Music
test : Enter BGMXXXX as a name. Note: In the Japanese version,
enter B-G-M-Ki-Ki-Ta-I as a name.
In-game
reset: Hold R2 + R1 + L2 + L1 during game
play.
Control
screen brightness (Japanese version): Press L1 to increase or R1 to decrease the
brightness in the "Sound Novel".
Score
challenge mode (Japanese version): Obtain the Book Of Life in Chapter two. Stop reading the book
before reaching the "Good Ending". Then, read through the book
again to access a hidden "Score Challenge mode". This mode
allows the Chocobo Race sequence to be played for money.
Hint:
Get Cloud: This trick must be used in Chapter 4. You should have four
empty spaces in your formation. Go to Zeltennia Castle and listen to the
rumor called "Cursed Island". Buy a Flower from Aeris at
Zarghisdas Trade City, then go to Goug Machine City with Mustadio. The
screen will fade and display a scene with Mustadio, Ramaza, and a steel
ball. Go to the bar in Goland Coal City and listen to the rumor called
"Ghost of Coliery". After this, go to Lesalia Imperia and the
screen should show a bar. When you leave, invite Beowulf to join your
party. Go to the red dot, right under the city. You will fight four
battles, save Reis, and get the Zodiac Stone that will trigger the steel
ball. Return to Goug Machine City again and a funny scene should appear.
Let the Robot join your party. Go to Nelveska Temple and defeat the robot/
You will find out that Reis is a girl and will get a Zodiac Stone that
will trigger Cloud and take him to your world. Go back to Goug Machine
City and you will trigger Cloud into your world -- he runs out for now. Go
to Zarghidas and save Cloud from the men that are punking Aeris. Note: If
this did not work, make sure you killed Dycerag and Zodiac Soul Adramelk.
Cloud can do nothing but Defend and Attack. Go to Bervania Volcano and
equip the Move-Find Item.
When you go to the Bervenia
Volcano, have the Move-Find Item equipped. Check the highest peak of the
area to find the Materia Blade.
Get Cloud to a high level and
give him Short Charge. He is as strong as Orlandu at a smaller level, even
though his attacks take a turn or two to charge.
Hint:
Defeating Altima in last form: Have a Summoner in the last battle that can summon Lich. When
you are fighting it, summon Lich. Make sure to revive Ramza's sister every
time Altima kills her. By doing this, she will only kill his sister and
leave you untouched. You can slam on her with your Ninjas, Summoners, and
use another Phoenix Down on his sister. The Lich should do 999 damage.
Hint:
Defeating Elmdor: One of the main problems in this battle is Rafa dying before
you can do anything. Because of this, you will want characters with high
speed and movement range (Ninjas). Not only should any Ninjas be able to
go before both Elmdor and the two Assassins, they can get really close
and, if not within physical attacking range, can throw items at the
opponents. If none of your party members can change to a Ninja, then
Thieves are the next best choice with speed and movement bonuses. To
counteract the severely low-power of a Thief's physical attack, abilities
like Martial Arts and Equip Sword are a definite plus. Mustadio's Snipe is
useless in this battle, as one of the assassins has a Barett equipped. The
other has a Cachusha, which protect from multiple status effects
(including Don't Move and Don't Act). Note: Once either Elmdor or the
Assassins has critical health, they will all retreat and you win the
battle. Therefore, try to concentrate on just one opponent rather than
spreading out your damage. Also, you should equip one of your Ninjas with
Steal (or bring in a Thief). This will allow you to steal Elmdor's unique
set of Genjii Equipment. The Genjii Gauntlet alone is worth stealing, as
it gives +2 Attack and +2 Magic, which makes it useful throughout the
entire game. The highest bonus for any other item for magic is 2, and the
highest possible bonus for attack is 3, which means you would only
sacrifice 1 possible attack to get 2 magic once you have powerful
accessories, making this useful at even the end of Chapter 4.
Hint:
Defeating Gafgarion: Before the battle against Gafgarion, strip him of his armor,
weapons, etc., then turn him into a priest or something very weak. You
should be able to defeat him easily. Note: This will not have any effect
when you face him again in the second chapter.
To easily defeat Gafgarion at
Lionel Castle, change Ramza into a wizard and teach him Flare. Make sure
he has enough MP to use it before you go into battle. Cast Flare on
Gafgarion on the first turn and it should kill him in one hit.
Let Razma be a Summoner and
learn any of the three (Shiva, Ifrit, Ramuh). Cast summons two times to
defeat Gafgarion. This strategy also works with Underground Book Storage
first floor, where you fight Wiegraf and Bosses alone.
To defeat Gafgarion at Lionel
Castle, make Ramza a Monk and have him learn Chakra. Make him strong
enough to make you heal more than Gafgarion's Night Sword. After Gafgarion
uses his attack, immediately use Chakra. Keep repeating this until your
other units have killed the other opponents. When they do, let Ramza open
the gate and have your units enter. When they do so, team up on Gafgarion.
This should make it a lot easier.
Let Ramza learn teleport and
set it to him. When it is Ramza's first turn, teleport directly in front
of the gate doors (moving him too far will fail) and defeat the enemies.
When you are done, teleport to the other side and open the gate. Then,
have all you men attack him. You should be able to kill Gafgarion very
fast.
After you have defeated
Gafgarion at the Golgrand Execution battle, buy enough Defense Rings (the
ones that cancel Sleep and Death Sentence) for all the members of your
party that you usually use in battle. Do not equip them, though. Go to the
castle. A little bar with an arrow pointing at the words "The gate of
the castle" will appear. There you will fight Gafgarion again. After
you defeat him, you will be prompted to save. Do so if desired. The
character screen will appear. Give everyone the Defense Rings. In this
battle you will have to face off with the cardinal in a monster-form. The
monster's only ability is a Nightmare attack that has two effects: Sleep
and Death Sentence, with a very occasional Frog effect. To defeat him
quickly, surround then kill him. Despite not giving you any numbers for
the monster's health, the HP bar will still go down.
Hint:
Defeating the Silver Ogre: When first fighting the Silver Ogre, attack his assassins first
to end the battle quickly. Try using a Samurai with the Ninja's Two Swords
ability, preferably using the most powerful katana.
Hint:
Defeating Velius: Bring a White Mage with Esuna, or a Chemist that can use Softs.
Velius has an ability called Seal that has a 100% chance of petrifying
whoever he chooses to target. Also, a character may get inflicted with
Confuse in this battle; Remedies may be a better idea than Softs. Velius
and the Archaic Demons can deal massive damage in a short amount of time.
Auto-Potion is definitely useful, especially when combined with X-Potions.
Velius uses the summon Cyclops, which can do about 250 damage to anyone
within the area of effect. The easiest way to defeat Velius is to use
Agrias and Knights/Ninjas/Monks to completely bombard Velius with powerful
attacks and take him out within a few turns, before he can take out your
party. You can also try to use Mustadio as either an Engineer or a Chemist
with Snipe as a secondary ability. Have him hug the walls and use Leg Aim
on any enemies that come within range. Between him and an archerm you
should be able to slowly pick off the Archaic Demons and Velius from
beyond the range of their spells.
Hint:
Defeating Wiegraf: When you face him in Fovoham Plains, use either a male Thief
with Steal Heart, a Ninja, a Summoner with an elemental attack, or a
Mediator with Persuade, Invitation, or Mimic Daravon. Using Steal Heart or
Invitation on his Chocobo or female fighters to make them attack other to
the point that Wiegraf will hit them hard for a painful or fatal attack.
Use the Ninja for hard hits on him or anyone else. Use a Summoner to
severely damage his allies or him. Mimic Daravom or Persuade will stop
Wiegraf from attacking. Do not use a Time Mage's Stop, as it may miss and
kill your Mage.
In Orbonne, he will more than
likely get the first hit, which will render you helpless. Do the same as
in Fovoham Plains, or if you are feeling lucky, attack with Leg Aim, Arm
Aim, or a Statis Sword.
Before entering Riovanes
Castle, buy a Chameleon Robe, Feather Boots, and a good shield. When you
get to Wiegraf, equip these items; he will not use any Holy abilities or
Earth Slash, and will more than likely miss his counters any Wave Fists.
After his Transformation, hit him with Ramza as you will die anyway. Have
a Priest and make sure you have learned Shell, Raise, Raise 2, Cure, Cure
2, and Cure 3. Use Shell first, and heal and revive when necessary. If
desired, learn and cast Reraise on yourself. You may use any other
characters if desired, but another Priest and an Oracle with Life Drain is
recommended. All Lucavi monsters are damaged very much by this spell.
Get Ramza to level 43 and
have Knight. Ramza should attack first, and it should do 200 or lower.
Then they should talk and you will win. Do the same with Velius.
Hint:
Defeating the undead: Use a Phoenix Down on anything that is undead to instantly kill
it. You can also turn the enemy undead with the Oracle's skill Zombie then
use the Phoenix Down.
Hint:
Easy experience: Have Ramza know Yell, and everyone else Accumulate or some
other move that you can use for free every turn. Make sure no one has any
form of Counter equipped. Kill all but one enemy, surround that one, but
do not kill him. Use Yell until everyone is up to maximum speed (50) and
then keep using Accumulate repeatedly to gain EXP and JP.
Once Cid is obtained, get the
Equip Sword ability. Equip Cid's sword, Excalibur, and the Equip Sword
ability to someone. Change someone else to a fast healing person. (Chemist
recommended) Enter a battle. At the formation screen, put the person in
the front of the row and the healer beside it. Let that person do the
most. It has more of a chance since it is in Haste. Let the healer protect
itself and heal the person (if needed) at the same time.
Go to a random battle. Kill
all enemies but one. This should be an enemy that cannot heal itself. It
will just run away. Have your characters attack opponents that can heal
themselves (Chocobos, a Monk that knows Chakra, etc.). You can get easy
experience and JP. It is time consuming, but useful if you want to learn
things such as Lightning Stab quickly.
Learn Accumulate and Move +1
with all your characters. You should also have Battle Boots equipped. Kill
all the monsters except for one. Make sure it cannot heal itself. Next,
hit the monster until his life is below 10. Then, keep running away and
using Accumulate.
First, get either a Bard
(Summoner level 4, Mediator level 4), for the male characters, or a Dancer
(Geomancer level 4, Lancer level 4) for the female characters, and learn a
song/dance that is quick and will work every time. Make that character any
class that you want to level. Next, get into a random battle and kill all
the enemies except for one. Bring the enemy down to within a few hit
points remaining. Set your people as far away as you can and use your
sing/dance attacks. Watch them rack up experience and JP points.
Before fighting in the
Garrison, make sure your entire party has Accumulate or something similar
that does not require enemies to get experience. When in the Garrison,
kill all of the enemies but do not step on the switch to flood the
Garrison. Then set the game so that the CPU does everything. Return later,
and they should be at a very high level.
Hint:
Easy win: This trick requires Ramza, a monk with Two Swords skill,
secondary skill optional (Charge recommended); a male Fighter, Monk with
Two Swords skill, steal as secondary skill; a Female fighter, Archer,
Dance as secondary skill (for Nameless Dance only); Female Fighter, Wizard
or Summoner, Math as a secondary skill; and any special character
(Mustadio is best until you get Orlandu). All characters should have Move
+2 as a movement skill as well. You find it in the Thief abilities
section.
Note: This trick works best
with level 99 enemies and uses Level 3 Holy as Math Skill. To win a battle
with just one attack, have a Priest or a fast Mage with a Speed of 15 or
more. Make sure your Mage is a high level (level 99 recommended) and knows
Holy and all the Math Skills. Use the sword duplication trick and equit
everybody (including the Mage) with Excaliber or something that absorbs
Holy. When in a battle, use Math Skill: Level, Prime Number, Holy. This
should attack all the monsters that have a level of 99 and attack your
team; however your team can absorb the attack and survive.
Hint:
Easy JP: Get in a random battle (early in the game preferably, such as
after you leave Igros Castle).You should have three Attackers, and two
Chemists or Magicians of your choosing. Have your Attackers take out all
of the enemies except the last one on the screen. Badly injure that enemy
to where it is crouching and cowers away. Then, have your Chemists or
Magicians move directly next to each other. Make sure that one of them has
either White Magic or Potions. Have them attack each other every turn.
When they get low on HP, cure them. Keep at it for about an hour or so.
You will more than likely be able to get a Summoner. Repeat this trick for
the Summoner. When you have finished, you will have an unbeatable Mage.
Also do this for a Black Mage. Once you have these two in your party
(Summoner, and Black Mage), you will be unstoppable.
Start your battle with at
least these three people: Oracle with Berserk/Mediator with Insult, Wizard
with Frog, and someone with healing powers. First, turn all of your
enemies into frogs. Then, start turning your team into frogs except the
Oracle or Mediator. When your team is turned, use your Oracle/Mediator to
cast Berserk on them. Then with your remaining character(s), put them on
Run like a Rabbit. This will get them away from the fight and not kill the
enemies. You now have characters that can only hit for about 5 points,
will fight on their own, and will not kill each other quickly. Allow the
game to remain this way and return an hour later. You should have gained
about 7 levels and have up to 2500 JP. Be careful, because while you
cannot control your character because of Berserk, the enemies are smart
and may use a crystal to replenish their life. Check on your team
periodically.
First of all, make everyone
in your party have the thief ability to "Steal Heart." Then make
your men into the classes you want them to gain JP in. After that step,
have everyone in your party equip the "Steal" skill. Once you
have finished those steps take your party into battle (preferably with
monsters). Kill all the monsters but one. Save the last one so you can
steal its "heart", with everyone in your party, until you get
the desired amount of JP and/or experience.
Have Ramza know Yell. Have
another character have the Knight's battle skills. The Knight needs Power
Break and Speed Break. Everyone else needs Accumulate. It is a good idea
to have a Chemist as well. Kill every enemy except one. Surround the
remaining opponent. Have Ramza, Yell at everyone. Everyone else needs to
Accumulate. Have the Knight use Power Break until the opponent's attack
power is one. Then, use Speed Break until their speed is one. Then, have
the Knight Accumulate like everyone else. Since your opponent's power and
speed is next to nothing, you can take your time and master each
character's job class. However, make sure you progress through the game
accordingly so you can get better equipment to survive.
If you only want one person
to really get Job Points, then send only them into the battle. You will
earn about two to five times as many JP as usual, but they must be strong
and not die or the game will end. Also, try having something weak hit you
and have either a High Potion, Chakra, or something that heals similarly.
Have Punch Art on everyone so they are stronger and can heal themselves.
This only works with jobs
that have enough abilities that you can scroll down the list. First, you
need a small amount of job points, just enough to learn one ability. Press
Circle to learn it, but when the screen appears to verify the
choice, hold Square and press Down or Up (depending
on which direction you are scrolling). If done correctly, another ability
should be highlighted. That ability must be already learned or you do not
have enough JP to learn it. Then, press Circle when that other
ability is highlighted. If it works, you should have 0000 JP at the top
and all the abilities should turn gray or black. Exit out of the learn
ability screen and the list of job classes screen. You should be back to
the screen with "Set And Learn Ability". Return to the learning
screen of the job class. You should have 9,999 JP.
Whenever there is a mission
or a quest, if you need JP in a different job, switch jobs before you send
that person on the mission.
Make sure everyone in the
battle has Accumulate and Basic Skill/Guts equipped. Then, turn all or one
of your enemies into frogs via the Frog spell the Wizard class can learn.
Next, put all of your characters on Auto Combat/Run Like A Rabbit. They
should run away and use Accumulate. Then, just leave the game running for
about eight hours. This should rack up the job points and increase you
characters' levels greatly.
This trick works on some
classes, but not all. First, go to the Learn ability and find a class that
you must scroll up and down (for example, Geomancer). Next, make sure you
have enough JP to buy something. Next, act as if you are going to learn
the ability, but do not learn it yet. Instead, hold Triangle + Square
then press Down, then Up and buy the ability while holding Triangle
+ Square. If done correctly, your JP will go to 0000. When this
happens, exit the learn screen then go back. You now should have 9999 JP
and can master some of your classes out.
Have everyone know and equip
the abilities Accumulate and Gained JP Up. Go to the Sweegy Swamp level.
If you battle a Bull Demon, kill all the other monsters except for it. On
one side of the map, there should be a bridge. Line all of your characters
up on the bridge. If the Bull Demon was on the biggest part of the land,
he will try to follow you. However, the farthest he can go is the one
square in the middle of the swamp. With all of your characters on the
bridge, and the Bull Demon as the only enemy, he will remain on that
square. Your characters can just keep using Accumulate and getting plenty
of experience and JP. You can also throw rocks at the Bull Demon to get
points. By throwing rocks, you do not have to risk his powerful attacks
and counterattacks.
The following is an smart way
to quickly earn experience and JP on random battles. You will need all
characters with the Secondary Job Skill Item (Chemist), with Potion,
Hi-Potion, X-Potion, Ether and Hi-Ether learned (and have 99 of these
items); one character with the Oracle Job (to cast magics like
"Paralyze", "Don't Move" and/or "Sleep
Song"). You can use Mustadio and/or Beowulf, which works better than
using an Oracle; and remove from all characters, the Counter Ability.
After that get in a random battle. First, choose one enemy and use the
Oracle (or Mustadio or Beowulf) and Cast "Paralyze", "Don't
Move" and "Sleep Song" (in case of Mustadio, Arm Aim and
Leg Aim, and with Beowulf, "Don't Act", "Sleep", and
also, "Chicken") on it. Then, kill all enemies except the one
you selected. Next, surround the last enemy with your characters and wake
him with a blow. Then, start attacking and healing him at the same time.
If the "Don't Act" and "Don't Move" effects are gone,
use the Yin Yang Magic/Snipe/Magic Sword again. Note: While you attack and
heal the enemy, you can do the same thing with your own characters, making
them attack and heal each other.
Hint:
Increased HP: If you are on low health with your characters, equip the
"Gained JP Up" ability , which is learned from the Squire. Then,
learn the "Equip Armor" ability as Knight. Use the "Equip
Armor" ability on your character and their health should go up. Then,
re-equip the "Gained JP Up" ability and your character should
still have that maximum HP as if he was still wearing that armor.
Hint:
Increased accuracy: When you have an Archer and the enemy is too close to fire at,
aim a couple squares directly behind him. Your chances are greater if you
do not aim directly at him.
Hint:
Decreased character levels: In Fohovam Plains, there are three traps. One is a steel needle
that makes you lose HP, another that puts you to sleep with gas, and the
last one is a degenarator. This one decreases the level of the character
by one permanently. If you are were having problem with high levels
monsters encounters, this will solve it.
Hint:
Easy ability: When a human character dies, they may turn into a crystal or an
item. If they turn into a crystal, you may be able to learn an ability
without using ability points. If there is an entire list and you choose
the skill on the bottom, you will get all of them.
Hint:
Easy Brave points: This trick requires Ramza's Squire skill Cheer Up and Scream.
Cast Ramza's Guts skill (Squire skill) and Cheer Up (at least three times)
several times on any character. When you finish the battle, your character
will have gained 2 or 3 brave points. If you do Ramza's Guts skill Scream
several times (three or more), his brave will raise a lot.
Hint:
Duplicate items: Note: The sword must be stronger than any weapon currently
available or the best fit option must select it. Your character must be
able to equip shield and sword. Go into any shop and try fit a weapon in
the hand with the shield. This should also get rid of the weapon in the
other hand. Best fit the character and exit the fit screen. You should now
have another weapon in the inventory. You can also use this trick with the
best weapon in the shop.
Using the duplication trick,
you can duplicate any item the character holds in their hand (all weapons
and shields). This works from the first battle of the first chapter to the
last battle of the game. First, put the weapon or shield to be duplicated
in the bottom hand (no two sword ability). Give your character all your
items that he can equip that has the highest HP, Attack, and Pevade. Go
into a shop that has the best weapons or shields that you can equip are
weaker than the one you wish to duplicated. If they are same strength,
this will only work if yours is more expensive than the shop's best. Then,
to the "Fitting Room", choose the character with the item to be
duplicated, then choose "Try it on". Pick the top hand, choose
any weapon or shield on the list. This should make you lose the item in
your second hand. Now, choose "Best fit". It should be your
original items. Select "OK" to duplicate the item.
Use the following to
duplicate weak swords, such as Excalibur. Go to a place that sells only
samurai/ninja swords and various other utilities. Go to the fitting room
(for example, with Orlandu having Reflect Mail, Bracer, Crystal Shield and
Helmet and Excalibur). Try on the best samurai sword available. Use
"Best Fit", and instead of getting the samurai sword, you should
get Excalibur again. Check your inventory, and you should have an extra
Excalibur. This will work with any other rare weapon or shield that cannot
be bought. Note: This works with any shield weapon, as long as it ends up
back in the best fit. However, if it is a Rare weapon and cannot be
bought, it will not end up in best fit; only the shop's best. In order to
have the rare/best weapon you want to end up back in your hands, it must
be equipped when you first go in. You should be able to clone as many Gold
Estucheons and Excaliburs as desired..
Hint:
Obtaining strong weapons: Enter the Deep Dungeon (or explore around the Deep Dungeon) and
fight random battles. After awhile a battle with a few male ninjas and one
female ninja will begin. The ability catch on all of you characters must
be present. Kill all of the male ninjas during the beginning of the
battle. Then, wait until the female ninja throws a weapon (Chaos blade,
Nagra rock, etc). Since you have the catch ability on, the weapons will be
yours.
When you fight a human in a
battle, you can check their status. The game will display what items they
have equipped. If you have a thief or steal set on an ally, you can steal
from them. You can get rare items at the start of the game by using this
method.
Hint:
Two handed weapons: Some weapons require both hands. If you have a weapon like this
(except for longbows), teach your character the Samurai ability Two Hands.
This will make your already two handed weapon more powerful.
Hint:
Obtaining rare move find items: When obtaining move find items that are spread throughout the
game, step on the panel that has the item hidden beneath and lower your
brave level. This increases the chances of obtaining a rare item.
Hint:
Obtaining Blaze, Blast, Glacier, and Stone Guns easily: You can get the four special guns by going to Germinas Peak. If
you fight enough random battles there, you will eventually encounter a
group of chemists with a mediator. Make sure that you have a thief in your
party, because you have to steal the guns from the chemists and mediator.
Note: The Stone Gun turns the person that has it equipped to stone. Use a
Soft or something on the user to get or use it.
Hint:
Blaze Gun: Use the following trick to get the Blaze gun early and easily
in the game. Note: You will need a character with the "Steal
Weapon" ability. Play the game until you get to the part where
someone poisons all your characters in the desert. Notice that he is armed
with a Blaze Gun. Move up to him (behind him is best), and try to steal
his weapon. This should only take a few tries. Then, wipe him out and
finish the fight. Note: A Ninja with the "Martial Arts" ability
works best for this, as they deal out good damage.
Hint:
Ultima spell: You can learn this ability in two battles, in Chapter 4 at the
gate of Limberry Castle (recommended) or inside of Limberry Castle. You
must change Ramza to a Squire and let one of the Assassins cast the Ultima
spell on him. Ramza must survive the spell.
Hint:
Zodiac spell: In the last level of the Deep Dungeon (End), you fight Elidibs
with Apandas. Kill all the Apandas so that Elidibs is the only one
remaining. Elidibs will summon a spell called Zodiac, which does about 700
damage. In order to learn it, you must change Ramza into a Summoner and
set MP Switch on abilities to survive the spell. Ramza must get hit by the
Zodiac spell. Only Summoners can learn this spell.
Hint:
Golgarand Execution Battle: Make sure that you have either a Knight with Weapon Break
(preferred) or a Ninja or Thief with Steal Weapon. When the battle screen
appears, put Ramza with whoever you desire. On the 2x2 square, put the
Knight/Ninja/ Thief with Agrias. When the battle starts, Gafgarion will
probably go first. After his turn, use the Knight/Ninja/Thief to try to
Steal/Break the Blood Sword. If you miss, or it is guarded, restart and
try again. Without the Blood Sword, Gafgarion is an easy target. Try and
take out the Archers and Time Mages first, as they have the longest range.
To take out the Time Mages, send the Ninja to assassinate them. Once they
are gone, go after Gafgarion. When Gafgarion is brought to critical, he
will leave. Now, its just the Knights and you. You could bring down the
Ninja (if you have one) and throw things or just use Ramza and Agrias.
Agrias's Split Punch and Steady Sword are useful here. When the battle is
done, they all decide to save Olivia, and you will need some things for
the next battle. Make sure to pick up some Rubber Shoes, as the Archers in
the next battle are equipped with Lightning Bows. The Element Balls will
also be helpful.
Hint:
Strong Ramza/Party Unit without stealing weapons: Learn the Two Swords skill from the Ninja Class, and gain
levels until you get Orlandu and Meliadoul. Then, take both of their
swords. Those are the strongest you can get without doing anything
special. Give whoever else has this a Power Wrist, or something that
increases power. Also, if you are not a Knight, buy the Headgear hat to
increase physical attack power by one. Whenever you are fighting with this
character, also include a Black Chocobo in your party. It can be obtained
with a Mediator, or by waiting for one from Boco's egg. Get behind an
enemy and use a physical attack. Your character should do 400 damage per
strike.
Hint:
Powerful party: Start by making as many people as you can Mediators. Have them
learn Praise and Preach. Then, go into battle and kill all but one enemy.
Have one Mediator use Mimic Daravon on it. Have all your players surround
the sleeping enemy. Have them use either Preach or Praise on one another.
Their Faith and Brave will skyrocket. Repeat this as needed. Praise/Preach
equals four Brave/Faith (lasts until the battle ends) 1 Brave/Faith
permanently. Note: Do not increase their Faith over 80 or you get warnings
about them only trusting the Lord, etc. all the time. Use Solution if this
happens.
First, never have more than
three of the same class in your party. The best way to be effective is to
have a well-balanced team. For example, never have a team of two Wizards
and three Summoners. A well-balanced party can consist of one or two
Knights, a Summoner, one or two Archers, and a Priest. It might not be the
strongest or fast killing team, but is very difficult to defeat.
Hint:
Keep Beowulf: Be sure to get and keep Beowulf. Against any Zodiac Demon, he
can cause 500 to 700 damage with his magic sword attack drain and usually
has a percentage of 94%.
Hint:
Beowulf's Shock Tech: In any battle where there are strong enemies, beat Beowulf
within 10 to 80 HP and move him accordingly to use Shock. He will kill
almost any enemy with one Shock. This works best if you have a Knight with
two swords with Excalibur and any other sword except the Ragnarok or Chaos
Blade. Hit Beowulf from behind to bring his health to about 40 or 50. This
is very useful in the Deep Dungeon.
Hint:
Viewing class descriptions: When the game is first loading, allow it to go through the
story three times. On the third time the game will give descriptions of
all classes except the mime, visuals of male and female units attacking,
and five major monster classes (chocobo, goblin, ghoul, cougar, and the
winged eye-ball).
Hint:
Cloning swords: The sword to be cloned must be weaker than any other sword that
can be purchased. First, change your character to a Knight and equip two
swords on him or her. Then, equip the sword to be clone in your
character's lower hand and a shield in the upper hand. Go to a shop,
select best fit, and purchase it. Your character should now have two of
the desired sword.
You can also use this trick
to clone rare weapons such as Excalibur. To do this, put an Excalibur in
your left hand instead. Orlandu (or T.G.Cid) has the Excalibur.
Hint:
Cloning Samurai and Ninja swords: Note: Orlandu must on your team to perform this trick. The
sword to be cloned must be weaker than any other sword that can be
purchased. Change Orlandu to his primary job and equip two swords on him.
Then, equip the sword to be clone in the lower hand and a shield in the
upper hand. Go to a shop, select best fit, and purchase it. Your character
should now have two of the desired sword.
Hint:
Stealing items: To steal items from human characters cast Don't Act on the
enemy or Steal from the back. If you steal the enemy's shield the
percentage of you stealing another item from the enemy becomes greater.
You can cast Stop on them also, or you can combine all those methods for
the best results.
The easiest way to steal
items from enemies (as long as they do not have the
"Maintenance" ability equipped) is to raise your stealer's speed
to the maximum. The main thing that determines your steal percentage is
the character's current speed. If you raise his or her speed to 50, it
will put the success rate at about 75% to 100%. It is even more effective
if you combine this with one of the strategies listed in one of the above
hints.
To always steal and never
miss, you must be an Archer that knows Concentrate. The second action must
be Steal, and you must have the Steal ability that you want to use. Equip
Concentrate to your Archer, which allows the accuracy to be at 100%. Get
directly next to the enemy and use the Steal ability. Since you have
Concentrate, your Steal will be 100% and you will always receive what you
want.
Hint:
Easy items: When Gafgarion or any other powerful character comes to the
party, change their class and take their armor, weapons, and other items.
Hint:
Easier item use: This trick is used to increase item delivery range. Turn the
person you want to use the item into a Chemist, and have the Squire skill
Gained JP up. Get into many random battles to get 350 JP. Go to the learn
menu and learn Throw Item. This skill is especially useful at the
beginning of the game.
Hint:
Long range Break skills: Create a Knight character and learn any or all Break skills
desired. Then, change your job to an Archer (Bows) or a Chemist or
Mediator (Guns). Set Battle Skill as your secondary job command and you
can basically snipe the enemy's equipment and parameters. This also works
with Mustadio as an engineer -- do not forget to learn the skills.
Hint:
Best equipment and its location:
Sword: Nagra Rock - In the
back of Nelveska Temple or poach:Porky
Knight Sword: Break Blade - Last battle of Deep Dungeon
Bow: Perseus Bow - 8th battle of Deep Dungeon
Crossbow: Gastrafitis - Shop
Knive: Zorlin Shape - Poach a Plague
Stick: Whale Whisker - Poach: Tiamat
Hammer: Scorpion Tail - Poach: Hyundra
Axe: Slasher - Shop
Katana: Chirijraden - Last battle of Deep Dungeon
Ninja Sword: Kogo Knife - 7th battle of Deep Dungeon
Gun: Blast Gun - 6th battle of Deep Dungeon
Spear: Javelin II - Right podium of Nelveska Temple
Staff: Sage Staff - 7th battle of Deep Dungeon
Rod: Faith Rod - 4th battle of Deep Dungeon
Book: Madlemgen - Poach: Great Morbol
Harp: Fairy Harp - 4th battle of Deep Dungeon or poach: Treant
Fabric: Ryozan Silk - Poach: Tiamat
Bag: FS Bag - Poach: Wild Boar
Shield: Escutcheon II - Left podium of Nelveska Temple
Helmet: Grand Helmet - 9th battle of Deep Dungeon
Hat: Thief Hat - Shop
Ribbon: Ribbon - Poach: Wild Boar
Armor: Maximillion - 9th battle of Deep Dungeon
Robe: Robe of Lords - 8th battle of Deep Dungeon
Cloth: Rubber Conscious - Poach: Hydra
Gauntlet: Genji Guantlet - Steal: Elmdor
Ring: Angel Ring - Shop
Mantle: Vanish Mantle - Gemineas Peak
Perfume: Chantage - Poach: Porky
Hint:
Obtaining a powerful party: At the start of the game, make sure every person has 70 or
higher Brave and 70 or higher Faith. If they do not, remove them and gain
characters with those stats from the soldier office. When working up jobs,
do not change anyone's job until he or she has mastered it. Under no
condition do you change their jobs. Later, when you have a Mediator or two
(preferably), make their every turn using either "Preach" or
"Praise" either on themselves or others. Even though after the
battle they lose a lot of their Faith or Brave that were built up, their
maximum will still increase quite a bit. Note that most women are better
with magic than men. If at all possible, always make the women master the
magical classes, and the men the physical classes. About level 20 or so,
you will have a party with incredible strength.
Hint:
Raise HP: When you have reached level 99, step on a trap that permanently
reduces one level from you. Keep stepping on and off that trap. If you
have the patience to go to level 1 and level up to level 99 again, you
will get an additional 300 HP.
Hint:
Raise Worker Faith: You can raise the Worker 8 Faith using the Mediator ability
Preach. Each time you use this ability, Worker 8 faith will be raised by
one permanently. Though Faith changes from zero, he will remain innocent.
Hint:
Powerful Monk: At the very beginning of the game, keep Ramza as a Squire and
make sure he learns Accumulate. When he learns that and whatever other
desired abilities, turn him into a Monk and equip Guts as is second
ability so you can still use Accumulate. In battle against a Boss, use
Accumulate as many times as you can. When you attack, you will take off
about 200 damage instead of only 15 to 30. At the end of the game, repeat
this and you should be able to take off severe amounts of damage, killing
almost all monsters with one hit. This trick also works with Orlandu, and
it also boosts their Monk attacks.
Select a male Squire and have
a Mediator use Praise or something similar to raise Bravery until it is 99
or 100 at the end of the battle. He will keep approximately 1 Bravery
point every time you praised him. This also works with Faith, but at level
99 he or she will leave the party for religious reasons. When he has 99
Bravery, give him the Two Swords ability and make him a Monk. Give him a
bracer and he should be doing 899 to 999 damage per hit, even to Bosses.
Also, high faith will make your Mages very powerful.
Make your main character a
monk with the Equip Armor Support Skill Auto Potion (on X-potion) on the
Reaction Skill move, Hp Up as movement skill, and as a secondary skill,
the Mastered Lancers Jump ability. You will have a nearly unstoppable
character.
Hint:
Powerful Ninja: First, change your job to Monk and remain in that class until
you have enough JP to learn Martial Arts. Next, become a Ninja and set the
circular arrow symbol for Martial Arts. This is better if your character
has some kind of gauntlet or an item that increases power. Because you are
a Ninja, you can attack twice, dealing serious damage that is usually more
powerful than most ninja swords.
If you have a Ninja, put him
in the Samurai class and learn the Equip Knife ability. Set the ability on
the circular arrow and turn the character back into a Ninja. This works
best in the Chapters 3 and 4, as there are better Samurai Knives
available. Equip the best Samurai Swords you can afford on your Ninja.
Since the Ninja hits an enemy twice, they can do an extreme amount of
damage. At level 75, it can do about 275 points of damage with each blow,
which is equal to 550 in all.
Hint:
Powerful Ninja-Knight: This trick is lengthy but is worth the effort. Early in the
game, train a Ninja (Archer 3, Thief 4, Geomancer 2). Stick with it until
you master the Ninja class. Since you have mastered the Ninja, you will
know the "Two Sword" ability, which is a universal skill and
allows any class to wield two weapons. Change your mastered Ninja into a
Knight. Make sure the knight has "Two Weapon" ability equipped.
Then, acquire the Chaos Blade and use the "Duplicate sword"
trick. You should now have a Knight equipped with two Chaos Blades, doing
about 1600 to 1800 damage (over 850 each hit).
Hint:
Powerful Ramza: First, make a Ramza/Party Unit a Ninja. Get them to learn the
Two Swords abilty. Then, turn them into a Monk. Equip the Two Swords
ability, but do not equip any weapons. This will double the Monk's
Powerful attack; he will punch twice. If you get good Move + techniques,
it will make it even better. All other abilities can be your choice. The
Equip Armor ability, learned by being a Knight is recommended so that you
can have a solid offense and defense.
This trick requires items
from the Deep Dungeon but can be done to a lesser extent without them. Set
up Ramza as follows: Class: Squire, LH: Excalibur, JA: Guts, RH: Venetian
Plate, JA: Math Skill, H: Your choice, RA: Abandon, AR: Robe of Lords, SA:
Magic Attack Up, AC: Feather Mantle, MA: Move+3 or Teleport. Suggested
helmets are the Grand Helmet (for HP), Thief Hat (for speed, cancel do not
move/do not act), or Flash Hat (for speed and magic). The Ventian Plate
with Abandon prevents physical attacks entirely from the front or side.
Enemies will not even attempt an attack. It also lowers the enemies'
chances of a magic attack to 20% from the front or side (assuming neutral
zodiac). With the Feather Mantle, their best chance to attack you is from
behind, but with Abandon they only have a 20% chance at a physical attack
and a 40% for a magical attack. The Ventian Plate also gives you half
damage to fire/lightning/ice attacks. The Excalibur not only absorbs Holy,
it strengthens it; and with the magic attack up will do some nasty damage
to enemies or some nice healing to you. Note: If your other characters'
job class allow it, put them in Chameleon Robes which also absorbs Holy
and cost 5000G at most stores. Also, between the Excalibur and Robe Of
Lords you are Auto Hasted, Auto Protected and Auto Shelled. You almost
cannot be hit. You are protected/shelled with elemental
protection/absorption and can do large amounts of physical and magical
damage.
Hint:
Powerful Samurai/Knight: When you complete the necessary job levels to become a Samurai
you should learn Two Hands. Turn back into a Knight, equip the Two Hands
ability, and get the best sword you can in your chapter. It should raise
your hitting power twice or higher.
Hint:
Powerful Samurai/Ninja: Note: This strategy can be used with Ramza. First, use him as a
Samurai. Make sure you learn all his skills, including Blade Grasp and all
the Draw Out skills. Then, switch him over to Ninja, set the Draw Out
skills on him, along with Blade Grasp and Equip Knife and a Movement Skill
of your choice (skills that increase your movement such as Move +1, +2,
etc. are recommended). Once you learn all his skills as a Ninja, he will
be quite unstoppable. Throw a something that increases damage on his
accessory, and equip Samurai Swords on him. You will have a very fast
powerful hitter that can Shell/Protect, Haste/Regen, and heal your party,
as well as attack one and/or many enemies at the same time. If you do not
have any qualms with duplicating swords, create a few of the Masamunes and
Chirijiradens once you get them.
Hint:
Powerful Ninja/Knight/Samurai: Get a Ninja and teach him the Draw Out skill. Then teach your
Ninja Equip Sword. You will now have Draw Out, Two Swords technique, and
you have two Knight Swords. If you are low on health, use Draw Out.
Hint:
Recommended party: Get the following characters: Agrias, Mustadio, Beowulf and
Orlandu. Then, assign the following Job Abilities and equipment to each
one (including Ramza). Note: For the swords, use the "Duplicate
items" trick. Also, for the high status equipment, this is only at
Chapter 4.
Ramza Job: Squire (Guts)
Secondary Job Skill: Item (Chemist), Throw (Ninja) or Elemental
(Geomancer)
Counter Ability: Blade Grasp (Samurai - 900 JP)
Equip/Set Ability: Two Swords (Ninja - 900 JP)
Move Ability: Move+2 (Thief - 520 JP) or Move+3 (Bard - 1200 JP)
Right Hand: Excalibur (ATK21 - Auto-Haste Ability)
Left Hand: Chaos Blade (ATK40 - Auto-Regen Ability)
Head: Thief Hat (HP+100 - SPD+2 - Cancel Don't Move and Don't Act)
Body: Maximilian (HP+200) or Reflect Armor (HP+150 - Auto-Reflect
Ability)
Accessory: Bracer (ATK+3)
Agrias Job: Holy Knight (Holy Sword)
Secondary Job Skill: Item (Chemist) or White Magic (Priest)
Counter Ability: Blade Grasp (Samurai - 900 JP)
Equip/Set Ability: Two Swords (Ninja - 900 JP)
Move Ability: Move+2 (Thief - 520 JP) or Teleport (Time Mage - 600 JP)
Right Hand: Chaos Blade (ATK40 - Auto Regen Ability)
Left Hand: Excalibur (ATK21 - Auto Haste Ability)
Head: Crystal Helmet (HP+120)
Body: Reflect Armor (HP+250 - Auto Reflect Ability)
Accessory: Bracer (ATK+3)
Mustadio Job: Engineer (Snipe)
Secondary Job Skill: Item (Chemist), Battle Skill (Knight) or Charge
(Archer)
Counter Ability: Blade Grasp (Samurai - 900 JP)
Equip/Set Ability: Concentrate (Archer - 400 JP)
Move Ability: Move+2 (Thief - 520 JP) or Move+3 (Bard - 1200 JP)
Right Hand: Stone Gun (ATK24 - Stone Status Attack)
Left Hand: None
Head: Thief Hat (HP+100 - SPD+2)
Body: Black Costume (HP+100) or Power Sleeve (HP+70 - ATK+2)
Accessory: Germina Boots (Move+1 and Jump+1)
Beowulf Job: Temple Knight (Magic Sword)
Secondary Job Skill: Summon (Summoner) or Black Magic (Wizard)
Counter Ability: Blade Grasp (Samurai - 900 JP)
Equip/Set Ability: Half of MP (Summoner - 900 JP)
Move Ability: Move+2 (Thief - 520 JP) or Move+3 (Bard - 1200 JP)
Right Hand: Excalibur (ATK+21 - Auto-Haste Ability)
Left Hand: Venetian Shield (EVD+70% and MAGEVD+30%). Crystal Shield
(EVD+55% and MAGEVD+15%) or Aegis Shield (EVD+10% and MAGEVD+50%)
Head: Grand Helmet (HP+150 - Cancel Stop) or Crystal Helmet (HP+120)
Body: Robe of Lords (HP+150 - ATK+1 - MAG+2 - Auto-Shell Ability -
Auto-Protect Ability)
Accessory: Red Shoes (Move+1 and MAG+1) or Magic Gauntlet (MAG+2)
Note: With these abilities
and characters, you will be almost invincible, because they will defend
everything (except Magic) with the Blade Grasp Ability; they will move
longer than any other enemy in the entire game (except for the Battle
against Elmdor in Chapter 4; because he has the unique Move Ability
called "Teleport 2" that moves the character to any place in
the battlefield -- and the Last Battle against St. Ajora, that can move
to any place she wants), with the Move+2 or Move+3 Ability. With the
recommended equipment, your characters will move faster (except for
Mustadio) than any other enemy in the entire game, give a awesome damage
(except for Mustadio and Beowulf) with the set weapons, and have large
amount of life (except for Mustadio, and perhaps Beowulf).
Hint:
See Deep Dungeon without Light Crystals: Have one of your characters learn the Lancer Skills Level Jump
8 and Vertical Jump 8. Take that character as a Lancer into the Deep
Dungeon. When the Lancer's AT appears, select the Jump ability. In red
highlight, you can now see half of the Deep Dungeon, as well as the map.
Being a Lancer also lets you pick off enemies before they can harm you,
which gives you a perfect opportunity to find all the treasures and the
gate to the next level.
To see the entire Deep
Dungeon level, have someone in your party learn the Time Mage skill.
Teleport and equip it to the character. Enter the Deep Dungeon with that
character and whenever it is his or her turn to move, the entire floor of
the level will be revealed. You can do this with as many characters in
your party as desired.
When you are in the Deep
Dungeon, you can see the entire field by having the Teleport ability
learned by Time Mages. Equip it, go to the Deep Dungeon, and choose the
command Move. The whole field will be shown in blue.
Hint:
Item locations in Deep Dungeon: To use these locations properly, rotate the view so that your
characters are facing the bottom left at the start of the battle. The
first number is the horizontal and the second number is the vertical
value. Some items require 10 Brave points.
Hint:
Super battle: To get to the hardest battle in the game, go to Barious Hill
with one of your characters at level 99. Sometimes, you will fight a
Hyudra, King Behemoth, Dark Behemoth, Hydra, some type of Dragon, and
sometimes an Apanda, Black Chocobo, or Red Chocobo. All of them will be at
level 99.
To get the hardest battle in
the game, go to Barius Hill with a level 99 character included in your
squad. Also, nobody in your squad can have the Monster Talk ability. This
is the only way they will show up in almost always every battle in Barius
Hill.
Hint:
Drowning your party: When fighting in the Garrison, place your party in front of the
drawbridge. Take Ramza up to the top, and open the drawbridge. Water will
Flood out, and when it is all clear, your party and everyone in the way
will be gone. This is not permanent, and it just appears as if they were
all flooded away.
Hint:
Stepping stones: You can use Worker 8 as a stepping stone to get up on high
places. This can be useful in Nelveska Temple on the two pillars, which
have a height of 7. Move Worker 8 beside the pillar and use him as a
boost.
Hint:
Propositions: The amount of gil and JP you receive for completing a
Proposition is affected by which jobs you send on the proposition. Use
fighting jobs for the fighting-type propositions and magic jobs for the
magic-types. If you use the correct jobs, you will get a lot of gil and
JP. If you use the wrong jobs you will not get that much.
Hint:
Recommended abilities: One of the first abilities that your Squires should learn early
in the game is Gained JP Up. It is only 200 JP.
Glitch:
Monk with a weapon: This glitch allows female Monks to equip the "bag"
weapons. First, have to have a Monk that is at least level 4. Then, turn
her into a Samurai and learn the skill "Two Hands". Then, turn
her back into a Monk and equip the Two Hands skill. She will have a bag in
her left hand.
Glitch:
Rumor message errors: If you go into a bar and listen to the rumor "The 50 Year
War", you will notice several spacing error on the last page.
Glitch:
Germonik Scriptures: Read through the Germonik Scriptures. You will notice about
five errors in the words.
Glitch:
JP: The following will work with this glitch: Chemist, Geomancer,
Holy Swordsman (Orlandu), Lancer, Mediator, Ninja, Oracle, Priest,
Samurai, Squire (Ramza Chapter 4), Summoner, Temple Knight (Beowulf), Time
Mage, and Wizard. Get a character who has access to one of the job classes
that are mentioned previously. On the world map, press Triangle to
bring up the main menu. Select "Formation", choose your
character, go to "Ability", then to "Learn". Select
any class form the list that will work with this glitch and go to an
unlearned ability that you have enough JP to learn. Refer to this as
"Ability X". Press Circle on "Ability X" and a
dialog box will appear, stating, "Is 'Ability X', OK?". Do not
select "Yes" yet. Instead, hold Square and press Down
or Up. The pointer is no longer highlighting "Ability X",
but the dialog box is still there, patiently waiting for you to confirm or
deny it the right to spend your hard earned JP.
To get all Lancer abilities,
go to "Lancer" and pick the first ability to learn. When it asks
you to confirm, do not answer "Yes". Instead, press Square
and hold Down. It will switch to a different ability. Then, answer
"Yes" in the confirmation box. It will give you 0000 JP, but you
will now notice you can unlock anything. You can do the same thing with
Samurai, but it will give you 1120 JP instead.
With this trick, you can
master all the abilities of almost any job class (but it does not seem to
work for Dancers, Thieves, or Archers.) However, you will not become level
8; you must do that on your own. Go to a job class. Try to have just
enough points to earn a non-expensive ability (for example, one that is
100 points.). The ability should be on the first menu (the one with
attacks for that job class.). Press Circle. When the game asks if
you want to learn the ability, hold Square and press Up or Down.
The menu should move to an ability that you cannot afford. Then, select
"Yes". Your JP should read "0000". Note: You may need
to go to a different ability or scroll back to the first ability and press
Square in the opposite direction. Exit the ability menu. Go back to
it and the Job should now have 9999 points. For example, go to the
Summoner menu and choose to learn "Mogri". Hold Square
and press Down. You should now be on "Bahamut". Select
"Yes" and you will have 0000 points. Exit the
"Ability" menu and re- it enter. You should now have 9999
points.
Glitch:
Misspelling: On the screen before the menu where the classes are shown, on
Ninja it reads "withoout" instead of "without".
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: