Major Victory conditions:
All of the following: Bengazhi (2,5), Tobruk (11,5), Sidi Barrani (15,6)
on turn <= 7. The player must achieve possession of all three cities
before the end of player turn 6 in order to qualify for the Major
Victory. The scenario concludes as soon as the player holds all three
cities.
Minor Victory conditions:
All of the following: Bengazhi (2,5), Tobruk (11,5), Sidi Barrani (15,6)
on turn >= 8 If the player achieves possession of all three cities
after the end of player turn 6 it results in Minor Victory. The scenario
concludes as soon as the player holds all three cities.
Loss conditions: Failure to
achieve Major or Minor Victory conditions by last player turn
Major Victory conditions:
All of the following: Gazala (5,3), (6,3), Tobruk (13,3), (13,4), Bir
Hakim (5,11), El Adem (16,7), Bir Bevid (14,11), Airfield (1,11), Supply
Depot (1,3)
Minor Victory conditions:
All of the following: Tobruk (13,3), (13,4), Bir Hakim (5,11)
Loss conditions: Failure to
achieve Major or Minor Victory conditions by last player turn
Major Victory conditions:
All Victory objectives by turn 17
Minor Victory conditions:
All Victory objectives by last turn
Loss conditions: Failure to
achieve Major or Minor Victory conditions by last player turn
Prestige awards: Major:
800, Minor: 600, Loss: Game Ends
Cobra (26 turns)
Major Victory conditions:
All Victory objectives by turn 19
Minor Victory conditions:
All Victory objectives by last turn
Loss conditions: Failure to
achieve Major or Minor Victory conditions by last player turn
Prestige awards: Major:
800, Minor: 600, Loss: Game Ends
Meuse (17 turns)
Major Victory conditions:
All Victory objectives by last turn
Minor Victory conditions:
All Victory objectives except (The Hague (14,1), Utrecht (24,1),
Rotterdam (16,4), & Middleburg (6,11)) by last turn
Loss conditions: Failure to
achieve Major or Minor Victory on last player turn
Prestige awards: Major:
600, Minor: 500, Loss: Game Ends
Moselle (17 turns)
Major Victory conditions:
All Victory objectives by turn 10
Minor Victory conditions:
All Victory objectives by last turn
Loss conditions: Failure to
achieve Major or Minor Victory conditions by last player turn
Prestige awards: Major:
600, Minor: 500, Loss: Game Ends
To The Rhine (15 turns)
Major Victory conditions:
All Victory objectives by turn 10
Minor Victory conditions:
All Victory objectives by last turn
Loss conditions: Failure to
achieve Major or Minor Victory conditions by last player turn
Prestige awards: Major:
600, Minor: 500, Loss: Game Ends
Ruhr (17 turns)
Major Victory conditions:
All Victory objectives by turn 12
Minor Victory conditions:
All Victory objectives by last turn
Loss conditions: Failure to
achieve Major or Minor Victory on last player turn
Prestige awards: Major:
600, Minor: 500, Loss: Game Ends
Germany (24 turns)
Major Victory conditions:
All Victory objectives by turn 14
Minor Victory conditions:
All Victory objectives by last turn
Loss conditions: Failure to
achieve Major or Minor Victory conditions by last player turn
Prestige awards: Major:
Game Ends Win, Minor: Game Ends Win, Loss: Game Ends Draw
Russia
Finland (12 turns)
Major Victory conditions:
All of the following: Leningrad (17,22), (17,23), (18,23), Viipuri
(7,14), Tali (8,14), Summa (8,18), Terijoki (15,20), Sortavala (16,5),
Taipale (20,14) on or before last player turn. The player must achieve
possession of all six cities before the end of player turn 12 in order
to qualify for the Major Victory. The scenario concludes as soon as the
player holds all six cities.
Minor Victory conditions:
All of the following: Leningrad (17,22), (17,23), (18,23), Viipuri
(7,14), Tali (8,14), Summa (8,18), Terijoki (15,20), Taipale (20,14) by
last player turn
Loss conditions: Failure to
achieve Major or Minor Victory conditions by last player turn
Major Victory conditions:
All of the following: Pskov (20,1), Ostrov (22,3), Opochka (22,8) Two of
the following four hexes: Kaunas (2,17), Riga (6,4), Dvinsk (13,11),
Polotsk (21,14)
Minor Victory conditions
All of the following: Pskov (20,1), Ostrov (22,3), Opochka (22,8)
Loss conditions: Failure to
achieve Major or Minor Victory conditions by last player turn
Major Victory conditions:
All of the following: Leningrad (20,4), (19,4), (18,5), (18,4), (19,3)
Four of the following: Lyuban (26,11), Porietchye (10,12), Kronstadt
(15,4), Uritsk (16,6), Krasnoye Selo (16,8), Krasno-Gvardiesk (17,9),
Ishora (20,8)
Minor Victory conditions:
All of the following: Leningrad (20,4), (19,4), (18,4), (18,5), (19,3)
Two of the following: Lyuban (26,11), Porietchye (10,12), Kronstadt
(15,4), Uritsk (16,6), Krasnoye Selo (16,8), Krasno-Gvardiesk (17,9),
Ishora (20,8)
Loss conditions: Failure to
achieve Major or Minor Victory on last player turn
Major Victory conditions:
All of the following: Moscow (22,19), (23,18), (23,19), (22,20),
(22,18), (21,18), (21,19), Yakhroma (18,8), Krasnaya Polyana (19,13),
Khimki (17,15), Podolsk (21,24), Serpukhov (19,33)
Minor Victory conditions:
All of the following: Moscow (22,19), (23,18), (23,19), (22,20),
(22,18), (21,18), (21,19) Three of the following: Yakhroma (18,8),
Krasnaya Polyana (19,13), Khimki (17,15), Podolsk (21,24), Serpukhov
(19,33)
Loss conditions: Failure to
achieve Major or Minor Victory on last player turn
Prestige awards: Major:
1000, Minor: 500, Loss -- campaign ends
Vyazma (12 turns)
Major Victory conditions:
All of the following: Moscow (36,18), Rzhev (13,11), Sychevka (11,15),
Belyy (2,17), Vyazma (12,23), Gzhatsk (17,18)
Minor Victory conditions:
All of the following: Moscow (36,18), Rzhev (13,11), Sychevka (11,15),
Vyazma (12,23), Gzhatsk (17,18)
Loss conditions: Failure to
achieve Major or Minor Victory on last player turn
Major Victory conditions:
All of the following: Kharkov (19,10), (19,11), (20,11), Volchansk
(28,7), Valuki (41,9), Lozovaya (18,30), Krasnograd (10,21), Karlovka
(5,19), Cugujev (24,14), Zmiyev (19,16)
Minor Victory conditions:
All of the following: Kharkov (19,10), (19,11), (20,11), Volchansk
(28,7), Valuki (41,9), Lozovaya (18,30) Two of the following: Krasnograd
(10,21), Karlovka (5,19), Gugujev (24,14), Zmiyev (19,16)
Loss conditions: Failure to
achieve Major or Minor Victory conditions by last player turn Prestige
awards: Major: 4000, Minor: 1000, Loss: 500
Stalingrad (12 turns)
Major Victory conditions:
All of the following: Tractor Works (31,12), Stalingrad (30,15),
(29,16), (29,12), (28,15), (27,16),
Minor Victory conditions:
All of the following: Tractor Works (31,12), Stalingrad (30,15),
(29,16), (29,12), (28,15), (27,16), Kalach (14,18), (14,19), (15,18),
Kletskaya (9,3), (10,3), (10,4)
Loss conditions: Failure to
achieve Major or Minor Victory conditions by last player turn
Prestige awards: Major:
1500, Minor: 750 Loss -- campaign ends
Rostov (14 turns)
Major Victory conditions:
All of the following: Kalach (48,5), Tsymiyanskava (36,23), Morozovsk
(28,14), (28,15), (29,14), Millerovo (13,6), (13,7), (14,7),
Shakzhtinsky (10,15), (11,14), Shakhty (10,25), (9,25), (10,26), Rostov
(4,30), (5,30), (4,31), (5,31), on turn <= 12
Minor Victory conditions:
All of the following: Kalach (48,5),Tsymiyanskava (36,23), Morozovsk
(28,14), (28,15), (29,14), Millerovo (13,6), (13,7), (14,7),
Shakzhtinsky (10,15), (11,14), Shakhty (10,25), (9,25), (10,26), Rostov
(4,30), (5,30), (4,31), (5,31), on turn <= 14
Loss conditions: Failure to
achieve Major or Minor Victory conditions by last player turn
Major Victory conditions:
All of the following: Valuki (41,9), Kupyansk (36,19), Krasny Liman
(36,30), Belgorod (24,1), Kharkov (19,10), (19,11), (20,11), Bogoduhov
(10,7), Krasnograd (10,21), (10,20), Lozovaya (18,30), Dnepropetrovsk
(3,35), Smelnikovo (8,38), Pavlograd (13,34)
Minor Victory conditions:
All of the following: Valuki (41,9), Kupyansk (36,19), Krasny Liman
(36,30), Kharkov (19,10), (19,11), (20,11), Bogoduhov (10,7), Krasnograd
(10,21), (10,20)
Loss conditions: Failure to
achieve Major or Minor Victory conditions by last player turn
Major Victory conditions:
All of the following: Cherkassy (41,15), Kirovograd (47,38), (47,37),
(48,38), Kanev (29,8), Smela (38,23), Korsun Shevchenkosy (26,16),
(26,14), Zvenigorodka (21,24), Shpola (29,26), Uman (9,34), (9,33),
Novoukrainka (29,45)
Minor Victory conditions:
All of the following: Cherkassy (41,15), Kirovograd (47,38), (47,37),
(48,38), Kanev (29,8), Smela (38,23), Zvenigorodka (21,24), Shpola
(29,26) Three of the following five hexes: Uman (9,34), (9,33),
Novoukrainka (29,45), Korsun Shevchenkosy (26,16), (26,14)
Loss conditions: Failure to
achieve Major or Minor Victory conditions by last player turn
Major Victory conditions:
All of the following: Group B Depot (41,3), Tiraspol (47,5), Kishinev
(32,4), Bacau (11,10), Kachul (25,17), Izmail (33,25), Galati (25,23),
Braila (23,26), Brasov (1,21), Constanta (29,38), Ploesti (5,30), Sulina
(43,1), Bucharesti (5,35), (6,36)
Minor Victory conditions:
All of the following: Group B Depot (41,3), Tiraspol (47,5), Kishinev
(32,4), Izmail (33,25), Bacau (11,10), Galati (25,23), Braila (23,26),
Kachul (25,17), Ploesti (5,30), Bucharesti (5,35), (6,36),
Loss conditions: Failure to
achieve Major or Minor Victory conditions by last player turn
Major Victory conditions:
All of the following: Kiev (51,15), (51,16), (52,16), Belaya Tserkov
(49,24), Olevsk (26,4), Rowne (8,10), Zhitomir (34,18), (35,17), Brody
(2,19), Berdichev (33,23), Vinnitsa (31,32), (32,32), Uman (49,39),
(50,39)
Minor Victory conditions:
All of the following: Kiev (51,15), (51,16), (52,16), Belaya Tserkov
(49,24), Olevsk (26,4), Zhitomir (34,18), (35,17), Berdichev (33,23),
Vinnitsa (31,32), (32,32), Uman (49,39), (50,39)
Loss conditions: Failure to
achieve Major or Minor Victory conditions by last player turn
Prestige awards: Major:
2000, Minor -- campaign ends, Loss -- campaign ends
Debrecen (11 turns)
Major Victory conditions:
All of the following: Group B Depot (12,20), Debrecen (2,2), (2,3),
(3,1), (3,2), Dej (35,8), (36,9), (35,9), Zalau (24,8), Oradea (7,11),
(7,10), (6,11), Cluj (31,17), (32,17), (32,18), Targu-Mures (46,23)
Minor Victory conditions:
All of the following: Group B Depot (12,20), Dej (35,8), (36,9), (35,9),
Zalau (24,8), Oradea (7,11), (7,10), (6,11), Cluj (31,17), (32,17),
(32,18), Targu-Mures (46,23)
Loss conditions: Failure to
achieve Major or Minor Victory conditions by last player turn
Major Victory conditions:
All of the following: Bicske (40,7), Budapest (51,7), Sarbogard (42,29),
Siofok (26,28), Mor (29,12), Tata (31,3), Szekesfeharvar (34,17), Papa
(8,14), Veszprem (20,23)
Minor Victory conditions:
All of the following: Bicske (40,7), Budapest (51,7), Sarbogard (42,29),
Siofok (26,28), Mor (29,12), Tata (31,3), Szekesfeharvar (34,17)
Loss conditions: Failure to
achieve Major or Minor Victory conditions by last player turn
Major Victory conditions:
All of the following: Triebel (50,41), Kustrin (47,11), Berlin (16,11),
(17,11), (18,11), (15,13), (16,13), (15,14), (16,14), Seelow (40,11),
Ketzin (7,11), Potsdam (10,13), Cottbus (40,36), Torgau (9,43)
Minor Victory conditions:
All of the following: Triebel (50,41), Kustrin (47,11), Berlin (16,11),
(17,11), (18,11), (15,13), (16,13), (15,14), (16,14), Seelow (40,11),
Ketzin (7,11), Potsdam (10,13)
Loss conditions: Failure to
achieve Major or Minor Victory conditions by last player turn
Prestige awards: Major --
campaign ends, Minor -- campaign ends, Loss -- campaign ends
Hint:
Make weak units useful: As you press forward, you will capture cities and towns. Your
units will also become weaker as they take damage. When a particular
unit's strength is at 1, 2, or 3 (the number below the unit icon on the
battle "map"), place the unit in a city you captured. Since the
city has to be unoccupied for the enemy to reclaim it, your weaker units
will become more useful, especially if the weaker unit is a tank force.
However, make sure that you rebuild some units, as having all your weak
units guarding a city is pointless; you should have no more than three or
four in the city, so the stronger units can come back from the front lines
to defend the captured city.
Hint:
Anti-Aircraft Artillery: The AAA (Anti Aircraft Artillery) is not only effective against
planes, it also causes a lot of damage to infantry. Tanks can also be
attacked, but the damage is not as good as against infantry.
Hint:
Anti-Tank Artillery: Anti Tank Artillery can only be used against tanks. It is
useless against anything else.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: