In-game
reset: Hold L1 + L2 + R1+ R2 + Start + Select
during game play to return to the main menu.
Hint:
Unlimited human class experience for your weapons: Early in the game, immediately after defeating the Minotaur
Boss and receive the Chain ability, an attack dummy will appear in the
save room outside the Minotaur's lair. The dummy not only gives you points
toward learning new battle abilities, gained by chaining your attacks. It
also gives human class experience to the weapon you are using as you
attack the dummy. It gives the human class experience at the same rate you
would get if you were attacking a real human class enemy.
Hint:
Rare Grimoires for five different spells in one location: At the Sinner's Corner save point/teleport/room and the four
rooms immediately surrounding it is a phantom class enemy called the Dark
Eye. After a Dark Eye is defeated it may drop a Grimoire for one of five
different, rare, warlock class spells. Those spells are Solid Shock,
Lightning Bolt, Fireball, Vulcan Lance, and Dark Chant. Note: that these
Rare Grimoires are dropped very infrequently, and some time is needed to
get them.
Hint:
Combining: When two items that are exactly the same are combined, the
resulting item will be the same type of item, but will have higher stats.
For example, if you have two identical short swords and combine them, you
will lose those two short swords and get a new third short sword, with
slightly higher stats.
Hint:
Chaining: Do not stop chaining just because you miss, even on the first
hit. Chain hits after a miss will continue to add up one to two points
each hit, even if you are at 100 Risk. Of course, it takes a while to
defeat anybody that way, but if you are stuck in a fight you cannot get
out of it works. This is especially useful if you chain Gain Magic with
Heavy Shot -- this will refill your MP and give you unlimited healing
during a fight (Gain Magic never seems to miss), and hurt your opponent
somewhat in the process.
Hint:
Save MP when healing: Cast the healing spell when you are in battle mode. This will
give you more HP than just healing when in normal/relaxed mode.
Hint:
Easy training dummies: Note: This feature works best with a controller with an
auto-fire feature. When hitting a dummy just keep pressing Circle.
Only do this for about ten minutes or else he will die and you will just
open and close your battle sphere. Then, exit two or more doors to
replenish the dummy's health after you kill him and do it again. Note:
Kill all enemies in the room first.
Hint:
Training dummies: Throughout the game you will find training dummies near
save points. These training dummies allow you to practice combos and
power-up your weaponry. The locations of the training dummies are as
follows.
Wine Cellar,
"Blackmarket": Human dummy
Wine Cellar, "Worker's Restroom": Human dummy
Abandoned Mines B1, "The Dark Tunnel": Beast dummy
Catacombs, "Hall of Sworn Revenge": Undead dummy
City Walls North, "From Boy to Hero": Phantom dummy
City Walls South, "The Boy's Training Room": Dragon dummy
Town Center East, "Gharmes Walk": Evil dummy
Hint:
Weapon and shield combinations:
Combine two Hangane
Dubble-Blades to get a Hangane Halberd (Weapon)
Combine two Nodachis to get a Rune Blade (Weapon)
Combine two Khopeshes to get a Wakizashi (Weapon)
Combine an Oval and a Heater to get a Knight (Shield)
Hint:
Defeating the rock opponent: Before fighting the rock opponent, take out the club and shield
and enter the room. Do not go down the stairs. Instead, go all the way to
the right, next to the pillars, and jump off. This will allow you to kill
him easier.
Hint:
Defeating Elemental Phantoms: Once you defeat a Phantom, he will give you a radial spell
(such as Flame Sphere the fire elemental, or the Avalanche the water
elemental, etc.) Use these spells against enemies with the opposite
affinity enemy. For example, use the Thunderburst against the Earth
Elemental. If necessary, first use "Enlighten", then attack. If
you have a weapon stronger against Phantoms, the better. You will be able
to kill them with a single attack.
Hint:
Defeating Elementals: First, use a Fusion spell on yourself. Then, start chaining its
belly for easier chaining.
Hint:
Easy Boss battles: Have Instill in your chain abilities. Attack normal enemies
chaining Instill and another ability. Do this until your weapon's Phantom
Points are full. Switch your weapon and repeat this process. When all of
your weapons are full, fight the Boss. At this point, switch your chain
abilities so that you have Phantom Pain in your arsenal. Attack the Boss
with your first weapon, using the Phantom Pain chain ability. Switch your
weapon. Repeat the process. Since most weapons have around 100 PP, this
makes quick work of almost any Boss.
Hint:
Stop Bosses from doing magic: To stop Bosses from doing any magic, do not use any magic on
them. If you do and it misses, the Boss will gain the MP off your attack
and use magical attacks.
Hint:
Defeating Asura: This trick requires a Wakizashi Blade, Papillion Reel break
art, and Dispel magic. Fight Asura as late as you can on replay to take
advantage of your slightly higher stats. As she casts the "Surging
Balm" magic that regenerates her HP, casts "Dispel" on her.
She will always try to cast Surging Balm again, preventing her from using
her most powerful moves. Attack her with Papillion Reel, which will result
in about 80 HP with each hit. Heal as needed and she will be defeated
after about nine turns without attacking you once. Keep HP regenerating
items and some MP items on hand. You may also cast "Leadbones"
magic and "Invigorate" on you to be sure not to miss any attack.
Hint:
Defeating Dullahan (Titan): After killing the minotaur and acquiring both the Seventh
Heaven and Chain abilities, practice combining chains on the practice
dummy until you are able to string together at least twelve chains. When
you have finally made it to the room that Dullahan is in, cast Degenerate
on him as soon as possible. Follow this up with a series of chain attacks.
Note: Use the attack abilities that can inflict 70% of original damage
that was inflicted with the initial blow.
Hint:
Easy Dragon battles: In order to defeat any Dragon Boss (Wyverns, Dragon, Earth
Dragon, etc.) easily, it is important to run up as close as possible (in
the case of Dragons, you can get under their heads) and stay there. The
Dragons' only powerful moves are long range (fire, acid breath) and they
cannot hit a close target. Be wary about casting Degenerate, because they
are smart enough to know that they have lowered powers and will evade
attacks better. Also, make sure you use proper affinity defense commands
and chain attacks.
Hint:
Charming enemies: When you are around a human, they usually think you are the
enemy and will attack. Use heal on one soldier three times and a heart
shape will appear above his head. When you are in a room with such a
guard, he will help you during battle. This does not work during Boss
battles. The guards will not follow you to a different screen or area.
This is useful in areas with one or more guard, and only one of the guards
can use magic.
Hint:
Romphia at the start of the game: After you fight the second Boss (the weaker form of the Dark
Crusader), go back into the room and check his stats. He should have an
iron Romphia. If you want a silver Romphia, go to Iron Maiden B2 near the
last Crusader with the Holy Win.
Hint:
Easy affinity: Note: This trick requires a controller with an auto-fire
feature. Find a training dummy you need an affinity for and the set the
auto-fire to Circle. This is useful when raising affinity getting
items, learning break arts and techniques, and completing the gazette.
Hint:
Easy regeneration: To regenerate to full HP, MP, and zero risk, kill all enemies
is the current room. Enter relaxed mode and just wait. Note: This excludes
bad status such as poison, numbness, etc.
Hint:
Dread armor: Dread is the best armor in most cases. To make Dread armor,
combine two Jazeraint peices. To get Jazeraint, combine two Hoplites. In
most cases, combine Plated with Fluted to get Hoplite. Gloves are the
exception; combine a Rondache and a Plate Glove to get a Tilt Glove, then
combine two Tilt gloves to get a Freitenure, next combine that with the
Fluted to make Hoplite. In the case of helms, combine a Burgonet with a
Close Helm to make a Hoplite helm. Making a Dread shield works the same
way. Combine an Oval Shield with a Knight Shield to make Hoplite.
Hint:
The Holy Win: The last Boss has a weapon called the Holy Win, that is in the
shape of the "Rood". You also can get this weapon. During a
reply game, enter the Iron Maiden and defeat Asura on the third floor.
Next, go back down the Iron Maiden until you get to the door to the second
floor. Now, use magic or Break Arts to lower your HP to below 150. Then,
enter the second floor. You have new enemies to face, so be ready. When
you get to the room that takes you to the third floor, you will see an
enemy holding the weapon. Kill him and you may get it. If not, go to the
third floor and back to try again. Remember to keep your HP under 150 and
use Break Arts as needed.
Hint:
The Hand of Light: Your first Boss in the game is the Mighty Minotaur. He has a
big mace called The Hand of Light, which you can get. After you find the
Stock Sigil later in the game, return to the place where you battled the
Minotaur to find his Zombie. He respawns, just like any other enemy. Kill
him repeatedly and you may be rewarded with his weapon.
Hint:
Damascus Destroyer: Combine four Damascus Tabars to make a Damascus Crescent. Then,
combine three Silver Khukuris into the Crescent to make a Damascus
Griever. Repeat this to get a Damascus Destroyer. Add three Arturos Gems
to it and an Elephant Grip to make it 2 STR higher than the Holy Win.
Hint:
Heater shield: Combine a Knight shield and Oval shield to get a Heater shield.
Hint:
Raging Ache: Sometimes it seems that this chain ability is almost useless
when you are healthy. However, if you have to fight against an enemy and
none of the weapons you have can produce significant damage to it, use a
few Break Arts until your HP is very low. It now does not matter if you
have 100 Risk nor 0/0% damage. Each strike with the Raging Ache will cause
an important amount of damage to your foe. The lower HP you have, the
greater the damage you will cause.
Hint:
Crossbow: The Crossbow is one of the best weapons in the game. If you are
in a situation when you do not want to fight close range, the crossbow
takes care of that issue. When you save up on multiple enemies, your stats
will decrease in other fields. The best method is to have lots of
crossbows specialized for different enemy types.
Hint:
Customizing an ultimate weapon: When you bring a weapons stat to 100 and combine it with the
exact same weapon, it turns out to be 100. For example, if you have a
Phantom Damascus Holy Win sword with 100 stat in the Phantom category and
you also have a weapon that is identical in material and type, and it
specialized in Dragon with 100. Combine the two to receive a sword that
excels in both fields. Your sword now has 100 in Dragon and Phantom class.
Get another Holy Win, specialize it in a different field, and repeat the
process until you have a weapon that has 100 stat in each of the enemy
classes. This trick works for all weapons.
Hint:
Better weapon use: Different weapons work better on different enemies. For
example, the sword works better on humans and beasts than on dragons, and
polearm weapons work better on dragons. Use your weapons wisely. Carry the
maximum amount of weapons and have each weapon assigned to one or two
class(es) of enemies. For example, use a sword only on human and beast and
polearm only for dragon. The best weapon matches are as follows:
Sword: Human and beast
Polearm: Dragon
Dagger: Evil (perhaps a Damascus sword)
Sword: Phantom
Sword: Undead (or a dagger; Damascus Sword works best)
Bow: Beast
Bow: Evil
Wand: With three gems which add 20% chance to magic being successful
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: