Easy
HP and Strength: Go into battle, against Imp or another easy monster. Hit
yourself with two or three of your characters, and cure with the other
one. Do this a few times, then kill the monster(s). You will gain HP and
Strength, which is an easy way to built up a character at the start of the
game.
Easy
experience: In battle, pick any action that you want to gain experience
with (casting magic or attacking) for the first three characters (or two
if there are only three). Then, cancel all actions. The game will read
that you did those actions and weapons and magic will gain experience.
Note: Before doing this
trick, you should have about 150 HP and around 30 MP. Also, everybody in
your party should have Cure, and some sort of damaging Black Magic Spell
(for example, Fire). Go to a fight where the monsters are very easy to
defeat. Kill almost all the enemies and leave one alive. Then, make
everybody cast their Black Magic spell on the entire party. Keep doing
this until everybody's HP is red (near death). Then, finish the battle by
killing the last enemy. Next, go to another battle and kill all but one
monster, as before. However, this time make everybody cast Cure on on the
entire party. Keep doing this until you run out of MP or your HP is fully
restored. After that, finish the battle. After the battle, if you still
have enough MP, repeat all the steps until you do run out. When you run
out of MP, rest at a Inn. Repeat everything until you have had enough. If
done correctly, every time you finish a battle you should have increased
the following stats: HP, MP, Magic, Sprit, and Intelligence. The battle
where you hurt yourself with Black Magic increases your HP because you
lose a lot of it, your MP because you use a lot of it, your Magic because
you used Magic, and your Intelligence because you used Black Magic. The
same thing occurs in the battle where you heal yourself except instead of
increasing your Intelligence, you increase your Spirit because you were
using White Magic. Also, if you do this trick a lot of times, you will
eventually increase your Magic Spell's level (for example, Cure becomes
Cure 2 and Fire becomes Fire 2).
Once you have reached
Mysidia, buy the Swap/Change magic and get it to about level 3. Then, go
to a place with Hornets, Goblins, or very weak creatures. That place needs
to be near a location where you can recover. The best place is Altair. Get
into a battle. During it, use Swap/change and your characters will be very
weak. Kill the enemies and most of your stats (especially HP and MP) will
increase a fair bit. Then, rest in Altair to recover your strength. Repeat
this until you are as strong as desired.
Easy
weapon experience: To easily gain experience with a certain weapon, get two of the
same weapon. Equip both to one person (left and right hands) and fight
monsters in the area that you are in. You will get experience for each
time you hit with that weapon. The same thing happens with a shield, but
with a shield, you cannot attack with it.
Use the following trick to
gain one weapon and armor level every fight for the characters in the
first three slots. After the opening sequence, when you gain control of
the warriors, leave town and get in a fight with a low level monster such
as a Hornet or Goblin. If there are multiple monsters, kill all but one.
With the characters in your party, select "Fight" from the
command menu for everyone except the person in the fourth slot. Once you
are able to choose a command for the fourth character, cancel the previous
commands and then repeat the process over again. For example, choose
"Fight" from the choices in the command list. Next, choose a
target for your weapon to hit and confirm your choice by pressing X.
Cancel the choice you made by pressing Circle. Repeat those three
steps 100 times and you will go up one level per fight. Note: When you
first start the game, you only have three characters in your party; you
can only do the trick for the first two persons.
Blood
Sword: You will acquire the Blood Sword during/after your quest to
storm Fynn Castle and depose the Dark Forces there. Do not let its attack
rating fool you. Equipped on an experience sword user (for example,
Firion), the Blood Sword drains the HP from its target to restore the
user. Against most enemies, it will drain a good portion of health, making
it a quick save in case you run out of magic. Do not bother draining the
undead, as it will damage, and not heal. The Blood Sword is most effective
against boss battles, or against any monster will a high defense rating,
(for example, Red Mousse, Dark Flan, Hill Gigas, Wood Golem, Green Dragon,
White Dragon, etc.). The Blood Sword drains HP and ignores enemy defense.
Better yet, to enhance its effectiveness, cast Berserk (to increase attack
power) and Aura (to increase damage against certain foes) on the person
wielding it to maximize attack/drain power. Even the most difficult
monsters can fall in a few hits from this thing. Do not sell it. It is to
your advantage to train someone extensively in the Sword class to make it
an effective weapon for your party.
Training
after Mythril: You must have completed the mission at Semite Falls by
acquiring the Mythril before attempting this trick. It is highly
recommended to have both Mindu in your party and to have gone through
enough training and leveling up to afford the best armor and weapons at
the time. Your characters should have their strongest weapons (for
example, Long Sword, Battle Axe, Mace) and armors available (for example,
Bronze Helm, Plate, Gloves, etc.). The trip through Semite Falls should
give your characters enough Gil to make those purchases; if you are still
short, fight more monsters until you have enough money. After returning to
Altair with the Mythril, give it to Tobias at the Weapon Shop and he will
forge it into Mythril armor and weaponry. Buy what you can with your
remaining Gil (it is expensive), equip those armors (particularly on those
characters with the lowest HP), and use Mindu's Canoe to sail northwest
past Fynn Castle. Northwest of Fynn is where the river stops; marshland
and forests surround the immediate area, and you will encounter several
new foes including the Phorusracos (a lavender-colored Loper),
Deadringers, Spiketoises, Ogres, Ogre Mages, Wererats, and Warlocks. These
creatures rank two and three; you have the best weapons and armor (and
high proficiencies in each), you will hardly make a dent in them. The best
strategy is to use magic to damage these enemies. When exhausted, sail
down to Gatrea to heal. Make it a priority to fight and defeat as many of
these creatures as possible. Warlocks frequently drop higher level spell
scrolls, such as Blind and Berserk, and sometimes some Fire and Ice
scrolls. Berserk boosts attack power, and can also be sold for 5,000 Gil
each. A rare, but infinitely valuable, drop is the Mage's Staff; with an
attack power of 42, give it to any proficient Staff user and they will do
remarkable damage even against high-defense foes such as the Spiketoise.
Ogres occasionally drop Mythril Helms and Mythril Shields, and Ogre Mages
will drop Scrolls on occasion as well. Because these enemies are
difficult, your party will naturally increase its stats with each battle.
Save often to make sure you do not lose your progress.
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