Level
skip: Press Up, Square, Triangle, Square,
Triangle, Circle, Up during game play.
Hidden
Back In Time level: To enter the hidden level in Back in Time, enter the Back In
Time level door from the opposite side.
Hidden
Autumn level: Go to the Autumn level hallway and go to the right to find a
black wall. Double jump through the wall into a hidden hallway, and enter
the door at the end of the hall.
Clock
bonuses: Collect the clocks during the game to get bonus points. The
points can be used to unlock the following bonuses.
Hint:
Defeating the Red Hairy Monster: Leave the sheep in the Annex and walk into room where the Red
Monster (Sherman) is located. Immediately speed past the Monster on the
left side. Sync your jump with his, and jump towards him and over his
ring. He will chase you, but do not let him squash you. Speed around him
in tight circles until he gets dizzy and falls down. If you do get
squashed, just run away from him until you pop out of it then try again.
After he falls, quickly grab the sheep and lay him on the button. When the
quadra-platform cools, jump on it and continue to jump onto the platform
on the right until it spins clock-wise enough times to lower the lens over
the torch (and shine a beam on the Red Monster). Repeat this step two more
times with the other lenses until Sherman falls across the lava and
creates a "bridge." Get your sheep and walk over him to the
goal.
Hint:
View all bonuses with only a few time clocks: To view all the bonus materials and hints without having to
collect all of the time clocks, do the following. First, disable autosave
then collect at least three time clocks throughout the game. Once you have
done those things, go to the bonus section in the studio and purchase a
bonus with the clocks you have. View the bonus material, then exit out of
the bonus section back into the studio. Press Start and exit the
game without saving. Reload your game and when you reach the studio again,
go back to the bonus area and purchase a different bonus. Continue to exit
without saving and purchasing new bonuses until you have seen them all.
Hint:
Defeating Daffy: if you do not want Daffy to turn the duck/rabbit season sign,
do the following steps. First, go to the Swamp level and see Daffy. He
will say, "Oh brother. Duck hunting season again. Good thing I'm
wearing this Robin Hood costume, so those pesky hunters won't find
me." Then, get your elastic and go to the second tree that is
southwards (the one that does not have the mine next to it). Attach your
elastic on the tree, then attach yourself on the vine on the ground when
you land. Watch out for the alligator. At the end of the vine is a
letterbox. Press Action to get the remote control for the robot.
Afterwards, Ralph will let go of the vine, and will detach the elastic
from the tree. Then, go to another tree. It will have a mine next to it.
After the shockwave disappears, use the following sequence to deactivate
the mine. Note: You will have four seconds to dial one of the sequences.
There are four sequences. This is the correct order is X, Circle,
Triangle, Square. Note: The part of the sequence that you
have already done was the green sequence. You must do the sequence again
on the red sequence, but it is the exact same thing as the green sequence.
Dial the sequence, then put the mine in your inventory. Go to the place
where the robot is located. Put the robot on the bi platform (or Teeter
Totter) and jump on its end, which is on your right. Then, control the
robot and lead it to the platform. Press the button. Once up, the robot
will activate the letterbox, and you will get Bugs Bunny's costume. Note:
This is the part where you kill Daffy. Do not put the costume on yet; if
you do, Daffy will spin the sign, and change it to Rabbit season. Then,
Elmer Fudd will jump out from a tree trunk, and will shoot you. Instead,
get the mine from your inventory and put it next to Daffy. Notice that
Daffy usually turns black when the bomb explodes, but when the shockwave
touches Daffy, he will instead be killed.
Hint:
Defeating the Dragon: Go to the one weird Lost In Time level. Get the clock and go
back in time near to where Sam the sheep dog is found. A Dragon should be
in front of you. Go back to the future, and the Dragon will go with you.
Sam will know that the dragon will try to burn the sheep. Sam will run
down to the Dragon and punch him away. This trick will not work if you are
not in Sam's area.
Glitch:
Fly over Sam: Enter the secret fall level and get the fan. Ride the raft over
to the land area where you can see Sam and his sheep. Use the fan to push
the raft against the land. Then, jump on the raft several times. Next, use
the fan again. Repeat this until you are on land. After this, you can use
the fan and fly over Sam's head.
Glitch:
Sam cannot see: In the time level, sneak very close to Sam. Then, go back in
time and bring the dragon into Sam's flock. When you are out of the time
age, run into Sam and you will not get beaten up. You will be seeing the
movie. Run into Sam's flock, and Sam will not see anything. You can pick
up any desired sheep and put it inside the goal.
Glitch:
Ralph swims in air: In the pirate level, swim to the rock that is near the mine
field. Jump on the rock. You will turn black and be swimming in the air.
Glitch:
Level 12 music: Go to the training level and cross the white line. Daffy will
appear. He will give you instructions. After you cross the white line,
press X repeatedly. This may not work on the first time when Daffy
stops talking, but it will work on the second time he talks. Keep pressing
X and you will hear the level 12 music. Note: Skip all of the
introductions that Daffy is trying to tell you, or this will not work.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: