Ultimate Devil Spirit
This boss fight has 5
different parts.
The first part, is
incredibly easy; just create one gap and shoot him. The credits will
start rolling, but then the real boss will introduce himself.
The second part, is quite
basic, but the balls will roll quite fast, so the key here is to make
decissions quickly, and keep those balls flying.
The third part is similair
to the second, but the boss is even fast. Keep shooting!
In the fourth part, the
boss will mirror your movements. In order to hit him, find just a short
moment in which you can stay face-to-face with him. Even if his magic is
coming, keeo your place because as soon as you move, your balls will
miss.
In the fifth and final
part, the boss will mirror your movements inverted; so if you go left,
he goes right. The only way to hurt the boss now, is by lining up to him
in the exact center of the level.
His attacks will have quite
an impact on you, so try to avoid them.
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