Skip
FMV sequences: Press Start + Select during most FMV sequences in
the game.
Mercenary
mode: Successfully complete the game one time to unlock mercenary
mode and save the "Next Game" file. Start a new game, choose
that saved game, then select mercenary mode. This mode involves
controlling Carlos, Mikhal, or Nikoli from the train to the starting room
with a two minute timer. Killing the various opponents and rescuing
civilians during the journey will add more time to the clock. A rank and
money will be awarded after the game is completed. The money can be used
to purchase better weapons for the next mercenary mode game.
Alternate
costumes: Successfully complete the game under the easy difficulty
setting with any rank better than F to unlock Jill's costume from the
original Resident Evil and Regina's costume from Dino Crisis.
To unlock three additional costumes, successfully complete the game under
the hard difficulty setting with a rank of A. This will unlock police
miniskirt, disco, and biker costumes.
Epilogues: Successfully complete the game under the hard difficulty
setting to unlock Epilogues. Epilogues are a short diary description of
each character in the entire Resident Evil series which describes what
happened with that specific person after their adventure. Getting better
ratings can unlock the other epilogues. There are eight total Epilogues
that can be unlocked.
Jill's
diary: To get Jill's Diary (a file), collect all thirty files in the
game in order. Then the first file (Instructions Manual, blue) will become
Jill's Diary.
Barry
Burton ending: The only way to see Barry is if ending B is unlocked. To get
this ending, jump off the bridge when fighting Nemesis Type B. After the
jump off decision, the final area of the game will take a somewhat
different path. You will have to fight off Nicholai in a chopper. It is
recommended that you bring a Magnum and Grenade Launcher (or Rocket
Launcher if it has been found). You can also choose to negotiate with him.
Barry
Burton ending 2: Jump off the bridge. Play until you reach the room with the
Radar Tracker. Take it, and try to leave the room using the door you
entered. Nicholai will call you. After killing him, Carlos will enter.
After talking with him, leave the room (do not use the hatch to the Rail
Cannon). Turn around and get in the radar device room again. Carlos and
Jill will listen to a radio call from Barry and the game will continue
with the final scenes.
Enhanced
Weapons/Ammo: You can only create enhanced ammo while playing under the hard
difficulty setting. When creating ammo with the reloading tool, save
enough gunpowder to mix up the same type of ammo eight times. On the
eighth time, the game will prompt "Do you want to create the enhanced
ammo?". Select "Yes". This ammo is more powerful, may have
slightly different effects, and once loaded into a weapon will change it
into an "enhanced weapon". You can only create two types of
enhanced ammo: 9mm handgun bullets and shot gun shells. The only different
effects the new bullets have is that they are far more powerful.
Hint:
Saving A.R. ammunition: When you are low on ammunition, go to a nearby storage system
and take out A.S. rounds. Combine it with the A.R. and put the rounds back
into storage. You will be restored and still have space for more items.
Hint:
Saving shotgun ammunition: Wait for a zombie to get close, then aim up and you will shoot
him in the head, killing him with one shot.
Wait for two zombies to line
up close to each other. Then, aim up and fire to shoot both their heads
off. Note: This may require some practice.
Hint:
Saving ammunition and time: When fighting the spiders, after you kill one all the little
spiders, come out. They will run out of the room and when you come back
in, all the small spiders are gone. You will not waste bullets and time
shooting them.
Hint:
Sneak past monsters: If you can walk behind a monster, keep tapping Run
quickly. Jill will not make any sound of footsteps and seems to
"glide". The monsters cannot hear you and subsequently will not
turn around and attack. Note: This works best with the Drain Deimos.
Hint:
Additional slots: When you first get to the trolley, Carlos will give you a
"fanny" pack. After you finish the game, you will keep those
additional two slots in the game.
Hint:
Starting the trolley: The oil additive needed to start the trolley is located in a
locked store room inside the sales office. To unlock it, pick up the
flashy remote on a desk to turn on a TV. You will see a commercial about
some product from Ubrella Corp. Make note of that product (Safsprin,
Adravil, Aquacure, etc.). Go to the nearby computer where Carlos just shot
his zombied friend. You will be prompted for a password. Type in the name
of the product to unlocked the storeroom.
Hint:
Sub-Station transformer puzzle: When you go into the Sub-Station, there are two metal shutters.
To open them, go to the only left you can make and press X on the
box. Swicth the machine to manual mode. Turn around and go to the other
box. Press X on that box. You have four buttons ("Red",
"Blue", "Restart", "Cancel"). To open the
shutters, press "Red", "Red", "Red",
"Blue". Then. press "Red", "Blue",
"Blue", "Blue". When you go into the room closest to
the shutter, there will be either a Magnum or a Grenade Launcher (whatever
you did not get in the police station). When you come out, there will be a
few zombies smashing at the door. If you want to continue to work
peacefully, increase the electricity output to see zombies meet
electricity. If you go out the emergency exit, prepare to fight Nemesis.
In the second door, there is the fuse. Note: If you go down by the
emergency exit, there are three Gunpowder B.
Hint:
Fighting Nemesis: The Nemesis is left-handed and uses that hand to grab you. When
fighting him, shoot him two times and run past his right side. Shoot twice
and repeat the process. Note: This only works when he does not have his
Rocket Launcher and if you are using the handgun.
To defeat Nemesis in
mercenary mode, choose Mikhail. He has the hardest and best weapons.
Before you reach the bar, you will hear footsteps and two Nemesis with
rocket launchers will appear. Equip your launcher and aim it at Nemesis.
The first shot will knock them down, then fire at the second one. You can
now do one of things; run (be careful as the first Nemesis will be getting
to its feet, or fight it out. If you choose to fight, wait until Nemesis
stands and shoot him. You will get 20 seconds when you shoot them the
second time.
In easy mode, if Nemesis has
a rocket launcher use the assault rifle at him. If he aims at you, quickly
avoid him. If he does not have a rocket launcher, use the shotgun. Duck
when he tries to catch you. When he is holding you, press all buttons as
fast as possible because he will kill you. If his body is shaking while he
is lying down, it indicates that he is still alive.
In hard mode, use the grenade
launcher to defeat him. If he is in the ground, look carefully at his
body. If it is shaking it indicates that he is still alive. Shoot him
while he is lying down. If you are in a small room, go to a bigger room to
run or to defeat him in the larger room (for example, the main hall in the
police station or before the entrance to the police station).
If you need some room to
fight Nemesis, do the following. When you fight Nemesis in the
restaurant/newspaper building, choose to fight him in the restaurant. It
is a loss of Carlos' help, but when he appears, hide in the kitchen. After
he gets knocked out from the explosion, if in hard mode, take the
package(EAGLE Parts B), and run out. After you talk with Carlos, go to the
shopping district save point and get ready to fight Nemesis. Bring a
handgun. You can now fight him in the area between the city hall gates,
newspaper office, and alley. There is a First Aid Spray in the newspaper
building and a safe room nearby. You should have enough room to even
defeat him with the handgun.
When you must fight Nemesis
on the train, instead of fighting him, go back through the door you came
in. A short intermission sequence will start.
Hint:
Nemesis Type 2 in mercenary mode and 220 second bonus: Get to the parking garage, then exit out of the door. If you
still have over two minutes left, run to the end of the bus and you will
see Nemisis Type 2. He will jump down and come after you. You can run
around him to avoid his attacks and save ammo or you can kill him for 220
seconds. Note: This trick best works with Mikhail.
Hint:
78 second bonus in mercenary mode: As any character, get to the branched zone, directly after the
Raven's nest, You will see a barrel with zombies nearing your position.
Just shoot the barrel -- it does not matter if you do not kill all of
them. However, the more you kill, the more time you receive. This usually
results in a 78 second bonus.
Hint:
44 second bonus in mercenary mode: As Mikhail, go past the city grounds gate and towards the
Raccoon City Press. Before you reach the Press building, you will
encounter a swarm of zombies. Equip the shotgun and blast away towards the
densely occupied areas, thus resulting in a 44 second bonus. If you blast
more than that, you will get an additional 22 second bonus. Note: Do not
use the 44 second bonus if you are low on ammunition.
Hint:
Extra Nemesis fight in mercenary mode: In the parking lot, there will be some zombies. If you do not
kill the last two nearest to the door, when you go out in front of the bus
you will have to face Nemesis as you did when you were playing as Carlos
in the actual game (with all of his tentacles). If you do not stop
running, you probably will not have to face him. Note: He only comes down
when you go to the viewpoint in which you can see the top of the bus.
Also, it is not smart to fight him because it must be done with a rocket
launcher and some zombied friends.
Hint:
Save ammunition against Nemesis in mercenary mode: When you face Nemesis in the room after the bus (with the other
zombies), try to get a zombie between you and Nemesis. Nemesis will not
hesitate to attack the zombie to get to you, which takes less bullets to
get past that room.
Hint:
Kill regular Nemesis for 60 seconds of bonus time: Knocking him down the first time is worth a 20 second bonus.
Knocking him down a second time will cause him to look dead with a pool of
blood around him and is worth a 40 second bonus.
Hint:
Destroy Nemesis' Rocket Launcher: This trick requires a large number of health items and first
aid sprays. When you fight the Nemesis with the Rocket Launcher, aim up.
If he targets you, run and try to make him waste ammunition. After four to
seven shots from him, he will reload, but the rocket launcher will turn
red and explode.
When you hear the reload
sound he makes with his launcher and he aims at you, shoot him when he is
about to shoot you. Almost always, the launcher will backfire and explode.
Hint:
Loose parts from Nemesis: Whenever you kill Nemesis in Hard Mode, you can always pick up
a package that he drops, containing gun parts. Once these are assembled,
they form the Eagle 6.0 STI. This gun is more convenient than the standard
handgun. Once you get close to a zombie, aim directly at its head and
fire. If performed correctly, you will shoot its head off just like what a
magnum regularly would, and it only consumes regular handgun bullets.
Hint:
Help from Nemesis: When in Sub Station, after getting the fuse the game prompts
for a live selection. Do not do anything. You will have to kill all the
Zombies by yourself. When you get outside, a short intermission sequence
will happen. Zombies will attack you, and Nemesis will blow them up with
his rocket launcher. However, you are his next target.
Hint:
Fighting a Doggie: Knock down a Doggie, then aim down and you can fire faster on
it. If you do not aim down, you have to wait until the Doggie stands up.
Hint:
Humanoid sighting: When fighting the Nemesis for the last time in the Rail Gun
Room, you will see a figure in the background, similar to Nemesis. Closely
observe the creature to see that it is the Humanoid, or the Mutated
William Burken from Resident Evil 2. When you press Action,
Jill describes it as "One of Umbrella's New Biotech Weapons".
Hint:
Alternate meeting with Carlos: You can meet Carlos at the top floor of the newspaper building
instead of the restaurant when you first come out of the area after you
fought the first Licker. You will hear Carlos taking out a few zombies.
Ignore that and go to Jill's left. Enter the door at that location. You
will now be at the alley directly behind the restaurant. From here, make
your way to the newspaper office. After meeting Carlos, Nemesis appears.
You will get to make a choice to "Jump out the window", or
"Hide in the back". Note: To get the green gem, go back to the
restaurant and go down the ladder. Then, check the police officer down
there. He should have it.
Hint:
Aqua Hunter caution as Carlos: When you gain control of Carlos, beware of the Aqua Hunters
that are in the Artificial Environment tank. When fighting them, keep
firing your weapon as much as possible. When they grab you, tap on the
buttons as much as you can or they will eat you whole.
Hint:
The Worm: You actually do not have to fight the Worm the first time you
meet him, when you fall into the sewer. After he pops out of the wall the
first time, just run to your right and hit the first switch (make sure the
worm comes out of the wall). Then, run to the other side of the sewer and
hit the second switch (this one may be difficult -- also make sure the
worm comes out again). Then, press the button for the ladder and you just
saved yourself some life and ammunition.
Hint:
Defeating the Worm: Use the following trick to defeat the Worm without wasting good
ammunition. Walk slightly into the Worm's little section slowly until the
screen starts to shake and he appears. Back up to the wall and shoot him
with the handgun. If the worm does reach you, which is not very often,
Jill will usually dodge to the right. Repeat until it is defeated. To
defeat the second Worm, run around for two minutes and try not to take
damage. After that time, the light pole will begin to spark. Use the
handgun to shoot in the direction of the two sparking poles and they will
fall into a puddle. Stand near (not in) the puddle, then wait for the worm
to go into the water and fry to death.
Hint:
Custom shotgun: Play the game under the hard difficulty setting. Defeat Nemesis
for the fourth time and pick up the small silver box that he dropped. It
will contain M37 Parts A. Defeat Nemesis a fifth time and get the M37
Parts B. Combine these two parts to get a western custom shotgun with six
rounds. This gun uses the standard 12 gauge shotgun shells.
Hint:
Grenade Launcher or Magnum: Your timing will determine whether the Grenade Launcher or the
Magnum can be found at the S.T.A.R.S. Office. If you go to the cabinet
before the radio goes off, when you try to leave you will get the Grenade
Launcher. If you go to the cabinet after the radio goes off you will get
the Magnum. Whichever weapon is obtained, the other will be found in the
power plant.
Hint:
Grenade launcher: Use the S.T.A.R.S Card in the computer in the main entrance of
the Police Station. When you get the S.T.A.R.S Emblem Key, go to the
S.T.A.R.S Office. When you are in the office, go to the big locker next to
the out-of-commission message receiver. Open the locker and you will get a
Grenade Launcher.
There are two different ways
to get the Grenade launcher. There is one in the Sub-Station when the game
is first played. The other is available after the game has been completed
once. Go to the S.T.A.R.S. office and go were the Magnum gun was
originally obtained.
Hint:
Rocket launcher: In the dead factory, go to the machine next to the water sample
puzzle. Use the facility key where that game states a small plastic card
can be inserted. Take the other facility key that is given and go to the
steaming room where the small card activated elevator is located .Go down
and use the facility key on the door where that game states a small
plastic card can be inserted. You will find a rocket launcher with four
shots at this location.
Hint:
STI Eagle handgun: Kill Nemesis two times under the hard difficulty setting to get
the two parts for it. Combine them to get the STI Eagle handgun.
Hint:
Assault rifle with unlimited ammo (hard mode): Kill Nemesis seven times in your first game and he will drop
the assault rifle. Kill him seven times in your second game he will drop
an infinite ammo case.
Hint:
Conserve assault rifle ammunition: Set the mode to "Manual". Every time you shoot, only
three rounds will be used and the total percentage of ammo left will
decrease by about 1%. Use the assault rifle like this until you can fire
it without wasting large amounts of ammunition when it is set to
"Auto".
Hint:
Quicker Rail Cannon charge up: When you are fighting the final Nemesis and have all the
batteries pushed in to operate the Rail Cannon, while you hear the Rail
Cannon charging, press Circle button to go to the menu. Wait until
you hear the Rail Cannon when it sounds like it is almost done charging.
Do this so that you are not running around while the Cannon is charging
and get killed. After you exit the menu, the announcer will start counting
down. Make sure that the final "Nemesis" is almost in front of
the Rail Cannon when you go into the menu, because he will likely move
around a lot when he is directly in front of the Cannon and you will miss.
You can keep doing this process to kill him quicker and consume less
health.
Hint:
Shoot on knee: This can only be done if you have a pistol out. When you dodge
and roll, hold X to stay on your knee and shoot in that position.
This may effect the speed of the gunfire.
Hint:
Killing multiple zombies with shotgun: You can easily blast off the heads of multiple zombies with a
shotgun. Get some zombies close together. Aim the shotgun up. Get close to
the zombies (but not too close). While the shotgun is aimed up, and you
are close, fire. Note: This works well for Mikhail in the mercenaries
mode.
Hint:
Get vaccine: When playing as Carlos in the Hospital 4F, go to the unlocked
Sickroom and look at the corner where the movable cabinet is located.
Remember where it is. Read the note on the dead doctor's hands in that
room. Use the Sickroom Key on the next room over. In that room, push the
cabinet in the opposite corner of where the cabinet in the previous room
was found. For example, if the first cabinet is in the upper left corner
of the first sickroom, than push the second cabinet into upper right
corner of the second sickroom. A painting in the room will slide,
revealing a machine holding the vaccine base. Enter the numbers that were
on the dead doctor's note in order to obtain the vaccine base.
Hint:
Vaccine medium combination: One of the combinations when making the vaccine medium in the
hospital is I, III, and A.
Hint:
Mine Thrower with tracking, enhanced shots: Either get $9999 in Mercenary mode and buy unlimited ammunition
or use the infinite ammo kit obtained from Nemesis on the Mine Thrower.
The Mine Thrower will have tracking bullets which will show the directions
to the zombies.
Hint:
Unlimited money and time in mercenaries mode: Get to the alley that has three dogs and a crate. Kill two of
the dogs get on the crate. Continuously dodge the remaining dog for a time
and money bonus for dodging.
Hint:
Civilian locations in mercenaries mode: The civilians that must be saved in mercenaries mode may be
found at the following locations. Note: You must save them in this order
or some of them will die. Also, You must kill all the enemies in the room
with the civilians or they will not be saved.
1. Gas Station
2. Basement of the Restaurant
3. Third Floor of the Raccoon Press Office
4. Sub Station (where you got the fuse)
5. Sales Office
6. The Bar
Hint:
Mercenary mode item box: Once you complete mercenary mode with each character and bought
all the weapons you can access the item box, but it only contains a knife.
Hint:
S rank in mercenary mode: Get the combat knife, kill many monsters, rescue all civilians,
and do not use healing items. Then kill every monster with the knife. You
should end up with over an hour and some change.
Hint:
330 seconds in mercenary mode: Go to the part of the mercenary mission with two Nemeses and
take out your knife. The Nemeses will kill each other, and you will earn
330 seconds.
Hint:
Larger reward in mercenary mode: Try to reach the area near the goal (just after the dimly lit
hallway, near the intersection) with more than four minutes remaining on
the game clock. Two more of the STARS-killing Nemeses will appear, both
armed with makeshift rocket launchers!. This achievement results in a
larger reward from the Big Fat Boss.
Hint:
Saving ammunition as Mikhail in mercenary mode: When in mercenary mode, it is easy to waste ammunition. The
following is a list of guns and the enemies they are most effective
against when playing as Mikhail.
Magnum: Hunters
Shotgun: Zombie dogs and zombies
Rocket Launcher: Nemesis
Running past: Crows (especially) and most zombies
Note: If you save the
civilian in the third floor of the Raccoon City Press, you will get
Shotgun Shells. If you save the civilian in the basement of the restaurant
(which is just a cleaner Brad from the beginning of the game) you will get
Magnum Bullets. Running past zombies is also a good way to save ammo.
When in mercenary mode, if
you are fast enough, you do not have to shoot any crows at all, which in
return saves ammo for any gun.
Hint:
Identity of the rewarder in mercenary mode: The identity of the fat man who hands out the reward money in
mercenary mode is Brian Irons, the police chief. To confirm this, look at
his shirt.
Hint:
Easy A rank: To get an easy A rank in hard or easy mode, complete the first
game in new mode. After beating the first mode, the game will show
"Next Game" 00-00. Go to mercenary mode and earn enough to buy a
infinite Rocket Launcher and Assault Rifle. On hard mode, you will unlock
four costumes at the boutique shop and epilogue. On easy mode you will
unlock the four costumes. To get an A rank, use the assault rifle on
zombies, etc. Use the Rocket Launcher on Nemesis. Note this will only work
if you shoot all the monsters in your way. Shoot your way all the way
through to the trolley. Once you get to the clock tower. save the game at
the chapel or living room. However, only once to get the A rank. Bringing
health is recommended.
Hint:
Get the S.T.A.R.S. card faster: This trick allows you to get the S.T.A.R.S. card faster without
having to go further into the police station and wasting ammo for Jill's
card for the computer to get the password to the drawer where the
S.T.A.R.S. Room Key is located. After Brad is dead near the entrance of
the police station, you have choose between fighting the monster or
entering the police station. Choose to fight the monster. When you do
this, remember that Nemesis is left handed. When he comes at you, run past
his right side and you will not get hurt. You should get near Brad's body
so you can check it. If completed; you can grab his card case and dodge
Nemesis to enter the doors of the police station. When inside, go into the
items menu and check on the card case to get his S.T.A.R.S. card. You can
use it on computer for the password for the S.T.A.R.S. Room Key.
Hint:
Killing Zombies quicker under the hard difficulty setting: If you are using shotgun rounds, wait until the zombie is
directly in front of you, then aim up to fire. This will blow their head
off, killing them immediately and save one round of shotgun ammo per
zombie. If you are using handgun rounds, carry your knife, and only shoot
them until they fall. Then, finish them off with the knife.
Hint:
Getting Mikhail to kill Zombies with the oil drum: Get everything except the oil, then go to the trolley. If you
destroyed the oil drum, Mikhail will throw a grenade killing the zombies.
But if you did not destroy the oil drum, Mikhail will kick it towards the
Zombies and shoot it with his gun, killing them.
Hint:
Checking zombies: To tell if zombies are still active after they are hit, leave
the room. If the zombie is still on the floor, he is still active.
Walk back and forth in front
of their head or enable the auto aim feature and press Aim.
If you are not sure if a
zombie or a dead body is present, look for a shadow. If there is a shadow
under the corpse, it is still alive. When you see no shadow or when it
lies in a pile of blood, it is dead.
If you are not sure if a
zombie is dead, walk up fairly close to it (but not so close that they
start chewing your ankles) and simply back up. If the Zombie is alive, the
character will do a wary backup move instead of the standard backup done
when there is nothing there.
Walk past a zombie on the
floor. If its head moves to watch you, it is alive.
After you shoot a zombie a
couple of times and he falls, check to see if any blood comes from him.
Hint:
Detecting enemies: In order to tell whether or not there is an enemy that you can
hear, but cannot see (off screen), turn in the opposite direction of where
the enemy may be, and press Aim. If there is an enemy present, your
character will turn around and aim in the direction of the enemy. If
nothing is there, your character will just aim in the direction you are
facing. This also is useful if you are not sure if a taken down zombie is
actually dead.
Hint:
Opening the emergency door: The emergency exit door at the sub-station can not be opened by
any means except choosing to open it on the live selection when the
zombies attack when you come out of the door.
Hint:
Run on one foot: When running, quickly and repeatedly tap Square. Jill
will run on one foot, and her other foot will never touch the ground.
Hint:
Spinning Jill: Note: A controller with an auto-fire feature is required for
this trick. Turn on the auto-fire, then have Jill walk backwards and press
the bvutton to have her turn around. If done correctly, she will spin
around on one foot.
Hint:
Campaign sign: Go to the end of the hall with the save room behind the
restaurant to find political campaign signs. Look closely to will see a
sign that says "OTOM for U...S Senat".
Hint:
Locker combination: When entering the Police Station and going into the door in the
top left corner, you will reach a room with zombies. After killing them,
enter the next room, which contains the lockers. Go to the other side to
find a locker with a light on it. The game will prompt for a code. The
code (varies by game) is either "0131", "0513",
"4011", or "4312".
Hint:
Park fountain solution: When using the water control unit in Raccoon Park to drain the
fountain, you have to align the gray and black gears. The gears need to be
moved in the following order to correctly align them and drain the
fountain. Move the bottom left black gear up. Move the top center gray
gear down. Move the top right gray gear to the left. Move the bottom right
black gear up. Move the top center gray gear down. Move the top left black
gear to the right.
Hint:
Water sample solution: When using the water sample machine in the abandoned Waste
Processing Plant (Dead Factory), you have align the three lines of the
water sample correctly to process the sample. There are four possible
solutions (varies by game): A: 4 Right, B: 2 Right, C: 2 Left. A: 1 Right,
B: 1 Right, C: 2 Left. A: 1 Left, B: 2 Left, C: 2 Right. A: 1 Right, B: 3
Right, C: 4 Left. This will unlock half of the lock to the door next to
the elevator.
Hint:
Sales passwords: In the sales, the passwords are either "ADRAVIL",
"SAFSPRIN", or "AQUACURE".
Hint:
Resident Evil 2 references: When going to the trolley, look ahead as you climb the boxes.
You can see the truck that crashed in Resident Evil 2 in the
opening sequence.
In the room where you fight
Nemesis for the last time (the missile room), go to the wall behind the
first battery. Tyrant from Resident Evil 2 is caved into the wall.
Jill will describe it as "One of Umbrella's deadly bioweapons".
At the end of the game, look
closely when the rail gun is getting ready to fire. You can see Mr. X from
Resident Evil 2 under it.
Throughout the game, look at
your surroundings. You can see multiple things from Resident Evil 2.
In the room where you fight Nemesis the final time you can see Hunk, Mr.
X, and the Tyrant. Also, in the street just before the trolley you can see
the oil truck that crashed into the police car from Resident Evil 2.
Hint:
Stranded zombie: After you put out the fire with the hose (where the first
Cerebus dogs appeared) go to the first alley ahead of you. Enter the door
and move up so the camera angle changes. To your left will be a row of
windows. Look in the first window to see a zombie cop. You cannot shoot
him, he cannot attack you, and there is no way into the building that he
is in.
Hint:
Hunk: Look around in the room with the rail gun to find Hunk on the
ground by the door you would exit through.
Hint:
More background information: When you face Nicholai with the helicopter, it is better to
negotiate with him as you will get more information from the UBCS plans.
It is also wiser to talk with him because it wastes ammo and health if you
fight him.
Hint:
Game counter: Complete the game one time. After you finish the game and
restart, save over the old game, and you will get the "Next
Game" along with 00-00 (meaning the start of a second game).
Glitch:
Two Nemesis with rocket launchers: Get to the alley behind the bar. Walk out into the alleyway
until you see stairs. Nemesis will appear with a rocket launcher, but
before he can shoot a second Nemesis will shoot at you but will hit the
first Nemesis and knock him down.
Glitch:
Disaster trip on trolley: Get everything for the trolley and put them in, with the
following order. Use the power cable, then leave through the double green
door. Then, get the fuse and the mixed oil. Do not put the oil in. When
you go to put the fuse in, you will fight the worm. When you go to get the
oil, you will see that the floor is a disaster.
Glitch:
Misspelling: When you get to the trolley, go to the front and press X
at the very front. The text ''It is the contro room'' will appear, with
the word "control" missing the last letter.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: