Alligator's Sword Dragon
(1700/1500) = BadyDragon + Alligator's Sword
Amphibious Bagroth (1850/1300) = Groundack Bugroth + Guardian Of The Sea
Aqua Dragon (2250/1900) = Fairy Dragon + Amazon Of The Sea + Zone Eater
Armored Zombie (1500/0) = Warrior+ Zombie (>1200) + Warrior
(>1200)
Autumn Queen (1800/1500) = Female + Plant
B. Dragon Jungle King (2100/1800) = Dragon (<1600 ATK) + Plant
Barox (1380/1530) = Frenzied Panda + Ryu-Kishin
Bean Warrior = Griggle + Magnet Warrior #2
Beastry Mirror Ritual = Dark Energy + Elegant Egotist
Bickuribox (2300/2000) = Classclown +DreamClown
Black Dragon Jungle King (2100/1700) = Plant + Dragon
Black Dragon Jungle King (2100/1800) = Ancient Tree of Enlightment
(1300/900) +Kairyu-Shin (1800/1500)
Black Dragon Jungle King (2100/1800) = Bean Soldier (1400/1300) +
One-Eyed Shield Dragon (700/1300) or Petit Dragon (600/700)
Black Dragon Jungle King (2100/1800) = Crawling Dragon #2 (1600/1200) +
Yashinoki (800/600)
Black Dragon Jungle King (2100/1800) = Yamatano Dragon Scroll + Dark
Plant
Black Dragon Jungle King = Bean Soldier + Gragon Statue
Black Dragon Jungle King = Laughing Flower + Wicked Dragon with the
Ersatz head
Black Dragon Jungle King = Warrior + Plant
Black Luster Ritual = Dark Energy + Dark-Piercing Light
Black Meteor Dragon = Red Eyes Black Dragon + Baby Meteor Dragon
Black Pendant = Machine Conversion + Dark Energy
Black Skull Dragon (3200 attack/2800 defense) = Summoned Skull + Red
eyes Black Dragon
Blackland Fire (1500/800) = Phantom Dewan + Yamatano Dragon Scroll
Blackland Fire (1500/800) = Yamatano Dragon Scroll + Phantom
Blue Eyes = Mystic Horesman + Battle Ox
Blue-Eyes Ultimate Dragon (4500/3800) = Blue-Eyes White Dragon(x3)
Bolt Escargot (1400/1500) = Weak Water + Weak Lightning
Bolt Escargot = Ameba + Lala Li-Oon
Bolt Escargot = The Melting Red Shining + Mega Thunderball
Bracchio-Raidus (2200/2000) = Two-headed King Rex + Crawling Dragon
Celtic Guardian = Dancing Elf + Masaki The Legendary Swordsman
Charubin The Fire Knight (1100/800) = Monster Egg + Hinotama
Cosmo Queen's Prayer (Ritual Magic) = Cyber Shield + Malevolent Nuzzler
Crimson Bird (2300/1800) = Darkfire Dragon + Faith Bird
Crimson Sunbird (2300/1800) = Blast Juggler (800/900) + Blue Winged
Crown (1600/1200) or Faith Bird (1500/1100)
Crimson Sunbird (2300/1800) = Boo Koo (6500/500) + Kagemusha of the Blue
Flame (800/400)
Crimson Sunbird (2300/1800) = Charubin Fire Knight (1100/800) + Mavelus
(1300/900)
Crimson Sunbird (2300/1800) = Faithbird + Skull Redbird
Crimson Sunbird (2300/1800) = Skull Red Bird (1150/1200) + Flame
Manipulator (900/1000)
Crimson Sunbird (2300/1800) = Vermilion Sparrow + Winged Beast
Crimson Sunbird = Mavalus + Mavalus
Curse of Dragon (2000/1500) = Armored Zombie (1500/0) + Sword Arm of
Dragon (1750/2030)
Curse of Dragon (2000/1500) = Bone Mouse (400/300) + Metal Dragon
(1850/1700)
Curse of Dragon (2000/1500) = Metal Dragon + Bone Mouse
Curse of Dragon (2000/1500) = Yamatano Dragon Scroll + Bat + Bone Mouse
Curse Of Dragon = Skelgon + Babydragon
Curse of Millennium Shield Ritual = Metalmorph + Metalmorph
Cyber Saurus (1800/1400) = Blast Juggler + Two Headed King Rex
Cyber Saurus (1800/1400) = Dinosaur + Machine
Cyber Saurus (1800/1400) = Dragon + Machine
Cyber Saurus (1800/1400) = Tomozaurus + Steel Scorpion
Cyber Soldier (1500/1700) = Green Kappa + Bat
Cyber Solider (1500/1700) = Warrior + Machine
Cyber Warrior = Jinzo #7 + Magnet Warrior #2
Cybersaurus (1800/1600) = Crawling Dragon #2 + Dharma Cannon
Dark Elf ( 2000/800) = Wing Egg Elf + Phantom Dewan
Dark Elf ( 2000/800) = Wing Egg Elf + Sectarian of Secrets
Dark Elf (2000/800) = Ancient Sorcerer (1000/1300) +Wing Egg Elf
(500/1300)
Dark Elf = Ancient Elf + Eldeen
Dark Elf = Mystical Elf + Curtain Of The Dark Ones
Dark Elf (2000/800) = Mystical Elf + Castle Of Dark Illusions
Dark Elf = Ancient Brain + Dancing Elf
Dark Energy = Yami + Yami
Dark Witch (1800/1500) = Female + Spellcaster
Dark Witch (1800/1700) = Dancing Elf + Dancing Elf
Dark Witch (1800/1700) = Fairy + Spellcaster
Dark Witch (1800/1700) = Female + Female
Dark Witch = Skelengal + Dancing Elf
Darkfire Dragon (1500/1250) = Firegrass + Petit Dragon
Darkfire Dragon (1500/1250) = Firegrass + PetitDragon
Darkworld Thorns = Mystery Hand + Fungi Mask
Deepsea Shark (1900/1600) = BottomDweller + Tongyo
Deepsea Shark = Bottom Dweller + Tongyo
Disc Magician = Mystical Lamp + Mechanical Spider
Dragon Zombie (1600/0) = Dragon + Zombie
Dragoness The Wicked Knight (1200/900) = Armaill + One Eyed Shield
Dragon
Empress Judge (2100/1700) = Queen's Double + Hibikime
Flame Cerebrus (2100/1800) = Armaill (700/1300) + Little Chimera
(600/550) or Milus Radiant (300/250)
Flame Cerebrus (2100/1800) = Beast + Pyro
Flame Cerebrus (2100/1800) = Burglar (850/800) + Firegrass (700/600) or
Flame Ghost (1000/800)
Flame Cerebrus (2100/1800) = Candle of Fate (600/600) + Armored Rat
(950/1100) or Fusionist (900/700) or Milus Radiant (300/250) or Silver
Fang (1200/800) or Wolf (1200/800)
Flame Cerebrus (2100/1800) = Flame Manipulator (900/1000) + Mystical
Sheep #2 (800/1000) or Frenzied Panda (1200/1000)
Flame Cerebrus = Fire Reaper + Little Chimera
Flame Cerebus (2100/1800) = Milus Radiant + Viper Snake
Flame Cerebus = Air Marmot + Fire Reaper
Flame Cerebus (2100 ATK) = Candle Of Fate (600 ATK) + Warrior + Beast
(in that order)
Flame Swordsman = Mavelus + Supporters In Shadow
Flaming Chimera (2100/1800) = Fire Eye + Beast
Flower Wolf (1800/1400) = Beast + Plant
Flower Wolf (1800/1400) = Green Kappa + Air Mamot of Nefariousaess
Flower Wolf (1800/1400) = Milus Radiant + Dark Plant
Flower Wolf (1800/1400) = Mushroom Man + Milus Radiant
Flower Wolf (1800/1400) = Plant + Beast
Flower Wolf (1800/1400) = Silver Fang + Darkworld Thorns
Flower Wolf (1800/1400) = Yashinoki + Air Marmot of Nefariousness
Flower Wolf = Beast + Plant
Gaia the Dragon Champion (2600/2100) = Curse of Dragon (2000/1500) +
Gaia the Fierce Knight (2300/2100)
Galtia the D. Knight = Guardian of the Labyrinth + Protector of the
Throne
Garvas (2000/1500) = Dancing Elf + Air Mamot of Nefariousness
Garvas (2000/1500) = Happy Lover + Wicked Worm Beast
Garvas (2000/1700) = Ancient Brain (1000/700) + Dig Beak (500/800) or
Gate Deeg (700/800)
Garvas = Fusionist + Master And Expert
Garvus = Griffore + Happy Lover
Goblin's Secret Recover = Red Medicine + Red Medicine
Great Mammoth of Goldfine (2200/1800) = Corroding Shark (1100/700) +
Mammoth Graveyard (1200/800)
Great Mammoth of Goldfine (2200/1800) = Mammoth Graveyard + Zombie
Great Mammoth Of Goldfine = Mammoth Graveyard + Dragon Zombie
Great Mammoth Of Goldfine = Mammoth Graveyard + The Wandering Doomed
Great Mammoth of Goldfine(2200/1800) = The 13th Grave (1200/900) +
Mammoth Graveyard(1200/800)
Great Mammoth Of Goldfine = Mammoth Graveyard + Armored Zombie
Great Moth (2500/2000) = Cocoon of Evolution (0/2000) + Larvae Moth
(500/400)
Harpies Feather Duster = Winged Beast + Machine Conversion Factory
Hiptanio (-100) = Sparks (Magic Card) + Sparks (Magic Card)
Hyosube (1500/900) = The Furious Sea King + Psychic Kappa
Ice Water = White Dolphin + Muse A
Judge Man (2200/1500) = Axe Raider (1700/1150) + The Judgement Hand
(1400/700)
Judge Man (2200/1500) = Celtic Guardian (1400/1200) + The Judgment Hand
(1400/700)
Judge Man (2200/1500) = Judgment Hand + Queen's Double
Judge Man = The Judgment Hand + Warrior
Karbonala Warrior (1500/1200) = M-Warrior #1 + M-Warrior #2
Koumori Dragon (1500/1200) = Mystery Hand + Yamatano Dragon Scroll
Koumori Dragon = Petit Dragon + Wicked Dragon
Kunai with Chain (Equip) = Legendary Sword (Equip) + Sword of Dark
Destruction (Equip)
Labyrinth Tank = Giga-Tech Wolf + Cannon Solider
Laser Cannon (Insect Equip) = Machine Conversion + Sparks
Launch Spider (2200/2500) = Jirai Gumo + Metalmorph
Lord Of The Lamp (1400/1200) = Spellcaster + Spellcaster
Mavelus = Kurama + Fire Eye
Megamorph = Dian Keto The Cure Master + Dian Keto The Cure Master
(+1000/1000)
Metal Dragon (1850/1700) = Yamatano Dragon Scroll + Bat
Metal Dragon (1850/1750) = Dragon (<1600 ATK) + Machine
Metal Dragon = Machine + Dragon Scroll
Metal Fish (1600/1900) = Green Kappa + Bat + White Dolphin
MetalZoa (3000/2800) = Zoa + Metalmorph
Meteor B. Dragon (3500/2000) = R. Eyes B. Dragon + Meteor Dragon
Meteor B. Dragon = Meteor Dragon + Red Eyes B. Dragon
Mystical Sand (2100/1700) = Ancient Elf (1450/1200) + Ancient Jar
(400/200) or Pot the Trick (400/400)
Mystical Sand (2100/1700) = Beautiful Head Huntress (1600/800) + Ancient
Jar (400/200)
Mystical Sand (2100/1700) = Dancing Elf + Dissolverock
Mystical Sand (2100/1700) = Dancing Elf + Milus Radiant
Mystical Sand (2100/1700) = Dancing Elf + Morphing Jar
Mystical Sand (2100/1700) = Fairy + Lunar Queen Elzaim (750/1100)
Mystical Sand (2100/1700) = Female Monster + Rock
Mystical Sand (2100/1700) = Haniwa (500/500) + Lunar Queen Elzaim
(750/1100)
Mystical Sand (2100/1700) = Key Mace + Morphing Jar
Mystical Sand (2100/1700) = Muki Muki + Dancing Elf
Mystical Sand (2100/1700) = Pot of Trick + Witch of Black Forrest
Mystical Sand (2100/1700) = Witch of Black Forest + Morphing Jar
Mystical Sand = Any girl (<2100) + Any rock (<2100)
Mystical Sand = Key Mace + Rock
Mystical Sand = Water Element + Morphing Jar
Mystical Sheep #1 (1150/900) = Mystical Sheep #2 (800/1000) + Bolt
Penguin (1100/800)
Nekogal #2 = Water Element + Griffore
Nekogal #2 (1900/2000) = Female + Beast
Nekogal #2 = Key Mace + Little Chimera
Nekogal (1900/2000) = Female + Beast
Pumpking The King Of Ghosts = The Wandering Doomed + Bean Soldier
Pumpking The King Of Ghosts (1800/2000) = Plant + Zombie
Pumpking The King Of Ghosts = Nemuriko + White Dolphin + Fire Reaper
Pumpking The King Of Ghosts = Zombie + Plant
Queen of Autumn Leaves (1800/1500) = Female + Plant
Rabid Horseman (2000/1700) = Battle Ox (1700/1000) + Mystic Horseman
(1300/1550)
Rabid Horseman = Battle Ox + Mystic Horseman
Rabid Horseman = Mystichorseman + Battle Ox
Red Eyes Black Dragon (2400/2000) = Blackland Fire Dragon (1500/800) +
Tyhone #2 (1700/1900)
Red Eyes Black Metal Dragon = Red Eyes Black Dragon + Metal Morph
Rock D. = Stone Ghost + Dragon Scroll
Rose of the Dunn (2000/1800) = Female + Fiend
Rose Spector of Dunn (2000/1800) = Arlownay (800/1000) + Dark Prisoner
(600/1000) or Embryonic Beast (500/750)
Ryu-Kishin Powered (1600/1200) = Ryu-Kishin + Sectarian of Secrets
Ryu-Kishin Powered (1600/1200) = Ryu-Kishin + Spellcaster (1000 ATK)
Sea King Dragon (2000/1700) = Catapult Turtle (1000/2000) + Metal Dragon
(1850/1700)
Shadow Flame Dragon (8700/8200) = Three-Headed Firetooth Dragon + Fiend
Skelgon = Dragon Zombie + The Wandering Doomed
Soul Hunters (2200/1800) = Clown Zombie (1350/0) + Mechaleon (800/600)
or Sinister Serpent (300/250)
Spike Sedra (1600/1400) = Dragon + Aqua
Stone Dragon (2000/2300) = Dragon (<1600 ATK) + Rock
Thousands Dragon = Any dragon (<2400) + Time Wizard
Stone Dragon (2000/2300) = Ancient Jar (400/200) + Crawling Dragon
(1600/1400) or Black Land Fire Dragon (1500/800)
Stone Dragon (2000/2300) = Muki Muki + Crawling Dragon
Stone Dragon (2000/2300) = Yamatano Dragon Scroll + Morphing Jar
Stone Dragon (2000/2300) = Dissolverock + Baby Dragon
Stone Dragon (2000/2300) = Dissolverock + Yamatano Dragon Scroll
Summon Skull = Embryonic Beast + Time Wizard
Summoned Skull (2500/1200) = Castle of Dark Illusions (1200/2500) + Job
Change Mirror (800/1300)
Summoned Skull (2500/1200) = Crass Crown (1350/1400) + Job Change Mirror
(800/1300)
Summoned Skull = Crass Clown + Job Change Mirror
Summoned Skull = Sangan + Job-Change Mirror
Summoned Skull = Time Wizard + Embroynic Beast
Summoned Skull = Time Wizard + Embryonic Beast
Summoned Skull = Trials of Mightmare + Beastly Mirror
Sword Arm Of Dragon (1750 ATK) = Warrior (<1700 ATK) + Dragon
(<1700 ATK, but not Dark Fire Dragon)
Sword Arm of Dragon = Warrior + Dancing Elf + Dragon Scroll
Tatsunootoshigo = Beast + Water
Thousand Dragon (2400/2000) = Baby Dragon (1200/700) + Time Wizard
(500/400)
Thousand Dragon (2400/2000) = Crawling Dragon (1600/1400) + Time Wizard
(500/400)
Thousand Dragon (2400/2000) = Dragon (<1600 ATK) + Time Wizard
Thousand Dragon = Time Wizard + One Eyed Shield Dragon
Thunder Dragon (1600/1400) = Thunder + Dragon
Thunder Dragon (1600/1500) = Dragon (<1600 ATK) + Thunder
Thunder Dragon = Petit Dragon + The Immortal Of Thunder
Twin Headed Thunder Dragon (2800/2000) = Dragon(1600 atk or above) +
Thunder
Twin Headed Thunder Dragon (2800/2000) = Thunder Dragon + Darkfire
Dragon
Twin Headed Thunder Dragon (2800/2100) = Black Dragon Jungle King
(2100/1800) + Electric Lizard (850/800) or Electric Snake (800/900) or
The Immortal of Thunder (1500/1300) or Kaminarikozou (700/600) or LaLa
Li-oon (600/600) or Oscillo Hero #2 (1000/500)
Twin Headed Thunder Dragon (2800/2100) = Bolt Escargot (1400/1500) +
Crawling Dragon (1600/1400) or Crawling Dragon #2 (1600/1200) or Dragon
Zombie (1600/0) or Thousand Dragon (2400/2000) or Thunder Dragon
(1600/1500)
Twin Headed Thunder Dragon (2800/2100) = Bolt Penguin (1100/800) +
Crawling Dragon (1600/1400) or Crawling Dragon #2 (1600/1200) or Curse
of Dragon (2000/1500) or Dragon Zombie (1600/0) or Metal Dragon
(1850/1700) or Meteor Dragon (1800/2000) or Spike Seadra (1600/1300) or
Stone Dragon (2000/2300) or Sword Arm of Dragon (1750/2030) or Thousand
Dragon (2400/2000) or Thunder Dragon (1600/1500)
Twin Headed Thunder Dragon (2800/2100) = Zombie Dragon (1600/0) + Mega
Thunderball (750/600)
Twin-Headed Thunder Dragon (2800/2100) = Dragon (<1600 ATK) + Machine
Twin-Headed Thunder Dragon (2800/2100) = Dragon (<1600 ATK) + Plant
Twin-Headed Thunder Dragon (2800/2100) = Dragon (<1600 ATK) + Rock
Twin-Headed Thunder Dragon (2800/2100) = Dragon (<1600 ATK) + Thunder
Twin Headed Thunder Dragon = Dragon + Metal + Thunder
Twin Headed Thunder Dragon = Metal Dragon + Thunder
Twin Headed Thunder Dragon (2800/2100) = Dragon Thunder (> 1600) +
Thunder or Dragon
Ultimate Blue-Eyes Dragon Ritual = Megamorph + Dragon Treasure
Ushi Oni (2150/1950) = Akakieisu (1000/800) + Ancient Jar (400/200) or
Dragon Piper (200/1800)
Ushi Oni (2150/1950) = Ancient Jar + Mystic Lamp
Ushi Oni (2150/1950) = Curtain of the Dark Ones (600/500) + Ancient Jar
(400/200) or Morphing Jar (700/600) or Pot the Trick (400/400)
Ushi Oni (2150/1950) = Phantom Dewan + Morphing Jar
Ushi Oni (2150/1950) = Sagii The Dark Clown + Pot Of Tricks
Vermilion Sparrow (1900/1500) = Flame Swordsman + Wolf
War-Lion Ritual = Beast Fangs + Elegant Egotist
Whiptail Crow (1650/1600) = Ryu-Kishin + Droll Bird
Wood Remains = Meech Mole Zombie + Griggle
Wow Warrior = White Dolphin + Hard Armor
Yamadron Ritual = Dragon Treasure + Elegant Egotist
Zera Ritual = Dark Energy + Malevolent Nuzzler
Zombie Warrior = Skull Servant + Green Kappa
Zombie Warrior = Zombie + Warrior
Exodia: Enter the following passwords.
Head: 33396948 Right Leg: 08124921 Left Leg: 44519536 Left Arm: 07902349 Right Arm: 70902349
Defeat Mai in free battle and
after awhile you will start to get the Exodia pieces.
Beastly
Mirror ritual: Have #261 Wicked Mirror,# 595 Fiends Reflection #1, and #186
Fiends Reflection #2.
Alternately, have Fiends
Reflection #1 and #2, Wicked Mirror.
Black
Luster ritual: Have #364 Black Luster Soldier, #670 Black Luster ritual
(card), #058 Kuriboh, #027 Beaver Warrior, and #038 Gaia The Fierce
Knight.
Alternately, have Beaver
Warrior, Gaia The Fierce Knight, Kuriboh.
To get Black Luster Solder
you must have the ritual (55761792), Kuriboh (40640057),
Beaver Warrior (32452818), and Gaia The Fierce Knight (06368038).
Blue
Eyes Ultimate Dragon ritual: Have Dragon Treasure and Mega Morph.
Chakra
ritual: For Chakra (2450/200), use ritual card Resurrection of Chakra;
sacrifice Claw Reacher, Versago the Destroyer, Dark Artist.
Commencement
Dance ritual: Have Water Omotics, Dancing Elf, Bean Soldier.
Construct
Of Mask ritual: Have Mask Of Darkness, Masked Clown, Masked Sorcerer.
Cosmo
Queen ritual: For Cosmo Queen (2900/2450), use ritual card Cosmo Queen's
Prayer; sacrifice Queen's Double, Queen of Autumn Leaves, Princess of
Tsuguri.
Alternately, have Princess Of
Tsurugi, Queen Double, Queen Of Autumn Leaves.
Curse
Of Millennium Shield ritual: Have Prevent Rat, One-Eyed Shield Dragon, Armored Rat.
Fortress
Whale Oath ritual: Have White Dolphin, Mech Bass Misairuzame.
Garma
Sword Oath ritual: Have Vishwar Randi, Swordstalker, Succubus Knight.
Gate
Guardian ritual: Have #374 Gate Guardian, #667 Gate Guardian ritual, #371 Sanga
Of The Thunder, #372 Kazejin, and #373 Suijin in your deck. Put them in
your field, then put the ritual card.
Alternately, have Sanga Of
The Thunder, Suijin, Kazejin.
Hamburger
Recipe ritual: Have Battle Steer, Bioplant, Griggle.
Hungry
Burger ritual: Have Bistro Butcher, Maneater, Two Mouth Darkruler, or any
dinosaur under 1500 attack.
Magician
Of Black Chaos ritual: For Magician Of Black Chaos (2800/2600), use ritual card Dark
Magic ritual; sacrifice Winged Dragon #1, Dark Magician, Blast Juggler.
Novox
Prayer ritual: Have M-warrior #1 and #2, Kimakiriman.
Puppet
ritual: Have Mysterious Puppeteer, Saber Slasher, Blocker.
Resurrection
Of Chakra ritual: Have Claw Reacher, Versago The Destroyer, Dark Artist.
Revival
Of Sennen Gengin ritual: Have Hitotsu-Me Giant, Tiger Axe, Millennium Golem.
Sengenjin
ritual: For Sengenjin (2750/2550), use ritual card Revival of
Sengenjin; sacrifice Hitotsu-me Giant, Tiger Axe, Millennium Golem.
Serpent
Night Dragon ritual: Have Darkfire Dragon, Dragoness The Wicked Knight, Obese Marmot
Of Neufranousness.
Skeleton
Rider ritual: Have Temple Of Skulls, Cockroach Knight, Korogashi.
Tri-horned
Dragon ritual: For Tri-horn Dragon (2800/2350), use ritual card Curse Of The
Tri-horn; sacrifice Torike, Feral Imp, B. Dragon Jungle King.
Tri-Horned
ritual: Have Feral Imp, Torike, B. Dragon Jungle King.
Turtle
Oath ritual: Have Catapult Turtle, Kanikabuto, 30 000 Year Turtle.
Ultimate
Dragon ritual: Have #001 Blue eyes White Dragon , #001 Blue Eyes White Dragon,
#001 Blue Eyes White Dragon.
War
Lion ritual: Have #673 War Lion ritual (card), #483 Garvas, #403 Leogun, and
#201 Frenzied Panda.
Yamadron
ritual: Have Mountain Warrior, Komuri Dragon, Wings Of Wicked Flame.
Zera
ritual: Have #671 Zera ritual (card), #377 Ryu-kishin Powered, #298
Wicked Dragon with the Ersatz Head, #085 King Of Yamimakai.
To get Zeara The Mant you
must have the ritual (81756897), Yamishi King (69455834),
Wicked Dragon with the Erzt Head (02957055), and Ryu-Kihin Powered
(24611934).
Deck
change: The game displays a password after it has been completed (for
example, 92445276, 25774450, 92886423, etc.). This
password is to change your deck. After you enter the password, check your
cards.
Password
mode: On every Duel Monsters card is an eight-digit password on the
lower left corner directly below the card's picture. Enter this code at
the "Password" option on the main screen, and the card will be
recorded into your card collection. Note: You can only enter the password
once.
Ending
password: After you complete the game, it will display a password. This
password is for a card on Yu-Gi-Oh Duelist Of The Roses on the
Playstation2.
Hint:
3D Battle Arena: To get to the 3D Battle Arena, press X on one of your
monsters, then press Square instead of using X to attack
again.
Hint:
Duel monsters profile: Load your game then go to the library. Press X on any
duel monster. You will now see its profile. To see it in live action press
Right.
Go into the library and look
for a monster that you want to see. Wait for a arrow pointing left in the
bottom left corner. To go back, it will be in the right.
Hint:
Power up Blue Eyes Ultimate Dragon: Use three Dragon Treasures, one Mountain, three Megamorps and
one Bright Castle and its Attack power will be 9999
Hint:
Power up Twin-Headed Thunder Dragon: Use the following trick to power up Twin-Headed Thunder Dragon
to 5000+ ATK Points. First, you will need the cards that will create the
Twin-Headed Thunder Dragon: Any Dragon + Rock + Thunder or Dragon Zombie +
any Thunder. The other cards you will need are one Mountain (Magic), three
Horn Of Lights (Magic), and three Dragon Treasure. To get three Horn Of
Lights and three Dragon Treasure, try starting a new game on another
memory card. Try to start with a deck with the Horn Of Light or Dragon
Treasure (getting both of them at the same time is almost impossible);
then trade onto the game you are permanently playing. Since you cannot get
the magic card back on the temporary memory card, keep starting a new game
on your temporary memory card and try to get a starter deck with the Horn
Of Light (getting a Raigeki is also good). After all that is done, free
duel anyone with the memory card with the permanent game. Have the
Twin-Headed Thunder Dragon already on the field, and if it can be done, if
all three Horn Of Lights or Dragon Treasures are in your hand, press Up
on all of them and combine with the Dragon. If not, just wait and it will
happen. With the three Horns, three Dragon Treasures and the Mountain
combined with the Dragon, its ATK power should be about 6300.
Combine the Twin-Headed
Thunder Dragon with three Dragon Treasure, three Horn Of Light, three
Invigoration, two Megamorph, and one Umi. Its ATK power will be about
9800.
Use the following power-ups
to power up Twin Headed Thunder Dragon to a 9300 ATK: one Mountain, three
Horn Of Lights, three Beast Fangs, three Dragon Treasures, and three Dark
Energy.
Hint:
Summoned Skull power-ups: The following things can be used to power up the Summoned Skull
card.
Sword of Dark Destruction
Malevolent Nuzzler
Black Pendant
Bright Castle
BeastFangs
Horn of the Unicorn
Dark Energy
Kunai with chain
Black Pendant
Sword of Dark Destruction
Axe of Despair
Hint:
Duplicating cards: Three memory cards are required for this trick. One can be a
PlayStation2 memory card if needed. Refer to the memory cards as A, B, and
C. Insert memory cards A and C. Memory card A should have the cards you
want to duplicate. Copy the Yu-Gi-Oh Forbidden Memories saved game
file to memory card C. Start a game and insert memory card B. This memory
card be should also have a game in it with a different I.D. Trade the
cards that you want from memory card A to memory card B, then reset the
game. Return to the PlayStation memory manager and copy the saved game
file from memory card C and put it back in memory card A. Memory card A
should now have your old file with all the cards that you traded to memory
card B. Next, go to trade and put all the cards you traded to memory card
B into memory card A. If done correctly, you should have doubled the cards
that you wanted.
The following trick gives you
extra cards for free without dueling or using starchips. You need two
memory cards. Refer to the memory cards as A and B. Memory card A must
have a save file on it. Insert memory card B into memory card slot one and
start a new game. Save that game to memory card B, then reset the game. Go
to the build deck menu and take all the cards you want out of your deck
and exit the menu. Save your game and reset the PlayStation. Insert memory
card A into memory card slot two. Go into the trade menu and select all
the cards (or as many as you can) from memory card B and press Square
on controllers one and two. A menu will appear. Press X to select
"Trade", then "Yes". You will now have all the cards
from memory card B (that you traded) in memory card A.
Three memory careds are
required for this trick. Refer to the memory cards as A, B and C. Memory
card C has any data saved in it. Get at least 2,000 Starchips on a saved
game in memory card A. Copy all data to memory card B. Buy a card that you
want, and put it into memory card C. Trade it to memory card A. Delete the
game data from memory card B and copy memory card A to memory card B again
to keep getting cards for free.
Hint:
Never use up Starchips: This trick requires three memory cards. Memory cards A and B
should have your main game save. Memory card C should just be any game
with a different name than your normal game. Put memory card B in slot one
and memory card C in slot two. Load your game, buy your desired cards,
then save and back out to the main screen. Then, go to "Trade"
and trade all the cards to memory card B. Insert memory card A into slot
one and trade the cards back from C to A. You have now purchased cards and
gotten them for free.
Hint:
Make opponent fuse their cards: On your first turn, put a strong card that the CPU will not be
able to kill. It should now put down a card and place it in defense mode.
On your second turn, put down a weak card in defense mode and leave the
strong card in attack mode. The CPU should fuse its cards. If not, start
the battle again.
Put down a strong card and do
not kill the first monster your opponent puts down. Your opponent should
fuse his cards. Note: This helps you get Tec S rank or Pow S rank. Either
way, you will get good cards.
Hint:
Attack twice with the "same" monster: This trick only works with monsters that can be fused into new
ones through magic cards. Lay the monster down the turn you have it and
the fusion magic card in your hand. During the next turn, lay down the
magic card face down and attack with the monster, without using the magic
on it. Then, go to the magic card and use it on the monster. The monster,
which was once grayed, is now usable again. For example, Jirai Gumo
(2200/100) is played the second turn and the card Metalmorph is in your
hand. The next turn, play Metalmorph face down on the field. Since your
opponent does not have a stronger attack or defense of 2200, attack with
Jirai Gumo. After the battle sequence, use the Metalmorph on Jirai Gumo
and it becomes Launcher Spider (2200/2500) and is no longer grayed. You
can either attack again or switch to defense position.
Hint:
Buy any card desired: This trick requires three memory cards and 999,999 Star Chips.
Get 999,999 Star Chips on memory card A. Then, start a new game (or have
an existing game) on memory card C with a different name than used on
memory card A, and save at a Card Shop. Copy the game on memory card A on
to memory card B. Use the 999,999 Star Chips on memory card B to buy a
good monster and save. Trade that good monster to memory card C, then to
memory card A, and you will have a good card and still 999,999 Star Chips
to copy to memory card B again to repeat the process.
Hint:
Getting good cards: Once you have defeated the Meadow Mage in campaign mode, duel
him in free duel mode. He gives you some very good cards after some time,
such as Meteor B. Dragon (3500/2000), Dark Magicians, Curse or Dragon,
Giaia The Fierce Knight, Crimson Sunbird, and others.
Use the following trick to
get good cards to start the game with. On one memory card, use one game
you will permanently play. On another memory card, start another game
without using the same duelist code. Trade the one or two good cards from
that deck to your permanent deck. Repeat as many times as needed and you
should have no problem getting through the start of the game.
After defeating the Meadow
Mage and Jono 2nd, duel them in free duel mode and take away most of their
life points (have at least 50 left). Then, attack with a powerful monster
(less than 3000, so the life points become a negative number). You will
get a good card. For example, duel Jono 2nd and take his life points down
to 50. Attack with a card less than 3550, and he should give you Meteor B.
Dragon. This works on most of the duelists.
You can get Red Eyes Black
Dragon (2400.2000) by defeating Jono 2nd in free duel mode.
Duel either Teana 1st or Low
Meadow Mage and you may get Exodia parts more frequently.
Defeat Low Meadow Mage. After
about twenty times he should give you a good card. Defeat him ten more
times and he will give you another. Keep repeating this to get as many as
needed. You can get Curse of Dragons, Dark Magicians, Gaia The Fierce
Knights, Exodia Pieces, Meteor Dragons, Skull Nights (2650/2250), and Zoas
(2600/1900).
Defeat Jono (1st) to get
Kunai with Chain, Timewizard, and Baby Dragon.
Defeat Low Meadow Mage to get
Arms and legs of Exodia, Meteor B. Dragon, Meteor Dragon, Curse Of Dragon,
Gaia The Fierce Night, Zoa, Skull Night, and Dark Magician.
Defeat Jono (2nd) to get Red
Eyes, Meteor B. Dragon, and Baby Dragon.
Defeat Rex Raptor to get
Black Dragon, Jungle King, and Sword Arm of Dragon.
Defeat High Desert Mage to
get Great Mammoth of Goldfine and Sword Arm of Dragon.
Defeat Mountain Mage to get
Thyone 2 and Darkfire Dragon.
Defeat High Mountain Mage to
get Crimson Sunbird.
Fight either Simon Muran or
Jono 1st and get their life points to 50. Then, attack them with something
over 2000 to get Timewizard.
After completing the game one
time, go back to the campaign icon. Play the game and it will take you
back to the beginning. Once you have reached Heishin The First in campaign
mode (the one that you could not defeat the first time), defeat him and
the game will force you to fight him until you lose. However, if you win
at least five times on ranking B or higher, you will start to receive
great cards such as Meteor Black Dragon.
To get over a 2000 ATK
monster or ritual magic cards make your opponent (Jono 1st recommended)
fuse his or her cards so that he orshe runs out of cards. Attack his or
her life points once.
Fight High Mage Anubisist to
win cards such as Great Moth. Win about forty times and he will give you
Perfectly Ultimate Great Moth.
Fight High Mountain Mage to
win cards such as Twin-Headed Thunder Dragon and Black Skull Dragon.
Fight High Desert Mage to win
cards such as Great Mammoth of Goldfine.
Defeat Heishin with an
"S Tech" rank.
Meteor Black Dragon is easy
to win. Face Jono 2 or Meadow Mage. Make sure their life points are about
50. Then, attack their life points with a monster with less than 2,000
ATK. You should get Meteor Black Dragon. Note: You should only attack
their life points once.
Although you can get such
monsters like Gaia the Fierce Knight, Skull Knight, Dark Magician, Curse
of Dragon and Meteor Black Dragon from defeating Low Meadow Mage, the next
person to get monsters from is First Heishin. You do not really get
anything from the other mages. From First Heishin, you can get good
monsters such as Twin Headed Thunder Dragon, Stone D, some parts of the
Gate Guardian (for example, Kazejin), Empress Judge, Judge Man, Soul
Hunter, Mystic Sand, Harpie's Pet Dragon, Millennium Golem, Great Mammoth
of Goldstein, Labyrinth Wall, Crimson Sunbird, Black Dragon Jungle King,
Aqua Dragon, Dragon Seeker, Machine King, and some others.
You can get Dragon Capture
Jar, Metalmorph and Acid Trap Hole from 2nd Kaiba.
Defeat High Desert Mage about
fifteen times and he will give you Braccho-Raidus, Judge Man, Mystical
Sand, Great Mammoth Of GoldFine, and Summoned Skull.
Defeat Mountain Mage about
twenty times. After that when you defeat him again, he will give good
cards such as Crimson Subird, Harpie's Pet Dragon, Meteor B. Dragon,
Millennium Golem, Mystical Sand, Summoned Skull, Dark Magician, Darkfire
Dragon, Jungle King and D. Stone.
Enter one of the following
names to increase the chances of getting some good cards.
Oscar
Dave
Ari&I (high chance to get Wasteland) Konami
YuGiOh
FatAss
Varden
Seto
Dude
PS
Joney
Hint:
Fighting Simon Muran: At the beginning of the game, Simon talks to you. You will have
options to listen or run away. This is what he will do on each condition:
Run Away: When you return,
you will go straight to your room.
Listen, Run Away: When you return, you will have a chance to duel with
Simon Muran.
Listen, Listen, Run Away: When you return, you will go straight to your
room.
Listen, Listen, Listen: You will go straight to your room.
Note: To get the Time
Wizard, duel Simon Muran.
Hint:
Fighting Simon Muran: When you run away the first time then return, you will fight
him instead of going straight to your room.
Hint:
Easy win: Have all five pieces of Exodia and a card with very high
defense (preferably higher than 2500) that can not be brought down easily
and put in defense mode. Play all other cards as a fusion together in
defense mode, since they do not matterm but keep all the pieces of Exodia
in your hand. You will eventually get all five pieces, as long as towards
the end you only get rid of one card at a time.
On you first turn, put a very
strong monster (2500 and up) face down in attack mode. The CPU should
attack. If so, the monster you played will be much powerful and his
monster will get destroyed. Then, put another monster and attack directly
to his life points with those two cards. His life points could be at about
2500 or lower
Place a monster with 2800 or
greater ATK on the field face down in attack mode. Your opponent will
attack with a weak monster. Your monster will overpower the other monster,
causing great damage in your opponent's Life Points, and also cause the
other monster to be destroyed. Place a monster with 2500 or greater ATK to
do a direct attack on the opponents Life Points .Repeat this until the
enemy's Life Points are depleted.
Buy the Millennium Sheld,
Labyrinth Wall, and any other monster with over 2500 DEF points. Then, win
the Exodia pieces along with three Megamorphs. When you draw one of the
high defense cards, equip it with Megamorph and its defense will be raised
by 1000. Keep playing your defense cards until you have all five pieces of
Exodia in your hand. It is also a good idea to get Swords Of Revealing
Light to stall even further while powering up your cards.
Hint:
Easy Starchips: When you start the game you will fight someone. After you
defeat them, save your game. Go to free battle and battle all you want to
receive 5 Starchips. Keep doing this until you have as many Starchips as
needed.
Rex seems to be the easiest
person. Keep dueling him to get Starchips easily.
Defeat Jono and Teana 1 in
campaign mode. Then, in free duel mode, defeat them as many times as
desired to get easy Starchips.
Defeat Shadi in free duel
mode many times to get lots of Starchips.
Defeat Teana, Jono, Simon
Villager 1, 2, 3, and Rex. Then, duel them repeatedly. Because they are
easy to defeat , you can get cards and lots of Starchips.
Hint:
Unlimited Raigekis: Note: Two memory cards are required for this trick. On memory
card "A", have your saved game and have memory card
"B" blank. Start a new game on memory card "B". Enter
any name, do the "Hessin" thing, and run away from the blue
person. Then, check your deck. If it has a Raigeki in it, go to the title
screen then to "Free Duel". Then, duel the only person there,
Duel Master K. Defeat him and replace the Rageki with the card that you
won. Next, save your game, exit to the main menu, and go to
"Trade". You need both memory cards inserted at this point. Give
the Rageki to your good deck and trade it with a bad card. You can do this
with any card in your "new game" deck. Do this as many times as
desired.
Hint:
Achieving "S TEC" rank: Defeat the enemy in two turns, not including the turn when you
put your first card down. Do not let one of your monsters get an attack
4000 or more (maximum 3999). Do not let the enemy kill any of your
monsters. Do not use magic cards (the green cards) except Equips. They are
allowed, but do not equip on too many that will go to 4,000 or more. Note:
"S" is the best rank possible. You get five Starchips and one of
the best cards from the enemy you just battled.
Make sure you have two or
three Bright Castles and Millennium Shield/Labyrinth Wall. If you have
Millennium Shield use Sogen. If you have Labyrinth Wall use Wasteland.
Hint:
Wasteland strategies: Get the following monsters onto the field: Pumpkin King of the
Ghosts (equipped with Violet Crystal), Rock D.(equipped with Dragon
Treasure), Crawling Dragon #2, and King Rex. Then, change the field to
Wasteland. The above monsters will be stronger than ever.
Hint:
Change the cosmic alignment: To change the cosmic alignment of a monster already on the
field, give it an equip-magic card that it cannot use. For example, give
Dark Magican Electo-Whip.
Hint:
Summon two Dragons: To summon two Dragons you need to have the Flute Of Summoning
Dragon (43973174), The Lord of D. (17985575) and two Dragons
in your hand. Put the Flute Of Summoning Dragon on the field when Lord of
D. is face up. When you do this you can play two Dragons as a special
summoning.
Hint:
Passing the labyrinth: After you win, go right, right, left, right. Then, you save Tea
and fight two opponents before Keishin. Then Seto appears and the end is
Darknite.
To pass the labyrinth easily,
move right, right, left, and right. If you want to fight the Labyrinth
Mage again, go right three times.
Hint-Defeating
Heishen: To defeat Heishen you must have some very strong cards. For
example, his strongest cards are Perfectly Ultimate Great Moth and Meteor
B. Dragon. You should have a B. Skull Dragon in your deck and power it up
with a Dragon power-up card. Then, destroy them and his monsters will
either be 3000 or over 2500.
Hint:
Defeating Isis: All of Isis' monsters will be Aqua monsters, and she will make
them stronger with Umi. If you have some truly strong monsters, it will
not be that difficult to defeat her. For example, get Jirai Gumo and power
it up with Invigoration to 2700. Her strongest monster is B. Skull Dragon,
but she only summons it rarely.
To defeat Isis easily, make
Twin headed Thunder Dragon and Guardian Star Pluto. All of her monsters
except B. Skull Dragon are Neptune, so you will get a power up.
Hint:
Defeating Jono 2nd: Defeat Jono 2nd in free duel mode and you may get the Left Arm
Of Exodia.
Hint:
Defeating Kaiba: To defeat Kaiba, you must have monsters at least 2800 and some
power-ups for them. Put a weak monster face down in defense mode. He will
put his best card down and destroy it. Then, power-up the strongest
monster in your hand, and make it at least 3200. Then, his monster will be
Blue Eyes. Destroy it. From now on, his cards will only be 28-900.
If you have a Dark Magician
in your hand, play it face up attack mode. If Kaiba summons his Blue Eyes,
do not worry. You will get a power boost with Mercury Over Sun. After
this, use Yami and destroy the Blue Eyes. The rest should not be too
difficult.
Hint:
Defeating the Labyrinth Mage: Destroy his Gate Guardian and all he will have remaining are
cards 2800 and lower.
Hint:
Defeating Mai Valentine: Mai is slightly tougher than Weevil. If you have worked hard on
your deck, you should not have much trouble defeating her. Continue going
to free duel mode to earn cards and Star Chips. By this time, you should
have a deck primarily consisting of cards with 1,400 attack points. Mai
loves beasts, so consider adding cards to your deck that can assist you in
thwarting them.
Defeating Mai is not easy.
Try using Metal Dragon and Dragon Treasure, Beast Fangs and Follow Wind.
The ATK will be about 3350.
Hint:
Defeating Rex Raptor: Rex Raptor is another aggressive player who attacks whenever
possible. His deck is not too challenging, but most of the cards in it are
over 500 in both attack and defense. If you spend time in free duel mode,
you can fill your deck with similar cards, and even just a few fusions are
enough to give you an advantage over him. He will often play his Jirai
Gumo (2200/100).
After Rex Raptor is defeated
in campaign modem he can be battled in free duel mode. You can win with
three to five Star Chips and very good Dinosaur-type monsters.
Hint:
Defeating Seto 3rd: When you face Seto 3rd in a duel, after the labyrinth have
Blue-Eyes White Dragon x3, Black Skull Dragon, Sword of Dark Destruction
x3, Dark Energy x2, Beast Fangs x2, Black Pendant x2, Horn of The Unicorn
x2, Dragon Treasure, Dragon Capture Jar, Raigeki, Goblin's Secret,
Tremendous Fire, Spellbinding Circle, Dark-Piercing Light, Sanga Of
Thunder, Kazejin, Suijin, Kunai With Chain x2, Megamorph x2, Crush Card,
Gate Guardian Ritual, Bright Castle x2, Harpies Feather Duster, Ultimate
Dragon, Fake Trap, Skull Knight x3, and Meteor B. Dragon. Skull Knight
Power-ups are: Bright Castle, Sword Of Dark Destruction, Dark Energy,
Beast Fangs, Black Pendant, Horn Of The Unicorn, and Kunai With Chain
Megamorph. Dragon power ups are Dragon Treasure, Bright Castle, and
Megamorph.
Hint:
Defeating Weevil Underwood: There is a huge jump in difficulty between Weevil and Rex.
Weevil's creatures are much tougher, and he has some incredible fusion
possibilities within his deck. Most of his monsters are insects. You will
probably need to fight in free duel mode for awhile to get creatures that
have an attack of over 1000 and really big in tuning your deck. Certain
monster types work well together, such as Machines and Dragons, and ensure
lots of fusion possibilities. It also helps if you begin using Trap Cards
and Magic Cards to strengthen your deck. Do not be afraid to spend some
Star Chips to get them.
Hint:
Duel Seto 2nd: When you defeat two High Mages go to Duel Grounds, Seto 2nd
will be there, Duel and defeat him, You will have to duel another
opponent. After you defeat him you will have to go to a maze, To get
through it, move right, right, left, right.
Use these two outstanding
fusions to defeat Seto 2nd. Use Monsturtle and Fire Reaper to get Giant
Turtle (excellent defense) and Baby Dragon and Boo Koo or Muka Muka to get
Stone D. (perfect attack 2000 and excellent defense 2200)
Hint:
Defeating mages: When you are in free duel with a mage (high or low), on the
first turn put down a high attack monster in defense mode. He will put
down a magic field card, giving you the chance to put another powerful
monster card down to attack his life points directly.
Hint:
Kuriboh the card carrier: To find Kuriboh packing cards, lose a battle in campaign mode.
When you get to the "Game Over" screen wait until a Kuriboh with
cards on its back will hop across the screen. Once it gets across, it will
return again. It will repeat this until you exit the "Game Over"
screen.
Hint:
Aqua Madoor and Labyrinth Wall: Defeat High Sea Mage in campaign mode and duel him in free duel
mode to get Aqua Madoor and Labyrinth Wall.
Hint:
Black Dragon Jungle King: Defeat Rex Raptor in free duel. After some time, he gives you
Black Dragon Jungle King.
Hint:
Blue Eyes Ultimate Dragon: To get Blue Eyes Ultimate Dragon, defeat Heishin 1st with an
"S Tech" rank. To do this, defeat him so that he runs out of his
deck. You can attack his life points once. Hopefully, he will do a fusion.
Hint:
Jurai Guamo: If you have a low amount of Star Chips, the best card to buy is
Jurai Guamo. It only costs 80 Star Chips and its attack is 2200, but has a
low defense, at 100.
Hint:
Magician Of The Black Chaos: After you defeat Seto 3 ,you will face someone else. If you
defeat him with 7500 LP or more, you will get the Magician Of The Black
Chaos.
Hint:
Sword Arm Of Dragon: Keep defeating Low Desert Mage and you will usually get Sword
Arm Of Dragon.
Hint:
Time Wizard: Defeat Jono (1st) in free duel mode to get Time Wizard.
To get Time Wizard easily,
get a S Pow on Simon Muran. After some time, he will give you the Time
Wizard.
Hint:
Lure attack: This trick works on Low Forest Mage, High Forest Mage, Low
Desert Mage, High Desert Mage, and everyone else before them, besides
other mages. First, get a strong monster on the field in attack mode. For
example, Crawling Dragon + any electric monster = Twin-Headed Thunder
Dragon (2800 Atk.) + Mountain + Horn Of Light + Dragon Treasure (4800
Atk.) Play a very weak monster in defense mode (usually 1500 or less ).
The CPU should attack the defense monster, leaving it an open target for
your really strong one. This is very useful if your opponent has high
defenses (such as Labyrinth Wall + Wasteland, Labyrinth Wall, or
Millennium Shield).
Hint:
Attack the Meadow Mage on your first turn: When dueling the Meadow Mage, on your first turn play a card
(face down in attack mode) with less than 2800 attack power, with the
Cosmic Alignment Sun (if it is a warrior are the best choice). The Meadow
Mage should the play a card that is less than 2400 or the Sogen card. If
he plays a card face down, he is most likely to attack. However, the card
you just played is more powerful than all of his cards. His card will be
destroyed on your first turn. If he plays the Sogen card, on your second
turn, attack and take away a chunk of his life points.
Hint:
Get an S TEC on Pegasus without using magic cards: Note: This trick works about 67% of the time. First, put a
strong card on the field (with at least 2300 attack or 2300 defense). Put
it on attack mode or defense mode (depending on which is higher). Pegasus
will now put his card in defense mode, as long as he does not get a
power-up or get MBD. If he kills your card, kill him and fight him again.
Next, put your weakest card on the field (with at most 2000 attack or
defense). Leave the strong card on attack mode and put the weak card on
defense mode. Pegasus should now fuse and kill one or both of your cards.
If Pegasus does not fuse, you still have a chance to make him fuse: If you
get Raigeki on your next turn, use it; now you and Pegasus have no cards
on the field. If you do not get Raigeki, you should kill him and start
over. After you use Raigeki, Pegasus will either put down a magic card,
put down a monster card, or fuse. Now you just have to survive until he
runs out of cards. Finally, you should use some magic cards throughout the
battle in order to make sure that you will get an S TEC rating.
Hint:
Getting a S TEC rank: Make your opponent run out of cards; play one card at a time
and hope that they fuse their cards.
Hint:
Guardian Star color: Whenever you see the word "Guardian Star", pay
attention to its color.
Yellow: Your attack and
defense goes up.
Red: Opponent's attack and defense goes up.
Gray: Neither goes up.
Hint:
Guardian Star strengths and weaknesses: The following is a list of the Guardian Stars, which Guardian
Stars they have an advantage over, and which Guardian Stars have an
advantage over them.
Guardian Star
Advantage
Disadvantage
Sun
Moon
Mercury
Moon
Venus
Sun
Mercury
Sun
Venus
Venus
Mercury
Moon
Mars
Jupiter
Neptune
Jupiter
Saturn
Mars
Saturn
Uranus
Jupiter
Uranus
Pluto
Saturn
Neptune
Mars
Pluto
Pluto
Neptune
Uranus
Hint:
Skull Night equips: Skull Night (2650/2250) can be obtained by defeating Meadow
Mage many times.
Sword of Dark Destruction
Dark Energy
Malevolent Nuzzler
Bright Castle
MegaMorph
Black Pendant
Beast Fangs
Yumi (Dark Field)
Hint:
Monster Equips:
Dancing Fairy + Follow
Winds + Cyber Shield + Sliver Bow and Arrow + Electo Whip, then change
the field to Yami.
Pumpkin King of the Ghosts
+ Violet Crystal + Beast Fangs, then change the field to Wasteland
Hint:
Konami reference: When you wake up and enter the tournament, one of the sponsors
on the wall will be Konami.
Glitch:
Attacks: You can attack with Millennium Shield, Cocoon of Evolution, or
Labyrinth Wall. Just give it an equip, change the field, and attack.
Glitch:
Duel Master K. fuses Pumpkin King of the Ghosts: Enter A$$ooo as a name and fight Duel Master K. in free
duel mode. He will fuse cards into Pumpkin King of the Ghosts on his
second turn.
Glitch:
Upside-down disc: Whenever you encounter Disc Magician, attack him in Polygon
Mode. When your monster defeats him, his disc will turn upside-down.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: