In-game
reset: Hold L1 + L2 + R1 + R2 + Select
+ Start during game play.
Run
away: At any time during a battle with wild monsters, press R1
+ R2. Note: This will not work on Bosses.
Hidden
song: Place the game disc in an audio CD player and play track two to
hear the song "Eyes On Me" by Faye Wong.
Limit
Break continues: When any one of your party members is badly injured (indicated
by a yellow life gauge), press Circle repeatedly until the arrow on
"<attack>" appears for a limit break.
Glitch:
Floating man: Go to the second floor hall of Galbadia Garden. Keep walking in
the way of the man in the wheelchair. Sometimes you will see him floating
around next to his wheelchair.
Glitch:
Floating book: After you acquire the Ragnarok, go to Balamb. Standing next to
a gas pump will be a man. Make sure Zell is in your party and talk to the
man. He will say that a girl with a pigtail went to Zell's house. Talk to
Zell's mom, then go to Balamb Garden (at Fisherman's Horizon). Go in the
library. There will be a girl reading a book. Go behind her and talk to
her. When she finishes talking, the book should be floating behind her. If
not. go behind her and try again.
Glitch:
Run through bus: When in Deling City, run into a bus. Keep going and you will
eventually run through it.
Glitch:
Blasting Zone: When fighting Ultimecia True, use the Renzokuken with Squall
and use Blasting Zone. You will see the beam coming out of earth even
through you are in space.
Glitch:
Saving Rinoa: When saving Rinoa in the Socceress Memorial Hall, if you have
an upgraded weapon with Squall, he will pull out a revolver.
Glitch:
Saving Rinoa in space: When you are at the space station and Rinoa enters into a
trance and goes into space, you are supposed to talk to everyone in the
control room. Do not choose Selphie. If you do, the game will not proceed.
When you are directed to talk to everyone, you will never be able to talk
to her.
Glitch:
Bahamut from earth: On Disc 4 when you are fighting Ultimecia True, summon Bahamut.
He appears to come from earth, even though you are in a time compressed
space.
Glitch
Cactuar in space: When fighting Ultimecia True, if you use Cactuar it will still
show a sun, even though you are in the time compressed space.
Glitch
Eden in space: When fighting Ultimecia in space, summon Eden. In the very last
part where she sends the enemy into a galaxy, will show Ultimecia going
through space from Earth, even though you are in time compressed space.
Glitch:
Brothers in space: Use the Brothers when you fight Ultmecia. One will pick up a
chunk of earth and toss the other into the air, even though you are in
space (compressed time world).
Glitch:
Sleep talking Raijin: When you fight Raijin outside of the Balamb Hotel in Disc 2,
cast Sleep on him. Keep doing this until he is asleep, then defeat him
using magic attacks so that he does not wak eup. After you defeat him, the
little Zs will be above his head while he says "Ugh ya got me ya
know".
Glitch:
Different Beat Finish: When fighting Ultimecia True, use Zell's Different Beat Finish.
Even though you are already in space, Zell should keep kicking Ultimecia
True and end up in the sky.
Glitch:
Strange sounding Squall: Cast Protect on the enemy that you are going to do Squall's
Limit Break on. If he does a Lionheart finish, the Protect will still be
on and will glitch the sound. Note: This will not have any bad effect on
your game.
Glitch:
Stuck in Caraway's mansion: When Rinoa leaves the room, go to the door. Caraway comes in,
he will walk through you and you will get stuck. To get out, you have to
finish the dialogue with him.
Glitch:
Scanning Selphie: If you scan a monster or yourself with the Scan magic, you can
use the D-pad to move the character in all directions. If you use
Scan on Selphie and try to rotate it, it will only allow you to move her
left and right and not up and down.
Glitch:
Misspelling: When you go to Timber for the first time, Watts will say
"The forests of Timber sure has changed!" instead of "The
forests of timber sure have changed!"
General Hints
Low
level advantages: Since the enemies level up as you do, try to keep your level as
low as possible for easier battles. As long as your magic is good,
defeating your opponents will not be a problem. Draw high level magic when
your level is low to increase your status.
Increasing
stats: You can increase all your stats by using GF Eden's Devour
ability by eating the following:
Hp: Rinoa in Adel + 10 HP,
Ruby Dragon + 10 HP
Str: T-Rexaur + 1 Str
Vit: Adamantoise + 1 Vit
Mag: Behemoth + 1 Mag
Spr: Malboro + 1 Spr
Spd: Pu Pu + 1 Spd
If you eat a Cactuar your health is fully replenished.
The following trick requires
Doomtrain, Eden and Tonberry. You also need Doomtrains ability Forbid
Med-RF, Edens ability GFAbl Med-RF, and Tonberrys Familiar and Call Shop
abilities. You also need to have been to all of Esthers Shops. Go to
Esther Pet Shop in the Call Shop ability, then buy either Giant's Rings,
Power Wrists, Force Armlets, or Hypno Crowns. Refine them with GFAbl
Med-RF into their next form:
10 Giant's Rings to 1
Gaea's Ring
10 Power Wrists to 1 Hyper Wrist
10 Force Armlets to 1 Magic Armlet
10 Hypno Crowns to 1 Royal Crown
Then, use the Forbid Med-RF
to turn them into status-ups:
1 Gaea's Ring to 1 HP Up
10 Hyper Wrists to 1 Str Up
10 Magic Armlets to 1 Spr Up
10 Royal Crowns to 1 Mag Up
It takes 150 000 000 gil just
to get 100 of the status ups, each. Although this will take a long time,
is shorter to do it this way then to eat monsters. You can also Refine Vit
Ups by buying Vit-J Scrolls and using the GFAbl Med-RF to Refine 10 into 1
Orihalcan, then Refine 10 of those into 1 Adamantine, then use Forbid
Med-RF to turn 5 of those into 1 Vit Up. You also can Refine Spd Ups by
fighting a lot of Cactuars on Cactuar Island, and getting 100 Cactus
Thorns then Refine them with GFAbl Med-RF to 1 Hundred Needles then Refine
that using Forbid Med-RF, into 1 Spd Up.
To get Squall's high HP
early, learn Siren's L-Mag-RF before you go to Timber. Get Squall to a
high SeeD rank. Answer all the SeeD answers before going to Timber. Walk
around the outside of Balamb until you get your pay. Enter Balamb and buy
10 Tents and refine them into 100 Curagas. learn Quezacolt's HP-J ability
and equip the 100 Curagea to his HP-J.
Use the following trick to
get very strong early in the game. This can be done before or after your
first trip to the Fire Cavern, but it will not be much help unless you
have Ifrit, Str-J ability, and Siva's I Mag-RF ability. Either way, go
down to the shoreline and keep fighting the Fastitocalon-Fs that appear.
Each set of two will yield 6 AP; and it would help to have Ifrit learn
Str+20% while doing this. Sometimes they will drop Fish Fins, and with the
I Mag-RF ability, each of these can be refined into 20 Water spells. Once
five Fish Fins are collected, they will be equal to 100 Water spells.
Water junctions incredibly well to any stat, and the best way to use the
spell is to junction it all to Squall's strength. With 100 Water, and
Str+20%, Squall will be doing a massive amount of damage.
Use the following trick to
obtain a 255 strength stat on Disc 1. It only works for one person(Squall
recommended). Junction Shiva to a party member. She has the Str-J ability.
Level up to level 30 or higher. Have Quezacotl learn the Card Mod ability.
Have Ifirit learn all the strength boosting abilities (Str+20%, etc.) and
Junction it to Squall or anyone else in your party. Win the Quistis card
and the Zell card. Defeat Diablos by rubbing the magical lamp that Cid
gave you. Have Diablos learn the Time Space magic refine ability. Using
the Card Mod ability, turn the Quistis card into three Samantha Souls, and
the Zell card into three Hyper Wrists. Use one Hyper Wrist on Ifrit so he
can learn Str +60%. Turn the three Samantha Souls into Triples using the
Time Space magic refine ability from Diablos. Give all these Triples to
the desired party member. Junction Triple to Strength and the result is
that your strength will skyrocket to at least 130+. To get to 255, use
Ifirit's Str +20, 40, or 60% abilities. If it does not work, junction
Diabos to the party member, since he has the Ability x3 ability, allowing
you to junction all three Strength boosters to the desired character. You
should now have acquired maximum strength while still on Disc 1.
Easy
gil: Tonberry's Haggle and Sell High abilities as well as
Carbuncle's Recovery Medicine Refining ability must be learned for this
trick. Obtain 75,000 gil and by 100 Tents from any shop. Refine them into
25 Mega-Potions, which can be sold for 7,500 gil each. This results in a
profit of 105,000 gil.
Battle Mezmerizes or refine
their cards, you can use Carbuncle's Recovery Medicine Refinement to turn
each Mezmerize Blade into two Mega Potions. This more than triples the
profits from the previous method listed.
Build a high speed level, the
Rare item ability, hit at 255%, and a high strength stat. Go to Cactuar
Island and fight Cactuars. You will usually acquire an item called Jet
Engine, which can be sold for 150000 gil.
This trick requires the
Recov-Med-RF. Go near the Trabia Garden. When you get there, you should
that it is surrounded by mountains. Go to the opening of the mountains and
find the area not covered with snow. Go on it and defeat a Mezmerize to
get some Mezemrize Blades. Use the Recov-Med-RF ability on the Mezmerize
Blades to transform one blade into two Mega Potions. You can either sell
the Mega Potions for 5,000 gil or save them to cure yourself.
This trick works on Disc
three with the Recov Med-RF. Go outside of Esther to encounter a monster
called a Mesmerize. After you defeat it, you will get an item called the
Mesmerize Blade. Get 100 of those and then use the Recov Med-RF on it to
get 200 Mega Potions. Sell the 200 Mega Potions for 1,000,000 gil. This
trick works better if you have the Mug ability.
Make sure you have good
status defense, then fight Malboros. When you defeat them, you will most
likely get either eight Malboro Tentacles or ten Curse Spikes. Use Siren's
St Med-RF ability to change one Curse Spike into one Remedy or one Malboro
Tentacle into two Remedies. You can sell Remedies for about 375 each using
Tonberry's Sell-High ability. For example: 40 Remedies can get you an
instant SeeD Rank A's pay (30,000).
After the trip to Esthar,
fight and mug a lot of Mesmerizes. Mug Mesmerize Blades from them. Use one
of Carbuncle's abilities to refine each blade for two Mega-Potions. Each
will sell for 5,000 gil. Use Tonberry's Sell High and Haggle abilities for
more money.
The following trick requires
the GFs, Tonberry and Carbuncle. You also need Tonberrys abilities
Sell-High, Haggle, Call Shop, and Familiar, and Carbuncles ability Recov
Med-RF. You also have to visit all of Esthers Shops. You can get all of
this by Disc 3. Use Call Shop to access the Esther Shop, Buy at least 2
Cottages, then use the Recov Med-RF Ability to refine them all into
Mega-Potions. Sell the Mega-Potions. The Cottages cost 1,800 gil or 1,350
gil with the Haggle ability (recommended). With the Sell-High ability you
can sell each Mega-Potion for 7,500 gil but only 5,000 gil without it. You
can do this trick with or without the Haggle or Sell-High abilities, but
you make more money with them. Note: You can do this trick with Tents
also, at the beginning of Disc 2 when you are Laguna. You can learn
Carbuncles Recov Med-RF ability, then when you are at the D-District
Prison you can buy Tents at the shop on Floor 8, then Refine them and sell
the Mega-Potions.
This trick requires
Quezacoatl's Refine Med-RF ability. Buy 100 Tents for 100,000 Gil. Refine
the tents into 25 Mega-Potions. Sell the Mega-Potions for 125,000 Gil.
Your profit will be 25,000 Gil each time this is done. To make more money,
you can also get Tonberry's Haggle and Sell High.
This trick requires at least
4,000 Gil, the Carbuncle's Recov Med-RF ability, and to speed up the
trick, the Tonberry's Call Shop, Haggle and Sell-High abilities. Buy four
or more Tents at any shop and refine these into Mega-Potions with the
Recov Med-RF ability. Then, sell it at a shop to obtain 5,000 Gil. With
the Sell-High ability, you will obtain 7,500 Gil and with the Haggle
ability, you need 3,000 Gil.
About the time when you can
rent a car, get your SeeD rank to 19 or above. Buy about 6 or 7 Fuels and
rent a car. Keep driving around where you can buy fuel until the fuel you
have runs out. You will get about 3 SeeD paychecks, which will pay for the
car, more fuel, with money left over.
Easy
experience: Equip one character with Auto-Haste, Initiative, and Junction
100 Pain spells to their attack. They will go first, and
blind/poison/silence the target monster (this works well against
Behemoths). Have another character cast Zombie on the helpless monster,
and have the third character use the Revive ability on the Zombied
monster. Behemoths cannot see to counter attack, and Silence keeps them
from using their high-level magic. In all Final Fantasy games, undead
monsters are injured by curative magic, and killed by Life spells, Phoenix
Downs, etc. Use this technique when fighting the Behemoths in the Deep Sea
Research Center on the south-western-most corner of the world map to
accumulate experience and build your characters. Note: This only works on
monsters that are susceptible to Death magic. Bosses are immune to this
trick, as are Ruby Dragons and Imps. Those opponents must be killed by
traditional means; however the Diablos summon kills most Imps in one hit.
When in the Disc 3, have
Quistis in your party and have her life low or in the yellow. Go to the
island on the far left of the world map and use Degenerator on all the
enemies. This will result in easy experience for your party.
Before fighting sorceress
Edea in the Galbadian Garden, go to the arena. Walk around on the ice, and
you will eventually fight hockey players. They are easy to defeat and give
you approximately 15 High Potions, with a lot of AP and experience points
after each battle -- which is necessary to defeat Edea.
Once you have Odin, (Odin and
Gilgemesh GF), travel to the Island Closest To Hell. Get into a fight,
run, and repeat until Odin appears. Odin appears once or twice every seven
to ten battles.
Get the Level Up and Mad Rush
abilities, and have 100 Blind and 100 Beserk junctioned to the characters'
Status Attack. Travel to Trabia and the Bika Snow Field. When you
encounter the Snow Lion, attack him so that he is Berserked and Blinded.
Alternately, use magic or draw his Berserk. Snow Lion will now attempt to
attack your party, but fail. Use Lv Up on him until you cannot use it any
more (starts to fail). Then, cast Mad Rush on your party then return
between five to ten minutes later and he should be defeated. You will
receive about three bars of EXP if you are on level 70 and even more bars
if your level is lower.
Go the forest near Trabia
Garden and fight a Snow Lion. It is usually accompanied with Bite Bugs.
Cast Blind and Berserk on the Snow Lion then level it up to 100 with
Tonberry's Lv Up ability. Kill it to get 2000 to over 3000 experience
points. Casting Mad Rush on you party members makes this faster, since
they will attack by themselves.
After you acquire Shiva and
Quezocoatal from the computer at the beginning of the game and are able to
go to the beach outside the Garden, go there. Equip the GFs and set Shiva
to learn Doom. Fight the Fastiticolon-F's on the beach. You are guaranteed
6 AP from each battle. When Shiva learns Doom, go to training center in
the Garden and equip Doom to your ability list. Run around the right side
of the training center and fight T-Rexaurs repeatedly, using Doom on them.
You will get plenty of experience, and 10 AP from each battle. When you
get to about level 30, they will start to drop Star Fragments. This will
only work when you are by yourself. A normal monster's level is always
around 10 levels below the person with the lowest level in your group. To
fully utilize this, wait until you have the stat bonuses from the GFs and
train at the training center until you are level 100.
You can easily get to a very
level early in Disc 1, but it is time consuming. On your first SeeD
mission, to the Dollet communications tower, you will fight an Anacondaur.
This big snake gives you a large amount of experience per battle, and if
you have your GF Shiva at a high level the battles should be easy. You can
do it either here or in a small forest outside of Timber. It can take up
to four to five hours to get up to level 100, but it makes the Boss
battles on the first two discs easy.
Go to the Island Closest To
Heaven with Quistis in your party. Keep her health in the yellow and use
Degenerator in a battle. This will end the battle quickly and give you
lots of experience. Keep doing this for each battle on the island and you
will be at level 100 quickly.
Easy
AP: Start the game as usual and get Squall, Quistis and your GFs
leveled up (over 20 for people with GF equipped). Complete the Ifrit
sequence and go on to the regular Dollet Town mission. Finish everything
up to the spider robot. Knock it out once, then when it begins repairing
itself, use another summon (two if it takes that long to get back up),
knock it out with a GF again, then run away as Zell suggests. This results
in 50 AP points, which can be repeated as long as you watch the timer.
Take Balamb Garden to Edea's
house and go north until you find a large desert (Kashkabald desert). You
can fight Cactuars, Chimeras, and Abyss Worms if you stay on the sand.
Find a Cactuar or two, and kill them. Each one defeated will result in 20
AP, which is helpful for learning moves that require a lot of AP, such as
Alexander's Revive.
Have Quistis at very low life
so she can Limit Break. Also have the Degenerator attack learned. Go to
the Island Closet To Heaven or Hell (Hell recommended due to minimum
status effect) and use it on the level 100 beast. Everyone should get at
least one level up with every fight. This will always kill any monster
besides a Boss. Repeat this to get all characters to level 100.
For an easy 400 AP points,
when you fight the X-Atm092 you can get 50 AP points per battle. Although,
your ranking will go down by 10% every time, you will still become a SeeD.
After getting the Ragnarok,
go to Cactuar Island. Run around until you are confronted by a little
Cactuar. Kill it quickly or it will escape. For each one you kill, you
will get 20 AP.
Have Irvine with his health
in the yellow at Cactaur Island. Make sure he has a very high speed or
initiative ability. Get into a fight and have him use his Quick Shot. If
done correctly, instead of only getting one with Squall, you can usually
get three at a time, giving yourself 60 AP.
After you get your Garden
moving can control it yourself, go to the southeast continent. Fly along
the shore until you find a narrow passage where your Garden cannot fit
through. Get out of the garden and walk through to go to a desert. Once
there, you will find Cactaurs, Abyss Worms, and Chimeras. The Cactaur are
worth 20 AP each and sometimes appear in groups of three. It is an easy
kill, as they have low HP and defense.
After the Lunar Cry occurs,
return to Esthar (before you see Edea). From the Airstation inside of
Esthar, walk to the end of the screen. Then at the fork in the road, make
a right. Go to the save point and save the game. You will be healed as
well by the machine that the save point is inside. After that, walk until
you reach the screen where three skytubes end. Walk up the road due north,
and there will be another screen. There is another fork in the road here.
Go right, but stay on this screen. There will be a black figure against
the railing. Go up and talk to it. It should say
"Heeheehahahee". You will be forced into a fight with an
Elnoyle. If you have not drawn 100 Holy, do so now. Cast Doomtrain on it
and then attack with physicals. When it dies, it will give you 1000 EXP,
18 AP, and two Energy Crystals. Leave the screen and return. It will be
back again, allowing you to repeat this procedure. It will always return
as long as you do not move on to Disc 4.
At the beginning of the game,
fight the Fasticalons on the beach. One fight nets you 6 AP. Use this to
learn Shiva's Ice Magic Refine skill to turn Fish Fins into Waters and
junction them to your stats (Strength in particular). You will have an
easier time with battles.
Use the following trick to
get lots of AP quickly before your first visit to Galbadia Garden. Make
sure Siren has learned Treatment. While it is not required, this will make
the fights a lot easier. When you take the train to the East Academy
Station, get off but do not go into the forest. This will trigger the
Laguna dream and you will have to go through of that. Instead, go down to
the beach near Timber. To the west of this beach is a plateau that has
brown terrain near its foothills. You will frequently find the enemy
Vysage here. He has two hands and a head, which are each separate targets.
He also casts Darkness, Slow, Silence. and Confusion, but these can be
negated with Treatment. Summon GFs a lot to defeat him easily. You will
get 12 AP per battle. Be aware that you can also draw useful Esuna and
Haste magic from the head, and the arms carry Blind, Drain, and Slow.
When you have the Ragnarok,
go to Cactuar Island and fight the big cactus that pops out of the ground.
When you fight it, use the magic called Meltdown if available. Then,
attack it rapidly with Leviathan and Water. Also, use Squall's Limit Break
Renzokuken and Zell's Limit Break Duel to damage the Jumbo Cactuar. You
should at least have the "Twin Lance" Gunblade and the
"Maverick" Gloves when you fight it. You should soon defeat it.
You will get the Cactuar GF. Then, walk around the island and fight small
Cactuars. They are very difficult to hit, but you will get 20 AP for each
one defeated.
9999
Health: Get to level 43 or higher and draw or refine an item into 100
Curaga. Do not level up. Instead Junction 100 Curaga to HP. If you are not
at 9999 HP, put on HP +20%, HP +40%, or HP +80 %.
Early
health: When you go to the Tomb of the Unknown King, get Brothers and
their Cards. Use Quetzacoatl's Card Mod ability on Sacred's Card to get
100 Dino Bones. Then use Diablos' TimeMag Refine ability to make 100
Quakes for each character. All of your characters should have 2000+ health
at around level 15.
Drawing
magic: At the start of the game, draw all the low level magic you want
since you can refine it with Mid-Mag-Rf (a GF ability). However, since you
get all the high level magic early, do not draw it from enemies (Firaga,
Thundaga, Blizzaga, Triple, or Curaga). If you do and do not use up all of
the mid level magic, you will not have enough room towards the end of the
game to draw Flare, Ultima, Holy, or any other strong magic. When you
receive Alexander from Sorcoress Edea after the Galbadian Garden/Balamb
Garden battle (you must draw it from her), you will be able to make him
learn High-Mag-Rf, which will let you refine mid to high level magic. The
mid level magic is fine to this point, since you will get other magic such
as Tornado, Meltdown, Reflect, and Quake to junction to your stats before
then.
More
HP: Have magic Full-Life, learn GF HP-j and HP +80%. Equip
Full-Life on HP Magic and have Ability HP +80% equipped.
Ending
scene: Allow the credits to complete after the final FMV sequence to
see Squall and Rinoa.
Quick
movement in Balamb Garden: When first at Balamb Garden, after you give the tour to
Selphie, approach the the directory and press Action. When the
directory screen appears, move the pointer to where to wish to go and
press Action. You will appear in the hallway in front of that
location. Note: This only works at the beginning of the game.
Secret
location in Dollet: In Dollet, play the pub owner in a card game. He is an easy
opponent. When you defeat him, you get to go to his "secret
place". When you go there, he will give you some cards for you to
protect his reputation by not telling the old man about all of his losses,
There are also magazine clips on the floor. Try to get his Siren card from
him.
Cross-dresser
in Dollet: Go to Dollet and go to the pub with the man that has never been
defeated in a card game. Stay on the first level and talk to the blonde
lady. Ask if she is a man.
Watts
gets hit by train in Timber: On Disc 1 when Watts talks to you in Timber, give the wrong
password. He will start directing the base into the station and also get
hit by it. The game will continue afterwards.
Alien
abduction in Winhill: On Disc 1 after defeating NORG, use Balamb Garden to fly to a
place on the map called Winhill. Outside the village, run around for a
bit. You can see an alien ship abducting a cow.
Dancing
soldiers on control panel: You can toy around a bit with the Missile Control Panel. Choose
to go to the equipment inspection screen to see the equipment used by the
Galbadian Army. Hold Triangle + Square and press Up
or Down. The scene will switch to either a dancing Galbadian
Soldier or Elite Soldier.
Lunch
Lady's kid: if you talked to the Lunch Lady to the left in the Garden, she
will tell you about her son and how he went out on his own. You can
actually meet him after the Boss Battle in FH (with BGH251F2). In this
part of the game, you will be left alone. Meet up with Irvine at the top
of the elevator, then go back the area where you just fought the Boss and
talk to the teenager in yellow. If you ask if he is the Lunch Lady's son
he will board the Garden.
Laguna:
Lunatic Pandora doors: When you become Laguna for the second time in the game (before
Galbadia Garden) you will be in a weird Centra Ruin (its actually part of
Lunatic Pandora). After walking around a bit you will end up in a room
with three doors on the ground. Go to the upper right corner of the first
one and you can break the handle. Leave, then return and try this on the
one to the far right. It will not break yet. Also try it on the one to the
far left. After that, you will reach a room near the exit and a little
bomb is will be on the floor. Hit the red one first, then the blue/ The
other doors will open now. You cannot do anything about this until on Disc
3, when you enter Lunatic Pandora with Zell and Edea. Find the room with
three elevators, go down the third one, and take the stairs to the right.
Climb down the ladder and head left. Keep going and you will end up in a
room with the three doors Laguna worked with. You can now enter them and
get some great items.
Laguna:
Timber Maniacs page: You can read the Timber Maniacs you find at the computer in
Balamb (second floor class room). Go the Garden Festival page and there
should be a page called Sir Laguna's Page. You can only see it after you
get Selphie back from the missile base mission.
Laguna:
Traffic jam: When you first enter Deling City as Laguna, go to the hotel,
then immediately leave. There will be a traffic jam on all roads because
Laguna parked in the middle of the road.
Quistis:
Shockwave Pulsar: To obtain the Blue magic Shockwave Pulsar, gain 100 Energy
Crystals from either Elnoyles, Behemoths, or Ruby Dragons. Make sure you
have GF Tonberry's Rare Item ability first. Morph the Energy Crystals into
a Dark Matter and give it to Quistis to learn Shockwave Pulsar.
Zell:
Pushups: When you are in Disc 1 at the Galbadian Garden, find the area
where students doing pushups. When you are leaving, go back to that
hallway and you should see Zell also doing pushups.
Zell:
Kickboxing: On Disc 3 when you play as Zell, stand on the world map and do
nothing. He starts to kickbox.
Zell:
Entering his room: When Balamb Town is invaded by Galbadia, go to the Inn. Once
you cannot get in, go to Zell's house and go to his room. He will let you
in this time (and any other time after you cleared out Balamb).
Zell:
Armageddon Fist: To use Zell's Armageddon Fist, simply use his two weakest moves
(Punch Rush and Booya) repeatedly. It only takes fractions of seconds to
do each move, and with good stats, each move does around 5000 HP damage.
In four seconds you can do each move five times which is 50,000 damage.
With 11 seconds, you can do over 150,000 damage. After casting Meltdown,
Aura, and using only one Holy-War Omega Weapon can be defeated with 15
hits of Armageddon Fist only. Note: The strength stat should be at 255 for
best results.
Card Game
Rare
card locations:
Alexander Piet in Lunarside Base.
Angelo Watts, on Forest Owl's train.
Bahamut Defeat Bahamut.
Carbuncle CC Heart.
Cerebrus Defeat Cerebrus.
Chicobo Summon four Large Chocobo at all six Forests, then proceed to the
Chocobo Shrine.
Debuchocobo Man sitting on the bench in front of the Balamb Garden Library.
Diablos Defeat Diablos (Use the Magical Lamp obtained from Cid to find it).
Doomtrain Timber Pub bartender (Queen of Cards quest).
Edea Edea at her house.
Eden Defeat Ultima Weapon.
Fat Chocobo Man in front of Balamb Library (Queen of Cards Quest).
Gilgamesh Card Club's King.
Ifrit Defeat Ifrit in the Fire Cave..
Irvine Flo, female station master at Fisherman's Horizon (Queen of Cards
quest).
Kiros Man in black suit in Deling shopping area (Queen of Cards quest).
Komoguri Little boy in a blue shirt running around Balamb Garden's hall.
Laguna Ellone in Lunarside Base.
Leviathan CC Joker.
MiniMog Boy running laps around Balamb Garden.
Minotaur Defeat Brothers.
Odin Defeat Odin.
Pandemona Zell's neighbors; man standing in front of Balamb hotel.
Phoenix Esthar presidental assistant (Queen of Cards quest).
PuPu Look for UFOs to pass by during a battle in the following places
(you must have Diablos' "Enc-None"):
1. Outside Winhill Town
2. Mandy Beach, northeast of Timber
3. Heath Peninsula, east of Trabia Garden
4. Kashkabald Desert.
After sighting all four, fly the Ragnarok to the rocky cliffs above the
Chocobo Shrine. Encounter a UFO and defeat it. Then, head to the crater
where Balamb Garden used to be. You will encounter a PuPu. Feed him five
elixirs and you will be rewarded. Its only a level 5 card, but is
definitely the hardest card to find.
Quezacotl Fisherman Horizon's male station master (second floor in the station
house).
Quistis "Trepe Fan Club" member #2 in Balamb Garden lecture room.
Rinoa Lose the Ifrit card to General Caraway in Deling City. It can be won
back from Marlene in Fisherman's Horizon.
Secret and Minotaur Defeat Brothers.
Seifer Cid at Edea's house; or from Cid on disc 1 immediately before going
to Timber on the mission.
Selphie Selphie's best friend in Trabia Garden.
Shiva Trade "Girl Next Door" to Zone.
Siren Card Master on second floor of the Dollet Pub; walk east to battle
him.
Squall Laguna at Esthar Presidential Building.
Ward Dr. Odine in Esthar.
Zell Zell's mother in Balamb town.
Hint:
Cards from leaders:
Shumi Village: Deling City
Elder: Boss Cards
General Caraway: All his cards
Ultima Weapon: Bite Bug
Gerogero: Blood Soul
Oilboyle: Caterchipillar
Abadon: Funguar
Model Type 8: Red Bat
Krystra: Gayla
Sphinxara: Cockatrice
Tiamat: Blobra
Gargantua: Gesper
Propagator: Fastitocalon-F
Elvoret: Riona (must lose Ifrit to him then he will use Riona, then talk
to him again and he will say he lost it to Martine (Mayor of FH).
Find
Ko-Chocobo card in Disc 4: In order to find this card, you must have defeated all the CC
group members, the Card King, and have met at least one time with the Card
Queen. On the chain in Altemisia's Castle, head to the northern door
(nearest to the castle) to return to the world map. There is a Chocobo
forest near here. Go and get a Chocobo, then head to the island where you
found Edea's home. There is a desert on this island where you will find
the Ragnarok. Enter and you will find Shu near the entrance. Start a card
game with her after the short dialogue, . Save before playing against her,
as she is a difficult opponent.
Find
level 6 and 7 Boss Cards: On Disc 2 in Fisherman's Horizon, immediately after saving
Mayor Dobe, when Squall decides to look around by himself, go back to the
mayor's house. Go to the right of the house where Squall and Rinoa will
sit and talk. Martine will be there. He has a lot of level 6 and 7 Boss
Cards. Be careful though, as he is a very good player and has a lot of
good cards; He "confiscated all the cards from the students at
Galbadia Garden." He will want to play for just one card, though. It
will be to your benefit if you can push the rules to be diff.
Find
level 8 Chicobo Card: Go to the beginners Chocobo Forest and find the mother Chocobo.
Use the "Zinner" for finding Chocobo's and listen carefully
until you heae a sound. Use the "Zinner" again to "Catch
Chocobo" and the mother Chocobo will dig up some items for you.
Repeat this at all six Chicobo forests, then head to the Chocobo Sanctuary
in Esthar. By using the mother Chocobo you get in the Chocobo forest on
Lenown Plains in Centra. When you arrive, all the mother Chicobos will do
a dance. Talk to the baby Chocobo and he will give you the card.
Locations
for Chocobo forests:
Tribia Peninsula, winter
island
Tribia Peninsula, Sorbald Snowfield
Tribia Peninsula, Bika Snowfield
Centra Peninsula, Nectar Island
Centra Peninsula, Lenown Plains
Esthar Peninsula, Talle Mountains
Find
the Gilgamesh Card for Holy Wars: It is very easy to get Gilgamesh's Card to get Holy Wars. If
you have gotten the card before Disc 4 from Card King, refine it into 10
Holy Wars when you reache the Ragnarok in Disc 4. Make sure the rule use
earlier is not too complicated. Open, Sudden Death, Elemental are
acceptable. "Same" is still acceptable, but if "Plus"
or "Random" is applied, it will be more difficult. Both Xu and
Quistis have the card in the Ragnarok. It is up to you to play with either
of them, but since Xu uses the rule applied earlier, it is an advantage to
play with her instead of Quistis (who uses all the rules). Xu uses the
card very frequently -- if it is not in your hand. It is possible to get
100 Holy Wars by this method.
Card
mods:
Abbys Worm: 1 for 1
Windmill
Adamatoise: 3 for 1 Turtle Shell
Anacondour: 1 for 1 Venom Fang
Angelo: 1 for 100 Elixers
Bahamut: 1 for 100 Megalixers
Belhelmel: 1 for 1 Saw Blade
Bite Bug: 1 for 1 M: Stone Peice
Blitz: 1 for 1 Dynamo Stone
Bomb: 1 for 1 Bomb Fragment
Cactuar: 1 for 1 Cactus Thorn
Cocatrice: 1 for 1 Cocatrice Pinion
Creeps: 1 for 1 Coral Fragment
Regaining
modded cards: Refine the rare cards desired, but not all of them. Defeat the
Card Club Group before time compression occurs (when you fight the fake
Sorceresses). Get the Ragnarok on Disc 4. Re-challenge all of the Card
Club members. If you are lucky, your card will re-appear in somebody's
hand in the group. Note: This may not work with the character cards or
level 9 GF cards.
Card
game tips: Save the game before playing an opponent you have not played
before. If you use rare cards someone might defeat you and take them. Card
many enemies so that you can card-mod them to get items. Also, play many
people to get items, such as wizard stones. Never give up a rare card -
keep trying until you are successful. Be patient if you cannot card a good
enemy, just keep trying.
Once you get Quistis and some
Bomb cards, go to Balamb near the docks. You will see a man leaning over
or a girl and a dog in the area. Challenge them for level 5 cards. To
create the best strategy for them, have 3 Marlboros, one Elastoise, and
one Biggs and Wedge. First, use one Marlboro to the DL corner. Use another
to the CL. Use the Elastoise to either the UR or CR corner. Do the CR only
if you cannot place it UR. Then, depending on where they put their last
card, is where you should use the Biggs and Wedge card or the final
Marlboro card. Using this strategy, you will never lose with these two
opponents. The worst you can do is tie. However, this is only for the
beginning parts of the game. The best time to do this is immediately after
the Fire Caves. You can get Squall's second best sword easily by doing
this at the very beginning of the game.
Missed
cards: The following trick can be used to get cards missed during the
CC Quest and the Queen of Cards Quest. On Disc 4, all the CC members are
scattered around the Ragnorok, but only if you have defeated the CC King
earlier in the game. To get cards missed in the Queen of Cards Quest, you
will find the Queen on the southern peninsula of the Esthar continent. She
is not visible on the world map, so you will have to do some searching.
Note: The CC members use various rules from around the world. The Queen
will always use all the rules.
You can find the Card Queen
on the Abadan Plains, south of Esthar. She will have any card you would
have obtained during the Queen of Cards side quest in the previous discs.
Go to any of the CC members or the Card Queen and win any rare card from
him/her. Using Quezacotl's Card Mod ability, you can refine it into a rare
item(s). Repeat this to get many rare items.
To complete your card
collection, in disc three, go to Dargeleo and play cards with a red-haired
man (he owns all the ship cards). Then, in disc four, go to Treno and
enter the card club. Every card-player has different kind of card (i.e.
Mobols, Summons, Bugs, etc.)
You can initially get
Angelo's card from Watts at Forest Owl's train. If you missed that
opportunity, you can get it at the White SeeD Ship from Watts.
Go to Shumi Village. Go to
the elevator to the city and face Artisan. He has Boss cards such Tiamat,
and even better ones.
Get
a card back: To get a card back, challenge your opponent again. There is a
50% chance that he or she might use the card you lost.
Obtaining
rare cards: To obtain rare cards like Iguon, Tri-point, Gargantua, Jumbo
Cactuar, etc. just look at the bottom right corner of your card stats when
you win one. A list of two monsters will appear. Keep carding the first
monster until you get the card which has the monster listed. Once you have
got the card and you want another one, keep carding the second monster
until you get one. Then, repeat this process.
When you are about to get a
rare card (Minimog, Qustis, Zell, ect.), save your game. There is a good
chance that your opponent will use that card again.
Early
cards: For some early cards, make sure you talk to the man on the
second floor near the elevator. He will give you some starting cards
allowing you to begin playing people from this point forward.
Easily
removing one card game rule: Go to the region that you want to remove the rule. Ask people
to play the game. After the menu that shows the region, "Trade
Rule" will appear. Quit the card game without playing. Repeat this
several times until the menu displays that the rule "... is abandoned
from this region".
Do
not get a hard card rule in a new region: When you go to a new region and ask a card player to play,
he/she will say "I seem you know the rules of this unfamiliar region,
let's play with ???'s rule". Do not accept the challenge, and talk to
the player several times until he/she only says the desired rule before
accepting the challenge.
Easy
Card Queen's quest: The Card Queen quest may be difficult part of the game because
of her random movements and her difficulty as an opponent. Use the
following information to save time. You should know that she wants the
Minimog, Sacred, Doomtrain, Kochocobo and Alexander cards. When you play
against her, you should give her every card she wants in as few card games
as possible. When she finally goes to Dollet she will reveal all the
locations of the rare cards at once. There is a small probability that she
will head to Dollet when you give her one of the previously mentioned
cards. If you want to save time again, keep in mind that:
When she is in Balamb, she
will probably go to Deling City (but sometimes if you lose the Siren
card to her she might go to Dollet).
When she is in Deling City,
she will probably go to F.H.
When she is in Dollet, she
will probably go to Deling City.
When she is in the Shumi
village, she will probably go to Dollet (and sometimes Deling City)
When she is in Winhill, she
will probably go to Esthar.
When she is in Esthar, she
will probably go to the space.
But when she is in the
space, she will probably go to a random place.
Play
cards with Zell: When Squall takes charge of Balamb Garden, compose a party
without Zell. If you go to the first floor, you will find him near the
library. You can now play cards with him. He is not a great opponent and
he does not have good cards.
Getting
the Debuchchocobo card in Disc 4: Defeat all the CC group members, the Card King, and meet at
least one time with the Card Queen. On the chain in Altemisia's Castle,
head to the northern door (nearest to the castle) and you will find
yourself on the world map. There's a chocobo forest near here. Get a
chocobo, then head to the island where you found Edea's home. There is a
desert on this island where you will find the Ragnarok. Go in and have a
card game against CC group Diamond (the two girls that always talked each
other at Balamb Garden in the main hall).To find them, head to the control
room. Take the elevator and go straight ahead after the CC group Joker.
Take the stairs on the right.
Best
Cards: The best cards are Diablo, Vysage, Death Claw, and Tonberry.
3 2
Example: Tonberry 4 6 vs. 4 7 Death Claw
4 4
Since 6 and 4 are the
closest, 6 is going to flip 4's card because 6 is bigger than 4. However,
it is impossible to flip an A because A's are the best. If you see a card
with A, avoid it unless you find a weaker side of the card that you can
flip.
Easy
opponent: Go to Timber. In the back alley that leads to the TV tower is a
drunk lying on the side of the streets. He is a terrible opponent and is
extremely easy to card, but also has good cards. Since he is next to a
save point, if you lose to him you can reset to recover the lost card.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: