Final
Fantasy: View world map: Once you have the ship, go to Matoya's Cave (somewhere near
Pravoca). Talk to a broom. It will say something that appears like
nonsense. However, notice that it says "Flipper over, flip flip!
Elcric dna trats!" Flip the line "Elcric dna trats" and it
spells: "Circle and start". Press Start + Circle
and you can view a world map.
Final
Fantasy: Dragon Warrior reference: Find the three tombs located next to the white magic shop in
Elfland. The tombstone farthest to the left reads:
"Here lies
Erdrick"
"873-866"
"R.I.P."
This is a direct reference to
a character in the game Dragon Warrior.
Final
Fantasy: Legend Of Zelda
reference: Find the three tombs located next to the white magic shop in
Elfland. The tombstone farthest to the left reads:
"Here lies Link"
"R.I.P."
Final
Fantasy: Easy experience: Northeast of the port town of Provaka is a two space wide
peninsula with enemies from the Northern Continent. They offer a lot
experience and are difficult to defeat unless you are around levels 12 or
13.
Throughout the game are
certain "keyed" squares that will always send you into battles,
consisting of one to eight specific monsters. Many of these squares are
found directly in front of treasure chests, or in rooms that have treasure
chests. If you keep going over the square, you will get into a fight every
time, against the same basic enemies (one or two, more or less).
By the time you reach the
Earth Cave, you should be at about level 10. As you enter the cave, go
directly left into what is referred to as the "Hall Of Giants".
In this place, with each step you take, you will encounter at least one
Hill Gigas. Step into the first block that begins the Hall Of Giants. The
most common fight you will have is two Hill Gigas and two Lizards. Winning
this fight results in about 500 experience points each time. It may seem
boring, but it pays off to take the extra time to level up here.
Final
Fantasy: Easy gil: Acquire the ship from the pirates. Board the ship, and hold X
and press Circle(55) times. A number-sliding game will appear.
Complete this as fast as possible. If you finish under two minutes, you
will receive 10,000 gil. Finish under four minutes for 5,000 gil, and
under six minutes for 2,000 gil. Note: This feature is in the beta version
of the game and may have changed in the final release.
You can quickly amass a
fortune once you have the ship using the tile sliding game. Once you are
skilled and can solve the puzzle in under two minutes, play the puzzle
until you are one move away from winning. Do not do the last move
immediately, ,but let your time build up to 1:59. Then, do the last move.
You will get the 10,000 gil for breaking the record. Play again and this
time wait to finish the last move at 1:58. You will break the record
again. Doing this guarantees you will not set a record that you cannot
break for a long time, and can keep winning the 10,000 gil.
Later in the game, the armor
for the warriors are high, magic costs a lot, and you do not have much
money. Use the following trick to get 486 to 1386 gil in the Western Keep.
Once you obtain the Mystic Key, return to where you fought the evil elf at
the Western Keep. Go the room which you need the Mystic Key to enter.
There are random battles at each chest you touch once. The two chests at
the top are random battles of Mummies, which cause sleep and are heavy on
damage. The chest at the bottom is nothing but Wraiths; they are easier to
fight for the money. Make sure you have enough Dia2 and Fire2.
Final
Fantasy: Easy healing: After you get the Healing Staff, get in a battle with any
weaker monsters. Kill all but one of them, then have someone use the staff
and the others in your party use equipment that do not do anything.
Continue until fully healed. This works well when going into the Ice Cave
after the long river ride.
Final
Fantasy: Adamant location: The location of the Adamant needed for Excalibur is in the
tower in the sky -- you need the chime and the cube. Go in the tower and
continue to the place with eight ways to travel. Go in the bottom left
diagonal and fight the enemy that guards it. Open the treasure chest to
get the Adamant.
Final
Fantasy: War Mech: Go through the Sky Castle until you find a room that appears to
repeat itself over and over. If you are very lucky, you will fight a
battle robot called War Mech that has powerful attacks. This can take
awhile, since War Mech is the rarest enemy you can encounter randomly.
Final
Fantasy: Zeus Glove: Go to Bahamut's cave. Once you first enter, go to the bottom
left part. The Zeus Glove will appear in the items screen if you are lucky
-- There is a 1/300 chance of finding it.
Final
Fantasy: Easy healing: With the correct items, you can constantly keep your party at
full HP without using any MP. Find a battle with at least one weak enemy.
Kill all but that one monster. Along the way, use the White Shirt for
Invis2 to make your entire party invisible. Once this is accomplished, you
can set your strongest attacker to use the Giant's Glove (casts Saber, and
increases your attack power). Set the other three characters to use the
Heal Staff, and the two Heal Helms. You can substitute any other item for
the Giant's Glove, but it is recommended because it does not do any direct
damage. A controller with an auto-fire feature is useful. If one is not
used, you will have to keep pressing the button (when using items, holding
the button will not automatically keep the cycle going).
Final
Fantasy: Hidden Magic Shops: In the town where you received the chime to Mirage Tower, go to
the top right corner. When you reach a break in the wall keep going right.
You will find a Black and a White Magic shop. The black shop sells level 8
magic Flare, and the white shop has level 8 magic Life2.
Final
Fantasy: Spell casting items: The following is a list of items that cast spells. They are
especially useful if you are using a party with little or no magic.
Gauntlet and Thor's Hammer:
Bolt2
Mage's Staff: Fire2
Black Shirt: Ice2
The two Light Axes: Dia2
The Venom Blade: Poison
The Heal Staff and two Heal Helms: Heal 1
The Muddle Staff: Confuse
The Giant's Glove: Saber
The White Shirt: Invis2
The Defender: Blink
Final
Fantasy: Invisible guard in
castle: In the first castle entered in the game, Castle Coneria, above
Queen Jane's room is what appears to be a room with no one inside. Search
around the room a bit, however, and you will realize that you can talk to
someone although they are not there. After you rescue the princess, the
message will change.
Final
Fantasy: No antidote when
poisoned: If you are poisoned from a monster's attack, you will stay in
that status after the battle. Your character will lose HP every step that
you take. To avoid this, use your ship, canoe, or airship. You will stay
poisoned, but you will not lose HP. This is useful when you are out of
Antidotes.
Final
Fantasy: Recommended party: The best team to have is The Warrior, Monk (when he gets to
level 10, take away his weapon), Black Mage, White Mage (required for
healing and saves money).
Final
Fantasy 2: Concentration card
mini-game: After getting the snowcraft, use it north of Salamand. During
the game in the snow area, hold Circle and press X(22).
Final
Fantasy 2: Faster airship: Repeatedly press Circle until the airship flies faster.
After that point, pressing Circle will toggle between slow and fast
movement.
Final
Fantasy 2: Easy HP and Strength: Go into battle, against Imp or another easy monster. Hit
yourself with two or three of your characters, and cure with the other
one. Do this a few times, then kill the monster(s). You will gain HP and
Strength, which is an easy way to built up a character at the start of the
game.
Final
Fantasy 2: Easy experience: In battle, pick any action that you want to gain experience
with (casting magic or attacking) for the first three characters (or two
if there are only three). Then, cancel all actions. The game will read
that you did those actions and weapons and magic will gain experience.
Note: Before doing this
trick, you should have about 150 HP and around 30 MP. Also, everybody in
your party should have Cure, and some sort of damaging Black Magic Spell
(for example, Fire). Go to a fight where the monsters are very easy to
defeat. Kill almost all the enemies and leave one alive. Then, make
everybody cast their Black Magic spell on the entire party. Keep doing
this until everybody's HP is red (near death). Then, finish the battle by
killing the last enemy. Next, go to another battle and kill all but one
monster, as before. However, this time make everybody cast Cure on on the
entire party. Keep doing this until you run out of MP or your HP is fully
restored. After that, finish the battle. After the battle, if you still
have enough MP, repeat all the steps until you do run out. When you run
out of MP, rest at a Inn. Repeat everything until you have had enough. If
done correctly, every time you finish a battle you should have increased
the following stats: HP, MP, Magic, Sprit, and Intelligence. The battle
where you hurt yourself with Black Magic increases your HP because you
lose a lot of it, your MP because you use a lot of it, your Magic because
you used Magic, and your Intelligence because you used Black Magic. The
same thing occurs in the battle where you heal yourself except instead of
increasing your Intelligence, you increase your Spirit because you were
using White Magic. Also, if you do this trick a lot of times, you will
eventually increase your Magic Spell's level (for example, Cure becomes
Cure 2 and Fire becomes Fire 2).
Once you have reached
Mysidia, buy the Swap/Change magic and get it to about level 3. Then, go
to a place with Hornets, Goblins, or very weak creatures. That place needs
to be near a location where you can recover. The best place is Altair. Get
into a battle. During it, use Swap/change and your characters will be very
weak. Kill the enemies and most of your stats (especially HP and MP) will
increase a fair bit. Then, rest in Altair to recover your strength. Repeat
this until you are as strong as desired.
Final
Fantasy 2: Easy weapon experience: To easily gain experience with a certain weapon, get two of the
same weapon. Equip both to one person (left and right hands) and fight
monsters in the area that you are in. You will get experience for each
time you hit with that weapon. The same thing happens with a shield, but
with a shield, you cannot attack with it.
Use the following trick to
gain one weapon and armor level every fight for the characters in the
first three slots. After the opening sequence, when you gain control of
the warriors, leave town and get in a fight with a low level monster such
as a Hornet or Goblin. If there are multiple monsters, kill all but one.
With the characters in your party, select "Fight" from the
command menu for everyone except the person in the fourth slot. Once you
are able to choose a command for the fourth character, cancel the previous
commands and then repeat the process over again. For example, choose
"Fight" from the choices in the command list. Next, choose a
target for your weapon to hit and confirm your choice by pressing X.
Cancel the choice you made by pressing Circle. Repeat those three
steps 100 times and you will go up one level per fight. Note: When you
first start the game, you only have three characters in your party; you
can only do the trick for the first two persons.
Final
Fantasy 2: Blood Sword: You will acquire the Blood Sword during/after your quest to
storm Fynn Castle and depose the Dark Forces there. Do not let its attack
rating fool you. Equipped on an experience sword user (for example,
Firion), the Blood Sword drains the HP from its target to restore the
user. Against most enemies, it will drain a good portion of health, making
it a quick save in case you run out of magic. Do not bother draining the
undead, as it will damage, and not heal. The Blood Sword is most effective
against boss battles, or against any monster will a high defense rating,
(for example, Red Mousse, Dark Flan, Hill Gigas, Wood Golem, Green Dragon,
White Dragon, etc.). The Blood Sword drains HP and ignores enemy defense.
Better yet, to enhance its effectiveness, cast Berserk (to increase attack
power) and Aura (to increase damage against certain foes) on the person
wielding it to maximize attack/drain power. Even the most difficult
monsters can fall in a few hits from this thing. Do not sell it. It is to
your advantage to train someone extensively in the Sword class to make it
an effective weapon for your party.
Final
Fantasy 2: Training after Mythril: You must have completed the mission at Semite Falls by
acquiring the Mythril before attempting this trick. It is highly
recommended to have both Mindu in your party and to have gone through
enough training and leveling up to afford the best armor and weapons at
the time. Your characters should have their strongest weapons (for
example, Long Sword, Battle Axe, Mace) and armors available (for example,
Bronze Helm, Plate, Gloves, etc.). The trip through Semite Falls should
give your characters enough Gil to make those purchases; if you are still
short, fight more monsters until you have enough money. After returning to
Altair with the Mythril, give it to Tobias at the Weapon Shop and he will
forge it into Mythril armor and weaponry. Buy what you can with your
remaining Gil (it is expensive), equip those armors (particularly on those
characters with the lowest HP), and use Mindu's Canoe to sail northwest
past Fynn Castle. Northwest of Fynn is where the river stops; marshland
and forests surround the immediate area, and you will encounter several
new foes including the Phorusracos (a lavender-colored Loper),
Deadringers, Spiketoises, Ogres, Ogre Mages, Wererats, and Warlocks. These
creatures rank two and three; you have the best weapons and armor (and
high proficiencies in each), you will hardly make a dent in them. The best
strategy is to use magic to damage these enemies. When exhausted, sail
down to Gatrea to heal. Make it a priority to fight and defeat as many of
these creatures as possible. Warlocks frequently drop higher level spell
scrolls, such as Blind and Berserk, and sometimes some Fire and Ice
scrolls. Berserk boosts attack power, and can also be sold for 5,000 Gil
each. A rare, but infinitely valuable, drop is the Mage's Staff; with an
attack power of 42, give it to any proficient Staff user and they will do
remarkable damage even against high-defense foes such as the Spiketoise.
Ogres occasionally drop Mythril Helms and Mythril Shields, and Ogre Mages
will drop Scrolls on occasion as well. Because these enemies are
difficult, your party will naturally increase its stats with each battle.
Save often to make sure you do not lose your progress.
Final
Fantasy 2: Glitch Dreadnought
floors: As your party makes it way through the Dreadnought after
Princess Hilda's (first) abduction, notice that although you are going
downstairs to reach the basement floor where the engine lies, the floors
increased from 1F to 2F to 3F, etc.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: