Time
Attack option: Start a new game with the name AXELORD. When you can
control Alucard, pause game play and go to "Settings". A
"Time Attack" option will appear at the bottom. It displays what
time you defeated the Bosses and received special items. This has no
purpose in the game.
Play
as Richter Belmont: Save any game with the following attributes: after the final
battle in the game, into the middle section of the inverted castle, after
beating the final villain, and marked as "clear" (180% or
greater completion). Start a new game with the name RICHTER.
Richter Belmont may now be controlled when the new game begins. Richter
can not change forms or use armor, weapons, items, and magic. He can
perform a super jump, a blade charging move, and use secondary weapons
such as the throwing dagger, axe, and holy water.
Start
with blue armor: Obtain a saved game file as described in the "Play as
Richter Belmont" code or successfully complete the game with a
completion of 180% or above. Start a new game with the name AXEARMOR.
Game play will begin with the blue armor that transforms your character
into the axe-wielding blue knight (Axe Lord).
Start
with Potion: Successfully complete the game, then start a new file and name
it GHOST!!! to start with a Potion.
Start
with 99 luck: Obtain a saved game file as described in the "Play as
Richter Belmont" code. Start a new game with the name X-X!V''Q.
Note: There are two apostrophes in the name. Game play will begin with
luck set to 99.
Start
with more intelligence: Obtain a saved game file as described in the "Play as
Richter Belmont" code. Start a new game with the name X-X!V''.
Note: There are two apostrophes in the name. Game play will begin with
increased intelligence but decreased strength.
God's
Garb: Finish the game with over a 200% completion. Then, start a new
game with the name MEPHISTO. Alternately, go to the inverted castle
and enter the inverted clock tower. Go to the black marble gallery. The
armor lords that guard the clock tower drop God's Garb.
Nova
Bomb: Enter DRACULA as a name to begin with a Nova Bomb.
No
Dopplegangers: Start a new game with the name MARIA and you will not
have to fight the Dopplegangers.
Control
opening screen: Use the D-pad to alter the opening screen when "Now
Loading" appears.
View
map: Begin game play with Alucard as a character. Press Start
to display the statistics screen, then press L1.
Special
moves: When you have a weapon, you can make special moves with it.
Press Down, Down/Forward, Forward then press attack (Circle
or Square). Another special move is press Back, Forward,
attack (Circle or Square). NOTE: Not all the weapons have
both special moves.
Stronger
Hellfire spell: Hold Up when using the Hellfire spell, before the three
fireballs are shot, and a stronger, familiar looking attack will be
executed.
Bonus
music track: Play track two of the game disc in an audio CD player.
Music
test: Complete the game with a rating of over 190% with Alucard.
Start a new game with Alucard without overwriting the previous game.
Approach the Librarian to display a music select option in the
"Buy/Sell" window.
Hint:
Easy experience: Find the Terminus Est (a poisoned sword left by Nova
Skeletons), then go to the inverted castle. Work your way to the inverted
clock hallway where Level 60 Guardians are waiting. Guardians are
relatively weak to poison. Slash away, and you will get monster
experience. Depending on your level (35-50), you should be able to gain a
level every two kills.
Alternatively, equip the
Shield Rod and Alucard Shield (the normal one), and press the Left- and
Right-hand buttons at the same time. This will activate a special mode in
which your shield is granted the abilities of all shields at once. Your
shield is now the strongest weapon in the game (for a random amount of
limited time). Ram into the Guardians with the Alucard Shield equipped and
cause massive, rapid fire damage.
Continually kill the phantom
sword in the inverted chapel.
Equip the Shield Rod and
Alucard Shield. Activate the God Shield (hold Shield and press Attack(2);
you should see a circle of shields above Alucard for a few seconds). To
use the God Shield, put up the shield and simply run through an enemy. The
God Shield is only activated for a limited amount of time. Watch for the
shields to appear above Alucard again, and go up. Then, go to the room to
the left of the inverted clock tower. There are two Guardians and one
Blade in the room. Kill them continuously with the God Shield to level up
quickly. Note: Watch out for the Guardians Ice throw. It does 56 damage
with each hit, or 24 damage if the Alucard Mail is equipped.
At Royal Chapel, equip the
Jewel Knuckles and go to the bit stairs set. At the top there is an enemy
Bone Pillar holding a Spiked Ball. The Spiked Ball is a tough enemy. To
kill it, stand very close to it and hold Down + Square. It
will continuously take damage without counter attacking until it dies. You
will get a lot of experience.
Hint:
Easy money: Equip the Jewel Sword (from Discus Lord), then press Down,
Down/Forward, Forward. Coins will fall from the sword,
giving you extra money.
Go to Coliseum, in the room
where you find Shield Rod (and a bag of 1000 gold). Using Alucard Shield +
Rod Shield, Talisman and other item combos, you will be able to take 1000
gold at about every twelve seconds.
Get the Jewel Sword from
Discus Lord and go to the room in the library with all the Flea Men and
the Dhuron. Kill them to get rings. Note: This works better if you have
both the Ring Of Arcana or Ring Of Arcana and a Ring Of Varda Paranthropus
equipped.
Hint:
No damage while underwater: Get the Holy Symbol relic and turn it on. Go underwater and you
will take no damage.
Hint:
Free ride: Note: Enabling the "Start with 99 luck" code may make
this easier. Head for the Castle Keep area and get the Leap Stone. Then,
return to the Marble Gallery's long hallway(with the eyeball floating in
the background). Approach a Diplocephalus (green ugly creature with a
naked woman for a tail). Double jump, then drop kick onto the
Diplocephalus's back to get a free ride. You will get knocked off if you
get hit by one of its fireballs or if you kill it.
Hint:
Keep Alucard's equipment: Begin a game with the "Start with 99 luck" code.
After reaching the room with the three Wargs (before the room with Death),
kill them all. To enter the next room without confronting Death, tap Right
until you are slightly into the room. Do not go too far over or else Death
will get your character. Go back, remove everything except for the Alucard
Sword, Twilight Cloak, and Necklace of J. This should result in a DEF
rating of 12. Kill the first Warg (going left) and stand in front of the
middle Warg, but make sure you are facing left. Allow it hit you. It
should send your character flying out of the room and past Death. Then,
save the game. once you return to the room with Death, Slogra And Gaibon
will be there. It does not matter if they are defeated, they will still be
in their original room. You will be unable to enter the menu screen until
the game is saved.
An easier way to make sure
you do not meet Death is to enter the room, but as soon as the screen
turns black, begin holding Left. The game show the screen and you
will walk right back out without meeting Death. Go ahead with the rest of
the trick as described (take off the items, kill the first Warg headed
left, let the second hit you, etc.). Additionally, do not go through the
hole leading into the room Death was in, as this will cause the game to
glitch and show Alucard repetitively falling through the hole into the
room of Death.
Hint:
Raise luck: Equip the Alucard Sword, Alucard Shield, and Alucard Mail. The
game will change your status to Alucard and increase your luck +30. This
is useful when attempting to get rare items.
Hint:
Hover jump: Press X, release, and quickly press X again and
you will hover in midair for a brief moment instead of dropping to the
ground. This requires practice, and the effect is most noticeable (and
useful) prior to obtaining the Leap Stone.
Hint:
Big jump: Once you have the Super Jump Relic, press Down, Up,
X to do a very high jump.
Hint:
Rapid double jumps: After acquiring the Leap Stone, some places that can only be
reached with the bat can be reached without it. Alternatively, find the
passage you wish to go to with a nearby enemy or candle. Perform the
double jump, then perform the drop kick on the enemy or candle. You will
bounce up and be able to do another double jump.
Hint:
Drop kick: After obtaining the Leap Stone, Alucard can do a drop kick
attack. To do it, hold Down during a double jump, and press Jump
again. If the attack connects, you will cause base damage (equal to an
unarmed attack), plus or minus hit resistance/weakness. Also, if the
attack connects, you will jump again as if you had just landed, and you
can double jump-drop kick again.
Hint:
Get to higher places sooner: This trick requires a lot of patience and magic. You will need
the double jump, the wolf form, and the form of mist. To get to anywhere
you cannot jump to or the few places where you need bat form for (for
example, the area above all of the mermen to get the Holy Armor), use the
double jump, then the downwards kick to kill one of the bats. Then perform
the double jump again. You will be able to get high enough to change the
screen, but not high enough to actually get to the platform. After
performing the second double jump, use the form of mist to gain a little
extra height then immediately change into the wolf form. Notice that when
you change into the wolf you will gain a little more height. Then, use the
form of mist again to gain even more height. You can continue to do this
until you run out of magic or reach the desired area. You can also use
this trick to obtain the bat card before obtaining the power of mist or
the bat form. You can also use it in the Coliseum to get the holy sword
where the skeletons and blade masters are. You will have to break open the
ceiling on the right side of the room before the first pillar.
Hint:
Alucard's Shield and Shield Rod combo: The ultimate weapon combo of Alucard's Shield and Shield Rod
does not run out at a random time. It works until your magic meter runs
out. Simply switch the Shield Rod for a decent weapon, and as using your
shield does not consume that much magic, you now have a weapon that deals
lots of damage, gives you life, and has no animation lag because you just
hold it in front of you. Monitor your magic and you will never run out of
life or need to switch to the Shield Rod again.
Hint:
Wolf Charge: Alucard can learn a spell that you do not buy. Press Down/Left
for the Wolf Charge.
Hint:
Fast ability as wolf: When you get the Soul Of Wolf, the ''double jump'', and the
form of mist, go to the Alchemy Laboratory. Find the room with a hole in
the ceiling. There should also be two Shield Skeletons and an Axe Lord in
the room. Double jump to the hole, then turn into the wolf and hold Right.
Turn into the mist as soon as you turn into the wolf and hold Right.
Keep doing this until you get to the top platform on the right. Run all
the way to the right into the other room. Once there you will see the orb
with a wolf face.
Hint:
Form of mist: To get the mist, go to the Coliseum. You will find some bars
that read ''Mist could pass''. Behind that, you will see an orb with a
picture of mist that looks like a cloud. You will have to go up some
ledges, to the left, down more ledges, then to the right. You should talk
to ''possessed Richter'' and fight a minotaur and a werewolf. Once they
are killed, go to the room on the right. You will see the orb again and
have to jump over there.
Hint:
Soul of bat: To get the bat, you must have the form of mist. When you have
the mist, go to the library and go to a door on the left on the second
lower platform, when going down some stairs that are to the left. You will
have to jump to the platform though. When in the room, go down a lot. You
will then have to kill a Boss which resembles a goat demon with wings.
Then, jump to these bars that read "Mist could pass." Once you
are there, hold Right and you will see an orb with a bat on it.
Hint:
Double-Slash: There is a way to negate slow recovery times of weapons, and in
effect, "double-slash". Tap Jump lightly to perform a
small hop, then immediately before you land back on the ground, tap Square
or Circle to attack in mid-air. Then a split second later when
Alucard's feet touch the ground, tap Square or Circle again.
Alucard will attack again, regardless of whether the weapon has a long
cool down time or not. Note: Even if the animation of the initial attack
is interrupted, it still counts. This is useful for strong weapons that
are normally slow, such as the Sword Familiar.
Hint:
Mid-Air Double-Slash: Some weapons in the game hit twice when the Square or Circle
is held long enough while in mid-air. What looks like one slash will
actually count as two hits. Tap Jump to perform a low hop, like in
the "Double-Slash" trick, then at the peak of the jump, hold Square
or Circle. Alucard will perform a slash, but you will notice two
damage counters appear. This only works for some swords, presumably those
with auras, such as the Sword Familiar, Icebrand, Firebrand, Thunderbrand,
etc. Used in conjunction with the "Double-Slash" trick, you can
perform triple-slashes by using the mid-air double-slash, then tapping Square
or Circle once you touch the ground.
Hint:
Sleeping Alucard: Find a chair that Alucard can sit in without being disturbed
(for example, near a Boss). Sit in it, and leave the game running for
awhile without pausing. Every so often, you will see Z's appearing.
Hint:
Faerie on your shoulder: When you have the Faerie familiar, get her out and do not move.
In a little while, the Faerie will go onto your shoulder to sit. If you
move, she will fall off with a screech.
Hint:
Axe Shield: If you fight the Axe Lord Armors, they will eventually drop an
Axe Shield.
Hint:
Dragon Statue: Occasionally, when a Petrify attack hits Alucard, he will turn
into a giant, kneeling dragon statue instead of an Alucard statue. In this
form, you will not take any damage whatsoever from attacks. Breaking out
of the stone returns Alucard to his original form.
Hint:
Librarian bounce items: After obtaining the Leap Stone and Gravity Boots, return to the
Long Library, and proceed all the way to the left from the entrance. In
the last room, there is a hole in the ceiling that takes you to directly
under the Librarian. Line up directly under the hole, and Super Jump.
Jumping first, then doing a Super Jump will result in absolutely no
effect. Doing the Super Jump repeatedly (without hitting the floor) will
result in the Librarian dropping a Life Up, Ring of Arcana, AxeLord Armor,
and Dracula Tunic. After the Librarian drops one item, drop to the floor,
and then repeat to get the next item.
You have to go all the way
left from the entrance as described previously. In the last room, you need
the Leap Stone and Gravity Boots. Stand directly under the hole in the
ceiling and press Down, Up, Jump to do the Super
Jump. Then, use your Double Jump while in the air to do another Super
Jump. After you do the double jump, repeatedly press Down, Up,
Jump. When your magic is used up about half way, you will obtain
one of the items.
Hint:
Crisseagrim sword: The best sword in the game is the Crisseagrim (obtained from
the Schmoos in the Inverted Library). It is not the most powerful, but its
speed and number of hits allows many of the Bosses (Medusa, Mummy
,Frankenstien) to be killed in under ten seconds. Note: Bosses with
multiple parts, such as Beelzebub, and those that jump away when hit, such
as Doppleganger 40, do not suffer from the multiple hits as well.
Hint:
Duplicator: After you complete the game return to the Librarian. He will
have something special for you, a Duplicator which duplicates any items
you use -- you will never run out of anything again. However, it costs
500,000 gold. Try to get the gold close to where you found the mermaids
icon in the tunnel that the oarsman takes you. It gives you 2000 a piece
there -- not a lot but the best there is. Note: You have to get the good
ending (by killing Dracula) first.
Hint:
Gods Garb: Get one Ring Of Varda from a Paranthrapus (big yellow skeleton
in the Inverted Castle). Put it on and go to the Clock Tower. Kill the
guardians in both rooms until you get Gods Garb. You do not need 200%
completion or start a new game with the name "Mephisto".
Hint:
Ring Of Varda: Kill the big yellow skeletons (Paranthropus), in the Reverse
Misty Tower. The Ring Of Varda gives all your stats a large boost, nearly
making you invincible. It results in +40 strength, +35 defense, +30
intelligence, and +15 luck.
Get two of these rings to
double the effect. Lapis Lazuli combined with the Arcana Ring will help.
Hint:
Marsil sword: To get the best looking sword in the game, you must have high
luck. Go to the Inverted laboratory and kill the Fire Demons until you get
the Marsil. They will also give you the fire sheild.
Hint:
Mublung sword: In the inverted castle, you will find a Spectral Sword in the
Reverse Chapel. That Spectral Sword drops a sword called the Mublung
Sword. This sword can be used to do the shields special moves and its
stronger than the Shield Rod.
Hint:
King's Stone: The little bat-like creatures that blow at your head will give
you a King's Stone (STR +10)
Hint:
Poison Sword: Kill the Lesser Demon in inverted laboratory to get the sword.
Hint:
Stone Sword: Go to the inverted castle and kill the Gordons until you get
the sword.
Hint:
Sword Of Dawn: In the inversed castle, when coming out of the room where you
defeated Shaft, go left, then go up to where the Power of Mist was in the
normal castle (past the strange face that appears correctly both
right-side up and upside down). There will be a fairly tall column there.
Do your super jump up to the top and slash (or turn on the cross and jump
up so that the crosses can hit the column). The top portion of the column
will cave in and there will be a sword called "Sword Of Dawn"
there. When you use the Down, Down/Forward, Forward
move, it will summon one of several different kinds of skeletal warriors.
One moves forward and attacks enemies, another creates arrows, another
summons about four skeleton archers, and another creates a skeleton
magician.
Hint:
The Talisman: The Talisman is the hardest item in the game to obtain. Go to
the Outer Wall and get near the uppermost elevator entrance. There are
three skeletons with muskets there. Kill these repeatedly until you get
the Talisman, which makes you invincible. The Ring of Acarna and Lapis
Lazuli help somewhat, but the Talisman is still very difficult to get.
Note: You can also acquire one in the Reverse Laboratory.
Hint:
Easy sword level up: After you have acquired the sword familiar, go to the castle
entrance. You will see a part of that level where merman are jumping out
of the water. Stand on the left ledge. Take out the sword familiar and let
it attack everything. This will take about four or five hours. Alucard
will never be hit as long as he is on the left ledge. You can use the
sword familiar as a weapon when it reaches level 50, or you can get the
most powerful weapon in the game by letting it go to level 99.
Hint:
Powerful sword: The Sword Familiar at level 99 is not actually the strongest
weapon in the game. The Spectral Sword in the Reverse Chapel drops a Blood
Sword named Gurthang. It is stronger than the Alucard sword normally, but
when Dark Metamorphosis is activated, it strikes for about 100 damage more
than the Sword Familiar at level 99. The effect however is lost when Dark
Metamorphosis ends. Just reactivate it to regain the effect.
Hint:
Defeating Doppleganger 10: Use the watch sub-weapon. When he freezes, attack him until he
dies.
Hint:
Defeating Doppleganger 40: Equip Terminus Est (sword) and Topaz Circlet (Head Gear). This
is because he will use any sword you use, and the Terminus Est is a poison
sword. The Topaz Circlet will convert Poison damage into HP.
The Dopplegangers react to
abnormal status attacks in the same way that you do. Therefore, use the
Terminus Est (poisoned sword) to reduce his attack strength, the Stone
Sword to inflict Petrify damage, Icebrand to encase him in a block of ice,
and Red Rust (which curses the target) to totally disable his attacks.
Hint:
Defeating Dracula: When you fight as Richter against Dracula (in the Prologue:
Final Battle level), Alucard's starting stats are determined by several
factors:
Richter should not pick up
any items (Holy Water or Cross).
He should not get hit.
Do not let Maria resurrect him
Equip the Shield Rod and
Alucard Shield. Press Square + Circle. If your shield
touches an enemy such as Dracula, it will do about 200 to 250 damage. You
can do this rapidly. It will take down magic -- only use Shield when
needed.
Hint:
Defeating Final Dracula: To kill Dracula without getting hit, all you need is the
Alucard Shield and the Shield Rod. When the battle begins, activate the
Shield (use the Rod and the Shield at the same time). Stand in the center
of the screen with the Shield out. You will actually gain health each time
the Shield hits Dracula.
Hint:
Defeating Galamoth: Equip the following items. Sentient sword familiar at level 99.
Find a sword familiar in Olrox's quarters at the bottom right, where the
holes in the ground are located. See the Valhalla Knights. The Alucard
shield is found where Merman Statue is located, but only in the upside
down castle. For the Beryl Circlet. ask the librarian for list of enemies
to recover this item. Get God's Garb from the Guardian in the clock room
of the upside down castle. Then, get two Rings Of Varda. The Beryl Circlet
will make you absorb Galamoth's lightning rod. Galamoth is found in the
upside down castle, where the catacombs where you fight the orb.
First, get the Crisseagrim
sword from a Schmoo (white flying heads) in the library. When you get to
Galamoth, turn into mist and fly to the platform behind his head. Turn
back to Alucard and start to attack him using the Crisseagrim. He will
have no chance to attack or even move. Note: Crisseagrim is the ultimate
weapon in combat, alongside the Shield Rod/Alucard Shield combo.
Equip the Shield Rod and
Alucard Shield. Repeatedly press Square + Circle. Then, put
the shield to his leg. It will repeatedly keep taking 199 lives away from
him quickly until he is dead.
Obtain the Fire shield from
the Fire Demon in the Inverted Castle and the Shield Rod from the original
castle. Once fighting with Galamoth, equip the Shield Rod and Fire Shield
then use the shield technique (press Circle + Square). This
will defeat Galamoth in a matter of two to five hits.
Hint:
Defeating Granfaloon (Legion): Run past Granfaloon and jump to the nearby platforms. This may
require some practice. Repeatedly cast the Soul Steal Spell. You will hit
Granfaloon and his helpers while replenishing some health each time.
Because you are on the platform. you can wait for your MP meter to refill
without risking attack. However, when a piece of Granfaloon rips off and
exposes a tentacle-like structure which can shoot a laser beam at you,
avoid it and repeat the process.
Hint:
More game completion percentage: Once you have collected the Sword Card and the Soul of Bat
relic, go to the Royal Chapel. In the very bottom-left corner of the first
Bell Tower is a "door" to a room with two large candles. Stand
in the bell tower, activate the Sword Familiar, and do the Sword Brother's
spell (Down, Down/Right, Right, Up/Right, then
hold Up, Down, Circle or Square). While the
sword is spinning, shift into a bat and fly to the left. You should stay
in the bell tower and be able to fly up and around the outside of it. This
will fill in a white block on your map, which counts on your percentage.
This can also be done in the inverted Chapel. Note: This requires your
Sword Familiar be at Level 99/Exp 99.
Hint:
Easy Familiar level up: Note: This trick works with the bat, sword, fairy, ghost and
demon, and requires a controller with a turbo feature. Equip the familiar
card that you want to increase in level up. Equip a knife, such as the
combat knife, and go to the place near the start of the normal castle
where the zombies continuously appear. Set yourself up against a wall
where you can attack them, but they cannot attack you from behind. Enable
the turbo feature and keep the knife button held. You will continuously
kill the zombies without getting hurt. This will slowly earn experience
for your familiar card. Note: If the cards evolve, they will be
automatically be put away afterwards and will gain any more experience
until they are brought back out again.
Familiars increase mainly by
number of kills rather than experience value, especially with Alucard at
very high levels. Exceptions are made for Bosses (higher) and Blood
Skeletons (none). Find a location where lots of enemies constantly
replenish, such as in the Marble Gallery in the inverted castle, where
Medusa Heads appear, or in the reverse Caverns, where large numbers of
Dark Octopi can be found. Equip a fast weapon, choose your familiar, and
start slashing.
Once you have a duplicator it
is extremely easy to level up the familiars. Go to the reverse caverns in
the area after fighting Doppleganger 40. In this area is a room with lots
of Dark Octopuses. Drop down into the room and use a Bat Pentagram then a
normal Pentagram and jump back out. Each time you do this, you will get 20
to 30 experience for the familiar, and it can be done many times in one
minute.
Go to the Reverse
Underground's Caverns, until a room filled with Dark Octopus after
Doppleganger40 appears. This room resembles the following:
XXXXXXXX_ _XXXXXXX
XXXXX XXX
X
X
X XX
XXX XXXXX
XXXXXXXXXXXXXXXXXXX
Equip Power Of Sire and
Duplicator. Stay in one of the little platforms at the top of the screen.
Use Power Of Sire, wait two seconds, then jump out of screen. You will
fall in the octopus screen again. This method kills 13 Dark Octopus in
about five seconds each time. Starting with a Familiar at level 1, you
will reach level 99 in about two hours.
When you have the Medusa
Shield or Dark Shield, go to the zombies at the beginning of the game. Put
on one of these shields, then use some tape to bind Circle down.
Allow the game to idle in this state. In about ten to twelve hours your
Familiars will be at 99/99.
Go to the inverted castle's
chapel, where the enemy called "Shield" is found. Shield is
located in the room where the background is a church and there are stairs
on both sides. Put on your Duplicator and equip "Power Of Sire"
to both hands. Use the familiar that you want to level up, walk on the
screen where "Shield" is found. Use one card of Sire, then the
other one. You have to hit one before the other; not at the same time or
it will only trigger one to work. This will kill the Shield the moment
that you use the second Power Of Sire. Walk off the screen then walk back
on and repeat. You can level each Familiar to level 99/99 in less than ten
minutes per Familiar. This is much better than with the Dark Octopuses
because it takes less time to kill it repeatedly for twice as much
experience.
Hint:
Use Sword Familiar as weapon: When you get the Sword Familiar at level 99 and experience 99,
you can use it as a sword. Note: It is the most powerful sword in the
game.
Get the Sword Familiar to
level 50. You should see the Sword Familiar fly across the screen. The
Sword Familiar has now been added to the weapon equip menu. However, if
you would rather have your Sword Familiar float around you, just turn the
Sword Familiar Card in the Relics menu back on. Note: You do not have to
level the sword to 99 to be able to use it as a hand held weapon, but the
higher the level the more powerful it will become. Also, the sword's
appearance will have changed at this level. A great enemy to level your
familiars on is the Spectral Sword (the floating sword with other weapons
and shields around it) that resides in the room that connects the Reverse
Chapel to the Reverse Coliseum. It can give a familiar about 20 to 40
experience points if the familiar is about level 1 to 45. It is a very
easy and fast kill with Tetra Spirit.
Hint:
Blue-Green Sword Familiar: Level up the Sword Familiar to level 50 so you can equip it as
a weapon. Equip it, then go to the clock room in the Black Marble Gallery
(second castle). Head up and save in the room to the right. Reset, then
load your game again. Once you gain control of your character, try
slashing. You will notice that instead of the normal green aura, the Sword
Familiar will emit a combined blue and green aura.
Hint:
Orobourous ally: When playing as Richter, go to the Inverted Castle. In the
Castle Entrance you will find a Dragon Rider. Go to the room next to it to
find some Jack-O-Bones, a Dodo Bird and two Orobourous Riders. As Richter,
aim for the Fleaman controlling the Orobourous and kill it. The Orobourous
will turn yellow and become your ally until you exit the room.
Hint:
Skip prelude battle: You can avoid the fight against Dracula in the prelude as
Richter. Just walk to the right as soon as you start. This will skip the
prelude and jump directly to Alucard on the bridge.
Hint:
Secret passage: At the outer-wall section of the castle, defeat the Armor Lord
and go into the next room. Slash the far left wall, get the Meat, and
stand in the wall you have broken for approximately twenty seconds. An
elevator will take you into a secret room containing Jewel Knuckles and a
Mirror Cuirass. Note: This trick brings you to the room that requires Mist
to pass in the Outer-Wall. This also works with playing as Richter
Belmont. Both can be used only in the normal castle
Hint:
Secret room: Start a new game as Richter. As soon as the game starts (at the
front gate of the castle), press Left. You should now be in a new
room with something special behind a grate after it is opened.
At the beginning of the game
on Final Stage Bloodlines, go up the stairs to the inside part of the
castle. Next, turn to the right to face the stairs where there are bricks
above you. Then, jump and hit the bricks. One of the bricks should break.
Jump and hit the button, and stairs should come down from the ceiling.
This is best done as Alucard.
Hint:
Return from inverted castle: If you want to return from the inverted castle back to the
original, use the Library Card Item. It will return you to the room in the
original castle's library where you buy items. The Library Card can be
found in a few different places in both castles.
Hint:
Items in inverted castle: By the marble gallery is Jack-O-Bones, Stone Skulls, Corps, and
Thornweeds. You can use Wolf Charge to get across. As you are doing that.
you are also hitting the bottom of the Stone Skull. You must have Skill Of
Wolf to run swiftly.
Hint:
Go through inverted castle faster: Use the following trick to get to the inverted castle faster
without getting the Spike Breaker. First, save the game. Obtain Faerie
Familiar, and get at least one Life Apple item (usable only by Faerie).
When you already have the Gold Ring after defeating Succubus and your Mist
and Power Of Mist card, go to the upper-left part of the castle where you
can get the Silver Ring. This location has many spikes, and is where you
meet Maria. Unequip all your items then bring your HP down by stepping on
the spikes to the lowest possible amount; until one more step on the
spikes will kill you. After that, summon your Faerie familiar. Finally,
morph to Mist and travel to the left until you reach the green door. Use
up all your MP by not re-morphing to normal Alucard. You will now die when
you hit the spikes. Your Faerie familiar will revive you through your Life
Apple and give Alucard a supernaturally invincible appearance, where you
will be able to run through spikes without dying for a limited amount of
time. You can also open doors at the same time. After this happens, run
your way through the door and open it. Then, talk to Maria, and get the
Silver Ring. After that, wait for your MP to be filled to the max, then
open the door. Do not worry about dying when you hit the spikes, as this
will not happen. Quickly transform to Mist, then fly up to the exit. After
this, get the Holy Glasses to Maria. Defeat Richter by equipping your Holy
Glasses.
Hint:
Introduction forest secret: Start a new game as Richter. As soon as the game starts,
immediately turn around, duck, and do the sliding attack. You will exit
the entrance to the castle before the main gate closes. You can now walk
outside, on top, or to the very start of the game where Alucard runs to
enter the castle. Note: Once you slide attack your way out the first time,
the main gate will not open for you once it has closed. Therefore, you are
locked out. Run, or if you are patient, walk all the way to the left once
you have first exited the gate. Go on for about 30 seconds all the way to
the left. Richter will automatically do an Alucard introduction by running
through the forest, jumping on the bridge, and say "Holy Cross!"
when he jumps the gate to enter Castlevania again.
Hint:
Cowering Skelarangs: This trick only works at the start of the game. Attack a
Skelerang with the short sword one time, then stand still and do not move.
The Skelerang should crouch down on its knees and cover its head, and will
stay this way until you move away from it.
You do not have to use a
short sword; just walk up close to one and it will cower.
Hint:
True fountain form: Enter Orlox's Keep and fight your way to the fountain guarded
by two Valhalla Knights. The fountain should change the water coming from
it to blood. After this happens, keep jumping or flying around the
fountain, but make sure the moon is directly behind it. The full moon will
show the fountain's true shape, of a demon instead of an angel.
Hint:
Richter' s moves:
Belmont Leap: Press Down,
Up, Jump Backflip: Quickly press Jump(2)
Maelstorm: Sweep the D-pad in a Full-Circle + Attack.
Slide: Hold Down and press Jump.
Slide Leap: Hold Down and press Jump(2).
Rushing Blade: Press Up, Down, Down/Forward, Forward,
Attack
Hint:
Alucard's spells:
Summon Spirit: Press Back,
Forward, Down, Up + Attack.
Dark Metamorphesis: Press Back, Up/Back, Up, Up/Forward,
Forward + Attack.
Tetra Spirit: Hold Up for three seconds, then press Up/Forward,
Forward, Down/Forward, Down + Attack.
Hellfire: Press Up, Down, Down/Forward, Forward
+ Attack. Hold Up after he teleports to shoot two large
black balls instead of three fireballs.
Soul Steal: Press Back, Forward, Down/Forward, Down,
Down/Back, Back, Forward + Attack.
Hint:
Custom Joseph's cloak colors:
Look
Exterior setting
Lining setting
Heaven
Red 10, Green 13, Blue 26
Same
Mountain Dew
Red 22, Green 31, Blue 11
Same
Royal cloak
Blue 15
Green 8
Hippie
Red 20, Blue 20
Green 24, Blue 24
Neon
Red 22, Green 31
Same
Dream Bar
Red 31, Green16, Blue 10
Same
Hershey Bar
Red18, Green16, Blue 13
Same
Royal Purple
Red 16, Green 6, Blue 31
Same
Florida Orange Juice
Red 31, Green 22
Same
Cherry Pie
Red 31, Green 6, Blue 15
Same
Sky blue
Red 22, Green 31, Blue 31
Same
Rare
items: The following is is a list of rare items, what to kill to get
them, and where the enemies are located.
Glitch:
Flying Alucard: This glitch can be done during the game any time after getting
the Soul Of Bat relic. Locate a Life Max up, Heart Max up, or a relic.
Press R1 to turn into a bat the moment that you are about to grab
the item. The game will glitch and Alucard will start flying. Press R1
to return to normal.
To do this trick, you must
have the Bat Card. Press Triangle to dash and press R2 to
change into the bat. You can also switch out of the bat if fast enough
(does not use any MP).
Glitch:
Stuck Alucard: Defeat Richter Belmont and go to the Inverted castle. In the
same area where you just defeated him, go to the torch that gives you the
cross. Hit the switch above it, walk to the top and backdash down. He will
do it twice, drop through it, and get stuck at the end.
Glitch:
Strange shadow: Immediately after you defeat the boss with the green orb, watch
the ending sequence where Leon thinks he should go back To rinaldo. Look
carefully at the upper left-hand corner of the screen, about where the
light shines through. You may see a spooky looking shadow that resembles a
man.
Glitch:
Slogra and Gaibon clones: When you begin a new game, you will encounter a battle with two
Bosses, slogra (green demon with the spear) and Gaibon (the flying blue
gargoyle) in the alchemy laboratory. There is a room in the lab where you
can get the axe weapon from a candle. In the upper right side of that room
is an opening to the Boss' battleground. In order to perform this glitch,
you need to enter the battleground. However, as soon as you enter it,
quickly press Left so that the wall will not close. If you managed
to quickly exit before the wall closes, go to the place above the location
where you first met death and stole your weapons. You will see that there
is a hole in the middle. Allow yourself to fall through the hole and you
will see that both Bosses are there instead of the normal battle location.
Defeat the Gaibon first -- if you hit the Slogra, the Gaibon will carry
the Slogra and flee. If this happens, quickly exit to the left room then
go back qucikly so that they will appear again . You will get experience
from this, and will also see these two Bosses again in their original
locations.
Glitch:
Bat card: Summon the Bat card then turn into a bat yourself. Another bat
will appear with a heart.
Glitch:
No sword: As Alucard, equip any sword and duck. Then, attack with the
sword. Wait a few seconds. Alucard will act as though he does a second
slash, but the sword will not appear. Note: The second attack does not do
any damage.
Glitch:
Alternate colors: Use the "Easy sword level up" trick to get the Sword
Familiar to level 99. Then, cross all the towers. When you get to the last
one, you will see that it ends and find the door that leads to the outside
where you fly up to fight Richter Belmont. When you get to the end, go on
the top of the door. You should be inside the castle again, but when you
go outside the background will colored differently.
Glitch:
Extra items: Go to the Anti-Chapel in the Inverted Castle at the top of the
largest tower. Perform the Sword Familiar glitch and exit the castle. Fall
all the way down to the top of the room with the spikes. Then, keep
walking to the right until you fall into the spike room. It would help to
have the Spike Breaker Armor equipped so you do not take any damge. Exit
to the left and keep following the halls to the left until you reach a
save point. Save the game and reset the PlayStation. When you get back to
the playing screen, you should have some rare items such as Mosafune.
Glitch:
Pain lines: Play the game on a Playstation2. Go to the underground area
where you fight the frozen Shades. Kill them and the screen will have pink
slashes all over it as they scream. This also works with Venus Weeds and
Frozen Halves.
Glitch:
Duplication while saving: When playing the game on a PlayStation2 with a Performance
2-in-1 memory card, the game will sometimes freeze while saving. However,
you will keep all the experience and items that you received. This allows
you to get map items twice and fight Bosses twice. It also removes the map
explored since your last save, but does not take the explored % away.
Glitch:
Briefly defy gravity: This trick can only be done in certain parts of the castle. The
easiest locations are in the underground caverns and the castle keep. In
the underground caverns, go to the entrance of the abandon mines. Then,
use your Gravity Jump to get up to the part with all the frogs and toads.
Let the frog hit you when you are in the air. If done correctly, you
should stay in the air for about one or two seconds. In the castle keep,
go to the part with the hidden staircases. Jump on the stairs but do not
go up. Use your Gravity Jump at about the middle of the stairs to go up
and hit the diagonal ceiling. If done correctly, you should stay in the
air for one or two seconds.
Glich:
Longer battle with Cerberus: Turn into a bat and switch your Bat Familiar Card on. Then, use
Fire Of Bat to attack him with a short flame blast. This should increase
his health. Every time he gets low on HP, use the Fire Of Bat and continue
a never ending battle.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: