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Wing Commander 4 cheats PlayStation 1

Cheat mode:
Press Up, Down(2), Up, R2 when the copyright notice appears on the title screen. A level select screen will appear. Press R1 or R2 to select a level and view the corresponding FMV sequences. Press L1 + L2 + Square during game play to destroy all ships (friendly and otherwise) on the display.

Strategy

General hints
An analog controller will offer the fastest and most accurate response during the combat sequences. Learn to communicate with your wingmen effectively. A mission may be completed with less difficulty if you can direct them to a specific target, or do the job yourself while requesting for covering fire. Become used to the sound of the missile lock warning. Use ECMs to shake off enemy missiles. Become proficient at performing standard dog fight maneuvers such the Immelman and the Split-S turn. If things get too tough, Origin has kindly made invincibility a regular option. Just remember to turn it off if you really want to experience the game as it was intended.

Introduction
View the introductory sequences for some important background information on the relationship between the Border Worlds (BW) and the Confederation (Confed). Game play actually begins as Blair enters a bar. A disheveled war veteran will approach him and asks for a handout. Choose the "Help him out" option to give him some money. He'll reappear later in the game and repay this act of kindness. A fight will interrupt the conversation between Blair and Maniac. Choose the "This pisses me off" option to help the man being threatened. Remember the face of the hostile man. Maniac will inform Blair that he's been reinstated to active duty.

Mission: Fly to the Orlando Depot
Maniac will challenge Blair to a virtual duel en route to the depot. Your fighter's guns and missiles will be non-lethal during this portion of the flight. Select the "Affirmative" option on the communications panel to accept his challenge. You won't have long to prove your skills, as a pair of Razors piloted by space pirates will spoil the party. Note the message at the top of the display. The term "Reconfiguring" will appear as your virtual weapons are replaced with the real variety.

Avoid the Razors until reconfiguration is complete. The Razor is a light fighter with minimal attack and defense abilities. A single missile hit and minimal hits with your guns are sufficient to destroy them. To use your guns effectively in a dogfight, cycle your gun options to "full". The extra damage inflicted after a successful hit justifies the extra energy expenditure. Close to within 1000 clicks of your opponent and aim for the inertial targeting and tracking system circle. Keep the target within the circle and keep your guns firing until your target moves out of range.

An unidentifiable enemy target will appear when Blair and Maniac arrive at Orlando Depot. There is nothing you can do to prevent the BW Avenger torpedo bomber from destroying the depot. Maniac will suggest traveling to Blue Point Station. Request clearance and land at the station.

Aboard Blue Point Station
Your only choice is to take the shuttle to Confed HQ.

Aboard Confed HQ
Watch the sequence between Blair and Admiral Tolwyn to learn the current situation between Confed and the BW.

Aboard TCS Lexington
Talk to Captain Eisen in Flight Control. The carrier will jump to the Hellespont System. Talk to Vagabond in the Officer's Lounge. Go to the Briefing Room to prepare for the next mission.

Mission: Escort supply transport, patrol radar array
Use the auto-pilot to reach the Nav point 1. Destroy the pirate Razors that are attacking the transport. Don't stray too far from the vessel that you're escorting. The attacking ships may try to lead you away from time to time. Use the communications function to taunt the enemy pilots to draw their attention from your escort. The transport will enter escort pattern after all the Razors have been eliminated.

Use the auto-pilot to reach Nav point 2. Destroy the pirate Razors that will intercept your convoy. You have to wait until the transport makes its jump before using the auto-pilot to reach Nav point 3.

Destroy the pirate Razors that are attacking the radar array. Eisen will instruct you not to destroy the surviving Razors after they begin to flee. Lock on to one of the ships and use your afterburners to follow them. Stay at least 15,000 clicks away from their position. The computer will state that the mission has been completed after the Razors have returned to their point of origin. Turn 180° and afterburn back towards the radar array. Use the auto-pilot after flying over 60,000 clicks away from the pirates to return to the carrier. Request clearance and land on the Lexington.

Aboard TCS Lexington
Talk to Catscratch in Flight Control. Choose the "I like this kid" option to improve his performance in battle and to have him on your side during the defection plot point. Go to the Briefing Room to prepare for the next mission.

Mission: Destroy pirate frigate
Use the auto-pilot to fly to Nav point 1. Your flight will be intercepted en route by some Razors. Rely on any escort fighters to help take the heat off your ship. Use the communication system to direct covering fire. Fire your missiles and set your forward gun batteries to full to take on any enemy fighters that come into range. Don't try to outmaneuver or outrun the fighters. The single particle gun in the rear turret isn't too effective in battle. Resume your flight to Nav point 1 after all the Razors have been eliminated.

Upon arrival at Nav point 1, your flight will be attacked by more Razors. Attacking a large target with a Longbow torpedo bomber involves a change in battle strategy. Torpedoes must be used to destroy a capital ship. When making your run, keep the target within view until the torpedo locks on. If it moves off-screen, the torpedo will have to regain lock. Roll your ship to avoid incoming fire. Once again, use the communication system to direct the escorting fighters to provide cover. The mission will be completed after the pirate frigate explodes. Clean up any remaining Razors before returning to the Lexington.

Upon final approach to the Lexington, Eisen will ask your flight to investigate an SOS from a nearby transport. Use the auto-pilot to fly to its location. Listen to the report from the Confed Shuttle for details on the transport's wreckage. Return to the Lexington and request landing clearance.

Aboard TCS Lexington
Upon landing, the Lexington will jump to the Tyr System. Go to the Briefing Room to prepare for the next mission.

Mission: Take ten recon photos of each space station
This is a challenging mission. Use the auto-pilot to travel to the Nav point 1. A flight of BW Banshees will intercept you en route. The Banshees are agile and well armed. Their leech guns can bring your power level down to dangerous levels, and cannot outrun them. Use your guns to soften their shields, then fire a locked missile at close range to finish them off. Destroy all the fighters before continuing to Nav point 1. Switch your guns to the camera laser option. Cycle through the targets until the space lab is locked. Fire the camera laser and watch the indicator in the top right corner of the screen. Make high speed runs at the space lab while avoiding the defending fighters. When the indicator reaches C10, the computer will mark this objective as completed. Destroy the defending fighters. Try to keep the space station between your ship and the Banshees. Try making close high speed passes next to the space lab as they tail you to try to create a collision.

Use the auto-pilot to reach Nav point 2 after all Banshees have been eliminated. Quickly snap the recon photos and eliminate the defenders at this space lab.

Use the auto-pilot to reach Nav point 3. Repeat the recon procedure and return to the Lexington. Note: The game will still continue without any adverse outcomes if this mission is not totally completed.

Aboard TCS Lexington
Talk to Eisen in his cabin. Go to the Briefing Room to prepare for the next mission.

Mission: Escort extraction transport to rescue hostage
Use the auto-pilot to fly to Nav point 1. Quickly destroy the Banshees that will intercept your flight en-route and continue your flight to the space lab.

Keep the defending Banshees from hitting the transport. The transport will not extract the hostage until the Banshees have been eliminated. Return to the Lexington.

Aboard TCS Lexington
Watch Captain Paulson's arrival on the Lexington. The Lexington will jump to the Masa System. Go to the Briefing Room to learn that Paulson has replaced Eisen as the Lexington's commander. Receive your mission orders from Paulson.

Mission: Destroy space lab defenses and escort assault transport.
Use the auto-pilot to reach the space lab at Nav point 1. Destroy the Avengers that are defending the lab. They are noticeably easier opponents than the Banshees. Their relatively slow speed allows them to be gunned down without too much trouble.

A message from the assault transport will alert you to the start of its run. Defend it against more attacking Avengers.

Upon arrival at the space lab, more Avengers will appear. The assault transport will announce its success after this final group of defenders have been eliminated. Return to the Lexington.

Aboard TCS Lexington
Watch the scene in the Officer's Lounge to learn about the volatile situation between Confed and the BW. Talk to Vagabond and Maniac in the Officer's Lounge. Choose the "Confed's abusing their authority" option. Although this response doesn't effect the plotline, it will be appropriate at a later point. Go to the Briefing Room to prepare for the next mission.

Mission: Intercept and present escort edict to BW convoy
This is another mission that utilizes the Longbow. Use the auto-pilot to intercept the BW convoy at Nav point 1. The BW ships will refuse to be escorted and open fire. Ignore the attacking Banshees. Order Maniac to break and attack to take some heat off your Longbow. Arm your torpedoes and afterburn towards the BW cruiser. Slow to normal speed as the torpedo begins to lock. If needed, repeat another torpedo run until the cruiser explodes. Target the other cruiser and destroy it in a similar manner. Return to the Lexington.

Aboard TCS Lexington
Talk to Maniac in Flight Control. Select the ""I need to see what's going on" option to view the arriving shuttle on the flight deck. The Confed officer departing the transport should look familiar - it's Seether, the hostile man from the bar before Blair left for Orlando Depot. Go to the Briefing Room to learn that Eisen and Maniac have defected in a stolen shuttle.

Mission: Stop Eisen from leaving this system
Use the auto-pilot to reach Eisen's shuttle. Vagabond will decide to defect with Eisen and ask if you will join him. The plotline makes its first split at this point. Quickly use the communication function and respond. Catscratch will remain on your side in either case.

Although defection is inevitable in the game, you may elect to remain with Confed for the next few missions. If you choose not to respond, Vagabond will assume that you have remained with Confed and begin firing upon your fighter. You will end up fighting a flight of BW fighters, and Vagabond will be killed after he ejects. This strategy session will explore the plotline that this action initiates in a separate feature.

For now, this guide will assume you have chosen the recommended action, which is to defect with Eisen, Vagabond, and Maniac. Once you state your intentions, Miner, in the remaining loyal Hellcat, will attack. Fire a missile and take him out. He will eject before his fighter explodes. Your group will automatically travel to the next Nav point, where a group of Hellcats is waiting.

Protect Eisen's shuttle as the Hellcats are taken down. Once everything is clear, use the auto-pilot to reach the BWS Intrepid, a former Confed capital ship that is under the service of the BW. The Intrepid will be under attack by another wave of Hellcats. Keep the Hellcats from destroying the Intrepid and Eisen's shuttle. After all targets have been eliminated, your flight will land on the Intrepid just as it jumps out of the system.

Aboard BWS Intrepid
Watch the scene on the Intrepid's flight deck. Blair will meet Panther and Hawk and learn that Eisen suspects that certain members in Confed are provoking a fight with the BW. Your introduction to the Intrepid will be brief. All fighters will be scrambled to head off an attack by ships from the Lexington, which has tailed the Intrepid through the jump point.

Mission: Scramble to protect Intrepid from incoming fighters
A straight-forward protection mission. The Hellcats in the first wave will try to damage your ship the best they can. Use your missiles wisely to take down targets that have been softened with your guns. Prepare to use a lot of ECMs to avoid multiple enemy missiles. Taunt the Confed pilots to draw them away from the Intrepid.

The second wave consists of Longbows. They are slow targets, but must be prevented from getting too close to the Intrepid. A concentrated barrage from all guns using a side approach is an effective strategy. The single particle gun in the Longbow's rear turret can be an annoyance. Save your missiles during this wave.

The third wave of attackers is made up of Thunderbolts. Use your missiles sparingly to eliminate this threat.

The fourth wave is a second group of Hellcats. As during the first wave, use of several ECMs may be required to keep your fighter in one piece. Try to engage them one on one to minimize damage to your ship.

The fifth wave consists of more Longbows. Use the previously outlined strategy to eliminate their threat.

The final wave is made up of Thunderbolts. Use all of your remaining missiles to destroy them. Clearance to land back on the Intrepid will be granted after this has been accomplished.

Aboard BWS Intrepid
Talk to Pliers in the Hangar Bay. Select the "Bet this old coot knows what he's doing" option. This will ensure that he's happy with your attitude and that you'll be happy with the work that he'll do to your ship. Talk to Sosa in the Galley to learn that she is decrypting the information that with which Eisen defected. Go to the Control Bay to witness the conversation between Panther, Hawk, and Eisen. Eisen will assume command of the vessel upon Blair's suggestion. Return to the Galley and witness the damage done to the Intrepid with Maniac. Go to the CIC and Chart Room to prepare for the next mission. At this point, you will be able to choose your wingman and ship. Choose a wingman that complements your fighting style. Note their aggressiveness, courage, gunnery, and overall experience. Their strengths should overcome any holes in your own fighting style. Choice of a ship depends on the mission parameters. Use common sense, and remember the primary function of each type of space craft (i.e., don't use a Longbow for escort missions). Of course, you can always take the default load out, which is usually assessed accurately.

Mission: Scout the Silenos nebula for hostile ships
Select either the Banshee or Vindicator for this mission. Use the auto-pilot to travel to Nav point 1 to encounter a flight of Thunderbolts. After they have been eliminated, travel to Nav point 2 to engage a group of Arrows. The Arrow is fast and maneuverable, but lightly armored. Save your missiles during this battle. Use the auto-pilot to get to Nav point 3. Take out the Excaliburs using a combination of missiles and gunfire.

Return to the Intrepid after all enemy ships have been destroyed. As landing clearance is requested, Sosa will inform you that a backdoor jump point has been located.

Aboard BWS Intrepid
Go to the Storage Hold and talk to Vagabond and Catscratch. Blair will ease their feelings about their defections. Go to the CIC and Chart Room to prepare for the next mission. Eisen will suggest that Blair lead a group of Avengers to ensure the Intrepid's escape from this region of space.

Mission: Escort the Intrepid to the back door jump point
After reaching Nav point 1, Eisen will inform you that the Lexington must not reach the jump point before the Intrepid. Afterburn towards the Lexington and allow your wingman to take care of the defending Hellcats. Arm your torpedoes and launch when they lock. Two torpedo hits on the same approach path should be sufficient to destroy the ship.

Clean up any remaining Hellcats and return to the Intrepid. As the Intrepid makes her jump out of the system, a shuttle will escape the burning Lexington. Watch the scene as Seether ensures Paulson will not make any more mistakes.

Aboard BWS Intrepid
Go to the CIC and Chart Room and talk to Eisen and Sosa to learn that some communications data is missing from the information that Eisen stole. Sosa suggests that the missing data be recovered from a Confed comm station in the current system (Orestes). Attend the mission briefing to learn that a new objective must be completed before the comm station may be raided.

Mission: Defend BW convoy from Confed capital ships and missiles
The convoy is under attack at Nav point 1. Afterburn towards the frigates. Note the "CAP-MISS DETECTED" text that will flash at the top of the display when a Confed missile is launched. Use the Stormfire gun to destroy these missiles in flight, then immediately return towards the frigates. Take both frigates out with your torpedoes. Save your missiles for use against the Hellcats.

This mission may only be completed successfully if your priorities are balanced. Concentrate on the frigates, and break off only when intercepting the missiles. Fire on the Hellcats only if they cross your path. Once the threat from the capital ships has been eliminated, destroy the Hellcats to complete the mission. Use the auto-pilot to return to the Intrepid.

Aboard BWS Intrepid
Talk to Pliers in the Hangar Bay to learn about the MIPS (Manned Insertion Pods), and his homemade cloaking device. Select the "This thing could be very useful" response to have the cloaking device available for use.

Witness the card game between Maniac and Vagabond in the Galley. Go to the CIC and Chart Room and attend the mission briefing.

Mission: Destroy radar buoy, insert covert ops, return with comm data
Arm full guns and the MIPS after launch. Engage the cloak immediately before the auto-pilot to arrive at Nav point 1 undetected.

Cycle through the available targets to locate the radar buoy. Afterburn towards the buoy. Decloak within gun range and quickly destroy the buoy. The cloaking device will fail at about this time. Target the comm station and fire both MIPS when they lock. The auto-pilot indicator will be lit while you are at the comm station. Do not engage the auto-pilot at this time. Doing so will result in the destruction of the Intrepid. You must remain at the comm station until the comm data is retrieved.

Stay near the station while dogfighting the Hellcats. Take potshots at the turret mines whenever possible. After the enemy fighters have been eliminated, destroy the remaining turret mines. The view will shift inside the comm station when the last mine explodes. Watch as Vagabond ensures that Sosa escapes with the information at the cost of his own life.

As the view shifts back to space, Sosa will warn you that she is launching. Cycle through the gun options until the Tractor beam is selected. Cycle through the target selector until Sosa's MIP appears. Carefully approach to within 2000 clicks, then hold the gun trigger to retrieve Sosa. Return to the Intrepid.

Aboard BWS Intrepid
Watch Vagabond's funeral scene. The view will shift back to Confed HQ, as Paladin and Tolwyn watch the christening of Confed's newest capital ship, the Vesuvius. Tolywn informs Paladin that Blair has defected to the BW and learns that the Assembly may be declaring war in seven days.

Go to the Galley to learn that Maniac is blaming his winning poker game as the cause of Vagabond's death. Talk to Eisen and Sosa in the Control Bay to learn that Confed has hidden encrypted messages within normal comm traffic. Go to the CIC and Chart Room and attend the mission briefing.

Mission: Assist an unidentified convoy and escort it back to the Intrepid
Proceed to the Nav Point 1 to encounter a group of Kilrathi ship being attacked by pirate fighters. Melek, the Kilrathi group leader, will ask for assistance. The pirates are flying their own version of the Confed Arrow. As such, the same tactics used to fight the Arrow may be used to defeat them. Return to the Intrepid after all enemy fighters have been destroyed.

Aboard BWS Intrepid
Go to the CIC and Chart Room and to meet Melek. Watch the Kilrathi ship's log to learn that the weapon used to destroy the Confed medical ship at Hellespont was also used against the convoy. The signature move of one of the attackers reveals his identity as Seether. Hawk comments that he once served with a pilot that made that move, and mentions a secret "GE" program. Blair realizes that was the same pilot that was responsible for the destruction of Orlando Depot.

Talk to Hawk in the Storage Hold. He voices some doubt about aiding the Kilrathi. Select the "He's missing the point" option to convince him that helping the Kilrathi ultimately helps the BW.

Go to the CIC and Chart Room to learn that Eisen is leaving with the information that has been recovered to prevent the imminent war with Confed. Eisen will inform Vice Admiral Wolford that Blair will be assuming control of the Intrepid in his absence. Blair is also told that the promised detachment of BW marines will be arriving soon.

Go to the CIC and Chart Room and brief the staff on the mission assignment.

Mission: Destroy the impostor BW ships before they reach the Kilrathi planet.
Proceed to each Nav point and destroy the Avengers and Banshees. Like the Longbow, the Avenger is a slow, sluggish target. They can be destroyed easily with a full gun salvo. Although quicker and better armed, the enemy Banshees are also easy targets. Return to the Intrepid after all enemy ships have been destroyed.

Aboard BWS Intrepid
Go to the Storage Hold and meet Lt. Colonel Dekker and his marine detachment. Go to the CIC and Chart Room and brief the staff on the mission assignment.

Mission: Escort Marines to secure the Kilrathi starbase for Melek
Proceed to Nav point 1 and eliminate all of the pirate Razors.

Proceed to Nav point 2. Your wingman will indicate that the Starbase seems secure. Use the communication function to request that the marines proceed towards the base. When the marines confirm their order, a flight of Arrows will suddenly appear. Unlike the Arrows previously encountered, these ships can cloak. Fortunately, they must decloak to attack, which allows a small window where they are vulnerable to missile lock and gun fire. The Stormfire gun may be used to "mark" cloaked ships. Although this gun does very little damage, it has the unique ability to cause sparks to emit from targets that it hits. Quickly clear the area of hostiles before the arrival of Dekker and Melek.

Dekker will indicate that the Starbase has been secured to complete the mission. Return to the Intrepid.

Aboard BWS Intrepid
Wolford will inform Blair that BW ships have been mysteriously disappearing from the Palleus system. Upon arrival in the system, all the Intrepid's equipment will malfunction. Go to the CIC and Chart Room and brief the staff on the mission assignment. After the briefing, Pliers will inform you of the added changes to the ship's armor and makes recommendations for energy redistribution. There is no manual configuration in the PlayStation version of the game; you must fly with the default settings.

Mission: Seek the source of the Dead Zone jamming
Proceed to Nav point 1. Contact with the Intrepid will quickly be lost as your ship enters the Dead Zone. A group of Excaliburs will appear. Since your instrumentation is now unreliable, it is essential that you follow your opponents moves to keep him on-screen at all time. The dumb fire missiles are non-tracking - don't shoot them unless you're almost on top of your target. You may want to attack the same target as your wingman to quickly bring the odds in your favor. Proceed to the next Nav point with enemy ships.

A previously unseen Confed fighter, the Bearcat will attack your flight. They are more maneuverable than the Excaliburs, which makes this part of the mission more challenging. Once again, use close combat techniques and fire your missiles only when a hit is guaranteed. Proceed to the next Nav point with enemy ships.

Destroy the Bearcats at this location. Proceed to the next Nav point. Sosa will inform you that hostile forces are emerging from the Dead Zone and give you new coordinates. Proceed to the next Nav point.

This portion is somewhat easier due to the fact that combat is occurring outside the Dead Zone. Although, your instruments are back, the enemy has tracking missiles while you are still dependent on the dumb fires. Nevertheless, the Excaliburs here may still be defeated without difficulty. Immediately cease fire when the last Excalibur spins out of control. Dekker will suggest tractoring the Ejectpod to recover the pilot for questioning. Cycle through the gun options and activate the Tractor beam when you are within 2000 clicks of the pod. Return to the Intrepid after retrieving the pod.

Aboard BWS Intrepid
Blair will realize the captured pilot is the war veteran to whom he gave a handout. The vet will offer information about the cloaked capital ship that is causing the jamming in this system. Go to the CIC and Chart Room and brief the staff on the mission assignment.

Mission: Seek and destroy the capital ship that is causing the jamming
Proceed to each Nav point in the Dead Zone and eliminate the Bearcats. Switch to the leech gun when reaching the Nav point that corresponds the capital ship's location. Instruct your wingman to engage the Bearcats. Target the transport, approach within 5000 clicks on a straight, and fire a salvo of dumb fires. Fire the leech gun when you get within 3000 clicks of the ship. The mission will be completed when the transport is destroyed.

The view will shift back to the Intrepid. A space station and shuttle will appear from the jamming. Dekker will use his marine assault ship to capture the shuttle's occupant.

The view will return to space. Return to the Intrepid.

Aboard BWS Intrepid
Go to the Control Bay and talk to the visibly shaken Maniac. He'll inform Blair of Dekker's prisoner. Go to the Storage Hold to learn that Tolywn is the prisoner. Listen to Tolwyn's story about secret Confed operations. Tolwyn will attempt to get Blair to return to Confed. Select the "I owe him nothing" option when Tolwyn asks if he is a prisoner of war. Although no adverse effect will occur with the other response, keeping Tolwyn a prisoner does follow the plotline more accurately.

Go to the Control Bay to learn that Maniac has stupidly helped Tolwyn to escape.

Go to the CIC and Chart Room. Wolford will inform Blair that intercession is required in two BW systems. Blair will choose to aid the Spirodon system.

Go to the Control Bay after the jump and speak with Pliers. He'll offer Blair the use of an improved cloaking device. Select the "Who needs wingmen?" option to accept the device.

Go to the Galley and witness the antagonism between Dekker and Maniac. When words lead to blows, Blair must decide who to support. Neither choice is desirable, but choosing the "This I gotta see…" option to support Dekker is ultimately the better of the two. Although this will result in an uncooperative Maniac - and when was Maniac ever cooperative? -- he does not have to be selected as your wingman. On the other hand, there's no substitute for Dekker. Getting on his bad side will result in longer insertion missions, which leaves you facing more enemies.

Go to the CIC and Chart Room. Wolford will indicate that there are three missions that may be accomplished in this system. They are: "attack manufacturing plant", "attack carrier", and "steal fighters". You will only have an opportunity to complete two of the three Spirodon missions. The carrier and fighter missions offer the most beneficial results. The mission details of each of the three missions follows.

Spirodon Mission: Steal fighters
A single cloaked fighter equipped with leech missiles must be used for this mission. Engage the cloak before using the auto-pilot to travel to Nav point 1. Cycle through the targets until the radar buoy is displayed. Approach within firing range, disengage the cloak and disable the buoy with your lasers. Engage and destroy the Hellcats. Remember, you can cloak to shake off incoming fire and missiles, but there is a limit on how long the cloak will last. After the enemy fighters are gone, shoot the turret mines. Proceed to Nav point 2 after all enemy presence has been eliminated.

Use the leech gun and leech missiles to put the Bearcats out of commission. The targeting square and radar blip will turn green when an enemy is at zero power. You may need to pull your throttle back to prevent running into, and inadvertently destroying, a leeched Bearcat. The BWS Tango will arrive to collect the ships they have all been leeched.

Use the auto-pilot to return to the Intrepid. You'll run into a flight of Hellcats. Fortunately, they seem to be rookie pilots and are easy kills. You will be able to fly the Bearcat after successful completion of this mission.

Spirodon Mission: Attack manufacturing plant
Proceed to Nav point 1 and take out the defending Hellcats. Dekker will begin the assault on the weapons depot when all enemies have been eliminated. Unfortunately, another flight of Hellcats will arrive at the depot when the marines are inserted. The marines will complete their mission shortly after this second group is defeated. Escort Dekker's assault ship back to the Intrepid. You will be able to arm your ships with Starburst missiles after successful completion of this mission.

Spirodon Mission: Attack carrier
A Banshee equipped with leech missiles is required to complete this mission. Proceed to Nav point 1 and destroy the patrol of Arrows en route. Remember to save your leech missiles for the capital ship.

Once at the carrier's location, take out the defending Hellcats. Then, fire your leech missiles at the carrier. Note the L% figure next to your weapons status in the top right corner of the screen. It corresponds to the amount of leech damage done to the target. When this number reaches 100%, the target is considered fully disabled. The BWS Hopkins will arrive to assume control of the carrier. Return to the Intrepid.

Aboard BWS Intrepid
After completing two out of the three missions you'll be able to witness a scene in the Galley between Maniac and Catscratch. Note the influence Maniac is having on the rookie.

Go to the CIC and Chart Room to receive the mission briefing from Wolford.

Mission: Attack Confed convoy with marine insertion, retrieve satellite
This mission takes an unexpected turn after reaching Nav point 1. Sosa will inform Blair that Catscratch is in trouble. His fighter has been leeched and he is open to attack. Dekker will ask if the mission has been aborted. A decision to follow another break in the plot line must be made at this point. If you choose to abort the mission in order to rescue Catscratch (recommended), use the communication function to answer "Affirmative" to Dekker. If you choose to continue with the current mission, select the "Negative" answer.

Assuming you chose to rescue Catscratch, Sosa will inform you that his coordinates have been sent to your ship. Proceed to the next Nav point. Catscratch will inform you that he will be able to eject after all enemy ships have been destroyed. Your wingman will note that this will allow his fighter to be destroyed to prevent the satellite from returning to the enemy. Quickly take out the Longbows before they can do any harm. Wait until Catscratch ejects, then cycle through the targets to find his leeched fighter. Destroy it with a gun barrage, then switch over to the tractor beam. Approach Catscratch's ejection pod and tractor it in to complete the mission. Return to the Intrepid and watch as Blair chews out Maniac for giving Catscratch questionable advice.

Assuming that Catscratch was not rescued, proceed to the next Nav point and fire your leech missiles at the cruiser, while avoiding the Hellcats. Clean up any surviving defenders after the cap ship is disabled. Finally, fire the MIPS at the disabled cruiser to insert Dekker and his team. Destroy any Hellcats that appear while Dekker explores the ship. Dekker will inform Blair when he has completed the mission. Target the returning MIPS and tractor them back aboard. Return to the Intrepid to learn that Catscratch died without Blair's assistance and watch his funeral scene.

Aboard BWS Intrepid
Go to the CIC and Chart Room and speak with Hawk and Panther about Eisen's chances of success. Select the "There's always hope…" response to maintain a good morale. Stay in this area to conduct a mission briefing. If Catscratch was rescued, Wolford will give the Intrepid a choice of two missions: "collect fighters" or "collect weapons". The "collect fighters" choice will result in the Bearcat being added to the selectable fighters on the Intrepid. If Catscratch died, the next mission will be "collect weapons".

Post-rescue Mission: Collect fighters
Once again, leech weapons are effective in this mission. Remember that the enemy and friendly forces both will be flying Bearcats. It may be a good idea not to select an aggressive wingman for this mission. Proceed to the shipyard at Nav point 1. Note the color of the current target on your radar. The defecting (friendly) Bearcats will appear as blue, while the hostile Bearcats will be red. It is essential that some leech missiles be saved for the last part of this mission. Destroy all enemy ships, then escort the defecting Bearcats back to the Intrepid. On the way back, Wolford will order Blair to disable a Confed transport with a critical top-secret cargo. Proceed to the top-secret cargo mission.

Post-rescue Mission: Collect weapons
This is essentially the same mission that was in progress when Catscratch ran into trouble. Leech the capital ship, take out the defenders, insert Dekker's team, and tractor the MIPS back in after they complete their mission. On the way back to the Intrepid, Wolford will order Blair to disable a Confed transport with a critical top-secret cargo. Proceed to the top-secret cargo.

Post-rescue Mission: Top-secret cargo
Wolford has ordered Blair to disable a Confed transport before returning to the Intrepid. Proceed to the next Nav point and fire your remaining leech missiles at the transport. Take out any remaining defenders. Wait for Dekker's assault craft to insert his marines on the transport. Destroy the Dragon fighters that appear. The Dragon is very fast and has a very effective cloak. Use leech weapons to make things a little more equal. Dekker will conclude the extraction after the Dragons have been eliminated. Escort Dekker back to the Intrepid. The Dragon may now be selected as a fighter after successful completion of this mission.

Aboard BWS Intrepid
Watch as Pliers discovers a Flash-Pak on one of the captured ships. Talk to Pliers about the Flash-Pak and the captured Dragons. Select the "Let me at these babies" options to make the Dragon a selectable fighter.

Go to the CIC and Chart Room and speak with Sosa to learn about planet FT-597. The Intrepid will jump to the Telamon system. Remain in the CIC and Chart Room and conduct the mission briefing.

Mission: Investigate planet FT857
Configure your Dragon fighter with leech missiles. Leeching enemy Dragon fighters is a very good strategy. You have to be very accurate when firing the Dragon's full gun battery. Although this dishes out a heavy punch, the drain on your power is substantial. Make sure you are going to hit the target before pulling the trigger. Remember that the Dragon can cloak. Although effective against some vessels, enemy Dragons still will be able to detect your fighter.

Proceed to the Nav point 1, followed by Nav point 2. Eliminate the Banshees. Two of the accompanying Dragons from the Intrepid will leave at this point.

Proceed to the next Nav point. Remember your orders and ignore the Dragon ace that's circling the planet. Engage the auto-pilot to travel to the next Nav point. Your flight will be ambushed by a group of Banshees and Vindicators. The leech missiles are very effective against these fighters. A single successful hit will take them out of the battle. This will even the odds quickly and ensure that Dekker's assault craft remains in one piece. Engage the auto-pilot to land on planet FT857.

Watch as Blair learns about the biotech weapons that were used to selectively kill the inhabitants of the planet before returning to the Intrepid.

Aboard BWS Intrepid
Go to the CIC and Chart Room and talk to Maniac. A message from Wolford will explain that the Axius system may be being used as the staging ground for a secret strike force. Blair will order the Intrepid into the Callimachus System, which is adjacent to Axius.

Remain in the CIC and Chart Room and conduct the briefing.

Mission: Explore Axius system
It is essential that you load your Dragon with leech missiles for this mission. Proceed to Nav point 1 and destroy the Dragons. Save some of your leech missiles for the next part of the mission. Panther and Hawk should be able to handle the majority of the threat. After the enemy fighters have been destroyed, set your throttle to full and arm your leech missiles before engaging the auto-pilot.

Immediately go to afterburners after arriving at Nav point 2. Hawk will indicate that a pair of Dragons are making a run for the jump point. These fighters must be destroyed before they can alert the presence of the Intrepid to their reinforcements. Taunt the enemy pilots to get at least one ship to engage in combat. Use your leech missiles to bring both ships to a halt before they can jump out of the system. Then, destroy them at your leisure. Remember, you must engage your afterburners to keep them within missile range.

As Hawk tells you to make the jump, Sosa will interrupt with some new details. Blair must attempt to land on a Starbase that was just detected on the other side of the jump point.

Engage the cloaking device after making the jump. Ignore the Dragon ace and use the auto-pilot to reach the Starbase. When asked, use the communications function to transmit either authorization code to the base. Your Dragon will be cleared for landing.

Watch as Blair lands and infiltrates the base. As he explores the landing bay, he discovers stores of Flash-Paks and Biotech bombs. Looking out of the hanger, he realizes that Confed supercarrier Vesuvius is also involved with the mysterious attacks. Walking farther into the base, Blair stumbles into a rally of the Black Lance forces that control this installation. He learns that Tolwyn and Seether are among the group's leaders. Furthermore, Blair learns about the genetic engineering program and Tolwyn's desire for war with the BW. Blair is forced to flee the rally after being recognized by Seether. As Blair is hunted, he runs into the scientist from FT857. She is killed during her attempt to help Blair escape, but gives him a disk with proof of Tolwyn's involvement with the Black Lance. Blair is able to fly a Dragon out of the Starbase.

Mission: Return to the Intrepid with the Axius data
Cloak immediately after launching from the Starbase. Afterburn past the Dragon patrolling in this vicinity and engage the auto-pilot as soon as possible.

A group of Dragons is waiting at Nav point 1. Unfortunately, you cloak no longer affords you protection from them. To make things worse, when your Dragon was re-supplied on the base, any remaining leech missiles were replaced with heat-seekers and IFFs. Immediately decloak so you can fire and bring your ship to full throttle. Quickly defeat the Dragons using everything at your disposal. Don't hold back on the missiles. Try to afterburn away from the group to take them on one by one. Your Dragon will automatically make it through the jump point after the last Dragon is eliminated.

Upon arrival, quickly engage your cloak. There is a transport near this location that will scramble more Dragons if you're detected. Use the auto-pilot when it becomes available to return to the Intrepid. After landing, watch the sequence between Tolwyn and Seether. Tolwyn is aboard the Vesuvius, and is heading to Earth to address the Assembly. Seether will be landing on the Vesuvius in anticipation of meeting Blair en-route to Earth.

Aboard BWS Intrepid
Talk to Dekker in the Control Bay. Blair reveals that Tolwyn is behind the BW conflict. They examine the disk from Axius and learn that it proves that Tolwyn was involved with the Black Lance's advanced weaponry.

Go to the CIC and Chart Room and talk to Panther and Hawk. The decision will be made to travel through the Ella system in order to catch up with the Vesuvius before it can reach Earth. Unfortunately, the jump point in Ella is next to a Confed Superbase. Hawk recommends that the single captured Flash-Pak be used to eliminate the base and avoid the large scale battle ahead. Panther disagrees due to the resulting loss of civilian lives. The plotline splits at this point. Select the "Panther's right. We can't kill civilians" option (recommended) to fight your way through the system. Select the "Hawk's right. This is war." option to use the Flash-Pak now and avoid a major confrontation.

The Intrepid will jump to the Ella system. Remain in the CIC and Chart Room and conduct the mission briefing.

Ella mission: Defend Intrepid as it flies past the Superbase
Use a Dragon equipped with leech missiles for this mission. Proceed to Nav point 1 and quickly eliminate the Hellcats as they make their runs toward the Intrepid. Save your leech missiles until you have to use them to even the odds. Keep an eye on the frigate and don't allow it to get within firing range of the Intrepid. Use a torpedo and some concentrated firepower to bring it down. Remember, taunting can be used to draw fire upon yourself and away from the Intrepid.

Proceed to the next two Nav points repeat the tactics used during the previous battle to defeat the Hellcats and frigate. After all torpedoes have been fired, you must bring the frigates down with just a full gun barrage. Watch the damage indicator in the lower right corner of the display and attack the ship from the most damaged side. Afterburn back into attack position and repeat your strafing run until it explodes.

Proceed to the next Nav point and return to the Intrepid. Watch as the Intrepid flies by the Superbase and jumps right behind the Vesuvius. Tolwyn orders his ship to turn away from the Sol jump point so it can engage the Intrepid. Continue the plotline at the emergency scramble mission.

Ella mission: Destroy the Superbase with a Flash-Pak
Launch from the Intrepid and arm the Flash-Pak. Proceed to Nav point 1 and allow the Flash-pack to lock onto the Superbase. Fire the weapon when you're within 10,000 clicks. Peel away from the structure and destroy the defending Hellcats. Your mission will be flagged as complete when the Superbase turns dark. Return to the Intrepid. The Intrepid will jump right behind the Vesuvius.

Mission: Emergency scramble to defend Intrepid against fighters from the Vesuvius
Luckily your loadout from the previous mission (which should have included leech missiles) was kept for the scramble. Use the same tactics to keep the Hellcats away from the Intrepid. Don't dogfight near the Vesuvius; damage from its laser batteries can add up. Additionally, don't try attacking the Vesuvius. It can't be destroyed at this time. Instead, destroy all enemy fighters, including disabled ships, until Sosa asks that you return to the Intrepid.

Aboard BWS Intrepid
Watch as another Confed supercarrier emerges from the Sol jump point just as the Vesuvius is about to finish off the Intrepid. The ship turns out to be the St. Helen's, the Vesuvius' sister ship, with Eisen in command. After transferring information on how to defeat the Vesuvius, Eisen recommends destroying certain weak spots on the structure.

Mission: Destroy the Vesuvius' fighters
Proceed to Nav point 1 and engage the multiple waves of Hellcats. Return to the Intrepid when informed by Sosa that the Intrepid and St. Helen's will be moving through the jump point by Eisen's orders.

Aboard BWS Intrepid
Watch as the St. Helen's continues to fire upon the Vesuvius as both ships emerge from the jump point. If the Ella Superbase was spared, Pliers will suggest arming Blair's ship with the Flash-Pak. He'll also explain that the weapon must be detonated after flying into the hangar. Select the "It's now or never" option to proceed with this plan.

Go to the CIC and Chart Room and begin the mission briefing. Eisen will inform the crew that the St. Helen's is too heavily damaged to continue the fight. Blair will inform Eisen that he plans to deploy the Flash-pack.

Mission: Destroy the Vesuvius
Arm the Flash-Pak and proceed to Nav point 1. If the Flash-Pak was used at Ella, use dumb fire missiles. Order your wingman to break and attack. Afterburn towards the Vesuvius and shoot into her hanger. Release the Flash-Pak to complete the mission. If you have to use dumb fires, launch them rapidly inside the hangar. Then, make another pass and destroy the ship with the Dragon's full gun battery.

After flying out of the hanger, kill any remaining Hellcats. Return to the Intrepid when Sosa indicates that a drop ship has escaped from the Vesuvius.

Aboard BWS Intrepid
Conduct the mission briefing in the CIC and Chart Room. Eisen will indicate that Blair must convince the Assembly of Tolwyn's intentions in person.

Mission: Defeat Seether and fly to Earth
Arm your Dragon with leech missiles. Proceed to Nav point 1 and watch as Seether announces his presence. He isn't that difficult of an opponent. Fire your leeches at his Dragon at every opportunity, and use ECMs to avoid incoming fire. Proceed to the next Nav point after dispatching Seether.

Take on the Arrows that are defending the Starbase at this location. They are equipped with a cloaking device and can avoid weapons lock. Use any remaining leeches on the Arrows before destroying the Starbase with your torpedoes and gun fire. Engage the auto-pilot to land on Earth.

Watch as Blair arrives at the Assembly. Select the "Seize the moment" option to have Blair interrupt the proceedings. As Tolwyn and Blair begin arguing, select the "You're not sucking me in" option. Select the "Confront him" option to reveal Tolwyn's actions to the Assembly. After Tolwyn responds, select the "He's mad with power" option. Select the "Like bioweapons?" option to expose Tolwyn's use of unapproved weapons. Select the "Tell them more" option to finish the debate against Tolwyn. The Assembly will vote against the BW war.

Epilogue
Watch Tolwyn's trial and his suicide prior to his execution. The game will end with Blair accepting a position as a flight instructor aboard the Intrepid.

Confed plotline
There are several other missions that can be played in the game. In Part 1 of this guide, Blair is given the task of stopping Eisen from defecting. During this mission, Blair is given the opportunity to join Vagabond as he defects to Eisen's side. If Blair chooses to remain loyal to Confed, the following missions may be played. Note that defection eventually must be chosen in order to complete the game.

Confed mission: Stop Eisen from leaving this system
Use the auto-pilot to reach Eisen's shuttle. Vagabond will decide to defect with Eisen and ask if you will join him. You may use the communication function and select the "Negatory" response or don't make any response. Vagabond will attack when you make your intentions clear. You must engage and defeat Vagabond. He is a skilled pilot, and but may be taken out with a missile barrage.

Paulson will order Blair to return to the Lexington after Vagabond ejects. Catscratch will remain on your side.

Aboard TCS Lexington
The Lexington will jump to the Selnos System. Paulson and Seether will meet Blair and Catscratch in the hangar bay. Paulson will commend the pilots on following their duty to Confed rather than their personal loyalties. Attend the mission briefing. Note the animosity that is building between Blair and Seether.

Confed mission: Sweep area for hostiles
Proceed to the first Nav point and destroy all pirate Razors and Arrows. Continue to the next Nav point and eliminate the Banshees. Proceed to the next Nav point and take out the Avengers. Blair will be ordered back to the Lexington after this area is cleared.

Aboard TCS Lexington
Attend the mission briefing to learn that the Intrepid has been located. Seether will fly as wingman to manage the situation.

Confed mission: Search for the Intrepid and destroy all hostiles
Proceed to the first Nav point and destroy the Banshees. Continue to the next Nav point and engage the Avengers. More Banshees must be eliminated at the next Nav point. Return to the Lexington.

Aboard TCS Lexington
Watch as Seether brutally murders a captured BW pilot during questioning. Attend the mission briefing.

Confed mission: Intercept and destroy the Intrepid
Proceed to Nav point 1. Eisen will extend an offer for Blair to defect. You must accept his offer to continue game play. Remaining with Confed will result in a battle in which an endless amount of ships destroys both carriers.

Catscratch will announce his intention to defect with Blair. Order him to break formation, while you concentrate fire on the Lexington. After exhausting all your missiles, use your guns to bring the ship down. Help Maniac and Catscratch finish off any surviving Hellcats before landing on the Intrepid. As the Intrepid makes her jump out of the system, a shuttle will escape the burning Lexington. Watch the scene as Seether ensures Paulson will not make any more mistakes.

Aboard BWS Intrepid
Panther and Hawk will welcome Catscratch and Blair aboard the Intrepid. The view will shift back to Confed HQ, as Paladin and Tolwyn watch the christening of Confed's newest capital ship, the Vesuvius. Tolwyn informs Paladin that Blair has defected to the BW and learns that the Assembly may be declaring war in seven days.

Go to the Control Bay and talk to Eisen and Maniac. Blair will learn that Vagabond was killed. Talk to the remaining personnel aboard the Intrepid. At this point, the plotline will resume with the unidentified convoy mission outlined in Part 2.

 

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