Add
defeated AC emblems: Press Select + Start when viewing a defeated AC at
the victory screen to add the defeated AC's emblem to your list. A sound
will confirm correct code entry.
First
person view: Insert a memory card with saved game files from Armored Core 2
or Armored Core 2: Another Age. After saving and resuming in Armored
Core 3 from that memory card, pause game play, then press L1 + R2
+ X + Square + D-pad to get a first person view of the
current screen. Note: The screen will return to normal when the game is
resumed.
Drop
parts: Hold L1 + L2 + R1 + R2 + Triangle
to drop your R arm weapon, Back Unit, and Inside parts. Hold L1 + L2
+ R1 + R2 + L3 to drop Extension parts. Hold L1
+ L2 + R1 + R2 + Circle to drop L arm weapons.
Human
Plus enhancements: Successfully complete the game and load up the clear data. You
will receive mail stating that someone wants you to defeat a pilot named
"Exile" and that he is very powerful and if you need an edge. Buy
the OP-INTENSITY part. It is free, but you need every optional slot open for
it.
Successfully complete single
player mission mode to get the Optional Part (OP-INTENSIFY). Save the game
and equip the part. Note: It will use all slots in the AC. You must then do
the following to get the enhancements while that part is equipped. You will
receive a mail when each enhancement has been unlocked.
Add Radar Function: Defeat
the Arena opponent "Thunder House".
Add Sensor Functions: Defeat the enemy AC in the Eliminate Intruders
mission.
Blade Wave: Defeat the target in the Destroy Massive Weapon mission.
Enhanced Booster Performance: Defeat Arena opponent "Ace".
Enhanced Cannon Operation: Defeat the larger of the two targets in the
Destroy Massive MT mission.
Enhanced Cooling: Defeat the smaller of the two targets in the Destroy
Massive MT mission.
Enhanced Missile Interception: Defeat the enemy AC in the Defend Water
Processors mission.
Enhanced Turning Performance: Defeat the enemy AC in the Bomb Disarmament
mission.
Improved Targetting Accuracy: Defeat the enemy AC in the Defend Ruglen
Laboratory mission.
Increase Blade Range: Defeat the Arena opponent "Exile".
Extra
Arena: Defeat Ace and get an "A-1" rank to unlock the Extra
Arena. This arena allows you and a partner to face two other ACs.
Hint:
Easy Arena match wins: Go to the "Reservoir" arena level. At the beginning of
the match, boost backwards to the point where your AC is almost out of
bounds (indicated by the red line on your radar). Most arena opponents will
try to get in behind you to attack. Using this trick will cause them to go
out of bounds. You may take a little damage, but most fights will be over
within ten seconds. Keep in mind that some opponents will not fall for this,
but most will.
In the "Parking Lot",
as soon as the match begins, boost backwards (into the corner). On occasion
the enemy will get caught-up on the wall and you will have up to a minute
worth of free shots. Since the part of the wall covers the R arm weapon,
there are only a couple of Arena opponents that this trick will not work on.
Buy and equip the machine gun
with 1000 ammo (R arm weapon), and the hovering legs at the end of the list
(it is a long shaft). Strafe around your opponent in the arena while firing
the machine gun. This trick usually works up until rank A-3.
Equip Heavy Tank Legs, and the
heavy EO Core. Equip the Flamethrower L arm part and the Grenade Rifle R arm
part. Go to the "Parking Lot" level. In the beginning, move
backwards into the very back of the corner. Wait until the opponents get
close, which they almost always do, and turn on the flames while pelting
them with the Grenade Rifle and the EO weapons. The enemy AC might land on
your head. Just look up and keep on attacking. No AC should be able to
defeat you.
In the "Arena", there
is an easy way to avoid a ground torpedo. In the center of the arena is a
slightly raised platform. It may be difficult to notice, but its there. If
you separate yourself from the enemy with that platform, the ground torpedo
will hit the platform instead and not do any damage.
Equip any AC with a machine gun
and flamethrower. Pick the Ruin level and put your back to a corner. They
will come directly at you, or land on top of your AC. Just fire away to win.
This works on any arena opponent.
Equip an AC with legs that can
support a lot of weight, two Back Grenade Launchers, and the Howitzer on the
left arm (the right arm is optional). Choose the Parking Lot for the stage,
and immediately go back into the corner. Equip the Grenade Launcher, and as
the enemy is locked on, repeatedly press Circle + Square ate
the same time. This will kill the opponent very quickly. You will not lose
much health, providing that your aim is good. Even if you do take heavy
damage and use a lot of ammunition, you do not have to pay for anything
since it is in the Arena.
Complete enough missions to buy
two chain guns (the black ones that go on the shoulder), a good big gun for
your right hand, a good blade, and the best tread module legs in the game.
The game will indicate this with the information that appears under the part
when looking at it. Equip it all. Next go to the "Reservoir" arena
level and stand at the starting location while firing your hand gun or
sniper rifle until your opponent gets close enough to target him with the
chain gun. Unload on him with it while strafing. When you run out of
ammunition, switch to the other weapon. This will work on almost any Arena
opponent and many of missions. If you cannot defeat an Arena opponent with
this (for example, Comeback, Ace, or Exile), switch to the Abandoned
Factory. As soon as the match starts, press R3, turn left, and switch
to your chain gun while moving to the tiny hall on the other side of the
room. Remain there until they enter or get within range of the chain gun.
Ace or Exile will constantly try to get above you, and may get stuck on your
top of you. In this case, it is an easy Arena win. If not, they will
constantly hit you with their blade, which you can retaliate with your
blade. Win at all the arena battles then buy the most defensive parts (keep
the legs, chain gun, and blade).
Buy a chaingun, then stand in
one place and fire. You should kill the enemy very quickly.
Equip the fastest leg part
(petal) and the machine gun with 1000 ammunition. In the battle arena, and
just strafe around your opponent until they run out of ammunition. This
takes time, but it works. You can also equip the best generator you can. Do
not worry about AP, as they will not hit you that often.
To defeat literally anyone in
the Arena (even Exile), equip the following parts and go to the reservoir.
Immediately turn left and go as quickly as possible to the platforms
sticking out of the reservoir wall. Try to use over-boost as much as
possible. First, boost up to the lowest one, second from right, and from
there boost to the next one, to the right. Once you land on that platform,
turn on your extensions and blast away. If you are fighting Ace, he might
land on your platform and shoot you or stand there and recharge his energy.
He will probably fly up again and go out of bounds by flying too high. The
recommended parts are as follows.
Head: CHD-Skyeye (highly
stable Crest masterpiece)
Core: CCL-01-NER (Good OB thrust, but lacks defense)
Arms: CAW-DVG36-01 (Toggle missile type: vertical/torpedo)
Legs: CLR-00-MAK (a fine example of Crest worksmanship)
Booster: n/a
FCS: AOX-F/ST-6 (Enhanced VREV-ST-1, six locks max)
Generator: KGP-ZSV (Revised version of the KGP-ZS4)
Radiator: RMR-SA44 (Competing product with the RIX-CR11)
Inside: n/a
Extension: KWEM-TERRIER (Vertical launch support missiles)
Back Unit R: MWX-VM20/1 (Dual vertical missile launchers)
Back Unit L: MWX-VM20/1 (Dual vertical missile launchers)
Arm Unit R: n/a
Arm Unit L: N/a
Optional Parts: OP-Intensify or your choice.
When facing anyone in the
Arena, use the middle machine gun with 500 ammunition, the second blade for
the left arm, and the second hover legs. Hold R1 or L1 to
circle around the other AC. This trick usually works until the top seven
opponents. Then, just create an AC like Ace's . When you get to Ace, use the
second hover legs again.
Hint:
Bonus parts: Get an "S" rank on every mission. Depending on the
mission, you will receive various parts that cannot be earned by getting a
lower rank. Each mission is based on speed, damage taken, and ending price.
Hint:
AC Test 1: Hidden part: Get a "A" or higher rank in the AC Test 1 (target
practice exercise) to unlock the MLH-MX/VOLAR (heavy humanoid leg).
Hint:
Defend Crest HQ: Hidden part: Complete the mission with an "A" or "S" rank.
You will get a mail stating that you were very good and that a new leg part,
CLF-D2-ROG, is in the shop. It is a quadruped leg part.
Hint:
Defend Naire Bridge: Hidden part: There is a hidden head part on the mission "Defend Naire
Bridge". Eliminate all enemies on the first half of the bridge.
However, before crossing the incomplete part of the bridge, fly underneath
the middle section of it towards an alcove. It resembles a road that just
stops. Look on the ground of the alcove and you should see a very small
circular object. Press Circle to pick it up. It is the hidden AC head
part.
Hint:
Defend Personnel Convoy: Hidden part: To get the MLR-MM/Petal leg part (same legs as Exile), get an
"A" or higher rank. After completing it, you will receive mail
stating that it has been added to the shop.
Hint:
Defend Water Processors Hidden parts: There is a hidden inside part on the mission "Defend Water
Processors". From where you start, go right (directly east, and go over
the pipes) and back a bit (south). You will see a small object next to the
pipes (somewhere in between the yellow and red out-of-bounds line). When you
spot it, stand next to it and press Circle. You will be notified when
you acquire it. Complete the mission to receive the MWI-DD/20 inside part.
Complete the "Defend Water
Processors" mission as quickly as possible. If done fast enough, you
will be asked to destroy two Crest bombers that are on their way to destroy
a Kisaragi base. Complete this mission and the KES-ES/MIRROR energy shield
is yours (Defense 71, Coverge 445).
Hint:
Destroy Germ Canisters mission: Hidden part: To acquire the OC-22 (Dual Orbital Maker) part, destroy all of
the enemy MTs located in the laboratory (including the AC sent by the
"Controller" that you fight in the last room) and extra canister
in the area. When this is done, a message will be sent to you by mail
stating that there is an additional reward for your "Excellent"
performance. The part will appear in the garage.
Note: Get a "B" rank
or better to unlock the part. Using the MWG-MG/1000 machine gun and an
MM-AD/20 ammo magazine is recommended. The CLB-LS-2551 laser blade can also
be used to save a bit of extra ammo.
Hint:
Destroy Gun Emplacements: Hidden part: To get the Karasawa, you have to complete the "Destroy Gun
Emplacements" mission in a short amount of time. There are two guns on
the shore you start out on, and three on the other side. After that, you
will be asked to participate in an attack on a Union fortress. You must hold
out for five minutes against a never ending onslaught of jets and Mobile MTs
(the hovering type with the big cannon). When the timer reaches zero,
immediately fall back to the escape point. Complete the mission and the
MWG-Karasawa is yours.
In order to get the Karasawa
laser rifle, complete the "Destroy Gun Emplacements" mission under
two minutes with an "A" rank or better. Doing this will unlock the
"Distract Union Defenses" mission. You must do both missions back
to back using the same AC. An easy way to go about this is to use the Orc
core unit, the Oc-22 back unit (releases independent weapon pods), and a
good machine gun and blade. For the "Destroy Gun Emplacements"
mission, boost over to the guns and pound them with the machine gun. Strafe
heavily and try not to get hit; do not worry about the MTs). If done
correctly, you will get a message stating there is another mission possible.
You must get to the transport. When the second mission starts, do not fight
as you will probably die. Instead, boost to the rear left corner and hide
behind one of the leafy trees. Turn on the Exceed Orbit and switch to the
Oc-22 and release it. Note: Do not release one after another, because the
new one will destroy the previous one. Doing this will ward off fighters
while your comrades take care of the rest. Last for five minutes and get to
the escape point. You will take damage, but not too much.
Hint:
Destroy Massive MT: Hidden parts: There is a hidden booster part on the mission "Destroy
Massive MT". When you first start the mission, turn due west and boost
straight ahead. You will see hill in front of you. Boost to the very corner
of the map (somewhere in between the yellow and red out-of-bounds line). You
will see a small, circular alcove on the backside of the hill. Look for a
very small black dot on the ground of the alcove. When you spot it, stand
directly over it and press Circle. You will be notified when you
acquire it. Complete the mission to receive the CBT-FLEET booster part
(boost power 19900).
Go to the "Destroy Massive
MT" mission. Do not get a consort or you will not get the part. Attack
the target however desired, but watch out for the four pursuit missiles it
launches at once and the two large missiles and the four grenade rifles it
has. Provided that you do not die, the thing will split in two. Attack the
big part and defeat it. Once it is dead, the mission is complete and you
will get the part.
To get the MLB-MOONLIGHT, you
must complete the mission Destroy Massive MT mission without a consort.
There are two rewards for this
mission. The first reward for completing the mission is the MLB-MOONLIGHT.
The second award for the mission with a completion of rank(s) "A"
or "S" is the AC core part, model number MCM-MX/002 from Union.
Note: This is the best AC Core in the game.
Hint:
Destroy Massive Weapon: Hidden weapon: Immediately when you start the "Destroy Massive
Weapon'" mission, look down. You will see a destructible floor section.
Blow it up. Go underneath the platform and look towards the enemy. On the
railing surrounding the area is a part. Press Circle to grab it. It
is a Parrying Blade that does 3,100 damage. It can be sold at the shop for
59,000 C.
Hint:
Destroy Naire Bridge mission: Hidden part: Destroy two or more monorails to unlock the KWG-HZL30 (left arm
spread-shot Howitzer).
Hint:
Disable Pulse Generators: Hidden part: In the "Disable Pulse Generators" mission, you have to
disable four Pulse Generators. After you have disabled the first two Pulse
Generators (in the first part of the structure), get to the second part or
the other side. When you get there, ignore the Raven that you are facing and
disable the third Pulse Generator. It is located all the way at the bottom.
Note: You should be on the other side, where the other Raven is located.
Then, get to the fourth Pulse Generator. This Pulse Generator is in one of
the doors with the air vents. Once you are in the room where the fourth
pulse generator is located, destroy the vents on the top. Look up to find
it. When you get to it, do not disable it. Look up again to see that there
are air vents that are already open. Go to it and turn left to find the
Stealth extension part.
Hint:
MT Training Exercise: Hidden part: Complete the mission without getting hit to unlock the KWM-AD-50,
which increases your ammunition storage by 50%.
Hint:
Protect Crest Convoy: Hidden part: There is a hidden radar part on the "Protect Crest
Convoy" mission. It is found behind the radar dish southeast of the
starting point. When you spot it, stand next to it and press Circle.
You will be notified when you acquire it. Complete the mission to receive
the MRL-SS/SPHERE back unit.
Hint:
Rescue the Survey Team: Hidden parts: There is a hidden extension part on the "Rescue The Survey
Team" mission. The part is found in one of the sewage drains in the
wall, to the left of the hallway immediately before you get to the only door
you have to open in this mission (just before you meet with the construction
crew). When you spot it, stand next to it and press Circle. You will
be notified when you acquire it. Complete the mission to receive the
MEBT-OX/MB extension part.
Destroy all enemies in the
level quickly and get an "S" rank to get an AC optional part,
OP-E-Lap, which takes six slots and increases blade power.
Hint:
Reservoir mission: Easy completion: This trick works against slow/large weapons with low ammunition
(Ox, etc.). Go over to the dam. Fly up onto the first little door. Land
there, then target the opponent and learn how much ammunition they have
remaining. Look up and to the left (or right). There should be another door
in that direction. Fly to it while zig-zagging to avoid getting hit, and
having them waste ammunition. Then, go back down. You are likely to get hit
once or twice. Repeat this they are out of ammunition, then kill them. Do
not use this trick against machine guns or rifles. It will appear as if the
dam is out of area, but it is not.
Hint:
Safeguard Alloy Sample: Hidden part: Defeat all the MTs and the AC Grinder. The transport truck must
survive all the way to the end of the mission. After that, you will get a
mail from Crest stating that you were exceptional. You will receive the
extension part CEBT-HEX. It is a hovering booster part.
Hint:
Leg part: In the "Garage" section, achieve a "S" rank
in both the AC tests. You will unlock a leg part called MLH-MX/VOLAR. It is
a heavyweight humanoid leg part that is good for balancing weight and
performance.
Hint:
Mid-sized Rocket Launcher: When the mission where you have to disarm a poison starts, stay
on top of the reservoir dam and travel east (to your left) and you will find
a back Mid-sized Rocket Launcher.
Hint:
Spread Bazooka: In the mission where you have to find a sinking ship's cargo,
look in one of the cargo rooms on the ship to find a Spread Bazooka.
Hint:
Use Grenade Launchers and Chainguns with biped legs: If you get all of the upgrades for the OP-INTENSIFY part, save
your game and load it again. Equip the OP-INTENSIFY part and you can fly
around using Grenade Launchers and Chainguns on biped legs just like Ace.
Hint:
Defeating Exile: Once complete the main game and defeat Ace in the arena, you will
have to fight Exile. His skills are not that great, but his mobility will
kill you. Get a heavy AC, go to the parking lot, and let him get right in
your face. Then, use the flame thrower and big bazooka to attack. You will
get 1,500,000 credits for defeating him. You will also gain access to the
"Extra Arena" mode. In this mode, you and a teammate of your
choosing can go up against two enemy Ravens at once.
To defeat Exile get the best
tank legs, the Linear Cannon, and the flame thrower. Go to the Parking Lot
Arena and back up into the corner. Blast Exile with the cannon. When he gets
close, keep firing while using the flame thrower and he will go down
shortly. Note: This may require a few attempts.
Hint:
Inflict high damage: Equip your AC with the gun with 1000 ammo and the flamethrower.
When in an AC battle, hold Square + Circle at close range to
inflict high damage. It is difficult at first to keep them in range, mostly
when they jump a lot.
Hint:
Last mission: In the last mission where you are told you need to destroy the
controller, it is both a very easy and annoying task. After completing the
first section, which consists of almost nothing but MTs and laser pillars,
all your ammunition and AP are restored -- do not worry about being stingy.
In the second part, you will face two ACs at the same time who are a lot
tougher than they look. Aside from having to waste a good chunk of
ammunition, they will pose little threat to a good Ravin. After this, you
will enter a long shaft with MTs and laser pillars that can all get very
annoying. Find out were it says target, then slash that seemingly normal yet
breakable wall to expose the generator. The rest should be obvious.
Hint:
Completing missions: Armored Core 3 is all about preference. It is much better
to go about completing missions and Arena matches with an AC that you are
comfortable with, and not one that may be excellent but does not suit you.
Usually, though, an AC used for finishing missions is different than one
used for winning an Arena match. Many missions require exceeding amounts of
ammo and something mobile, while Arena battles may need something more
defensive that carries more firepower. It is a good idea to use one AC for
missions, one for Arena fights, and possibly one other for playing against a
friend.
In the mission where you fight
a giant MT where it spits into two pieces when you damage it, fly behind the
large part of the MT. Continuously fire into its back with your arm or
shoulder weapons (machine gun recommended). Also attack it with your laser
blade. You will kill it easily and get an "S" rank depending on
your ammunition use.
Hint:
Custom AC tips:
Legs: Do not use Tank legs,
Stay with the ORC or EDGE for bipeds or switch to the floating one with
the 4999 weight limit. Unless you know how to handle them, Tank legs and
heavy bipeds are not recommended.
Back weapons: The Smaller
Grenade Launcher is better because it fires faster. Also, the Single Side
Vertical Missile Launcher is great with the VLS (vertical launch system)
extension. It dishes out a lot of damage. The Linear Cannon is a lot of
fun, provided you can get the tracking correct. You should also use the
Quartet Cannon if you have it. The Dual Multi Missile is also very good,
especially with the missile extension. Note: If you can track with the
Chainguns, they are the only way to go. They can cause a massive amount of
damage and are not that heavy.
Right arm: You should only
use the 1000 ammo machine gun or the Karasawa. The Sniper Rifle, the
bigger bazooka, or the 12 shot grenade launcher are also good. At worst,
use the 90 ammo energy rifle or the high heat hand gun.
Left arm: The howitzer is the
only one worth having. Use it when you have got a lock with your right arm
weapon and you should hit quite often. Also, it has a whopping 50 shots.
If you like laserblades, use the Moonlight.
Cores: Use the 1021? Weight
Overboost Core. It does not use all that much energy to Overboost. If you
want to use the Exceed Orbit, the ORCA Core is best; if you miss a bit it
has lots of ammunition to compensate.
Radiator: Does not matter.
You usually do not heat enough to start melting, and if you do, you still
take a substantial amount of damage regardless of your radiator.
Generator: Always use the
heaviest generator. You will find the others simply cannot put out enough
energy.
Glitch:
Disappearing assembly arm: On the "Destroy the Computer" mission, when you get to
the hall with the first assembly area on the left, stand at the edge of the
hall just before the first tress. Move back and forth past the tress to
discover that an assembly arm appears and disappears from the lower part of
the screen.
Glitch:
Misspelling: In one of the later missions, the briefing agent Layiena, will
say a few things. Look carefully at the second page for when she says
"don't". It will not appear correctly, because "donft"
will appear instead of "don't".
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: