Add
defeated AC emblems: Press Select + Start when the victory message
appears in the arena to add the defeated AC's emblem to your list.
Hint:
Defend Lawdas Factory mission: Hidden part: When the big laser destroys the missile in the center of the map,
jump down and look for the part. The part is an extension CWEM-RT16.
Hint:
Defend Mirage HQ mission: Hidden part: When the mission starts, turn around and boost towards the
helicopter landing site. Look around the landing site to find the back
stealth missile, MWM-SM36.
There is a back part on the
roof where the MWM-SM36/1 stealth missiles can be found.
Hint:
Defend Solar Power Plant mission: Hidden Part: After you defeat all the enemies on the outside of the power
plant, you should get a notice about enemies inside the plant after you
enter. Clear the first floor. When you go down the ramp at the end of the
first part, you will see a fork. Go to the left. There should be the part at
the end of the room. The room is on fire. The hidden part is the KWEL-EJ22
anti-missile.
Hint:
Destroy AI Prototype mission: Hidden part: On the ground in a small room closed off by destroyable gates is
the left arm part KSS-SS/707A.
Hint:
Destroy Cargo Transport mission: Hidden part: Use a very fast AC for this mission. When you see the first
intersection, instead of turning right with the transport, turn left and
jump behind the middle barricade and get the part. It is the inside floating
mine, CWI-FMHS-30.
Hint:
Eliminate Bio Weapon mission: Hidden part: At the first room, turn left and keep shooting all over the wall.
When you reveal a secret passage, follow it to the part. It is a PRAYYING
BLADE.
Hint:
Eliminate Rioters mission: Hidden part: When you reach the most top level and enter, a box will be
destroyed by enemies. On the floor is the inside part KWL-RJ/60.
Hint:
Explore Unexplored Region mission: Hidden part: Go into the crater to find a plane. Shoot the back end of the
plane to destroy that section. Inside the plane is the back part MWC-OC/30.
Hint:
Infiltrate New Base mission: Hidden part: In a cave in the middle of the map is the extension part
MWEM-R/36.
Hint:
Investigate mission: Go to the first door, unlock the control panel, then search for
the second one. In the room where there is a ventilation duct, shoot the
duct. Fly up, then go down into the other room it leads to. Destroy all the
boxes to find the left arm part KWG-NHZL60.
Hint:
Protect Part Transport mission: Hidden parts: Wait until the plane lands, then get behind the it. Shoot the
back end until the door explodes. Press Circle next to the part to
get the right arm part CWG-ARF-180.
When the mission starts, turn
around and go to the left storage room. Go inside and get the part. It is
the left grenade rifle CWGG-GRSL-20.
Hint:
Safeguard Alloy Sample: Hidden part: Destroy all the enemy MTs and the AC Grinder. The Transport Truck
must survive to the Crest's Headquarters. After the mission ends, you will
receive new mail from Crest stating that you will get the extension part
booster CEBT-HEX.
Hint:
Search Vilius Laboratory mission: Hidden part: Search the bottom of the deepest pit to find a part guarded by a
MT. It is the left arm part MWG-KPL/150.
Hint:
Secure Fortress NK-432 mission: Hidden parts: Find the room filled with lots of boxes. Do not destroy any boxes
with red triangles or any boxes on top of red triangle boxes (the top box
destroys the one under it, etc.). The right arm part MWG-GS/80 can now be
found on the ground. Use your map near the first target to find a secret
passage behind the wall. Destroy that part of the wall and follow the secret
passage until you reach a room with one box. Destroy the box to find the
head part MHD-MX/BEE
Hint:
Takeover New Fortress mission: Hidden part: When you battle against the two ACs fly up into the giant hole in
the ceiling. When you look up, there should be a pipe that runs from one
side to the other. On top of the pipe is the FCS part PLS-SRA02.
Hint:
Big missile warning: Never use the big missile for the back unit with the extension
for vertical missiles; you will just blow up your missile when you launch
it.
Hint:
Prototype parts: If you use a certain type of leg part (light weight leg, middle
weight leg, hover, etc.) for enough missions, a "prototype" part
will be unlocked in the shop. The prototypes are usually good. This may also
be the case with other parts as well.
Hint:
Bonus parts: For every mission you get an "A" or "S" rank
on, you will get a special bonus part.
The following are the other
requirements to get bonus parts at the store.
MRL-MM/001: Reach AC rank
"D"
MWGG-HNRL-100: Reach AC rank "C"
KAW-SAMURAI2: Reach AC rank "B"
MAM-MX/MDD: Reach AC rank "A"
MBT-NI/GULL: Reach AC rank "S"
CWI-DD-30: Defeat E-21 at the Arena
RGI-KDA01: Defeat E-15 at the Arena
KWG-NHZL30 : Defeat E-8 at the Arena
CWR-M70: Defeat D-7 at the Arena
CWM-BM60-1 : Defeat C-7 at the Arena
MWG-SRFE/8: Defeat B-4 at the Arena
MCL-SS/RAY: Defeat A-3 at the Arena
MWG-MG/FINGER : Defeat A-1 at the Arena
CWM-HA40-8: Defeat rank 1 in Extra Arena
MWG-HGB/108: Rank "S" in all missions
KGP-ZXV1: Complete all missions
CCL-02-EI: Complete 10 missions from Crest
MCM-MI/008: Complete 13 missions from Mirage
KEEP-ELIX: Complete 7 missions from Kisaragi
Op-Intensify (All Abilities): Obtain 99% completion of the game.
Hint:
Easy money: Find any mission that has an advance payment. Start the mission
and immediately abort it. After this is done, you will see your earnings
displayed in two boxes. One box is for your new money amount that was earned
and one for the deductions for repairs, ammunition, and the special
deduction in the event that something was destroyed that was not supposed
to. Note that there is no deduction, and you will get the amount that was
promised to you in advance. Make sure to save your game before you do this,
as the game will end if this is done too many times.
Hint:
Easy Arena wins: Select the Trene City area. When the battle begins, there is a
big building directly in the middle of the Arena floor. Boost up to the top
of the building and pummel the opponent AC full of rockets or other types of
ammunition that can lock on. If you are unable to boost up the entire way,
there is a ledge halfway up. Rest there momentarily, then boost the rest of
the way. Weapons that are the most effective are the small rockets and/or
vertical missiles. There are some enemies that are too fast to do this to;
they move to much to get a lock on. If this happens, when you start, boost
West and position yourself in between two buildings very close to the
border. Most of the enemy ACs will not go behind because they will lose.
They will just move back and forth trying to get a fix, but will not
approach you if you are very close to the border. Pop in and out from behind
the building and shoot various rockets and missiles as the ACs are moving
around. It is slightly time consuming, but a very easy way to boost ranks
early.
Take your opponent to the Arena
stage. Have Hectos Rockets and the left hand grenade launcher equipped. When
the battle starts, start stepping backwards, making sure not to turn or
alter where the aimer is pointed. Switch weapons to the Hectos Rockets and
keep firing those with the grenade launchers. The opponent will just follow
your steps, and will not move from the line of fire. If they get too close,
start to fight normally; they will have low AP at this point.
Hint:
Hydraulics: Get a robot with the tank wheels. Press X repeatedly and
it appear as if the robot has hydraulics.
Hint:
OP-Intensify warning: Be careful when you use OP-Intensify. Even though it gives above
average abilities, your AC will take much more damage then if it did not
have it equipped.
Hint:
(unnamed) Custom AC:
Head: MHO-RE/005
Core: CCH-OV-IKS
Arms: MAH-SS-CASK
Legs: CLC-D3TA
Booster: N/A
FCS: VREX-ND-2
Generator: CGP-ROZ
Radiator: RGI-KD99
Inside: N/A
Extension: MWEM-A/50
Back Unit: CWX-LIC-10
Arm Unit R: MWGG-XCG120
Arm Unit L: MLB-MOONLIGHT
Optional Part: OP INTENSIFY
Note: This is an elite AC. It
boasts 9999 AP. It is used for the Arena mostly, but can be used for some
missions successfully. When used, go to parking lot and hide behind a
pillar. From there, duck out, quickly fire off the linear cannon, then
duck back in. It requires moderate accuracy to use. It has 4217 defensive
points and 10148 offensive points. Note: If you do not have OP-INTENSIFY,
switch to a head with radar. You will lose the 9999 AP, but it will still
be in the high 9000s.
Hint:
Abyss Custom AC:
Head: MHD-MX/RACHIS
Core: CCM-OO-STO
Arms: MAH-SS/VV
Legs: MLH-SS/RS
Booster: CBT-FLEET
FCS: PLS-SRA
Generator: CGP-ROZ
Radiator: RIX-CR14
Inside: MWI-DD/20
Extension: MWEM-R/36
Back Unit R/L: CWX-DM-60-1
Arm Unit R: MWG-MG/1000, MWG-MG/800
Arm Unit L: MLB-MOONLIGHT
Note: Although this AC design
is not one of the fastest, its high AP of 9525, large store of missiles
and ammunition, as well as missile decoys to evade on-coming enemy
missiles, make it a very difficult opponent. Also, the Over Boost feature
on the AC's core make it very mobile in the hands of an experienced
player. Though not recommended for missions, considering the high cost of
its large missile salvos, it is an excellent Arena AC, and is able to meet
the challenge of all Arena participants. Using all of the assets found on
this particular AC is recommended, especially its Over Boost (in short
bursts), which it tends to rely on heavily for improved mobility.
Hint:
Anubis Custom AC:
Head: MHD-MM / 003
Core: CCH-OV-IKS
Arms: CAM-11-SOL
Legs: CLM-02-SNSK
Booster: MBT-NI / MARE
FCS: AOX-X / WS-3
Generator: CGP-ROZ
Radiator: RMR-SA44
Inside: n/a
Extension: n/a
Back Unit R: n/a
Back Unit L: N/a
Arm Unit R: MWG-KARASAWA
Arm Unit L: CLB-LS-1551
Note: This AC is built around
the KARASAWA. It boasts 9,079 AP while still maintaining the ground speed
of a middle-weight biped. This is an excellent AC for tournaments that do
not allow the OP-INTENSIFY. It is one the best ACs out there.
Hint:
Apocalypse Custom AC:
Head: MHD-MX/BEE
Core: MCH-MX/GROA
Arms: MAH-RE/GG
Legs: MLC-TRIDENT
Booster: NONE
FCS: VREX-F/ND-8
Generator: KGP-ZXV1
Radiator: RGI-KD99
Inside: MWI-DD/20
Extension: CSS-IA645
Back Unit R: CWC-GNL-15
Back Unit L: CWC-CNG-500
Arm Unit R: MWG-MG/800
Arm Unit L: KSS-SS/707A
Note: This core is an upgrade
from its predecessor tank model from Armored Core 3. It is the same
as last time, except for more boosting and defense. Again, keep the chain
gun on the back left so that the arm shield will not deactivate. The
machine gun should only be a back up weapon, and the DD/20 should only be
used for missiles. The core has so much defense that it can take the
punishment of the Titan arm weapons and the new Titan back weapons and
have left over AP.
Rifle (or Explosive) type
options:
Inside: CWI-NW-40 (or CWI-NW-40)
Extension: CWEM-AM40 (or CWEM-AM40)
Back Unit R: CWC-CNG-300 (or CWC-GNL-15)
Back Unit L: CWC-CNG-300 (or CWC-GNL-15)
Arm Unit R: MGW-MG/800 (or CWGG-GR-12)
Arm Unit L: CWG-MGL-150 (or KSS-SS/707A)
Note: This AC has an AP
between 9250 and 9750. There are two weapon types to use for Arsenal Gear
custom. The first is the Rifle type, which is perhaps not good on the
offensive side, but is excellent for ammunition. The second is the
Explosive type. This can devastate your opponent. With these weapons
equipped on your AC, your grade will be Excellent.
Hint:
Assault Mist Custom AC:
Head: CHD-SKYEYE
Core: MCL-SS/RAY
Arms: CAL-66-MACH
Legs: CLL-04-LGSK
Booster: CBT-FLEET
FCS: PLS-SRA
Generator: CGP-ROZ
Radiator: RMR-ICICLE
Inside: MWI-DD/10
Extension: CWEM-R10
Back Unit R: MWM-MDM2/1
Back Unit L: MM-AD/20
Arm Unit R: MWG-MG/800
Arm Unit L: MWG-MGL/300
Optional Parts: OP-INTENSIFY
Note: This is a light weight
core only for the Arena. Probably only highly experienced pilots can make
this core limitless power. It
is overweight, so you will have to drop the missiles and the extensions
after use. It is named after Royal Mist, Amored Core 3 Arena
rank A-3, because the tactic that this core uses is very similar. First,
fly up and use all your missiles including the extension.
After that, drop the missiles and extension and get back to the ground.
Dash around the arena and destroy the enemy. Note: The head was chosen by
design. Changing the head part will not make much difference. Intensify is
recommended, but if you do not have it, you can use other parts.
Hint:
Black Dagger Custom AC:
Head: MHD-RE/005
Core: MCM-MX/002
Arms: CAW-DBZ-48
Legs: MLR-MM/PETAL
Booster: N/A
FCS: VREX-ST-2
Generator: CGP-ROV6
Radiator: RIX-CR10
Inside: n/a
Extension: CWEM-R10
Back L and R Units: CWM-540-1
Arm Units: n/a
Note: This AC is extremely
fast when boosting, has moderate AP, and is great in most Arena battles.
The only drawback is it does not have a lot of ammunition, and no radar.
Use it wisely. This AC looks best in black and dark gray.
Hint:
Black Fire Custom AC:
Head: CHD-O4-YIV
Core: MCH-MX/GRP
Arms: MAL-GAL
Legs: MLC-HARPOON
Booster: n/a
FCS: AOX-ANA
Generator: KOG-ZXV1 or CGP-ROZ
Radiator: RGI-KD99
Inside: n/a
Extension: KEEP-ELIX
Back Unit R: CWM-BM-60-1
Back Unit L: MWC-LQ/15
R Arm: Mwgg-XCG/20
L Arm: Mwg-KPL/150
Note This AC looks best in
dark colors Although very slow, it packs a nice punch. Its AP is 9094 and
with the plasma rifle you can nail most MTz with a single blow with the
ELIX without worrying about energy consumption. The EO on the core gives
you an extra edge in battle. The overall grade is "Great".
Hint:
Blackthunder Custom AC:
Head: MHD-MM/003
Core: MCM-MX/002
Arms: CAL-44-EAS
Legs: MLF-RE/007
Booster: MBT-NI/MARE
FCS: VREX-ST-12
Generator: KGP-ZSV
Radiator: RIX-CR10
Inside: n/a
Extension: CSS-IA-64S (shields)
Back Unit L and R: CWX-LIC-10 (linear cannon)
Arm Unit R: CWGG-GR-12 (grenade launcher)
Arm Unit L: KLB-TLS/SOL (laser sword)
Note: This mech is very
useful for a number of missions, and mostly for easy victories in the
Arena. If you like sheer power rather than rapid-fire weapons, then this
is the mech for you. Also, for this mech to live up to its name, customize
the colors to make the base black and all the details gold.
Hint:
BrainKiller custom AC:
Head: MM/007
Core: SS/RAY
Arms: MARTE
Legs: 01-SCUD
Booster: n/a
FCS: AOX-ANA
Generator: ZXV1
Radiator: CR10
Inside: n/a
Extension: 1A-645
Back Weapon R: n/a
Back Weapon L: n/a
Right Arm Weapon: MG-1000
Left Arm Weapon: GRSL-20
Optional Part: INTENSIFY
Note: This AC is very mobile
and fast killing. An experienced pilot and good shooter is required. It is
recommended that this AC be used in the Arena. Howevern you can also use
this AC in missions that are on water or air at all times. This AC can fly
for a long time. You can fly and shoot other ACs for an entire battle
period. Use it to defeat Mobius and Nameless quickly.
Hint:
Chaos custom AC:
Head: CHD-07-VEN
Core: MCL-SS/RAY
Arms: CAL-44-EAS
Legs: CLB-33-NMU
Booster: MBT-NI/MARE
FCS: AOX-F/ST-6
Generator: CGP-ROZ
Radiator: RMR-SA44
Inside: None
Extension: MWEM-R/24 (CWEM-R/20)
Back Unit R: CWC-CNG-300 (MWX-VM20/1)
Back Unit L: MWM-DM24/1 (MWX-VM20/1)
Arm Unit R: MWG-KARASAWA
Arm Unit L: KSS-SS/WALL (KSS-SS/707A)
Optional Parts:
OP-INTENSIFY (All enhancements)
Color: As desired,
Note: The components in
parenthesis are sub parts that you can use. This AC is well rounded and
does well in many areas of the game. When using the Karasawa, Jump Boost
to not waste your energy as fast. If you do this, you can fire the
Karasawa with out having to stop and recharge the energy gauge. if you
decide to use the dual firing missiles, you can hide behind a pillar and
assault your opponent. The Vertical Missiles can be used to flush out the
enemy. The Chain Gun is a nice attribute to the AC. Use it as you see fit.
Hint:
Deadlock Custom AC:
Head: CHD-07-VEN
Core: CCL-01-NER
Arm: CAL-44-EAS
Leg: MLF-MX/KNOT
Booster: CBT-DRAKE
FCS: VREX-ND-2
Generator: CGP-ROZ
Radiator: RMR-SA44
Inside: None
Extension: KEEP-MALUM
Back Unit: CWX-LIC-10
Arm Unit R: CWG-SRF-100
Arm Unit L: MWG-SRFL/70
Optional: As desired.
Note: This lightweight,
quadruped AC is ranked "Excellent". The sniper rifles along with
the chosen FCS has unbelievable range and accuracy. Enemies do not see it
coming and will not usually dodge. The linear cannon on the back adds much
needed firepower, but is an energy drain, hence the extension. Just pop it
for an extra 30k energy. The booster was chosen for its low energy use as
well. It will not interfere with the cannon. This AC can be used for both
missions and low level arenas, but has somewhat limited ammunition.
Hint:
Death Custom AC:
Head: MHD-RE/005
Core: CCH-OV-IKS
Arms: MAH-SS/CASK
Legs: CLH-04-SOD
Booster: CBT-FLEET
FCS: VREX-WS-1
Generator: KPG-ZS4
Radiator: RMR-ICICLE
Back Unit R: CM-AD-10
Back Unit L: CWC-GNL-15
Arm Unit R: CWG-BZ-30
Arm Unit L: MLB-Moonlight
Optional Part: OP-INTENSIFY
Note: This AC is for heavy
combat. the problem is that it has low boosting abilities and its
bazooka's low accuracy against moving targets. The armor for this AC is
9946.
Hint:
Destroier custom AC:
Head: MHD-RE/005
Core: CCL-02-E1
Arms: CAL-66-MACH
Legs: CLM-01-EDF
Booster: CBT-FLEET
FCS: AOX-F/ST-6
Generator: CGP-ROZ
Radiator: RMR-SA44
Inside: n/a
Extension: n/a
Back R: MWM-S/42-6
Back L: CWG-CNG-300
Arm R: MWG-MG/800
Arm L: CLB-LS-1551
Note: You must color the head
detail after you do the pattern or else it will just be smeared around. If
you do not like Op-I, change the head to have radar first, then you can
put any parts desired. This is one of the fastest middle weight ACs out
there. It is also a good flier and is very expandable.
Hint:
Falcon Custom AC:
Head: MHD-MX/RACHIS
Core: CCH-OV-IKS
Arms: MAM-MX/MDD
Legs:CLC-D3TA
Booster: n/a
FCS: VREX-ST-12
Generator: MGP-VEXM OR CGP-ROZ RADIATOR: RMR-ICICLE
Inside: N/A
Extension: MEST-MX/CROW
Back Unit R: MWC-LQ/15
Back Unit L: CWC-GNL-15
Arm Unit R: MWG-MG/800
Arm Unit L: CWC-MLG-150
Note: Though Falcon is slow,
it packs a wallop. It has an AP of 9,704. There are some things that you
can improve -- experiment a little. Falcon's grade overall is
"Excellent". It does not have a big slot requirement for
optional parts, but it has enough to improve turning speed, reduce shell
based damage, reduce energy based damage, and improve lock-on coverage. It
looks good with white, red, and blue.
Hint:
Forsaken Custom AC:
Head: CHD-MISTEYE
Core: MCL-SS/RAY
Arms: MAL-GALE
Legs: CLM-55-RVE
Booster: CBT-FLEET
FCS: PLS-SRA02
Generator: CGP-ROZ
Radiator: RIX-CR10
Inside: N/A
Extension: N/A
Back Unit R: MWC-LQ/15 (back mounted laser cannon)
Back Unit L: MWC-LQ/15(back mounted laser cannon)
Arm Unit R: MWG-KARASAWA
Arm Unit L: MLB-Halbred (laser blade)
Total AP: 8211
Optional Parts: Opt-Intensify
Note: This is a mostly
mission-based AC. Completing the game before you use this AC is
recommended, due to knowing what you are up against in the sorties
(missions). You have a fixed amount of ammo; do not miss and you will be
fine. The usage drain from boosting is not too bad. The cooling is better.
The only downfall is when over shooting the Karasawa. Keep track of your
booster gauge, and when it gets too low, let off. It will regain very
quickly.
Hint:
Glitch Custom AC:
Head: CHD-09-0X1
Core: MCL-SS/RAY
Arms: CAL-33-ROD
Legs: CLM-55-RVE
Booster: CBT-FLEET
FCS: PLS-SRA
Generator: KGP-ZSV
Radiator: RGI-KD99
Back Unit R: MWM-M24/2
Back Unit L: CWM-TR90-1
Right Arm Unit: MWG-MG/800
Left Arm Unit: CLB-LS-3771
Note: This AC is great for
Arena combat and for missions because it has a high moving ability, plenty
of ammunition and reasonable AP.
Hint:
Heavy Metal Custom AC:
Head: Rachis
Core: OO8
Arms: ALS or Gale
Legs: ACE tank legs
Generator: ROZ
FCS: SRA02
Back Unit L: CWG-GN-15
Back Unit R: CWG-CNG-300
Arm Unit L: Bazooka
Arm Unit R CWG-BZ-30
Radiator: Heavy Kisiragi
Color: Dark/Gray
Optional Parts:
E-SCR
S-SCR
Note: This AC is good to
overboost, with grenade launcher, strafe right, release overboost, then
switch to both bazookas or chain gun. It is good for missions if you like
medium profit loss.
You can also make the
following replacements:
Head: CHD-07-VEN
Legs: MLH-MM/LINK
Extensions: MWEM-R/30
Back unit R: CWM-HA40-8
Back unit L: CWM-HA40-8
Note: This is a very god AC.
Though it is rated "Fair", it is a very good mix of speed,
strength, and defense. Its machine guns act as quick fire weapons if you
are on the run and its missiles make up for what it loses in long range
capabilities. Though the machine guns seem weak, they are the best and
most accurate weapon if used correctly. This is a great AC for certain
missions and for most Arena challenges.
Hint:
Hyper Shell Custom AC:
Head: MHD-MM/003
Core : MCL-SS/RAY
Arms: MAL-RE/HADRO
Legs: CLL-04-LGSK
Booster: CBT-FLEET
FCS: PLS-SRA02
Generator: KGP-ZXV1
Radiator: RMR-SA44
Inside: n/a
Extension: n/a
Back R: n/a
Back L: n/a
Arm R: CWG-RF-150
Arm L: KWG-ARFL150
Note: This is one of the best
armored lightweights. It has over 3000 defense. It can go on any legs, but
the defense of the LGSK legs are recommended. It has over 7800 AP and is
very good for both Arena and versus mode, but due to its limited ammo it
is not the best choice for missions. It is also very expandable.
Hint:
Ice Killer Custom AC:
Head: MX-BEE
Core: SS/RAY
Arms: MX/MDD
Legs: SS/FLUID
Booster: NI/MARE
FCS: PLS-SRA
Generator: ZXV1
Radiator: SA44
Inside: n/a
Extension: n/a
Back Weapon R: LQ/15
Back Weapon L: n/a
Right Arm Weapon: MG-800
Left Arm Weapon: XCDL/80
Optional Part: INTENSIFY
Colors: Ice blue (bright
blue) and black
Note: This AC is well
balanced (not too mobile or too slow), and has good weapons. This AC's
left weapon is a dual energy laser. It almost always hits other ACs in the
Arena. This AC is good in the Arena and some missions. You can keep this
AC in air for a long time, shooting with the machine gun in its right arm.
Hint:
Katana Custom AC:
Head: MHD-MX/BEE
Core: MCL-SS/RAY
Arms: KAW-SAMURAI2
Legs: CLR-03-SEOLF
Booster: n/a
FCS: PLS-SRA02
Generator: KGP-ZSV
Radiator: RMR-SA44
Inside: n/a
Extension: KEEP-ELIX
Back Unit R: CWC-CNG-300 (MWX-VM20/1)
Back Unit L: CWC-CNG-300 (MWX-VM20/1)
Arm Unit R: n/a
Arm Unit L: n/a
Optional Parts:
OP-INTENSIFY
or
OP-E/CND
OP-LFCS++
OP-L/BRK
OP-E-LAP
Note: These colors give
Katana a faded blue look, making it look almost purple. If you prefer, you
can switch around the values of the colors to give it the faded look of
another color, such as red, green, or yellow. Katana is an Armored Core
for those pilots who love close range combat and swords. The two chainguns
on Katana's back are only recommended for those who have obtained the
Enhanced Back Weapon Function of the OP-INTENSIFY Optional Part, so the
other listed part (MWX-VM20/1) are for those who do not have that function
and give you the ability to attack aerial opponents on the move without
having to stop. The two chainguns also provide 600 total volleys of
bullets to the dual chaingun's 75 volleys of bullets. The CLR-03-SEOLF
hover legs provide the mobility required to move in close to your opponent
and deliver the devastating slashes to claim victory, and the KEEP-ELIX
Extension Part provides extra energy for a quick retreat, necessary for
hit and run tactics. The most devastating attack this Armored Core can
dish out requires the Enhanced Back Weapon Function and the Blade Wave
Function of the OP-INTENSIFY Optional Part. The attack consists of moving
in on your opponent while using your chainguns to whittle down your
opponents armor points, and then slashing away at them with both the blade
itself and the blade wave, and the Overboosting away to prevent the
ability of a retaliation attack. The entire maneuver has the ability to
strip your opponent of at least half of his or her armor points, leaving
victory in your grasp.
Hint:
Kinematic Custom AC:
Head: CHD-09-OXI
Core: MCL-SS/RAY
Arms: MAL-RE/REX
Legs: MLM-XA3/LW
Booster: CBT-FLEET
FCS: PLS-SRA02
Generator: KGP-ZXV1
Radiator: RIX-CR10
Inside: n/a
Extension: KEEP-ELIX
Back Unit R: MWB-MX/WAKE
Back Unit L: MWB-MX/WAKE
Arm Unit R: MWG-MG/1000 or MWG-MG/800
Arm Unit L: CWG-MGL/300 or CWG-MGL/150
Optional Parts:
OP-INTENSIFY
or
OP-E/CND
OP-ECMP
OP-LFCS++
OP-L/TRN
Colors (Optional)
Base: R: 55, G: 55, B: 100
Aid: R: 100, G: 100, B: 110
Optional: R: 65, G: 65, B: 75
Detail: R: 200, G: 0, B: 0
Joint: R: 20, G: 20, B: 20
These colors give Kinematic a faded blue look, making it look almost
purple. If you prefer, you can switch around the values of the colors to
give it the faded look of another color, such as red, green, or yellow.
Note: Kinematic is an
excellent Armored Core for running circles around your opponents in the
Arena and to evade almost all or their fire. The OP-INTENSIFY (provided it
can enhance your booster power) allows you to keep the booster active
throughout the entire battle, and the KEEP-ELIX will allow you to keep
your energy level up out of the red zone. Kinematic uses the CBT-FLEET and
MWB-MX/WAKE Boosters to great effect, and it is used for charging your
opponent and then slide-strafing side to side around your opponent to keep
him or her off balance. The PLS-SRA02 and the OP-LFCS++ keep your opponent
locked on at virtually all times and allow you to keep your heavy trigger
finger on the trigger all of the time as well. The two machine guns may
seem like they are basic, simple, and pathetic weapons. However after
about fifty consecutive hits, your opponent's AC will obtain an "Out
Put Down", and allow you to gain a faster victory. The other two
listed machine guns (MWG-MG/800 and CWG-MGL/150) allow for rapid fire
machine guns and allow you to defeat your opponent even faster than
before. Although it is only given a "Fair" rating, Kinematic can
be a devastating force in the hands of a capable pilot, a devastating
force that Mobius, or Nameless for that matter, cannot withstand. After
some training, Kinematic can be a very reliable Consort in the Extra
Arena, and even against your friends in the multi-player battles.
Hint:
Kudos Custom AC:
Head: CHD-MISTEYE
Core: CCL-02-E1
Arms: CAH-22-NIX
Legs: CLH-STIFF
Booster: CBT-FLEET
FCS: PLS-SRA02
Generator: KGP-ZSV
Radiator: RIX-CR10
Inside: n/a
Extension: KEEP-ELIX
Back Unit R: KMW-AD-60
Back Unit L: KMW-AD-60
Arm Unit R: CWG-BZ-30R
Arm Unit L: KWG-HZL50
Optional Parts:
OP-INTENSIFY
or
OP-S/STAB
OP-E/CND
OP-LFCS++
OP-L/TRN
Note: These colors give Kudos
a faded blue look, making it look almost purple. If you prefer, you can
switch around the values of the colors to give it the faded look of
another color, such as red, green, or yellow. The word "Kudos"
means glory, fame, and renown. However, Kudos is a good core for both
missions and for the Arena. Kudos is designed to be an offensive Armored
Core that can take some punishment. Kudos is equipped with heavy legs to
provide the ability for some heavy weapons and heavy arms to provide armor
points, and is also equipped with a lightweight core and a strong booster
(CBT-FLEET) to provide mobility, great for a heave bipedal. Kudos is also
equipped with the dual ammunition pack to provide extra ammunition for
it's bazooka and its howitzer, and with a solid EO core, all weapons can
be used at once. Kudos also has the PLA-SRA02 FCS part to keep strafing
opponents locked on at all times, and the OP-L/TRN Optional Part allows
Kudos to turn faster with your opponent. Kudos is given a "Fair"
rating, but with powerful weapons and a good amout of armor points, which
is perfect for beginner pilots, but is also a good punisher for those who
like to be feared powers in the Arena.
Hint:
Lock'N'Load Custom AC:
Head: CHD-09-0X1
Core: CCL-01-NER
Arms: CAW-DS48-01
Legs: CLL-01-FKST
Booster: CBT-FLEET
FCS: PLS-SRA
Generator: MGP-VE905
Radiator: RMR-SA44
Inside: N/A
Extension: MWEM-R/36
Back Unit R: KWM-AD-60
Back Unit L: n/a
Note: Do not let its low AP
fool you. This AC is almost unstoppable in the arena if you know how to
dodge enemy fire. You can switch the head for the CHD-04-YIV head, change
extensions to CWEM-R20 and pick whichever FCS fits you best. This AC works
best in the Arena level; do not use it for missions.
Hint:
Mahogany Custom AC:
Head: CHD-09-0XI
Core: CCL-01-NER
Arms: MAL-RE/HADRO
Legs: CLR-03-SE0LF
Booster: n/a
FCS: PLS-SRA
Generator: KGP-ZSV
Radiator: RMR-ICICLE
Inside: n/a
Extension: CSS-IA-645
Back Unit R: MWC-LQ/15
Back Unit L: MRL-MM/011
Arm Unit R: CWG-SRF-40
Arm Unit L: MWG-SRFL/70
Color: A dark brown
Note: This AC will give you a
grade of "Excellent". This fast moving core will deliver long
range death while traveling at a fast enough speed to dodge incoming fire.
Dual sniper rifles allow you pelt your enemies from afar. The selected FCS
allows you to take to the air without having to mess around with your
sites to regain lock. The Left Back Unit gives you the punch needed to
take out the larger enemies from a safe distance. The armored CSS-IA-645
Extension brings your AP up to 7876 without having to spend your energy
with an energy shield.
Hint:
Midnightsky Custom AC:
Head: MHD-RE/005
Core: MCL-SS/RAY
Arms: MAL-RE/HADRO
Legs: MLM-MX/066
Booster: CBT-FLEET
FCS: AOX-ANA
Generator: MGP-VE905
Radiator: RMR-SA44
Inside: n/a
Extension: MWEM-R/24
Back Unit R: WWM-S42/6
BACK UNIT L: MWC-LQ/15
Arm Unit R: MWG-MG/800
Arm Unit L: MLB-MOONLIGHT
OP-INTENSIFY
Note: This is a fast model
that can has a good attack power. However, the arms are not very good
though (90% energy supply). It has good AP (8459) and it has high defense
(3012). This design is built for OP-Intensify
Hint:
Missile Barrage Custom AC:
Head: MHM-MM/007
Core: CCL-01-NER
Arms: MAW-DHM68/04
Legs: CLR-00-MAK
booster: none
FCS: VREX-F/ND-8
Generator: CGP-ROZ
Radiator: RMR-SA44
Inside: none
Extension: MWEM-R/30
Back Unit R: CWX-DM-60-1
Back Unit L: CWX-DM-60-1
Arm Unit R: none
Arm Unit L: none
Optional part(s): OP-INTENSIFY
Hint:
Nerull, The God Of Death Custom AC:
Head: MHD-RE/005
Core: CCH-OV-IKS
Arms: CAH-22-NIX
Legs: CLC-D3TA
Booster: none
FCS: VREX-F/ND-8
Generator: CGP-ROZ
Radiator: RMR-ICICLE
Inside: none
Extension: MWEM-A/50
Back Unit R: CWC-GNL-15
Back Unit L: CWC-GNL-15
Arm Unit R: MWG-KARASAWA
Arm Unit L: MLB-MOONLIGHT
Optional part(s): OP-INTENSIFY
Note: An extremely well built AC converted from Armored Core 3. It
is good for both missions that require tanks and arena fights. The
KARASAWA gives good firepower and can be used as much as needed since
tanks do not use a lot of energy. The grenades are great AC killers and of
course do a lot of damage against targets such as the big flying MT in the
Test New Technology mission. It moves slow, but overboosting in short
bursts and the weapons themselves can make up for that. It has over 9000
AP and an overall rating of "Excellent".
Hint:
Nightmare Custom AC:
Head: CHD-09-OX1
Core: MCL-SS/RAY
Arms: MAL-GALE
Legs: MLL-MX-077
Booster: MBT-NI/MARE
Fcs: VREX-ND-2
Generator: KGP-ZSV
Radiator: RIX-CR10
Inside: N/A
Extension: N/A
Back Unit R: KM-AD30
Back Unit L: MWC-LQ/15
Arm Unit R: MWG-MG/FINGER
Arm Unit L: CWGG-GRSL-20
Optional Part: OP-INTESIFY
Note: This AC has 7,549 AP
and an overall grade of "Good". If you know how to pilot it
correctly, you can easily take out other Acs. However, by the time you get
all of these parts, you are done with the Arena except for perhaps the
lower ranks that appear afterwards.
Hint:
Nightshade Custom AC:
Head: CHD-O7-VEN
Core: MCL-SS-RAY
Arms: CAL-44-EAS
Legs: MHL-MM/LINK
Booster: CBT-FLEET
FCS: VREX-ST-12
Generator: CGP-ROZ
Radiator: RMR-SA44
Extension: MWEN-R/24
Back Unit L: CWM-HA40-8
Back Unit R: CWM-HA40-8
Arm Unit L: MWG-MG-1000
Arm Unit R: CWG-MGL-150
Note: Even though this AC's
head looks very ugly, it is one of the best in the game. Though the arm
units may seem weak, they are great at tearing away any enemy's AP,
especially when you use both arm units at the same time. This AC also has
an arsenal of powerful missiles for long range combat. It is slightly slow
because of the legs, but since all of the weapons are either solid or
shell, you will have a lot of energy for fast combat and quick escapes.
With a rating of "Great", this AC is recommended for any battle
in the Arena and most missions. Also, it is greatly recommended that only
very skilled pilots use this AC.
Hint:
Outlaw custom AC:
Head: MHD-RE/005
Core: MCL-SS/RAY
Arms: MAM-SS/ALS
Legs: CRM-55-RVE
Booster:MBT-OX/E9
FCS: PLS-ROA
Generator: KGP-ZSV
Radiator: RMR-SA44
Inside: N/A
Extension: CWEM-R10 or CWEM-AM40
Back Unit R: MRL-RE/111
Back Unit L: CWM-VM48-6
Arm Unit R: MWG-MG/800 or CWG-ARF-120
Arm Unit L: CWG-MGL-150 or MLB-MOONLIGHT or KWG-ARFL150
Note: This is a well-over
suited AC for standard types. Since the booster that is already equipped
is suited for long duration battles, the Outlaw is excellent for aerial
attacks. When firing, move side to side while using the booster. You have
an easier way of defeating your opponent. Outlaw's AP is between 8250 and
8950. You can either switch the left arm unit with two of the listed guns,
or use the Moonlight.
Hint:
QuickSilver Custom AC:
Head: CHD-SKYEYE
Core: MCL-SS/RAY
Arms: MAM-MX/MDD
Legs: MLM-SPINE
Booster: CBT-FLEET
FCS: PLS-SRA
Generator: KAP-ZXV1
Radiator: RGI-KD99
Back Unit L: MWM-DM24/1
Right Arm Unit: CWG-RF-150
Left Arm Unit: CLB-LS-3371
Note: This AC might not have
high ammo or ap but if you know how to use it it's deadly.
Hint:
Phantom Custom AC:
Head: CHD- MISTEYE
Core: MCL-SS/RAY
Arms: CAL-66-MACH
Legs: MLL-MX/EDGE
Booster: CBT-FLEET
FCS: VREX-F/ND-8
Generator: CGP-ROZ
Radiator: RMR-ICICLE
Inside: n/a
Extension: CSS-1A-425
Back Unit R: MWC-LQ/15
Back Unit L: MWC-LQ/15
Arm Unit R: CWG-MG-300
Arm Unit L: MLB-HALBERD
Head: MHD-MX/BEE
Core: MCH-MX/GROA
Arms: MAM-MX/REE
Legs: MLH-SS/RS
Booster: MBT-OX/E9
FCS: AOX-ANA
Generator: MGP-VE9O5
Radiator: RMR-SA44
Inside: n/a
Extension: MEST-MX/CROW
Back Unit R: MWM-M24/2
Back Unit L: MWC-LQ/15
Arm Unit R: MWG-KARASAWA
Arm Unit L: CLB-LS-3771
Note: This core is not very
fast, but its power and defense more than make up for the loss of speed.
It is a great mission core as it has a lot of energy weapons. You can
nearly equip anything to this core to customize it to the mission.
Hint:
Redrum Custom AC:
Head: MHD-MM/077
Core: CCI-02-EI
Arms: MAL-GALE
Legs: MIM-XA3/LW
Booster: MBT-NI/GULL
FCS: PLS-SRA
Generator: CPG-ROZ
Radiator: RIX-CR10
Inside: MWI-DD/10
Extension: CWEM-R10
Back Unit R: MWC-IR./20
Back Unit L: MWM-MDM2/1
Arm Unit R: CWG-GS-48
Arm Unit L: MLB-HALBERD
Hint:
Shadow Gang Custom AC:
Head: MHD-MM/003
Core: CCL-01-NER
Arm: CAM-11-SOL
Legs: MLH-SS/RS
Booster: CBT-FLEET
FCS: VREX-ST-12
Generator: KGP-ZSV
Radiator: RIX-CR10
Extension: CSS-LA-64S
Back Unit L: CWM-TITAN
Back Unit R: CWM-TITAN
Arm Unit L: KSS-SS/8638
Arm Unit R: CWGG-GR-12
Hint:
Shinobi Custom AC:
Head: MHD-MM/003
Core: MCL-SS/RAY
Arms: MAL-GALE
Legs: MLL-MX/Edge
Booster: CBT-FLEET
FCS: VREX-ST-12
Generator: CGP-ROZ
Radiator: RIX-CR10
Inside: n/a
Extension: MEST-MX/CROW
Back Unit R: MWC-LQ/15
Back Unit L: n/a
Right Arm Unit: MWG-MG/800
Left Arm Unit: CLB-LS-3771
Colors: Looks best in dark
colors and bright green optional color
Note: With the correct amount
of speed, power, and the skill of a veteran Raven, you can be
unstoppable,. Shinobi has 7,110 AP and has a grade of "Good".
The R Back unit MWC-LQ/15 gives him a good kick and the 800 round machine
gun barely lets you run out of ammunition. The Crow keeps ypu safe from
most enemy locks. This Core in the Arena is nearly unbeatable. Some
enemies such as Silver Fox could pose a threat, but you will eventually
defeat him.
Hint:
Sword Hunter custom AC:
Head: MHD-RE/005
Core: MCL-SS/ORCA
Arms: KAW-SAMURAI2
Legs: MLR-RE/EGA
Booster: n/a
FCS: PLS-ROA
Generator: KGP-ZSV
Radiator: RMA-SA44
Inside: n/a
Extension: CWEM-R10
Back Unit R: MWX-VM40/1 or CWX-DM-60-1
Back Unit L: MWX-VM40/1 or CWX-DM-60-1
Arm Unit R: n/a
Arm Unit L: n/a
Note: The Sword Hunter has
great speed when in battles, plus the units on the back of the AC
(MWX-VM40), makes this machine very useful. Since the arms are used as
close-range dual blades, you will not be able to equip any weapons.
However, these are not just used as blades, but are able to shoot one
blade out of both arms, like attempting long-range shots. Press Square
to do this. The AP of Sword Hunter custom is between 7300 and 7900. It
might not be a good idea to use this AC, but if you are very strategic and
skilled in this game, it is recommended as a challenge.
Hint:
Tin Brick Custom AC:
MHD-MX/RANCHIS
CCH-OV-IKS
MAH-SS/VV
MLH-SS/RS
CBT-01-UNB
VREX-F/ND-8
MGP-VEXM
RGI-KD99
CWI-DD-30
KEEP-ELIX
CWM-TITAN
CWC-CNG-500 (or 300, you have to complete a few missions in order to get
this one)
CWG-BZ-80
CWGG-GRSL-20
Note: This AC is extremely
overweight and is only meant for the Arena. An experienced pilot is
recommended. It is slow, but very powerful. There is an ample amount of
ammunition. When you are out of ammunition with a weapon, then drop it. It
will make your AC more mobile. Learn how to use it, you will be
unstoppable.
Hint:
Tougher>Hell custom AC:
Head: MISTEYE
Core: 04-EOC
Arms: 23-XB1
Legs: 04-SOD
Booster: 01-UN8
FCS: PLS-SRA
Generator: ZXV1
Radiator: ICICLE
Inside: DD/10
Extension: R20
Back Weapon R: TR90-1
Back Weapon L: AD-10
Right Arm Weapon: MG-500
Left Arm Weapon: GRSL-20
Optional Part: INTENSIFY
Colors: Red, white, and
black.
Note: This AC is recommended
for the Arena. An experienced pilot with skilled shooting is required. The
Core is the hardest part to receive. This AC has good combos for shooting:
Use the Back Unit R (TR90-1) with the Extension on, and also use the
Core's EO. It will run other AC's AP down fast. You may also use the
grenade launcher on the left arm. It will run down even faster. It can
kill any AC in less than a minute or two. However, this AC is low in
mobility.
Hint:
Trigger Happy Custom AC:
Head: MHD-MM/007
Core: MCL-SS/RAY
Arms: MAM-MX/MDD
Legs: MLR-MX/LEAF
Booster: none
FCS: VREX-F/ND-8
Generator: CGP-ROZ
Radiator: RMR-SA44
Inside: none
Extension: CSS-IA-645
Back Unit R: CWC-CNG-300
Back Unit L: CWC-CNG-300
Arm Unit R: MWG-MG/800
Arm Unit L: MLB-MOONLIGHT
Optional part(s): OP-INTENSIFY
Note: A highly mobile AC that
is an extremely good mission AC. The twin chainguns make killing ACs and
the controller AC such as MTs easier. The machine gun is for killing
smaller MTs and when out of the chainguns. It can be used in the arena
effectively with a skilled pilot. It has an overall rating of
"Excellent".
Hint:
Volly Custom AC:
Head: MHD-55/CRUST
Core: MCH-MX/GRP
Arms: MAW-DHM68/04
Legs: CLB-33-NMU
Booster: CBT-FLEET
FCS: VREX-F/MD-8
Generator: CGP-ROZ
Radiator: RGI-KDA01
Extention: MWEM-R/24
Back Unit L: CWC-CNG-300
Back Unit R: CWC-CNG-300
Optional Parts: OP-INTENSIFIY
Note: This AC setup is good
for both missions and the Arena. It is fast, has a good, respectable
amount of AP, nice missals and two chain guns. You need to wait a second
or two for the chain guns to fully lock on, but against any slow target
they kill fast. The missiles can be used for targets that are harder to
hit, or just long range things. It is best used when boost-jumping around.
Hint:
WarBringer Custom AC:
Head: CHD-SKYEYE
Core: MCM-MI/008
Arms: MAL-GALE
Legs: CLB-33-NMU
Booster: CBT-FLEET
FCS: VREX-F/ND-8
Generator: CGP-ROZ
Radiator: RIXCR14
Inside: N/A
Extension: KEBT-TB-UNS
Back Unit R: n/a
Back Unit L: MWC-XP/80
Arm Unit R: MWG-KARASAWA
Arm Unit L: MLB- MOONLIGHT
Optional parts: OP-INTENSIFY
Note: This AC can fly for a
long time, has good DEF ratings. Use black and dark green camo paint.
Hint:
Zeon Custom AC:
Head: MHD-RE/005
Core: MCH-MX/GRP
Arms: CAH-22-NIX
Legs: CLH-STIFF
Booster: CBT-FLEET
Fcs: VREX-WS-1
Generator: KGP-ZSV
Radiator: RMR-SA44
Inside: None
Extension: KEBT-TB-UNS
Back Unit R: CWC-CNG-300
Back Unit L: MRL-RE/111
Arm Unit R: MWG-SRF/60
Arm Unit L: MLB-MOONLIGHT
Note: This AC weighs a lot
(9336), but can take a punch and hit back hard. It is fast for its size,
with its moving ability being 155.
Hint:
(Unnamed) Custom AC:
Head: MHD-MM/003
Core: CCM-00-STO
Arms: MAL-GALE
Legs: CLB-33-NMV
Booster: CBT-FLEET
FCS: VREX-F/ND-8
Generator: CGP-ROZ
Radiator: RIX-CR11
Inside: n/a
Extension: KEBT-TB-UNS
Back Weapon: CWC-GNS-15
Back Weapon: CWC-SLU-44
Right Arm Weapon: MWG-MG/700H
Left Arm Weapon: MWG-MGL/300
Optional Parts: OP-Intensify
Note: Some of the parts are
from Armored Core 3. Other parts are only available from Silent
Line. For this AC to function efficiently you must have enhanced
cannon performance for OP-Intensify. It would also improve its handling if
you had enhanced booster performance. This AC has 8754 AP, iss very fast,
and with its powerful booster you can easily dodge missiles fired at you.
The grenade cannon on its back does not have as slow a fire rate as the
more powerful grenade cannon, but still packs a very nice punch for taking
out tougher opponents. The slug gun on the back does nice damage at close
range and is added insurance that you will hit the target. With this AC's
extension you can turn towards him a lot quicker, which helps in close
range or if someone is behind you. The machine gun on the right and left
arms are best used at the same time while boosting sideways so you have
better accuracy; they really strip the AP.
Hint:
(Unnamed) Custom AC:
Head: VEN
Core: IKS or STO
Arms: REX
Legs: SNSK
Booster: MARE
Right Arm: Karasawa
Left Arm: 50 shot howitzer
Inside: None
Extension: None
Back Part: None
Optional Slots: OP-INTENSIFY
This is an extremely energy
efficient, high AP AC capable of long-endurance battles and out-running
the enemy. This AC is good in any pilot's hands, even if they do not have
any skill level whatsoever. Even without OP-INTENSIFY, if you had the E9
booster, it can replenish the boost almost as fast as you can use it. it
is unbelievable WITH OP-INTENSIFY. Since the VEN head includes such a good
radar system, no other radar is necessary, unless you desire stealth and
bio sensors as well as noise sensors. It also depends on which core you
want. If you have the STO, you may be able to equip the Moonlight Blade,
but it might be too heavy. Note: You will not be able to equip the
extension CROW since it makes the arms overweight, as well as the AC since
no bi-ped legs can carry that much weight.
Hint:
(Unnamed) Custom AC:
Head: CHD-09-OXI
Core: MCL-SS/RAY
Arms: MAM-MX/MDD
Legs: MLX-MX/004
Booster: CBT-FLEET
FCS: PLS-SRA02
Generator: KGP-ZXV1
Radiator: RGI-KDA01
Inside: n/a
Extension: CSS-IA645
Back Unit R: MWC-LQ/15
Back Unit L: MWC-LQ/15
Arm Unit R: MWGG-XCG/20E
Arm Unit L: MLB-MOONLIGHT
Optional Parts: OP-INTENSIFY
Color:
Looks good in dark colors
Note: This is an unstoppable
AC when in the hands of a skilled pilot who can shoot very accurately.
With its very strong generator and booster, this AC can evade and at the
same time shred the opponent's AP to zero and still do not run out of
energy, making it both agile and deadly. This AC is best in the arena and
some missions because of the high attack power energy weapons, but it only
has a little ammunition. Make every shot count. The grade of this AC is
"Excellent".
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: