Change
clothes: Rescue the other two players and finish the game. The phrase
"You've got the special key" will appear after the credits. Save
the game. Start the game that was just saved. Enter the room with the
large mirror on the second floor of the mansion. Unlock the door in the
back. Enter the closet and move all the way to the end of the rack of
clothes. A message asking "There is an outfit that fits you
perfectly, do you want to put it on?" will appear. Select
"Yes" to change your character's clothes.
Reset
game: Pause the game during play and press Start + Select.
The game will reset and return to the main menu.
Unlimited
rocket launcher: Finish the game within three hours without rescuing anyone or
saving the game. A rocket will appear after the credits. Choose to
continue playing after the game restarts. The rocket launcher will be
available when the new game begins. Note that the rocket launcher does not
shoot well upwards or downwards.
Configure
game (Japanese version): Pause the game during play and press Start + Select.
Game options may be changed before resuming game play.
Change
difficulty during game (Japanese version): Note: The game must have been previously completed on the hard
difficulty setting. Press R1, L2, R2, L1, X,
Triangle, X, Square at the title screen. The sound of
a zombie confirms correct code entry. Hold R1 + R2 + L1
+ L2 and press Select during game play.
Hint:
Killing Plant 42: Chris can save ammunition when fighting Plant 42 by using the
combat knife. Only about a dozen hits with the knife are needed to kill
it.
Hint:
Easy kills: When playing as Jill at the very beginning of the game where
you go into the dining room, instead of going into the hall to fight the
zombie where the dead Kenneth is, run back into the mail hallway where
Wesker is located. He will say something, then you will return to the
dining room. Try to leave again, then walk up the side where the clock is.
A zombie will appear there, and Barry will kill it. From this point on,
all of the zombies will die in three hits.
Hint:
Logging onto the computer: To log in to the computer in the lab, and unlock the areas B1
and B2, use the following passwords.
1st: John
2nd: Ada
3rd:Mole
Hint:
Getting the Star Crest: Go to the hall with the numerous paintings and crows. Put the
switches behind the paintings in the following order: new born baby;
infant; lively boy; young man; middle-aged man; bold looking old man.
Hint:
Save ammunition as Jill: When playing as Jill, do not shoot the first zombie that is
standing over Kenneth's body. Instead, run into the dining room. Barry
will speak to Jill before the zombie comes though the door. Barry will
shoot it three times, blowing off its head.
Hint:
Save ammunition as Jill or Chris: Stand behind the statue in the room above the dining room. When
the zombies come up on the other side, they will try to walk through the
statue leaving you free to knife them to death.
Hint:
Bad language: Start a game as Jill. When Barry and Jill are asked to check
out the dining room, follow Barry. When you are in the dining room, run
out into the hall way. The captain will ask "Have you
investigated?". Re-enter the dining room, then try to leave once
more. Barry will stand up and say "Scared already... It isn't like
you Jill". Walk near the clock. A zombie will come through the door.
Barry will shoot it and then use some bad language. Note: This trick does
not work with Chris.
Hint:
Checking Zombies: If you are not sure if a zombie is dead, walk up fairly close
to it (but not so close that they start chewing your ankles) and simply
back up. If the Zombie is alive, the character will do a wary backup move
instead of the standard backup done when there is nothing there.
Hint:
Detecting enemies: In order to tell whether or not there is an enemy that you can
hear, but cannot see (off screen), turn in the opposite direction of where
the enemy may be, and press Aim. If there is an enemy present, your
character will turn around and aim in the direction of the enemy. If
nothing is there, your character will just aim in the direction you are
facing. This also is useful if you are not sure if a taken down zombie is
actually dead.
Hint:
Kill Rebecca: Go to the serum room and see Rebecca down there. Tell her to
stay, then do everything else to go outside. Do the piano last before you
fight the snake. After fighting the snake, you should get the scene where
Chris faints and Rebecca carries him to the serum room. Once you get back
inside from the guardhouse, kill the first Hunter and Chris will say he is
worried about Rebecca. Waste at least a half hour of time, then go to the
serum room. Once you get down the stairs, the scene with a Hunter
cornering Rebecca should start. To kill her, simply run in the save room.
You now have a choice of the two endings that the Capcom guide missed
(save Jill or not).
Hint:
Herb mixtures: Note: You cannot mix more than one Blue or Red Herb in a
mixture, and you cannot add a Red Herb or Blue Herb to two Green Herbs
already mixed together
Green: Heals 25% of health
Green + Green: Heals 60% of health or randomly heals 8% (Danger only)
Green + Green + Green: Heals 100% of health
Green + Red: Heals 100% of health
Green + Blue: Heals 25% health and heals poison, or randomly restore 40%
(Danger only)
Green + Green + Blue: Heals 60% health and heals poison, or randomly
heal 80% (Danger only)
Green + Red + Blue: Heals 100% health and heals poison
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: