Hint:
Easy money: When you are able to synthesize items, buy two of any status
healing item. Synthesize them to make amulets, then sell them for three
times as much money than what it costs to buy the healing items.
When you reach the Danger
Dome. get a couple of Shimmer Stones and just as many Platinum Mail/Armor.
Synthesize them to make Shinning Armor that can be sold for 30,000.
Hint:
Easy casino chips: In the casino, play the Monstermind. There a good chance for
you to get x100 of what you bet. Or, play the Monster Race and use the
following strategy: On your first turn, since you always go first, use a
move card about 5 or any other that big enough. Keep moving with big
cards. Use the Confuse, Slow and Sleep card when your opponent uses his.
Note: You may use the Sleep card at any time. If you do not have any big
step cards, you may draw one afterwards. Do not use a card to slow down
your opponent unless he use them first.
Hint:
Getting Annrietta: Successfully complete missions 26, 41, 66, 71, 78, and 96. Give
her the flower in mission 90 and do mission 100 Note: If you let Annrietta
go in you will fail mission 100.
Glitch:
Pub basement: Players cannot enter the pub's basement in the second town on
Forestamore. If you try to go in before or after Job #16, Alec will go
down the stairs and remain frozen in a walking animation. You will then
have to reset your game.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: