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Final Fantasy 7 cheats PlayStation 1

In-game reset:
Hold L1 + L2 + R1 + R2 + Select + Start during game play.

Easy Chocobo races:
Hold R1 + R2 while racing a Chocobo to slowly restore energy. Then quickly press Circle to get energy back.

Chocobo preview:
After breeding or feeding a Chocobo, press L1 or R1 to turn it and be able view it in 360 degrees.

Defeating Teyioh:
When Teyioh appears on the screen that shows your opponents, press Start. When the starting line appears press Select and hold Circle until your Chocobo has about one tenth of its stamina remaining. Hold down L1 + R1 + L2 + R2 and restore its energy. When it gets back to two tenths or more, then lower it back to one tenth. Note: Do not use stamina at the ending space background unless your Chocobo is green or better.

Easy Battle Square handicaps:
Rapidly tap Square during the "slot machine" handicap sequence in the Battle Square section at Gold Saucer. The slots will slow down, allowing an easier selection of your handicap. Note: This trick will also work in a similar manner with Cait Sith's limit break.

Hint: Avoid back attack:
When surprised with a back attack, try running away to automatically turn around (hold L1 + R1). This allows your party to take less damage, however the enemy will get the first strike.

Hint: Faster time bar:
When you get into any battle, rapidly press Circle. However, if this slows the time bar down, rapidly press Triangle. If Triangle slows you down when it was speeding up, then rapidly press Circle again. Keep switching if you have to.

When you are fighting one of the more difficult battles and run low health or need to attack quicker, open the PlayStation's lid and let the game idle for awhile. While it is searching for the game disc, your time gauge will still be recharging.

Hint: Huge Materia from Cid's Rocket:
The code to get the Huge Materia from Cid's rocket is Circle, Square X, X. Note: If you do not get the code, restart and retry from a saved game.

Hint: Maneuvering the Highwind:
The Highwind can be turned sideways or flown backwards without turning around. Hold Square and press the D-pad in the desired direction while flying.

Instead of pressing Square + D-pad to fly the Highwind, press Circle to go forward. Press R1 or L1 to turn sharper.

To fly crooked, hold R1 + Left or L1 + Right while moving at full speed forward.

Hint: Sharp turns in vehicles:
Hold L1 or R1 and Left or Right to turn sharply while in vehicles.

Hint: Easy Key to Sector 5:
Instead of going through all of the digging to find the "Key to Sector 5" on the top level of the Bone Village, go to the village in Disc 3. There should be an X on the ground in front of the ladder to the second level. Talk to the man and dig for normal treasure in the exact center of the X three times. The first time you should get Cid's mop, the second time you should get W-Summon, and the third time you should get the Key to Sector 5.

Hint: Presidential send-off tricks:
After doing the Presidential Send-Off event and receiving your prize from Hedigger, press Square, Circle, X, or Triangle to make Cloud do things such as place his hands on his hips, shrug, and scratch his back with the gun.

Hint: View Cloud's Omnislash from behind:
When you get Omnislash, use it. Immediately after you select your enemies, open the lid on the PlayStation. The game will go through all of the camera movements of the Omnislash, but Cloud will not use the technique. When the camera stops the second time, close the lid. About 15 seconds after you close the door, Cloud will use Omnislash. Note: Sometimes the camera will go in front. Make sure you have either Cloud or Red XIII in the middle or you may not see Cloud.

Hint: Bahamnant ZERO Summon Materia details:
Walk around after boarding the Shinra No. 26 spaceship on disc two. Your party will be able to go down to the space pod or up the ladder to the right to the huge materia. Go to the huge materia and use the talk button at the tall glass to speak with Cid. He will explain the controls in this part of the game. Talk again at the case and enter the password Circle, Square, X, X to collect the Key Item "Huge Materia". After travelling to Cosmo Canyon later in the game, talk to Bugenhagen. He will take your party up to his observatory. Approach to the Blue huge materia and get closer. Your party will receive the Bahamnant ZERO summon materia.

Hint: Sense without wasting a turn:
Press Select to display a window above the time bars, then sense the enemy. From this point on whenever you attack that enemy while selecting, look in that window to see its current HP and name. Note: This only works during the current battle.

Hint: Easy AP, Gil, and experience:
Note: A controller with a turbo feature is required for this trick. Go to Cactuar Island (an island in the far north east) and morph three Cactuars into Tetra Elementals. Go to the area around Mideel and "park" your Gold Chocobo or the Highwind on the small sliver of grass below the drop after you pass Mideel going west (not near the forest, but on the area below that.) Walk towards the long beach area far away from your transportation-- if you accidentally get off track, you could get on your airship or Chocobo and drift off. Equip a Mastered Enemy Lure and weapons that can receive the most AP (not your ultimate weapons). The Scimitar, Apocalypse, Platinum Fist, etc. should be your priorities. Equip the Materia you want to get a lot of AP on the weapons. These may include Knights Of The Round, Double Cut, and Bahamut Zero. Cloud, Cid, and Tifa work the best if they are at high levels because they all get triple AP with certain weapons. Equip Cloud with the Apocalypse, Mystile, and Tetra elemental; Cid (if used) with the Scimitar, anything else, and Tetra elemental; Tifa (if used) with Platinum Fist, anything else, and Tetra elemental. Set turbo on Circle and keep it held (a rubber band is suggested). Additionally, hold Down (also with a rubber band) If correctly, you will be going left and right continuously and encountering an enemy called the Sandworm. The maximum damage it can do is 50 to 70 because you absorb the Sandstorm and Earthquake attacks (due to the Tetra elementals). Each defeated Sandworm results in 1300 EXP, 200 AP, and 5000 Gil. With luck, all materia will be mastered and you will have millions of Gil after a few hours.

Hint: Play Cosmo Canyon song:
You can play the Cosmo Canyon song on your own by going to Tifa's house in Nibelheim. Then, press Square, Square, Square, X, Square, Circle, Circle, R1 + X, Circle, R1 + Square, R1 + Square, R1 + Square, R1 + X, Circle, R1 + X, R1 + Square, R1 + X, Circle, R1 + X, R1 + Square, Circle, Square, X, Circle, Square, X, Square. Note: This serves no purpose in the game.

Hint: Play Highwinds song:
Play the following notes on the piano at Tifa's house in Nibelheim: X, Square , Triangle, R1 + Triangle, R1 + Square, X, Square , Triangle, R1 + X, Circle, X, Square, X, Square, Triangle, R1 + Triangle, R1 + Circle, X, Square, Triangle, R1 + X, Circle, X, Square, X.

Hint: Play Her Ghost In The Fog song:
Going to Tifa's house in Nibelheim and play the following for Her Ghost In The Fog (by Cradle Of Filth): R1 + Square(7), R1 + Triangle(7), R1 + X, Circle, R1 + Square(7), R1 + Triangle(7), R1 + X, R1 + Circle.

Hint: Extra experience (Japanese version):
When in the Gold Saucer prison, enter the well just outside of the town. Walk around until encountering a monster named "Test 0" which resembles a dog. You can poison or attack it. Instead of fighting back, it will whimper and ask that it not be hurt.

Glitch: Gold Saucer FMV:
When flying to Gold Saucer for the first time, the propellers are facing the front, in the direction that it moves. In the FMV sequence, they are on the back, propelling it.

Glitch: Gold Saucer Battle Square entrance:
When you go to the Gold Saucer, go to the Battle Square. Choose to enter the Battle Square with Cloud. Make sure you have a different weapon, such as the Ultima weapon, equipped and enter. When you see Cloud running in, he has his original Buster Sword equipped. However, when you start battling, you see him with the sword you equipped before entering.

Glitch: Unfinished cave:
There is a hidden cave on the pathway to the Ancient Capital. This cave can be found right after the two screens of the Sleeping Forest. Move to the right of the screen where the log bridge is located. You will notice a vine hanging from a cliff. A large opening, which is most likely a cave, can be seen hidden within the shadows of the cliff . There is a small detour that leads to the vine, but you cannot climb it. It has been theorized that this "cave" is a glitch and was probably the remnant of a side-quest in the game that was taken out.

Glitch: Dead end:
When on Disc 1 at the part were you must go to the Sleeping Forest in Bone Village, go to Yuffie's home town instead. You will not be able to do anything and have to start again.

Glitch: Missing part of the world:
During Disc 3, while riding a Chocobo or flying the Highwind on the world map, a part of the world will be cut off. You must go to another location immediately. If you remain at the cut off place too long, the screen will freeze and turn black with a small, gray box and a flashing question mark inside. If you wait, the game may recover, but it sometimes does not. Note: The cut off part of the world map will be black.

Glitch Changing sword name:
When you are at the Gold Saucer the second time after Wutai, make sure you have the "Yoshiyuki" weapon for Cloud. Go to the Battle Arena and choose Cloud to enter. When he is running to the center of the arena, he will have a "Buster Sword" instead of the "Yoshiyuki". However, in the battle he has the "Yoshiyuki".

Glitch: Golden Saucer Battle Square:
Note: This trick is done with Cloud. Equip any weapon that he can use except his initial weapon, the Buster Sword (for example, Ragnarok). When you register for the Battle Square, choose Cloud to enter. When he runs in the battle room, he will have his Buster Sword. However, when you go into battle you will have the other sword that was equipped.

Glitch: Aeris' Limit Break:
When you get the Highwind, you can get Mythril from the sleeping man. You can give the Mythril to the weapon seller and he will let you open one of his boxes (the one at the end of the upstairs hallway or the on in the corner). If you choose the small one, you will get Aeris' Great Gospel Limit Break. However, if you have the Highwind, then Aeris is no longer with you.

Glitch: Aeris' ribbon:
In the FMV sequence where Aeris has her final scene, her hair ribbon and the White Materia will come off her. After the FMV sequence, Cloud runs up and catches her. She will have the ribbon in her hair.

Glitch: Barret's Atomic Scissors:
When you equip Barret with the atomic scissors. It comes up on his left arm but he has his right arm shot off.

Glitch: Cloud walking on house:
Go on the hill between Icicle and the Great Glacier and walk to town. Cloud will walk on top of one of the house graphics if you walk into it.

Glitch: Disappearing Barret and Tifa:
When you are at the Shinra building, you must climb up a large number stairs on the side of the building to reach the 59th floor. When you are on the fifth or sixth flight of stairs, you will see Barret's and Tifa's speech bubbles with comments to each other as they (supposedly) run up the stairs wheezing and puffing. You will see Cloud at the beginning of the flight of stairs, but Barret and Tifa are not running up them. However, unlike the other flights of stairs, they are already at the top of them.

Glitch: Frozen game:
When you are dressed as a woman in the sector Don Corneo lives in, go in front of the Honey Bee. When all the men move towards you, the fat man in the red vest will be the last one to block you off from the Honey Bee. Before he blocks you off, quickly close all dialogue boxes and run around him. A box that says "Hey, Cloud" will appear and the game will freeze.

Play the game on a PlayStation 2. Select the "Config" option at the menu. Then go to "Customize" at "Controller" screen. Press R3 or L3 and the screen will glitch. When you try to exit, the game will freeze.

Glitch: Walk through people:
In Mideel, you can walk through most of the people in the town including Tifa and the nurse in the clinic. This also works in several other towns.

Glitch: Submarine through Emerald Weapon:
Take the sub to the bottom of the ocean. You now have to make Emerald Weapon fly over you, which is not easy. One trick is to wait in the bottom of the crater in the middle of the ocean. When Emerald Weapon swims over, quickly press X to go back to the surface. You will run into Emerald Weapon. The battle music will start and you will encounter a black screen then mysteriously be on the surface.

Glitch: Characters move after being hit:
Go to a place where you can fight a Crown Lance (Flying Jellyfish). Wait until it does the attack Deadly Needles. Run away when a character becomes petrified. When you run, the petrified character will turn around and be in a running position but not move.

Glitch: Gargoyles in North Crater:
Use an attack on the gargoyles in the North Crater and make sure it hits both of them at the same time. Use Flash immediately after the attack. They will turn green as usual and the death sound will play, but they are still alive.

Glitch: Go to next screen without leaving current screen:
Use the finger in certain towns and dungeons. You can move Cloud around the red arrow that points out the exit without leaving the screen. When that happens, you can walk behind the arrow and go to the next screen. This happens quite often in some areas of the Great Glacier and Junon, or where there are wide spaces that lead to other screens.

Glitch: Quadra magic without any Chocobo breeding:
Take the Highwind to the Materia cave containing Quadra magic and you will soon notice their is some land behind the cave. It helps to change the camera angle to the bird's eye view. Try to land on that little space. This rarely works, but when it does your Highwind will be on the land, and you will be directly in front of the cave. This seems to work better if you also have a Chocobo on the Highwind.

Glitch: Phantom Chocobo:
Get a Chocobo in a stable, talk to Billy, and choose "Riding". Once you are outside, get off your Chocobo and go back inside. Talk to Billy again, and choose "Feeding", or anything else that lets you see your Chocobos. Go to the space where that Chocobo you rode was located, to find a phantom looking Chocobo.

Glitch: Stuck in jail:
Get to the point at Shinra where you are jailed. When you fight your way back to your partner and you are supposed to get the keycard from the assistant, do not do so. Instead, go back to your cell. When you get back up and everyone is dead, you cannot get the keycard from him. You will have to start the game again.

Glitch: Softer music:
Mate two Chocobos at the Chocobo Ranch and after they have a baby Chocobo, after you have named the Chocobo and it shows Cloud back inside the barn, the music is a lot lower then when you first walked into the barn.

Glitch: Looping magic:
In a battle, cast "Reflect" on the opponent and then do same thing on yourself. Then, cast Fire, Ice, Lightning or anything else on your opponent or yourself. The chosen materia will "loop" between you and the enemy forever. You will have to restart or turn off the PlayStation to escape.

Glitch: Double kill:
Have Aeris and Tifa in your party. Use Seal Evil with Aeris then finish the paralyzed monster with Tifa's normal attack. It will die two times.

This can occur while fighting the Ultima weapon the final time above Cosmo Canyon. Its final attack is Shadow Flare, and he will use it on the character that kills him. First, choose who is going to deliver the final blow to the Ultima Weapon. Cast Reflect on that character. When he dies, he will cast Shadow Flare, and it will reflect off your character and hit him. He will die, then die again. This technique also works good if you are collecting Enemy Skills. Just put Reflect and the Enemy Skill Materia on the character who will deliver the final blow. You will get Shadow Flare, and it will not be harmful to that character.

Glitch: Fighting Sephiroth:
When fighting the very last form of Sephiroth, normally your limit will fill and you can use Omnislash. However, if you press Triangle to skip your turn as in a normal battle, you will see the same thing happen to Sephiroth as if you had attacked.

When fighting Sephiroth for the very last time, instead of attacking, choose "Defend". If you have a mastered Counter Attack Materia equipped, Cloud will attack Sephiroth. Regardless of how many HPs the attack gives, the same thing will happen to Sephiroth as if you used Omnislash.

Glitch: Misspelling:
During the materia blend for the master command, the game displays "Sence" instead of "Sense".

After buying Chocobo stables at the Chocobo ranch, capture a Chocobo. Then go to the Chocobo rancher's son and buy some Curiel greens. Talk to the Chocobo's ranchers son again and select "Feed Chocobos". The game will display "Kurie" greens instead of "Curiel
greens. The same applies to Krakka/Karaka greens, Pahsana/Pasana greens, Mimett/Memit greens, and Gysahl/Gizzard greens.

Go to the Chocobo Sage's house, just north of Bone Village, and buy the two nuts that he is selling -- the Porov nut and the Pram nut. Go to the Chocobo rancher's son at the Chocobo Ranch. Ask him if you can buy something, and buy the Luchile nut and the Pepio nut. Now ask the Rancher's son if you can mate two Chocobos. Do not worry -- you will not have to mate the two. When he asks you what kind of nut you want to give them, instead of showing "Porov nut", "Porofu will be displayed. It is also different with the Pram/Param nut, Luchile/Ruchin nut, and Pepio/Pipio nut.

When you have to run on the Cannon as Tifa in the Junon Execution part in the first areas of Disc 2, press Triangle. In the part of the menu screen where it displays your location, it will read "Canon" instead of "Cannon".

When you get the "Luck Plus" Materia in the Temple of the ancients, the message that appears reads, "Recieved 'Lucky Plus'" instead of "Received 'Luck Plus.'"

When in the fighting arena at the Gold Saucer, you will get the choice to continue or stay after defeating an opponent. The actual text reads "Off Course" instead of "Of Course".

When you get to Sector 5 for the first time, go to the pipe with blue inside. Aeris will say saying ''This guy are sick'' instead of ''This guy is sick''.

Get Tifa's final limit break and try to give it to her when she is on limit level 2 or 3. She will say "I've got the wrong person" instead of "You've got the wrong person."

When Cloud asks why Vincent wants to join you in the Shinra Mansion Basement, he will say "Being a former Turks" instead of "Being a former Turk".

Go to Wutai as soon as possible in the game. And at some point Reno or Rude will say: "You are a Turks" instead of "You are a Turk" to Elena.

Before you fight Reno for the first time he will say "No one get in the way of Reno and the Turks" instead of "gets".

When you get the Highwind and talk to Cait Sith he says "I will give you information Shinra" instead of "I will give you information about Shinra".

After Meteor has been summoned, go to Cosmo Canyon and to the weapons department in the big mountain-like location. The lady at the counter says "Uh, I mean, it's weird. if there weren't people like you, I'll be out of business. Heh, heh, heh...sweat...!". She says "I'll" instead of "I'd" and "I" in the word "if" will not be capitalized.

When Bizzaro Sepiroth uses Bizzaro Energy the game states that he is using :Bizzaro Enegy".

When the Command Counter Materia is paired with another Materia (such as Morph), the box at the top of the screen will say "cought by surprise" instead of "caught by surprise" when you enter a battle.

When you are in the second to last battle fighting Bizzarro Sephiroth, he will heal himself by saying "Bizzarro Enegy" instead of "Bizzarro Energy."

After you win a battle at the Battle Arena in the Gold Saucer, "Off course!" will appear instead of "Of course!".

Glitch: Grammar:
During the beginning of the game, Barret will say: "If you push the directional button while pushing the [CANCEL] button to run." In that statement, the words "If" and "you" were not needed.

Battle Hints

Attacks: Cast magic three times at an opponent:
Have all characters have Reflect status. Cast any attack spell on all three of your characters. The spell will bounce three times into the enemy, each with the attack power of a full spell.

Attacks: Easy Deathblow:
Manipulating your enemy makes for an easy deathblow.

Attacks: Strong Omnislash:
After battling 2000 times at intervals of 500 battles, if Cloud has a certain combo of weapon and HP he will insult the enemy and do Omnislash attack with each hit doing several thousand damage, regardless of defense.

Attacks: Strong Comet:
If you have a high magic stat, a few Master Magic or Level 2/Mastered Comet Materia, Quadra Magic and W-Magic, link Comet2 to Quadra Magic, and have W-Magic. Link extra Comet2 to HP Absorb, MP Absorb (optional) and Added Cut. The result will be 40 hits for 9,999 damaged, which Mimed twice can even kill the Weapons.

Attacks: 7777 fever:
If your HP is exactly 7777, you will attack random enemies numerous times doing 7777 damage. To reach that number of HP, get your HP to be 1 at end of a battle. Then have a character with 184 magic cast 3 Cures on that character. Note: That character's HP will drop down to 1 afterwards.

Another way to get 7777 fever is to get your player's HP below 154. Then, use the Cait Sith's Bell to get your HP to 154. Use Demi2 and half your HP to 77. Then, use curative items (not magic), to get your HP to 7777. After the battle, repeat the process.

Note: This trick requires the Hp<>Mp Materia, at least 13 Hi-Potions and 4 Potions. First, get to level 99 with Cloud. Check his MP. It should be 877, with no Materia equipped. Use a few Ethers to get his MP full. Equip the Hp<>Mp Materia to Cloud then unequip it. If done correctly, his HP should be at 877. Use 13 Hi-Potions to get his HP to 7377. Use the four normal potions to get his HP to 7777. You can do this as many times as desired, because Cloud will not gain more MP as he is already on level 99.

Attacks: Ultimate weapon damage:
That the more your character is damaged when their ultimate weapon is equipped the less damage it will do to your opponents. This is especially important when fighting difficult opponents, such as the Ruby and Emerald Weapons.

Attacks: Finding the best weapons:
Each character has an ultimate weapon that must be found using the following instructions.

Cloud
Found after killing Ultimate Weapon (not in Mideel).

Barret
Found before fighting Hojo on Mako Cannon. Note: Barret must be in your party for it to appear.

Aeris
Found behind door four in the clock room at the Temple of the Ancients.

Tifa
Use the key to reach sector 5. Go to Wall Market and use the broken item machine.

Yuffie
Found in the downed Shinra Plane in the ocean.

Red XIII
Take Bugenhagen to the ancient city, then return to Cosmo Canyon on Disc 3 with Red XIII in your party. He will receive the weapon from Bugenhagen.

Cid
After the rocket in Rocket Town has been launched, talk to the man outside the item shop several times.

Cait Sith
When in Midgar for the second time, go to the Shinra Tower. Go to floor 64 and enter the locker room. Search one of the lockers in the third row on the left side .

Vincent
After getting a Gold Chocobo or the Submarine, find the cave behind the waterfall in the middle of a continent. Vincent must be in your party.

Attacks: Getting Limit Breaks:

Level 1 Skill 1: Already learned.
Level 1 Skill 2: Use Level 1 skill eight times. You cannot use it eight times in the same battle.
Level 2 Skill 1: Kill eighty enemies with the character that will learn the limit break.
Level 2 Skill 2: Use Level 2 Skill 1 six times.
Level 3 Skill 1: Kill eighty enemies again.
Level 3 Skill 2: Use Level 3 Skill 1 four times.
Level 4: See following section.

Attacks: Level 4 limit breaks:

Cloud: Omnislash
Get 32,000 battle points in Battle Square at the Gold Saucer, then trade them in at the machine. This is worth getting, as it does more damage than Knights Of The Round when used at a high level with the Ultima weapon.

Barret: Catastrophe
Once Meteor has been summoned, go to North Corel and speak to the woman whose husband died. She may be found in the first hut on the second level in the town.

Red XIII: Cosmo Memory
Defeat the Lost Number monster found in the safe at the Shinra mansion.

Tifa: Final Heaven
Go to Nibelheim with Tifa in the party. Then play the following notes on the piano in her room by pressing X, Square, Triangle, R1 + Triangle, R1 + Square, X, Square, Triangle, R1 + X, Circle, X, Square, Triangle (PlayStation version)

Aeris: Great Gospel
Find the sleeping man on the first continent that can tell you how many fights you have had. He is in a cave near Condor Fort, across a river. The buggy (hitch a ride from Costa Del Sol) is needed to reach that location. Once you find him, wander outside and keep getting in fights until the last two digits of your fight total are the same (e.g. 688,133). Return to the may to receive some mithril. Go to the weapons shop near Gongaga and talk to the man inside. He will offer you a small or large box. Select the small box, then look in the box that is upstairs.

Yuffie: All Creation
Win all the battles in the pagoda in Wutei.

Cid: Highwind
Found in the Gelinka (the sunken Shinra plane)

Vincent: Chaos
Using the submarine or a Gold Chocobo, go to the circular lake on the second island on disc 3. Vincent only has one break per level.

Attacks: Fast limit breaks:
Go to Cactaur Island (south of Cosmo Canyon) on Disc 2 or 3. Manipulate the Catcar and use 1000 Needles.

It is a good idea to use the following before starting the Temple Of The Ancients. For the limit breaks that require 80 kills (or Vincent's or Cait Sith's limits), go to the Mirithl Mines south of Fort Condor. Walk around fight a group of enemies, like Hegs or others that appear in a group of five. Make sure your character has a Fire 2, Ice 2, or Bolt 2 with an All Materia attached to them. Then, attack with your magic.

For the limits that require you to use your limit break eight times, find the Dual Horn enemy outside of the Temple Of The Ancients. Manipulate it, then use its Big horn attack on the character that has the limit break to be raised. Keep using it until that character can use the limit break, then heal the Dual Horn if it is still alive and continue.

Wait until at least Disc 2, after gaining the Highwind. Equip the materia with the highest Hit Point deductions (preferably materia with Hit Point deductions of 5% and 10%) - your HP should be around 500 to 1000 or even lower. A good location to attempt this trick is on the beaches of Mideel. The monsters at that location have a main attack that takes off about 50 HP to 200 HP. With lower HP, limit breaks should be easy to accomplish.

Use the following trick if you are on Disc 2 or 3. Learn Regen from the Restore materia. Have the Cover materia at 100%. Go just outside of the forest of Mideel (south of the Chocobo Ranch). Find and fight little green grasshopper-appearing monsters called Head Hunters. Before you enter the battle put the Cover materia on the party member who you want to gain a limit break. When you enter the battle, cast Regen on your party member who has the Cover materia. Let the Head hunters attack your party member with Regen. When they get their limit break, use it and/or kill the Head Hunters. Repeat these steps a few times and he/she will learn a new limit break. Note: You may have to cast Regen two or three times since it will eventually wear off.

Attacks: Cast summon eight times in a row:
Note: The Master Summon, Quadra magic, and W-Summon materia are required for this trick. Put the Master Summon and Quadra magic together and put W-Summon in any other slot. Do not put Quadra magic and W-Summon together. Use Knights Of The Round and have the other two characters mime it to hit them your opponent 24 times.

Attacks: Use magic three times:
Cast Reflect magic on all of your characters. Then, use an all magic attack on your team. The attack will reflect at the enemy three times. It uses more MP but, it dishes out a lot more damage.

Attacks: Unlimited Knights Of The Round:
Once you have the Mime materia, master it twice and equip it to everyone. Then, equip Cloud with Knights Of The Round. Get a W-Summon at the Battle Square. When you fight Emerald Weapon, Ruby Weapon or Sephiroth (the only opponent that can survive more than two Knights Of The Round), cast Knights Of The Round twice and then Mime, Mime, Mime, etc., with no MP cost to Mime. Doing this trick takes time, but is worth it.

Attacks: Instant enemy kill:
Get Cait Sith's limit up when he learns Slots. Get the slots to make a cats face (the left slot has the whiskers, the middle has eyes and mouth, and the right has the rest of the whiskers). Any enemy will instantly be killed. Note: If you only get two parts of the cats face and a bar, it will instantly kill your own party.

Attacks: Non-stop battle:
Cast Reflect on your party and all the enemies. Then cast some sort of magic spell, and it will ricochet off, and it will never stop. You will not be able to escape, and must reset the game.

Attacks: Winning Boss fights:
To win Boss fights easily, use Fury on your characters. Their limit breaks will go up faster, and you will do some great damage.

Attacks: Odin's Steel Bladed Sword:
To use Odin's Steel Bladed Sword. equip Aeris with the Odin Materia then equip it to another person. When you use the Odin Materia, Odin will appear and automatically kill the enemy. Note: This will not work on Bosses.

Attacks: Higher stats:
To increase all of your stats in battle, use several Hero drinks. This works very well with Omnislash and Knights of the Round.

Defense: Refill HP:
Cast Regen-All on your party, then quickly open the PlayStation lid when all opponents have been defeated. The game will be unable to load the victory screen, and may glitch while the HP for each party member fills. After everyone is at full health, close the lid to resume the game.

Another technique is to equip everyone with a Terra Elemental. Then equip all of your characters with a Elemental-Fire, Ice, Lightning, or Earth magic. Then, simply attack Cloud and everyone else in the party. Instead of lowering your HP, you will gain HP.

Enter an easy battle and cast reflect on your opponents. Then cast Cure 3 on your party. It will do Cure 3 the same number of times as there are enemies. Note: It will only do this to the person who casts the Cure 3.

Defense: Curing Mini:
Cast Mini on a character that already has the Mini status to return to normal.

Defense: Curing Toad:
Cast Toad on a character that already has the Toad status to return to normal.

Defense: Counter Knights Of The Round endlessly:
Master Summon (red Materia) with MP Boost or what ever it is Knights Of The Round with Counter Magic. You can keep doing this unless you run out of MP.

Defense: Counter Shield endlessly:
Shield equipped with Counter Magic with Master Magic (green Materia). You cam use Shield as many times as long as someone attacks you, unless you run out of MP.

Defense: Counter Ultima endlessly:
Ultima equipped with Counter Magic Master Magic (green Materia). Every time someone attacks you, you will use Ultima unless you run out of MP.

Materia: Weapons strategies:
Use the following steps to make the battle with the Emerald and Ruby Weapons easier. Note: This must be done after Meteor is summoned and the Highwind is in your possession.

1. Before fighting either Weapons, find and equip the Morph Matera before returning to the Undersea Reactor in Junon. Go through the sight-seeing tunnel (where the ocean can be viewed) and enter battles until the Ghost Ship appears. Use Morph when the enemy is low on HP to change them into an item called "Guide Book".

2. Leave Junon and return to Kalm. Go to the last house on the right, next to the bar. Go upstairs, where an old man will be encountered. He will explain how he wants to understand the afterlife, and ask you to find three items: Guide Book, Earth Harp, and Desert Rose. He will notice that you already have Guide Book and give you the Underwater Materia.

3. Equip the Underwater Materia. It does not gain AP and will not duplicate. This Materia removes the time limit when Emerald Weapon is encountered.

4. Defeat Emerald Weapon (a few mastered Mime and Knights of the Round will be helpful) to receive Earth Harp. Take it back to Kalm and give it to the old man to receive Master Summon (Red), Master Magic (Green), and Master Command (Yellow) Materia. These Materia can not level up or duplicate, but have all the abilities of their single counterparts. Master Summon grants all Summons for as long as MP are available. A similar effect is also used by Master Magic. Master Command is a little difficult to work with, but is still worth it.

5. Equip the new Materia and ram into Ruby, who is minding its own business in Gold Saucer. With luck, the single character Ruby allows to stay and fight will be ready to deal with this massacre.

6. Defeat Ruby and take Desert Rose to the man in Kalm to receive a Gold Chocobo. You probably will already have one, as Knights Of The Round is required for the Weapons battles. A good combo to use against the Weapons is HP Absorb + Knights (mega damage and mega boost in HP).

Equip your character with a Wizard Bracelet and for a weapon. Link a mastered Knights Of The Round or Master Summon materia to an HP Absorb. Then, link a mastered Counter (not Counter-Attack) to a Mime materia. Equip a mastered HP and MP Absorb, and equip a mastered Final Attack to a level 2 or higher Revive materia. Equip this on as many characters as you have the materia available. For Ruby Weapon, you only need to equip it on one character and kill the other two. The affect of this is if you cast Knights Of The Round at the beginning of a battle, you can mime it every turn to absorb over 9999 HP. The game will display a lower number, but you are really absorbing 9999 plus that number. When you get hit, you will counter attack with Knights Of The Round, absorbing any HP that you lost. Using this, you cannot lose unless you get killed in one hit, or if the enemy is too fast for you to counter-attack. If this happens the Final Attack + Revive will keep you in the battle.

Materia: 5X-Cut Materia combo:
There is a way to increase the 4X-Cut ability of a LV2 Double Cut Materia. Since you cannot pair it with Support Materia, pair Master Command with Added Cut, and equip a LV2/Mastered Double Cut in another slot. When you use 4X-Cut in battle, your character will retreat, then attack one more time. Any command used, even magic spells/summons/items will get an extra attack afterwards. The only drawback is that Added Cut will also affect curative magic or items, even when used on an himself, or on another ally.

Defeating Sephiroth:
When you battle Sephiroth the first time, just use Knights of the Round to immediately win. Even though one of his five parts does not take any damage, he cannot live without it. When you battle the second Sephiroth, use Knights of the Round, then Mime Knights of the Round. Now have another character use Bahamut Zero. This should kill him. When you fight the third Sephiroth, use Omnislash.(Cloud's Level 4 Limit). Even if you only have the Level 3 Limits, the game will allow you to use it. After this, Sephiroth will die for the final time.

For Sephiroth Bizzaro, use Knights of the Round. On Safer Sephiroth, use De-Barrier then use Knights Of The Round. On the last form, your limit should fill allowing you to use OmniSlash.

When you are fighting Sephiroth at the end of the game with only Cloud, if he is level 99 and have Omnislash, one attack will kill him.

Defeating Bizzaro Sephiroth:
Cast one Mastered Knights Of The Round for a one hit Bizzaro Sephiroth battle.

Before fighting Bizzaro Sephiroth (after the last piece of Jenova), put the Slash All Materia on your strongest attacker. That way, they can attack all five parts at once and quickly eliminate him.

Defeating Safer Sephiroth:
A Mime materia and a mastered Knights Of The Round summon materia is required for this trick. First, cast Knights Of The Round with one character and then use mime with another character. Savior Sephiroth should be defeated in those two hits.

You will need to have W-Summon, Knights Of Round summon, Mime command, and Quadra Magic. Master Knights Of Round. Equip this with Quadra Magic and W-Summon on Cloud. Equip Mime on another character. This trick will have to be repeated if the other character does not attack immediately after Cloud. Use W-Summon Knights Of Round two times and he will use it eight times. Quadra Magic must be at second level. Then, use Mime and your other character will use it eight times.

Put the Enemy Skill Materia (can be found in the Green Chocobo's stable at the Chocobo Sage's house) on your best magic-using character. Put the Long Range Materia (found after defeating the Materia Keeper in Mt. Nibel) on your best attacker. When Sephiroth uses his Shadow Flare attack, whoever has the enemy skill Materia will learn it. Then, cast it on him only when he floats up in the air (to conserve MP). Make sure whoever you put the Long Range Materia on does not already have a long range weapon (for example, Vincent or Barret), or it would be pointless. Put it on your best attacker so that they can damage him even when he is floating.

Have two characters in your part have Mime, and the other with W-Summon connected to Quadra magic . This will allow you to use any magic or summon six times in a row. Have the two people with Mime use it, then have the last one use Knights Of The Round on him. This will result in eighteen consecutive Knights Of The Round hits. Heal your HP and MP, and repeat the summoning. Note: This will not be an instant killer.

Defeating Ultimate Sephiroth:
After defeating Bizzaro Sephiroth, you probably will not have much ammunition left unless you were wise and only used physical attacks, healing items and limit breaks during that fight. Ultimate Sephiroth is stronger, faster, and ultimately more powerful than his previous counter parts. Cast Knights Of The Round summon just once and get another member of the team to Mime it, making sure not to make any moves in-between commanding that person to mime the action. If any members of your team are injured, cure them with a Megalixer or some other healing potion before the battle starts. Sephiroth will cast Shadow Flare or Pale Horse on one of your team members. Do not worry about this and just continue the fight. Attack him physically once, preferably with Cloud or Cid as they are the strongest. Sephiroth should be defeated. Note: If you wait too long, Sephiroth will cast Super Nova or Pale Horse.

Defeating Gi Tribe Boss:
The Gi Tribe Boss under Cosmo Canyon is an undead creature. Cure items such as X-Potion or Phoenix Down work against him. Note: Phoenix Downs can miss, but and X-Potions will always be effective.

Make sure that you have at least 4 Phoenix Downs in stock. At the beginning of the fight, select a Phoenix Down and use it on the Nattak himself, not his henchmen. It should say instant death and he should die without a battle. If it misses, keep trying.

When you fight Gi in Cosmo Canyon cave, use a X-potion or Elixir To kill him instantly.

Hint: Defeating Jenova Life:
Equip one person in your party with a Dragon Armlet and Water Ring. This will make Blue Light and Blue Flame do half the damage and Aqualong cures that person.

Defeating: Materia Keeper:
When fighting the Materia Keeper, he will most likely kill all of your other fighters first, leaving only Cloud. Cast Regen on Cloud and keep using Cures to heal him after the Materia Keeper uses his strong attacks such "Hell Combo" and "Trine". Cloud will fill his Limit Break bar. Use the Limit Breaks and keep repeating until the Materia Keeper has been defeated.

Defeating the Midgar Zolom:
Have Barret in your party with Fury on. The Midgar Zolom will give him a Limit Break in one hit. Have Barret on the bottom of your menu and all characters in the back row. Use the other characters to heal and use Barret's first Limit Break as Mindblow. This will zap the Zolom's magic, away rendering Beta useless. Also, if your characters have Sadness level 26, Zolom will only do 900 damage at maximum with Beta. Beta is also an Enemy Skill. Zap his energy, use Bio, and defeat him.

Defeating Reno:
To defeat Reno and his bodyguard (the Turks) when you fight them for the first time, make sure that you heal all the time. Free your trapped comrades from his "Pyramid". Defeat his bodyguard first, then go after Reno.

Defeating Ultimate Weapon:
During Disc 3, find the Ultimate Weapon hovering over a lake. Defeat it and it will retreat as before. If you happen to find it hovering around the ocean, run in to it. This will make it find a new place to destroy. Defeat it each time you see it hovering over one place. The final battle with it will take place over Cosmo Canyon. After you defeat it there, it will crash to the ground. This will give you access to the Antiant Forest and Cloud's Ultimate Weapon.

Stealing from Ultima Weapon:
It will be useful if you have "Steal as Well" and "Comet" (Comet2) Materia linked together, and the "Steal Glove" accessory equipped. After defeating the Diamond Weapon who is approaching Midgar, wait until the entire storyline finishes so that you may control the Highwind Ship again. When you fly the ship, it is important that you not go to Midgar or you will have to do this trick on the Disc 3. Otherwise, you can wait later if you are not up stealing Ultima's items. Fly the ship where there is a circle-like waterfall behind Junon. Ultima Weapon is hovering over the waterfall. Engage in battle and use Comet2 on Ultima. You will steal a Circlet accessory which upgrades your Magic and Spirit by +30. You can only get it when Ultima is hovering in battle. When he is on ground, you can steal Reflect Ring accessories. If you are on the Highwind and encounter him when he is flying around, bump into him five times; he will fly, then stop and charge up a blue energy ball over the area he is at. Be careful that he does not stop over Midgar or you will have to finish collecting his items on the Disc 3. Note: When you encounter Ultima Weapon for the first time, you can steal a Cursed Ring accessory which raises increases your status but it also induces Death Sentence on yourself; it is best that you have "Added Effect" and "Destruct" Materia linked together if you plan on using it.

Defeating Demons Gate:
Physical Attacks work really well against this opponent, especially if you have Cid equipped with Trident in your group.

Head Hunters:
To fight head hunters, go to the Mideel Forest and walk in the dark grass.

Red Gagighandi:
Go to the Temple Of The Ancients and find the small dark area, similar to what is around Midgar, near the beach. Walk around the area and you will eventually encounter the Red Gagighandi.

Master Tonberry's Everyone's Grudge attack:
In the Northern Cave you will encounter an enemy called Master Tonberry. His attack called Everyone's Grudge can appear very strong. However, there is a pattern to it. For every enemy a character defeats, Everyone's Grudge damage increases by 10. For example, if Cloud has killed 600 enemies, Everyone's Grudge will hit Cloud for 6000 HP. This pattern is based on individual characters only.

Defeating Ruby Weapon:
Kill two members of your party before fighting Ruby Weapon. Have the Summon Phoenix materia equipped on the remaining character, then run into Ruby Weapon. When fighting, Ruby will only attack the live character, and therefore not use the Quicksand attack. Wait until the Weapon sticks his claws in the ground. Then, use Summon Phoenix to attack it and revive the dead party members. All three party members are now available for the battle.

Another strategy is to have all characters equipped with the Final Attack + Revive or Phoenix materia combination. Have one character equipped with a weapon or armor containing Knights Of The Round + MP Turbo. Also have a Mastered Magic Plus materia (not MP Plus) somewhere else in the weapon or armor of each character. Have all three people wear the Mystile armor (first from Midgar Raid, second from North Cave, third from Ultimate Weapon when it is over Midgar). This will prevent Ruby's Ultima attack from injuring your characters. Kill two characters, then enter the battle with Ruby Weapon. When the Weapon's claws are in the ground, revive the two dead characters, and have W-Summon cast Knights Of The Round and have the other two characters Mime. This will hit Ruby Weapon for 9999 damage each time. It should be defeated after eight to ten rounds of this type of attack.

Another strategy is to kill two of your characters, then equip the following materia combination: HP Absorb + Knights Of The Round, W-Summon, Mime. Use a Hero drink, then summon the Knights Of The Round. Each time he/she will gain over 9,000 HP points. Then, simply Mime this attack until the Weapon is defeated.

Another strategy is to use Mime in addition to the Final Attack + Phoenix materia combination. Get Cloud's limit bar full, and start the battle. Ruby will take your other two characters away with Quicksand. Attack with Omnislash. At Cloud's next turn, select Mimic and Cloud will use the Omnislash again. Repeat this attack. The only drawback to this strategy, is the need for a little bit in the limit meter. Without it, Cloud will jump forward after a brief flash, and Ruby Weapon will attack. When Cloud does the limit, the game will act as though you had a full limit bar, and delete all that remains in it. To effectively make this trick work, make sure Ruby Weapon hits Cloud before doing the Omnislash again.

Another strategy is to have Cloud alive with maximum HP and MP while your other two characters are dead. Have mastered Counter Materia (not Counter-Attack Materia) paired with Mime; Knights Of The Round paired with HP Absorb; enough HP and defense to avoid getting killed in one hit; a high Magic rating (200+); and a Ribbon. Cast Knights of the Round and every time Cloud gets hit he will counter with that attack. Cast Knights of the Round and then use Mime as fast as possible.

Another slightly different strategy is to get the following Materia for Cloud: Mastered Command Counter paired with Mime (not the Counter-Attack Materia, . the Command Counter is a blue Materia), Knights Of The Round paired with HP Absorb, enough HP and defense, high magic rating (200+, best achieved with Magic Plus mastered), a Ribbon, two Knights of the Rounds Summons, W-Summon, Master Summon paired with MP Turbo (on different slots than the regular Knights Of The Round slot). Before start the battle, intentionally kill your other two party members. When you start the fight, simply cast Knights of the Round (W-Summon or without) on Ruby Weapon. Every time Cloud gets hit, he will automatically counter with Knights Of The Round and regain HP.

Equip the Enhance Sword or Ultimate Weapon, Mystile, and Ribbon on Cloud. Link a mastered Final Attack to Revive, link Knights Of The Round to Hp Absorb, Hades to Added Affect Magic Plus (if you have one), enough HP and MP Plusses to max out those stats, and anything else all on Cloud if space permits. For the other two characters, equip HP and MP Plusses, a Mime, and anything else. Before the battle have Cloud kill the other two characters. Get in the Highwind and fly into his Ruby Weapon's head sticking out of the desert by Gold Saucer. As soon as you start he will plant his claws into the ground. You should cast Hades straight away, this will stop him and his claws allowing you to cast Knights Of The Round once and revive the other two characters. As soon as it is Cloud's turn again, cast Hades and Ruby Weapon will be stopped again. Cast King Of The Round and Mime once, then cast Hades again and keep repeating until it is defeated.

Create a party of your strongest characters. Equip them with the Mystile. Leave one character alive, preferably Cloud. This character should have the best Materia. He/she should have a Final Attack linked with Revive and a Mega-All each at the Master level. When entering the battle, since only one character is standing, Ruby will only use a physical attack then bury its stalks. Now, cast Life 2. All your characters will be restored. Be careful, as at a point in the battle Ruby Weapon will reveal her stalks and use her Whirlsand attack. Knights of the Round is effective during this battle, even though Ruby Weapon will counter with Ultima. You will have a 60% chance of dodging it, due to the Mystile.

Note: This trick can be used against Ruby or Emerald Weapon. Have Cait Sith go into battle with a limit break, and make his level 2 limit, Slots, has been unlocked. Once in battle, press Square (PlayStation version) when his slot reels appear to slow them down and get the combination that instantly kills any enemy. If done correctly, the Weapon will die.

Ruby Weapon can absorb almost all types of magic.

This trick requires need Cloud's Omnislash, W-Summon, Knights Of The Round, HP Absorb, and Mime. Equip Mime, Knights Of The Round (with HP Absorb), and W-Summon on Cloud, then get his Limit Break up. Kill both of the other party members then save the game just before Ruby Weapon. Start the battle by attacking his fingers with Omnislash. He will pull them back out, then put them back in. Next, use Mime to use Omnislash again on his fingers. Repeat this one more time. After he attacks you, use W-Summon and Knights Of The Round. You have HP Absorb because when he attacks you will lose a lot of HP. After summoning Knights Of The Round, you will gain your health back. After the second summon, he will attack you again. Use mime and you will do Knights Of The Round twice and regain health. Repeat this about four to five times and Ruby Weapon will be defeated at about the seventh or eighth Knights Of The Round attack.

This trick requires Final Attack, Phoenix, Knights Of The Round, HP Absorb, W-Summon, Omnislash (optional), and Mime (mastered at least once). Start the battle with Ruby Weapon sticking his fingers in the ground. Once they are in, use Phoenix to revive your other party members. Then, use Knights Of The Round (W-Summon; with HP Absorb equipped together).Once it is done, use your other characters that have Mime equipped to summon Knights Of The Round (W-Summon) on Ruby Weapon. You will need Phoenix and Final Attack equipped in case you die.

Fire and Elemental on your armor both at Master can help, as Ruby Flame will heal you by about 2,000. shields are a bit more of a necessity for this, as the two tentacles will not be able to cause damage or status abnormalities through it. Keep at him with Quadra Magic, Knights Of The Round, W-Magic combination. Also, enemy skills are helpful. To be safe, have Revive and Final Attack both at Master. If you keep your shield up and ignore the tentacles, Ruby Weapon will be vulnerable to attack. Keep at him with Knights Of The Round and also have an Omnislash ready before starting the fight. If you run out of MP, another Knights Of The Round put with Mp Absorb will fix that. If this is not possible put x4 Slash on and use it. However, it is well worth obtaining some Turbo Ethers beforehand and Megalixers just keep your shield up by checking status in the fight

Ruby Weapon reward:
After defeating Ruby, you will get the Desert Rose. Take this to the Kalm traveler and you will receive a Gold Chocobo.

Defeating Emerald Weapon:
Equip a member of your party with a Gravity materia, at any level. It will hit the Emerald Weapon for 9,999 damage. Using this and the Quad-Magic combo can take almost 40,000 hit points from one attack round alone.

Another strategy is to equip the following materia combination: HP Absorb + Knights Of The Round, W-summon, Mime, Underwater (and nothing else). Use a Hero drink, then summon the Knights Of The Round. Each time he/she will gain over 9,000 HP points. Then, simply Mime this attack until the Weapon is defeated. Keep your materia number as low as possible -- the more materia equipped, the more the Weapon's Air Tam Stomp will effect the party. For example, if four materia are equipped the Air Tam Stomp will take off 4444 HP points, five materia will result in 5555 HP points and so on.

Enter the battle against Emerald Weapon and have a character equipped with a Gravity materia, and all characters with a Reflect Ring. Cast Demi 3 onto your characters with Quadra magic and W-Magic. Since each attack will hit with 9999 damage, a total of about 40,000 damage will be done due to the Quadra Magic. With the W-Magic, it will hit almost 80,000 damage. Finally, because it was cast upon all three of characters and reflected, it will hit Emerald Weapon a total of three times.

Place Cloud, Red XIII, and Tifa in your party. Get their ultimate weapons and level 4 limit breaks. Build them to level 85 to 90. Equip Knights Of The Round and MP Absorb on Cloud, Phoenix-Final Revive on Red XIII and Full Cure, Comet and some HP pluses on Tifa. Build their limit to full. Run into Emerald Weapon with the submarine and have Cloud use Omnishlash and every one else use their limit breaks. Cast Knights Of The Round, and if you are low on HP, cast Full Cure. Emerald Weapon has approximately 700,000 HP.

First, go to the forest outside the burnt Mako reactor and fight some Frogs. Use Mini on them and then Manipulate them. Get them to make the last two digits of your life on all characters to "77". However, this life total must be below 7777. Heal yourself so as your life totals on each of your three characters equals 7777. Equip one of your characters with W-Summon and Knights of the Round. Equip everyone with Mime materia. Fight Emerald Weapon, and at the beginning each character should hit Emerald up for 7777 for a long time. Just have one character cast Knights of the Round twice and then have the other two characters Mime that. After six Knights of the Round summons, Emerald Weapon be defeated. That way, only one character takes about 6000 damage and nobody else takes any damage.

When fighting the Emerald Weapon, make sure one of your characters has only two materia equiped and has 9999 HP. When Emerald Weapon attacks with it's Air Tam Storm attack (which does 1111 damage for each materia equiped to that character), it will result in 2222 damage to that character, leaving him/her with 7777 HP and the Lucky 7777 bonus.

Get the Final Attack materia from the Battle Arena at Gold Saucer and win the special battle (accessible when Cloud has both the Level 4 Limit Break "Omnislash" and W-Summon materia). Link the Final Attack to the Phoenix summon materia. When that character dies, it will revive him/her and any other fallen allies. This is very useful in countering Emerald Weapon's attack if it does 9999 damage to all your characters.

Emerald Weapon has 1,000,000 HP.

Emerald Weapon's beam attacks are magic based. If you cast Wall you can cut his beam attacks in half and also reduce the damage from his stomp attacks.

Use Vincent's third Limit Break (Hellmasker). The Nightmare attack it uses will sometimes cast Stop on Emerald.

Have Cait Sith with his Slots limit break. Save the game just before you fight him with Cait Sith's limit bar full. Start the battle and use the Slots limit break until it ends up with something that resembles Cait Sith. Use it on Emerald Weapon to defeat it with one hit.

First, equip the best of all equipment that you have. It does not matter if you can get AP with it or not. Then, equip an HP Plus Materia to each of your characters so that you have 9999 HP on them. Then, equip some sort of curing Materia to each one. Note: Only equip one of each. When the battle begins, use lots of defense and all the curing spells you need. Just survive for awhile with your Limit Breaks. Eventually, Emerald Weapon will attack with a skill that does 1111 damage for each piece of Materia you have equipped. When this happens because your party was at full HP when they will now have 7777 HP and will be able to do the lucky sevens attacks.

This requires the Underwater Materia, Mime, Knights Of The Round, HP Absorb and a few Mastered HP Plus (as many as needed to get 9m999 HP). On one character, put Mime and all the HP Plus. On another character, put Knights Of The Round and in an attached slot, put HP Absorb. On your last character, put the Underwater Materia. Start with Knights Of The Round, then Mime it for the remainder of the fight. Make sure that the character with Mime does not have more then five Materias equipped because Emerald has an attack that deals 1111 times the amount of Materia, it is usually used immediately after another attack. Using Knights of the Round with HP Absorb should allow your character to heal about 8,000 HP each time he or she uses it. Just continue miming and make sure never to use other attacks and this fight should be easy. Afterwards, bring the Earth Harp to the man in Kalm to receive a full set of Master Materia.

Notice that as your health deteriorates, so does the attack power of the Cloud's blade. Use Gravity + Elemental Materia both at Master on your weapon. This can be a great help, as even if your health is low you can still do a hefty chunk of damage as well. Revive + Final Attack, and the enemy skills Angel Whisper, White Wind, and Big Guard are also useful, as well as Knights Of The Round and Counter Magic. Keep hammering away until he dies (this is all assuming you have the Underwater Materia).

Emerald Weapon: Aire Tam attack:
Emerald Weapon's "Aire Tam" Storm attack is "Materia" spelled backwards. This is also a clue to how it hurts your characters. The more Materia you have, the higher the damage. For example, if you have four Materia orbs on Cloud then the "Aire Tam" Storm will hit for 4444 points of damage.

Emerald Weapon reward:
After defeating Emerald Weapon, you will get the Earth Harp. Take this to the Kalm traveler to receive master Summon, Magic, and master Command.

Temple Of Ancients Boss: Aeris and Odin:
While in the Temple Of Ancients with Aeris, equip Odin on her. If you are facing the Boss, then equip it on another character. Doing this doing will result in a Steel Bladed Sword (Odin's best attack that automatically kills enemies if it hits them) in every normal battle.

Materia: Good combinations:

Cover + Counter + Elemental with either Fire, Ice, Bolt, or Earth. Effect: Character covers for teammate and counter-attacks with an elemental attack.

Quadra magic + Bahamaut ZERO. Note: This does work with Knights Of The Round. Effect: Casts a summon four times in one turn.

Final Attack + Phoenix summon. Effect: When character dies he immediately casts Phoenix and is revived.

MP Turbo + Knights Of The Round, Effect: Increases damage from 80,000 to 129,987 AP.

Sneak Attack + any Barrier or Haste. Start battle by immediately casting whatever you linked it with.

Mime. Effect: Mimics attack preceding it. Especially useful when it follows Bahamaut ZERO or Knights Of The Round.

Cover, Counter (usually 3), Counter Magic + Bahamut Zero, Command Counter + Deathblow (Works best with Cloud). Effect: Cloud takes the hit for teammate, counter attacks three or more times, does a Deathblow attack, and casts Bahamut Zero; all without using a combat round. Also, if the first enemy dies when Cloud counter-attacks, he moves on to the next target.

Equip Cloud with his Ultimate Weapon and the Mystile armor. Equip Counter + Counter, Counter + Counter, (command) Counter + Deathblow, Added Effect-Hades on the weapon. Equip HP/MP Absorb-Master command, (Blue Materia) + Double Cut on the armor. Effect: Cloud will counter attack five times ending with a deathblow taking on some (if not all) of the effects of Hades. If your opponents have not already been killed, choose to attack to take some of their HP. If the Double Cut materia is mastered and Cloud's HP is nearly full, he can gain up to 3996 HP points.

Materia: Regular damage while using Morph:
Find Yuffie's Conformer weapon on the Gelnika (Disc 2/3). Equip it and the Morph materia on her. Have Yuffie morph something in combat. Instead of causing 1/8th of normal damage, her Morph attack will causes regular damage, which speeds up the morphing process.

Unlimited battles:
Go to the part in Disc 1 immediately after you jump off the train at the start of the second mission. Instead of walking forward and going down into the vent at the end of the tunnel, keep walking backwards about six screens until you reach a door guarded by two Shinra guards. Cloud will tell you to run away, but you can still go forward and fight them. After you defeat them, two more appear and this will repeat. You can leave at any time by selecting "Run" when Cloud defeats someone.

 

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