Unlimited
health: Hold L1 and press Square, Circle, Square,
Circle, Up, Down, Left, Right at the
main menu. After losing health during game play, press Start then
hold L1. Wait until your health is back to the top again.
Hint:
Nimbus 2000 Broomstick: On the second day of school, go to the Quidditch practice.
Complete the training with a "B" or better rank to get the
Nimbus 2000 flying broomstick. You can now fly anywhere around the school
during the day. Note: You can only land on grass and cannot fly inside the
school.
Hint:
Easy Bertie Botts Every Flavor Beans: When you exit of the Gryffindor Tower notice the object in the
corner. Hit it with Flipendo and three Beans will appear. Go around the
corner and walk at least three steps away. Return and cast Flipendo again
to get three more Beans. Repeat this to get as many Beans as needed.
Use the Nimbus 2000
Broomstick and fly above Hogwarts. Fly through the rings to get free
Beans. A blue ring gives 10 Beans, a yellow ring gives 1 Bean, a red ring
gives 3 Beans and a green ring gives 2 Beans.
At the beginning at Ron's
house is a tool chest in their barn. Every time it moves on its own means
that you can shoot it with Flapendo to get more beans.
When you go outside of
Hogwart's, go to the tree where you walk through a long hallway and
Flapendo it to get as many Beans as needed.
Go to seventh floor. Go to
the jar next to the picture. Shoot the jar three times. Either one or
three beans should appear; or a pie. Walk as if you are leaving and go to
the moose head. Go back to the jar and shoot to get more. Repeat this as
many times as needed.
Once you get the key to the
Confiscated Items room, go in there and get your six Wizard Cards and your
200 Bean Bag. After you run out of Beans or are low on them, go back to
the Confiscated Items room. The chest that had the 200 Bean Bag, is closed
again. Reopen the chest and you will get a refill of 200 Beans.
When you have the key to the
Confiscated Items room, just save and reload and the 200 Bean Bag will be
back. You can repeat this every time you need more Beans.
Go to the Dueling Room and
walk down the stairs. There should be someone that is standing to the left
of the room. Go up to him and duel him. When you have defeated him, there
will be another person standing next to him. Keep defeating the people
until you reach the last person. When you have defeated the last person,
duel him repeatedly until you have the desired amount of Beans. If the
last person is too difficult to defeat, then go to the second to last
person (to the left of the last person), and duel that person repeatedly.
On the second day (not
night), go to the Quidditch Stadium and get an C, B, or A grade and keep
your Nimbus 2000. During the day, you can get on your broom, go through
some rings in the sky and get Beans, as follows. Note: If you can manage
to fly through a ring slowly and turn around and speed up, you can go
through that ring twice. This will not give you twice the beans, but two
new rings will appear instead of one. It is possible to fly through a
single ring up to four times, but it is very difficult.
Gold Rings: 1 Bean
Red Rings: 2 Beans
Green Rings: 5 Beans
Blue Rings: 10 Beans
To get unlimited Beans when
you are in Hogwarts, go to the Second Floor Charms and Library area,
located off the main staircase (preferably at night). As you enter this
area, go into the second door on your left, then take the first door on
your right (being careful of the Fire Crab). Once in here, there are three
wooden boxes that release Beans when they are Flippendoed. They will
release about ten from each box. When they are dry, exit this room then
immediately re-enter it. Hit the boxes again. Continue doing this until
you are full of Beans and return at anytime to fill up again.
On the seventh floor of the
grand staircase, go into the Arithmacy class and hit the small globe three
times to get three Beans, Walk out and in again. Repeat this until you
have enough. Then, go to Fred and George's shop and buy and Bertie Botts
Bean Bag to be able to get more beans. Keep collecting Beans to afford
anything desired. Note: Watch out for the ghost that haunts the class. Do
go near her or risk losing some Beans.
When almost at the end of the
game, go to the entrance of the gate. You will see a boy there. Do his
mission and you will get Beans.
Hint:
Easy Wizard Cards: Go to the Burrow and Diagon Alley. Look for chests there for
Wizard Cards.
Go Neville's games,
especially Broom Racing, to get Wizard Cards. Note: You will have to pay
Beans to participate in Broom Racing and Gnome Tossing, Gnome Dunking is
free.
In Ron's barn at the very
beginning is a card on top of the rafters. To get it, you need to climb
the chicken coop outside.
Go to the fourth floor. Look
under every bookshelf. You should notice there is no wall under one of
them. The path leads to three treasure chests, revealing Wizard And
Witches Cards.
Go to the fourth floor and
look for a staircase that has no wall under it. It will say
"Crawling" in the top corner. Go in it and explore to find two
Wizard Cards and a cauldron for refilling your potion vial.
Go outside and look for flame
torches. Light all of them with Incendio to find a chest. A wizard card
will be inside. The torches will be on top of towers.
Hint:
Easy house points: In the Chamber Of Secrets, destroy paintings on the wall. You
will open the painting and get 100 points for Gryffindor.
After returning from the
Whomping Willow, head deep to your right when Professor Snape finishes
scolding you. There, in a corner, you will find your first Notice Board
Item. You can return it to the Notice Board before or after you go to the
Restroom Shop the Weasley's set up, earning you the very first 10 points
in the game, and possibly a Wizards Card.
Go to the bulletin board in
the common room and keep returning items to their owners. You will receive
ten points each time you find and return an item.
Hint:
Easy Sickles: Once you have collected your Standard Book of Spells (Grade 2)
in Diagon Alley, you can cast Flipendo to break barrels and uncover
Sickles that you can use to buy items such as Stink Pellets at Gambol and
Japes.
In Diagon Alley, there are
three areas where you can break the barrels (using Flipendo) to get
Sickles. Remember to revisit these areas several times to get more
Sickles. They return three to four times after visiting a few shops.
When you are done collecting
all of Ginny's things, do not talk to her. Just go next to Gringott's bank
where the barrels are located. Smash all the barrels. Do not pick the
Sickles up until you have smashed all the barrels. If done correctly, you
will have 13 Sickles to spend.
Hint:
Stink Pellets: After you leave the Burrow and have finished collecting Ginny's
lost supplies, go around casting Perfect Flipendo's on all of the objects
you can find. Collect the Sickles, if they appear. Once you have enough
Sickles, enter Gambol and Japes. Purchase a 10-pack of Stink Pellets.
These can be useful when facing enemies, or if you are caught by a Prefect
after hours.
Hint:
Easy duel win: First use Expellmarias until the orange ball is giant. When it
is in the air heading for your opponent, use Diffindo before it hits so
they cannot move away in time. Note: This may not always work.
Use Expelarmus (the shield)
to deflect the attack. Immediately after that, start charging Flipendo.
Shoot flipendo either when it is full or when the deflected attack is
halfway there, whichever occurs first. This will either cause the Flipendo
to hit or the deflected attack to hit. Note: Hold the aim sight to lock
the Flipendo spell on the enemy.
When you are dueling, press L1,
cast the Knockaback Jinx twice and dodge the reflected spell. This will
not work on Gargoyles, but is particularly useful against Draco Malfoy in
Defense Against The Dark Arts or Slytherins.
After you use your
Expelliarmus spell to deflect the Flipendo attack, before the attack hits
your dueling partner, use your Diffindo spell on them. This will cause
them to fall down and get blasted by the Expelliarmus you just repelled,
winning you the point.
Whenever you are doing a
Wizard duel, there is an easy way to defeat your opponent. Launch a
Flipendo Spell at your opponent immediately after you launch his spell
back at him. He will not be expecting it. This does not work when you are
dueling with a Gargoyle.
When you are dueling with
people (and not statues), go to the back of the room then turn around.
When your opponent strikes, hit it back. Go very close to the blue line
but not or past it. Hit it when it returns to you and it will more than
likely hurt your opponent. Repeat this as many times as needed.
To defeat Malfoy and his gang
easily in duels, let them shoot Flipendo at you. Next, use Expelliarmus to
reflect it back. Keep playing this little "tennis" game until
the magic ball is at the maximum size, then slowly move closer to the
other person. This will make it more difficult, but you will confuse them.
This works best on Goyle.
When Prefects come at you
with Locomotmortis, hit them with Flipendo and they will stop in their
tracks.
When a Prefect's
Locomortomortus is about to hit you, use your Expelliarmus spell to repel
it, then run away. You can also Flipendo the Prefect before he puts the
spell on you. If you choose to do this, just quickly tap Flipendo.
Do not wind up. They will say "Ow!" and give you enough time to
run away.
After using Expelliarmus in a
duel, use the Scissor Charm to distract your opponent. They will be hit
and lose a point. This works about 95% of the time.
Hint:
Bertie Botts Bean Bag (100 Bean capacity): Use the Skurge spell on a chest covered in ectoplasm behind a
tapestry (you need the scissors spell) on the third floor, by the Defense
against the Black Arts classroom.
Hint:
Bertie Botts Bean Bag (200 Bean capacity): Gather every item for the students around Hogwarts (not the
Notice Board). You have to actually find the people. The final person will
give you a key to the confiscated items room. In there are six Wizards
cards and the biggest Bertie Bots Bean Bag.
Hint:
Finding secret areas: If you see any bookcases that you cannot jump to and are thin,
approach them and press Square. They should reveal secret places.
Hint:
Sneaking around at night: When sneaking around at night, you need to get by many of the
prefects. When you need to get by them, simply crawl under the bookcase to
the left of the portrait that leads to the Griffondore common room. It
leads through a secret passage that takes you to the fourth floor.
When sneaking around and you
do not want to walk slowly, you can use various objects and spells to
distract the prefects. Stink Pellets are not too reliable, but the
non-explodable luminous balloons work well. As for spells, try Flapendo.
Hint:
Avoiding ghosts: When you do not want to be hit by ghosts and lose all your
items (Balloons, Beans, and sometimes Stink Pellets) just stand on the
ledge until the specter nears you. Tap the Analog-stick so that you
will fall and catch the ledge. When you are hanging, they cannot hit you
and cause your items to go flying.
Another way to avoid the
ghosts and keep from losing your collected items is to use Lumos. Hold Down
to maximize the spell. The ghosts will not hit you when the light is on.
Sometimes this requires careful timing because you are trying to search
and collect items at the same time.
Hint:
Avoiding Ginny and Mrs. Weasley: Once you enter Diagon Alley, there is a way to avoid Ginny and
Mrs. Weasly. Stay against the left wall and you will be able to avoid
them. Also, when you finish getting all of Ginny's lost things, stay
against the opposite wall of where they are (opposite of Florrish and
Blotts) and remain close to the wall.
Hint:
Escape Uppergraders: When you are going to get caught by an Uppergrader and he uses
the Locomotomortis spell, use the shield spell to stop it and run away. If
done correctly, he will say "Did any one see him?".
Hint:
Escaping the Slytherins: When you are in the Slytherin common room and need to get out,
hide behind the pillar on the right side and wait for the girl to pass.
Next, go into the room on your left and stay behind the door. The girl
will return and look around. She will not see you. After she walks away,
run and jump to avoid being captured. As soon as you exit the room, go to
your left. Once there, start running to the door to avoid being captured.
This may take a few attempts, as there are many people waiting by the
door. Run very fast instead of creeping there -- the Slytherins do not
catch on very quickly that you are there.
To escape the Slytherin, you
need to first open a painting in the painting room before the common room.
It is the second one the left. When avoiding Slytherins, run to the
library that you will find and go to the painting (behind). Open it, and
it will be much easier because you will be almost at the end.
Hint:
Deduct points from Slytherin: When Hermione changes you into Goyle, go out at night and try
to get caught by the Prefects (the people that patrol the halls). When you
do, Slytherin will get 5 house points deducted. You may repeat this
process a few times, but after awhile this will stop.
Hint:
Unfair Slytherin House Cup victory: If on the final day of term the House Points are tied, when you
talk to Hermione or Ron they will say that you definitely have enough
House Points to defeat Slytherin, However, when you go into the Great
Hall, Dumbledore will give the House Cup to Slytherin.
Hint:
Expelliarmus Challenge: Use your spell that cuts down tapestries and ropes on the
spiked ball. Walk up close to the edge and hold your trigger button,
charge up for a half second and cast. Note: If you throw the imps into the
fiery pits, they will die and you do not have to worry about them.
Likewise, if you throw them all away you cannot put them into the cages to
get out; but when all are indeed gone, they respawn from that hatch in the
wall at the first ramp.
Hint:
Professor Flitwick's Incedio Challenge: Once you get the Incedio Spell, return to the main room and
make sure the two pillars are down. Go into one of them and switch the
flame direction so that the flames are both are on one side of the room.
On the other side, use Incedio to light the pigs and Flapendo to point
them up to lift the platform; then again on the other one. Run quickly to
the switch by the exit. If successful the door, will be unlocked halfway.
You will need to do likewise with the other side. Note: You do not have to
charge at all -- this gives you a few extra needed seconds.
Hint:
Fighting with Expelliarmus: When in one of the few battles with Hogwart's students (just
the Slytherin Gang, all others leave you alone), let them make the first
shot and bounce it back. Just as you do, use your Flapendo with a quarter
to half second charge to knock them back, thus trapping them with two
spells to knock back, which they can never manage. Note: Beware, just as
you finish casting Flapendo (depending on distance), you will be forced to
use your Expelliarmus almost instantly.
Hint:
Key to Confiscated Items storeroom: Look on the grounds for people ho will ask you to do things for
them. After you have done something for everyone, the last person will
give you the key and tell you where the Confiscated Items storeroom is
located.
Hint:
Hermione's book quest: After you have defeated the Book Shelf on your quest to find
the book for Hermione, grab the block and take it all the way to the front
of the room in front of the first book shelf in a row of book cases. When
you are on the first book case, you will see flying books staying in one
place. Cast the Hand spell on them and jump across.
Hint:
Finding the Ghoul book: Go through the tunnel with two star bushes that is near the
flying field with Ms. Hooch. Then, fly to the left and you will find a
ledge that has the book on it.
Hint:
Finding the Holidays With Hags book: Go to the door to the Whomping Willow and get on your broom.
Fly in a straight line from the door and stay low to the ground. The book
will be in a corner at the wall.
Hint:
Hogwarts: A History book: When you climb on the book shelves, hit the flying books two
times and they will fall. You can now jump onto the next shelf. When you
make it to the book, it does not matter if you die -- you will be put back
up onto the ledge.
Hint:
Gnome tossing: When you want to throw a Gnome far, try to get a little close
to the leaves by the pond and between a fern. It is a few of steps away
from Fred and George. Start spinning, then when you are going fast, let
go. The gnome should go far. Note: This may require some practice. Do not
spin too long or you will get dizzy.
Hint:
Secret from Hedwig: When you see Hedwig, do Alahomara to him and he might unlock a
secret. This does not always happen, but does work sometimes.
Hint:
Sliding to Chamber Of Secrets: When you are going down the slide to get to the Chamber Of
Secrets, sometimes Professor Lockhart and Ron Weasley pass you. This is
random. It has nothing to do with how fast or slow you are going. Notice
that Ron tends to pass by you, while Professor Lockhart tends to pass
through you. When Lockhart passes through you, press Triangle + L1
. This makes Harry grab Lockhart's arm. Lockhart will drag you to the end
of the slide. Make sure to hold X the entire time you are on the
slide or you may run out of time before reaching the end. If you cannot
grab on to Lockhart, press Forward to keep Harry on the middle of
the slide and prevent him from falling off easily. Also, release X
when going around tight turns with no walls unless you are holding onto
Lockhart. This helps prevent you from sliding off the edge.
Hint:
Defeating the Basilisk: Grab the sword, but do not attempt to hit it when you get the
first chance. When the basilisk gets very tall and green appears from its
mouth, use the sword on the black diamond on his chest while he is up. To
do that, make sure you lock on then attack. Continue to do this and he
will be defeated soon. Note: Only attack him while his head is far above
the ground.
You can use either Flipendo
or Incendio (recommended). Let get fully powered, aim at its scales (not
its head) and release the button. After five to ten hits, you should
defeat it. Also, do not touch the snake or let it touch you. If you do,
you will be poisoned. Watch out -- it will get mad and "stomp"
to make the stalactites fall. After losing a third of its health, it will
start to shoot poison out of its mouth.
After you pick up the sword,
wait for the Basilisk to rear upward, then aim with R1 and shoot
him at the diamond on his chest. Use the Left Analog-stick to hit
it. When you are actually hitting the Basilisk, your controller will
rumble for a few seconds then Harry will jolt back and Tom Riddle will
yell "No!". Your sword will fly out of your hands. You have to
shoot him four times like this. The first time, the sword will land on the
platform to the right (when facing the strange door that closes on you).
The second time, it will land on the platform to the left. The last time
it will land by Tom Riddle. Watch out for falling rocks -- you can see
their shadows on the floor when they are falling. You will then defeat
him.
After you have picked up the
sword, it is a lot easier to hit him with the beam from the sword if you
are standing directly in front of him. Note: You must move out of the way
when the beam has finished, otherwise he will fall on you.
Hint:
Defeating the Bookcase: Flippendo him in the front repeatedly until you see him fall.
You will then be able to pull the box to the end. Then, jump from pillar
to pillar and you find the spell book. It will allow you to destroy Green
Goop-A-Goop.
To avoid being hit by the
Bookcase, after you Flippendo it, it will start to shake. Run behind
another bookshelf and wait until you see two groups of books go by, or
listen for two swishes. Then, run back and repeat the process.
Hint:
Defeating the Giant Mother Spider: To get to it, use your Lumos spell to light the floor and
follow the trail of spiders. Unlike the book, the spiders that are not
normal size will try to kill you. Attack them with Incendio. When fighting
the Giant Mother Spider, do not try to hurt the spider itself. Instead,
use your Incendio spell to burn the web it has attached to the various
trees. When done, it will fall into the pit and you will slip in after it.
In here, just run around until it rears its head and exposes its soft
under-belly. It is the only part that is susceptible to second level
magic. Note: It is best to not charge and use rapid firing to get a little
extra damage.
Hint:
Defeating the Giant Mother Spider 2: While fighting it, you may notice little sacks being dropped
and suspended by webbing. Shoot them down with Flapendo and collect health
and Bean power ups from Hedwig.
Hint:
Defeating the Giant Spider: To defeat the Giant Spider in the Dark Forest, circle around
him and cast Rictosempra. He will not shoot any spider webs at you.
Hint:
Defeating the Washing Machine: Make sure you dodge it when it moves. When it opens its mouth,
keep Flipendoing it. Note: It only gets hurt when the door is open. Repeat
this and it will die down quickly.
If you have trouble with
washing machines at the Burrow when looking for Ginny, follow these steps.
When there is least 28 feet between the Washing Machine and Harry Potter,
get into range until you see a sparkle above the Washing Machine (press R1
for help), fire, retreat, then keep firing with Flipendos. Then, take it
out with Wingardium Leviosa if needed.
Hint:
Defeating the Whomping Willow: When the Whomping Willow starts to pound into the ground, hide
in the corner where you entered its lair. The shock wave cannot reach you
in here, unless you stray too far from it. Should you get hit, you should
have refilled your potion Vile before you entered. Also, Hedwig will drop
Cauldron Cakes and Beans for your aid. Note: Rapid firing technique is
recommended. Lock on to the limbs after they finish pounding and fire a
quick shot, then wait to lock onto the Willow's Eye. Then, fire repeatedly
until it stops hurting him before running back to your hiding hole.
When battling the Whomping
Willow, Flippendo his hands when he punches them down, then run to where
Ron is located and Flippend near him. He will lose some of his life bar
(bottom right). Keep repeating this until he starts throwing rocks at you.
Dodge them by running left. Then, Flippendo his hand very quickly and
Flippendo the location near Ron. He should be defeated after that.
When fighting the Whomping
Willow, strike either hand with the Flipendo spell when you see the light
on his hand. He will start moving his hands around. When he does. strike
the eye in the center of the tree. Keep repeating this process and you
will defeat the Willow. Watch the bar in the top right corner that will
tell you the Willow's SP.
Hint:
Personal Requests and Notice Board: The Notice Board in the Gryffondor common room usually gives a
location, but higher up as you near completion they start to give vague
clues, such as "Could be anywhere on grounds". With personal
requests, they do not ever really give you a clue, except the first one.
However, the items are near the area in about a two acre search range.
Finding Lost Items When in doubt, check Hagrid's Hut. Many of the lost items end up
there.
3 Roots Needed Search the left side of Hagrid's Hut, by the Herbology Center. From
there, they all scatter (much like Neville's china set) behind Hagrid's
Hut towards the Forbidden Forest. The person that wants these will give
you the key to the Confiscated Items Room (six more cards and a bag to
hold 200 Bertie Bott's Every Flavored Beans).
Lost Badge Found on the Broom Flying Field, towards Hagrid's Hut and the
Whomping Willow (still inside the Flying Court).
Lost Newspaper Article Search the left side of Hagrid's Hut. Note: "Left" being
if you were looking from his front door towards the castle (the side
next to the Herbology Center).
Lost Wizards Hat Found in a small patch of trees towards the Quiddich Court.
Neville's Crockery Can be found close to the Flying Court and Hagrid's Hut. Up on a
roof will be a multitude of his china set. Go about a fifteen to twenty
five second flying trip from Neville (heading back).
Secretive Dragon Scale
Gloves The elusive gloves are by the lake, but not on land. They can be
found just outside the Broom Flying lessons field, on the lakeside. You
will notice a long strip is down low. On the far end are five torches
(light with Incendio to get a Wizards Card), and in the middle somewhere
should be the gloves.
Telescope Located on the tower where you enter to go in the main entryway. It
is on the far left.
Hint:
The 24 Famous Witches and Wizards Cards: Note: Try to get them in the following order.
1. Have the Puffeskin eat
bushes at the Burrows.
2. Get a score of 800 or
more points when de-noming the Weasley's garden.
3. When trying to find
Ginny, go the way Ron did not. Keep going until you have to knock down a
tree. Go across and go left. Then, get the crates in the correct
location and the card is yours.
4. When at the second part
of driving the car (when you can replenish your health), go through a
tunnel to the right and get the card.
5. Inside the bookshelf
under a portrait where Colin tries to take a picture of you.
6. In the library behind a
secret bookshelf.
7. From Fred and George
(for 50 beans).
8. From Fred and George
(for 50 beans).
9. From Fred and George
(for 50 beans).
10. From Fred and George
(for 50 beans).
11. From Fred and George
(for 50 beans).
12. Hufflepuff dueling
champion.
13. Ravenclaw dueling
champion.
14. Inside a strange
colored wall when you are almost to the Front Hall.
15. In the Gryffindor
common room after earning all the Herbology and Defense Against The Dark
Arts cups.
16. Get 800 points or more
when de-noming Hagrid's garden.
17. Inside a bookshelf near
Moaning Myrtle's bathroom.
18. Inside a bookshelf in
the Knights room.
19. A bookshelf on the left
side of the stairs near the Defense Against The Dark Arts class.
20. The Private lesson with
Lockhart, if you achieve an A grade.
21. In the Dark Forest.
22. Inside the bookshelf
near Lockhart's office.
23. Inside the bookshelf
near the Gryffindor common room.
24. Sltherin dueling
champion.
Hint:
Alohamora spell: When you have 80 Bertie Bot Every Flavored Beans, go to the
reading room where you buy things from Fred and George in the Griffindor
House. Percy will try to stop you. if you try to go during the day, Fred
and George will not be there, except on the last day of school. When you
go in, you have to go to the opposite side of the table. There will be a
book. Go up to it and Fred will say that it is 80 Bertie Botts. If you
have enough, he will say you can go mostly anywhere in Hogwarts. This
spell will only work on some doors and chests.
Hint:
Transformation spell: After you acquire the spell and return to the main room, use it
to get across the room on the other side of the gargoyle. You will need to
use the hardly visible ledges to cross. Hang off the wall ledge to escape
nearing ghosts, and push down the slabs to make a bridge. Once this is
done, you will have to fight the gargoyle. It is recommended that you get
on the right staircase, halfway up. Then, use the spell on the last stone
and the door will open.
Hint:
Forbidden Forest spiders: The spiders in the forest act as follows:
Tiny Black: Show you the
path
Big Green: Jumpers (jump, run away, and jump again)
Big Red: Flingers (they spit)
Big White: Flingers (spit paralyzing venom)
Big Multicolor: Possible Jumper/Flinger mix.
Hint:
Greenhouse: Wizards Card: After talking to Fred and George, go to the right of the
greenhouse and cast Alohomora the hedge separating it from the wall.
Follow the passage to a small courtyard. Cast Alohomora on the statues to
get the Card.
Hint:
See Mrs. Hooch flinch: Go to the Flying Court and fly near Mrs. Hooch, the flying
teacher. Fly as close as you can to her. She will put her broom up in
front of her face and try to protect herself from you slamming into her.
Glitch:
Super Flipendo: Collect 500 or more Beans and the door in the front hall marked
"Out Of Bounds" will be open. Go inside to increase the power of
your Flipendo.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: