Minion
Of Chaos: Press L1 + L2 + R1 + R2 + Up
+ X at the character selection screen to have this boss available
for selection.
Avatar
Of Order: Press Left + Square, Right + Circle
at the character selection screen to have this boss available for
selection.
Lord
Of Chaos: Press the D-pad in a ½-Circle counter-clockwise
starting from Up, Triangle + X at the character
selection screen to have this boss available for selection.
Strahd: Press the D-pad in a Full-Circle
counter-clockwise starting from Up, R1, R2, L2,
L1 at the character selection screen to have this boss available
for selection.
Torgo's
secret moves: Combo Hi: Up + Circle, Circle Combo Med: Circle, Circle + Triangle Combo Low: Down + Circle, X
Head Butt Charge: Toward,
Toward + Triangle Dwarven Thrower Hammer: ½-Circle clockwise from Up, Triangle
Abilities that can be
acquired Magic Ability (Earth Tremor): Triangle + Circle, Square
+ X
This attack inflicts no
damage, but will knock the opponent off his feet, and allow Torgo to
close with him. The effects of this move can be countered by the
opponent if he is crouching. While executing any crouch maneuver
(including blocks and all attacks), a character cannot be knocked over
by an Earth Tremor attack.
Arcane Power (Anti Magic
Aura): Continuous effect. No button press
This continuous effect
power protects Torgo from receiving damage from ANY magical source. No
magic ability, arcane power, artifact, or spell can cause him damage.
Other effects may still apply, but magical damage is always reduced to 0
when Torgo is protected by his anti-magic aura.
Acquire Artifact (Only on his
Background): Up + Circle, Up + Circle
Luthor's
secret moves: Combo Hi: Up + Circle, X Combo Med: Circle, Circle, Circle Combo Low: Down + Circle, Circle
+5 Holy Avenger Attack: Toward
+ Triangle (This attack can be steered)
This is clearly one of the
most powerful attacks in the game. When Luthor calls upon the power of
his deity, his sword can inflict TERRIBLE damage upon his opponents.
Although slow to start, once the attack begins, Luthor swings his sword
wildly as he runs across the ring. While running, Luthor can use the
steering buttons to track his opponents AND keep from running into the
rune wall.
One Armed Throw: Toward
+ Square + X Impale Attack: Toward, Toward + Triangle (Can be
steered)
Abilities that can be
acquired Magic Ability (Aura of Invulner.): Toward + Circle, Toward
+ Square
When Luthor calls forth
this power, he gains a limited invulnerability to damage from any
source. For each level of ability, Luthor can completely ignore the
effects of a single attack. Luthor's invulnerability extends even to the
point that he will not even REACT when he is hit.
Arcane Power (Heal): ½-Circle
clockwise from Up, Triangle
When Luthor executes this
move, he will heal back to his maximum hit point total, no matter how
low his current hit point total.
Acquire Artifact (Only on his
Background): Toward + Circle, Toward + Square
Erland's
secret moves: Combo Hi: Up + Circle, Square, Square Combo Med: Circle, Toward + Circle Combo Low: Down + Circle, Down + Triangle
Tornado Slash: ½-Circle
clockwise from Right, Circle Flame Arrow: Triangle + Circle, Square + X
This attack inflicts 250%
of the damage that a normal arrow attack will inflict.
Abilities that can be
acquired Magic Ability (Fireshield): Toward + Triangle, Away
+ X
This move serves as both an
attack and a defense at the same time. While executing it, Erland cannot
be damaged by his opponent. In addition, if his flaming bow comes in
contact with his opponent, it will inflict POWERFUL damage.
Arcane Power (Arrow of
Slaying): Full-Circle clockwise from Up, Triangle
This attack is very slow to
develop, but when released, the Arrow of Slaying will inflict more
damage than any other attack in the game. Normally, this is enough to
kill all but the most healthy of opponents. Note that this attack can be
dodged, but NOT blocked. The arrow of slaying can penetrate any normal
shield (although Luthor's Aura of Invulnerability, and Torgo's
Anti-magic Aura are BOTH effective defenses against it).
Acquire Artifact (Only on his
Background): Triangle + Circle, Square + X
Darius'
secret moves: Combo Hi: Up + Circle, Triangle, X Combo Med: Circle, Triangle, X Combo Low: Down + Circle, Circle, Circle
Long Strike: Circle + Triangle,
X Spinning Slash Jump: ½-Circle clockwise from Up, Triangle
Abilities that can be
acquired Magic Ability (Magic Trident): Toward + Circle, Toward
+ Circle, Toward + Circle
When Darius unleashes the
power of his magic trident, the amount of damage he inflicts is doubled,
tripled, or quadrupled, depending on his level of magic ability.
Arcane Power (Heroic Stance):
Continuous Power
Once Darius achieves this
power, he can no longer be knocked down by ANY attack. Only the Rune
wall can knock him down once he achieves Heroic Stance.
Acquire Artifact (Only on his
Background): Triangle, X
Impale: Toward, Toward
+ Triangle (3x normal damage, unblockable)
Double Jump Kick: Up + Triangle + Circle Toward Dive/Dodge: Toward, Toward + X
When executing this move,
Xenobia cannot be hit. It is superior to a dodge, as dodges move the
combatant sideways, while this move can advance her towards her opponent
without risking damage.
Abilities that can be
acquired Magic Ability (Siren Call): ¾-Circle clockwise from top, Square
When Xenobia uses her
'Siren Call', all humanoid male opponents will stand slack-jawed, unable
to react for a few seconds while she will have an opportunity to pummel
them mercilessly. The higher Xenobia's level of magic ability, the
longer her opponents will remain 'awed'. Note: This power has no effect
on female and undead opponents.
Arcane Power (Shield of
Reflection): Reflections Projectiles on Blocks
This power infuses
Xenobia's shield with the ability to reflect missiles (normal or magic)
back upon their caster, as long as she successfully blocks them. Even
Missile-like effects such as Stellerex's Gust of Wind spell will be
hurled back upon the caster from the results of this ability.
Acquire Artifact (Only on her
Background): Toward, Toward + Triangle
Dagger Throw: ½-Circle
counter-clockwise from Right, Triangle
Quick Spin Attack: ½-Circle clockwise from Right, Square
Dagger Leap: Up + Square + X
Abilities that can be
acquired Magic Ability (Dagger of Venom): Square + X, Circle
+ Triangle, Square + X
When Ignatius uses this
power, his dagger inflicts quadruple normal damage when it injects a
large dose of poison into Iggy's target.
Arcane Power (Stealth
Backstab): ½-Circle clockwise from Right, X
Ignatius has the power to
teleport behind his opponent, and stab him in the back, inflicting
backstab damage on his opponent. This attack cannot be blocked, but it
CAN be dodged. Iggy must be careful, though, as he may find himself
teleporting directly into the Rune wall if his opponent is standing with
his back too close to it.
Acquire Artifact (Only on his
Background): Up + Square + X
Shinesta's
secret moves: Combo Hi: Up + Circle, Square + X Combo Med: Circle, Circle + Triangle Combo Low: Down + Circle, X
6 Blow Combination: Toward,
Toward + Triangle, Toward + Triangle
Pole Vault Attack: Up + Circle + Triangle Groin Shot (works on males): ½-Circle clockwise from Up,
Circle
When Shinesta uses this
attack, it will cause double damage and ALWAYS knock down male
opponents. Note: Like Xenobia's Siren Call, this attack has no effect on
female and undead characters.
Strike Behind Back: Square
+ X
This attack actually allows
Shinesta to swing in nearly a 360 degree arc around her head,
effectively enabling her to hit an opponent anywhere near her.
Abilities that can be
acquired Magic Ability (Staff of Striking): ½-Circle counter-clockwise
from Up, Square
Like the object of the same
name in AD&D, the staff of striking inflicts extra damage depending
on the number of charges that are expended. Shinesta can expend one
charge for each level of magical ability she possesses.
Arcane Power (Natural
Healing): Continuous, heals fully between matches
In a campaign game, each
combatant must spend a number of turns between matches healing.
Characters can heal up to 1/3 of their hit points by resting between
matches. However, once Shinesta acquires the ability of 'Natural
Healing', she will always regain ALL of her lost hit points between
matches, no matter how low she got in the previous fight.
Acquire Artifact (Only on her
Background): ½-Circle clockwise from Up, Circle
Red
Cloud's secret moves: Combo Hi: Up + Circle, Up + Circle,
Up + Circle Combo Med: Circle, Circle, Circle Combo Low: Down + Circle, Down + Circle, Down
+ Circle
Earthquake: Triangle +
Circle, Triangle + Circle
This attack inflicts no
damage, but will knock the opponent off his feet, and allow Red Cloud to
close with him. The effects of this move can be countered by the
opponent if he is crouching. While executing any crouch maneuver
(including blocks and all attacks), a character cannot be knocked over
by an Earthquake attack.
Teleport: Square + X,
Square + X
When Red Cloud uses this
ability, he will be teleported to a random location, somewhere in the
arena.
Dispel Magic: Toward +
Circle + X
Triangle: Explosive
Touch - If Red Cloud can tap his opponent with the explosive touch, it
will cause a huge explosion, inflicting tremendous damage, and almost
always knocking the opponent down.
Square: Bless - When
Red Cloud uses this spell, he will glow with power for the next 15
seconds. While so blessed, his physical attacks will inflict double their
normal damage.
X: Lightning - This
spell causes a small bolt of lightning to erupt from Red Cloud's staff,
and race in a straight line outwards.
Up + X:
Lightning - This spell causes a small bolt of lightning to erupt from Red
Cloud's staff, and race in a straight line outwards. The only difference
between this attack and the previous one is that this one counts as a high
attack.
Down + Triangle:
Levitation - This spell can be blocked or dodged. In fact, it will not hit
an opponent who is running either. However, if it is successful, it will
hurl the opponent in the air, and dump him unceremoniously back onto the
ground.
Abilities that can be
acquired Magic Ability (Vortex Spell): Full Circle clockwise from Up,
Triangle
This spell will cause an
opponent to be lifted from the ground and spun for a number of seconds
equal to Red Cloud's level of magical ability. While spinning, Red Cloud
can strike at the opponent as often as he likes. At the conclusion of
the spell, the victim will be thrown to the ground.
Arcane Power (Weight of the
world): Continuous
When this power is gained,
each time Red Cloud falls to the ground (for any reason), an earthquake
will be caused, and Red Cloud's opponent will ALSO fall to the ground.
Acquire Artifact (Only on his
Background): Triangle + Circle, Triangle + Circle
Urgo's
secret moves: Combo Hi: Up + Circle, Triangle Combo Med: Circle, Triangle, Triangle Combo Low: Down + Circle, Square + X, Square
+ X
Breathe Fire: Toward +
Triangle + Circle Leap Knockdown: Up + Square + X, Up + Square
+ X Fire Claws: Toward + Square + X
Abilities that can be
acquired Magic Ability (Stone Shield): Away + Circle, Away
+ Circle
When Urgo uses his Stone
Shield power, he may not attack, dodge, or move in any other manner for
a period of 2 seconds per level of ability. However, if he is struck
while using this power, Urgo will receive NO damage whatsoever. In fact,
the shield is so powerful that the fighter that strikes it will receive
50% of the damage that they had intended for Urgo.
Arcane Power (Petrify): ½-Circle
counter-clockwise from left, Circle
When Urgo petrifies his
opponents, they will freeze immediately, regardless of what they were
doing at the time. While frozen, Urgo can strike them for damage as
often as he likes, until the spell expires.
Acquire Artifact (Only on his
Background): Toward + Triangle + Circle
Ardrus'
secret moves: Combo Hi: Up + Circle, Up + X Combo Med: Circle, X, X Combo Low: Down + Circle, Circle, Circle
Life Drain: ½-Circle
counter-clockwise from Up, Square
If successful, Ardrus' Life
Drain attack will siphon off hit points from his opponent, and transfer
them to Ardrus. Although the transfer of hit points is not substantial,
if performed repeatedly, the results can certainly add up.
Bludgeon of Doom: Up +
Circle + X
When Ardrus calls upon the
dark powers, he can temporarily enchant his mace. Once enchanted, it
will remain enchanted until he strikes with it. Whether the next strike
is blocked or not, the attack will cause the magic to dissipate. If the
strike hits, though, it will inflict TWICE the normal amount of damage.
Stone Fist: Toward + Triangle,
Toward + X
Ardrus' Stone Fist attack
is slow o develop, but if he hits with it, it will inflict triple the
normal amount of damage of one of Ardrus' heavy attacks.
Abilities that can be
acquired Magic Ability (Aura of Fear): Toward + Circle, Toward
+ Square
When Ardrus casts a spell
of Fear on his opponents, they will find themselves unable to attack for
a period of fifteen seconds. During this time, they will be able to run,
block, and dodge, but not attack in any way.
Arcane Power (Vampirism):
Continuous, Gains life each time he hits
When Ardrus achieves the
arcane power of vampirism, each time he hits an opponent for damage, he
will receive a bonus of 5 points to his hit point total.
Acquire Artifact (Only on his
Background): Toward + Triangle, Toward + X
Sasha's
moves: Combo Hi: Up + Circle, X, X Combo Med: Circle, X, X Combo Low: Down + Circle, X, X
Toward Dodge: Up
+ Triangle + Circle Rending: Toward + Circle, Toward + Circle
Abilities that can be
acquired Magic Ability (Call of the wild): Full Circle counter-clockwise
from Up, Circle
When Sasha howls with this
power, she will inflict automatic damage equal to 5 points per level of
magical ability. This attack will work from any range, and neither
blocking nor dodging can prevent the damage (although Torgo's Anti-Magic
Aura will stop it, as will Luthor's Aura of Invulnerability)
Arcane Power (Blood Lust): Circle
+ X
With this power, Sasha can
ignore the effects of any attack. Although she will still absorb damage
as normal, she will not react to being hit at all. No matter how often
she is hit, it will not stop her from continuing her current move.
Acquire Artifact (Only on her
Background): Toward + Circle, Toward + Circle
Nym
Pymplee's secret moves: Combo Hi: Up + Circle, Triangle Combo Med: Circle, Square, Square Combo Low: Down + Circle, X
Scare Attack: ¾-Circle
clockwise from Up, X + Square
When Nym uses this
maneuver, it will scare his opponent off their feet. It inflicts no
actual damage, but will knock the opponent down if he is not blocking or
dodging it.
Lunatic Charge: Toward
+ Circle, Toward + Circle, Toward + Circle
Lightning Rod: Up + Square + X
Abilities that can be
acquired Magic Ability (Demonic Whirlwind): ½-Circle counter-clockwise
from Left, Square + X
This ability causes Nym to
rise off the ground, spinning his scimitars madly, creating a vortex of
wind that will pull his opponents towards him. The whirlwind will last
for 2 seconds per level of magic ability. Opponents that are pulled into
the blades will receive damage, as if hit by a heavy attack.
Arcane Power (Fire Belch): ½-Circle
counter-clockwise from Left, Triangle, Circle
This ranged missile weapon
will basically send a ball of flame from Nym's mouth towards the
opponent. Those struck by the fire belch are damaged substantially by
the magical fire. This attack can be both blocked and dodged.
Acquire Artifact (Only on his
Background): Triangle + Circle, Square + X, Triangle
+ Circle
Balthazaar's secret moves Combo Hi: Up + Circle, X, X Combo Med: Circle, Square, Square Combo Low: Down + Circle, Circle, Circle
Headsman's Chop: ½-Circle
clockwise from Up, Circle
This magical attack will
inflict an amount of damage equal to roughly ½ of a first level
character's hit points. It is slow to build up, but the third most
powerful attack in the game, behind only Erland's Arrow of Slaying and
Luthor's +5 Holy Avenger Attack.
Crushing Heel: Square
+ X, Square + X (unblockable)
360 Spin High Chop: Toward + Triangle, Toward + Triangle
Abilities that can be
acquired Magic Ability (Axe of Dancing): Triangle + Circle, Triangle
+ Circle, Square + X
When Balthazaar acquires
this ability, he will be able to hurl his axe at his opponent, where it
can strike and then return to his hand. Damage inflicted by this attack
is dependent on level of magical ability, but is always considerable.
Arcane Power (Blood Fever): Toward
+ Triangle, Toward + X
When Balthazaar calls upon
the power of the blood fever, he cannot be killed for 30 seconds. For
the duration of the effect, he will absorb damage as normal, but CANNOT
be reduced to less than 1 hit point, by any attack or effect in the
game, including colliding with the Rune Wall.
Acquire Artifact (Only on his
Background): Square + X, Square + X
Kaurik's
secret moves: Combo Hi: Up + Circle, Triangle Combo Med: Circle, X Combo Low: Down + Circle, X
Dervish Attack: ½-Circle
counter-clockwise from Up, Triangle
Magic Flail: Triangle + Circle, Triangle + Circle
This attack is a standard
magic weapon attack, which inflicts double the normal damage when it
hits successfully.
Abilities that can be
acquired Magic Ability (Explosive Flail): ½-Circle clockwise from Up,
Triangle
When Kaurik smashes his
enchanted flail to the ground, it causes an explosion that will knock
his opponents down from any range, unless they are blocking it. The
explosion will also inflict serious damage, which is dependent on
Kaurik's level of Magical Ability.
Arcane Power (Force Chock): Away
+ Square, Away + X
This attack can be blocked,
but not dodged. It can affect Kaurik's opponent's from any range,
causing substantial choking damage, which is dependent on Kaurik's level
of ability.
Acquire Artifact (Only on his
Background): ½-Circle counter-clockwise from Up, Triangle
Balok's
secret moves: Combo Hi: Up + Circle, Triangle, Triangle Combo Med: Circle, Circle + Triangle Combo Low: Down + Circle, Square + X
Like Ardrus' Life Drain
attack, this maneuver will damage the opponent at the same time as it
INCREASES Balok's life point total (although it can never bring Balok's
life point total above it's established maximum)
Overbear: Toward + Circle,
Toward + Circle
Abilities that can be
acquired Magic Ability (Darkshield): Triangle + Circle, Triangle
+ Circle, Square + X
This effect is the opposite
of Luthor's Aura of invulnerability. When in use, each time Balok is
struck for damage, he will GAIN life points, instead of lose them. Balok
can withstand one hit per level of magical ability. Thus, it is
strategic to hit Balok with your WEAKEST attacks when his Darkshield is
in effect. This will still benefit him, but not as much as the more
substantial attacks might.
Arcane Power (Curse):
Continuous, opponent loses TWO lives when killed
This insidious power may
well be the most awesome power in the game. With it, each time Balok
defeats his opponent, that opponent loses TWO lives, instead of one.
Acquire Artifact (Only on his
Background): Toward + Circle, Toward + Circle
Stellerex's
secret moves: Combo Hi: Up + Circle, Circle + Triangle Combo Med: Circle, Circle, Circle Combo Low: Down + Circle, Circle
Circle of Protection: Up
+ Circle + X
This spell causes a ring of
flames to circle Stellerex for 15 seconds. During this time, anything
that comes in contact with the flames will be damaged EVERY time the
flames hit it. If Stellerex is knocked down, the flames will dissipate
early. Red Cloud's Dispel Magic Spell can also cause the flames to
dissipate early.
Explosive Runes: Square
+ X, Triangle + Circle
Stellerex can lay up to
three of these on the floor at a time. The runes will stay until the
opponent steps on them. If an opponent moves over the runes, even while
dodging, they will detonate, causing substantial damage. Stellerex can
lay as many of these down in a match as he wishes, but only three can be
on the floor at any one time. (Note: the runes can be eliminated by
jumping up and landing on them in a crouch block. Landing on them will
cause them to explode, but if the landing player is crouch blocking at
the time he lands, the damage will be deflected by the block.)
Triangle - Shocking
Grasp: Just like the AD&D spell of the same name, if Stellerex can
touch his opponent, it will discharge, causing electrical damage.
X - Magic Missile:
This projectile is fairly fast, but inflicts a modest amount of damage.
Keep in mind that when Stellerex fires this missile, it causes him to
lurch backwards a little. Using it while Stellerex's back is close to the
rune wall could be hazardous.
Square - Gust of Wind:
This spell inflicts only a single point of damage, but it is capable of
blowing opponents backwards, and even knocking them down occasionally.
Larger, heavier characters (like Urgo or Balthazaar) will not be blown
backwards nearly as far as smaller or lighter characters like Ignatius Max
or Stellerex (who is flying, thus affected much more than a standing
character). This spell also causes Stellerex to lurch backwards slightly,
but it is a potent way to force your opponent into the Rune wall. Note:
This spell cannot be blocked.
Up + X - Melf's
Acid Arrow: Much like Magic Missile, only the acid arrow inflicts a bit
more damage, and is considered a HIGH attack.
Up + Square -
Ray of Enfeeblement: This spell causes weakness in the opponent. For as
long as the opponent is affected (which is depicted graphically by a
darkening effect), his/her PHYSICAL attacks inflict reduced damage (about
a 2/3 reduction). Thus when an enfeebled opponent strikes with an attack
that would normally inflict 10 points of damage, his temporary weakness
will reduce this to a mere 3 points of damage.
Down + Square -
Hot Foot Cantrip: This spell causes a jet of flame that shoots along the
floor at the opponent's feet. If it hits, it inflicts fire damage to the
opponent.
Abilities that can be
acquired Magic Ability (Detonation): Toward, Toward + Square
+ X
When Stellerex uses this
magical ability, he can literally cause his body to explode. This
explosion can only be stopped with a High Block (or a few other advanced
effects, like Torgo's Anti-Magic Aura, Luthor's Aura of Invulnerability,
etc.). Otherwise, the explosion will inflict damage on the opponent from
any range.
Arcane Power (Withdraw): Away,
Away, Away, Away + Square
By means of this spell,
Stellerex can opt to withdraw from a match. If he sees that he is in
trouble, and does not want to lose a life, Stellerex can simply
withdraw. The win will go to the opponent, as will any match objectives,
but Stellerex will NOT lose a life.
Acquire Artifact (Only on his
Background): Square + X, Triangle + Circle
Lord
Strahd combo moves: Combo Hi: Up + Circle, X, X Combo Med: Circle, X, X Combo Low: Down + Circle, X
Lord
of Chaos (Belial) combo moves: Combo Hi: Up + Circle, Circle Combo Med: Circle, Square, Square Combo Low: Down + Circle, X
Headbutt Charge Toward,
Toward + X
Minion
of Order (Magog) combo moves: Combo Hi: Up + Circle, Circle Combo Med: Circle, Circle Combo Low: Down + Circle, Circle
Minion
of Chaos (Tantalus) combo moves: Combo Hi: Up + Circle, Circle Combo Med: Circle, Square Combo Low: Down + Circle, X
Explanation
of artifacts: A player may possess any number of artifacts, and may choose
any artifact to take with any of his characters into a match. The player
may use the same artifact with different characters on successive matches.
Also, remember that if you take an artifact into a match and subsequently
lose the match, you will permanently lose the artifact. So if you want to
go into the match WITHOUT an artifact, use one of the shoulder buttons
when the artifact selection screen comes up. This will bypass the artifact
selection screen.
Note: All artifacts can be
categorized into one of 3 types:
Continuous - requires no
button presses for its functionality. Lasts for the entire match.
Active - Can be activated
at any time during the match by pressing: Triangle + Square
External: Must be used
during the character selection, after the artifact is chosen
Found on Torgo's
background Ring of Equilibrium: Continuous effect - The wearer of this artifact
is much more stable on the battlefield. His chances of being knocked down
on any given attack are halved, while his chances of knocking his
opponents down are doubled.
Found on Luthor's
background Spirit of The Martyr: Continuous effect - The user of this artifact
becomes enchanted in the following manner: Whenever he/she is struck, the
damage is inflicted, but an equal amount of damaging energy is stored in
the Spirit of the Martyr. Whenever the enchanted character strikes back,
all energy that has been accumulated into the Spirit of the Martyr is
released with the attack. If the attack is not blocked, all of this extra
damage will be inflicted on the target. If successfully blocked, the
Spirit is drained of the energy, and must begin accumulating energy anew.
Found on Erland's
background +4 Ring of Protection: Continuous effect - The user of this artifact
has a greatly increased armor class. This blunts the amount of damage that
he receives from being struck by any damaging attack.
Found on Darius'
background Trial of Champions: External effect - This artifact must be used
during the character/artifact selection sequence. After choosing to use
this artifact, the owning player may then choose to override his
opponent's choice of fighter selection. In other words, assume that the
owner of the Trial of Champions is using Ignatius Max, and his opponent
chooses Sasha. However, the owner of the Trial decides that he does not
like being matched up against Sasha, or better yet, his opponent has
recently used Balok in a fight, and now Balok is gravely injured and has
not fully healed. The owner of the trial will use this artifact and force
his opponent to use Balok in the upcoming match, rather than Sasha, thus
giving himself a distinct edge in the upcoming match.
Found on Xenobia's
background Fire of Retribution: Continuous effect - If the opponent uses an
artifact that was taken from an evil character's background, the user of
that chaos artifact receives damage whenever that artifact is used.
Continuous effect artifacts will cause a slow drain of life from their
possessors.
Found on Ignatius Max's
background Ring of Teleportation: Active effect - This artifact can be used just
like Red Cloud's Teleportation spell. It will transport its user to a
random location in the arena. There is no chance that it will transport
the user outside the arena. The Ring can be used 3 times per match.
Found on Shinesta's
background Talisman of Health: Active effect - This artifact can only be used
once during a match. When used, for as long as the user is not hit, he/she
will slowly increase in hit points, up to max. Once max hit points are
achieved, or the user is hit for damage, the effects will be terminated.
Found on Red Cloud's
background Signet of Holy Wrath: Active effect - Once activated... for the next
30 seconds all damage done by the wielder's non-magical attacks is
doubled, but he/she may not block or dodge. This is especially effective
when used in combination with Balthazaar's Blood Rage.
Found on Urgo's background Bane Glyphs: Active effect - This effect works just like Stellerex's
Runes. When activated, a small green glyph will appear on the ground. If
the opponent moves over this glyph, even while dodging, it will explode on
him, inflicting damage. Only one glyph at a time may be placed. The glyph
will not affect the fighter who placed it.
Found on Ardrus'
background Altar of Sacrifice: External effect - Must be used during
character/artifact selection. When selected, the owning player must select
one of his other characters to kill. Upon killing one of his other
characters, the current fighter will have increased abilities of 3rd level
magic ability and an arcane power automatically.
Found on Nym Pymplee's
background Gauntlets of Thievery: Active effect - When the owning player attempts
to use this artifact, there will be a 10% chance per level (The level of
the fighter who is using the artifact) that he will be able to steal the
artifact that the opponent is using. If successful, the Gauntlets of
Thievery will be permanently removed from the owning player's inventory.
Found on Sasha's
background Dark Essence: Continuous effect - The wearer's damage for all physical
attacks is increased by 50%.
Found on Balthazaar's
background Aura of Misfortune: Continuous effect - Opponent's artifacts, arcane
powers, and magic abilities will misfire 60% of the time. 10% of the time,
they will be lost permanently. Such powers and artifacts WILL work 30% of
the time, however.
Found on Kaurik's
background Tempest: Continuous effect - This artifact causes a permanent
lightning storm to erupt in a radius around the opponent. Lightning bolts
will strike near him at random. Such bolts CAN effect the fighter that
owns the Tempest artifact.
Found on Balok's
background Ring of Invisibility: Active effect - When this artifact is activated,
the wearer will become completely invisible until he/she executes some
form of attack. Upon doing so, the wearer will revert to visibility again.
The artifact can be used as often as desired in any given match.
Found on Stellerex's
background Voodoo Doll: External effect - Must be used during character/artifact
selection. The combatant can assign damage to a non-active member of his
team. For instance, if Balthazaar is fighting this match, he can assign
all damage that he takes to Kaurik. Even if Balthazaar dies, it is Kaurik
who will lose a life, not Balthazaar.
Game
control: First, note that there are 12 basic attacks in the game, rather
than the standard 8 you get with other games. These attacks are separated
into three groups of four. The three groups are:
High attacks - Achieved
by pressing one of the four attack buttons plus the Up button.
Medium Attacks - Achieved
by just pressing one of the four basic attack buttons by itself.
Low Attacks - Achieved by
pressing one of the four basic attack buttons plus the Down
button.
This is significant, because
blocking depends on the type of attack that is being used against you. A
High block will deflect the effects of both high and medium attacks. It
will not stop a low attack. Likewise, a low block will stop medium and low
attacks, but will not halt a high attack. Thus it is always possible to
hit your opponent when he is blocking, provided you choose the right type
of attack.
Basic attacks In addition, each of the four basic attack buttons (Triangle, Square,
X, or Circle) also represents a group of attack types. These
are explained below:
Triangle - This button
is used for the heavy damage attacks. Whether pressed individually or in
combination with the Up or Down button (to produce high and
low versions of the heavy attack), the result is an attack that is slow to
develop (relative to the character's speed), but inflicts heavy damage.
Square - As with the Triangle
button, there are three basic attacks that spring from the Square
button. High, medium, and low versions of the 'Normal' attack will inflict
less damage than the 'Heavy' attack, but are faster to develop.
X - This button gives
your character access to his fastest attacks. Fast attacks inflict little
damage, being akin to a jab in boxing, but can be used to keep the
opponent off balance, and set him up for combinations. Also, know that the
Low + X button is always a 'sweep' that will knock the
opponent down 90% of the time.
Circle - This button
give the player access to the first move in a potential 'combo' move, if
he can figure out what the added button sequence is that is needed to
activate the multi-hit combo attack.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: