In-game
reset: Press L1 + L2 + R1 + R2 + Start
+ Select during game play.
Hint:
No battles in Phoenix Tower: Use the following door order: left, left, right, left, left,
right, left, left, right, left, left, right, right, left, right, left,
left, right, and up.
Hint:
Easy ABP: In Phoenix Tower, after every few stairs you will reach a room
with two pots, one on each side of the room. One of the pots contain
money, but the other contains a monster. The enemy is called "Magic
Pot" and will not attack you. He will say "Gimme Elixer".
Use an Elixer on him and he will reward with 100 ABP and an item. This is
possibly the easiest way to master items like Mimes, Samurais, Chemists,
and Ninjas.
In The Void (the last area of
the game), all of the monsters give 20+ ABP after a battle. To easily win
Behemoth battles, first cast Berserk on it. Next, cast Golem on your
allies. You can now use physical or magic attacks to defeat them. If Golem
wears out, simply recast it. Also in The Void is a monster called a
"Mover". They are very rare, but if you are lucky enough to
encounter them (they appear in sets of three), kill them all quickly with
attacks such as Bahamut or Leviathan. If you let them live too long, they
start to move around and eventually turn one of your party members into
stone. When this happens, the battle automatically ends and you get
nothing. The reward for defeating the Movers is 199 ABP and 100,000 gil.
Hint:
Finding Shiva: Go to Waltz Castle and walk into the water on the roof. Find
the large waterfall, walk into the middle of it, and continue to walk up
the stairs until you see a glowing ball. Walk up and talk to the ball.
Fight and defeat Shiva to get her as a summon.
Hint:
Finding Ramuh: Get the airship and fly to Easterly Falls, up in the northwest
corner of the map. Walk around in the forest until you encounter Ramuh.
Fight and defeat Ramuh to get him as a summon.
Hint:
Skip Gilgamesh battle: At the end of World 2 when you are infiltrating X-Death's
castle, immediately before you reach X-Death's room you will encounter a
chest with nothing in it. When you leave this room, Gilgamesh will attack
you. However, if you do not open the chest in this room, you will not have
to fight Gilgamesh.
Hint:
Defeating Bahamut: Either get four Wall Rings or have a Summoner that can cast
Carbuncle. Make Black or Time Mages and one Summoner (if you do not have
four Wall Rings equipped. Have the Mages cast their strongest spells
(Flare for Black Mages and Meteo for Time Mages) while the fourth person
heals the party. You can get the Wall Rings from enemies in the Phoenix
Tower. Bahamut's spells will bounce back to him (putting the fight into
you favor) when you have Wall on the party. The instant kill spell he does
at the end will also be reflected back to Bahamut.
Hint:
Defeating Gilgame: First, make sure you have one chararcter that has learned White
Magic Lv5, another that knows Black Magic Lv5, a third one with Time
Magic/Jikuu Lv5, and the last one with Summon/Call Lv3. You will need to
use Cure3 and Golem most of the time to protect yourselves. Start the
battle with Haste2 and Float and hit Gilgame with Ice3. Make sure to have
all of these spells up and running. Then, make everyone in your party
change to Monk to get a good amount of HP, then put everyone in the back
row. Gilgame is tough and evades easily; there is almost no need to hit
him with a weapon. Before you get to his lair (behind a door in the cave
linking the Big Bridge to the plains of Val), cast Float on everyone.
Then, start picking up Gil until Gilgame gets you. Starty by casting
Haste2 and Golem. Every time you hit Gilgame with Ice3, this big turtle
will counter twice with his Carapace attack, causing Blind and Poison.
However, Golem will take the damage for you. Normally, Golem will take
five hits from Gilgame before you have to resummon him. Keep casting Ice3
and defending yourselves with Cure3 and Antidote. You may also cast Blink
to avoid your opponent's attacks and make Golem last slightly longer. Once
Gilgame dies, he will destroy you with a Quake, which will be fatal to all
of you if you are not floating. Winning the battle will award you 3 ABP
and 5000 Gil. If you continue picking up Gil in the cave after that,
Gilgame might appear again.
Hint:
Defeating enemies: The following is an easy way to defeat most enemies. If you
have a Sorcerer and any of the level 5 Black Magic spells (Fire 3, Ice 3,
etc.) you can instantly kill enemies that are weak against that element.
This also works on some Bosses.
Have one character master the
character that holds two weapons and the Hunter. Make him the bare class
and give him two swords and the Sshot ability. Equip two weapons then use
the Sshot ability in battle for an eight hit combination.
Hint:
Easy experience: In the first world, once you get the airship go to the chain of
islands at the bottom of the map. The ones above crescent island have an
enemy called Black Flame which has the Blue spell Black Shock, and gives
high experience, gold and ABP when defeated. Also, some of the islands
have a monster called Prototype which you cannot hurt to defeat. Use the
Control command and have it cast Exploder on itself You can also learn the
Blue spells Missile and Burn Ray from it. It also gives 500 experience and
4 ABP when defeated.
The Quar Harpy gives 250
experience to everyone if four are alive, 333 experience if three are
alive, 500 experience to two or 1000 experience to one person. This can
help early on in the game, if you are strong enough.
In the second world, after
X-Death turns on his barrier, you will get sent to another part of the
world map. There are two places that actually show up on the map when you
use it -- a town and a castle. Villagers in the town warn you about the
castle, and they also mention that the legendary weapons are all sealed
there. If you investigate, you will find absolutely nothing to do, and a
very difficult (in fact, impossible at your level) monster called a
ShieldDragon. The dragon is technically invincible to you. He has Reflect,
and you do not. He can kill you in a few blows, and you (most likely)
cannot seriously hurt him. However, if you have someone become a trainer
long enough to learn Control, then you have a chance. Simply have everyone
defend or heal while one of the party tries to Control until they are
successful. Once you are controlling him, you can attack him with Blaze
for 4999 damage. Being a magical attack in nature, Blaze will not break
the Control. Repeat this until he is defeated. By defeating it, you will
get 1000 gil, 2500 experience per character (10,000 experience total), and
5 ABP. To add insult to injury, you can steal a Mythril Shield from him
every time (and occasionally a Gold Shield), and sometimes you will win a
Gold Shield from the fight.
Hint:
Easy gil: Go to the Valley Of Dragons in Galuf's World (World 2). Go in a
cave and find a Zombie Dragon. Kill it. This may be difficult, considering
it has about 8,000 HP. After the battle, it should give you about 1000 to
1500 gil, 500 to 1000 experience, and 2 to 7 ABP. A subscreen will appear.
Take the Dragon Fang or Dragon Tooth, and kill some more Zombie Dragons.
Each Dragon Fang or Dragon Tooth is worth 2500 gil. Also in the Valley Of
The Dragons is a Bone Mail that resembles a ribcage. It has good defense,
and can be used by Samurai, Knights, Sorcerers, Lancers, and most other
fighting classes.
Hint:
Get Cain/Kain: At the beginning of the game give the name -Cain- or -Kain- to
the main character. Then, as soon as possible, turn him into a Dragon
Knight and master him. You can also teach him the Summon command.
Hint:
Hydra Summon: In World 3, use the airship to return to the pirate's base in
the middle of the mountains. As you enter, Faris will appear and run to
the right side of the base. He sees an illusion of Hydra. You will then
get to summon Hydra, who uses the very useful attack, Thunder.
Hint
Golem Summon: In the Valley of Dragons, get into a few random battles until
the monsters you fight are a Skelesaurus, Dragon Zombie and Golem. The
other monsters will turn on Golem and ask for help. If you kill the two
monsters before they kill Golem, Golem will praise you and join your party
as a summon. You have to use the Golem item in order for him to join (just
like Ramuh).
Hint:
Shoat Summon: In World 2 with the submarine you will find a tunnel underwater
at the bottom part of the northwestern-most continent. Go through the
tunnel and get into a fight. Shoat is difficult to defeat. His only attack
does not miss and turns your characters into stone. The tunnel (outside in
the water) is a yellow circle in the rock wall. The tunnel is also a good
place to level up.
Hint:
Mirage Town: Get the airship and fly to Cresent Island. Head to the middle
of the joined continent, and land next to a forest there. Walk around in
the forest until it seems you have gotten into a battle. The screen will
be fuzzy instead of the normal swirl for starting a battle. This town has
extremely good weapons, 6 level six magic spells, and great armor. There
are two shops in every store, so search around the town.
Hint:
Black Chocobo in World 3: Fly to Mirage Town and stand near the pub. If you go around
through a back door, you will appear behind the counter of the pub. Check
the barrels below you to get a useful weapon, the Thief's Knife. Head left
to find some stairs, and continue through the area. Put on the
"Secret" ability or make one of your characters a thief. Head
through a secret passage to find a door, and past that, a piano. Play the
Piano and head through the door to find the Black Chocobo.
Hint:
Bone Mail: The Bone Mail is in the Dragon Valley in Galuf's world. In the
first area where you start to see bones, you will pass the ribs. The Bone
Mail is in a small pile of bones just before you turn the corner on the
cliff's edge. This armor is for Knights, Samurais, Sorcerers, etc. This
armor will serve well until the end of the game.
Hint:
Chicken Knife or Brave Sword: Go to the town of Moore in World 3. Head southwest to find a
barn-like location. Enter it to find yourself in the forest below. Wander
around until you find a wizard who will tell to pick from two crates. Pick
the right one for the Chicken Knife, or the left one for the Brave Sword.
The Chicken Knife can be easily powered-up, up so it is even more powerful
than the Excalibur. The Brave Sword powers up when you win battles, the
Chicken Knife powers up when you run.
Hint:
Dancing Dirk: In world 2 at the Moogle village, inside one of the houses is
the Dancing Dirk. It is the strongest one handed weapon at this point.
When attacking it has one of the following bonuses:
Sword Dance: 4x normal
damage.
Jitterbug, Wonderwaltz: Absorbs enemy's life.
Normal hit: Normal hit.
Tempetango: Makes one enemy attack other monsters
Hint:
Double Lance: Once you get to Val castle in the second world, you will notice
there is a basement in one of the lower levels that has a locked door.
Down in this small basement room, you encounter monsters called Rock
Statues. You can steal the Double Lance from these enemies, but it may
take awhile. You will mostly get potions, but have patience. The Double
Lance allows the user to attack twice. Try stealing two and equip them to
a Ninja for a 4x attack. The rock statues are very difficult to defeat,
but a Soft will kill them instantly.
Hint:
Healing Staff: Once you have the dragon, fly to Tycoon Castle and talk to the
Chancellor. Then, go to the treasure room on the east side of the castle
and talk to the Chancellor again to enter. Once there, you can find the
very useful Healing Staff, which restores HP rather than taking it away.
It is magic though -- do not use it on someone with Reflect.
Hint:
Kornago's Gourd: In World 2 (Galuf's World), have a Trainer catch a Kornago (the
giant frog monster) before entering the Kelb Village. After entering Kelb,
go to the lower left corner of town and examine the well. An old man will
jump out of the well and offer you the Gourd for the Kornago you caught
and 10,000 GP. The Kornago's Gourd increases the probability of catching a
wild monster. Note: You must go through with the sequence with Lord Kelga
before getting the Gourd.
Hint:
Magic Lamp: You can get an item called the Magic Lamp. Use it in a battle
6to summon Bahamut. It can be recharged in the water at the dwarf village
under the sea. Jump on the Yellow Chocobo and walk to the top of the
waterfall at the northwestern part of World three. In the center of it,
you will enter the waterfall. Check at the edge to find it.
Hint:
Mirage Vest: When you go to Mirage Town (World 3), talk to the man who bets
you cannot go around the world on a yellow Chocobo. Exit the town and hop
on Boko. Travel around the world in a counter-clockwise direction, all the
way to Mirage Town. It usually helps if you go around the world two
consecutive times. Talk to the man, and he will give you the Mirage Vest.
The Mirage Vest has pretty high defense, and when equipped, automatically
casts Blink on the wearer in battle.
Hint:
Sealed Weapons: To get all of the weapons, place the Lithograph on the
sparkling platform. You will now be able to break the seal on three of the
weapons. Pick up the Lithograph, put it down again, and break three more
seals. Repeat this until all the weapons are collected.
Hint:
Magic Summoning Lamp: In World 3, take Boko northeast then west until you reach the
top of Easterly Falls. Walk into the waterfall and press X to get
the Magic Lamp. It will summon in this order: Bahamut, Leviathan, Odin,
Hydra, Carbuncle, Golem, Titan, Ifrit, Ramuh, Shiva, Remora, Sylph,
Chocobo. It uses no MP if you are summoning weak monsters, or none. Return
to the same location to refill it.
Hint:
Elixir: You can steal an Elixir from the Zuu outside the castle with
the Fire Crystal. This can give you an early advantage in the game.
Hint:
Mime crystal shard: Go into the water in the third world, below the Phoenix Tower.
Transform the boat into the submarine and go into the tower. Since it is
under water, you will only have seven minutes to get to the bottom and
return. Equip Dash and run to the bottom. Once there, you will see the
crystal shard. A monster will warn you, but answer "No". He will
mimic you. To win, do nothing as he says.
Hint:
Blood combo: Have a Hunter that is mastered (level 4). The ability learned
is called Sshot meaning Super Shot. This ability will make your attack
(Fight!) happen four times in a row; and if the first attack is critical,
the other three will also be critical. This move cannot miss. Once you
have Sshot, change your job to Bare or Mime and equip the Blood Sword
found at X-Death's Tower in World 2. Equip the Blood Sword to the Bare or
Mime character and give him/her the ability Sshot with the equipped weapon
Blood Sword (84 Batt. Pwr., +5 to Vigor, steals the amount of damage that
you deal, but with 5% Accuracy). The combo with Sshot (which never misses)
will even this out against an average enemy. This can result in 3,200
damage against enemies and 3,200 HP to your character.
Hint:
Berserker: First, have a character with a mastered Ninja (level 5) and a
mastered Monk (level 7). Make that character a Mime and give him the
abilities learned from these two classes: 2-Swords (Ninja level 5), HP
+30% (Monk level 7), and Counter (Monk level 4). The only thing that you
have to do is cast Berserk on this Mime during a battle. With the 2-Swords
ability, you could give him a Ragnarok (Batt. Pwr. 137) and a Strato
(Batt. Pwr. 117). The HP +30% will give him a great amount of HP and the
Counter ability will automatically attack an enemy if it attacks the Mime.
Hint:
Less random battles: To have less random battles, tap the D-pad instead of
holding it.
Hint:
Final Fantasy 7 reference: If you are lucky, you can see Cloud at the start up menu (with
the little characters running around).
Glitch:
Two Galufs: Before you fight Atmos, move Galuf to the first position in the
party. After you defeat him, Galuf will be standing at the entrance while
your party is still represented by him.
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select the first letter of the game's title below. If the word
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