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Home > PlayStation 1 cheats > F > Final Fantasy 8 > Page 2 Final Fantasy 8 - page 2
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| GF | Item | Dropped by |
| Quezacotl | Dynamo Stone (+3) | Cockatrice, Blitz |
| Shiva | Arctic Wind (+1), North Wind (+3) | Thrustaevis. |
| Jumbo Cactuar | Cactus Thorn (+3) | Cactuar |
| Pandemona | Shear Feather (+1), Windmill (+3) | Thrustaevis, Death Claw |
| Cerberus | Dragon Fin (+3) | (none) |
| Ifirt | Bomb Fragment (+1), Red Fang (+3) | Unknown |
| Siren | Silence Powder (+3) | |
| Brothers | Dino Bone (+3) | T-Rexaur, Sacredcard |
| Diablos | Steel Orb (+3) | Unknown |
| Alexander | Moon Stone (+3) | Elnoyle, Torama, Imp |
| Leviathan | Fish Fin (+3) | Fastitocalon-F, Fastitocalon |
| Doomtrain | Poison Powder (+1), Venom Fang (+3) | |
| Bahamut | Shaman Stone (+3) | |
| Carbuncle | Dragon Skin (+3) | Anacondaur, Red Dragon, Blue Dragon, Hexadragon |
| Tonberry | Chef's Knife (+3) | Tonberry |
| Eden | None |
Keeping
your SeeD level up:
To keep your SeeD level up, defeat a lot of enemies and do not
run away from battles.
Maximum
points on SeeD Test on Disc 1:
Agility: Manage to return to the bay within five minutes and
face XATMO92 just once to get 100 points.
Decision Making: Reach level 8 or 9 in the fire cavern and finish that
section within 30 minutes.
Attacking Power: Get your party to defeat 60 opponents before meeting
Zell.
Dignity: Do not run away from battles (30 point deduction).
Attitude: Do not talk to members of squad A or C (excluding Selphie). Do
not jump off the cliff at the tower, walk round as Seifer did.
After you defeat the Boss in the Communications Tower, Biggs activates the XATMO92. As soon as you get to the bottom of the elevator, turn all the speeds (battle speed and message speeds) to the maximum. The game will not count that for speeding up the overall time. It is possible to get down the mountain with twenty minutes to spare.
High
SeeD level scores:
The following factors are scored as part of the SeeD training.
Conduct
25 minutes left: 100 pts
20 minutes left: 70 pts
15 minutes left: 40 pts.
10 minutes left: 30 pts.
5 minutes left: 10 pts
Judgment (Fire cavern
This is based on the amount of time you have left when you beat Ifrit)
7 seconds: 100 pts
1 minute: 70 pts
2 minutes: 60 pts
5 minutes: 50 pts
10 minutes: 40 pts
15 + minutes: 0 pts
Attack
The number of enemies defeated at Dollet
75 + : 100 pts
25-74: 80 pts
15-24: 50 pts
10-14: 20 pts
0-9: 0 pts
Spirit
Amount of times you escape from other enemies and X-ATM092. The way to avoid escaping from it after the first battle is to just run. When you reach the downward slope however, walk so its pounding will not knock you off balance, then run. On the bridge it will cut you off. Run in the other direction. It will bounce that way, so just run across the bridge and it should be avoided after that.
1 escape: 100 pts
2: 70
3-4 : 50
5-9 : 30
10+: 0
Attitude
This mostly has to do with talking to anyone anywhere. The exception is if it is vital to the game. If you take the cliff shortcut there is a five point deduction, you lose 10 if you fail to save the dog at the square if you go into the cafe it's a minus 20.
0 deduction points: 100 pts
1-8: 80 pts
9-13: 70 pts
14-17: 50 pts
18-24: 30 pts
25 +: 10
SeeD
written test answers:
| SeeD level | Answers |
| 1 | Y, N, Y, Y, Y, N, N, Y, N, N |
| 2 | Y, N, Y, Y, Y, N, Y, Y, N, N |
| 3 | N, N, Y, N, Y, Y, Y, N, Y, N |
| 4 | N, Y, Y, Y, N, N, Y, Y, N, N |
| 5 | N, N, N, Y, Y, N, N, Y, Y, Y |
| 6 | Y, N, Y, Y, N, N, Y, Y, N, Y |
| 7 | Y, Y, Y, Y, Y, Y, N, Y, Y, N |
| 8 | N, Y, N, N, Y, Y, N, N, Y, N |
| 9 | N, Y, N, N, N, N, N, N, Y, Y |
| 10 | Y, N, N, N, N, N, N, N, Y, N |
| 11 | Y, Y, N, Y, Y, N, Y, N, N, Y |
| 12 | N, Y, N, N, Y, N, Y, N, Y, N |
| 13 | Y, N, N, N, Y, N, N, N, N, N |
| 14 | Y, Y, Y, Y, N, Y, Y, N, Y, N |
| 15 | Y, Y, N, N, N, N, N, Y, N, Y |
| 16 | Y, N, N, Y, N, Y, N, N, Y, N |
| 17 | Y, N, N, N, Y, N, N, Y, N, N |
| 18 | Y, N, N, N, Y, N, N, N, N, N |
| 19 | Y, N, N, Y, N, N, N, N, N, Y |
| 20 | Y, Y, N, Y, N, Y, Y, Y, N, N |
| 21 | Y, Y, Y, Y, N, N, Y, Y, Y, N |
| 22 | N, N, N, Y, N, N, N, Y, Y, N |
| 23 | Y, N, N, N, N, Y, Y, Y, Y, Y |
| 24 | Y, Y, N, N, Y, Y, N, N, N, Y |
| 25 | Y, N, Y, Y, Y, N, N, Y, N, N |
| 26 | Y, Y, N, Y, N, Y, N, Y, N, N |
| 27 | N, Y, N, N, N, N, Y, N, Y, N |
| 28 | Y, N, N, Y, Y, Y, N, Y, N, N |
| 29 | N, N, N, Y, Y, N, N, N, Y, N |
| 30 | N, Y, N, N, N, N, Y, N, N, N |
Defeating
Cactaur:
Junction 100 Water to Squall's weapon and to everyone else,
Junction Spd +20%, Spd+40%, etc.
Defeating
Behemoth:
Behemoths can be found in Ultima Weapon's cave (Warship Island)
in a room with a structure similar to a fountain and a Magic Stone on the
north-east corner. If you have a character with a junction Status attack,
get 100 Pain magic and simply attack him to cause all three status ailments
in a row. Sometimes you need to attack him more than twice, but it is worth
it. Poison will deal out a lot of damage, Blind makes his physical attack
useless, and Silence prevent his Bad Habit to cast Meteor each time you
attack. Next, if he is at low levels, level up him with Tonberyy's Level Up
ability and store as much Meteor and Flare as needed. If you are lucky and
have Bahamut's Rare Items ability, you may get Sparkling Energy from him at
the end of the battle. Using Steal, you can get Barrier System.
Defeating
Diablos:
The moment Cid gives you the Magical Lamp, use it. Laguna, Kiros
and Ward are weaker than Squall, Zell and Selphie; and Laguna's limit break
is no match for Squall's. Make sure you have stocked up on Blinds (100 of
them recommended). Failing that, stocked Doubles will aid you in more
efficient curing for those with low HP. If Squall or Zell are low on HP, let
them unleash at least one Limit Break before deciding to cure. The amount of
Demis to be drawn will be considerably low. Wait for a characters HP to be
lowered before using the Demi on Diablos, as the Curaga is put to better use
this way. When choosing offensive magic aside from Demi, opt for Double
Blizzards.
Defeating
Elnoyle:
To fight Elnoyle easily without running about, just go to Esthar
and find the man who is about to commit suicide. He is located approximately
five screens from the Esthar Presidential Palace. Talk to the man, he will
laugh and reveal that he is not a man, but an Elnoyle. After defeating him,
walk off the screen and return and he will be there again.
During Disc 4, take the Ragnarok and press Select until the large map appears. Select Esther/Airstation as your destination. Once you get there, press X when you are above a circular platform. You will find yourself in Esther again. Go down when your characters are mobile again. When you reach a fork in the road, go down and keep heading in that direction until you encounter across one of those mobile platforms that take you to other places. You should see flashing arrows on the ground above the platform. Go in that direction. You are now in the area of Elnoyle. Go down the steps, and there should be a brownish-colored freak on the edge of the walkway. He will laugh at you once you talk to him then you will immediately enter a battle. This trick is useful for getting the Energy Crystals for Irvine's Pulse Ammo, or refining them into the forbidden magic called "Ultima". This magic can raise your stats to the fullest if you have 100 of them. Once you defeat Elnoyle, go to your right. When you leave that area, go back. The same freak should be there. You can repeat as many times as desired. For better results, if you have the Bahamut GF, junction the "Rare Item" party ability to get two or three Energy Crystals. Note: Do not Mug Elnoyle or you will not get the Energy Crystals.
Defeating
Gerogero:
Have Item ability for at least one character. After defeating the
Fake President (preferably through Single or Double Thunders), he will fall
to the floor. From him will emerge his possessor, Gerogero. Immediately use
a Phoenix Down on Gerogero to kill him. Note: To achieve this effect with
other enemies, first cast Zombie. Zombie makes the enemy "undead"
and is thus vulnerable to healing items and magic. Phoenix Down on a
character that is "Zombified" will kill it.
Defeating
Molboro:
Have your characters at least 150 strength (using G.F ability
Strength +60, junction Ultima or Meteor), over 7000 HP(junction 100 Regen or
Life 2), and a high hit rate (junction 100 Triple to the Hit Rate stat).
Enter in a battle against Molboro. His breath causes all status ailments and
he has the Bad Habit to do it at the start of the battle. When he uses it,
wait for your party to wake up (each character will probably be in Sleepel
status). The Death sentence will not begin until one of your character wakes
up. When your party wakes up, simply attack. The Berserk status will make
your time bar fill faster, and you will deal much more damage (about 9999 HP
every hit). Blind status does not affect your character while Berserk cause
of the high hit rate. The high HP should protect you enough to survive the
battle. Because Molboro is slow, you should be able to finish him in about
six turns. If the Death Sentence is dangerously near 0 you can always
escape. Note: If you have Tonberry's Level Down you can always use it
quickly before he does his Bad Breath, but you will gain less experience at
the end of the battle. If you junction 100 Drain (get it by changing
Vampire's Fang or draw by Dragon Izolde) to your weapon you will heal your
character while attacking.
To avoid Molboro's most dangerous spell, Bad Breath, have at least one junction St-Def for each character and junction 100 Berserk magic. Have Siren's Chiryou command (removes all status ailments) equipped on one character. Enter the battle. The Molboro will do Bad Breath as his first attack. You should catch all the status ailments except Berserk. Heal the party with Chiryou as you can still control your characters and keep attacking. Repeat this each time he does his Bad Breath attack.
Before you face a Morbolo, junction Drain magic to your Status attack (100 recommended) and try to raise your strength as high as possible with Squall. As you enter battle, the Molboro will probably use his special attack Bad Breath immediately, causing almost every status to affect you. Wait until you are not confused and asleep. Every time Squall hits the Morbolo, it will regain some of your life. Soon, everyone but Squall will be dead until Squall gets frozen. However, sometimes immediately after you are frozen, the GF Phoenix will summon and do Rebirth Flame (even without a Phoenix Pinion) and revive your other two members not affected by Bad Breath. Then, use Soft/Remedy on Squall and use Limit Breaks to finish off Morbolo.
Defeating
Ruby Dragon:
Use the following trick to defeat the Ruby Dragons before
Bahamut. Go the island in the lower left corner of the map. You will find a
flashing object. Walk to it when it is not flashing or you will get into a
fight (Anacondours, Blood Souls, Bombs, Buels). When you reach the object,
press X. A voice will say "so you wish to challenge me?".
You have only one option and will get into a fight with a Ruby Dragon.
First, use Doomtrain to put it to sleep. Then use Diablos; he takes off 9999
HP each time. Use Leviathan also. It should take off 9999 HP or less, but
only after Doomtrain. If the Ruby Dragon KOs a GF before you put him to
sleep, have the person with the KOed GF use Demi. This will eventually
defeat him. When you do, a voice will ask if you "wish for mercy".
If you are nearly dead respond with "Yeah, there's nothing I can
do." You will get away. If you are okay, respond with
"Never." You will fight another Ruby Dragon, but this time you
will be attacked from behind. Repeat the process to defeat it. When you win,
you will be asked "Why do you wish to fight?" You will have three
options: "For the sake of protecting something", "None of
your business", and an invisible choice, which is "It's in our
nature". The first two will bring out Ruby Dragons. The third will
bring you inside the flashing object and to Bahamut. Be careful of the Ruby
Dragons' Breath attack which will either kill you or nearly kill you. If you
are lucky, Odin will appear during the battle.
Defeating
T-Rexaur at Training Center:
At this point, although Quistis may specifically mention Sleep as
a useful Status spell, Blind works just as well and may sometimes be more
effective. As T-Rexaur cannot cast magic, Blind renders him harmless.
Defeating
Tri-Point:
Junction 100x Thundaga to Elem Def-J to absorb Tri Point's Mega
Spark. Auto-Protect for all is the best way to cushion the damage of Onrush,
plus using Triple followed by Curaga if needed.
UFO:
When battling, you may sometimes encounter no enemies. Wait for a
few seconds, and eventually, a UFO will fly by, carrying something. On the
beach, is an Easter Island head, and in the desert it is a pyramid. This
happens very rarely, and you will not get any Experience, AB or Items.
No
random battles:
Use the following methods to never have any random battle outside
of towns: rent a car for 3,500 gil, walk on train tracks, walk on paved
roads, or get Diablos' No Encounter ability.
Easy
battles:
To defeat enemies easily, learn the ability Revive with Alexander
and junction 100 Zombie to Status Atk on any player. During a battle, attack
until the enemy has Zombie status, and then use Revive to automatically kill
it.
Put Squall together with two characters that you do not prefer. Then, take all three to the Islands of Heaven or Hell and level them up to 100. Then, put Squall in a party with two low level people that you do prefer. From now on monsters should be at about half Squall's level and easy for him to kill with one or two hits.
Have some Auras, and use Quistis' Degenerator limit break. The monster will just get sucked in and die. To defeat bosses such as Bahamut or Omega Weapon, use Zell and keep doing the "Booya" or the other easy Limit Break. If you get 10 or 12 seconds and do this quick enough, you can take off 850,000 HP. Zell's Limit Breaks are actually stronger than the Lionheart if you are quick enough.
Note: this trick can only be done if you are fairly far in the game, have a good amount of money, and have patience. You must have your best character at 9999 HP and a good amount of attack and defense. You also must have almost all the abilities for Alexander, Cerberus, and Diablos learned. Have the ability of that character to "HP + 80%", "Auto- Haste", and one other of your choice. Set the in game attacks of your character "GF", "Revive", and "Draw" or "Item". Junction on that character in the Elemental Defense: Life, Protect, Shell, and Ultima. If you have enough of each, you should have a star next to each sign. That indicates that you gain life from magic. Put on Enuna and Silence that are at 100 and two others onto Status Defense. Put a 100 Drain onto Status Attack. This makes it so that whenever you have a regular attack with your character, you gain that much life. If done correctly, you should not have to worry about dying. The Auto-Haste makes you go twice as fast while you heal from the regular pumped up attacks on the enemy. If the enemy is undead and does not allow you to heal from the attacks or makes you get hurt by them, use Revive to instantly kill them. If your other members die, heal them entirely with Revive. If your other members get a status you do not like, kill them, then use Revive to get rid of it. Note: Your character's HP, Attack, and Defense must be high for this to work.
Have any of your party members get Elm-ATK-Zombie. Attack a monster that is not immune to Zombie. If it gets a Zombie status, cast GF Alexander's "Revive" on the monster.
To defeat a level 100 T-Rexar or other opponent on the Islands of Heaven or Hell or any other place, do the following. Equip the Death magic to ST-ATK. You must have at least 85+ but 100 Magics in stock. This causes instant death, as they disappear unlike Doom. This is not true all the time. Attack an enemy and if it does not disappear, attack it again until it is gone. Note: This does not work on Bosses.
Easy
Boss battles:
Besides the obvious increases in Str up to 255 and HP up to 9999,
put Rinoa's Mag up to 255. Cast Aura on her, followed by Invincible Moon,
then Angel Wing. Just wait until Rinoa casts Meteor, which will do up to
5000-7000 on each meteor, depending on experience.
Get Cerberus and at least 20 Auras. Cast Cerberus, then Triple Aura (one on each person). If Squall has Lion Hart, Renzekuken should kill almost any Boss.
Get Cactaur and learn its Kamikaze ability. Use that on a Boss or monster. It deals about 75,000 HP damage. Although your character automatically dies, it is be worth it when fighting Omega Weapon, Tonberries, or other strong opponents.
Defeating
X-ATM092 (The Spider Bot):
On Disc 1 during the Dollet mission, you will fight Wedge, Biggs,
and an Elvoret. After these battles you will have thirty minutes to get to
the beach to leave Dollet. Upon the withdrawal of the Communications Tower,
an X-ATM092 will drop from above, starting a sudden battle. Using the GF
Quezacotl with Boost should put it down for you to run. Run down the path to
discover that it is still alive. Continue running away to the next screen
then run to the left without the "Spider" jumping on you. On the
next screen, notice that nothing is chasing you. Walk by pressing Triangle
across the broken path until the next screen to avoid an encounter with the
"Spider". Continue to run to the bridge. When on the bridge, let
the "Spider" attack you. Using Thunder based attacks, make the
"Spider" fall to its knees. Do not run, even though the
"Spider" is down. Continue to attack it although it repairs
itself. Repairing itself only enables it to attack, and not gain HP. After
many falls you should notice that the "Spider" falls more easily.
Eventually (with three to ten minutes remaining depending on strength), the
"Spider" will explode, allowing you to run to the vessel only
having Galbadian soldiers to worry about. Note: The "Spider" will
give you a Power Wrist, 30 AP, and a higher SeeD ranking. However it gives
no experience points.
Defeating
Bahamut:
Note: You must have Ragnarok for this. Fly to the bottom left
corner. There will be a landing pad. Land on it. Walk in and you will fight
Bahamut. Note: Use this on strongest person (usually Squall). Have fire
attacks heal you. Have Drain as your Attack, and Blizzara as your Status
Attack. Have your strongest characters with you.
Defeating
Edea:
Use the following trick to defeat Edea in Disc 2 with just one
Limit Break. Equip Squall's Strength with 100 Thundaga. Have GF Ifrits
Str+40% and Str Bonus equipped to his abilities. Get to about level 30.
Then, cast Haste and Aura on Squall and let him use his Limit Break. It
should do around 1,100 damage per hit, which is enough to kill Edea. Note:
Also try to have Squall's Cutting Trigger.
Defeating
Ultimecia and Griever:
Collect about 50 Auras, Squall's Lion Heart gunblade, and
Bahamut's card (obtained when Bahamut is defeated). Before the battle use
the card mod ability on the Bahamut card to get 100 Mega Elixers. When enter
into the first of the four battles, three characters are chosen at random --
your three main characters will not always start out. When you start the
battle, if any of your three main characters are with you, just keep them
alive and let the others die and be taken into time compression. You will
eventually get all three of your main characters -- this is when the battle
starts. Start the battle by having one character use Aura on Squall so he
can get his Limit Break easily. Have the third character use a Mega Elixer
every turn and have Squall use his Limit Break every turn. When Aura runs
out, just cast it again. Have the character who has Aura also use Doomtrain
to try to lower any of the Boss' defense. Keep this up and the four battles
will be over before you know it.
Selphie's limit break The End will work on every boss except Final Altemisia. Put her in your party and have her limit break usable. Keep switching magic until you can use The End and it will work on all of them. Selphie must be at level 100.
Use Eden and Aura (all limit breaks are strong) for defeating Omega Weapon. Use Aura on Selphie and then a Holy War. Have her use her limit break and cast The End one or more times. Then once you get it, use it. It will automatically kill any one.
When you are facing Ultimicia's true form, she will eventually draw from her lower body. From then on, you may draw Apocalypse from that body yourself. Just cast it and chip away about 7000 HP damage to her.
Prepare for the battle with Ultimicia by using your GF abilities to your own advantage. Card mod Bahamut for 100 megalixers, which heal your party and restore everything,. Have a healthy supply of Aura and Meltdown. It helps to have many of revive items. This is the last battle, so you can un-junction GFs so only one person has it -- they are only useful in her first form. Whenever they even get hit about medium damage, 1000 to 4000 HP, use a Megalixer. It helps to have a few good Heros. If you do not, you still have a chance if you have a Gilgamesh card (refines to 10 Holy Wars which gives your entire party invincibility for a long time). You cannot lose unless something goes terribly wrong, such as if she casts Hell's Judgment followed by Great Attractor.
You need the Gilgamesh card. Card Mod it for 10 Holy Wars. Having Squall at level100, Zell at level 100, and Selphie at level 100 is recommended. Make sure each member has 100 Auras and 10 Triples, as well as all the limits and Ultimate Weapons. Fight her and use the basic strategy for her first form. For Griever and her other forms, use the following strategy. First, use Squall and cast Triple on Selphia. For the second step, with Selphia cast Aura on all your of characters. For the third step, with Zell use a Holy War. Do it in that order. Every time your Aura and Holy War end, repeat the second and third steps.
Since the party is selected by the C{U during the last battle against Ultimecia, it is necessary to divide the GF to every character to make sure they survive. Of course, they must have the best magic junctioned to keep their status high. Therefore 600 Ultimas and other best magic are to be drawn. There is no way to make sure all the character have all the status junctioned. Less Junctioning Ability Medicine is required if the GF are divided correctly. The following is such a recommendation.
Character 1. Diablos, Doomtrain, Cactuar
Character 2. Quezacolt, Eden, Cerberus
Character 3. Brothers, Siren
Character 4. Shiva, Pandemona, Tonberry
Character 5. Carbuncle, Alexander, Bahamut
Character 6. Ifrit, Leviathan
Using the above division, less medicine can be used to make sure every character has most of the junctioning abilities. Buy the "Scrolls" to make them learn the remaining abilities. "Spd-J Scroll" can be obtained from 2 Hundred Needles, each modified by 100 Cactus Thorn, then modify the 2 Hundred Needles to 2 Spd-Up. Then use the 2 Spd-Up to modify into a Spd-J Scroll.
When fighting Ultimecia make sure you get all of your abilities. Get limit breaks first. Have Selphie, Zell, and Squall in your party with their ultimate weapons and strength over 200. Have Zell and Squall attack first, then let Selphie heal with Full-Cure. Note: You have to be close to level 100.
To kill Ultimecia's fourth form instantly, make sure that Rinoa knows Angelo Cannon. Use Squall's Lion Heart after using Irvine's Armor Shot, then use Rinoa's Angelo Cannon. When it is Rinoa's turn again, use Angel Wing and Ultimecia will die instantly. Note: This only works on the fourth form.
Use the following trick to win the final battle with no Heroes or Holy War. Make sure that you have already modified the Bahamat card for 100 Megaelixers. Make good use of the GFs; assign them evenly throughout your players. Make sure every one of them has both Elem-Atk/Def and ST-Atk/Def. You also must make sure that you junction very good magic to all the players. Keep in mind that Ultemecia chooses who should go first, and it would be bad if she picked all your weak characters. Junction 100 Meltdown to Vit, 100 Meteor or Ultima to Str, and the rest is up to you. Just make sure they are at the highest that they can be. If you are lucky enough that she selects Qusitis, Zell and Irvine, follow this technique. The first Ultimecia's form is very fast, but does not really do much of damaging attacks. Cast Aura on Quistis, and then cast her Blue Magic Mighty Guard. Then, continue to cast Aura on all the other characters. If your Vitality was really high, her damaging attacks will practically be harmless, especially if you junctioned good magic to Elm and St-Def, like Holy and Esuna. When all your characters are at their Limit, keep casting Duel from Zell, Gaulting Gun from Quistis, and some Fast Ammo from Irvine. Also, keep your ammo at 100, just in case. She and Griever will be easy. Continue what you did on her, then do it on him. When they fuse together, they have bad attacks. Use Mega Elixir on all your characters. Keep casting Aura, with your Limits. Do not use Fast Ammo with Irvine. Use Demolition Ammo, as it does 9,999 damage with every hit. It is very slow, but if you are fast enough, you can fit in eight shots for 80,000 damage. Two Limits from Irvine and they are dead. Ultimecia will now pull her true form on you. She has a great attack that drops you to 1 HP. Use some Mega Elixir and keep shooting at her with Demolition ammo. She will be defeated in no time.
Defeating:
Mobile Type 8:
When fighting Mobile Type 8 in Lunatic Pandora, use GF Diablos to
get a 9999 HP hit on the machine's body.
You need Squall, Zell, and one other person in your party. Cast Aura on Zell or wait until Zell is in critical condition. Then use Zell's Meteor Strike limit break on Mobile Type 8. It will do 9,999 damage the first time. The second and third time Zell does this, it will not do as much damage, but it will still do about 4,000 to 5,000. Keep repeating this and the battle should be easy. Also, if Zell dies during the battle, cast Life on him. This way, Zell will still be in critical condition and you can continue using Meteor Strike.
Defeating
Red Giant in Ultimecia's castle:
Gain Diablos and increase his level to at least 49.While in
battle, summon Diablos. It will deliver 9,999 points of damage and he will
say "Diablos! Defeat is imminent!". Summoning Diablos three or
four times should end the battle.
Defeating
Sphinxaur/Sphinxara:
This is the easiest of Ultimecia's servants, and should be your
first target. You can see Sphinxaur from just inside the front door. It
resides at the top of the stairs in the Front Foyer. Ascend the stairs and
approach Sphinxaur to enter combat. At this point you should only be able to
use the attack command. This boss has low HP, is slow, and has attacks that
are weaker then you might expect. It can summon creatures to assist it, but
they are typically weak, such as Jelleyes. Additionally, this Boss likes to
use Ice magic, so you may want to junction Blizzaga to each party member's
Elem-Def.
Defeating
Scorpion at first Mako reactor:
To defeat this scorpion-like Boss, have Cloud use nothing but Ice
magic and his Braver limit break. Have Barret use his normal attack until he
gets his Big Shot limit break. Note: If Cloud dies during this fight, you
will most likely lose.
Defeating
Adel:
You only need the GF Cactuar and his Kamikaze ability. Note: Do
the same thing to the sorceresses.
When battling Adel, do not use any offensive GFs because they will harm Rinoa. The game will end if you kill her. Whenever Adel drains Rinoa's HP, feed Rinoa some kind of healing spell (Cure, Curaga, etc.). At the start of the fight, cast Regen on Rinoa, then cast Protect and summon Cerbus on the entire party. However, do not cast Shell on Rinoa, since it will make the Cure spells less effective. Adel has an attack called Energy Bomber that zeros in on a single party member. Be ready to heal the person that was hit with a Curaga or Full-Life if killed. Hit Adel with Flare in triple and it will do massive damage. Also be ready to heal your party after Adel casts Ultima and Meteor. Keep up the heat and you should win. Be sure to use GFs that know Boost.
Have Zell, Squall, and one other member in your group. Have Zell use magic, squall fight, and the other person Draw spells. Start by casting Regen on Rinoa, followed by a Meltdown aimed at Adel. If you have Auto-Haste, junction it to Zell. After meltdown, have Zell cast Aura on Squall to enable him to use his limit break. if you have the Lion Heart, keep using it until you get Blasting Zone and Lion Heart. Make sure that you always target Adel. Also make sure everyone has their best weapons. Have the third person in your group Draw as many spells from Adel as you can hold or until you kill her. Adel takes Rinoa's HP, so give her a Curaga, but do not cast Shell on her. Squall and Zell should be at or close to level 100, and Rinoa should be at level 70 or higher. For the character using Draw, junction Auto-Potion to them and it will not matter what level they are at (Quistis and her Save The Queen weapon is recommended).
At the beginning of the battle she will cast Meteor and do massive damage to your entire party. Have someone summon Cerberus to cast Double and Triple on your party. Have your weakest character heal, while the other two attack or cast Triple Meltdown on Adel. After healing your party, cast Shell on Riona. When Adel sucks energy from Riona it will not be a threat. Do not cast spells such as Meteor or Ultima because they will also hit Riona. Also, dnot cast Holy on her as it will heal Adel. Summoning in this battle will not help because the risk of also hitting Riona. Instead, use physical attacks. When Squall gets his Limit, use it. It does massive damage (hope for Blasting Zone). Although it will do 9999 damage on both Adel and Riona, the game only cares that you killed Adel
Note: A party consisting of Irvine, Zell, and Squall is preferred. Have at least 40 AP ammo for Irvine (at level 65) and someone with at least 20 Auras and 10 Regen. Cast Aura on Irvine. You have an automatic aiming ability with him. Choose Adel under the attack menu and use the AP ammunition. If you do not any, then choose the Pulse ammunition. Then, cast Regen on everybody (including Rinoa) . Repeat this pattern until she has been defeated.
The following items are requires for this trick: at least 15 Auras, Cerberus, 50 Curagas, 10 Meltdowns, and 1 Holy War. Make sure you have all of your magic junctioned to defenee, and one person with Item Junction. When you first start the battle, have someone with the Draw command draw from Rinoa. Cast Regen on her and use Holy War. Then, have whoever has Cerberus summon him and whoever has Meltdown cast it on Adel. Next, have the person with the Auras cast it on the two people that do not have the Curagas. Keep repeating the following: Special with the two people with Aura on them and the person with the Curagas should have Triple on them; and keep casting Curaga on your party.
Have Squall, Irvine, and someone who knows Recover. Try to have your characters at full strength and maximum HP. Have Squall cast Aura on Irvine. Then, attack her a few times with Squall. When Irvine can use his Limit Break, use the Fire Shot. Then, heal Rinoa's health. Keep doing this until she has been defeated.
When you have to save Rinoa on Disc 4 when she is auctioned by Adel, use a Meltdown on Adel to reduce her physical defense to zero. Then, use Irvine's Limit Break with at least four Pulse Shots for five Hyper Shots. Adel should then go down easy.
Defeating
Omega Weapon:
Have Irvine, Squall, and either Rinoa or Zell in your party.
Before battle, card mod the Gilgamesh card and get Holy Wars. Have Death
junctioned to everyone's Status Defense and make sure they have at 9999 HP.
Junction the Auto-haste ability to someone. First, have Zell/Rinoa cast
Triple on Irvine. Wait until Omega does his Meteor spell, then quickly do a
Triple Curaga for everyone. Soon afterwards, Omega Weapon will use a special
attack that does 9998 damage to everyone, which will put everyone in your
party at 1 HP. Use the Holy War. Use limit breaks with each person except
for Rinoa. Rinoa should summon Eden repeatedly, unless she has only the
Wishing Star limit break. Watch the person with Auto-haste very carefully.
He will be the first person who comes out of Holy War, and serves as an
early warning. Use another Holy War when one wears out.
Use Tifa's The End. If you hit the slots just right, it will show Omega Weapon sitting in a field of pretty flowers. He does not look like a threat anymore.
Defeating
Ultima Weapon:
Remember to draw 100 Ultima from Ultima Weapon when fighting him.
Also, Mug him to get the Three Stars.
Get Squall's strength to be 255 (junction 100 Ultima magic), speed above 100 (junction 100 Triple magic), and he must have the Lionheart. The HP of your party should be 9999. Have Alexander's Revive (optional) and Leviathan's Recovery equipped. At the start of the battle, have Quistis cast Meltdown on Ultima Weapon. Have the other character cast Aura on Squall. Use Squall's Renzokuken and if you trigger exactly (press R1 immediately as you see Trigger) doing his Lion Heart, you will finish the battle in three turns.
Junction 100 Meteor to your Mag, 100 Meltdown to your Vit, 100 Triple to your Str. Junction Str+60%, Mag+60% and Vit+60% ability. Junction 100 Pain to Squall's Luck. This should make the Str of each character to rise above 230. Have Squall's weapon modified to Lionheart. You should have no problem fighting Ultima Weapon if If your level is low. Cast Doomtrain and use Aura for each character at the at the beginning of the battle. Use your Limit Breaks as soon as possible. If Squall's Lionheart is activated, one time is enough to kill him.
Get Squall's final weapon, Lion Heart. Place all your strongest members in your party. For example, Squall, Selphie and Zell. On Selphie's battle abilities, have Attack, Draw, G.F., and Item. On Zell, have Attack, Magic, G.F., and Item. On Squall, have Mug, G.F., Magic, and Draw. In your item inventory, have Mega Phoenix, Hero, and Aura Stone. In your magic inventory have Auras. Junction 100 Ultima magic to your attack. At the start of the battle have Squall steal three Stars. Then, have Selphie draw Eden, the best G.F. Have Zell put Hero on Squall to make him invincible. Hold Squal'ls attack by press Circle. Then, have Selphie put Aura or Aura Stone on Squall. Cast Melt Down on Ultimate Weapon so it does not have any vitality. Keep on doing Renzokuken on Ultimate Weapon and it will hit about 8000 or 9000 each time if done correctly. If you do Lion Heart twice on it, it will be defeated. Do not bother reviving Zell or Selphie if they die in the process, because you will still get any experience and your G.F.s still get AP. After the battle you have the strongest G.F. in the game, and 100 Ultima Stones.
Have Squall, Quistis, and Zell at level 35 or more and 9999 HP. Give Zell the Revive ability and make sure he has Initiative junctioned to his ability and at least 1 Meltdown. Give Quistis the Kamikaze and Item abilty. Draw Eden before doing anything else. Make sure Squall has the Auto-Haste ability junctioned. When the battle begins Zell, will have his turn first. Cast Meltdown on Ultima Weapon. Next, let Ultima Weapon knock Squall's HP low enough to trigger his Limit Break. As soon as you are able to, let Squall use his Limit Break. This will give you time for Quistis to use a Hero on Squall. Then, cast Bahamut on Ultima Weapon. This should given enough time for Zell and Quistis to recharge. Switch characters until you get to Quistis and use the Kamikaze ability. Finally, hit Ultima Weapon with Squall's Limit Break one more time and the battle will be over.
Remember to use the Move/Find ability to find the final save point beside Ultima weapon. Have Selphie in your party and at least one Hero. When Selphie is ready to use her Limit Break, use a Hero on her to make her invincible. Keep looking through her list of Limit Breaks until you find a spell called "The End". Cast this to defeat Ultima weapon. Do not forget to draw Eden from it first.
Use Squall, Zell, and Rinoa. Have Squall at least at level 61, Zell at least level 55, and Rinoa at least level 45. Have Squall equipped with Draw, Item, Revive, Str+40 and 60 (which brings his strength to a total of 255), Spd+40, and Initiative. Make sure his Str is 255 (Triple x100), and his Spd is 100+ (Haste x100). Also have his elemental defense absorbing by 50%. To do this, make sure you have 60+ Ultimas, 100 Full-Lifes, 100 Shells, and 100 Lifes. Have Zell equipped with Draw, Item, Recover, Vit+40, Spd+20, and Alert (optional). Make sure his HP is over 6,000 and Vit over 100. Have Rinoa equipped with Item, Draw, Darkside, HP+ 80, Counter, and Vit +40. Make sure her HP is over 6,000 (with HP+80, it should bump it up to 9,999), and Vit is 100+. Have Squall's Flame Saber. The Lionheart is not required. Before the fight, make sure that Squall is in the yellow. When the battle starts, have Squall do Renzozuken immediately. If Ultima Weapon kills Squall, have Rinoa use a Phoenix Down on him. Then, have Zell draw Eden. Have Squall do another Renzozuken, followed by Rinoa skipping her turn, and Zell using Restore on himself if needed. If Ultima Weapon uses Quake, Squall will be healed over 1,000 HP. On Squall's turn, use the Renzozuken again and Ultima Weapon should be defeated.
Reach
Ultima Weapon without any encounters:
After defeating Bahamut and talking to everyone in the Ragnarok,
go back in and go down the vine. Make sure to have Enc None equipped. Use 4
units to go down to the next level. Examine the computer on the next floor,
and use 2 units of power to open the hatch. Proceed down. The next screen
will have two doors, controlled by two computers. Examine the computer on
the left (just under the stairs) to use 4 units to enter the steam room to
the left. Check the machinery in the steam room to replenish your supply by
7 (do not miss the Esuna DP located here). Go back out and use 1 unit on
each of the next three levels, and 4 units to open the door to the Deep Sea
Deposit (do not let Zell try to fix it). Follow the path all the way to the
bottom, use Siren's Move-Find to see the Triple and Ultima draw points on
the way down, as well as the Save point at the very bottom just before the
fight. Use the remaining 10 units to resume the excavation and initiate the
battle with Ultima Weapon.
Defeating
Blue Dragons:
Go to the Islands Closest To Hell (north of Dollet) and find a
Blue Dragon. Draw Death from the Dragon and keep casting it on the Dragon
until it is defeated. Alternately, use Stop magic on it and draw 100 Deaths.
Then, put it on everyone's Status Attack to kill the Dragon quicker. This
will result in a lot of experience, Dragon Fangs, and Fury Fragments.
Defeating
the Ruby Dragon:
First, use Cerebrus then draw some Meteors from him with someone
who has got magic (Rinoa or Selphie suggested). Then, cast it with your own
magic (which will do more damage). Then, use Diablos or Demi which will do
9999 damage. Repeat this until it is defeated. To defeat Ruby Dragon when
you are Laguna, cast Cerburus and draw a few Firas to stock up. Use Diablos
and Shiva and repeat.
When fighting the Ruby Dragon, Demi is very good at first. It does 9999 damage, then goes down slowly.
Defeating
Tonberrys:
Use Diablos to do 9999 HP damage on Tonberrys. Use Dark Messenger
three times.
Defeating
T-Rexaur:
Use Blind or Junction 100 Blind to Status Attack, Zombie or 100
Zombie to Status Attack, and Life. This combo is very effective.
Defeating
the fake President:
When you are about to fight the fake President on the train,
after a few shots it will seem like he is dying. Beams will shoot up from
the ground, and a big zombie will appear. Instead of fighting it, use a
Phoenix Down on it. Not fighting the impostor and using the Phoenix Down
will result in you getting no experience, gil, or AP. The only thing that
you will get is something called Zombie Powder.
Easy
Angelo abilities:
To raise Angelo's abilities, which are learned by the amount you
have walked, go to Esthar, land the Ragnarok at the Airstation and run past
the first screen. Turn left, and proceed to the Esthar Presidential Palace.
When you get there, make your way back to the Airstation. That should be
enough walking to trigger an ability.
Riona's
Invincible Moon limit break:
Find he Pet Pals magazine with the Invincible Moon on it. Then
click on it at Riona's status screen. Leave it there and do not learn any
more tricks. If you did not learn any tricks before that, every time you use
Riona's Limit Break it will be Invincible Moon instead of something less
useful such as Angelo Cannon.
Zell's
Burning Rave limit break:
Use the following order to get the Burning Rave: Punch Rush Mach
Kick Punch Rush Burning Rave.
More
damage with characters:
When you are in a battle as Squall quickly press R1 when
he is a second away from hitting the enemy to more damage than a regular
attack.
Note: This can also be done with Rinoa, Ward, Kiros, Zell, Laguna, Irvine, Quistis, and Selphie.
Remodeling
weapons:
Squall's weapon can be remodeled easily while keeping his level
low. Adamantine can be stolen from BGH251F2 in FH. Dragon Fang can be gotten
from a level 1 Blue Dragon in the Trabia snow forests. Pulse Ammos can be
taken from Energy Crystal 1 to 10. However, this is tricky because there are
no low level monsters with this item. Even Elnoyle in Esthar must be at
least level 40 to have them (and he cannot be leveled up) Therefore, in
order to get the Energy Crystal, get the Elnoyle's card, which can be
refined into an Energy Crystal for 10 to 1. Use the following trick to get
20 Elnoyle's cards. The hotel keeper in front of the Balamb hotel always
uses the card for no reason. Just get the card from him. Meanwhile, collect
the Iron Giant's card which can be refined into Star Fragments for 3 to 1.
Zell's weapon needs Dragon's Skin which can be obtained from Anacondaur with
level 30 or above and can be found in the forest near Timber. They usually
appear in pairs and do not waste any of them. For Fury Fragment, try the
cards again. Adamantine can be obtained from Adamantoise or from Scared's
card. Adamantoise must be at least level 30. Have 'Meltdown' magic drawn
before fighting it because it has a very high Vit. Do not let allow of the
two be wasted because Selphine also needs it. For Irvine, Dino Bone, Star
Fragment, and Screw can be refined from cards. Moon Stone can be stolen from
Elnoyle. Your party will definitely have one level up if you fight him.
Quistist's weapon items can all be obtained from cards, and so can
Selphine's, except for Adamantine. Regen Ring can be stolen from Torama.
Force Armlet should be obtained from Edea at Galbadia Garden. With all of
the above, Squall should be able to have his Str above 230 junctioned Str
with 100 Ultima, and a Str +60% ability and level at 24.
Easy
AP and Exp points:
Go to Cactaur Island earn 20 AP for each Cactaur that is defeated
in battle. Cactaur Island is the small island covered by a desert.
Get the Tonberry GF and equip the Lv Up ability. Get Diablos and equip the Mug function. Use the Ragnarok to go to the top of the Vienne Mountains and fight the blue dragons. Use Lv Up, then Mug and he will automatically die. If he does not, repeat Lv Up and Mug. The experience from a maximum level Blue Dragon exceeds 1000 points. Note: Do not try this with anything else, as it may create a dangerous monster.
Display the world map and travel to the left-most island. It contains powerful monsters that can easily level up your characters after battles.
Once the Ragnarok is obtained, fly to the island closest to the east or west of the world map. The name of the islands should be Island Closest to Heaven or Island Closest to Hell. Defeat the difficult opponents here to accumulate AP and experience.
Easy
Fujin and Raijin battle:
Have Rinoa, Squall and Zell in your party. When Squall and Zell
faint, select Rinoa use Reflect on her. Fujin will use magic, so it reflects
on Fujin or Rajin, but Rajin will say "I don't hit girls" and
Rinoa will not get hit at all. The battle is also easier if Carbuncle knows
Counter Attack.
Before you get into any fight, save in Zell's room, in case you die. Junction at least two of your characters with magic with one with Item. This way, you can use magic and the other person can use the potions. Make sure you have Blind stocked. When you get into battle with Rajin, the very first thing you should do is to cast Blind on him to reduce his physical attack. The Galbadian soldiers will be knocked out within seconds. Never use a Thunder type GF on Rajin. He gains HP from the Thunder attacks. He will be knocked out with about five shots of Shiva at level 24. When you get into the duo battle, cast Blind on Rajin again. Have Selphie in the group, because of her Limit Break that cures everyone in the party. Do not use Carbuncle because it will not block Fujin's most powerful attack, Zan. Never use a Wind type of attack on Fujin. Try to knock Rajin out first because he is more dangerous than Fujin. Do not forget to draw the GF out of Fujin.
When on Disc 2 in Balamb facing Fujjin and Rajjin, Rajjin will not attack the females in your party. Instead, he will attack the males. Get either Riona, Quistis, or Selphie in your party with Squall. Keep attacking Fujjin until she gives up. Then, attack Rajjin. If Squall dies, then Rajjin will not attack but pass his turn. He will say, " I can't hit girls, man."
Easy
Fujin and Raijin fight in the Lunatic Pandora (PlayStation version):
Cast Protect and Shell. Then, cast Reflect on Raijin and keep
hitting him with Bahamut, etc. Avoid wind and electricity attacks as well as
limit breaks. When he says "Time to get serious ya know", he will
cast Aura and it will reflect on your party. Keep pressing Circle
until the arrow appears, then use Rough Divide, Fated Circle, Lionheart,
etc. Fujin will say "Callous" and drop down when he has been
defeated.
Get
limit breaks on every hit (PlayStation version):
When the health of all your characters in the party is low enough
to trigger limit breaks, instead of using normal attacks while waiting for
the limit break option to appear, keep hitting Circle to skip them
until that option appears. Remember that if you cure any of the team, they
will not get limit break options. However you will run the risk of having
the entire party getting wiped out with a single magical attack; it may be
best to keep one member at full health so he or she can revive the others if
needed. This also works when you cast an "Aura", or if they are
under poison, silence status. Note: Press Square in the import
version of the game.
Wait until your HP is yellow but you cannot use your limit break during a battle. Repeatedly press Circle until the right arrow appears. Repeat it on the next turn to do it again (if the HP is still yellow). Now you can use your special move(s) as many times as you want, as long as your HP stays yellow.
When the health of a character is low enough to have a limit break and the small arrow does not appear, allow everyone else to attack. After their attack, press Triangle repeatedly until the arrow appears.
To do a limit break on your turn, either be low on energy, or be on Aura. If it does not immediately appear, press Circle to change to other characters until it lands the desired person. If it still does not appear, repeat until it does. This is easier if the other character(s) already have had an action during the turn.
Zell's
Limit Breaks (PlayStation version):
Once you have obtained Combat King 005, Zell can learn all his
Limit Break attacks.
Punch Rash: Press Circle, X.
Booya: Press Right, Left.
Heel Drop: Press Up, Down.
Mach Kick: Press Left, Left, Circle.
Dolphin Blow: Press L1, R1, L1, R1.
Meteor Strike: Press Down, Circle, Up, Circle.
Burning Rave: Press Down, Down, Down, Down, Circle.
Meteor Barret: Press Up, X, Down, Triangle, Circle.
Different Beat: Press Triangle, Square, X, Circle, Up.
My Final Heaven: Press Up, Right, Down, Left, Triangle.
Best
limit break:
Many people think that Squall's limit Break "Lion
Heart" is the best. It is, but it may be not the best limit break to
depend on. The chance for using it is so low that it is hard to use more
that once during a battle, especially when fighting Omega. The most
dependable limit break is Zell's limit break, but is restricted by time. His
"Booya", "Heel Drop" and "Punch Rush" are best
used during the battle because they are the easiest to do. They have a
sequence, which is "Booya", followed by "Heel Drop" or
"Punch Rush", then return back to "Booya" again. It is
useless to look at the list because they will always be there. If the
sequence "Booya", "Punch Rush", "Booya" is
followed, it will produce the best result. Since each attack cause about
4000 damages when the Zell's Str is 230, 8+ sec can takes 44 times damage.
The total added damage will be 44 times 4000 (176,000). It is more than the
damage of "Lion Heart", which is 9999 times 17 (169,983), not
counting the few slashes made before "Lion Heart". Zell's limit is
guaranteed as long as you are fast enough.
Always
get "The End" Limit for Selphie:
This trick can be used for an automatic kill for any enemy or
Boss except for the undead. Whenever you get Selphie's limit break in
battle, open the PlayStation lid. The screen will glitch, but the area where
you select Selphie's limit will be intact. During this time the enemy will
not attack. Take your time and scroll through the limits by pressing the Square
repeatedly until you get her "The End" limit.
More
frequent Odin appearances:
If you want to have Odin to appear more often, get one or more
Luck-J Scroll and Junction Magic with the full 100 stock.
One
hit kills:
This can be done with every monster that can be hit with Death
magic (for example all the monsters in the Island Closest To Heaven and
Hell, the Warship Island, in Esthar area). Death normally does not work very
well as it has a low hit rate. To avoid this problem, do the following. Have
Quistis in your party with her Special Disintegration (obtained by using the
Black Hole item on her. You can get it by changing the Gesper Card or by
stealing it in Laguna's last scenario by Gesper. You cannot fail because he
is the only monster you fight in that scenario except for Esthar soldiers.
Then, enter in a battle and keep her HP low. Switch turns until you can use
Disintegration on the enemy. It is an instant death hit. This does not work
against Bosses and the two Weapons.
More
than 9999 damage in one hit:
There are four attacks that deal more than 9999 damage in one
hit.
GF Eden: Draw from Ultima Weapon at Deep Sea Research Center.
GF Cactuar: Defeat Giant Cactuar at Cactuar Island near Kashkabald Desert. Have GF Cactuar reach level 100 and he can deal 10,000 damage.
Kamikaze Command: Deals about 50,000 damage, but character is KO'd and cannot be revived until end of battle.
Quistis' Shockwave Pulsar: Learn from one Dark Matter. Casts Meltdown at the enemy that deals about 11,000 damage..
More
damage:
Press L1 in the PlayStation version immediately before
Squall swings his blade in combat for more damage.
Escaping
battle:
Press L1 + R1 in the PlayStation version to escape
from battles. Note: This is not effective when fighting Bosses.
Escaping from battle is the most effective way to keep low levels. However, during the process of escaping, the party tends to be attacked by the enemy. There is one way to prevent this. First, make sure the ATB is in "Wait" status ( this can be configured). During the battle, when you want to escape, open either the "Magic" or "Item" menu, but do not select any of them. Then, hold onto the escape combo. The enemies will not move until your party escapes.
Junction
warning:
When you Junction Auto Reflect, you will no longer you be able to
cast Full Life effectively.
Level
gaining without Squall:
The difficulty of your enemies depends on the character with the
highest level. That is usually Squall, since he is always in the party. If
Squall ever gets too far ahead of the other party in levels, simply knock
him out and level up the other characters.
Finding
the Captain (Rajin):
When Bamalab is under attack from Rajin and Fajin, you have to
look for the captain (Rajin). Look around, return, and talk to them. They
will say that the commander is angry, and to find him fast. Instead of
looking around, just go behind the hotel. Keep going to the back and front
until they are sitting down. Then, save the game in Zell's room. Go to those
soldiers and the battle will start. Note: Do not to pay the man hiding in
the truck behind the hotel.
Items
in the Desert Prison Tower in Disc 2:
Floor 1: Fighter Comic 001 in room to the right, and a save point
in the room to left.
Floor 2: Items in both rooms.
Floor 3. Item in the left room.
Floor 4: An item in the left room.
Floor 5: Card player in the room to the right. Defeat him for an item.
Floor 6: Save point.
Floor 7: Nothing
Floor 8: A man selling items in the room to the right.
Floor 9: A Berserk draw point in the room to the right.
Floor 10: A save point in the room to the right, a card player in the room
to the right.
Floor 11: A hidden draw point (use "Move-Find ability") in the
room to the right, and a card player in the room to the right.
Floor 12: Nothing
Finding
the hidden Occult Fan Magazines:
Issue 1: Balamb garden Library first bookcase on the left.
Issue 2: Can be bought using GF Tonberry Ability "Familiar"
ability in Esthar Book shop. Also can be obtained by challenging the Pub
manager in Dollet to a card game.
Issue 3: Can be bought using GF Tonberry Ability "Familiar"
ability in Esthar Book shop. Also can be obtained when you first arrive at
FH -- find the master fisherman.
Issue 4: Presidential Aide in Esthar's Presidential Palace.
Finding
the hidden Combat King Magazines:
Combat King 001: First floor of D District Prison
Combat King 002: Defeat Fujin and Rajin
Combat King 003: Girl who has a crush on Zell in Balamb hotel
Combat King 004: Second visit to Esthar, from Esthar soldier Combat King
Combat King 005: Lunatic Pandora as Squall
Note: All of the Combat Kings can be bought at the Esthar book shop with
Tonberry's Familiar ability.
Items
from D Prison:
When you are in the D Prison, challenge the man at cards who
charges 200 gil. When playing him, only use level 5 cards or lower and a
maximum of two level 6 to 10 cards or all level 5 cards to get a better
prize. Using lower level cards will give you better prizes. The best prize
are Rosetta Stones. This item helps your GF learn Abilityx4. You can also
get some rare magic stones like Holy and Flare. If you are patient enough
you can receive these items. Once he starts giving out prizes such as
Potions or Eye Drops, quit.
Adamantine:
Find Adamantoise on the beach west of Dollet.
Battle
Meter:
Talk to Cid as soon as you get your rank reports from you SeeD
field test to get the Battle Meter.
Curse
Spikes:
On the second floor of the Deep Research Center are creatures
called Trifaces. One appears every fourth or fifth battle. Mug Triface to
receive six to eight Curse Spikes every time. After one hour of battling, it
is possible to get 100 Curse Spikes.
Dragon
Fangs:
Go to Island Closest To Hell and fight Greendels (yellow and
green things with a tail blade).
Heroes:
Card Mod a Laguna Card to get 100 Heroes. These are especially
helpful against Omega Weapon and Ultimecia.
Mega
Phoenix:
To get a Mega Phoenix, you must have GF Alexander and the ability
Level Medicine-RF. Refine 50 Phoenix into one Mega Phoenix.
Moon
Stone:
To get Irvine's best weapon, go to Esther. If you already have
the Raganork, land on the tall building that says "Airstation".
Then, take a right. Go to where you find the first seat thing. Go down that
little walkway behind the seat thing that is messed up. Once you have gone
down that walkway (not all the way; just until you see a stairway on your
right), go down what stairs there and talk to the person. If you are in the
correct place, when you talk to him, he should laugh. You will enter a fight
with Enoyle. If you want two or three Moon Stones, Mug him. To get two to
four Energy Crystals, wait until the fight is over and do not Mug him.
Old
Key:
After getting and dropping the key for the first time, continue
going to the left. There will three hatches in the ground. Go to the top
(bottom) of the left hatch and press Action. You will receive the Old
Key but Laguna will lose it again. It can be found at least one more time.
Pulse
Ammo:
To get Pulse Ammo for Squall's best weapon, The Lionheart, and
Irvine's best Limit Break bullets, go to the forest outside of Edea's
orphanage and battle a Blitz. Mug him and you will receive a Power
Generator. Use Ifrit's Ammo RF and change the Power Generator into 20 Pulse
Ammo.
Quakes:
Once you pass Timber and are in the next city, you will need to
go to the Tomb Of The Unknown King. Once there, you will get the Brothers GF
and their cards. Turn one into 100 Dino Bones. Use Diablos' Time Magic
refine to transform them each into 10 Quakes. Give the people in your party
the Quakes and junction the magic to their HP. This should greatly improve
your HP. This trick results in more HP than Curaga (which junctions better
to VIT). You can now save the Curagas for healing your party.
Rosetta
Stones:
To get 100 Rosetta Stones, collect 100 Curse Spikes and refine
them into 100 Dark Matter. Then refine 100 Dark Matter into 100 Shaman
Stones. Finally, refine the 100 Shaman Stones into 100 Rosetta Stones.