Uncle Parkinson
Keaton Paxman
Napoleon: the dog
Allegro Adagio: music teacher
Escargot Aperitif: the chef
Jack Smith: handy man
Controls:
L1, L2, R1, R2, Triangle
buttons Are not used.
Start button Brings up map, pressing twice brings up save menu.
Save game Once in the save game menu (pressing Start twice), press Up
or Down to select file. Press Start to confirm. If you
already have a game saved in that file it will ask you if you want to
overwrite. When finished, press X to get back to game.
X button Cancels selection.
Open doors Push forward when in front of door.
Run Hold Square then press the D-pad in the direction you
want to go.
Circle button Inventory menu. Press Circle again to select chosen item, press
X to cancel and exit to game.
Walkthrough: I am not going to tell you about all the surprises. I want you to find
them yourself. I am going to tell you which path is the best way to go,
but feel free to explore on your own and when you become stuck check back
here. You start the game in Keaton's room a little groggy, or maybe his
eyes always look like that. In this room, as well as others in the
mansion, you will see a radio. Go to it if you would like to change the
BGM or turn it or any other sounds of the game off.
Take the present your Uncle
has left for you. Answer the phone. I think your Uncle invites you to come
out because he is throwing the biggest 4th of July bash, or should I say
"BANG". Now leave the room there are no more items in here.
Go down the hall, through the
door into the Foyer, then across the room to the first door.
In the Sitting Room, follow
the white line to the radio in the center of the room use it. Go to the
dresser and inspect it. Answer the phone. Once again it is your uncle. He
tells you to meet him in the Downstairs Hallway.
Now leave and go to the
center of the Foyer, stand on the red circle, and read the sign.
Go to the Downstairs
Bathroom. Throw open the curtain. Now you are locked in. While you figure
out how to get out, have a seat on the toilet. (Walk Keaton backwards to
sit down.)
In the Vegas Room, play the
slots. The trick here is to play the machines in a certain order to win.
Try playing the machine on the left a couple of times, then the one in the
center. Go through the hole on the wall.
In the Bowling Alley, play a
few games. Try both lanes.
In the Theater Room, sit in
each row, then inspect the door without the lit exit sign. Go through it.
In the Bowling Alley, play
another game. Go through the door with the arrow on it. Pull the lever and
back up until you are on the red danger circle. Inspect your uncle's car.
Stand on the danger circle and pull the lever. Go over to the table;
inspect it to find the key. Step back on to the red circle. Pull the lever
to go back to the other side.
Go through the door that
leads to the downstairs hallway. Go back to the Foyer, and go to the door
in the back corner. Use the key on it.
In the Dining Room, go
through the other door into the Kitchen.
Now go through the next door
to the Bar. Look behind the counter to find money and a bottle of Saki.
Answer the phone. It is your uncle again. Go through the door with the
Welcome House 2 poster next to it.
At the Pool, talk to Jack
Smith. Retrace you steps until you get back to the Dining Room.
Inspect the fire place and
pull the lever to lower the staircase.
In the Bowling Alley, bowl
with the red ball. Go through the door with arrow next to it. Climb on top
of the car and press the button. You just turned off the escalator
function of the stairs. Go to the Theater Room.
Use the exit with the lit
sign.
In the Record Shop, give
"Captain Hook" your dollar. Go back to the exit door with the
unlit exit sign.
In the Vegas Room, go through
the hole to the Bowling Alley Use the stairs in the corner.
In the Dining Room, go to the
Kitchen, then to the Bar. Play the record on the juke box. Inspect the
door next to the juke box to unlock it, then open it.
In the Foyer, go upstairs.
In the Upstairs Hallway #1,
go through the door to the left.
In the Upstairs Hallway #2
follow the hallway to first door and enter.
In Jack's Room, sit on his
bed. Climb up the ladder take the Statue Of Liberty statue. Answer the
phone. Examine the glass doors to open them. Go to the hallway back the
way you came. Go through the blue door.
In TV Room, answer the phone,
and turn on the TV. Go downstairs to the Kitchen.
Talk to chef Escargot. Go to
the Dining Room and answer the phone. Leave the room through the white
door to the Foyer.
Go back to the Kitchen once
again. Talk to chef Escargot. He will give you a platter and instruct you
to put it on the table in the Dining Room, but not to look at it.
Go back to the Kitchen. Talk
to Escargot, then go to Dining Room and look at the platter. Leave the
Dining Room.
Go Upstairs. Try to catch
Napoleon. Go into the room down the hall.
In the Closet Room, look in
one of the closets. Try to catch Napoleon again. Leave and go to the TV
Room.
Have a seat in the chair
against the wall. Go back to the Closet Room.
Take a peek inside any of the
closets. Go back through the blue door.
In Upstairs Hallway #2, go to
the closet against the wall and open it. Take the axe. Go back through
blue door to Upstairs Hallway #1.
Walk around to the white door
and open it.
At the Outside Staircase,
note the new diving board.
At the Pool, walk on diving
board to the edge. Give the axe to the Water Princess. Talk to her she
will offer you three different axes. Take the yellow axe from her. Go back
to the Outside Staircase.
Climb up and use the yellow
axe on the stone face statue on the wall to break his chains. Inspect the
face to open the wall. Go through the opening in the wall.
In the Library, take a book
from each of the bookcases against the walls. The room will move and the
door will unlock. Go through the door and follow the hallway around to the
stairs. Climb them.
In Upstairs Hallway #3,
follow the danger signs to the first room and go inside.
In the Music Room, play the
piano. Talk to Allegro. She lectures you on the finer points of music. Go
back to Upstairs Hallway #3.
Go in to the room at the end
of the hall.
In the Crate Room, open the
chest. Take the bomb. Press the switch on the wall to open the French
doors. Go downstairs where the giant ball squished you, and go into the
room there.
In Allegro's Room, put the
green book in the bookcase. Answer the phone twice. Place the bomb on
table against the wall with the bandages on the wallpaper. Go through the
hole you created.
In Chef Escargot's Room, put
the right colored book in the bookcase. Inspect the door to unlock it.
In Upstairs Hallway #2, go to
Jack's Room. Napoleon will be there. Leave and go to the Bathroom #2 (one
door over).
Leave the bathroom, and go
down the hall. Follow those footprints to the TV Room.
Have a seat and watch some
TV. Follow Napoleon into the next room and try to catch him.
Go to the Kitchen and talk to
chef Escargot. He will give you a heart to give to Allegro. Go upstairs to
the white door. Go to Ms Allegro's Room.
She will lecture you about
the hole you made in her wall. Give her the heart. She will begin to tell
you her life story, giving you more information about her personal affairs
than you care to hear about. She will give you an apple. Go to the Kitchen
via the hole in the wall.
Talk to chef Escargot. Give
him the apple. Take the scale off the counter. Follow the chef through the
opening in the wall.
In the Boiler Room, take the
bottle of Saki. Go to the Dining Room.
Place the bottle on the
dining table. Leave and go to the Sitting Room.
Put a book into the bookcase.
Go to Keaton's Room.
Put the last book into the
bookcase there. Go back to the Dining Room.
Check out Napoleon. Take the
key from him. Go back through the white door upstairs. Go to the Crate
Room.
Look for the crate that is a
different color than the rest, and push it. Go to the Music Room.
Look in the trash can. Take
the heart. Go through the French doors. Walk along the ledge to the Crate
Room.
Climb the crates into the
Independence Room.
Go to each of the floor mats
and set an item on the table. When the correct order is done, the door
will unlock. Go through this door to Uncle Parkinsons' Nap room.
Push the button on the wall
to open the elevator doors. Push the button again. Go to the first door.
Use the key to unlock it, then go inside. The ending sequence will begin.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: