First: Hit the tentacle
that turns light green (quickly) until all of them (except the middle)
are gone.
Second: Run around on the
green part of the floor and do not get hit. After the middle tentacle
misses you, hit it with a charged Flipendo.
When you get to the part with
the Devil's Snare, hit all of the light green tentacles and they will wilt
and disappear. If you hit a dark green one, they will all grow back. Then,
you must defeat the big tentacle in the middle.
Hint:
Potion lesson: When going through the potion lesson, you will be approached by
a dark figure. It will make you fall down a level. When you get to the
part with the bubbles, go to the top level of the room. Press Square
to go into a room where Nearly Headless Nick is. He will tell you to push
the cauldrons. When you complete this task, he will give you a Famous
Wizards And Witches Card. Go out of the room, then enter again. Do the
same thing with him. Each time you do this, he will give you a different
Wizards And Witches Card. Also, check out the other bookcases in the
castle that you cannot climb.
Hint:
Defeating the gargoyle: Dodge its dives, then load a Flipendo while it is diving
towards you.
Hint:
Defeating Malfoy: You will face Malfoy in the entrance hall. To defeat him, throw
back any Wizard Crackers he throws at you. Throw enough and he will die.
Watch out for Crabbe and Goyle, who will defend him.
Hint:
Defeating the suits of armor: To defeat the suits of armor with swords, while they are
walking toward you, charge Flipendo. Then, its head will fall off. Charge
another Flipendo and hit it.
Hint:
Defeating Voldemort: After drinking the Ice Potion, you will
go in a room with four suits of armor. The cloaked figure will say "I
wondered whether I'd be meeting you here Potter. You're far too
inquisitive to remain among the living." You must defeat the four
suits of armor, then you will face a large suit of armor. Defeat it, but
avoid its sword's ray. Rocks will fall, including one that takes off
Quirrels Cloak. He will then say "Damn you Potter. But, Master. it
wasn't my fault." You will cross the bridge, drink the Wiggenweld
Potion, and follow him into the room. The Mirror Of Erised will give you
the Stone. Press Square to escape the ropes and Flipendo the poles.
Then, shoot Flipendo twice inside the mirror after avoiding his green
spells. He will pin you on the ground. Press Square to power up.
Press X when prompted. After awhile, he will scream and you have
won.
When fighting Voldemort and
you are on your last hit, you can be recharged. After Voldemore has given
you his last warning, he will strangle you but your power meter will be
filled.
Hint:
Defeating the last Troll: Run as fast as you can until you get you get to an object that
can be used with Wingardium Leviosa. Then, use the Charm, move it to the
side, and let it drop. When it gets to the bottom, press Triangle.
Keep doing this until all of the objects are on the side and you should
see a hole. Jump over the hole and wait until the Troll falls in. Then, go
to the door.
Hint:
Keeping Troll asleep: When you are in the dungeons for Snape's class, you will meet a
sleeping Troll. In order to keep the Troll asleep, you must Wingardium
Leviosa the basket with the key onto the haystack next to it.
Hint:
Grabbing the Snitch: When the Snitch is about an inch away from your hand, grab it.
This may require a few attempts.
Hint:
Behind bookshelves: Behind one bookshelf you have to shoot pumpkins, cauldrons, and
chocolate frogs with your Flipendo. You will have to shoot them back for a
Slytherin. This is located in the Slytherin door across from your door in
the entrance hall.
Hint:
Find secret areas: If there is a bookshelf that you cannot climb on, press Square
and it will open. You will find different things that will help you
inside. Also, there are parts on the castle walls outside that can be
opened. To tell if the wall can be opened, it will be a lighter color.
Press Square to open it.
In the last part of the game,
after defeating the Devil's Snare and several other tasks, you will pass
through a passage onto the next task. In these passages are secret doors,
on the right hand side of the wall. They are a slightly lighter color than
the rest of the wall. To get inside them, press Square. Inside will
be Chocolate Frogs and a book that lets you save the game.
You can go through the two
castle walls that connect to the right of the entrance to Gargoyle's Gate,
on your way to the Fire Seeds. When you get to the small cemented area,
press Triangle and look straight up. There should be a witch or
wizard card there. To get it, aim a Flipendo at the card.
When you get to the Dark
Forest, go to the clearing where you Incendio the steps up to the clearing
where Voldemort is located. Go the other way and follow that path. When
you get to a door, go through to find beans. Press Triangle and
look up to find a witch or wizard card. To get it, cast a Flipendo at the
card.
When you first enter the Dark
Forest after you talk to Hagrid, go to the left of the clearing. There
should be a wall of trees that look differently than the others. Cast a
Flipendo at it to get through. There should be another one after it. Do
the same to get more beans.
There is a bookshelf by where
Fred and George are located, outside from the portrait of the fat lady. Go
up to it and press Square. Inside will be a Famous Witches and
Wizards card (Merlin).
Hint:
House Cup: Although you may think you have lost at the end of the game,
defeat Voltamort to win the House Cup.
Hint:
House Points: Shoot spider webs and anything else with a glowing sparkle
above it to get House Points.
Hint:
Blue Beans: When you go through the tunnel doorway after passing the well
where the boy is looking for his kitten, you will see a yellow bouncing
Puffskein. If you lead him to the brown prickly bushes (do not touch
them), it will eat and start popping out Blue Beans.
Hint:
Red Beans: When Peeves races, you get some Red Beans. Go back later to
collect them all. When the troll chases you, try to get as many beans as
possible.
Hint:
Witch And Wizard Cards: At Gringott's Bank, get all of the coins in each level to get
three extra Witch And Wizard Cards.
Hint:
Owl shop: When in the Owl shop on Diagon Alley and feeding the owl, be
careful of the owls flying around the one you are trying to feed. If they
get near the food, they will eat it in midair causing you to start over.
Hint:
Go flying: When you are trying to knock Trolls down wells with Hose Puffer
things that make them sneeze, you can go flying/ Throw one of those at
them when they are over the well to make them sneeze. Before they sneeze,
run over and stand next to them on the gate. They will fall down the well
and you will go flying in the air before landing back on the ground.
Hint:
No chasing Malfoy: Win the Quidditch cup at the main screen before you start a new
game. You will not have to chase Malfoy for the Rememberall.
Hint:
Sloth Brain for Snape: First, get the Fire Seeds for Hagrid, which will open the gate
behind his hut. Go through the gate and follow the path until you find Ron
Weasly. Follow him to the Quiditch Pitch. While he is talking, Neville
Longbottom will appear. Ron will say "Hey, here comes Neville. He
looks quite upset. Best go see what he wants". Harry will go to
Neville automatically. He will say "Malfoy stole my Rememberall and
ran onto the school grounds with it". Harry will automatically follow
Neville. Malfoy will speak and you must defeat him. He will speak again
and throw the Rememberall and Harry will catch it. Professor McGonnagal
will appear and speak about Quiditch. You will go to the Quiditch Pitch
where Ron, Hermione, and Hagrid will wish you good luck. Once you finish
Quiditch, you will run into Snape who tells you about the missing Sloth
Brain. He will confiscate your "Quiditch Through The Ages" book
and a map will fall out. Walk over to the map and Ron will appear and
speak. After that, you will follow him to a gate. He will unlock it and
you will walk inside. Once inside, go straight and turn left to the
Puffapod Patch. Ron will speak. Next, you need to find the tunnel that
leads to a Venomus Tentacular. Defeat the Tentacular and proceed. You will
find a lever. Use the lever and return to the Puffapod Patch. The door
behind it will now be unlocked, Enter the door and defeat the Horklumps.
The Sloth Brain is past the Horklumps on a tree stump, Pick up the Slot
Brain and jump to the bush in front of you. Jump off the bush and you will
be near the lever from earlier in the area. Go to the gate and return to
Hogwarts.
Hint:
View game completion: When defeat Voltamort the game credits will begin. Try to go
back to your saved game. Although you cannot start it again since
Voltamort was defeated, the game will display the percentage that was
completed.
Hint:
Unlimited Advanced Flipendo: Start more than one game and save them. In one of the saved
games, get Advanced Flipendo by collecting one hundred Red Bertie Botts
Beans. Go to a save game book. Save it, then go back in the book. Save on
the others. You should have the Advanced Flipendo on the other games.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: