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Final Fantasy 7 - page 2 PlayStation 1

Character Hints

Aeris: Getting a date with her:
Never talk to Tifa unless it is vital for progression for the game. Then, she will ask for a date when at the hotel in Gold Saucer.

Aeris: Ghost:
Sometimes when you walk into the church in Midgar, Aeris's ghost may appear in between the two kids. She flashes in her position very quickly, then disappears.

If you get the Key to Sector 5 and enter the church for the first time, Aeris' ghost will be there and will not disappear until you walk towards the entrance. Note that the children's lines are different for the two different situations. The first time, one of the kids says "...I think I'll water them a little." But after the first time she will always say "Hey! Where's the flower lady?"

Aeris: Limit Break:
Enter the port city on the new continent with the Buggy. Go to the boat and talk to the man on the dock. Tell him that you want to ride to Junon. In Junon, on the first panel a man will be standing in the street. Tell him that you want to go outside of Junon. You will now be outside Junon in the buggy. Drive across the shallows in the river and enter the cave. Talk to the sleeping man, and if you have fought a certain number of battles you get Mythril. Bring this to the man who will give you information on the item you need to get into the Temple Of The Ancients.

Barret: Getting a date with him:
Never talk to Aeris or Tifa unless it is vital for progression for the game. Once Kalm is entered for the first time, Barret will ask Cloud for a date.

Barret: Ultimate weapon attack:
Get the Underwater Materia and raise it to about 100,000 AP. Since it does not grow any levels or gets mastered, you can raise it to as much AP as you want. Equip it on Barret, and you will have the max attack with him. Barret's ultimate weapon depends on how much AP is equipped on the weapon.

Barret: Shooting boxing glove:
Get Barret's Rocket Punch and Ungermax limit. Use the limit with Rocket Punch and the glove will shoot bullets.

Cait Sith: History:
In Final Fantasy 4 there is an enemy called Cait Sith, but in Final Fantasy 7 Cait Sith is your ally. Cait Sith is a robotic toy controlled by a man from the Shin-Ra company.

Cloud: Fourth Limit Break:
Get 32,000 battle points in the battle arena at Gold Saucer.

Cloud: Mercenary flashback:
After Cloud has had his coma, go to the basement at the Shinra Mansion. Enter the library and Cloud have a flashback and remember how he became a mercenary.

Cloud: Extra memory flashback:
After you learn that Cloud is a clone, go to Nibelhiem and go to the basement at the Shinra Mansion to see what happened to Zack.

Cloud: Best weapon:
To get Cloud's best weapon you have to find Ultimate Weapon. Defeat it and it will start to fly away. Follow it, and when it stops fight it again. Keep repeating this and after a few fights it should go to Cosmo Canyon. Fight and finally defeat it once and for all to get Ultima Weapon. You can now also enter the Ancient Forest. Note: This only works on Disc 3.

Cloud: Battle strategies:
When you get a Mega All Materia and Ultima Weapon, attach these to Cloud. Also use Deathblow Materia and Master Magic Materia. You now have three ways of winning a battle. Deathblow-All to hit all monsters with Deathblow; Normal Attack-All to hit all monsters with approximately 9999 points of damage; or the top few magic in Master Magic hit all enemies.

Cloud: Get selected by Don Corneo:
Go to the Wall Market restaurant before you get the dress. Order the "Today's Special" and when he asks if you liked it, reply "....". You will get the Pharmacy Coupon. Go to the pharmacy. Get the Digestive. Give it to the man throwing up in the bar bathroom. He will give you the Sexy Cologne. Go to the item shop -- not the broken one, but the one above the man cooking. He will ask you to get something out of the vending machine at the Inn. Stay at the inn and buy the most expensive item from the machine. Give it to him and to get the Diamond Tiara. Next, go to the dress shop and talk to the sales girl. Shell tell you about her father's drinking problem. Go to the bar and talk to the man on the right. He will speak for a moment. When he asks you what you want, pick the second options (shimmers and soft). Go to the dress store. You will get the Silk Dress. Then, go to the gym as you are supposed to. Beat the beautiful bro in the squats contest. You will get the Blonde Wig. Go to the dress shop and Cloud will change. Go to Corneo's mansion. He will speak and pick Cloud. Note: If this is done you cannot get the items in the other room.

Scarlet: See through dress:
After you get the Highwind and listen to Rufus' meeting, when Scarlet talks, you can see through part of her dress near her hips.

Tifa: Getting a date with her:
Never talk to Aeris unless it is vital for progression of the game. Cloud will get a date with Tifa before Aeris dies.

Tifa: Final Heaven Limit Break:
Play the piano in Nibelhiem (after you find Cloud). Play this song on the PlayStation version: X, Square, Triangle, L1 + Triangle, L1 + Square, X, Square, Triangle, L1 + X, Circle, X, Square, X. After you do this, Final Heaven will appear from the song notes. Note: You must have Beat Rush, Somersault, Waterkick, Meteodrive, Dolphin Blow, and Meteor Strike Limit Breaks before using Final Heaven on Tifa.

On the PC version, press the following keys: [Cancel], [Switch], [Plus], 9 + [Plus], 9 + [Delete], [Insert], [Delete], [Plus], 9 + [Insert], [Enter], [Insert], [Delete], [Insert]. Note: You must play this at a consistent pace or it will not work.

Vincent: Getting him in the party:
Take the key from the safe that contained the Odin summoning materia in Nibelheim. The combination to the safe is right 36, left 10, right 59, right 97. After defeating the Boss, Lost Number, walk down into the basement. Open the door that was previously locked (right before enter the room with Sephiroth). Talk with Vincent, after finding him inside the purple coffin. When leaving the room, he will offer to join the party.

Yuffie: Getting her in the party:
Yuffie can found in a random encounter in one of the forest areas. After fighting her, do not pause or use the save point. Talk to her and answer her questions with the following responses.

Yuffie: "You spikey-headed jerk! One more time, let's go one more time!"
Answer: Not interested.

Yuffie: "You're pretty scared of me, huh?"
Answer: ......petrified

Yuffie: "I'm really gonna leave!REALLY!"
Answer:Wait a second!

Yuffie: "You want me to go with you?"
Answer: ......That's right.

Yuffie: "All right! I'll go with you!"
Answer: ......Let's hurry on.

Yuffie: Getting a date with her:
Do not use Tifa or Aeris for the entire game. Eventually, Yuffie will ask Cloud out for a date.

Ride on a Chocobo with Tifa or Cid:
Race enough times with either Cid or Tifa in your party. Eventually, one of them will ask to ride.

Easy experience and AP:
After getting Tiny Bronco, go to the Mideel area. Dock the plane and get into a fight with the enemies in the area. Most of the time you will encounter enemies called Spirals that appear in packs of two or three. These enemies have about 2800 HP each, but can be killed easily with Odin. This results in a large amount of EXP and AP, since their levels are high.

On Disc 3, go to the crater where Sephiroth is hiding. When you get to the part with the left and right path, follow the left path. On the first screen upon entering the left path will be three ways to proceed. Follow the path to the right. You should now be in a room with many of root-type objects and water. Its recommended that you use the Save Crystal here. Fight here until you encounter three little red balls called Movers. They only appear in sets of three. When you kill them, you get no EXP but 2400 AP. With Triple Growth, this is worth 7200 AP per fight. They also give about 170,000 Gil. In the same area, you can also find Magic Pots. They will ask for Elixirs. Give them one. Each Magic Pot will give you about 8,000 EXP. 1,000 AP, and some Gil.

Easy experience:
Note: This trick only works in the Temple Of The Ancients during Disc 1, immediately after defeating the red dragon and gain the "Bahamut" materia. After defeating the red dragon, leave the room where you encountered Sephitroth (the room with all the pictures on the wall and the object labeled "Black Materia" that shakes the entire place). Talk to the Ancient Spirit body and select "Rest" from the menu. After this, talk to it again and select "Save" -- you will need to do this often. After you rest and save, be sure you have the "Bahamut" materia equipped with one of your characters. Reenter the room where you fought the red dragon. Run around briefly until you get into a fight. You will either encounter two flying dragons, 3 flying dragons, 1 bull-dog/dragon/horse, or a bulldog/dragon/horse on either side of you. Cast the "Summon Bahamut" spell and then attack with normal attack to finish off any survivors. Every creature you encounter in the room is weak against Bahamut. It is very easy to gain levels since each fight gives you around 2000 experience points. After you fight in the room a couple of times, exit and talk to the Spirit body. Then rest and save and reenter the room. Repeat this until enough levels are gained.

At the beginning of the game, go to Nibel mountain. Fight the weak monsters and try to avoid the dragons.

Use the Tiny Bronco or the Highwind and go directly below Mideel to find an island with little bit of grass and lots of wasteland. Park the Highwind or Tiny Bronco on the grass. Land and fight in the grass. You should fight three to four Headhunters. Press Select to see if they are your enemies. Finish the fight and you should get 2,600 experience points if you fought four, or 2,200 experience points if you fought three.

When in the Shinra Building on the 60th floor, intentionally get caught by the guards (if you chose to sneak in). Alternately, just charge in.

Easy character stat increase:
In the downed Shinra Gelinka, the enemies will give stat up items when morphed. Evil Raps will give a Luck Source, Pudoleas will give a Speed Source, Serpents will give a Mind Source, Unknown 1s will give a Power Source, Unknown 2s will give a Guard Source, and Unknown 3s will give a Magic Source. By morphing these enemies, you will easily be able to make yourself incredibly strong.

Easy AP and Gil:
Go to the Northern Cave. Keep going down and when you reach the intersection where there are two ways to go, take the route to the left. Enter the first room find to reach a swamp-like area. Wander around and you will eventually fight three orange little balls called "Movers". Defeating these monsters will give you 2400 AP and 90,000 Gil total.

Go to the Northern Cave. Keep going down and when you reach the intersection where there are two ways to go, take the route to the left then go down into the path along the right side of the wall. You should be in what appears to be a swamp. Run around until you encounter a Master Tornberry. Cast Stop on it, then steal an Elixir from it . Walk around in the same room until you fight a Magic Pot. Give it an Elixir and kill it to receive 8000 experience,1000 AP, and a lot of Gil. Keep repeating this as desired. There is also another enemy in the same room that gives you a lot of AP. They are small red balls (usually in groups of four ) that are weak. When killed, they give 2450 AP and lots of Gil. This trick best works with Exp Plus, Gil Plus, Mime, high level (above 65 ), and lots of HP and MP.

Use the Highwind to go to Mideel's beach. You will find a lot of Sea Worms there. They are very easy to kill for 2000 experience, 200 AP, and 5000 Gil.

When you get the Tiny Bronco, go back to the marsh where the giant snake is located and fight it. Make sure you have Kjata and 50 Ethers. When you fight him, use Kjata every time and the damage will be about 3,000 to 3,500 and result in a one hit kill. This will give you at least 500 Gil and 250 AP.

Easy AP:
Use the "Unlimited items" trick to obtain a large amount Elixirs. Then, use theElixir on the Magic Pot in the Northern Crater and kill it. You cannot hurt the Magic Pot without using the Elixir. You can find this monster by going to the first path to the left, and then the upper path on a place with some kind of strange vegetation. You should gain 1000 AP for every Magic Pot that is defeated.

In order to get 2400 AP in one normal battle, go to the Crater. In the part of the crater with water and root-like plants will be a trio of monsters that look like Summon materia orbs bouncing up and down. They are called Movers. They are an easy kill, but the battle gives no experience.

Note: This trick requires a controller with an auto-fire feature. Go to Mideel in the southeast. Leave the Highwind at one end of the island and go to the other side. Hold Left (with a rubber band) and set L1 and Circle to auto-fire. You should automatically get between 100 and 320 AP a match. Note: Junction final Attack with Phoenix to become almost un-killable. Also, use weapons with Triple Growth to get 900 AP a fight.

Go to one of the two the areas in North Crater that feature plant roots (tan vine-like things). Fight until encounter the small red bouncing balls called Movers. Kill them to get about 2400 AP in a single battle.

Easy Gil:
Go slightly south of Wutai (Yuffie's Home Town) to find a beach where you can fight huge turtles with horns. Each one results in 2,000 Gil, 720 EXP, and 100 AP.

Sell a Master level All Materia to get 1.4 million Gil. Since another All Materia will appear when the original reaches master level, there will be no loss in usefulness.

Fight an Epiolnis (the multi-colored bird) in the Ancient Forest. Steal a Wizard Bracelet from it, and sell it for 12,000 Gil.

When at the Gold Saucer Prison, go out in the desert and fight a enemy called Cactuar. Defeat him to get 10,000 Gil. This creature can also be found at Cactuar Island on the south-east area of the map, or south of Cosmo Canyon.

Get the Gil Plus Materia at Wonder Square for 1,000 GP. Equip it, then fight a Sea Worm on the beach near Mideel. If you win you will get 10,000 Gil instead of the normal 5,000 Gil.

After you get the Buggy, go to the Gold Saucer. Go to the Chocobo race. Register a very fast Chocobo. Race and finish in first place to get a good item. You will be prompted for "Item Or Gil". If the item is an Elixir or something other good uten that you all ready have or can duplicate, you will get around 3000 Gil every time.

Go to the Desert Prison and fight the Cactor. They give 10,000 Gil every time.

Use the "Unlimited items" trick to duplicate Ethers or Turbo Ethers. Do this until you have 99 Ethers or Turbo Ethers and take them to a shop. Sell 98 of them and collect the money. Use the remaining item to repeat the process.

Buy two or three Chocho Sylkis Greens from the Chochobo Sage (northeast beyond the Bone Village). Go to Midgar and get into a fight with the harmless enemies there. Use the "Unlimited items" trick on the Sylkis Greens and make them reach 99. After that, go to any town and enter one of the stores. Sell each Sylkis Green for 2500. Selling 99 Sylkis Greens will result in 247500 Gil. Do not sell more than 97, so you can repeat the trick.

Gaining Limit Breaks:

Level 1-1: Use Limit Break 8 times.
Level 1-2: Kill 80 enemies.
Level 2-1: Use Limit Break 8 times.
Level 2-2: Kill 80 enemies.
Level 3-1: Use Limit Break 8 times.
Level3-2: Use Item to gain Level 4 Limit Break

Quicker Limit Breaks:
Use a Hyper on the character that you want to a limit. Having "Fury" status makes the limit bar fill twice as much from an attack than normal. However, the character will take more damage.

Use a Hyper on your entire party. Use the Laser enemy skill on your team members to make your Limit Break go to full. This works best if your members have 9999 HP and 999 MP. Laser only takes away half of your HP and will never kill your characters. You can also use this with the Dragon Force enemy skill to have your Magic Attack and Defense will rise.

Use the following trick when you get a strong Limit Break such as Omnislash or Cosmo Memory and are fighting a strong Boss, like Weapons. If you have a Limit Break ready and Mimic Materia equipped on a character, use it to get a continuous chain of limits (if you do not do anything else). In other words, use a Limit Break, wait for that character's turn again, then use Mimic and the Limit Break will be done again.

You must have over 9000 HP (9999 recommended) and the White Wind enemy skill for this trick. Go to the Northern Crater and encounter a Tonberry. Attacking it and it will use Everyone's Grudge, which will quickly fill up your Limit Break bar. You can easily heal yourself by using White Wind. This is extremely helpful when trying to get the level 4 Limit Breaks.

Easy Limit Break gain:
Every other Limit Break requires 60 enemies to be killed by a character to gain a new Limit Break. The quickest way to achieve this is to go to the Junon area after acquiring the enemy-skill Trine from the Materia Keeper or a Fire, Ice, Lightning 2-All Materia. Walk around in the forest areas, and occasionally an enemy called Capparwire will appear. These enemies usually come in packs of five, and are easily killed by a strong Materia.

When you get the Tiny Bronco, return to where the snake is, with Aeris and two others in your party. The snake will get your limit gauge filled easily. Use Aeris' Fury Brand limit to fill the other two characters' limit, and use them on the snake. Save your game before the marshy area. If the character has the first limit of the level he is set on, use this limit six or seven times to get the other limit. If the character has the second limit of the level he is set on, go to a place with a lot of enemies to fight in a battle, such as the mountains in the Wutaï area. Defeat 30 to 40 enemies with a character to get the first limit of the next level. Then, return to the snake with Aeris to get the second limit of the level you are set on. In a couple of hours, you should have all the Limit Breaks up to level 3.

Equip the character you want to gain a Limit Break with a HP -> MP Materia and a Master Cover Materia. Go to an area that has weak monsters, such as the Chocobo Ranch area or outside of Mideel. During the battle, keep the character's health up. Before long, he or she will have a Limit Break. Repeat this process until you have a new limit. Note: It works best if you have some Mastered MP Plus, so your health is 999.

When going from Sector 5 to Sector 7 there are enemies called Whole Eaters that usually appear in groups of four. Use a Hyper on your party and enter a battle. If you have the patience, you can usually get off four limits in one battle.

Use the following trick to get Cloud and Barret to learn their level 2 Limit Breaks very early in the game. After Cloud, Tifa, and Barret jump off the Midgar train, go south. You will see two Shinra Soldiers. Choose to fight them as many times as it takes to get Cloud and Barret's levels to about 14 or 15. These opponents give up the most experience at this point of the game. Notice that Cloud will learn his level 2 Limit Break, Blade Beam, instead of his second level 1 Limit Break, Cross-Slash. Barret will learn his level 2 Limit Break, Grenade Bomb, instead of his second level 1 Limit Break, Mindblow. Note: This trick does not work on Tifa.

Unlimited Limit Breaks:
Get your Limit Break meter all the way up, then equip the Mime Materia on that person. Enter a battle and use your Limit Break. Press Triangle to pass by your allies' turns. When it gets to your turn again, use Mime and you will perform the same Limit Break again. You can do this as many times as desired or until the battle is over.

Best way to Steal:
This trick requires only two Materias, Steal and Comet (leveled up to Comet 2). Attach Steal and Comet together. During a battle, if you want to steal something that is important to you, use the Comet 2 spell. Each Comet will be the same as one Steal. If there are a good amount of comets, you should be able to steal what you need before the enemy dies. Use this wisely.

Give a character Sneak Glove. Also give that Character steal as well Materia combined with Comet Materia (level 2 or higher) and a Mime Materia. Give the other two characters a Mime Materia. Begin a battle. Use Comet 2 to hit the enemies multiple times, attempting to Steal each time. The Sneak Glove will allow the character to steal easier. If this does not work, the other characters can Mime it repeatedly until it does. You may also want to throw in a Steal/Quadra Magic. The downside is that most enemies cannot withstand a lot of Comet 2 attacks.

Items Hints

Unlimited items:
This trick requires the W-Item materia. The materia is obtained after your party parachutes back into Midgar in Disc 2. After entering the subway tunnels in Sector 8, your party may walk away from the screen and encounter the Turks, or walk towards the screen to reach another subway section. Select the second choice and follow the subway tunnel until it ends at a dead end with the W-Item materia.

Equip the materia on the character with the item to be duplicated. When a battle begins, select the W-Item entry on the battle menu, select the item to be duplicated, then select any other item. Cancel that item, then choose another item, then cancel it as well. Every time you cancel the second item, the one that was initially chosen will increase by one.. Note: This will only duplicate item selectable in battle and can not be used to duplicate the various sources, materia, weapons, or armor. However, you must already own two or more of a battle selectable item.

Use the following trick to duplicate an item that you only have one of, and it can be a battle usable item. You must have the W-Item materia and have it equipped to any character. Get into a battle. Select the W-Item command and then select any item you want to be duplicated which you have one in value of (for example, an Elixir). Then, select the character to use it on. You now have a second choice of an item to use. Instead of selecting the same item like in the original trick, select a different item (for example, a Remedy). Then, instead of selecting the character to use it on, back out once to the item selection screen. You will then notice you have one more of the Elixir (or the first item you selected) instead of the empty slot after you selected the item you only had one of. Select the remedy again and back out and you will have another of the Elixir (or the first item selected). Keep repeating this to get as many of any item as needed.

Missed items:
If you have missed collecting any items throughout the game, they can usually be fond in Disc 3. Go to Bone Village and dig to find weapons, materia, and armor.

Extra accessories:
Mug each of the Turks when you fight them for the final time on Disc 2. They have some of the best accessories in the game including the Tough Ring that Sephiroth has in the flashback.

Atomic Scissors:
To get Barret's Atomic Scissors, walk around just outside of Midgar until you encounter an enemy named Custom Sweeper. Use Steal on it to get the Atomic Scissors. Note: It may be a good idea to steal a few of these early in the game, as you can sell them for 700 gil each.

Behemoth Horn:
During the second visit to Shinra Tower, when in front of the building take the stairs that are over on the left. While going up the stairs you should be able to find the Behemoth Horn, one of Red XII's weapons.

Circlet:
Mug Ultimate Weapon during the battle on Disc 3 to get the Circlet, which is an accessory which results in Magic and Spirit +30.

In Great Glacier, there is a monster called Snow. Mug it to get a Circlet. You can also fight this monster in Gold Saucer's Battle Arena. Additionally, If you Mug a Ho-chu in Gold Saucer's Battle Arena, you can also get a Circlet.

Sprint Shoes:
When you go to Gold Saucer, probably after you get the Buggy, go to the Battle Area. Talk to the woman at the foot of the stairs. Then, fight in the Battle Arena. Win all eight handicaps and go back down the stairs. Talk to the lady again. If done correctly, she should say "I saw you battle all eight handicaps" and give you the Sprint Shoes. This item automatically sets up Haste on the character on which it is equipped.

Earn the Champion Belt at the Battle Square put it on Cloud. Note: This trick only works if you have already told the lady outside of Battle Square "you fight". Talk to the lady after you have the Champion Belt and she will give you the Sprint Shoes.

Magic Shuriken:
To get Yuffie's Magic Shuriken weapon, go to Godo's House in Wutai. Walk into the guest room (the place where you can rest). You should see a white sign at the bottom left corner of the room. Go up to it and press Action. The sign will open up, and you will find a chest with the Magic Shuriken.

Mythril Staff:
Aeris' Mythril Staff can be stolen from the Chariot (or a thing that resembles one) in the train graveyard.

Hardedge:
Cloud's Hardedge can be stolen from the Elite Soldier in the Shinra tower in Midgar.

Carbon Bangles:
The Carbon Bangles can be stolen from a creature in the Shinra tower that resembles a robot on a roller ball with blades.

Grand Glove:
Tifa's Grand Glove can be stolen from the Madouge B in the caves outside of the Chocobo Ranch.

Gold Armlets:
The Gold Armlets can be stolen from Dragons in the caves past Costa Del Sol.

Megalixer:
While visiting the Kalm Inn at any point in the game, there is a brown dresser-type object in the bottom left corner of the screen (upstairs). If you go up to it and try to open it, there will be an item in it. However, Cloud will say something along the lines of "Can't reach it." Do this several times, and eventually Cloud will say "Damn it!!" and kick the dresser, causing the Megalixer to fall into your hands.

Orthopedic Underwear:
When in the "Cloud's Past" sequence shortly after leaving Midgar, go to Tifa's house and examine the closet in her room. It is located in the upper right of the room. You will receive the Orthopedic Underwear, and Tifa will get upset.

Rising Sun:
To get Yuffie's Rising Sun weapon, Steal or Mug it from Diamond Weapon.

Striking Staff:
Once you are past Don Corneo's mansion and get through the sewer and go to the trains area, keep walking around in circles until you find a monster that is a white machine riding on top on a brown beast with wheels for its legs. Keep using the Steal command until you get the Striking Staff to equip on Aeris. Note: You must equip a Steal Materia to your allies before doing this.

Sylkis Greens:
Have W-Item and two Sylkis Greens (can be bought from the sage). You also must be fighting a Chocobo, or at least have one in battle. It does not matter if it escapes. Use the character that has W-Item, and as the first selection choose "Sylkis Green" and use it on anybody. Then, choose another Sylkis Green as the second choice, but when it says to choose the person to use it on, press X. Then, press Circle, then X, then Circle, then X repeatedly. You will gain one Sylkis Green for every Circle, X cycle. Once you have 99 of them, you can either sell them for about 250,000 gil, or use them on your Chocobos. You can keep doing this, and lose only about 10,000 gil in all.

Exchange Gil for GP:
When at Gold Saucer go through the welcome sign then come back out again. Keep on doing this until a man appears in the far background, near the save location. Approach him, and he will ask if you want to change Gil into GP. Answer yes to trade up to 10,000 Gil for 100 GP.

Saving Gil early in the game:
When you are about to fight H0512, where you first meet Red XII and rescue Aeris at the Shinra tower, you can save a lot of Gil, as money is tight at the beginning of the game. Have your Steal Materia equipped (recommended on Tifa), and walk around where first see Jenova. There you can fight Moth Slasher (big robot with spikes) and steal Carbon Bangles (five to eight recommended) and also fight the Soldier: 3rd (normal guy) to steal the Hardedge (three to four recommended) and equip as soon as you can. You will save alot of Gil. The Hardedge is 1500, and you can make 750 for each extra one. Carbon Bangles are 800 Gil each (sold for 400). It is difficult to steal what you want at first, however weaken the enemy and be patient. Send the other characters in the back row and make them guard.

Exchange the Highwind for the Tiny Bronco:
Get the item Super Sweeper from the roller coaster game in the Gold Saucer. Note: You must do this before you lose Cloud temporarily. Go to Fort Condor, and give the Super Sweeper to the old man there. He will then give you the Tiny Bronco. Note: the Tiny Bronco does fly.

Key to Sector 5:
Late in the game, go to the Number 7 gate at Midgar. A man outside the door will say that he lost his key to the city at an excavation site. The only excavation site is at Bone Village. Go there and talk to the man that asks about what you are searching. Reply "normal treasure" and place your excavators on the upper area. Eventually, a box will turn up after multiple digs. Search it in the morning to find the key.

The Sector 5 Key found at Bone Village is not on the X, it is directly underneath the plane. There is small dark spot at that location.

Key to the City Of The Ancients:
Start next to Junon Port and enter the submarine. Go forward until you can dive underwater. Once underwater, go forward until you can turn to the right into a crack. A fork will appear in the path. Stay to the right to reach a cave. Go through the cave and you will find to the key to the City Of The Ancients.

Hidden armor in Rocket Town:
Go to Rocket Town during Disc 3 and visit the weapon shop. Enter the weapons dealer's bedroom to find a treasure box that was not there previously. Open it to receive the Fourth Bracelet. This piece of armor has five Materia slots (four linked and one unlinked), 74 damage protection, and normal Materia growth.

Hidden Ribbon in Gaea cliffs:
In one of the rooms (with a large green mass at the bottom right of the screen under the thin piece of land), when you first enter, you will curve around until you are walking down an iced path. There will be one door and a small stairway leading down. Go down and walk into the curved wall. You will enter a room. Go into the next room that is all blue with the bridge linking both sides. A chest with a Ribbon is located to the far right of the bridge (walk through the wall) .

Hidden items on railway bridge:
There are two hidden items at the location where you press a lever to lower the railway bridge, on the rail track that connects Mt. Corel and Corel village. On the upper stretch of railway on the right of the locations is an area where you hear birds chirping. If you climb up the embankment at the side of the track you will see sequence of two young chicks in a nest, with lots of gold trinkets around them. If you go on the lower part of the track that doubles round and cuts under itself, keep walking right, even when you cannot see your character. You will find a small cave with a miner at rest, who will let you take some source items.

Hidden Hyper item:
Go back into Midgar in the third disc. Go to the Don's Mansion in Wall Market enter the room with the large bed (the center room on the top). Go behind the bed and keep pressing Circle (PlayStation version) in various areas to find a Hyper.

Chocobo quality:
Different Chocobo ranks can be found in various areas of the game:

Chocobo ranch area: Poor/Weak
Junon area: Fair/Poor
Gold Saucer area: Good/Average
Rocket Town area: Mediocre
Wutai area: Average/Fair
Icicle Inn area: Wonderful/Weak
Mideel area: Great/Fair

Getting a Gold Chocobo:
Get a Green Chocobo by mating two Great Chocobos or two Good Chocobos. Obtain Carob nuts by buying some the Gold Saucer Wonder Square for 500 GP or by stealing them from the Vlakarados creatures found near the Bone Village. Get the Chocobos to the S class, then give them a Carob nut. Race the Green Chocobo until it is in S class. Then, use a Carob nut and mate the same or different Chocobos. Then, race the Blue Chocobo until it is in S class. Use a Carob nut and mate the Blue and Green Chocobos. You will get a Black Chocobo. Race it until it is a S class Chocobo. Then, go to the Chocobo Tracks around the Icicle Inn area and get a Wonderful Chocobo. Race it until it is a S class Chocobo. Find the Zeio Nut on an island north of the Chocobo Farm. You can steal it from a Goblin that your party fights. If you do not steal anything at first, try a few more times then kill them and try again. Mate the Black Chocobo with the Wonderful Chocobo using a Zeio Nut. You should now have a Gold Chocobo that can go anywhere on the map.

After you have the Desert Rose, trade it for the Gold Chocobo. Then, breed an S-Class Black with an S-Class Yellow Wonderful with a Zeio Nut. If you have a male and female Gold, breed them at S-Class with a Zeio Nut.

Getting a Green or Blue Chocobo:
Mate a Great or Good and another Great or Good Chocbo with a Carob nut for a Green or Blue (Mountain or River) Chocobo.

Getting a Black Chocobo:
Mate a Blue and Green Chocobo with a Carob nut to get a Black (Mountain and River) Chocobo.

White Chocobo:
You can see a White Chocobo in a shop in Mideel -- it is not a baby Chocobo. That is a size of a White Chocobo, as they appeared in Final Fantasy 4.

Catch Chocobo without Greens:
Get atleast 1 2x Cut materia and equip it to Cloud. Enter a chocobo match. Have Cloud use 2x Cut on the enemies. If you are lucky, the second attack will kill the other enemies, if there are any.

Items from Chocobo racing:
Keep racing your Chocobo after it reaches "S" class. After racing seven to eight times, you will be complimented on finishing first in "S" class so many times. After that, you will be rewarded with a Chocobracelet, Counter Materia, Cat's Bell, and the Precious Watch.

Fast Chocobo breeding:
If your Chocobos are not ready to mate each with other, just catch two other ones and mate them. Repeat this procedure and after awhile the game will allow you to mate your Chocobos. Also try to catch a Chocobo and put it in the stable. Choose "Mating Chocobos" and select the Chocobos that you want to mate.

Faster Chocobos:
Raise two Gold Chocobos to S rank, then mate them using a Carob Nut. You should get either a Blue or Green Chocobo. Make sure to keep a male and a female Gold Chocobo, as you will need them later. Once you can mate them again, use another Carob Nut, and you should get another Blue or Green Chocobo. You want the second Blue or Green Chocobo to be the opposite color and sex than the last one. Get them both to S rank, then mate them with a Carob Nut to get a very fast Black Chocobo. Race it up to S rank, then mate it with a Gold Chocobo of the opposite sex, using a Zeio Nut . You will not always get a Gold Chocobo immediately, so it is best to save the game before mating them. Reload the game if you do not get a Gold Chocobo and try again. Your new Gold Chocobo's speed should be an average of its parents' speed.

Note: This trick requires at least 100,000 Gil. Go to the Chocobo Sage located on the Ice Continent near the Ice Village. Talk to him, and choose "Sell Me Something". Select Sylikes Greens and buy at least 10. Return to the Ranch and feed two Sylikes Greens to one Chocobo five times. This raises your speed, at by at least 11 each time. It also raises Stamina and Intelligence.

Get a male and female Gold Chocobo. Get them to at least class A, then use a Zeio Nut to mate them. A Gold Chocobo should be born. If it is not male, reset the game and try again. Give it Sylikes Greens (approximately ten) until it is maxed out. Its speed should now be 190.

Chocobo hunting:
Use the following trick to catch a wonderful Chocobo easily. When you are walking around on the tracks, if you encounter a Chocobo with two jumping rabbit monsters with it, catch that Chocobo. The Chocobo types are not random when you catch them. Every time you see the two jumping rabbits with a Chocobo, then that Chocobo is always a wonderful type. This also applies to the other areas where you catch Chocobos, such as the Mideel area. If you want to catch a great Chocobo, wait until you see a Chocobo with two spiral monsters with it.

Get Chocobos easier:
Get the Escape materia and raise it up a level so you will have Remove. When you battle a Chocobo, use your Remove magic and the monsters with the Chocobo will disappear, leaving you with the Chocobo.

Use the Remove Materia. Chocobos cannot be Removed with the enemy and it does not do any damage to the Chocobo. Note: This works about 98% of the time.

Easy Choobo level up:
This trick requires at least two Slykis Greens and the W-Item Materia. You can buy these greens from the Chocobo Sage in the Northern Continent. After getting two of them, fight an easy enemy, such as the monsters by the Chocobo Ranch or Midgar. Kill all but one, then chose W-Item select the Slykis Greens. Use the "Unlimited items" trick to duplicate the greens until you have 99 of them. When you catch a good Chocobo, feed it 90 and everything will be leveled up fully.

Getting stolen Materia back from Yuffie:
Go to Wutai, which is located straight up from the location where she steals your materia. Yuffie should jump out in the item shop after you get Absorb materia. She will also steal that. Go to the house to the right, directly as you enter Wutai and press Circle (PlayStation version)next to the shade. She will jump out and leave. Next, she will be in the round case next to the bar. Press Circle (PlayStation version) there, and the two other members in your party will move to block the bridge. Hit the case and it will break. She will try to escape but cannot. She will end up taking you to her house and tell you to pull a lever. It does not matter which lever you pull -- a cage will drop down and she will escape again. Go to the well outside Lord Godo's house and ring the bell. A door will open. Go through it and you will find Corneo. Talk to him, then fight the shinra Soldiers. After that, you will team up with the Turks to get Elena and Yuffie back. They will be on the mountain where the hand meets the face. You will have to fight Corneo's pet. After you defeat him, Corneo will think he still has you defeated. The Turks will appear and you get your materia back.

Sexy cologne:
This key item must be obtained before sneaking into the Don's building. Go to the little cafe and order something to get the item coupon. Go to the pharmacy and get Digestive Medicine and give it to the person vomiting. He will thank you and give you the Sexy Cologne in return. This will increase the chance of the Don choosing Cloud.

Hint: Quadra:
Use the following trick to get Quadra magic without a Green Chocobo. On the peninsula where the Quadra magic is found, there is a small cliff separating the grass near Mideel and the asphalt below. If you position the Highwind so that the cliff is just to your left, you can land on the asphalt. To do this, raise your altitude and land while pressing Square + Left. You should land on the asphalt and can wander into the cave. The Highwind will remain be on the asphalt next to the cliff. However, you must be very precise and this may require a few attempts.

Double Cut Materia:
Go to the sunken Shinra ship and enter the door behind the save point. Go to the bottom floor's upper-right corner and press Circle (PlayStation version) to get it.

Added Cut Materia:
In the Great Glacier, go to the top right corner. You will now be in a place that has four paths. Take the left-most path to reach one of those paths that connect others. Go up one screen then look on the ground. It is difficult to see, but if you look carefully you will find an Added Cut Materia on the ground.

Summon Materia locations:

Choco Mog
Talk to the Chocobo at the front of the farm and reply "Waaark".

Shiva
At the Junon coast after saving Pricilla.

Ifrit
On the boat after beating Jenova-BIRTH.

Ramuh
Lying on the floor in the Chocobo Jockey waiting room.

Titan
In the wreckage of the Gongaga reactor.

Odin
Defeat the Lost Number enemy inside the Shinra mansion safe.

Leviathan
Defeat everyone in the Pagoda in Wutai.

Kjata
Walk to the second area in the Sleeping Forest and it will be floating around. Wait in the spot where it is first seen, then tap [Action] to take it. Do not use against fire absorbing enemies.

Alexander
After the snowboarding sequence, find the hot spring and touch it. Then find the area where you leave markers and keep to a straight path. Find the hut there and enter. Leave through the downward facing door. Go right, find the cave and talk to the person inside. Defeat her and the materia will fall from the sky.

Bahamut
Defeat the red dragon at the Cetra shrine.

Typhoon
Defeat the Ultimate Weapon a few times until it dies. A crate will remain. Go to the jelly object on top of the mountain and its at the end.

Neo Bahamut
After Geas cliff; just pick it up.

Phoenix
Found while collecting the Huge Materia at Mount Condor. After defeating the enemies and the man sends you out to check on the condor egg, it can be found on the ground.

Hades
On the wreckage in the Gelinka.

Bahamut ZERO
Collect the four Huge Materia. Store them in the Observatory, then look closely at the blue Huge Materia.

Knights Of The Round
Found on the island only on the final disc. It is unmarked at the top right of the map, and requires a Gold Chocobo to reach it.

Ramuh
After you defeat Dyne at Coral Prison, you will go up an elevator and into a room with Chocobo riders. There will be stalls at that location. Press Circle at the very last stall to get the Ramuh materia.

Getting the Knights Of The Round materia:
Get a Gold Chocobo. Go to the top right area on the map. Although nothing will appear on the map, a small island will appear. Go on it and get off the Chocobo. You should see a small opening. Enter it to find the Knights Of The Round. The Gold Chocobo can also be used to find other materia caves.

Getting the Underwater materia:
Go to the underwater tunnel by using the elevator in Juno. Equip the Morph materia on someone and fight until encountering the Ghost Ship enemy. Morph it, and the ghost ship will turn into the Guide Book. Give it to the old man in the right-most house in Kalm. He will give you the Underwater materia. This materia eliminate the timer when you fight Emerald weapon.

Getting the Contain Materia:
Get one Miment Green and give it to the White Chocobo before Mideel is destroyed. Then, scratch it behind the ear.

Hidden Elemental Materia:
Just after you get the Highwind and Tifa becomes the party leader, go to Nibelheim. Enter Tifa's house and go to her room. Approach the piano and press Action. Tifa will say "Cloud... Cloud was playing". You will then find a hidden Elemental Materia.

Master Materia:
To get Master Materia (Magic, Summon, and Command), have every materia of a color mastered. Then, return to Cosmo Canyon. Go to the color of all the materia you mastered. It will exchange all the Master Materia of that color and you will get the mastered materia. Do the same thing to every color to get all Master Materia. Alternately, defeat Emerald Weapon in the ocean off Junon. After you win, go to Kaml. Go to the house to the right. The man there will exchange all three Master Materia.

Use the following trick to get Master Magic, Master Command, Master Summon and Gold Chocobo. Morph the Ghost Ship in the tunnel in the Underwater Reactor. Take the Guide Book (which eliminates the time limit with Emerald Weapon) to the man in Kalm in the right-most house, up stairs. Defeat the Emerald weapon to get the Earth Harp. Defeat the Ruby Weapon to get the Desert Rose. When you have all of these, take them to the man and he will give you the Master Magic, Master Command, and Master Summon and a Gold Chocobo.

HP <-> MP Materia:
This trick requires a Black Chocobo. There is a desert cave located just opposite the Golden Saucer. Use a Black Chocobo to gain entry. Once inside, you will be able to get the HP <-> MP Materia. This Materia swaps your HP stats with your MP stats. For example, if your HP/MP is 9999/888, with this materia equipped it will be now 888/9999.

Super MP Absorb:
Get the MP Absorb and Master Summon (W-Summon is suggested) materia. You can do this with any character, but Cloud is recommended. Equip the character you want to absorb MP with MP Absorb (it does not have to be mastered) linked with Master Summon. Enter a battle with this materia equiped and summon Knights Of The Round (two times if you have the W-summon materia). Once the summon is complete you will receive anywhere between 600 and 700 MP. This ability is very useful against the Ruby Weapon and Sephiroth.

Unlimited Regen:
Instead of using Regen, which has a limited time of effect, equip yourself with an item or Materia that absorbs Poison. Make sure that it does not nullify Poison. Then, Poison yourself and you will recover health every turn until the very end of the battle. The best way to use this strategy is to equip the Poison Ring or the combination of the Elemental Materia level 3 with the Poison Materia in your armor.

Extra Ribbons:
Go to Geas Cliff. In the first cave after wrapping around to the bridge overlooking the door that was used to enter, walk straight to enter a cave with a box. Open it to find a ribbon. For a third ribbon, go to Northern Crater and morph a Master Tonbury. It is helpful if it is stopped first.

You can get unlimited ribbons as soon as you get to the Northern Crater. Equip Cloud with the Ultimate Weapon, 4X Cut, and Morph. Morph a Master Tonbury and repeat for as many ribbons as needed.

Enter the special battle in Battle Square at Gold Saucer. Morph the second monster, but make sure that you have a ribbon equipped because it can do some status attacks. After that, just run away and enter another battle to get another ribbon.

Extra Tetra elemental:
Go to Cactuar Island in the south-west portion of the map. Explore until a Cactuar appears. Morph it to get the Tetra elemental. Equip it and all elemental damage is nullified.

Healing more effectively:
Equip Restore Materia linked to All Materia. When in battle, you can heal everyone in your party using the same amount of MP as if you were just healing one person.

Getting Protect Rings:
Equip any character with the Morph materia. Go to the North Cave in Disc 3. When prompted take the left or right path, choose the right path. Keep searching until encountering an enemy called "Mover", that resembles a rubber ball. Morph it to obtain a Protect Ring. Repeat to equip all your characters with this item. This allows them to automatically start a new battle with Barrier in place.

Getting Cursed Rings:
You can get two Cursed Rings in the game, only before Mideel is destroyed. To get the first, go to Mideel on the Highwind when you are looking for Cloud and enter the town. Go up the staircase to the right of town and head towards the house to the far left. Go the right side of the house and you will hear a squeaky noises in some places. Press X (PlayStation version) and a message will appear, stating that you cannot get the object. Backtrack to the store near the staircase and enter. Go to the back of the store and press X (PlayStation version). You will say something. Go back to the squeaky floor and press X (PlayStation version). Tifa will get an idea, and you will get the object (Rusty Key). Go back to the store again and press X (PlayStation version) in front of the door. You will be given the option to try the key. Select "Yes" and the key will break. The manager will ask you if you broke the key. Tell him the truth and you will be rewarded with the Cursed Ring. To get the second Cursed Ring, simply steal it from Ultima Weapon when it attacks Mideel, when you visit Cloud for the second time. The Cursed Ring raises your statistics. The only drawback is that it casts a handful of status ailments to the equipped party member.

Before Mideel is destroyed, go to the weapon shop. Examine the door in the back of the shop. Leave the shop and walk across the bridge to the left of the shop. Walk around the house until you here a kind of rattling sound. When you hear the sound, press Circle (PlayStation version) and you should get an Old Key. Take the key back to the weapon shop and examine the door in the back again. Choose to use the Old Key to unlock the door. After the key breaks, you will have a talk with the shop owner. When the shop owner asks "What happened?" tell him the truth and he will give you the Cursed Ring. This ring raises all of your stats by a lot, but it puts you on Death Sentence every time you enter a battle. The Death Sentence can be countered with a Phoenix Down.

Before Mideel has been destroyed, but after Cloud is missing, go to the Mideel Materia Shop. Run around to the right of it until you hear a "clink". Check the location to get a rusty key. Go into the weapons shop and use the key on the door in back. It will break off, and the shopkeeper will ask you what happened. Tell the truth to get the Curse Ring. This interesting accessory increases all your stats, but starts the character using it with a death counter.

Getting unlimited Sources:
Equip any character with the Morph materia. Morph the various creatures in the sunken Shinra vessel to get as many Guard, Speed, Strength and other Sources as needed.

Getting Power Sources:
Go to the meltdown reactor at Gonganga town. Then, get into a battle with a Heavy Tank. Morph it to get a Power Source to build your strength up by a point. Repeat this as needed to build as much strength as needed.

Equip at least one of your characters with the Morph (or Enemy-Lure) materia and a powerful weapon then enter the Gonzaga area. Enter the site with the destroyed reactor. Every enemy you encounter should be a Large Tank. The tank is not too powerful (about 1600 HP), and every time you Morph it, you qill receive a Power Source. It is much easier than trying to Morph the Unknowns, and is a very fast way to boost your power without having to swap weapons (for Materia growth, slots, etc.)

Getting Guard Sources:
Find an enemy called Spiral In the Overworld. Morph it to get a Guard Source.

Attach a Morph materia to any character. Ride in the Highwind or on an advanced Chocobo. Go to Mideel and you will see some islands. Go to the small island directly south of Mideel. Fight the Spirals there. Sense materia also helps. Morph them and you will get Guard Sources.

Getting X-Potions:
After you go through the Sleeping Forest, run around until you find an enemy called a Malldancer. Morpth it to get an X-Potion.

Go to the Junon airport path and encounter some Shinra Soldiers + Machine. Win the battle will have two (more or less) X-Potions.

Go to Wutai and enter the mountains. The monsters you fight there give lots of X-Potions. Each battle can give from one to four X-Potions, depending on monster type.

Getting an Hi-Potion:
When on the train to blow up Sector 5 Reactor, you will have to escape the train by moving up from car to car. On end of the second car (the side closest to you) is a black man. Talk to him by quickly pressing "OK" to get a free Hi-Potion.

Getting Potions:
At the beginning of the game, after getting off the train go up to the first person that Jesse kills. Press Circle(2) to get two easy Potions.

Getting a HP Absorb:
In Wutia, at the place where the cats keep walking around, there are stairs at the end of the room. Walk over to them, then press Action to walk up. Move towards the screen and you will enter a new area. Walk down the hall and open the treasure chest to get the HP Absorb.

Getting Megalixirs:
At the motel in Kalm, when your party says you took a while getting there, go to the southwest and look in the dresser. Press Circle until you find a megalixir.

Turtle Paradise Flyer locations:
Note: After reading all six Turtle Paradise Flyers, proceed to Turtle Paradise headquarters in Wutai.

Little boy's bedroom in Sector 5 of Midgar Slums
Near the lobby on first floor of Shinra Building
In Tiger Lily Arms in Cosmo Canyon
On wall at Cosmo Canyon Inn
Next to the item shop in Ghost Motel at the Gold Saucer
Yuffie's basement in Wutai

Enemy Skill Materia locations:

Hojo's Experiment Chamber on the 68th floor of the Shinra Tower in Midgar after defeating the H0512
The New Training Center in Junon
Sleeping House in the Forgotten City
The Chocobo Sage's Green Chocobo after you get the Highwind (post-meteor)

Getting the Angel Whisper enemy skill:
Go to the bottom part of Northern Cave and encounter the enemy that resembles Snow from the Great Glacier. It is usually accompanied by snakes.

Getting the Aqualung enemy skill:
After obtaining the Buggy, drive around the Gold Saucer desert until you encounter a Harpy. Manipulate it and make it use Aqualung on your party.

There is a second monster you can learn Aqualung from, in case you missed the opportunities during Disc 1. In the Crashed Gelnika, there is a monster called Serpent in the room with the destroyed helicopter. Attack it once and it may counterattack with Aqualung.

When you fight Jenova: Life, she will use Aqualung. By this time you should have three Enemy Skills -- if she uses that attack, you will learn it.

Getting the Bad Breath enemy skill:
Fight the creature after the Icicle Fall, on the left side after equipping the Enemy Skill materia.

Getting the Beta enemy skill:
Fight the giant serpent south of Kalm after equipping the Enemy Skill materia.

To easily get Beta on Disc 1, you will need Enemy Skill White Wind, Big Guard, and some mid-level spells. You can return to Junon when you have the buggy via the ship in Coasta De sol. Before the battle, one character should have Enemy Skill while another character equips the level 2 spells. Go into battle and start using your level 2 spells. If you have Demi, use it as it causes significant damage. Do not let your character with Enemy Skill attack too much, or he or she will be kicked out of the battle. When the snake rises, cast Big Guard on your party. Use White Wind to heal. When one character is kicked out of the battle, the snake will use Beta. Big Guard halves the damage done by Beta. Cure the party and you can use Beta immediately to kill the snake. If he caused a lot of problems before rising, wait until you get Odin, which cause major damage to the snake. Aqualung also works well.

It is possible to acquire the Beta spell from the Midgar Zolom and defeat it the first time you encounter it. Equip Cloud with the Talisman and give him Enemy Skill and Restore Materia and linked Fire/Elemental in his armor. Equip another party member with Poison. Sense and a Restore/All will also help. Put everyone in the back row. At the start of the fight, cast Bio on the Zolom until it is poisoned. Wait for it to get low on health, then have someone other than Cloud attack it. It will knock that person out of the fight. Get Cloud to full health, hold his turn, and have the remaining party member attack the Zolom again. It will cast Beta, which Cloud should survive. Immediately have Cloud cast Cure on himself. Continue Curing every turn until the poison kills the Zolom. This may require a few attempts.

Getting the Big Guard enemy skill:
To get the Big Guard enemy skill (casts Barrier, M-Barrier, and Haste), make sure you have Manipulate (Cait Sith is equipped with it) and Enemy Skill materias. Go to Costa Del Sol's nearby beach. You will find an enemy called Beach Plug. Use the Manipulate on them and make one cast Big Guard on your party.

Getting the Chocobuckle enemy skill:
Have the Enemy Skill Materia that has level 4 Suicide equipped on someone in your party (Cloud recommended). Then, get at least a Green. Battle with a Chocobo. Give the Greens to the Chocobo, then use your level 4 Suicide on the Chocobo and enemies. If done correctly, the Chocobo should use Chocobuckle on everyone and run away, You will still get to keep Chocobuckle for Enemy Skill.

Find a Chocobo near Mideel and feed it about four Mimmet Greens. Then, use level 4 Suicide on it. The Chocobo will use Chocobuckle on your party.

Getting the Death Force enemy skill:
Fight the adamataiami on the beach of the west continent.

Getting the Death Roulette enemy skill:
Equip all party members with the Enemy Skill Materia. Walk around in the spiral part of the Northern Cave encountering a Death Dealer. Manipulate it during the battle and cast death roulette. This will increase the chance of the party member with the best Enemy Skill Materia to get hit with that attack.

Getting the Death Sentence enemy skill:
Fight the demon riders before the Broken Reactor after equipping the Enemy Skill materia.

Getting the Dragon Force enemy skill:
Manipulate the Dark Dragons with a master level Manipulate Materia and the Hypnocrown accessory.

Getting the Flame Thrower enemy skill:
Fight the green dragons at the Broken Reactor after equipping the Enemy Skill materia.

Getting the Frog Song enemy skill:
Fight the frogs south-east of Cosmo Canyon after equipping the Enemy Skill materia.

Getting the Goblin Punch enemy skill:
Go to the Goblin Islands and get in a fight with a Goblin. Get it to do the Goblin Punch against a character equipped with the Enemy Skill materia.

Getting the L5 Death enemy skill:
Fight the Parasite in the crater.

Getting the Laser enemy skill:
Manipulate the Dark Dragons with a master level Manipulate Materia and the Hypnocrown accessory.

Fight a Death Claw in the Desert Prison when you are locked up in the Gold Saucer area before getting the Buggy.

Getting the Magic Breath enemy skill:
Fight the Stilva in Gaea's Cliff.

Getting the Magic Hammer enemy skill:
Walk around the Wutai area. You will encounter an enemy called Razor Weed. Manipulate him and use Magic Hammer on the character(s) who have the Enemy Skill Materia on them.

Getting the Matra Magic enemy skill:
Equip the character of your choice or all members with the Enemy Skill materia. Go to the Junon area, and reach the Junon path near the submarine base. Keep searching until encountering a Death Machine. Do not attack it and allow it to use the Matra Magic skill on the party.

Walk around just outside of Midgar until you encounter an enemy named Custom Sweeper. Wait until it uses Matra Magic. The character(s) with the Enemy Skill Materia will learn this technique.

Getting the Pandora's Box enemy skill:
Morph a Zombie Dragon at low health and a changed into vaccine message will appear. However, the Zombie Dragon can still attack with Pandora's box on your party.

Getting the Shadow Flare enemy skill:
When fighting Ultimate Weapon, injure until his countdown attack gets to zero. This can also be obtained in the bottom part of Northern Cave from the enemy called Zombie Dragons.

Getting the Trine enemy skill:
Although this is one of the rarest and rarely found enemy skills, three different enemies in the game use this skill but only in these areas:

Materia Keeper in Nibelhiem Mountains
Stilva in Gaia's Clff
Godo in Wutai's Pagoda

First, get the first one from the Materia Keeper in Disc 1 pre-Meteor. Then, get the second from the Stilvas in Gaia's Cliff. For the third, wait until after Meteor is summoned to do the Wutai Pagoda so Yuffie can fight Godo and get it after getting the final Enemy Skill materia.

Getting the ???? enemy skill:
Fight the Jersys in the Shinra Mansion.

Getting a second Chocobo Lure:
Go to the Chocobo Farm while on the Disc 3. Follow the fence line to the top, past the house to find a Chocobo Lure.

Getting a second Great Gospel:
Go to the sleeping man who tells you how many times you have battled. If the number of times you battled ends with the same two digits (e.g. 344) he will give you an item. The first time you do this he will give you a some type of ring, the second time he will give you mithril. You can only get an item once from him for each 11 battles. Take the mithril to the weapons seller.. He will tell you he is low on material and ask if you have any. (He will only ask if you have the mithril). Give him the mithril and he will let you open the small box or the large box. Open the small box to receive the Great Gospel limit break for Aeris. If you go back to the sleeping man on the Disc 2 with the same last two digits for battles, then he will give you more mithril. Do the same thing you did to get the first Great Gospel. You should now have two if the first one has not been used yet.

Getting the Contain materia:
Get five Miment Greens and go to Mideel at any time. Give the White Chocobo the greens, then tickle it behind its ear.

Go to the Chocobo Ranch and buy one of each Green. Then go to the Chocobo Sage's house and buy the other two Greens. Go to Mideel and up to the top level. Talk to the little White Chocobo and give him the Greens. Then, tickle him behind the ear and the Contain Materia will appear.

Getting a Ghost Cactaur in Snowboarding mini-game (PlayStation version):
Go to Gold Saucer and go to the Wonder Square. Play the Snowboarding game and get a qualifying score for each course. After you successfully get a "Good" rating for the Crazy Course, select "Try Again". You will find the yellow balloon and can enter time attack mode. Go to the Beginner Course. If you find a silver balloon and touch it, a "Speed Up!" message will appear in the middle of the screen. Complete the course under a 00:54:00 time. You will get a ranking that says "SUPER". Select "Try Again" and hit the yellow balloon again. Press Start and go to "Options" then select "Ghost". You should see the following options:

Off
Board
Sleigh
? ? ?

Now select the "? ? ?" option to race a Cactuar instead of a Mog. It runs down the hill extremely fast.

Status display:
The highest number shown on the status menu is 255. However the game will allow items on that screen to be built higher, but will display anything greater than that number.

Locations Hints

Ancient Forest : Enter the without defeating Ultimate Weapon:
Get a Mountain Chocobo by breeding a Good and a Great Chocobo and feeding them a Carob Nut. Then, use the Highwind and take your Chocobo to Cosmo Canyon. Once there, use your Mountain Chocobo to get up onto the mountain that has the Ancient Forest on it. Get off your Chocobo and enter the forest. This way. you can get some of the more powerful Materia and weapons early in Disc 2 instead of having to wait until Disc 3.

Bone Village: Dig without paying:
Talk to the digging man in front of the house. Choose "Start digging", and select any treasure. Go to where you want to dig and select "Done", without calling any men for 100 gil. Ignite the bomb, and press Square (PlayStation version). You will see a man digging, and in the morning you will have the same chance of getting an item as ordering one digger.

Corel: Hidden bird's nest:
In Disc 1, when you reach the booth to make the bridge go down to Corel, you will notice walls that look like domes. The first wall with no cracks or damage can be climbed to reach a bird's nest. Cloud will then say something similar to "Leave it alone" or "Get the damn treasure". Choose to get the treasure and you will have to fight a big bird. Once you defeat it, you will receive ten Phoenix Downs.

Corel: Hidden ex-coal miner cave:
In Disc 1, you have to take a road to Corel. Once you get the bridge down and able to cross it, there will be a fork in the road. One leads to the rubble in the water, and the other to Corel. Take the road to rubble and keep going. Then, turn right to reach an old man's cave with a tractor inside. There is an Ether, a Potion, and a Tent in this cave, along with an old man.

Cosmo Canyon: Back room of General Store:
The General store in Cosmo Canyon has a back room that is roped off when your characters first arrive. Check back after Meteor has been summoned. The rope will be gone, allowing your characters to walk back in the room and get an Elixir, Magic Source, and the "Full Cure" Materia.

Cosmo Canyon: Hidden picture of Dyne:
When Bugenhiagen shows you his conservatory he will talk about Spirit Energy. When it shows the planet, it has Dyne on top of it.

Costa Del A Sol: Buying a villa:
Go to Costa Del A Sol in the final Disc or before Disc 3 with at least 300,000 gil. Talk to the person in the upper floor in the first house to the right, with the worlds "Costa Del A Sol" on it.

Fort Condor: Defending area:
Soon after you make it through the Mythril Mine, you will see a tower. Go inside and agree to help. Begin talking to everyone about everything, but give no money. When they allow you to buy supplies and rest there, leave. After acquiring the Highwind, you can basically go anywhere. Fly the Highwind back to Fort Condor during Disc 3, and they need your help. Fight against outside creatures until you have about 75,000 gil, then enter the fort. When you reach the top tower, you need to defend the mountain. To do this, set it up in the following:

Put "Tristoners" on every path and intersection.

Do the same with the other defending objects.

Use nothing but the moving characters with no strengths or weaknesses. When you attack men fall, build two more. When your defense falls, built two more slightly higher.

If an enemy soldier reaches very close to the top, find the moving character who has a strength to him and built two of them in order to destroy him.

If for some reason you lose the hill, you fight a Boss with a lot of HP but weak attacks. Simply use your level three magic, Deathblow and Mug. He will die quickly.

In Fort Condor, you do not need money. You also do not have to set up soldiers for the battle. Just wait for them to come to the cabin and you will fight the commander (which is not that difficult). Afterwards, it is the same as if you actually used soldiers, and will get the Huge Materia from the man inside.

To win the Fort Condor battles easily, you only need to deploy four attackers at the beginning of the battle. Place two of them on the far left, one in the middle, and one on the far right. At the start of the battle, have all four attackers go straight down the mountain as fast as possible, with the two attackers on the left heading towards the leftmost enemy and the other two attackers heading towards the rightmost enemy. When you are about three to four screen inches away from the enemy, do the following:

If it is a Beast, let your two attackers take care of it and deploy a fighter to help with the next enemy.

If it is a Barbarian, deploy a defender and let him take care of it. Move your attackers to the bottom of the screen to take on the last foe.

If it is a Wyvern, deploy a shooter to take care of it. Move your attackers down to deal with the second threat.

If done correctly, the battle will be over after only four kills. Because the screen only has to be empty of enemies, you do not have to kill all of them to win. Therefore, you can win any Fort Condor battle (even the final one) using only about 1200 gil (depending if you brought in more than six units). Note: If you are fast, you can win the battle by killing only the first two enemies.

Gold Saucer: Time attack mode in snowboarding:
Get a good (70+) score on each of the three tracks in the snowboarding game in Gold Saucer. Then, get the yellow balloon to enter time attack mode.

Gold Saucer: Higher battle points:
When you win a battle and the slots appear, try to get a bad one. You get more battle points when you select bad items. Before you do this, give the character that is fighting a Ribbon to avoid any status changes such as Poison or Frog.

Gold Saucer: Slot machine prizes:
Play the little slot machine in Wonder Square to get one of the following items when you win: 500 GP, 300 GP, 100 GP, 50 GP, 30 GP, 3 GP, 1 GP, Phoenix Down, Potion, Elixir, and Megalixer.

Gold Saucer: Greater chance of Chocobo fight:
Go to the Gold Saucer battle arena and have a couple of tries. Exchange your B.P. for Enemy Lure and equip them to the same character who has Chocobo Lure. Go to any of the tracks and you should have a Chocob most of the time.

Gold Saucer: Easy Chocobo race win:
If you have acquired a Chocobo that can run on mountains (Mountain, Black, or Gold), race with it. While in the race, your Chocobo will never slow down from things that usually affect other Chocobos (for example, the space area at the end of the short course or the underwater area in the long course).

Gold Saucer: Chocobo race with Tifa or Cid:
After you have started racing Chocobos, go to the Gold Saucer with Tifa or Cid in your party. After you register for a race, and have chosen whether you wanted to race the short or the long course, Cid or Tifa will appear and ask if they can race. You can either agree or disagree; as it does not affect your race in any way.

Gold Saucer: Easy Battle Square win:
To win easily in the Gold Saucer's Battle Square, go there with Vincent's limit bar filled. You can use that limit in however many battles you want.

Equip Cid (at level 63 or higher) with the Venus Gospel, the Aurora Armlet (which protects against Ice), and the Peace Ring (protects against Berserk, Fury, Sadness, or Confusion). In two slots, put a mastered Cure with All. In the other two have a mastered Odin and at least a half mastered Hades. In the other two put two HP Pluses that are nearly mastered. In the bottom four slots put a nearly mastered MP Plus, a mastered Lightning, and in the other two put a mastered Fire plus an All. In the battle you will be almost undefeatable if you keep using Regen and casting Odin to instant kill. Also, Hades will put most enemies to sleep or put Slow on them and Frog and Confusion. Most of the attacks from the enemy (Ice and Water based) will heal you due to the Aurora Armlet. Your HP and MP will be astoundingly high, around 8500; and your MP will be around 800 to 850.

Equip Cloud with Ribbon, and Mime Materia. Equip as many HP Pluses as possible. The only Materia needed is Mime, but you need a lot of HP for the trick. Get Omnislash first, and fill the limit bar in a real fight. Go to the Arena and have Cloud fight. Immediately use Omnislash. Continue to Mime, and only Mime. This will quickly win any battle, even the advanced battles available after Omnislash and W-Summon are bought for 32,000 BP and 64,000 BP. Use the trick to slow down the "spinner", to get a Frog or something else, which is blocked by the Ribbon. If you did not get the Ribbon in the Temple Of The Ancients, you can get more by morphing Master Tonberrys.

Have a Ribbon, Mime, and Omnislash, and be at least at level 50. When the battle starts, use Haste. After that use, Omnislash and Mime the rest of the way. For Ribbon, have it for the handicaps so Poison, Frog or any abnormal status does not affect you.

At the moment that you kill your last enemy, open the PlayStation's disc lid and wait for your active time bar to fill. Normally, you would only have a small amount filled. When your time bar is filled, you will have an easier chance to get the first strike. You may keep doing this trick throughout the entire battle. Remember, once you kill your last enemy in each round (except for the last round), immediately open the disc lid.

To win at the Battle Square in the Gold Saucer easily, equip a character who has a powerful Limit Break with an Enemy Skill Materia that has White Wind and a Mimic Materia. When the first battle starts, cast White Wind on yourself on the first turn. Then, use Mimic on every turn.You will stay at full HP without spending more MP. Do this until your limit bar fills, then use your Limit Break. Then, use Mimic on every turn and you will just keep doing the Limit Break. This even carries over between fights as long as you do not get the Command Materia disabled. If you get too low on HP, just cast White Wind again and start the process over.

Gold Saucer: Easy arm wrestling win:
To win the arm wrestling game in Gold Saucer easily, use a controller with an auto-fire feature (PlayStation version). Set the auto-fire to Circle and just hold that button when arm wrestling to win most of the time.

Gold Saucer: Easy basketball win:
Hold Right and press Circle for about one second to make the shot.

Gold Saucer: Easy points:
In Wonder World, near the games, you will find a Mog game with a man next to it. Play the Mog game, feeding him slowly until he is full, and no more than that. Do this twice and you will win the Mog game. It takes awhile, but talk to the man afterwards and he will give you 30 points.

Gold Saucer: Easy GP:
When you are in Gold Saucer, listen closely to the background music. When you hear a steady beat, play a game of Super Dunk in Wonder Square. Push and release the button on each beat, and you will always sink it. This can easily earn you a few hundred GP with every game.

Go to the Chocobo Races and either race one of your Chocobos or bet on one. If you win something, you can either exchange your item ticket for the item or some GP.

Go to Wonder Square and play the Mog house game. When it asks you to feed it, do so until it makes a squeaky noise . After you win, talk to the person behind you. She will say that she is impressed and give you 30 GP.

Honeybee Inn: Mini Cait Sith:
Go to the Honeybee Inn in Disc 1. Peek in the room with the two old people in it and move the screen all the way over to the hot tub. You will see a mini Cait Sith jumping up and down.

Icicle Island: Chocobo Sage:
The Choboco Sage is located on Icicle Island, which is east of the city that you snowboard at.

Junon: Sleeping old man:
Directly East of Junon is a small cave that is only accessible using the Highwind or riding on a blue/gold Chocobo. The old man in the cave can tell you how many times your party has fought or escaped. You can also get helpful items from him, but the last two digits in the times you have fought must be the same. For instance, speaking to him after you have fought 699 times may get you the Bolt Ring.

Midgar: Getting back in:
Revisit Midgar at any time on disc 3. The man walking around outside the wall will say that he lost his key to sector 5 around the Bone Village. Travel to the Bone Village on the Highwind or Gold Chocobo. Dig for normal treasure, on the top half (upper level) of the site. Keep searching until the key to sector 5 is discovered. The party may now move in and out of Midgar freely.

Midgar: Bonus Shin-Ra building FMV sequence:
The first time you enter the Shin-Ra building, bust in after disposing of the guards Go upstairs, but do not take the elevator. Go into the shop in the upper-right corner. Listen to the people in the bottom-left corner. Then, go next to the man and press Circle (PlayStation version). You should see an FMV sequence. Note: This does not work after frightening the couple away.

Nibelheim: Safe combination:
The combination to the safe in the old mansion in Nibelheim that contains the key to enter the basement (and get Vincent) is Right 36, Left 10, Right 59, Right 97. Note: Push the button used to talk to people to select each number. After opening the safe and fighting the monster inside, a key to the other part of the mansion and Odin summon materia will be found.

Shinra Headquarters: Guess password on first attempt:
Save the game before doing this trick. Then, get to the 62nd floor in the building. Go to the mayor's office and he will tell you to guess the correct password. If you guess it on your first try, you will get a best item. Keep guessing the password until getting it correct. Then, press R1 + L1 + R2 + L2+ Start to reset the game. Reload the file that you just saved. Go back to the 62nd floor and use the same password that was correct earlier. You will get an Elemental Materia without having to spend Gil on clues.

Sunken Ship: Easy gil:
If you are low on gil, go to the sunken Gelinka ship. You should get about 5,000 gil per battle.

Swamp: Crossing without a Chocobo:
To get across the swamp where the Zolom lives without a Chocobo, enter and keep running. If the Zolom is just about to enter a battle with you, save the game. Then reset, and load the saved game. The Zolom will be in a distant corner, giving you a chance to get across without a battle. If not, repeat those steps until you are across.

Walk up to the edge of the marsh, without actually entering it. Save the game, and reset. Walk about a third of the way through the marsh area, watching for the Zolom as you go. Do not try to push it too far, or the Zolom will catch you. When you have gone one third of the way (or however far without getting caught), save the game and reset. When you load your game, hold Up. Even when the screen is black and is still loading, keep it held. Continue on about another third of the way, and save the game. Reset and repeat until you reach the Mythril Mine. When you load the game and are facing the Mythril Mine, the Midgar Zolom does not appear for about three seconds. During this time, you can move towards the mine without being caught. Even when the Zolom appears, it always appears in the top left-hand corner of the marsh. It is not a random selection, and can never suddenly appear on top of you. However, when you get closer to the mine you must be more careful, because it starts out closer to you. However, you still have time to move around without him coming near you. Note: This trick will not work if you just go to the menu screen and exit again -- you must save and reset.

Winhill: Cow abduction by aliens:
When you go to Winhill on Disc 3, exit the town near where the two boys playing tag and the man in yellow are located. It is a small exit besides the flower shop on this screen. You should be on a dirt path. Follow the path until you see the rock formation slightly below the top left corner of the screen. Then, walk onto the right side corner and a battle screen will appear. No enemy will be shown, and you are then prompted to attack something. An UFO abducting a cow should fly across the screen.

Wutai: Turtle's Paradise Prizes:
The Turtle's Paradise restaurant in Wutai has hidden six flyers with their advertisement in various locations. Collect all six flyers and return them to the restaurant owner to receive a prize consisting of a Power Source, Guard Source, Magic Source, Mind Source, Speed Source, Luck Source, and a Megalixer. The flyers are located in the following places.

Sector 5 slums, on the wall upstairs in a house on the east side of town.
Posted on the bulletin board of the lobby of Shinra HQ.
On the wall next to the item shop in the Ghost Hotel at Gold Saucer.
Attached to the wall at the Tiger Lily Arms Shop in Cosmo Canyon.
On the wall next to the inn keeper's desk.
In Yuffie's basement (next to Turtle's Paradise), check the banner on the wall outside the trap room

Materia Caves:
The location and contents of four Materia Caves are as follows.

Materia Cave #1, Knights of the Round
This cave is located far north of the Chocobo Farm and can only be reached by a Gold Chocobo.

Materia Cave #2, Quadra Magic
This cave is south-east of the Chocobo Farm and can be reached with the Highwind and a Green Chocobo.

Materia Cave #3, Mime
This cave is far West of Rocket Town use a Blue Chocobo to get there.

Materia Cave #4, HP<->MP
This cave is north of Corel and can be reached with a Blue Chocobo.

Final ending sequence:
Wait until all the credits have completed to watch the final part of the ending sequence, which shows what happens 500 years later.

Parachute tricks:
When the game shows Cloud and the others parachuting from above, press the D-pad to do tricks with Cloud.

Chocobo racing music:
When you race or bet on a Chocobo, the music during the race is the Chocobo music from Final Fantasy Adventure on the Game Boy. The victory music at the end of a race is the ending battle music from Final Fantasy Legend 2 for the Game Boy.

 

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